Meister

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Intro

Novice Merchant

(1st Job)

Blacksmith

(2nd Job)

Whitesmith

(2nd Job Transcedent)

Mechanic

(3rd Job)

Meister

(4th Job)

Meister

Description

Max Level HP/SP Stats Bonus when Max Job Level

A Meister is a mixed damage and support job that holds the middle of a fight. Some builds stay on foot with an axe or mace, others climb into a personal combat mount, and the damage comes from short skill chains backed by summoned machines that keep fighting alongside them. A large part of the kit is upkeep rather than burst: buffing, repairing and keeping allies and machines in working order. Pick this job if you enjoy a support-flavored damage role with summoned helpers. Avoid it if you want a dedicated healer or pure single-target burst.

  • Base Max HP: 82200
  • Base Max SP: 2890

Str+10, Agi+6, Vit+10, Int+6, Dex+5, Luk+6

Pow+9, Sta+10, Wis+5, Spl+0, Con+7, Ctr+7

1st Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Enlarge Weight Limit 10 Passive - Max Weight +200 * SkillLevel
Discount 10 Passive - NPC shop buy price -24% at Lv 10
Overcharge 10 Passive - NPC shop sell price +24% at Lv 10
Pushcart 10 Passive - Cart movement speed penalty removed at Lv 10
Vending 10 Active / Supportive Self 30 Max Items = 2 + SkillLevel
Mammonite 10 Active / Physical Melee 5 ATK% = 100 + 50 * SkillLevel, Zeny cost 100 * SkillLevel
Item Appraisal 1 Active / Supportive Self 10


Crazy Uproar - Active / Supportive Self and Party (Quest) 8 STR +4, ATK +30 for 300 s
Change Cart - Active / Supportive Self (Quest) 40


Change Cart 2 - Active / Supportive Self (Quest) 40


Cart Revolution - Active / Physical Melee (Quest) 12 ATK% = 150 + cart weight bonus, 3x3

2nd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Iron Tempering 5 Passive - Success = 45 + 5 * (SkillLevel - 1)%
Steel Tempering 5 Passive - Success = 35 + 5 * (SkillLevel - 1)%
Ore Discovery 1 Passive - Ore drop chance up
Hilt Binding 1 Passive - STR +1, ATK +4, Adrenaline Rush / Power Thrust / Weapon Perfection duration +10%
Enchanted Stone Craft 5 Passive - Success = 15 + 5 * (SkillLevel - 1)%
Research Oridecon 5 Passive - Oridecon forging success rate up
Skin Tempering 5 Passive - Fire resist +5 * SkillLevel%, Neutral resist +SkillLevel%
Weaponry Research 10 Passive - HIT +2 * SkillLevel, ATK +2 * SkillLevel
Smith Dagger 3 Passive - Success = 5 * SkillLevel%
Smith Spear 3 Passive - Success = 5 * SkillLevel%
Smith Sword 3 Passive - Success = 5 * SkillLevel%
Smith Brass Knuckle 3 Passive - Success = 5 * SkillLevel%
Smith Two-handed Sword 3 Passive - Success = 5 * SkillLevel%
Smith Mace 3 Passive - Success = 5 * SkillLevel%
Smith Axe 3 Passive - Success = 5 * SkillLevel%
Hammerfall 5 Active / Debuff 10 Stun chance = 20 + 10 * SkillLevel%, 5x5
Adrenaline Rush 5 Active / Supportive Self and Party 20~32 HIT +5 + 3 * SkillLevel, ASPD +25% (Axe / Mace), Duration 30 * SkillLevel s
Repair Weapon 1 Active / Supportive Target 30 Repairs broken weapon, material by weapon level
Power Thrust 5 Active / Supportive Self and Party 10~18 ATK +5 * SkillLevel% (self), +5 * ceil(SkillLevel / 2)% (party)
Maximize Power 5 Active (Toggle) / Supportive Self 10 Weapon ATK maximized, SP -1 per SkillLevel s
Full Adrenaline Rush 1 Active / Supportive Self (Spirit Soul Link) 64 ASPD +25% for all weapons except Bow, 150 s
Greed - Active / Supportive Self (Quest) 10 Pick up items within 2 cells
Dubious Salesmanship - Passive (Quest) - Mammonite Zeny cost -20%

2nd Job Transcendent Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Cart Boost 1 Active / Supportive Self 20 Movement Speed up while Pushcart equipped
Cart Termination 10 Active / Physical Melee 15 ATK% = 100 + 50 * SkillLevel + Cart Weight / 8, Zeny cost 500 + 100 * SkillLevel, Stun chance 5 * SkillLevel%
Meltdown 10 Active / Supportive Self 50~90 Duration = 10 + 5 * SkillLevel s, breaks weapon / armor in PvP, reduces ATK / DEF on monsters
Weapon Refine 10 Active / Supportive Self 30 Max Refine +SkillLevel, Success rate from Job Level
Maximum Power Thrust 5 Active / Supportive Self 15 ATK +20 * SkillLevel%, Zeny cost 2500 + 500 * SkillLevel

