Meister
Intro
| Novice | Merchant
(1st Job) |
Blacksmith
(2nd Job) |
Whitesmith
(2nd Job Transcedent) |
Mechanic
(3rd Job) |
Meister
(4th Job) |
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Description |
Max Level HP/SP | Stats Bonus when Max Job Level |
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A Meister is a mixed damage and support job that holds the middle of a fight. Some builds stay on foot with an axe or mace, others climb into a personal combat mount, and the damage comes from short skill chains backed by summoned machines that keep fighting alongside them. A large part of the kit is upkeep rather than burst: buffing, repairing and keeping allies and machines in working order. Pick this job if you enjoy a support-flavored damage role with summoned helpers. Avoid it if you want a dedicated healer or pure single-target burst. |
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Str+10, Agi+6, Vit+10, Int+6, Dex+5, Luk+6 Pow+9, Sta+10, Wis+5, Spl+0, Con+7, Ctr+7 |
1st Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
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| Enlarge Weight Limit | 10 | Passive | - | Max Weight +200 * SkillLevel
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| Discount | 10 | Passive | - | NPC shop buy price -24% at Lv 10
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| Overcharge | 10 | Passive | - | NPC shop sell price +24% at Lv 10
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| Pushcart | 10 | Passive | - | Cart movement speed penalty removed at Lv 10
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| Vending | 10 | Active / Supportive Self | 30 | Max Items = 2 + SkillLevel
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| Mammonite | 10 | Active / Physical Melee | 5 | ATK% = 100 + 50 * SkillLevel, Zeny cost 100 * SkillLevel
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| Item Appraisal | 1 | Active / Supportive Self | 10 |
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| Crazy Uproar | - | Active / Supportive Self and Party (Quest) | 8 | STR +4, ATK +30 for 300 s
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| Change Cart | - | Active / Supportive Self (Quest) | 40 |
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| Change Cart 2 | - | Active / Supportive Self (Quest) | 40 |
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| Cart Revolution | - | Active / Physical Melee (Quest) | 12 | ATK% = 150 + cart weight bonus, 3x3
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2nd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
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| Iron Tempering | 5 | Passive | - | Success = 45 + 5 * (SkillLevel - 1)%
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| Steel Tempering | 5 | Passive | - | Success = 35 + 5 * (SkillLevel - 1)%
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| Ore Discovery | 1 | Passive | - | Ore drop chance up
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| Hilt Binding | 1 | Passive | - | STR +1, ATK +4, Adrenaline Rush / Power Thrust / Weapon Perfection duration +10%
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| Enchanted Stone Craft | 5 | Passive | - | Success = 15 + 5 * (SkillLevel - 1)%
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| Research Oridecon | 5 | Passive | - | Oridecon forging success rate up
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| Skin Tempering | 5 | Passive | - | Fire resist +5 * SkillLevel%, Neutral resist +SkillLevel%
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| Weaponry Research | 10 | Passive | - | HIT +2 * SkillLevel, ATK +2 * SkillLevel
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| Smith Dagger | 3 | Passive | - | Success = 5 * SkillLevel%
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| Smith Spear | 3 | Passive | - | Success = 5 * SkillLevel%
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| Smith Sword | 3 | Passive | - | Success = 5 * SkillLevel%
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| Smith Brass Knuckle | 3 | Passive | - | Success = 5 * SkillLevel%
