Shadow Cross: Difference between revisions

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*Max Level 5
*Max Level 10
*Active Support
*Active Physical Melee
*Single Self Target
*Single Self Target
*Range 1 Cell
*Range 9 Cells
*Hit Count: 3x
*Element: Weapon
*Element: Weapon
*AP Recovery: 6x Skill Level
*Costs: 150 SP, 150 AP
*Costs: 70 SP
*CastTime(ms): 500
*AfterCastActDelay(ms): 500
*Cooldown(ms): 60000
*Cooldown(ms):
*FixedCastTime(ms): 500
*#30000
*Can be dispelled.
*#60000
*#90000
*#120000
*#150000
*No Dispell, No Banishing Buster, No Clearance.
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[[File:Fatalshadowclaw.gif|300px|frameless]]
[[File:Fatalshadowclaw.gif|300px|frameless]]
| style="width: 25%; height: 23px;" | Controls weapon bodies in aura form, which inflicts additional damage when dealing three melee physical attacks and enemies within 9x9 cells.<br>You can control up to 5 Weapon Auras and the charging time as well as the activation chance depends on the skill level.<br>Damage additionally increases according to the caster's Base Level, POW, can inflict half of the total Critical Damage based on the caster's Critical chance.<br>
| style="width: 25%; height: 23px;" | Dashes to the target, inflicting melee physical damage to the target and surrounding enemies as well as trigger Dark Claw with the same level as the caster learned it, to all targets which were hit by this skill.<br>This skill inflicts additional damage against Demi-Human and Dragon race monsters.<br>Damage additionally increases according to the caster's Base Level and POW.<br>
#ATK 1450% per Hit, Duration: 30 seconds
#ATK 1300%/1450%(Demi-Human/Dragon)/AoE: 3x3 cells
#ATK 2300% per Hit, Duration: 60 seconds
#ATK 2600%/2900%(Demi-Human/Dragon)/AoE: 3x3 cells
#ATK 3150% per Hit, Duration: 90 seconds
#ATK 3900%/4350%(Demi-Human/Dragon)/AoE: 3x3 cells
#ATK 4000% per Hit, Duration: 120 seconds
#ATK 5200%/5800%(Demi-Human/Dragon)/AoE: 3x3 cells
#ATK 4850% per Hit, Duration: 150 seconds
#ATK 6500%/7250%(Demi-Human/Dragon)/AoE: 5x5 cells
| style="width: 12.5%; height: 23px;" | ATK% = -100 + 600 + 850 x Skill Level.<br>ATK% = + 5 x POW.<br>ATK% = + Base Level / 100.
#ATK 7800%/8700%(Demi-Human/Dragon)/AoE: 5x5 cells
#ATK 9100%/10150%(Demi-Human/Dragon)/AoE: 5x5 cells
#ATK 10400%/11600%(Demi-Human/Dragon)/AoE: 5x5 cells
#ATK 11700%/13050%(Demi-Human/Dragon)/AoE: 7x7 cells
#ATK 13000%/14500%(Demi-Human/Dragon)/AoE: 7x7 cells
| style="width: 12.5%; height: 23px;" | ATK% = -100 + 1300 x Skill Level.<br>ATK% = + 10 x POW.<br>ATK% = + Base Level / 100.


ATK% if Demihuman & Angel = + 150 x Skill Level.
<br>


Melee damage despite being range.


Chance = 5% x Skill Level
 
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Inflicts DARKCROW for 20000 ms, it can be dispelled.
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| style="width: 50%; text-align: center;" | '''Item Boosts'''
| style="width: 50%; text-align: center;" | '''Equipment Combo Boosts'''
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Revision as of 20:33, 6 March 2024

Overview

Shadow Cross


Max Level Max Level HP/SP Stats Bonus when Max Job Level

Shadow Cross

RO, Ragnarok Online.
A Shadow Cross is the fourth job class of an Assassin/Assassin Cross/Guillotine Cross. To attack enemies, they still wield two separate weapons (from Daggers to One Handed Swords) or Katars, but they gain access to new abilities.
A Shadow Cross name is often shortened and abbreviated as "SX", where the "X" is like a cross.
  • Base Level: 260
  • Job Level: 55
  • Base Max HP: 56500
  • Base Max SP: 1940

