Meister

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Intro

Novice Merchant

(1st Job)

Blacksmith

(2nd Job)

Whitesmith

(2nd Job Transcedent)

Mechanic

(3rd Job)

Meister

(4th Job)

Meister

Summerize

Max Level HP/SP Stats Bonus when Max Job Level

26 Passive, 13 Physical Melee, 9 Physical Ranged, 32 Supportive, 1 Healing, 4 Debuff.

A mixed DPS / Support role job with a focus of being mid lane in battle.

  • Base Max HP: 82200
  • Base Max SP: 2890

Str+10, Agi+6, Vit+10, Int+6, Dex+5, Luk+6

Pow+9, Sta+10, Wis+5, Spl+0, Con+7, Ctr+7

1st Job Skills

Enlarge Weight Limit Max Level 10 Passive

Increases maximum Weight Limit.

  • Level 10: +2000 Max Weight
Discount Max Level 10 Passive

Decreases the prices of items sold by NPC shops.

  • Level 10: 24% Discount
Overcharge Max Level 10 Passive

Increases the amount of Zeny received when selling items to NPC shops.

  • Level 10: 24% Overchage
Pushcart Max Level 10 Passive

Enables rental and use of Pushcart. Reduces penalty movement speed higher level.

  • Level 10: No movement speed penalty
Vending Max Level 10 Active Supportive Self

-

  • Target: Caster
  • Range: 1 cell
  • SP Cost: 30
  • Opens a street stall to sell items to other players.
  • Max Items: Lv 1~10 = 3~12 items
Mammonite Max Level 10 Active Physical Melee
-
  • Target: 1 Character
  • Range: 1 cell
  • SP Cost: 5
  • Strikes a single target with a strong blow and consumes Zeny.
  • Lv 1~10: ATK 150%~600%, Zeny 100~1000
Item Appraisal Max Level 1 Active Supportive Self
-
  • Target: Caster
  • Range: 1 cell
  • SP Cost: 10
  • Identifies an unknown item, making it available for use.
Crazy Uproar Quest Skill (Learned from NPC) Active Supportive Self and Party

-

  • Target: Caster & Party Members
  • Range: 1 cell
  • SP Cost: 8
  • Adds +4 STR and +30 ATK to you and party members on screen for 5 minutes.
Change Cart Quest Skill (Learned from NPC) Active Supportive Self

-

  • Target: Caster
  • Range: 1 cell
  • SP Cost: 40
  • Changes Pushcart appearance (available cart styles depend on Base Level).
Change Cart 2 Quest Skill (Learned from NPC) Active Supportive Self

-

  • Target: Caster
  • Range: 1 cell
  • SP Cost: 40
  • Choose a variety of cute cart designs.
Cart Revolution Quest Skill (Learned from NPC) Active Physical Melee

-

  • Target: 1 Character
  • Range: 1 cell
  • SP Cost: 12
  • Smashes a Pushcart into the target, dealing splash damage in a 3x3 area.
  • Deals 150% ATK physical damage + bonus damage based on cart weight.

2nd Job Skills

Iron Tempering Max Level 5 Passive

Enables the tempering of 1 Iron with 1 Iron Ore and 1 Mini Furnace. Success rate increases with skill level (DEX and LUK further increase the success rate).

  • Level 1: Success Chance 45%
  • Level 2: Success Chance 50%
  • Level 3: Success Chance 55%
  • Level 4: Success Chance 60%
  • Level 5: Success Chance 65%

Forging List Forging List

Steel Tempering Max Level 5 Passive

Enables the tempering of 1 Steel with 5 Iron, 1 Coal, and 1 Mini Furnace. Success rate increases with skill level (DEX and LUK further increase the success rate).

  • Level 1: Success Chance 35%
  • Level 2: Success Chance 40%
  • Level 3: Success Chance 45%
  • Level 4: Success Chance 50%
  • Level 5: Success Chance 55%

Forging List Forging List

Ore Discovery Max Level 1 Passive

Increases the success rate of finding ores dropped from monsters.

Hilt Binding Max Level 1 Passive

Increases the duration of Adrenaline Rush, Power Thrust, and Weapon Perfection by 10%. Also grants +1 STR and +4 damage.

Enchanted Stone Craft Max Level 5 Passive

Enables refining enchanted ores with a Mini Furnace using: 10 Green Live / 10 Wind of Verdures / 10 Red Blood / 10 Crystal Blue / 10 Star Dust. Success rate increases with skill level (DEX and LUK further increase the success rate).

  • Level 1: Success Chance 15%
  • Level 2: Success Chance 20%
  • Level 3: Success Chance 25%
  • Level 4: Success Chance 30%
  • Level 5: Success Chance 35%

Forging List Forging List

Research Oridecon Max Level 5 Passive

Increases the success rate of forging items with Oridecon.

Skin Tempering Max Level 5 Passive

Increases resistance to Fire and Neutral elemental attacks.

  • Level 1: Fire +5%, Neutral +1%
  • Level 2: Fire +10%, Neutral +2%
  • Level 3: Fire +15%, Neutral +3%
  • Level 4: Fire +20%, Neutral +4%
  • Level 5: Fire +25%, Neutral +5%
Weaponry Research Max Level 10 Passive

Improves HIT rate and physical damage by improving weapon understanding.

  • Level 1: HIT +2, Damage +2
  • Level 2: HIT +4, Damage +4
  • Level 3: HIT +6, Damage +6
  • Level 4: HIT +8, Damage +8
  • Level 5: HIT +10, Damage +10
  • Level 6: HIT +12, Damage +12
  • Level 7: HIT +14, Damage +14
  • Level 8: HIT +16, Damage +16
  • Level 9: HIT +18, Damage +18
  • Level 10: HIT +20, Damage +20
Smith Dagger Max Level 3 Passive

Enables forging of Dagger class weapons. Success chance increases with skill level (DEX and LUK further increase the success rate).

  • Level 1: Success Chance 5%
  • Level 2: Success Chance 10%
  • Level 3: Success Chance 15%

Forging List Forging List

Smith Spear Max Level 3 Passive

Enables forging of Spear class weapons. Success chance increases with skill level (DEX and LUK further increase the success rate).

  • Level 1: Success Chance 5%
  • Level 2: Success Chance 10%
  • Level 3: Success Chance 15%

Forging List Forging List

Smith Sword Max Level 3 Passive

Enables forging of Sword class weapons. Success chance increases with skill level (DEX and LUK further increase the success rate).

  • Level 1: Success Chance 5%
  • Level 2: Success Chance 10%
  • Level 3: Success Chance 15%

Forging List Forging List

Smith Brass Knuckle Max Level 3 Passive

Enables forging of Knuckle class weapons. Success chance increases with skill level (DEX and LUK further increase the success rate).

  • Level 1: Success Chance 5%
  • Level 2: Success Chance 10%
  • Level 3: Success Chance 15%

Forging List Forging List

Smith Two-handed Sword Max Level 3 Passive

Enables forging of Two-Handed Sword class weapons. Success chance increases with skill level (DEX and LUK further increase the success rate).