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| Smith Two-handed Sword | 3 | Passive | - | Success = 5 * SkillLevel%
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| Smith Mace | 3 | Passive | - | Success = 5 * SkillLevel%
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| Smith Axe | 3 | Passive | - | Success = 5 * SkillLevel%
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| Hammerfall | 5 | Active / Debuff | 10 | Stun chance = 20 + 10 * SkillLevel%, 5x5
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| Adrenaline Rush | 5 | Active / Supportive Self and Party | 20~32 | HIT +5 + 3 * SkillLevel, ASPD +25% (Axe / Mace), Duration 30 * SkillLevel s
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| Repair Weapon | 1 | Active / Supportive Target | 30 | Repairs broken weapon, material by weapon level
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| Power Thrust | 5 | Active / Supportive Self and Party | 10~18 | ATK +5 * SkillLevel% (self), +5 * ceil(SkillLevel / 2)% (party)
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| Maximize Power | 5 | Active (Toggle) / Supportive Self | 10 | Weapon ATK maximized, SP -1 per SkillLevel s
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| Full Adrenaline Rush | 1 | Active / Supportive Self (Spirit Soul Link) | 64 | ASPD +25% for all weapons except Bow, 150 s
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| Greed | - | Active / Supportive Self (Quest) | 10 | Pick up items within 2 cells
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| Dubious Salesmanship | - | Passive (Quest) | - | Mammonite Zeny cost -20%
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2nd Job Transcendent Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
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| Cart Boost | 1 | Active / Supportive Self | 20 | Movement Speed up while Pushcart equipped
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| Cart Termination | 10 | Active / Physical Melee | 15 | ATK% = 100 + 50 * SkillLevel + Cart Weight / 8, Zeny cost 500 + 100 * SkillLevel, Stun chance 5 * SkillLevel%
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| Meltdown | 10 | Active / Supportive Self | 50~90 | Duration = 10 + 5 * SkillLevel s, breaks weapon / armor in PvP, reduces ATK / DEF on monsters
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| Weapon Refine | 10 | Active / Supportive Self | 30 | Max Refine +SkillLevel, Success rate from Job Level
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| Maximum Power Thrust | 5 | Active / Supportive Self | 15 | ATK +20 * SkillLevel%, Zeny cost 2500 + 500 * SkillLevel
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3rd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
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| Mado Gear License | 5 | Passive | - | ATK +15 * SkillLevel, Mado Gear Movement Speed 50 + 10 * SkillLevel%
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| Repair | 5 | Active / Supportive Self | 25~45 | Heal = 4 / 7 / 13 / 17 / 23% MaxHP by level, Consumes Repair Kit
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| Knuckle Boost | 5 | Active / Physical Ranged | 5~25 | ATK% = 340 * SkillLevel, + DEX * 3, x Base Level / 100
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| Pile Bunker | 3 | Active / Physical Melee | 50 | ATK% = 300 + 100 * SkillLevel + STR, x Base Level / 100, Buff nullify chance 25 + 15 * SkillLevel%
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| Vulcan Arm | 3 | Active / Physical Ranged | 9~15 | ATK% = 230 * SkillLevel, + DEX * 3, x Base Level / 100, 5x5
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| Flame Launcher | 3 | Active / Physical Ranged | 20 | ATK% = 300 + 300 * SkillLevel, x Base Level / 150, Fire, Burning chance 20 + 10 * SkillLevel%
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| Cold Slower | 3 | Active / Physical Ranged | 20 | ATK% = 300 + 300 * SkillLevel, x Base Level / 150, Water, 5x5 / 7x7 / 9x9
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| Arms Cannon | 5 | Active / Physical Ranged | 40~60 | ATK% = 400 + 350 * SkillLevel, x Base Level / 100, element from Cannon Ball
