Inquisitor

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Intro

Novice Acolyte

(1st Job)

Monk

(2nd Job)

Champion

(2nd Job Transcedent)

Sura

(3rd Job)

Inquisitor

(4th Job)

Monk Champion Sura Inquisitor

Description

Max Level HP/SP

Stats Bonus when Max Job Level

Fists wrapped in holy fire. The Inquisitor closes to knuckle range, brands a target, then cashes the brand back in with a heavier strike before the mark expires. Its self buffs stack attack, attack speed and perfect hit on the same timer, and its area package trades the single target chain for a wide fire burst that keeps rolling as long as the caster stands in it.

  • Base Max HP: 81000
  • Base Max SP: 2050

Str+10, Agi+10, Vit+6, Int+8, Dex+8, Luk+1

Pow+11, Sta+8, Wis+6, Spl+3, Con+6, Ctr+6

1st Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Ruwach 1 Active / Magical Holy 10 SP MATK% = 145, reveals hidden targets in a 5x5 area
Teleport 2 Active / Supportive Self 10, 9 SP Moves the caster to a random cell on the map, or to a saved point
Warp Portal 4 Active / Supportive 35, 32, 29, 26 SP Opens a two way portal to a saved point, party members only
Pneuma 1 Active / Supportive Ground 10 SP Blocks ranged physical attacks inside a 3x3 area for 4 s
Heal 10 Active / Healing 13~40 SP HP = (BaseLevel + INT) / 5 * 30 * SkillLevel / 10, damages Undead
Cure 1 Active / Supportive 15 SP Removes Silence, Confusion and Blind, undead targets take damage
Aqua Benedicta 1 Active / Crafting 10 SP Fills one Empty Bottle with Holy Water while standing next to water
Increase Agility 10 Active / Supportive 18~45 SP AGI +3 + SkillLevel, ASPD +1 * SkillLevel%, drains HP on cast
Decrease Agility 10 Active / Debuff 15~33 SP AGI -3 - SkillLevel, move speed -5 * SkillLevel%
Divine Protection 10 Passive - DEF + (BaseLevel / 25 + 3) * SkillLevel vs Undead and Demon
Demon Bane 10 Passive - Damage + (3 + (BaseLevel + 1) * 0.05) * SkillLevel% vs Undead and Demon
Blessing 10 Active / Supportive 28~64 SP STR / INT / DEX +SkillLevel, HIT +2 * SkillLevel
Angelus 10 Active / Supportive 23~50 SP DEF +5 * SkillLevel%, MaxHP +50 * SkillLevel
Signum Crucis 10 Active / Debuff 35 SP DEF -10% - 4 * SkillLevel% on Undead and Demon targets
Holy Light 1 Active / Magical Holy 15 SP MATK% = 125, x5 vs Undead

2nd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Iron Hand 10 Passive - Weapon ATK +3 * SkillLevel while wielding a Knuckle
Absorb Spirits 1 Active / Supportive 5 SP Takes one Spirit Sphere from the target and recovers SP
Explosion Spirits 5 Active / Supportive 15 SP CRI +75 + 25 * SkillLevel, drains SP while active
Call Spirits 5 Active / Supportive 8 SP Summons Spirit Spheres, count scales with SkillLevel
Investigate 5 Active / Physical Melee 10~20 SP ATK% = 100 * SkillLevel, +50% vs Blade Stop target
Finger Offensive 5 Active / Physical Melee 12~28 SP ATK% = 600 + 200 * SkillLevel per hit, +50% vs Blade Stop target
Asura Strike 5 Active / Physical Melee 1 SP ATK% = 800 + 10 * SP, x2 with 6 or more Spirit Spheres, capped at 500000 damage
Dodge 10 Passive - FLEE +3 * SkillLevel
Blade Stop 5 Active / Supportive 10 SP Locks the caster and the target in place for 10 s
Triple Attack 10 Passive - ATK% = 100 + 20 * SkillLevel, triggers on a basic attack with a Knuckle
Chain Combo 5 Active / Physical Melee 5~9 SP ATK% = 250 + 50 * SkillLevel, x2 with a Knuckle
Combo Finish 5 Active / Physical Melee 3~7 SP ATK% = 550 + 50 * SkillLevel + STR, +50% while Energy Gain is up
Steel Body 5 Active / Supportive 200 SP DEF and MDEF up, attack and move speed down, cannot cast
(MT) Body Relocation 1 Active / Supportive Ground 14 SP Blinks the caster to the target cell
Spiritual Bestowment - Active / Supportive (Quest) 40 SP Grants one Spirit Sphere to a party member
Excruciating Palm - Active / Physical Melee (Quest) 40 SP Damage scales with DEX and Base Level, refunds SP on hit