  • Level 1: Success Chance 5%
  • Level 2: Success Chance 10%
  • Level 3: Success Chance 15%

Forging List Forging List

Smith Mace Max Level 3 Passive

Enables forging of Mace class weapons. Success chance increases with skill level (DEX and LUK further increase the success rate).

  • Level 1: Success Chance 5%
  • Level 2: Success Chance 10%
  • Level 3: Success Chance 15%

Forging List Forging List

Smith Axe Max Level 3 Passive

Enables forging of Axe class weapons. Success chance increases with skill level (DEX and LUK further increase the success rate).

  • Level 1: Success Chance 5%
  • Level 2: Success Chance 10%
  • Level 3: Success Chance 15%

Forging List Forging List

Hammerfall Max Level 5 Active Debuff
-
  • Target: Ground
  • Range: 1 cell
  • SP Cost: 10
  • AoE: 5x5

Pounds a targeted cell to attempt to inflict Stun on enemies in the area. Success rate increases with skill level and is reduced by the target's VIT.

  • Level 1: Stun Chance 30%
  • Level 2: Stun Chance 40%
  • Level 3: Stun Chance 50%
  • Level 4: Stun Chance 60%
  • Level 5: Stun Chance 70%
Adrenaline Rush Max Level 5 Active Supportive Self and Party
-
  • Target: Caster & Party Members
  • Range: 1 cell
  • SP Cost: 20 / 23 / 26 / 29 / 32
  • Duration: 30 / 60 / 90 / 120 / 150 sec

Increases Attack Speed and HIT rate for Axe and Mace weapons (Blacksmith gains an even greater Attack Speed increase).

  • Level 1~5: HIT +8~20
Repair Weapon Max Level 1 Active Supportive Target
-
  • Target: 1 Character
  • Range: 2 cells
  • SP Cost: 30

Repairs a broken weapon (broken equipment names appear in red). Required material depends on the equipment type:

  • Armor: Steel
  • Level 1 Weapon: Iron Ore
  • Level 2 Weapon: Iron
  • Level 3 Weapon: Steel
  • Level 4 Weapon: Rough Oridecon
Power Thrust Max Level 5 Active Supportive Self and Party
-
  • Target: Caster & Party Members
  • Range: 1 cell
  • SP Cost: 18 / 16 / 14 / 12 / 10

Increases physical damage dealt by yourself and nearby party members.

  • Level 1: Self +5%, Party +5%
  • Level 2: Self +10%, Party +5%
  • Level 3: Self +15%, Party +10%
  • Level 4: Self +20%, Party +10%
  • Level 5: Self +25%, Party +15%
Maximize Power Max Level 5 Active (Toggle on/off) Supportive Self
-
  • Target: Caster
  • Range: 1 cell
  • SP Cost: 10

Amplifies Weapon Attack Power by draining SP while active. Cast again to cancel.

  • Level 1: Consumes 1 SP per second
  • Level 2: Consumes 1 SP per 2 seconds
  • Level 3: Consumes 1 SP per 3 seconds
  • Level 4: Consumes 1 SP per 4 seconds
  • Level 5: Consumes 1 SP per 5 seconds
Full Adrenaline Rush Max Level 1 Active / Spirit Soul Link Supportive Self
-
  • Target: Caster
  • Range: 1 cell
  • SP Cost: 64
  • Duration: 150 seconds

Increases Attack Speed for every weapon class except Bows. Cannot be used together with similar Attack Speed effects (Two-Hand Quicken, Adrenaline Rush, One Hand Quicken, Spear Quicken, etc.).

Greed Quest Skill (Learned from NPC) Active Supportive Self
-
  • Target: Around Self
  • Pickup Range: 2 cells
  • SP Cost: 10

Automatically picks up every item within 2 cells of the caster. Cannot be used within towns, PvP maps, or WoE.

  Dubious Salesmanship Quest Skill (Learned from NPC) Passive

Reduces the amount of Zeny consumed by Mammonite by 20%.

2nd Job Transcendent Skills

Cart Boost Max Level 1 Active Supportive Self
-
  • Target: Caster
  • Range: 1 cell
  • SP Cost: 20

Increases Movement Speed when a Pushcart is equipped. Effects that decrease Movement Speed do not interfere with this skill.

Cart Termination Max Level 10 Active Physical Melee
-
  • Target: 1 Character
  • Range: 1 cell
  • SP Cost: 15
  • Cost: 600~1500 Zeny (by level)

Smashes your Pushcart into an enemy with a chance to inflict Stun. Can only be used while under Cart Boost status. Damage is affected by skill level and the weight of items in the Pushcart.

  • Level 1: 600 Zeny, 5% Stun Chance
  • Level 2: 700 Zeny, 10% Stun Chance
  • Level 3: 800 Zeny, 15% Stun Chance
  • Level 4: 900 Zeny, 20% Stun Chance
  • Level 5: 1,000 Zeny, 25% Stun Chance
  • Level 6: 1,100 Zeny, 30% Stun Chance
  • Level 7: 1,200 Zeny, 35% Stun Chance
  • Level 8: 1,300 Zeny, 40% Stun Chance
  • Level 9: 1,400 Zeny, 45% Stun Chance
  • Level 10: 1,500 Zeny, 50% Stun Chance
Meltdown Max Level 10 Active Supportive Self
-
  • Target: Caster
  • Range: 1 cell
  • SP Cost: 50 / 50 / 60 / 60 / 70 / 70 / 80 / 80 / 90 / 90
  • Duration: 15~60 sec (by level)

While active, gives a chance to destroy an equipped Weapon or Armor in PvP against other players. When used against monsters, can reduce Attack Power or Defense. Skill level affects duration and success rate.

  • Level 1: Duration 15 sec
  • Level 2: Duration 20 sec
  • Level 3: Duration 25 sec
  • Level 4: Duration 30 sec
  • Level 5: Duration 35 sec
  • Level 6: Duration 40 sec
  • Level 7: Duration 45 sec
  • Level 8: Duration 50 sec
  • Level 9: Duration 55 sec
  • Level 10: Duration 60 sec
Weapon Refine Max Level 10 Active Supportive Self
-
  • Target: Caster
  • Range: 1 cell
  • SP Cost: 30

Refines weapons to increase their grade. Success rate is based on the caster’s Job Level (not DEX/LUK). If the attempt fails, the weapon is destroyed. Required materials:

  • Lv 1 Weapon: 1 Phracon
  • Lv 2 Weapon: 1 Emveretarcon
  • Lv 3~4 Weapon: 1 Oridecon

Max refine level increases with skill level:

  • Level 1~10: +1 ~ +10 Maximum Refine Level
Maximum Power Thrust Max Level 5 Active Supportive Self
-
  • Target: Caster
  • Range: 1 cell
  • SP Cost: 15
  • Cost: Zeny (by level)

Increases Weapon Damage by spending Zeny. Cannot be applied to anyone besides the caster.