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| Acceleration | 3 | Active / Supportive Self | 20~60 | Duration = 30 + 30 * SkillLevel s
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| (P) Hover | 1 | Active / Supportive Self | 25 | Duration 90 s, immune to ground magic, +Perfect Effect at +20 Garment / Shoes
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| Front Slide | 1 | Active / Supportive Self | 5 | Move forward 7 cells
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| Back Slide | 1 | Active / Supportive Self | 5 | Move backward 7 cells
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| Remodel Mainframe | 4 | Passive | - | DEF +20 + 20 * SkillLevel, Overheat Limit 200 / 280 / 360 / 450
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| Shape Shift | 4 | Active / Supportive Self | 100 | Convert Mado Gear element: Fire / Earth / Wind / Water by level
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| Infrared Scan | 1 | Active / Debuff | 45 | Detect hidden 15x15, FLEE -20%
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| Analyze | 3 | Active / Debuff | 30 | DEF / MDEF -14 * SkillLevel% for 20 s
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| Self Destruction | 3 | Active / Physical Melee | - | DMG = (SkillLevel + 1) * (Remodel Mainframe Lv + 8) * (SP + VIT) + MaxHP, x Base Level / 100, AoE 5x5 / 7x7 / 9x9
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| Magnetic Field | 3 | Active / Debuff | 60~80 | Immobilize 2 + 2 * SkillLevel s, SP drain 50 per s, 5x5
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| Neutral Barrier | 3 | Active / Supportive Self and Others | 80~100 | DEF / MDEF +10 + 5 * SkillLevel%, Duration 15 + 15 * SkillLevel s, blocks long range
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| Stealth Field | 3 | Active / Supportive Self and Others | 80~120 | Duration 10 + 5 * SkillLevel s, Cloak 5x5, Movement Speed -20%
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| Axe Training | 10 | Passive | - | ATK +5 * SkillLevel, HIT +3 * SkillLevel (Mace gets a fraction)
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| Axe Tornado | 5 | Active / Physical Melee | 45 | ATK% = 200 + 180 * SkillLevel, + VIT * 3, x Base Level / 100, Axe Stomp buff +380 + VIT * 2
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| Axe Boomerang | 5 | Active / Physical Ranged | 20~28 | ATK% = 150 + 50 * SkillLevel, + Axe Weight / 10, x Base Level / 100
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| Power Swing | 10 | Active / Physical Melee | 20~38 | ATK% = 300 + 100 * SkillLevel, + (STR + DEX) / 2, x Base Level / 100
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| Fire Earth Research | 5 | Passive | - | Fire / Earth resist +10 * SkillLevel, Fire / Earth damage +10 * SkillLevel
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| FAW Silver Sniper | 5 | Active / Supportive Summon | 25~45 | Duration 10 + 10 * SkillLevel s, ATK +0 / 200 / 400 / 800 / 1000, max 2 FAW
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| FAW Magic Decoy | 5 | Active / Supportive Summon | 40~60 | MATK 250 + 50 * SkillLevel, Duration 10 + 10 * SkillLevel s, max 2 FAW
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| Magma Eruption | 5 | Active / Physical Melee | 60~100 | Fixed DMG 1200 + 400 * SkillLevel per s, Stun / Burning 10 * SkillLevel%, 7x7
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| Full Throttle | 5 | Active / Supportive Self | 1 | All stats +20%, Full HP heal on cast, SP -(7 - SkillLevel)% per second, Rebound 10 s on end
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4th Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
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| (MT) Two-Handed Axe Defense | 10 | Passive | - | Damage taken -SkillLevel% (Small), -1.5 * SkillLevel% (Medium), -1.8 * SkillLevel% (Large), RES / MRES +5 * SkillLevel
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| (MT) Axe Stomp | 5 | Active / Physical Melee | 85 | ATK% +5 * POW, x Base Level / 100, Axe Stomp buff: Axe Tornado +380 ATK%, Mighty Smash +20 + 5 * POW ATK% and 7 hits, Duration 10~30 s