2nd Job Transcendent Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Dangerous Soul Collect 1 Active / Supportive - Fills every Spirit Sphere at once, can fail
Palm Strike 5 Active / Physical Melee 10 SP ATK% = 200 + 100 * SkillLevel + STR, knocks the target back
Tiger Fist 5 Active / Physical Melee 20 SP ATK% = 500 + 150 * SkillLevel, +50% while Energy Gain is up
Chain Crush Combo 10 Active / Physical Melee 4~13 SP ATK% = 200 * SkillLevel, +50% while Energy Gain is up

3rd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Power Implantation 1 Active / Supportive 50 SP Shares SP with party members in range for 60 s
Power Absorb 1 Active / Supportive 10 SP Absorbs a Spirit Sphere from the target and recovers SP
Ride in Lightning 5 Active / Physical Ranged 25, 30, 35, 40, 45 SP ATK% = 40 * SkillLevel, +50 * SkillLevel with a Knuckle, hits twice
Rising Dragon 10 Active / Supportive 120 SP Converts Spirit Spheres into an ATK buff, maximum 5 spheres
Howling of Lion 5 Active / Debuff 70 SP ATK% = 500 * SkillLevel, strips buffs from everything in range
Dragon Combo 10 Active / Physical Melee 3~12 SP ATK% = 200 + 80 * SkillLevel, opens the combo chain
Fallen Empire 10 Active / Physical Melee 18~45 SP ATK% = 100 + 300 * SkillLevel, consumes Spirit Spheres, ignores part of the Base Level penalty
Tiger Cannon 10 Active / Physical Melee 30~75 SP ATK% = (MaxHP * (10 + 2 * SkillLevel) / 100 + MaxSP * (5 + SkillLevel) / 100) / 4, /2 with Spirit Spheres, +30% while Revitalize is up
Flash Combo 5 Active / Physical Melee 65 SP ATK +20 + 20 * SkillLevel, lets Dragon Combo and Fallen Empire fire without Spirit Spheres
Sky Net Blow 5 Active / Physical Melee 12, 14, 16, 18, 20 SP ATK% = 200 * SkillLevel + AGI * 3
Earth Shaker 5 Active / Physical Melee Ground 36, 40, 44, 48, 52 SP ATK% = 300 * SkillLevel + STR * 3 vs hidden targets, 400 * SkillLevel + STR * 2 otherwise, marks targets for Rampage Blaster
Rampage Blaster 5 Active / Physical Melee 100 SP ATK% = 1400 + 550 * SkillLevel on Earth Shaker targets, 900 + 350 * SkillLevel otherwise, +30% while Change is up
Gate of Hell 10 Active / Physical Melee 100 SP ATK% = 800 * SkillLevel after Fallen Empire, 500 * SkillLevel otherwise, +30% while Revitalize is up
Cursed Circle 5 Active / Debuff Ground 40, 60, 80, 100, 120 SP Locks nearby targets in place, continuous SP drain while it holds
Windmill 1 Active / Physical Melee 45 SP ATK% = BaseLevel + DEX, hits everything around the caster
Lightning Walk 5 Active / Supportive Ground 80, 70, 60, 50, 40 SP FLEE + JobLevel / 2 + 40 + 5 * SkillLevel%, blinks the caster to the target cell
Crescent Elbow 5 Active / Supportive 80 SP Reflect chance = JobLevel / 2 + 50 + 5 * SkillLevel%
Knuckle Arrow 10 Active / Physical Ranged 12~30 SP ATK% = 400 + 100 * SkillLevel, 400 + 200 * SkillLevel on Boss, +30% while Change is up
Gentle Touch - Silence 5 Active / Debuff 20, 25, 30, 35, 40 SP ATK% = 100 * SkillLevel + DEX, inflicts Silence
Gentle Touch - Cure 5 Active / Healing 40, 50, 60, 70, 80 SP Removes Blind, Silence, Confusion and Poison from a party member
Gentle Touch - Energy Gain 5 Active / Supportive 40, 50, 60, 70, 80 SP Sphere gain chance = 10 + 5 * SkillLevel%, boosts Combo Finish, Chain Crush Combo and Tiger Fist
Gentle Touch - Revitalize 5 Active / Supportive 40, 50, 60, 70, 80 SP MaxHP +2 * SkillLevel%, HP recovery +30 * SkillLevel + 50%, STAT DEF +20 * SkillLevel, boosts Tiger Cannon and Gate of Hell
Gentle Touch - Change 5 Active / Supportive 40, 50, 60, 70, 80 SP ATK +8 * SkillLevel, ASPD + AGI * SkillLevel / 60%, boosts Rampage Blaster and Knuckle Arrow
Full Throttle 5 Active / Supportive 100 SP All stats +20%, drains HP every second while active