  • Level 1: +20% Damage, 3,000 Zeny
  • Level 2: +40% Damage, 3,500 Zeny
  • Level 3: +60% Damage, 4,000 Zeny
  • Level 4: +80% Damage, 4,000 Zeny
  • Level 5: +100% Damage, 5,000 Zeny

3rd Job Skills

Mado Gear License Max Level 5 Passive

Allows the Mechanic to use Mado Gear. Higher level increases damage and reduces the Movement penalty while in Mado Gear. While in Mado Gear, HP regeneration is increased. Mado Gear is not affected by movement-based skills, recovery-based skills, and Strip skills.

  • Level 1: Damage +15, 60% Movement Speed
  • Level 2: Damage +30, 70% Movement Speed
  • Level 3: Damage +45, 80% Movement Speed
  • Level 4: Damage +60, 90% Movement Speed
  • Level 5: Damage +75, 100% Movement Speed
Repair Max Level 5 Active Healing Self
-
  • Target: 1 Character
  • Range: 5~9 cells
  • Cost: 25/30/35/40/45 SP
  • Item Requirement: Repair Kit
  • Item Cost: 1 Repair Vial

Repairs caster's Mado Gear or other Mado Gears.

  • Level 1: Restore 4% MaxHP (Consume 1 Repair A)
  • Level 2: Restore 7% MaxHP (Consume 1 Repair A)
  • Level 3: Restore 13% MaxHP (Consume 1 Repair B)
  • Level 4: Restore 17% MaxHP (Consume 1 Repair B)
  • Level 5: Restore 23% MaxHP (Consume 1 Repair C)
Knuckle Boost Max Level 5 Active Physical Ranged
-
  • Target: 1 Character
  • Range: 11 cells
  • Cost: 5/10/15/20/25 SP
  • Additional ATK:
    • ATK% = 340 x Skill Level
    • ATK% = + DEX x 3
    • ATK% = x Base Level / 100

Shoots a rocket punch at a single target from a distance.

  • Level 1: ATK 340%
  • Level 2: ATK 580%
  • Level 3: ATK 820%
  • Level 4: ATK 1060%
  • Level 5: ATK 1300%
Pile Bunker Max Level 3 Active Physical Melee
-
  • Target: 1 Character
  • Range: 3 cells
  • Cost: 50 SP
  • Item Requirement: Pile Bunker
  • Additional ATK:
    • ATK% = 300 + (100 x Skill Level) + STR
    • ATK% = x Base Level / 100

Pulls out deadly drills from the Mado Gear to inflict damage and attempt to nullify defensive buff skills on the target.

  • Level 1: Nullify Chance 40%
  • Level 2: Nullify Chance 55%
  • Level 3: Nullify Chance 70%
Vulcan Arm Max Level 3 Active Physical Ranged
-
  • Target: 1 Character
  • Range: 13 cells
  • Cost: 9/12/15 SP
  • Item Cost: 1 Vulcan Bullet
  • AoE: 5x5
  • Additional ATK:
    • ATK% = 230 x Skill Level
    • ATK% = + DEX x 3
    • ATK% = x Base Level / 100

Shoots a large-caliber gun attached to the Mado Gear to attack a target and surrounding enemies.

  • Level 1: ATK 230% (AoE 5x5)
  • Level 2: ATK 460% (AoE 5x5)
  • Level 3: ATK 690% (AoE 5x5)
Flame Launcher Max Level 3 Active Physical Ranged
-
  • Target: 1 Character
  • Range: 7 cells
  • Cost: 20 SP
  • Element: Fire
  • Item Requirement: Flame Thrower
  • Item Cost: 1 Mado Gear Fuel
  • Additional ATK:
    • ATK% = 300 + (300 x Skill Level)
    • ATK% = x Base Level / 150

Sets flames on the ground to inflict Fire elemental physical damage and attempt to inflict Burning to targets inside its range.

  • Level 1: ATK 600%, Burning Chance 30%
  • Level 2: ATK 900%, Burning Chance 40%
  • Level 3: ATK 1200%, Burning Chance 50%
Cold Shower Max Level 3 Active Physical Ranged
-
  • Target: 1 Character
  • Range: 7 cells
  • Cost: 20 SP
  • Element: Water
  • Item Cost: 1 Liquid Condensed Bullet
  • Item Cost: 1 Mado Gear Fuel
  • Additional ATK:
    • ATK% = 300 + (300 x Skill Level)
    • ATK% = x Base Level / 150

Uses a quick freezer to inflict Water elemental physical damage and attempt to inflict Freezing or Frozen to targets inside its range.

  • Level 1: ATK 600% (AoE 5x5)
  • Level 2: ATK 900% (AoE 7x7)
  • Level 3: ATK 1200% (AoE 9x9)
Arm Cannon Max Level 5 Active Physical Ranged
-
  • Target: 1 Character
  • Range: 9 cells
  • Cost: 40/45/50/55/60 SP
  • Item Cost: 1 Cannon Ball
  • Item Cost: 1 Mado Gear Fuel
  • Additional ATK:
    • ATK% = 400 + (350 x Skill Level)
    • ATK% = x Base Level / 100

Fires a cannon ball to inflict special ranged physical damage to a target and nearby enemies. Damage element depends on the equipped Cannon Ball.

  • Level 1: ATK 750% (AoE 3x3)
  • Level 2: ATK 1100% (AoE 3x3)
  • Level 3: ATK 1450% (AoE 5x5)
  • Level 4: ATK 1800% (AoE 5x5)
  • Level 5: ATK 2150% (AoE 7x7)
Acceleration Max Level 3 Active Supportive Self
-
  • Target: Caster
  • Range: 1 cell
  • Cost: 20/40/60 SP
  • Item Requirement: Accelerator
  • Item Cost: 1 Mado Gear Fuel

Temporarily increases Mado Gear's Movement Speed.

  • Level 1: Duration 60 sec
  • Level 2: Duration 90 sec
  • Level 3: Duration 120 sec
(MT) Hover Max Level 1 Active Supportive Self
-

Makes Mado Gear hover over the ground to escape few traps and few other ground based magic for 90 sec.

Perfect Effect

When caster wields a Garment (Armor Lv2) and Shoes (Armor Lv2) refined to +20: Escapes even more traps and ground based magic skills.

List of skills immune: Skid Trap, Land Mine, Ankle Snare, Shockwave Trap, Sandman, Flasher, Freezing Trap, Blast Mine, Claymore Trap, Quagmire, Volcano, Deluge, Whirlwind, Gravitation Field, Hidden Water, Electric Walk, Fire Walk, Vacuum Extreme, Moon Slasher, Windmill.

Perfect Effect additional immune: Magnus Exorcismus, Fire Pillar, Heaven's Drive, Blinding Mist, Frosty Misty, Earth Strain, Electric Shocker, Cluster Bomb, Magenta Trap, Cobalt Trap, Maze Trap, Verdure Trap, Firing Trap, Icebound Trap, Man Hole, Dimension Door, Chaos Panic, Maelstrom, Earth Grave, Psychic Wave, Thorn Trap, Bind Trap, Makibishi, Mystery Illusion, Violent Quake, Strantum Tremor, Floral Flare Road, Abyss Square, Deep Blind Trap, Solid Trap, Swift Trap, Flame Trap, Venom Swamp, Conflagration, Terra Drive, Jack Frost Nova, Ice Pillar, Glacier Monolith.