3rd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Mado Gear License 5 Passive - ATK +15 * SkillLevel, Mado Gear Movement Speed 50 + 10 * SkillLevel%
Repair 5 Active / Supportive Self 25~45 Heal = 4 / 7 / 13 / 17 / 23% MaxHP by level, Consumes Repair Kit
Knuckle Boost 5 Active / Physical Ranged 5~25 ATK% = 340 * SkillLevel, + DEX * 3, x Base Level / 100
Pile Bunker 3 Active / Physical Melee 50 ATK% = 300 + 100 * SkillLevel + STR, x Base Level / 100, Buff nullify chance 25 + 15 * SkillLevel%
Vulcan Arm 3 Active / Physical Ranged 9~15 ATK% = 230 * SkillLevel, + DEX * 3, x Base Level / 100, 5x5
Flame Launcher 3 Active / Physical Ranged 20 ATK% = 300 + 300 * SkillLevel, x Base Level / 150, Fire, Burning chance 20 + 10 * SkillLevel%
Cold Slower 3 Active / Physical Ranged 20 ATK% = 300 + 300 * SkillLevel, x Base Level / 150, Water, 5x5 / 7x7 / 9x9
Arms Cannon 5 Active / Physical Ranged 40~60 ATK% = 400 + 350 * SkillLevel, x Base Level / 100, element from Cannon Ball
Acceleration 3 Active / Supportive Self 20~60 Duration = 30 + 30 * SkillLevel s
(P) Hover 1 Active / Supportive Self 25 Duration 90 s, immune to ground magic, +Perfect Effect at +20 Garment / Shoes
Front Slide 1 Active / Supportive Self 5 Move forward 7 cells
Back Slide 1 Active / Supportive Self 5 Move backward 7 cells
Remodel Mainframe 4 Passive - DEF +20 + 20 * SkillLevel, Overheat Limit 200 / 280 / 360 / 450
Shape Shift 4 Active / Supportive Self 100 Convert Mado Gear element: Fire / Earth / Wind / Water by level
Infrared Scan 1 Active / Debuff 45 Detect hidden 15x15, FLEE -20%
Analyze 3 Active / Debuff 30 DEF / MDEF -14 * SkillLevel% for 20 s
Self Destruction 3 Active / Physical Melee - DMG = (SkillLevel + 1) * (Remodel Mainframe Lv + 8) * (SP + VIT) + MaxHP, x Base Level / 100, AoE 5x5 / 7x7 / 9x9
Magnetic Field 3 Active / Debuff 60~80 Immobilize 2 + 2 * SkillLevel s, SP drain 50 per s, 5x5
Neutral Barrier 3 Active / Supportive Self and Others 80~100 DEF / MDEF +10 + 5 * SkillLevel%, Duration 15 + 15 * SkillLevel s, blocks long range
Stealth Field 3 Active / Supportive Self and Others 80~120 Duration 10 + 5 * SkillLevel s, Cloak 5x5, Movement Speed -20%
Axe Training 10 Passive - ATK +5 * SkillLevel, HIT +3 * SkillLevel (Mace gets a fraction)
Axe Tornado 5 Active / Physical Melee 45 ATK% = 200 + 180 * SkillLevel, + VIT * 3, x Base Level / 100, Axe Stomp buff +380 + VIT * 2
Axe Boomerang 5 Active / Physical Ranged 20~28 ATK% = 150 + 50 * SkillLevel, + Axe Weight / 10, x Base Level / 100
Power Swing 10 Active / Physical Melee 20~38 ATK% = 300 + 100 * SkillLevel, + (STR + DEX) / 2, x Base Level / 100
Fire Earth Research 5 Passive - Fire / Earth resist +10 * SkillLevel, Fire / Earth damage +10 * SkillLevel
FAW Silver Sniper 5 Active / Supportive Summon 25~45 Duration 10 + 10 * SkillLevel s, ATK +0 / 200 / 400 / 800 / 1000, max 2 FAW
FAW Magic Decoy 5 Active / Supportive Summon 40~60 MATK 250 + 50 * SkillLevel, Duration 10 + 10 * SkillLevel s, max 2 FAW
Magma Eruption 5 Active / Physical Melee 60~100 Fixed DMG 1200 + 400 * SkillLevel per s, Stun / Burning 10 * SkillLevel%, 7x7
Full Throttle 5 Active / Supportive Self 1 All stats +20%, Full HP heal on cast, SP -(7 - SkillLevel)% per second, Rebound 10 s on end