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| (MT) Mighty Smash | 10 | Active / Physical Melee | 95 | ATK% +5 * POW, x Base Level / 100, 5 hits, Axe Stomp buff: +20 + 5 * POW ATK% and 7 hits
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| (MT) Rush Quake | 10 | Active / Physical Melee | 150 SP, 150 AP | ATK% +10 * POW, x Base Level / 100, +5 * SkillLevel% vs Formless / Insect, Rush: +5 * SkillLevel% melee / ranged DMG for 30 * SkillLevel s, Quake: +50% DMG taken 30 s
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| (MT) Rush Strike | 5 | Active / Physical Melee | 65~85 | ATK% +5 * POW, x Base Level / 100, splash, 7 visual hits
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| (MT) Powerful Swing | 5 | Active / Physical Melee | 62~70 | ATK% +5 * POW, + Max HP * 25 / 1000, + Max SP * 50 / 1000, x Base Level / 100, Axe Stomp buff +100 + 100 * SkillLevel ATK%, 5 hits
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| Manufacture Machine | 5 | Active / Crafting | 70 | Crafting rate 100%, Max craft 7 + SkillLevel, Requires Device Creation Guide
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| (MT) Activation Attack Machine | 5 | Active / Supportive Self and Party | 55 | ATK% = -100 + 500 * SkillLevel, +5 * POW, x Base Level / 100, P.ATK / S.MATK +2 * SkillLevel, Duration 40 + 40 * SkillLevel s
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| (MT) Activation Defense Machine | 5 | Active / Supportive Self and Party | 55 | RES +30 * SkillLevel, MRES +10 * SkillLevel, Duration 40 + 40 * SkillLevel s
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| (MT) ABR Mastery | 10 | Passive | - | ABR stats scale with SkillLevel, Lv 10: ATK 6200, MaxHP 400000, DEF 200, MDEF 40, FLEE 100, RES 300, MRES 200
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| (MT) ABR - Battle Warrior | 4 | Active / Supportive Summon | 60 | Battle Buster ATK% = 15000, Power Swing damage x2 (visual 2x), Axe Stomp double cast chance 5 * ABR Mastery%, Duration 125 / 250 / 375 / 600 s
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| (MT) ABR - Dual Cannon | 4 | Active / Supportive Summon | 60 | Dual Cannon Fire ATK% = 12000, Knuckle Boost / Vulcan Arm / Arms Cannon hit count 2x, Triple Laser double cast chance 5 * ABR Mastery%, Duration 125 / 250 / 375 / 600 s
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| (MT) ABR - Mother Net | 4 | Active / Supportive Summon | 60 | ABR Repair heal = MaxHP * 10 / 100, ABR Support heal = MaxSP * 3 / 100, 5% chance to restore 10% of damage as HP, Duration 125 / 250 / 375 / 600 s
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| (MT) ABR - Infinity | 4 | Active / Supportive Summon | 60 SP, 200 AP | Infinity Buster ATK% = 20000, MaxHP / MaxSP / physical DMG +30%, Duration 125 / 250 / 375 / 600 s
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| (MT) Spark Blaster | 10 | Active / Physical Ranged | 84 | ATK% +5 * POW, x Base Level / 100, Ignores physical DEF, 2 hits, Immobilize 300 ms
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| (MT) Triple Laser | 5 | Active / Physical Ranged | 60 | ATK% +12 * POW, x Base Level / 100, 3 hits, Half of Critical DMG by crit chance
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| (MT) Energy Cannonade | 5 | Active / Physical Ranged | 58~82 | ATK% +5 * POW, x Base Level / 100, Ignores physical DEF, 7 hits
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| Overdrive Protocol | 4 | Active / Physical Ranged | 65~80 | ATK% = 2600 + 1050 * SkillLevel, + 50 * ABR Mastery Lv, + 5 * POW, x Base Level / 100, 2 hits (4 with ABR - Dual Cannon), 9x9 splash, Critical only with ABR - Infinity, Recovers 3 AP
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Item Boosts
Gear that directly boosts each 4th job skill.
Job Build Recommendations
Meister is a mid lane physical dealer built around four separate damage lines: a Two-Handed Axe melee line around (MT) Mighty Smash, a mounted cannon line around (MT) Spark Blaster, (MT) Triple Laser and (MT) Energy Cannonade, the Max HP and Max SP scaling line around (MT) Powerful Swing, and the ranged ABR line around Overdrive Protocol. The (MT) ABR summons are support tools you drop on cooldown whichever line you play. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.