Front Slide Max Level 1 Active Supportive Self
-
  • Target: Caster
  • Range: 1 cell
  • Cost: 5 SP
  • Item Cost: 1 Mado Gear Fuel

Mado Gear rushes forward 7 cells.

Back Slide Max Level 1 Active Supportive Self
-
  • Target: Caster
  • Range: 1 cell
  • Cost: 5 SP
  • Item Cost: 1 Mado Gear Fuel

Mado Gear moves backward 7 cells.

Remodel Mainframe Max Level 4 Passive

Remodels Mado Gear's main frame to increase Defense and Overheat Limit. During Overheat, Mado Gear continuously receives damage. Overheat limit is 999 and is canceled when it reaches 0.

  • Level 1: Defense +40, Overheat Limit 200
  • Level 2: Defense +60, Overheat Limit 280
  • Level 3: Defense +80, Overheat Limit 360
  • Level 4: Defense +100, Overheat Limit 450
Shape Shift Max Level 4 Active Supportive Self
-
  • Target: Caster
  • Range: 1 cell
  • Cost: 100 SP
  • Item Requirement: Shape Shifter
  • Item Cost: 2 Mado Gear Fuel
  • Item Cost: 1 Enchanted Stone

Converts Mado Gear's element.

  • Level 1: Convert to Fire element (Consume 3 Scarlet Points)
  • Level 2: Convert to Earth element (Consume 3 Lime Green Points)
  • Level 3: Convert to Wind element (Consume 3 Yellow Wish Points)
  • Level 4: Convert to Water element (Consume 3 Indigo Points)
Infrared Scan Max Level 1 Active Debuff
-
  • Target: Enemies around the caster
  • Cost: 45 SP
  • AoE: 15x15

Scans 15x15 cells around the caster to detect hidden enemies. Decreases all enemies' FLEE by 20% if they are inside the skill range.

Analyze Max Level 3 Active Debuff
-
  • Target: 1 Character
  • Range: 9 cells
  • Cost: 30 SP
  • Duration: 20 sec
  • Item Cost: 1 Mado Gear Fuel

Analyzes a target's status and decreases physical and magical defense.

  • Level 1: -14% DEF/MDEF
  • Level 2: -28% DEF/MDEF
  • Level 3: -42% DEF/MDEF
Self Destruction Max Level 3 Active Physical Melee
-
  • Target: Enemies around the caster
  • Item Requirement: Self-Destruct Device
  • Item Cost: 3 Mado Gear Fuel
  • Additional Damage:
    • Damage = (Skill Level + 1) x (Remodel Mainframe Level + 8) x (Current SP + VIT)
    • Damage = Damage + MaxHP
    • Damage = Damage x Base Level / 100

Makes Mado Gear self-destruct causing huge damage in an area around it. Caster will lose Mado Gear and all SP will be drained.

  • Level 1: AoE 5x5
  • Level 2: AoE 7x7
  • Level 3: AoE 9x9
Emergency Cool Max Level 1 Active Supportive Self
-
  • Target: Caster
  • Cost: 20 SP
  • Item Requirement: Cooling Device
  • Item Cost: 1 Mado Gear Fuel

Immediately cools down Mado Gear from overheating. The quality of the Cooling Device affects how much Overheat is reduced.

Magnetic Field Max Level 3 Active Debuff
-
  • Target: Enemies around the caster
  • AoE: 5x5
  • Cost: 60/70/80 SP
  • Item Requirement: Magnetic Field Generator
  • Item Cost: 2 Mado Gear Fuel

Generates an electromagnetic field around the caster, immobilizing enemies within 5x5. Enemies in hovering state are not affected. Continuously drains the target's SP. Enemies hit by Earth elemental attacks or Quagmire will be released.

  • Level 1: Prevents movement 4 sec, drains 50 SP per sec
  • Level 2: Prevents movement 6 sec, drains 50 SP per sec
  • Level 3: Prevents movement 8 sec, drains 50 SP per sec
Neutral Barrier Max Level 3 Active Supportive Self and Others
-
  • Target: Caster and Others
  • Cost: 80/90/100 SP
  • AoE: (Barrier)
  • Duration: 30/45/60 sec
  • Item Requirement: Barrier Generator
  • Item Cost: 1 Mado Gear Fuel

Creates an energy barrier around the caster, increasing DEF and MDEF of all targets in range and preventing long-range attacks from damaging the targets.

  • Level 1: DEF/MDEF +15% (30 sec)
  • Level 2: DEF/MDEF +20% (45 sec)
  • Level 3: DEF/MDEF +25% (60 sec)
Stealth Field Max Level 3 Active Supportive Self and Others
-
  • Target: Caster and Others
  • Cost: 80/100/120 SP
  • AoE: 5x5
  • Duration: 15/20/25 sec
  • Movement Speed: -20% while active
  • Item Requirement: Camouflage Generator
  • Item Cost: 2 Mado Gear Fuel

Creates a 5x5 stealth barrier around the caster, cloaking all targets within range. Cloaked targets become semi-visible and cannot be targeted by skills. Continuously drains the caster’s SP while active. If two Stealth Fields overlap, the effect is canceled immediately.

  • Level 3: AoE 5x5, Duration 25 sec
Axe Training Max Level 10 Passive

Increases Axe class weapon damage (Mace also receives a small percentage of this skill).

  • Level 1: Damage +5, HIT +3
  • Level 2: Damage +10, HIT +6
  • Level 3: Damage +15, HIT +9
  • Level 4: Damage +20, HIT +12
  • Level 5: Damage +25, HIT +15
  • Level 6: Damage +30, HIT +18
  • Level 7: Damage +35, HIT +21
  • Level 8: Damage +40, HIT +24
  • Level 9: Damage +45, HIT +27
  • Level 10: Damage +50, HIT +30
Axe Tornado Max Level 5 Active Physical Melee
-
  • Target: Around Self
  • Cost: 45 SP
  • Element: Weapon
  • Additional ATK:
    • ATK% = 200 + (180 x Skill Level)
    • ATK% = + VIT x 3
    • ATK% = x Base Level / 100
    • Axe Stomp buff: +380 + (VIT x 2)

Causes a tornado by spinning with an Axe, dealing damage to enemies around the caster. Damage additionally increases according to the caster’s Base Level and VIT.