Str+8, Agi+11, Vit+6, Int+5, Dex+9, Luk+4

Pow+12, Sta+8, Wis+4, Spl+0, Con+7, Ctr+7

4th Job Skills

Ragnarok Online 4th Job Shadow Cross Skill Shadow SenseShadow Sense

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Passive

N/A

Increases FLEE and when equipped with a Katar or Dagger it increases Critical chance as well.
  1. FLEE +10/Critical +14 (Katar),Critical +7 (Dagger)
  2. FLEE +20/Critical +18 (Katar),Critical +9 (Dagger)
  3. FLEE +30/Critical +22 (Katar),Critical +11 (Dagger)
  4. FLEE +40/Critical +26 (Katar),Critical +13 (Dagger)
  5. FLEE +50/Critical +30 (Katar),Critical +15 (Dagger)
  6. FLEE +60/Critical +34 (Katar),Critical +17 (Dagger)
  7. FLEE +70/Critical +38 (Katar),Critical +19 (Dagger)
  8. FLEE +80/Critical +42 (Katar),Critical +21 (Dagger)
  9. FLEE +90/Critical +46 (Katar),Critical +23 (Dagger)
  10. FLEE +100/Critical +50 (Katar),Critical +25 (Dagger)

Dagger = 1H Sword, 1H Axe, Dagger.

Katar = Katar.

Dancing Knife.pngDancing Knife

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Support
  • Single Self Target
  • Element: Weapon
  • AP Recovery: 6x Skill Level
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000
  • Can be dispelled.

Dancingknife.gif

Swirls small blades around you, inflicting damage to surrounding enemies within 5x5 cells around the caster. 
When swapping to any other weapon than a Dagger, the skill effect will be canceled immediately.
Damage additionally increases according to the caster's Base Level and POW.
Requires a Dagger.
  1. ATK 200%
  2. ATK 400%
  3. ATK 600%
  4. ATK 800%
  5. ATK 1000%

ATK% = -100 + 200 x Skill Level.

ATK% = + 5 x POW.

ATK% = + Base Level / 100.


Hits target every 300 ms.

Duration: 120000 ms.

Eternal Slash.pngEternal Slash

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Physical Melee
  • Single Other Target
  • Range 3 Cells
  • Element: Weapon
  • Costs: 60 SP
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 500
  • No Dispell, No Clearance.

Eternalslash.gif

Can be used while Weapon Blocking is activated.
Inflicts melee physical damage to the target and each time if it's used within 3 seconds again, the number of hits increases.
Damage additionally increases according to the caster's Base Level and POW, can inflict half of the Critical Damage based on half the caster's Critical chance.
  1. ATK 300%/420%(Shadow Exceed)
  2. ATK 600%/840%(Shadow Exceed)
  3. ATK 900%/1260%(Shadow Exceed)
  4. ATK 1200%/1680%(Shadow Exceed)
  5. ATK 1500%/2100%(Shadow Exceed)
ATK% = -100 + 300 x Skill Level.
ATK% = + 2 x POW.
ATK% = + Base Level / 100.

ATK% Shadow Exceed Buff = + 120 x Skill Level + POW. 


Hit Count = Eternal Slash Counter

Eternal Slash Counter resets every 3 seconds.

Item Boosts Equipment Combo Boosts

400533.pngDimensions Crown (Shadow Cross) [1]

610045.pngShining Light Katar [2]

610065.pngDimensions Shadow Chakram [2]

311152.pngIce Magic Orb (Berserk Slash)

311282.pngGlacier Magic Orb (Eternal Slash)

312207.pngShadow Cross Soul (Eternal Slash)

400216.pngHelm of Faith (Guillotine Cross) [1] + 610023.pngVivatus Fides Katar [2]

490164.pngHeroic Token (Shadow Cross) [1] + 610034.pngBlade Katar-LT [2]

400382.pngCrown of Good and Evil (Shadow Cross) [1] + 312014.pngGood Spell + 610045.pngShining Light Katar [2]

400382.pngCrown of Good and Evil (Shadow Cross) [1] + 610045.pngShining Light Katar [2]

312400.pngShadow Cross Stone (Lower II) + 311434.pngGuillotine Cross Stone (Upper II)

312650.pngGood Vigor (Shadow Cross) + 312014.pngGood Spell

610065.pngDimensions Shadow Chakram [2] + 400533.pngDimensions Crown (Shadow Cross) [1]

Shadow Stab.pngShadow Stab

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Physical Melee
  • Single Other Target
  • Ignore Defense
  • Range 2 Cells
  • Hit Count: 3x
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 60 SP
  • Cooldown(ms): 350

Shadowstab.gif

Inflicts melee physical damage to the target 3 times, which ignores physical defense.
Damage additionally increases according to the caster's Base Level and POW.
Requires a Dagger.
  1. ATK 550%/650%(Cloaking Exceed) per Hit
  2. ATK 1100%/1300%(Cloaking Exceed) per Hit
  3. ATK 1650%/1950%(Cloaking Exceed) per Hit
  4. ATK 2200%/2600%(Cloaking Exceed) per Hit
  5. ATK 2750%/3250%(Cloaking Exceed) per Hit
ATK% = -100 + 550 x Skill Level.
ATK% = + 5 x POW.
ATK% = + Base Level / 100.