Mid Game
| Build | Recommendations |
| Mighty Smash Axe |
Skills to main: (MT) Two-Handed Axe Defense Lv 10, (MT) Axe Stomp Lv 5, (MT) Mighty Smash Lv 10, (MT) Rush Quake Lv 10, (MT) Rush Strike Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW first, because every Axe skill adds 5 x POW to its ATK% and POW is 5x STR for flat ATK. Then CON for hit rate, then STR and DEX for base ATK and minimum weapon ATK. None of the Axe line lands critical hits, so CRT (C.RATE) does nothing here and LUK is only worth points for the small base ATK it adds. Enchants and shadow: Combos: Consumables: SP recovery for the 68 to 95 SP spam and HP recovery. (MT) Axe Stomp refunds 3 AP per cast, so AP is rarely the bottleneck. Rotation: open with (MT) Axe Stomp for the buff, then dump (MT) Mighty Smash (5 hits normally, 7 hits and +20 + 5 x POW ATK% while buffed), weave (MT) Rush Quake to apply Quake (+50% melee and ranged damage taken) and use (MT) Rush Strike to close distance. Budget: Low. One graded Two-Handed Axe and one crown carry the whole profile. Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances. |
| Mado Cannonade |
Skills to main: Mado Gear License Lv 5, (MT) Spark Blaster Lv 10, (MT) Triple Laser Lv 5, (MT) Energy Cannonade Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW first, then CON, then DEX for hit rate. Only (MT) Triple Laser can crit, dealing half of the total Critical Damage based on Critical chance, so CRT (C.RATE) and LUK add damage for that one skill; (MT) Spark Blaster and (MT) Energy Cannonade never crit. All three are Range 11 weapon skills, so the server treats them as long range attacks and ranged damage % gear does apply to them; the POW and Base Level scaling sits inside the ATK% ratio and multiplies on top of it. Enchants and shadow: Combos: Consumables: Cannon Balls, because every cannon skill eats ammo: (MT) Spark Blaster 2, (MT) Triple Laser 3 and (MT) Energy Cannonade 7 per cast. Mado Gear Fuel for the mount itself. Rotation: mount the Mado Gear first, then open with (MT) Energy Cannonade (7 hits, ignores DEF, 9 cells) or (MT) Triple Laser and fill with (MT) Spark Blaster (ignores DEF, immobilises for 300ms) while Cannon Balls last. Budget: Medium. The cannon line wants Cannon Balls, Mado Gear Fuel and at least one graded cannon on top of the weapon. Content: Base Level 200 to 249 ranged farming and mid tier dungeons. |
| Powerful Swing |
Skills to main: (MT) Axe Stomp Lv 5, (MT) Powerful Swing Lv 5, (MT) Rush Strike Lv 5, (MT) Two-Handed Axe Defense Lv 10 Gear to refine and grade: Damage cards: Stats and traits: POW first, then CON, then VIT and INT. (MT) Powerful Swing adds ATK% from Max HP (Max HP x 25 / 1000) and Max SP (Max SP x 50 / 1000), so VIT (Max HP) and INT (Max SP) are real damage stats on this build, the same way Dragonic Breath works for Dragon Knight. At job cap the job line only supplies 82200 Max HP and 2890 Max SP, and the Max HP term is capped at 1,100,000, so the gear is what pushes it. Enchants and shadow: Combos: Consumables: SP recovery, since (MT) Powerful Swing costs 62 to 70 SP per cast, plus HP and SP pool gear to feed the scaling terms. Rotation: keep (MT) Axe Stomp up for the +100 + 100 x skill level ATK% bonus on (MT) Powerful Swing, then alternate (MT) Powerful Swing (5 hits on a 2 cell range) and (MT) Rush Strike to reposition. Budget: Low to Medium. The weapon is the whole build; the Max HP and Max SP scaling is gear driven. Content: Base Level 200 to 249 bossing, with the highest single hit of the three Mid Game lines. |
| Overdrive Protocol |