  • Level 1: ATK 380% (AoE 5x5)
  • Level 2: ATK 560% (AoE 5x5)
  • Level 3: ATK 740% (AoE 7x7)
  • Level 4: ATK 920% (AoE 7x7)
  • Level 5: ATK 1100% (AoE 7x7)
Axe Boomerang Max Level 5 Active Physical Ranged
-
  • Target: 1 Character
  • Range: 5/6/7/8/9 cells
  • Cost: 20/22/24/26/28 SP
  • Additional ATK:
    • ATK% = 150 + (50 x Skill Level)
    • ATK% = + Axe Weight / 10
    • ATK% = x Base Level / 100

Throws an Axe like a boomerang at a target to inflict damage. The weight of the Axe affects the inflicted damage.

  • Level 1: ATK 300% + Axe Weight (Range 5)
  • Level 2: ATK 350% + Axe Weight (Range 6)
  • Level 3: ATK 400% + Axe Weight (Range 7)
  • Level 4: ATK 450% + Axe Weight (Range 8)
  • Level 5: ATK 500% + Axe Weight (Range 9)
Power Swing Max Level 10 Active Physical Melee
-
  • Target: 1 Character
  • Range: 2 cells
  • Cost: 20~38 SP
  • Additional ATK:
    • ATK% = 300 + (100 x Skill Level)
    • ATK% = + (STR + DEX) / 2
    • ATK% = x Base Level / 100

Inflicts damage and Stun status to a target by swinging your weapon. Damage additionally increases according to the caster’s Base Level, STR, and DEX.

  • Level 10: ATK 1300%
Fire Earth Research Max Level 5 Passive

After researching Fire and Earth elemental monsters, the Mechanic gains further understanding of them, increasing damage and resistance against these monsters.

  • Level 1: Resistance +10, Damage +10
  • Level 2: Resistance +20, Damage +20
  • Level 3: Resistance +30, Damage +30
  • Level 4: Resistance +40, Damage +40
  • Level 5: Resistance +50, Damage +50
FAW Silver Sniper Max Level 5 Active Supportive Summon
-
  • Target: Ground
  • Range: 2 cells
  • Cost: 25/30/35/40/45 SP
  • Max: 2 FAWs
  • Materials:
    • Requires Oridecon Hammer and Mini Furnace
    • Consumes 2 Steel and 1 Iron

Sets a FAW (Fixed Automatic Weapon) on the ground that executes long range attacks.

  • Level 1: ATK +0, Duration 20 sec
  • Level 2: ATK +200, Duration 30 sec
  • Level 3: ATK +400, Duration 40 sec
  • Level 4: ATK +800, Duration 50 sec
  • Level 5: ATK +1000, Duration 60 sec
FAW Magic Decoy Max Level 5 Active Supportive Summon
-
  • Target: Ground
  • Range: 2 cells
  • Cost: 40/45/50/55/60 SP
  • Max: 2 FAWs
  • Materials:
    • Requires Oridecon Hammer and Mini Furnace
    • Consumes 2 Iron, 1 Brigan
    • Consumes 2 Enchanted Stones (Scarlet/Indigo/Yellow Wish/Lime Green)

Sets a FAW (Fixed Automatic Weapon) on the ground that executes magic attacks.

  • Level 1: MATK 300, Duration 20 sec
  • Level 2: MATK 350, Duration 30 sec
  • Level 3: MATK 400, Duration 40 sec
  • Level 4: MATK 450, Duration 50 sec
  • Level 5: MATK 500, Duration 60 sec
Magma Eruption Max Level 5 Active Physical Melee
-
  • Target: Ground
  • Cost: 60/70/80/90/100 SP
  • Duration: 5 sec
  • AoE: 7x7
  • Limit: Max 3 eruptions active

Causes lava to erupt from the ground at the targeted cell for 5 seconds, dealing damage and inflicting Stun and Burning.

  • Level 1: 1600 Fixed Damage/sec, 10% Stun & Burning Chance
  • Level 2: 2000 Fixed Damage/sec, 20% Stun & Burning Chance
  • Level 3: 2400 Fixed Damage/sec, 30% Stun & Burning Chance
  • Level 4: 2800 Fixed Damage/sec, 40% Stun & Burning Chance
  • Level 5: 3200 Fixed Damage/sec, 50% Stun & Burning Chance
Full Throttle Max Level 5 Active Supportive Self
-
  • Target: Caster
  • Cost: 1 SP
  • Immune to Dispel, Clearance and Banishing Buster

Exceed the limits of the body by sacrificing vitality to strengthen yourself for a short duration. Fully restores HP when casted, All Stats +20% and increases Movement Speed for the skill's duration. After the skill duration ends, you will be inflicted with Rebound status. During Rebound, Movement Speed is lowered and natural HP/SP regen is disabled.

  • Level 1: 6% HP|SP drained/sec for 10 sec
  • Level 2: 4% HP|SP drained/sec for 15 sec
  • Level 3: 3% HP|SP drained/sec for 20 sec
  • Level 4: 2% HP|SP drained/sec for 25 sec
  • Level 5: 1% HP|SP drained/sec for 30 sec

4th Job Skills

Two-Handed Axe Defending (MT) Two-Handed Axe Defense Max Level 10 Passive

Decreases physical damage taken from enemies of each size when equipped with Two-Handed Axe class weapons, also increases RES & MREs.

Level 10: Small: 10%, Medium: 15%, Large: 18%, RES & MRES +50

Axe Stomp (MT) Axe Stomp Max Level 5 Active Physical Melee
Axe Stomp Skill
  • Target Around Self
  • Allowed on Mado
  • Element: Weapon
  • AP Recovery: 3
  • Costs: 85 SP
  • Additional ATK:
    • ATK% = + 5 x POW.
    • ATK% = x Base Level / 100.
  • Axe Stomp buff:
    • Axe Tornado ATK% = + 380.
    • Mighty Smash ATK% = + 20 + 5 x POW.
    • Mighty Smash Hit Count = 7x
    • Duration: 10~30 seconds
Slams the ground with your axe to inflict melee physical damage to your surrounding enemies. Increases the damage of Axe Tornado up to 30 seconds and hits 3x times, if equipped with a Two-Handed Axe.

Gives Axe Stomp buff to the caster when used.
Damage additionally increases according to the caster's Base Level and POW.
Requires a Axe.