ATK% if Cloaking Exceed = + 100 x Skill Level + 2 x POW.


Ends status Cloaking and Cloaking Exceed.

Item Boosts Equipment Combo Boosts

510027.pngPoenitentia Mucro [2]

510105.pngFlush Metal Detector Mk47 [2]

312210.pngShadow Cross Soul (Shadow Staff)

510105.pngFlush Metal Detector Mk47 [2] + 510106.pngFlush Metal Detector Mk47-2

Fatal Shadow Claw.pngFatal Shadow Claw

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Melee
  • Single Self Target
  • Range 9 Cells
  • Element: Weapon
  • Costs: 150 SP, 150 AP
  • CastTime(ms): 500
  • Cooldown(ms): 60000
  • FixedCastTime(ms): 500
  • Can be dispelled.

Fatalshadowclaw.gif

Dashes to the target, inflicting melee physical damage to the target and surrounding enemies as well as trigger Dark Claw with the same level as the caster learned it, to all targets which were hit by this skill.
This skill inflicts additional damage against Demi-Human and Dragon race monsters.
Damage additionally increases according to the caster's Base Level and POW.
  1. ATK 1300%/1450%(Demi-Human/Dragon)/AoE: 3x3 cells
  2. ATK 2600%/2900%(Demi-Human/Dragon)/AoE: 3x3 cells
  3. ATK 3900%/4350%(Demi-Human/Dragon)/AoE: 3x3 cells
  4. ATK 5200%/5800%(Demi-Human/Dragon)/AoE: 3x3 cells
  5. ATK 6500%/7250%(Demi-Human/Dragon)/AoE: 5x5 cells
  6. ATK 7800%/8700%(Demi-Human/Dragon)/AoE: 5x5 cells
  7. ATK 9100%/10150%(Demi-Human/Dragon)/AoE: 5x5 cells
  8. ATK 10400%/11600%(Demi-Human/Dragon)/AoE: 5x5 cells
  9. ATK 11700%/13050%(Demi-Human/Dragon)/AoE: 7x7 cells
  10. ATK 13000%/14500%(Demi-Human/Dragon)/AoE: 7x7 cells
ATK% = -100 + 1300 x Skill Level.
ATK% = + 10 x POW.
ATK% = + Base Level / 100.

ATK% if Demihuman & Angel = + 150 x Skill Level.

Melee damage despite being range.


Inflicts DARKCROW for 20000 ms, it can be dispelled.

Savage Impact.pngSavage Impact

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Support
  • Single Self Target
  • Range 1 Cell
  • Hit Count: 3x
  • Element: Weapon
  • AP Recovery: 6x Skill Level
  • Costs: 70 SP
  • AfterCastActDelay(ms): 500
  • Cooldown(ms):
    1. 30000
    2. 60000
    3. 90000
    4. 120000
    5. 150000
  • No Dispell, No Banishing Buster, No Clearance.

Savageimpact.gif

Controls weapon bodies in aura form, which inflicts additional damage when dealing three melee physical attacks and enemies within 9x9 cells.
You can control up to 5 Weapon Auras and the charging time as well as the activation chance depends on the skill level.
Damage additionally increases according to the caster's Base Level, POW, can inflict half of the total Critical Damage based on the caster's Critical chance.
  1. ATK 1450% per Hit, Duration: 30 seconds
  2. ATK 2300% per Hit, Duration: 60 seconds
  3. ATK 3150% per Hit, Duration: 90 seconds
  4. ATK 4000% per Hit, Duration: 120 seconds
  5. ATK 4850% per Hit, Duration: 150 seconds
ATK% = -100 + 600 + 850 x Skill Level.
ATK% = + 5 x POW.
ATK% = + Base Level / 100.


Chance = 5% x Skill Level

Item Boosts Equipment Combo Boosts



Impact Crater.pngImpact Crater

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Support
  • Single Self Target
  • Range 1 Cell
  • Hit Count: 3x
  • Element: Weapon
  • AP Recovery: 6x Skill Level
  • Costs: 70 SP
  • AfterCastActDelay(ms): 500
  • Cooldown(ms):
    1. 30000
    2. 60000
    3. 90000
    4. 120000
    5. 150000
  • No Dispell, No Banishing Buster, No Clearance.