4th Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
(MT) Two-Handed Axe Defense 10 Passive - Damage taken -SkillLevel% (Small), -1.5 * SkillLevel% (Medium), -1.8 * SkillLevel% (Large), RES / MRES +5 * SkillLevel
(MT) Axe Stomp 5 Active / Physical Melee 85 ATK% +5 * POW, x Base Level / 100, Axe Stomp buff: Axe Tornado +380 ATK%, Mighty Smash +20 + 5 * POW ATK% and 7 hits, Duration 10~30 s
(MT) Mighty Smash 10 Active / Physical Melee 95 ATK% +5 * POW, x Base Level / 100, 5 hits, Axe Stomp buff: +20 + 5 * POW ATK% and 7 hits
(MT) Rush Quake 10 Active / Physical Melee 150 SP, 150 AP ATK% +10 * POW, x Base Level / 100, +5 * SkillLevel% vs Formless / Insect, Rush: +5 * SkillLevel% melee / ranged DMG for 30 * SkillLevel s, Quake: +50% DMG taken 30 s
(MT) Rush Strike 5 Active / Physical Melee 65~85 ATK% +5 * POW, x Base Level / 100, splash, 7 visual hits
(MT) Powerful Swing 5 Active / Physical Melee 62~70 ATK% +5 * POW, + Max HP * 25 / 1000, + Max SP * 50 / 1000, x Base Level / 100, Axe Stomp buff +100 + 100 * SkillLevel ATK%, 5 hits
Manufacture Machine 5 Active / Crafting 70 Crafting rate 100%, Max craft 7 + SkillLevel, Requires Device Creation Guide
(MT) Activation Attack Machine 5 Active / Supportive Self and Party 55 ATK% = -100 + 500 * SkillLevel, +5 * POW, x Base Level / 100, P.ATK / S.MATK +2 * SkillLevel, Duration 40 + 40 * SkillLevel s
(MT) Activation Defense Machine 5 Active / Supportive Self and Party 55 RES +30 * SkillLevel, MRES +10 * SkillLevel, Duration 40 + 40 * SkillLevel s
(MT) ABR Mastery 10 Passive - ABR stats scale with SkillLevel, Lv 10: ATK 6200, MaxHP 400000, DEF 200, MDEF 40, FLEE 100, RES 300, MRES 200
(MT) ABR - Battle Warrior 4 Active / Supportive Summon 60 Battle Buster ATK% = 15000, Power Swing damage x2 (visual 2x), Axe Stomp double cast chance 5 * ABR Mastery%, Duration 125 / 250 / 375 / 600 s
(MT) ABR - Dual Cannon 4 Active / Supportive Summon 60 Dual Cannon Fire ATK% = 12000, Knuckle Boost / Vulcan Arm / Arms Cannon hit count 2x, Triple Laser double cast chance 5 * ABR Mastery%, Duration 125 / 250 / 375 / 600 s
(MT) ABR - Mother Net 4 Active / Supportive Summon 60 ABR Repair heal = MaxHP * 10 / 100, ABR Support heal = MaxSP * 3 / 100, 5% chance to restore 10% of damage as HP, Duration 125 / 250 / 375 / 600 s
(MT) ABR - Infinity 4 Active / Supportive Summon 60 SP, 200 AP Infinity Buster ATK% = 20000, MaxHP / MaxSP / physical DMG +30%, Duration 125 / 250 / 375 / 600 s
(MT) Spark Blaster 10 Active / Physical Ranged 84 ATK% +5 * POW, x Base Level / 100, Ignores physical DEF, 2 hits, Immobilize 300 ms
(MT) Triple Laser 5 Active / Physical Ranged 60 ATK% +12 * POW, x Base Level / 100, 3 hits, Half of Critical DMG by crit chance
(MT) Energy Cannonade 5 Active / Physical Ranged 58~82 ATK% +5 * POW, x Base Level / 100, Ignores physical DEF, 7 hits
Overdrive Protocol 4 Active / Physical Ranged 65~80 ATK% = 2600 + 1050 * SkillLevel, + 50 * ABR Mastery Lv, + 5 * POW, x Base Level / 100, 2 hits (4 with ABR - Dual Cannon), 9x9 splash, Critical only with ABR - Infinity, Recovers 3 AP

Item Boosts

Gear that directly boosts each 4th job skill.

(MT) Axe Stomp

Thanatos Axe-AD [2]

(MT) Divine Buster [2]

Relapse Axe [2]

Furious Gigantic Axe [2]

Divine Buster [2]

Wicked Axe [2]

Poenitentia Clava [2]

Poenitentia Ascia [2]

Axe Stomp Tuning Device

Ice Magic Orb (Tornado Swing)

Glacier Magic Orb (Axe Stomp)

Meister Soul (Axe Stomp)

Meister Stone II (Lower II)

Mighty Stomp Shadow Pendant

Helm of Faith (Mechanic) [1] + Vivatus Fides Axe [2]

Heroic Token (Meister) [1] + Avenger-LT [2]

Earth Magic (Warrior) Lv. 1 + Thanatos Axe-AD [2]

Crown of Good and Evil (Meister) [1] + Good Spell + Divine Buster [2]

Crown of Good and Evil (Meister) [1] + Divine Buster [2]

Good Vigor (Meister) + Good Spell

Dimensions Mechanical Axe [2] + Dimensions Crown (Meister) [1]

Furious Gigantic Axe [2] + Furious Boots [1]

(MT) Helm of Faith (Mechanic) [1] + (MT) Vivatus Fides Axe [2]

(MT) Crown of Good and Evil (Meister) [1] + Good Spell + (MT) Divine Buster [2]

(MT) Crown of Good and Evil (Meister) [1] + (MT) Divine Buster [2]

(MT) Mighty Smash

(MT) Divine Buster [2]

Furious Gigantic Axe [2]

Divine Buster [2]

Furious Crown (Meister) [1]

Dimensions Crown (Meister) [1]

Dimensions Mechanical Axe [2]

Ice Magic Orb (Tornado Swing)

Glacier Flower Spell (Mighty Smash)

Meister Soul (Mighty Smash)

Mighty Stomp Shadow Earring

Crown of Good and Evil (Meister) [1] + Good Spell + Divine Buster [2]

Crown of Good and Evil (Meister) [1] + Divine Buster [2]

Good Vigor (Meister) + Good Spell

Dimensions Mechanical Axe [2] + Dimensions Crown (Meister) [1]

Furious Gigantic Axe [2] + Furious Boots [1]

Time Gap Machanical Axe [2] + Dimensions Crown (Meister) [1]

Meister Stone II (Lower II) + Mechanic Stone II (Upper)

(MT) Crown of Good and Evil (Meister) [1] + Good Spell + (MT) Divine Buster [2]

(MT) Crown of Good and Evil (Meister) [1] + (MT) Divine Buster [2]

(MT) Rush Strike

 Madonium Booster [1]

Sky Rush Axe [2]

Sky Rune Crown (Meister) [1]

Frontier Crown (Meister) [1]