  1. ATK 1600% per Hit/AoE: 3x3 cells
  2. ATK 2750% per Hit/AoE: 3x3 cells
  3. ATK 3900% per Hit/AoE: 5x5 cells
  4. ATK 5050% per Hit/AoE: 5x5 cells
  5. ATK 6200% per Hit/AoE: 7x7 cells
Item Boost Item Combo Boosts
Poenitentia Clava [2] Relapse Axe [2] Poenitentia Ascia [2] Thanatos Axe-AD [2]

Wicked Axe [2] Divine Buster [2]

Axe Stomp Tuning Device Ice Magic Orb (Tornado Swing)

Glacier Magic Orb (Axe Stomp) Meister Soul (Axe Stomp)

Mighty Stomp Shadow Pendant Furious Gigantic Axe [2]

Helm of Faith (Mechanic) [1] + Vivatus Fides Axe [2]

Heroic Token (Meister) [1] + Avenger-LT [2]

Earth Magic (Warrior) Lv. 1 - Lv. 3 + Thanatos Axe-AD [2]

Crown of Good and Evil (Meister) [1] + Good Spell + Divine Buster [2]

Crown of Good and Evil (Meister) [1] + Divine Buster [2]

Good Vigor (Meister) + Good Spell

Dimensions Mechanical Axe [2] + Dimensions Crown (Meister) [1]

Furious Gigantic Axe [2] + Furious Boots [1]

Mighty Smash (MT) Mighty Smash Max Level 10 Active Physical Melee
Mighty Smash Skill
  • Target Around Self
  • Allowed on Mado
  • Hit Count: 5x
  • Element: Weapon
  • Costs: 95 SP
  • Additional ATK:
    • ATK% = + 5 x POW.
    • ATK% = x Base Level / 100.
    • ATK% with Axe Stomp buff = 20 + 5x POW.
    • Hit Count with Axe Stomp buff = 7x
Inflicts melee physical damage 5 times to surrounding targets by swinging your axe. 
Inflicts more damage and hits 7 times when under the Axe Stomp effect.
Damage additionally increases according to the caster's Base Level and POW.
Requires Axe.
  1. ATK 320%/340%(Axe Stomp) per Hit AoE: 3x3 cells
  2. ATK 560%/580%(Axe Stomp) per Hit AoE: 3x3 cells
  3. ATK 800%/820%(Axe Stomp) per Hit AoE: 3x3 cells
  4. ATK 1040%/1060%(Axe Stomp) per Hit AoE: 3x3 cells
  5. ATK 1280%/1300%(Axe Stomp) per Hit AoE: 5x5 cells
  6. ATK 1520%/1540%(Axe Stomp) per Hit AoE: 5x5 cells
  7. ATK 1760%/1780%(Axe Stomp) per Hit AoE: 5x5 cells
  8. ATK 2000%/2020%(Axe Stomp) per Hit AoE: 5x5 cells
  9. ATK 2240%/2260%(Axe Stomp) per Hit AoE: 7x7 cells
  10. ATK 2480%/2500%(Axe Stomp) per Hit AoE: 7x7 cells
Item Boosts Item Combo Boosts
Dimensions Crown (Meister) [1] Divine Buster [2] Dimensions Mechanical Axe [2]

Ice Magic Orb (Tornado Swing) Glacier Flower Spell (Mighty Smash)

Meister Soul (Mighty Smash) Mighty Stomp Shadow Earring

Furious Crown (Meister) [1] Furious Gigantic Axe [2]

Crown of Good and Evil (Meister) [1] + Good Spell + Divine Buster [2]

Crown of Good and Evil (Meister) [1] + Divine Buster [2]

Good Vigor (Meister) + Good Spell

Dimensions Mechanical Axe [2] + Dimensions Crown (Meister) [1]

Furious Gigantic Axe [2] + Furious Boots [1]

Time Gap Machanical Axe [2] + Dimensions Crown (Meister) [1]

Rush Quake (MT) Rush Quake Max Level 10 Active Physical Melee
Rush Quake
  • Single Other Target
  • Allowed on Mado
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 1
  • Costs: 150 SP, 150 AP
  • Additional ATK:
    • ATK% = + 10 x POW.
    • ATK% = x Base Level / 100.
    • Rush Effect Duration: 30000 ms
    • Melee weapon damage = + damage x 50 / 100.
    • Quake Status duration: up to 30 seconds
    • No Dispell, No Banishing Buster, No Clearance.
    • Short and Range taken additional ATK% = 5 x Skill Level.
Instantly dashes to a target and inflicts melee physical damage to it and surrounding enemies.
Also inflicts Quake status for 30 seconds.
Inflicts additional damage against Formless and Insect race monsters.
Damage additionally increases according to the caster's Base Level and POW.
Additionally, the caster recieves an Rush effect for (Skill Level x30) seconds.
[Rush Effect]: Increases melee and ranged physical damage by (Skill Level x5)%.
[Quake Status]: Increases damage taken from melee and ranged physical damage by 50%.
  1. ATK 3600%/3750%(Formless/Insect),AoE: 3x3 cells
  2. ATK 7200%/7500%(Formless/Insect),AoE: 3x3 cells
  3. ATK 10800%/11250%(Formless/Insect),AoE: 3x3 cells
  4. ATK 14400%/15000%(Formless/Insect),AoE: 3x3 cells
  5. ATK 18000%/18750%(Formless/Insect),AoE: 5x5 cells
  6. ATK 21600%/22500%(Formless/Insect),AoE: 5x5 cells
  7. ATK 25200%/26250%(Formless/Insect),AoE: 5x5 cells
  8. ATK 28800%/30000%(Formless/Insect),AoE: 5x5 cells
  9. ATK 32400%/33750%(Formless/Insect),AoE: 7x7 cells
  10. ATK 36000%/37500%(Formless/Insect),AoE: 7x7 cells
Rush Strike (MT) Rush Strike Max Level 5 Active Physical Melee
Rush Strike *Target
  • Damage Flag
    • Splash
  • Allowed on Mado
  • Range: 7 cells
  • Hit Count: visual 7x
  • Element: Weapon
  • AP Recovery: 2
  • SP Cost: 85 / 80 / 75 / 70 / 65
  • Additional ATK:
    • ATK% = + 5 x POW.
    • ATK% = x Base Level / 100.
Two-handed axe exclusive skill.

Rush towards the target and strike it down with the axe, deals melee physical damage to the target and surrounding enemies around the target.

Deals additional damage depends on user's base level and POW.

  1. 3500% Atk / area of effect: 3 x 3 cells.
  2. 7000% Atk / area of effect: 5 x 5 cells.
  3. 10500% Atk / area of effect: 5 x 5 cells.
  4. 14000% Atk / area of effect: 7 x 7 cells.
  5. 17500% Atk / area of effect: 7 x 7 cells.
Item Boosts Item Combo Boosts
Powerful Rush Shadow Shoes

Meister Soul (Rush Strike) Snowflakes Magic (Rush Strike)

Time Gap Machanical Axe [2] + Dimensions Crown (Meister) [1]
Powerful Swing (MT) Powerful Swing Max Level 5 Active Physical Melee
Powerful Swing
  • Target Type: Attack
  • Damage Flag
    • Splash
  • Allowed on Mado
  • Range: 2 cells
  • Hit Count: 5x
  • Element: Weapon
  • AP Recovery: 2
  • SP Cost: 62 / 64 / 66 / 68 / 70
  • Additional ATK:
    • ATK% = + 5 x POW.
    • ATK% = Max HP x 25 / 1000.
    • ATK% = Max SP x 50 / 1000.
    • ATK% = x Base Level / 100.
    • If Axe Stomp buff = 100 + 100 x Skill Level.
Two-handed axe exclusive skill.

Strikes the target with all your might with an axe, deals melee physical damage to the target and surrounding enemies around the target for 5 hits.

If Axe Stomp buff is active, the skill will deal more damage.

Deals additional damage depends on user's base level, POW, MaxHP and MaxSP.