Skills to main: (MT) ABR Mastery Lv 10, (MT) ABR - Dual Cannon Lv 4, (MT) Activation Attack Machine Lv 5, Overdrive Protocol Lv 4 Gear to refine and grade: share the Mace cannon bodies from the Mado Cannonade build above, since Overdrive Protocol is a weapon skill that scales the same way. Damage cards: Stats and traits: POW first, then CON and DEX for hit rate. Overdrive Protocol only lands critical hits while (MT) ABR - Infinity is active, so CRT (C.RATE) and LUK are optional here, and (MT) ABR Mastery supplies 50 x its level of the skill ATK%. Enchants and shadow: the Mechanic Stone set and the spark shadows from the Mado Cannonade build above. Combos: Consumables: SP recovery for the 65 to 80 SP cost, plus Mado Gear Fuel and Cannon Balls if you stay mounted. Rotation: keep (MT) Activation Attack Machine up for the party P.ATK window, summon (MT) ABR - Dual Cannon to double the hit count, then spam Overdrive Protocol (2 hits, 4 with Dual Cannon, 9x9 splash) and let every cast refund 3 AP. Budget: Medium. It shares the cannon weapons, so the two Overdrive boosts are the only dedicated spend. Content: Base Level 200 to 249 ranged AoE farming and mid tier dungeons. |
End Game
| Build | Recommendations |
| Mighty Smash Axe |
Skills to main: (MT) Two-Handed Axe Defense Lv 10, (MT) Axe Stomp Lv 5, (MT) Mighty Smash Lv 10, (MT) Rush Quake Lv 10, (MT) Rush Strike Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW, then CON, then STR and DEX. Same spread as Mid Game, the Axe line still cannot crit so CRT stays at nothing. Enchants and shadow: identical to Mid Game, since the same Meister Stone II and Mechanic Stone pair plus the Mighty Stomp and Powerful Rush shadows stay best in slot at this tier. Combos: Consumables: SP recovery for the 68 to 95 SP spam and HP recovery. (MT) Axe Stomp refunds 3 AP per cast, so AP is rarely the bottleneck. Rotation: unchanged from Mid Game. (MT) Axe Stomp then (MT) Mighty Smash, with (MT) Rush Quake for the Quake debuff. Budget: High. The Frontier pair is the single biggest jump in the profile. Content: SS tier instances at Base Level 250, SSS tier at 270. |
| Mado Cannonade |
Skills to main: Mado Gear License Lv 5, (MT) Spark Blaster Lv 10, (MT) Triple Laser Lv 5, (MT) Energy Cannonade Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW and CON, then DEX. CRT (C.RATE) with LUK still only pays off on (MT) Triple Laser, the single crit capable cannon. Enchants and shadow: identical to Mid Game, since the same Meister Stone set and the Triple and Spark Cannonade shadows stay best in slot at this tier. Combos: Consumables: Cannon Balls, because every cannon skill eats ammo: (MT) Spark Blaster 2, (MT) Triple Laser 3 and (MT) Energy Cannonade 7 per cast. Mado Gear Fuel for the mount itself. Rotation: unchanged from Mid Game, mount first then (MT) Energy Cannonade or (MT) Triple Laser with (MT) Spark Blaster filling. Budget: High. Cannon Ball upkeep plus a graded cannon. Content: SS and SSS tier ranged farming and bossing. |
| Powerful Swing |
Skills to main: (MT) Axe Stomp Lv 5, (MT) Powerful Swing Lv 5, (MT) Rush Strike Lv 5, (MT) Two-Handed Axe Defense Lv 10 Gear to refine and grade: Damage cards: Stats and traits: POW, then CON, then VIT and INT. The Max HP and Max SP terms are still the core of (MT) Powerful Swing, and Max HP is capped at 1,100,000, so stack VIT and Max HP % gear up to that ceiling then put the rest into POW. Enchants and shadow: identical to Mid Game, since the same Meister Stone II pair and Powerful Rush shadows stay best in slot at this tier. Combos: Consumables: SP recovery, since (MT) Powerful Swing costs 62 to 70 SP per cast, plus HP and SP pool gear to feed the scaling terms. Rotation: unchanged from Mid Game. (MT) Axe Stomp for the buff, then (MT) Powerful Swing burst with (MT) Rush Strike to close. Budget: High. The Frontier crown does the heavy lifting. Content: SS tier instances at Base Level 250, SSS tier at 270. |
| Overdrive Protocol |