4th Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Will of Faith 10 Passive - ATK +12%, damage taken -10% at Lv 10, both applied vs Demon and Undead
(MT) Sincere Faith 5 Active / Supportive 54, 58, 62, 66, 70 SP ASPD +SkillLevel, Perfect HIT +4 * SkillLevel%, Duration = 90 + 30 * SkillLevel s
(MT) Firm Faith 5 Active / Supportive 54, 58, 62, 66, 70 SP MaxHP +2 * SkillLevel%, RES +8 * SkillLevel, Duration = 90 + 30 * SkillLevel s
(MT) Powerful Faith 5 Active / Supportive 54, 58, 62, 66, 70 SP ATK +5 + 5 * SkillLevel, P.ATK +5 + 2 * SkillLevel, Duration = 90 + 30 * SkillLevel s
(MT) First Brand 5 Active / Physical Melee 46, 50, 54, 58, 62 SP ATK% = 1200 * SkillLevel + 5 * POW, x Base Level / 100, brands the target for 5 s
First Faith Power 5 Active / Supportive 60 SP Removes the Spirit Sphere cost of Fallen Empire for 300 s, Cooldown = 210 - 30 * SkillLevel s
(MT) Second Faith 5 Active / Physical Melee 41, 47, 53, 59, 65 SP ATK% = 2300 * SkillLevel + 5 * POW, x Base Level / 100, cashes in the 5 s Brand window
(MT) Third Punish 5 Active / Physical Melee Critical 56, 62, 68, 74, 80 SP ATK% = 350 + 1800 * SkillLevel + 10 * POW, x Base Level / 100, hits 3 times
(MT) Judge 5 Active / Supportive 60 SP, 100 / 90 / 80 / 70 / 60 AP Requires First Faith Power, removes the Spirit Sphere cost of Fallen Empire and Flash Combo for 300 s, Cooldown = 210 - 30 * SkillLevel s
(MT) Second Judgement 5 Active / Physical Melee 50, 55, 60, 65, 70 SP ATK% = 2000 + 500 * SkillLevel + 7 * POW, x Base Level / 100, hits 7x7 around a branded target
(MT) Third Consecration 5 Active / Physical Melee 65, 70, 75, 80, 85 SP ATK% = 1250 * SkillLevel + 10 * POW, x Base Level / 100
(MT) Third Exorcism Flame 5 Active / Supportive 60 SP, 140 / 130 / 120 / 110 / 100 AP Unlocks (MT) Second Judgement for 300 s without (MT) Judge
(MT) Second Flame 5 Active / Physical Melee 51, 57, 63, 69, 75 SP ATK% = 100 + 2900 * SkillLevel + 9 * POW, x Base Level / 100
(MT) Third Flame Bomb 5 Active / Physical Melee 74, 78, 82, 86, 90 SP ATK% = 650 * SkillLevel + 10 * POW + MaxHP * 20 / 100, x Base Level / 100
(MT) Oleum Sanctum 5 Active / Physical Ranged 45, 55, 65, 75, 85 SP ATK% = 400 + 2000 * SkillLevel + 5 * POW, x Base Level / 100, applies Holy Oil to the target
Explosion Blaster 5 Active / Physical Ranged Critical 105, 110, 115, 120, 125 SP ATK% = 350 + 2600 * SkillLevel + 10 * POW, +950 * SkillLevel vs Holy Oil target, grants Blaster for 2 s
(MT) Massive Flame Blaster 10 Active / Physical Ranged 100 SP, 12 AP ATK% = 2500 * SkillLevel + 15 * POW, +150 * SkillLevel vs Demon and Brute, x4 while Blaster is up
(MT) Blazing Flame Blast 5 Active / Physical Ranged 54, 58, 62, 66, 70 SP ATK% = 1900 + 3800 * SkillLevel + 5 * POW, +1500 + 400 * SkillLevel while Massive Flame Blaster is up
Zero Strike: Heaven Breaker 5 Active / Physical Melee 20, 30, 40, 50, 60 SP ATK% = 2350 + 1100 * SkillLevel + 5 * POW, x Base Level / 100