Frontier Mechanical Axe [3]

Meister Soul (Rush Strike)

Snowflakes Magic (Rush Strike)

Powerful Rush Shadow Shoes

Time Gap Machanical Axe [2] + Dimensions Crown (Meister) [1]

Madonium Booster [1] + Glacier Mechanic Axe

Madonium Booster [1] + Dim Glacier Mechanic Axe [1]

Sky Rune Crown (Meister) [1] + Sky Rush Axe [2]

Frontier Crown (Meister) [1] + Frontier Mechanical Axe [3]

(MT) Powerful Swing

Madonium Booster [1]

Sky Rune Crown (Meister) [1]

Time Gap Machanical Axe [2]

Frontier Crown (Meister) [1]

Frontier Mechanical Axe [3]

Meister Soul (Powerful Swing)

Snowflakes Magic (Powerful Swing)

Powerful Rush Shadow Armor

Meister Stone II (Lower II) + Mechanic Stone II (Lower)

Madonium Booster [1] + Glacier Mechanic Axe

Madonium Booster [1] + Dim Glacier Mechanic Axe [1]

Sky Rune Crown (Meister) [1] + Sky Rush Axe [2]

Frontier Crown (Meister) [1] + Frontier Mechanical Axe [3]

(MT) Activation Attack Machine

Radiant Rune Circlet (Meister) [1]

Radiant Mace [2]

Helm of Faith II (Mechanic) [1] + Vivatus Fides Mace [2]

(MT) Helm of Faith II (Mechanic) [1] + (MT) Vivatus Fides Mace [2]

(MT) Spark Blaster

Furious Hammer [2]

Furious Crown (Meister) [1]

Flush Saw Axe [2]

Submarine Anchor [2]

Terrestrial Mechanical Mace [2]

Ivan Wigner Card

Ice Magic Orb (Genesis Pressure)

Glacier Flower Spell (Spark Blaster)

Meister Soul (Spark Blaster)

Spark Cannonade Shadow Armor

Meister Stone (Lower II) + Mechanic Stone (Lower)

Dimensions Mechanical Mace [2] + Dimensions Crown (Meister) [1]

Furious Hammer [2] + Furious Boots [1]

Ivan Wigner Card + Yorscalp Crown of Execution [1]

Dimension Earth South Card + Dimension Earth North Card + Terrestrial Mechanical Mace [2]

Dimension Earth North Card + Terrestrial Mechanical Mace [2]

(MT) Triple Laser

(MT) Destruction Axe [2]

Destruction Axe [2]

Radiant Rune Circlet (Meister) [1]

Dimensions Crown (Meister) [1]

Muqaddas Tabar [2]

Dimensions Mechanical Mace [2]

Ice Magic Orb (Vulkan Boomerang)

Glacier Flower Spell (Triple Laser)

Meister Soul (Triple Laser)

Triple Shadow Earring

Triple Shadow Pendant

Crown of Good and Evil (Meister) [1] + Destruction Axe [2]

Crown of Good and Evil (Meister) [1] + Destruction Axe [2] + Evil Spell

Meister Stone (Lower II) + Mechanic Stone (Upper)

Evil Vigor (Meister) + Evil Spell

Dimensions Mechanical Mace [2] + Dimensions Crown (Meister) [1]

Radiant Rune Circlet (Meister) [1] + Radiant Mace [2]

(MT) Crown of Good and Evil (Meister) [1] + (MT) Destruction Axe [2]

(MT) Crown of Good and Evil (Meister) [1] + (MT) Destruction Axe [2] + Evil Spell

(MT) Energy Cannonade

Submarine Anchor [2]

Terrestrial Mechanical Mace [2]

Ivan Wigner Card

Meister Soul (Energy Cannonade)

Snowflakes Magic (Energy Cannonade)

Spark Cannonade Shadow Shoes

Ivan Wigner Card + Yorscalp Crown of Execution [1]

Dimension Earth South Card + Terrestrial Mechanical Mace [2]

Dimension Earth South Card + Dimension Earth North Card + Terrestrial Mechanical Mace [2]

Overdrive Protocol

Glacier (Overdrive Protocol)

Meister Soul (Overdrive Protocol)


Job Build Recommendations

Meister is a mid lane physical dealer built around four separate damage lines: a Two-Handed Axe melee line around (MT) Mighty Smash, a mounted cannon line around (MT) Spark Blaster, (MT) Triple Laser and (MT) Energy Cannonade, the Max HP and Max SP scaling line around (MT) Powerful Swing, and the ranged ABR line around Overdrive Protocol. The (MT) ABR summons are support tools you drop on cooldown whichever line you play. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.

Mid Game

Build Recommendations
Mighty Smash
Axe

Skills to main: (MT) Two-Handed Axe Defense Lv 10, (MT) Axe Stomp Lv 5, (MT) Mighty Smash Lv 10, (MT) Rush Quake Lv 10, (MT) Rush Strike Lv 5

Gear to refine and grade: Sky Rush Axe [2], Poenitentia Ascia [2], Divine Buster [2], Furious Gigantic Axe [2], Wicked Axe [2], Relapse Axe [2] and Thanatos Axe-AD [2] are the Two-Handed Axe bodies and all are Refineable, though the Relapse Axe is the only one that cannot be graded, with (MT) Divine Buster [2] as the (MT) pick. Sky Rune Crown (Meister) [1] and Furious Crown (Meister) [1] are the crowns worth grading, since the Mighty Smash boosts live on them.