Skills to main: (MT) ABR Mastery Lv 10, (MT) ABR - Dual Cannon Lv 4, (MT) ABR - Infinity Lv 4, (MT) Activation Attack Machine Lv 5, Overdrive Protocol Lv 4 Gear to refine and grade: share the End Game cannon bodies from the Mado Cannonade build above, since Overdrive Protocol is a weapon skill that scales the same way. Damage cards: Stats and traits: POW, then CON and DEX. With (MT) ABR - Infinity up, Overdrive Protocol also lands critical hits, so CRT (C.RATE) and LUK start paying off at this tier. Enchants and shadow: identical to Mid Game, since the Mechanic Stone set and the spark shadows carry over unchanged. Combos: share the End Game cannon combos above, since the same mace and crown pairs drive both windows. Consumables: SP recovery for the 65 to 80 SP cost, plus Mado Gear Fuel and Cannon Balls. Rotation: unchanged from Mid Game. (MT) Activation Attack Machine first, (MT) ABR - Dual Cannon for the doubled hits, then Overdrive Protocol as the filler, swapping to (MT) ABR - Infinity for the critical window. Budget: Medium. It shares the cannon weapons, so the two Overdrive boosts are the only dedicated spend. Content: SS and SSS tier ranged AoE farming and bossing. |
General Damage Gear & Cards
The builds above list items that boost one specific skill. The pieces below raise physical damage in general, so they work with any of the three builds and stack on top of the skill gear.
Mid Game
Base Level 200 to 249. The mana and rune sets cover every armour slot with ATK % and physical damage % on top of whatever your build already uses.
| Slot | Recommended | Main bonuses |
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| Armor | ATK %, melee and ranged damage %, P.ATK | |
| Garment | ATK %, melee and ranged damage %, P.ATK | |
| Shoes | ATK %, melee and ranged damage %, P.ATK | |
| Accessory | ATK %, P.ATK | |
| Head (Top) | ATK %, melee and ranged damage %, P.ATK, damage to all sizes and elements, crit damage % | |
| Shadow set | ATK %, melee damage % (refine scaled), P.ATK |
End Game
Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | ATK %, melee and ranged damage %, crit damage %, damage to all elements | |
| Garment | ATK %, melee and ranged damage %, crit damage %, P.ATK, damage to all elements | |
| Shoes | P.ATK, melee and ranged damage %, crit damage % (refine and grade scaled) | |
| Accessory | ATK %, P.ATK, melee damage %, crit damage %, damage to all elements | |
| Head (Top) | ATK %, melee and ranged damage %, P.ATK, crit damage %, damage to all sizes |
Damage Cards
Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.
| Card | Effect on physical damage |
|---|---|
| ATK % (refine scaled where applicable) | |
| ATK % (refine scaled where applicable) | |
| P.ATK (refine scaled where applicable) | |
| melee damage % (refine scaled where applicable) | |
| melee damage % (refine scaled where applicable) | |
| melee damage %, damage to Boss (refine scaled where applicable) | |
| ranged damage % (refine scaled where applicable) | |
| ranged damage %, damage to Boss (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage %, cannon damage % (refine scaled where applicable) |
Target specific: swap these in once you know the race, size, element or class of what you are farming.
| Card | Effect on physical damage |
|---|---|
| ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable) | |
| ATK %, damage to Brute (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| ATK %, damage to Undead (refine scaled where applicable) | |
| ATK %, damage to Dragon (refine scaled where applicable) | |
| melee damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable) | |
| melee damage %, ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable) | |
| P.ATK, damage to Dark (refine scaled where applicable) | |
| melee damage %, damage to Small, Large (refine scaled where applicable) | |
| ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable) | |
| P.ATK, CON, damage to Boss (refine scaled where applicable) |
Related NPC
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Mado Gear Merchant Department Store in main town. |
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Rental Service Any towns. |
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| Dus the Smith
Main town. |
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Related Quests
| NPC Name | Location | Requirement |
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Pile Bunker Quest Gomer |
/navi yuno 179/174 |
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Wallpaper