  1. 1150% Atk / 1350% Atk (Axe Stomp) per hit / area of effect: 3 x 3 cells.
  2. 2000% Atk / 2300% Atk (Axe Stomp) per hit / area of effect: 3 x 3 cells.
  3. 2850% Atk / 3250% Atk (Axe Stomp) per hit / area of effect: 5 x 5 cells.
  4. 3700% Atk / 4200% Atk (Axe Stomp) per hit / area of effect: 5 x 5 cells.
  5. 4550% Atk / 5150% Atk (Axe Stomp) per hit / area of effect: 7 x 7 cells.
Item Boosts Item Combo Boosts
Powerful Rush Shadow Shoes

Meister Soul (Rush Strike) Snowflakes Magic (Rush Strike)

Time Gap Machanical Axe [2] + Dimensions Crown (Meister) [1]
Manufacture Machine Manufacture Machine Max Level 5 Active Crafting
Machine Mastery *Max Level 5
  • Active Crafting
  • Single Self Target
  • Costs: 70 SP
  • Crafting rate: 100%
Craft devices that are required for various skills.
Requires a Device Creation Guide.
  1. Maximum crafted amount: 8
  2. Maximum crafted amount: 9
  3. Maximum crafted amount: 10
  4. Maximum crafted amount: 11
  5. Maximum crafted amount: 12
Activation Attack Machine (MT) Activation Attack Machine Max Level 5 Active Supportive Self and Party
Activation Attack Machine *Self and Party
  • Allowed on Mado
  • Element: Weapon
  • AP Recovery: 1
  • Costs: 55 SP
  • Can be dispelled.
  • Additional ATK:
    • ATK% = -100 + 500 x Skill Level.
    • ATK% = + 5 x POW.
    • ATK% = x Base Level / 100.
Summons a machine for an allied target, which attacks nearby enemies for the skill duration. 
It inflicts melee physical damage every second to enemies within the surrounding area of the target.

It also increases P.Atk and S.Matk.
Consumes 2 Device Capsule.

  1. AoE: 3x3 cells, P.Atk & S.Matk +2, Duration: 80 seconds
  2. AoE: 3x3 cells, P.Atk & S.Matk +4, Duration: 120 seconds
  3. AoE: 5x5 cells, P.Atk & S.Matk +6, Duration: 160 seconds
  4. AoE: 5x5 cells, P.Atk & S.Matk +8, Duration: 200 seconds
  5. AoE: 7x7 cells, P.Atk & S.Matk +10, Duration: 240 seconds
Item Boosts Item Combo Boosts
- Helm of Faith II (Mechanic) [1] + Vivatus Fides Mace [2]
Activation Defense Machine (MT) Activation Defense Machine Max Level 5 Active Supportive Self and Party
Activation Defense Machine Skill *Self and Party
  • Allowed on Mado
  • Costs: 55 SP
  • AfterCastActDelay(ms): 500
  • Can be dispelled.
Summons a machine for an allied target, which increases physical resistance and magical resistance of the target for the skill duration.
Consumes 2 Device Capsule.
  1. Res +30, Mres +10, Duration: 80 seconds
  2. Res +60, Mres +20, Duration: 120 seconds
  3. Res +90, Mres +30, Duration: 160 seconds
  4. Res +120, Mres +40, Duration: 200 seconds
  5. Res +150, Mres +50, Duration: 240 seconds
ABR Mastery (MT) ABR Mastery Max Level 10 Passive

Improves ABR (Automatic Battle Robot) abilities, when summoned.

  • Level 10: ATK: 6200, MaxHP: 400000,DEF: 200, MDEF: 40, FLEE: 100, RES: 300, MRES: 200
ABR - Battle Warrior (MT) ABR - Battle Warrior Max Level 4 Active Supportive Summon
ABR Battle Warrior Skill *Single Self Target
  • Allowed on Mado
  • AP Recovery: 20
  • Costs: 60 SP
  • Additional ATK:
  • Casts Battle Buster skill ATK% = 15000.
  • Gives ABR Battle Warrior buff:
  • Power Swing ATK% = Skill damage x 2.
  • Power Swing Hit Counter = Visual 2x.
  • Chance to double cast Axe Stomp.
  • Removes when ABR dies.
  • Stats bonus from ABR Mastery.
Summons the ABR, ABR Battle Warrior.
The Battle Warrior's stats increases based on the skill level of ABR Mastery and the caster's stats. 
Increases the damage of Power Swing and splits the damage into two hits, when Battle Warrior is summoned.

Also when casting Axe Stomp, there's a 5% chance per ABR Mastery (up to 50%) to double cast Axe Stomp.
Consumes 1 ABR Capsule.

  1. Duration: 125 seconds
  2. Duration: 250 seconds
  3. Duration: 375 seconds
  4. Duration: 600 seconds
ABR - Dual Cannon (MT) ABR - Dual Cannon Max Level 4 Active Supportive Summon
ABR Dual Cannon *Single Self Target
  • Allowed on Mado
  • AP Recovery: 20
  • Costs: 60 SP
  • Additional ATK:
  • Casts Dual Cannon Fire skill ATK% = 12000.
  • Gives Dual Cannon Buff = 
  • Boost Knuckle, Vulcan Arm, Arms Cannons Hit Count = 2x.
  • Chance to double cast Triple Laser.
  • Removed when ABR dies.
  • Stats bonus from ABR Mastery.
Summons the ABR, ABR Duel Cannon.
The Dual Cannon's stats increases based on the skill level of ABR Mastery and the caster's stats. 
Knuckle Boost, Vulcan Arm and Arm Cannon will deal 2 hits, when Dual Cannon is summoned.

Also when casting Triple Laser, there's a 5% chance per ABR Mastery to double cast Triple Laser.
Consumes ABR Capsule x skill level.

  1. Duration: 125 seconds
  2. Duration: 250 seconds
  3. Duration: 375 seconds
  4. Duration: 600 seconds
ABR - Mother Net (MT) ABR - Mother Net Max Level 4 Active Supportive Summon
ABR Mother Net *Single Self Target
  • Allowed on Mado
  • AP Recovery: 20
  • Costs: 60 SP
  • Additional ATK:
  • Casts ABR Repair Skill heals HP = MaxHP x 10 / 100.
  • Casts ABR Support Skill heals SP = MaxSP x 3 / 100.
  • Gives ABR Mother Net buff = chance to restore HP when attack.
  • Removed when ABR dies.
  • Stats bonus from ABR Mastery.
Summons the ABR, ABR Mother Net.
The Mother Net's stats increases based on the skill level of ABR Mastery and the caster's stats.

Mother Net can cast AoE healing on allies.

It adds a 5% chance to restoring 10% of damage as HP when performing physical attacks.
Consumes Auto Battle Capsule x skill level.