Damage cards: Meister Soul (Axe Stomp), Meister Soul (Mighty Smash), Glacier Magic Orb (Axe Stomp), Glacier Flower Spell (Mighty Smash), Ice Magic Orb (Tornado Swing), Axe Stomp Tuning Device, Ivan Wigner Card

Stats and traits: POW first, because every Axe skill adds 5 x POW to its ATK% and POW is 5x STR for flat ATK. Then CON for hit rate, then STR and DEX for base ATK and minimum weapon ATK. None of the Axe line lands critical hits, so CRT (C.RATE) does nothing here and LUK is only worth points for the small base ATK it adds.

Enchants and shadow: Meister Stone II (Lower II) with Mechanic Stone (Upper) or Mechanic Stone (Lower), upgraded to Mechanic Stone II (Upper) once you have it, plus Mighty Stomp Shadow Earring, Mighty Stomp Shadow Pendant and Powerful Rush Shadow Armor

Combos: Crown of Good and Evil (Meister) [1] + Good Spell + Divine Buster [2], Crown of Good and Evil (Meister) [1] + Divine Buster [2], Good Vigor (Meister) + Good Spell, Earth Magic (Warrior) Lv. 1 + Thanatos Axe-AD [2], Furious Gigantic Axe [2] + Furious Boots [1], Heroic Token (Meister) [1] + Avenger-LT [2], Helm of Faith (Mechanic) [1] + Vivatus Fides Axe [2], (MT) Helm of Faith (Mechanic) [1] + (MT) Vivatus Fides Axe [2], (MT) Crown of Good and Evil (Meister) [1] + Good Spell + (MT) Divine Buster [2], (MT) Crown of Good and Evil (Meister) [1] + (MT) Divine Buster [2]

Consumables: SP recovery for the 68 to 95 SP spam and HP recovery. (MT) Axe Stomp refunds 3 AP per cast, so AP is rarely the bottleneck.

Rotation: open with (MT) Axe Stomp for the buff, then dump (MT) Mighty Smash (5 hits normally, 7 hits and +20 + 5 x POW ATK% while buffed), weave (MT) Rush Quake to apply Quake (+50% melee and ranged damage taken) and use (MT) Rush Strike to close distance.

Budget: Low. One graded Two-Handed Axe and one crown carry the whole profile.

Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances.

Mado
Cannonade

Skills to main: Mado Gear License Lv 5, (MT) Spark Blaster Lv 10, (MT) Triple Laser Lv 5, (MT) Energy Cannonade Lv 5

Gear to refine and grade: Poenitentia Clava [2], Furious Hammer [2], Radiant Mace [2], Destruction Axe [2] are the cannon bodies, and all are Refineable and Gradable, with (MT) Destruction Axe [2] as the (MT) pick. Furious Crown (Meister) [1] and Radiant Rune Circlet (Meister) [1] are the crowns to grade.

Damage cards: Meister Soul (Spark Blaster), Meister Soul (Triple Laser), Meister Soul (Energy Cannonade), Glacier Flower Spell (Spark Blaster), Glacier Flower Spell (Triple Laser), Snowflakes Magic (Energy Cannonade), Ice Magic Orb (Genesis Pressure), Ice Magic Orb (Vulkan Boomerang), Ivan Wigner Card

Stats and traits: POW first, then CON, then DEX for hit rate. Only (MT) Triple Laser can crit, dealing half of the total Critical Damage based on Critical chance, so CRT (C.RATE) and LUK add damage for that one skill; (MT) Spark Blaster and (MT) Energy Cannonade never crit. All three are Range 11 weapon skills, so the server treats them as long range attacks and ranged damage % gear does apply to them; the POW and Base Level scaling sits inside the ATK% ratio and multiplies on top of it.

Enchants and shadow: Meister Stone (Lower II) with Mechanic Stone (Upper) or Mechanic Stone (Lower), plus Triple Shadow Earring, Triple Shadow Pendant, Spark Cannonade Shadow Armor and Spark Cannonade Shadow Shoes

Combos: Furious Hammer [2] + Furious Boots [1], Meister Stone (Lower II) + Mechanic Stone (Upper), Crown of Good and Evil (Meister) [1] + Destruction Axe [2], Crown of Good and Evil (Meister) [1] + Destruction Axe [2] + Evil Spell, Evil Vigor (Meister) + Evil Spell, (MT) Crown of Good and Evil (Meister) [1] + (MT) Destruction Axe [2] + Evil Spell

Consumables: Cannon Balls, because every cannon skill eats ammo: (MT) Spark Blaster 2, (MT) Triple Laser 3 and (MT) Energy Cannonade 7 per cast. Mado Gear Fuel for the mount itself.

Rotation: mount the Mado Gear first, then open with (MT) Energy Cannonade (7 hits, ignores DEF, 9 cells) or (MT) Triple Laser and fill with (MT) Spark Blaster (ignores DEF, immobilises for 300ms) while Cannon Balls last.

Budget: Medium. The cannon line wants Cannon Balls, Mado Gear Fuel and at least one graded cannon on top of the weapon.

Content: Base Level 200 to 249 ranged farming and mid tier dungeons.

Powerful
Swing

Skills to main: (MT) Axe Stomp Lv 5, (MT) Powerful Swing Lv 5, (MT) Rush Strike Lv 5, (MT) Two-Handed Axe Defense Lv 10

Gear to refine and grade: Sky Rush Axe [2], Divine Buster [2], Glacier Mechanic Axe [0] and Dim Glacier Mechanic Axe [1] cover the Two-Handed Axe slot and both are Refineable, though only the Dim Glacier Mechanic Axe can be graded. Sky Rune Crown (Meister) [1] is the crown, and Furious Boots [1] with Madonium Booster [1] is the cheap shoe pair.