Impactcrater.gif

Controls weapon bodies in aura form, which inflicts additional damage when dealing three melee physical attacks and enemies within 9x9 cells.
You can control up to 5 Weapon Auras and the charging time as well as the activation chance depends on the skill level.
Damage additionally increases according to the caster's Base Level, POW, can inflict half of the total Critical Damage based on the caster's Critical chance.
  1. ATK 1450% per Hit, Duration: 30 seconds
  2. ATK 2300% per Hit, Duration: 60 seconds
  3. ATK 3150% per Hit, Duration: 90 seconds
  4. ATK 4000% per Hit, Duration: 120 seconds
  5. ATK 4850% per Hit, Duration: 150 seconds
ATK% = -100 + 600 + 850 x Skill Level.
ATK% = + 5 x POW.
ATK% = + Base Level / 100.


Chance = 5% x Skill Level

Item Boosts Equipment Combo Boosts



Enchanting Shadow.pngEnchanting Shadow

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Support
  • Single Self Target
  • Range 1 Cell
  • Hit Count: 3x
  • Element: Weapon
  • AP Recovery: 6x Skill Level
  • Costs: 70 SP
  • AfterCastActDelay(ms): 500
  • Cooldown(ms):
    1. 30000
    2. 60000
    3. 90000
    4. 120000
    5. 150000
  • No Dispell, No Banishing Buster, No Clearance.

Enchantingshadow.gif

Controls weapon bodies in aura form, which inflicts additional damage when dealing three melee physical attacks and enemies within 9x9 cells.
You can control up to 5 Weapon Auras and the charging time as well as the activation chance depends on the skill level.
Damage additionally increases according to the caster's Base Level, POW, can inflict half of the total Critical Damage based on the caster's Critical chance.
  1. ATK 1450% per Hit, Duration: 30 seconds
  2. ATK 2300% per Hit, Duration: 60 seconds
  3. ATK 3150% per Hit, Duration: 90 seconds
  4. ATK 4000% per Hit, Duration: 120 seconds
  5. ATK 4850% per Hit, Duration: 150 seconds
ATK% = -100 + 600 + 850 x Skill Level.
ATK% = + 5 x POW.
ATK% = + Base Level / 100.


Chance = 5% x Skill Level

Item Boosts Equipment Combo Boosts



Potent Venom.pngPotent Venom

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Support
  • Single Self Target
  • Range 1 Cell
  • Hit Count: 3x
  • Element: Weapon
  • AP Recovery: 6x Skill Level
  • Costs: 70 SP
  • AfterCastActDelay(ms): 500
  • Cooldown(ms):
    1. 30000
    2. 60000
    3. 90000
    4. 120000
    5. 150000
  • No Dispell, No Banishing Buster, No Clearance.

Potentvenom.gif

Controls weapon bodies in aura form, which inflicts additional damage when dealing three melee physical attacks and enemies within 9x9 cells.
You can control up to 5 Weapon Auras and the charging time as well as the activation chance depends on the skill level.
Damage additionally increases according to the caster's Base Level, POW, can inflict half of the total Critical Damage based on the caster's Critical chance.
  1. ATK 1450% per Hit, Duration: 30 seconds
  2. ATK 2300% per Hit, Duration: 60 seconds
  3. ATK 3150% per Hit, Duration: 90 seconds
  4. ATK 4000% per Hit, Duration: 120 seconds
  5. ATK 4850% per Hit, Duration: 150 seconds
ATK% = -100 + 600 + 850 x Skill Level.
ATK% = + 5 x POW.
ATK% = + Base Level / 100.


Chance = 5% x Skill Level

Item Boosts Equipment Combo Boosts



Shadow Exceed.pngShadow Exceed

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Support
  • Single Self Target
  • Range 1 Cell
  • Hit Count: 3x
  • Element: Weapon
  • AP Recovery: 6x Skill Level
  • Costs: 70 SP
  • AfterCastActDelay(ms): 500
  • Cooldown(ms):
    1. 30000
    2. 60000
    3. 90000
    4. 120000
    5. 150000
  • No Dispell, No Banishing Buster, No Clearance.

Shadowexceed.gif

Controls weapon bodies in aura form, which inflicts additional damage when dealing three melee physical attacks and enemies within 9x9 cells.
You can control up to 5 Weapon Auras and the charging time as well as the activation chance depends on the skill level.
Damage additionally increases according to the caster's Base Level, POW, can inflict half of the total Critical Damage based on the caster's Critical chance.
  1. ATK 1450% per Hit, Duration: 30 seconds
  2. ATK 2300% per Hit, Duration: 60 seconds
  3. ATK 3150% per Hit, Duration: 90 seconds
  4. ATK 4000% per Hit, Duration: 120 seconds
  5. ATK 4850% per Hit, Duration: 150 seconds
ATK% = -100 + 600 + 850 x Skill Level.
ATK% = + 5 x POW.
ATK% = + Base Level / 100.


Chance = 5% x Skill Level

Item Boosts Equipment Combo Boosts



Related NPC



Wallpaper