  1. Duration: 125 seconds
  2. Duration: 250 seconds
  3. Duration: 375 seconds
  4. Duration: 600 seconds
ABR - Infinity (MT) ABR - Infinity Max Level 4 Active Supportive Summon
ABR Infinity *Single Self Target
  • Allowed on Mado
  • Costs: 60 SP, 200 AP
  • Casts Infinity Buster skill ATK% = 20000.
  • Gives ABR Infinity buff = MaxHP, MaxSP, Physical damage + 30%
  • Removed when ABR dies.
  • Stats bonus from ABR Mastery.
Summons the ABR, ABR Infinity.
The Infinity's stats increases based on the skill level of ABR Mastery and the caster's stats.

It increases MaxHP, MaxSP and all types of physical damage by 30%.
Consumes 3 ABR Capsule x Skill Level.

  1. Duration: 125 seconds
  2. Duration: 250 seconds
  3. Duration: 375 seconds
  4. Duration: 600 seconds
Spark Blaster (MT) Spark Blaster Max Level 10 Active Physical Ranged
Spark Blaster *Single Other Target
  • Ignores Defense
  • Allowed on Mado
  • Range 9 Cells
  • Hit Count: 2x
  • Element: Weapon / Ammo
  • AP Recovery: 2
  • Costs: 84 SP
  • Additonal ATK:
    • ATK% = + 5 x POW.
    • ATK% = x Base Level / 100.
Can only be used while riding on an Mado Gear.
Causes a electronic-explosion, inflicting ranged physical damage twice, ignoring physical defense, to the target and surrounding enemies within it's range.
Damage additionally increases according to the casters Base Level and POW.
Enemies hit becomes Immobilized for 300ms.

Consumes 2 Cannon Balls.

  1. ATK 2000% per Hit/AoE: 7x7 cells
  2. ATK 3400% per Hit/AoE: 7x7 cells
  3. ATK 4800% per Hit/AoE: 7x7 cells
  4. ATK 6200% per Hit/AoE: 7x7 cells
  5. ATK 7600% per Hit/AoE: 7x7 cells
  6. ATK 9000% per Hit/AoE: 9x9 cells
  7. ATK 10400% per Hit/AoE: 9x9 cells
  8. ATK 11800% per Hit/AoE: 9x9 cells
  9. ATK 13200% per Hit/AoE: 9x9 cells
  10. ATK 14600% per Hit/AoE: 9x9 cells
Item Boosts Item Combo Boosts
Flush Saw Axe [2] Ice Magic Orb (Genesis Pressure)

Glacier Flower Spell (Spark Blaster) Meister Soul (Spark Blaster)

Furious Crown (Meister) [1] Furious Hammer [2]

Ivan Wigner Card

Meister Stone (Lower II) + Mechanic Stone (Lower)

Dimensions Mechanical Mace [2] + Dimensions Crown (Meister) [1]

Furious Hammer [2] + Furious Boots [1]

Ivan Wigner Card + Yorscalp Crown of Execution [1]

Triple Laser (MT) Triple Laser Max Level 5 Active Physical Ranged
Triple Laser *Single Other Target
  • Allowed on Mado
  • Range 11 Cells
  • Hit Count: 3x
  • Element: Weapon / Ammo
  • Costs: 60 SP
  • Additional ATK:
    • ATK% = + 12 x POW.
    • ATK% = x Base Level / 100.
Can only be used while riding on an Mado Gear.
Fires three beam attacks at the target, inflicting ranged physical damage 3 times.
Damage additionally increases according to the caster's Base Level and POW, can inflict half of the total Critical Damage based on the caster's Critical chance.
Consumes 3 Cannon Balls.
  1. ATK 1800% per Hit
  2. ATK 2950% per Hit
  3. ATK 4100% per Hit
  4. ATK 5250% per Hit
  5. ATK 6400% per Hit
Item Boosts Item Combo Boosts
Dimensions Crown (Meister) [1]

Muqaddas Tabar [2] Destruction Axe [2]

Dimensions Mechanical Mace [2]

Ice Magic Orb (Vulkan Boomerang) Glacier Flower Spell (Triple Laser)

Meister Soul (Triple Laser)

Crown of Good and Evil (Meister) [1] + Destruction Axe [2]

Crown of Good and Evil (Meister) [1] + Destruction Axe [2] + Evil Spell

Meister Stone (Lower II) + Mechanic Stone (Upper)

Evil Vigor (Meister) + Evil Spell

Dimensions Mechanical Mace [2] + Dimensions Crown (Meister) [1]

Energy Cannonade (MT) Energy Cannonade Max Level 5 Active Physical Ranged
Energy Cannonade *Target Type: Attack
  • Damage Flag
    • Splash
    • Ignore Defense
  • Allowed on Mado
  • Range 9 Cells
  • Hit Count: 7x
  • Element: Weapon / Ammo
  • SP Cost: 58 / 64 / 70 / 76 / 82
  • Additional ATK:
    • ATK% = + 5 x POW.
    • ATK% = x Base Level / 100.
Can only be used when equipping Madogear.

Fires the energy sphere to the target, deals long ranged physical damage to the target and surrounding enemies around the target for 7 hits.

Skill damage ignores the target's physical defense, deals additional damage depends on user's base level and POW.

Consumes 7 Cannon Balls.

  1. 1000% Atk per hit / area of effect: 5 x 5 cells.
  2. 1750% Atk per hit / area of effect: 5 x 5 cells.
  3. 2500% Atk per hit / area of effect: 7 x 7 cells.
  4. 3250% Atk per hit / area of effect: 7 x 7 cells.
  5. 4000% Atk per hit / area of effect: 9 x 9 cells.
Item Boosts Item Combo Boosts
Meister Soul (Energy Cannonade)

Snowflakes Magic (Energy Cannonade)

Ivan Wigner Card

Ivan Wigner Card + Yorscalp Crown of Execution [1]

Related NPC

Mado Gear Merchant

Department Store in main town.

Mado Gear Merchant

Flame Thrower, Accelerator [1], Hovering Booster [1], Suicidal Device [1], Shape Shifter [1]

Magnetic Field Generator [1], Barrier Builder [1], Monkey Wrench, Camouflague Generator [1]

Repair Kit [1], Device Capsule, Auto Battle Capsule

Cannon Ball, Soul Cannon Ball, Holy Cannon Ball, Dark Cannon Ball, Iron Cannon Ball

Ice Cannon Ball, Lightning Cannon Ball, Stone Cannon Ball, Fire Cannon Ball

Vulcan Bullet, Magic Gear Fuel, Repair C, Repair B, Repair A

Liquid Condensed Bullet, Emergency Magic Gear, Mado Strengthening Suit Cooling Device [1],

High Quality Cooler [1], Special Cooler [1]

Rental Service

Any towns.

Rental Service

Emergency Magic Gear, turns into Mado Gear on use.

Mado Strengthening Suit, turns into Alternative Mado Gear on use.

Dus the Smith

Main town.

Dus the Smith Mini Furnace, Iron Hammer, Golden Hammer, Oridecon Hammer

Related Quests

NPC Name Location Requirement

Pile Bunker Quest

Gomer

/navi yuno 179/174

Wallpaper

Meister
Meister