Damage cards: Meister Soul (Powerful Swing), Meister Soul (Rush Strike), Snowflakes Magic (Powerful Swing), Snowflakes Magic (Rush Strike), Meister Soul (Axe Stomp), Axe Stomp Tuning Device

Stats and traits: POW first, then CON, then VIT and INT. (MT) Powerful Swing adds ATK% from Max HP (Max HP x 25 / 1000) and Max SP (Max SP x 50 / 1000), so VIT (Max HP) and INT (Max SP) are real damage stats on this build, the same way Dragonic Breath works for Dragon Knight. At job cap the job line only supplies 82200 Max HP and 2890 Max SP, and the Max HP term is capped at 1,100,000, so the gear is what pushes it.

Enchants and shadow: Meister Stone II (Lower II) with Mechanic Stone (Upper) or Mechanic Stone II (Lower), plus Powerful Rush Shadow Shoes and Powerful Rush Shadow Armor

Combos: Furious Gigantic Axe [2] + Furious Boots [1], Good Vigor (Meister) + Good Spell, Madonium Booster [1] + Glacier Mechanic Axe [0], Madonium Booster [1] + Dim Glacier Mechanic Axe [1], Sky Rune Crown (Meister) [1] + Sky Rush Axe [2]

Consumables: SP recovery, since (MT) Powerful Swing costs 62 to 70 SP per cast, plus HP and SP pool gear to feed the scaling terms.

Rotation: keep (MT) Axe Stomp up for the +100 + 100 x skill level ATK% bonus on (MT) Powerful Swing, then alternate (MT) Powerful Swing (5 hits on a 2 cell range) and (MT) Rush Strike to reposition.

Budget: Low to Medium. The weapon is the whole build; the Max HP and Max SP scaling is gear driven.

Content: Base Level 200 to 249 bossing, with the highest single hit of the three Mid Game lines.

Overdrive
Protocol

Skills to main: (MT) ABR Mastery Lv 10, (MT) ABR - Dual Cannon Lv 4, (MT) Activation Attack Machine Lv 5, Overdrive Protocol Lv 4

Gear to refine and grade: share the Mace cannon bodies from the Mado Cannonade build above, since Overdrive Protocol is a weapon skill that scales the same way. Furious Crown (Meister) [1] and Radiant Rune Circlet (Meister) [1] are the crowns worth grading.

Damage cards: Glacier (Overdrive Protocol), Meister Soul (Overdrive Protocol), Ivan Wigner Card

Stats and traits: POW first, then CON and DEX for hit rate. Overdrive Protocol only lands critical hits while (MT) ABR - Infinity is active, so CRT (C.RATE) and LUK are optional here, and (MT) ABR Mastery supplies 50 x its level of the skill ATK%.

Enchants and shadow: the Mechanic Stone set and the spark shadows from the Mado Cannonade build above.

Combos: Helm of Faith II (Mechanic) [1] + Vivatus Fides Mace [2], (MT) Helm of Faith II (Mechanic) [1] + (MT) Vivatus Fides Mace [2]

Consumables: SP recovery for the 65 to 80 SP cost, plus Mado Gear Fuel and Cannon Balls if you stay mounted.

Rotation: keep (MT) Activation Attack Machine up for the party P.ATK window, summon (MT) ABR - Dual Cannon to double the hit count, then spam Overdrive Protocol (2 hits, 4 with Dual Cannon, 9x9 splash) and let every cast refund 3 AP.

Budget: Medium. It shares the cannon weapons, so the two Overdrive boosts are the only dedicated spend.

Content: Base Level 200 to 249 ranged AoE farming and mid tier dungeons.

End Game

Build Recommendations
Mighty Smash
Axe

Skills to main: (MT) Two-Handed Axe Defense Lv 10, (MT) Axe Stomp Lv 5, (MT) Mighty Smash Lv 10, (MT) Rush Quake Lv 10, (MT) Rush Strike Lv 5

Gear to refine and grade: Frontier Mechanical Axe [3] and Dimensions Mechanical Axe [2] are the two top Two-Handed Axes and are both Refineable and Gradable. Frontier Crown (Meister) [1] and Dimensions Crown (Meister) [1] carry the Mighty Smash boosts, so grade the crown before the weapon.

Damage cards: Meister Soul (Axe Stomp), Meister Soul (Mighty Smash), Glacier Magic Orb (Axe Stomp), Glacier Flower Spell (Mighty Smash), Ice Magic Orb (Tornado Swing), Axe Stomp Tuning Device, Ivan Wigner Card

Stats and traits: POW, then CON, then STR and DEX. Same spread as Mid Game, the Axe line still cannot crit so CRT stays at nothing.

Enchants and shadow: identical to Mid Game, since the same Meister Stone II and Mechanic Stone pair plus the Mighty Stomp and Powerful Rush shadows stay best in slot at this tier.

Combos: Frontier Crown (Meister) [1] + Frontier Mechanical Axe [3], Dimensions Crown (Meister) [1] + Dimensions Mechanical Axe [2]

Consumables: SP recovery for the 68 to 95 SP spam and HP recovery. (MT) Axe Stomp refunds 3 AP per cast, so AP is rarely the bottleneck.

Rotation: unchanged from Mid Game. (MT) Axe Stomp then (MT) Mighty Smash, with (MT) Rush Quake for the Quake debuff.

Budget: High. The Frontier pair is the single biggest jump in the profile.

Content: SS tier instances at Base Level 250, SSS tier at 270.

Mado
Cannonade

Skills to main: Mado Gear License Lv 5, (MT) Spark Blaster Lv 10, (MT) Triple Laser Lv 5, (MT) Energy Cannonade Lv 5

Gear to refine and grade: Terrestrial Mechanical Mace [2] and Submarine Anchor [2] are the two top cannon bodies and are both Refineable and Gradable, with Dimensions Mechanical Mace [2], Flush Saw Axe [2] and Muqaddas Tabar [2] as the cheaper Level 250 fillers. Yorscalp Crown of Execution [1] and Dimensions Crown (Meister) [1] are the crowns to grade.

Damage cards: Meister Soul (Spark Blaster), Meister Soul (Triple Laser), Meister Soul (Energy Cannonade), Glacier Flower Spell (Spark Blaster), Glacier Flower Spell (Triple Laser), Snowflakes Magic (Energy Cannonade), Ice Magic Orb (Genesis Pressure), Ice Magic Orb (Vulkan Boomerang), Ivan Wigner Card

Stats and traits: POW and CON, then DEX. CRT (C.RATE) with LUK still only pays off on (MT) Triple Laser, the single crit capable cannon.

Enchants and shadow: identical to Mid Game, since the same Meister Stone set and the Triple and Spark Cannonade shadows stay best in slot at this tier.

Combos: Dimensions Mechanical Mace [2] + Dimensions Crown (Meister) [1], Ivan Wigner Card + Yorscalp Crown of Execution [1], Dimension Earth South Card + Terrestrial Mechanical Mace [2], Dimension Earth South Card + Dimension Earth North Card + Terrestrial Mechanical Mace [2]

Consumables: Cannon Balls, because every cannon skill eats ammo: (MT) Spark Blaster 2, (MT) Triple Laser 3 and (MT) Energy Cannonade 7 per cast. Mado Gear Fuel for the mount itself.

Rotation: unchanged from Mid Game, mount first then (MT) Energy Cannonade or (MT) Triple Laser with (MT) Spark Blaster filling.

Budget: High. Cannon Ball upkeep plus a graded cannon.

Content: SS and SSS tier ranged farming and bossing.

Powerful
Swing

Skills to main: (MT) Axe Stomp Lv 5, (MT) Powerful Swing Lv 5, (MT) Rush Strike Lv 5, (MT) Two-Handed Axe Defense Lv 10

Gear to refine and grade: Frontier Mechanical Axe [3] and Time Gap Machanical Axe [2] are the two top Two-Handed Axes, with Dimensions Mechanical Axe [2] as the cheaper Level 250 filler. Frontier Crown (Meister) [1] carries the Powerful Swing and Rush Strike boosts and is the crown to grade, and Dimensional Executioner Boots [1] is the shoe.

Damage cards: Meister Soul (Powerful Swing), Meister Soul (Rush Strike), Snowflakes Magic (Powerful Swing), Snowflakes Magic (Rush Strike), Meister Soul (Axe Stomp), Axe Stomp Tuning Device

Stats and traits: POW, then CON, then VIT and INT. The Max HP and Max SP terms are still the core of (MT) Powerful Swing, and Max HP is capped at 1,100,000, so stack VIT and Max HP % gear up to that ceiling then put the rest into POW.

Enchants and shadow: identical to Mid Game, since the same Meister Stone II pair and Powerful Rush shadows stay best in slot at this tier.

Combos: Frontier Crown (Meister) [1] + Frontier Mechanical Axe [3], Dimensions Crown (Meister) [1] + Time Gap Machanical Axe [2]

Consumables: SP recovery, since (MT) Powerful Swing costs 62 to 70 SP per cast, plus HP and SP pool gear to feed the scaling terms.

Rotation: unchanged from Mid Game. (MT) Axe Stomp for the buff, then (MT) Powerful Swing burst with (MT) Rush Strike to close.

Budget: High. The Frontier crown does the heavy lifting.

Content: SS tier instances at Base Level 250, SSS tier at 270.

Overdrive
Protocol

Skills to main: (MT) ABR Mastery Lv 10, (MT) ABR - Dual Cannon Lv 4, (MT) ABR - Infinity Lv 4, (MT) Activation Attack Machine Lv 5, Overdrive Protocol Lv 4

Gear to refine and grade: share the End Game cannon bodies from the Mado Cannonade build above, since Overdrive Protocol is a weapon skill that scales the same way. Yorscalp Crown of Execution [1] is the crown to grade.

Damage cards: Glacier (Overdrive Protocol), Meister Soul (Overdrive Protocol), Ivan Wigner Card

Stats and traits: POW, then CON and DEX. With (MT) ABR - Infinity up, Overdrive Protocol also lands critical hits, so CRT (C.RATE) and LUK start paying off at this tier.

Enchants and shadow: identical to Mid Game, since the Mechanic Stone set and the spark shadows carry over unchanged.

Combos: share the End Game cannon combos above, since the same mace and crown pairs drive both windows.

Consumables: SP recovery for the 65 to 80 SP cost, plus Mado Gear Fuel and Cannon Balls.

Rotation: unchanged from Mid Game. (MT) Activation Attack Machine first, (MT) ABR - Dual Cannon for the doubled hits, then Overdrive Protocol as the filler, swapping to (MT) ABR - Infinity for the critical window.

Budget: Medium. It shares the cannon weapons, so the two Overdrive boosts are the only dedicated spend.

Content: SS and SSS tier ranged AoE farming and bossing.

General Damage Gear & Cards

The builds above list items that boost one specific skill. The pieces below raise physical damage in general, so they work with any of the three builds and stack on top of the skill gear.

Mid Game

Base Level 200 to 249. The mana and rune sets cover every armour slot with ATK % and physical damage % on top of whatever your build already uses.

Slot Recommended Main bonuses
Armor Blaze Mana Armor [1], Gaebolg Armor [1], Nebula Armor of Power [1] ATK %, melee and ranged damage %, P.ATK
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] ATK %, melee and ranged damage %, P.ATK
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] ATK %, melee and ranged damage %, P.ATK
Accessory Blaze Mana Ring [1], Blaze Mana Brooch [1], Gaebolg Ring [1] ATK %, P.ATK
Head (Top) Crown of Beelzebub [1], Boitata Hat [1], Isgardian Warrior Crown [1] ATK %, melee and ranged damage %, P.ATK, damage to all sizes and elements, crit damage %
Shadow set Full Power Shadow Armor, Full Power Shadow Shoes, Sword Master Shadow Armor, Sword Master Shadow Shoes, Sword Master Shadow Earring, Sword Master Shadow Pendant ATK %, melee damage % (refine scaled), P.ATK

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Armor of Power [1], Black Flame Suit of Critical [1], Black Flame Suit of Agility [1] ATK %, melee and ranged damage %, crit damage %, damage to all elements
Garment Encroaching Mantle of Destruction [1], Unstoppable Mantle of Destruction [1], Sharpshooter Muffler [1], Yorscalp Manteau [1] ATK %, melee and ranged damage %, crit damage %, P.ATK, damage to all elements
Shoes Dimensional Hunting Boots [1], Dimensional Battle Greaves [1], Dimensional Executioner Boots [1], Yorscalp Boots [1] P.ATK, melee and ranged damage %, crit damage % (refine and grade scaled)
Accessory Black Dragon Ring of Power [1], Black Dragon Ring of Critical [1], Yorscalp Ring [1], Yorscalp Glove [1] ATK %, P.ATK, melee damage %, crit damage %, damage to all elements
Head (Top) Scarlet Stardust Crown [1], Silver Stardust Crown [1], Yorscalp Crown of Execution [1] ATK %, melee and ranged damage %, P.ATK, crit damage %, damage to all sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.

Card Effect on physical damage
(MvP) Reginleif Card ATK % (refine scaled where applicable)
(MvP) Chaos Baphomet Card ATK % (refine scaled where applicable)
(MvP) Simulation Juncea Card P.ATK (refine scaled where applicable)
(MvP) Guide of Dead Card melee damage % (refine scaled where applicable)
(MvP) Burning Fang Card melee damage % (refine scaled where applicable)
(MvP) Sanctuary Cleaning Chief Card melee damage %, damage to Boss (refine scaled where applicable)
Archer Skeleton Card ranged damage % (refine scaled where applicable)
(MvP) Snowstorm Angel Card ranged damage %, damage to Boss (refine scaled where applicable)
(MvP) Pyuriel Card crit damage % (refine scaled where applicable)
The Paper Card crit damage % (refine scaled where applicable)
Ivan Wigner Card crit damage %, cannon damage % (refine scaled where applicable)

Target specific: swap these in once you know the race, size, element or class of what you are farming.

Card Effect on physical damage
(MvP) Despair God Morocc Card ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable)
Seawind Card ATK %, damage to Brute (refine scaled where applicable)
Cliolima Card ATK %, damage to Demon (refine scaled where applicable)
Rockstriker Card ATK %, damage to Undead (refine scaled where applicable)
Yoster Cleaner Card ATK %, damage to Dragon (refine scaled where applicable)
Rebellion Lookie Card melee damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable)
Jormungandr Sanctuary Guardian Card melee damage %, ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable)
Hanom Card P.ATK, damage to Dark (refine scaled where applicable)
Rebellion Elena Volkova Card melee damage %, damage to Small, Large (refine scaled where applicable)
(MvP) Encroached Tan Card ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable)
(MvP) Phantom Snapdragon Card P.ATK, CON, damage to Boss (refine scaled where applicable)

Related NPC

Mado Gear Merchant

Department Store in main town.

Mado Gear Merchant

Flame Thrower, Accelerator [1], Hovering Booster [1], Suicidal Device [1], Shape Shifter [1]

Magnetic Field Generator [1], Barrier Builder [1], Monkey Wrench, Camouflague Generator [1]

Repair Kit [1], Device Capsule, Auto Battle Capsule

Cannon Ball, Soul Cannon Ball, Holy Cannon Ball, Dark Cannon Ball, Iron Cannon Ball

Ice Cannon Ball, Lightning Cannon Ball, Stone Cannon Ball, Fire Cannon Ball

Vulcan Bullet, Magic Gear Fuel, Repair C, Repair B, Repair A

Liquid Condensed Bullet, Emergency Magic Gear, Mado Strengthening Suit Cooling Device [1],

High Quality Cooler [1], Special Cooler [1]

Rental Service

Any towns.

Rental Service

Emergency Magic Gear, turns into Mado Gear on use.

Mado Strengthening Suit, turns into Alternative Mado Gear on use.

Dus the Smith

Main town.

Dus the Smith Mini Furnace, Iron Hammer, Golden Hammer, Oridecon Hammer

Related Quests

NPC Name Location Requirement

Pile Bunker Quest

Gomer

/navi yuno 179/174

Wallpaper

Meister
Meister