Item Boosts

Gear that directly boosts each 4th job skill.

(MT) First Brand

Punish Scepter [2]

Crown of Good and Evil(Inquisitor) [1] + Goodwill Spell + Punish Scepter [2]

Crown of Good and Evil(Inquisitor) [1] + Punish Scepter [2]

Good Vigor (Inquisitor) + Goodwill Spell

Dimensions Judgment Knuckle [2] + Dimensions Crown (Inquisitor) [1]

(MT) Second Faith

Scrap Fist [2] Poenitentia Caestus [2]

Precision Fist [2] Second Order Tuning Device

Glacier (Faith) Inquisitor Soul(Faith)

-

(MT) Third Punish

Precision Fist [2] Punish Scepter [2]

Third Order Tuning Device Ice Flower Spell(Hell Arrow)

Glacier (Faith) Inquisitor Soul(Faith)

Crown of Good and Evil(Inquisitor) [1] + Goodwill Spell + Punish Scepter [2]

Crown of Good and Evil(Inquisitor) [1] + Punish Scepter [2]

Good Vigor (Inquisitor) + Goodwill Spell

(MT) Second Judgement

Scrap Fist [2] Precision Fist [2]

Second Order Tuning Device Glacier (Judgement)

Inquisitor Soul(Judgement)

-

(MT) Third Consecration

Precision Fist [2] Third Order Tuning Device

Glacier (Judgement) Inquisitor Soul(Judgement)

-

(MT) Second Flame

Glacier (Extermination) Inquisitor Soul(Extermination)

Dimensions Judgment Knuckle [2] + Dimensions Crown (Inquisitor) [1]

Dimension Factory South Card + Industrial Judgment Fist [2]

(MT) Third Flame Bomb

Dimensions Crown (Inquisitor) [1] Thanos Knuckle-AD [2]

Muqaddas Mashts [2] Dimensions Judgment Knuckle [2]

Ice Flower Spell(Tiger Empire) Glacier (Extermination)

Helm of Faith(Sura) [1] + Vivatus Fides Knuckle [2]

Heroic Token (Inquisitor) [1] + Ray Knuckle-LT [2]

Gray Spell(Fighter) Lv1 - Lv3 + Thanos Knuckle-AD [2]

Dimensions Judgment Knuckle [2] + Dimensions Crown (Inquisitor) [1]

Furious Crown (Inquisitor) [1] + Furious Extermination [2]

Furious Extermination [2] + Furious Boots [1]

Dimension Factory South Card + Industrial Judgment Fist [2]

Inquisitor Stone II (Lower II) + Sura Stone II (Upper II)

(MT) Oleum Sanctum

Demonic Claw [2]

Crown of Good and Evil(Inquisitor) [1] + Evil Spell + Demonic Claw [2]

Inquisitor Stone (Lower II) + Sura Stone(Lower)

Explosion Blaster

Dimensions Crown (Inquisitor) [1] Poenitentia Ungula [2]

Demonic Claw [2] Flush Safety Knuckle [2]

Dimensions Judgment Crow [2] Ice Flower Spell(Rampage Lightning)

Frontier Judgment Knuckle [2] Frontier Crown (Inquisitor) [1]

Glacier (Explosion Blaster) Inquisitor Soul(Explosion Blaster)

Helm of Faith II(Sura) [1] + Vivatus Fides Claw [2]

Heroic Token (Inquisitor) [1] + Iron Nail-LT [2]

Crown of Good and Evil(Inquisitor) [1] + Evil Spell + Demonic Claw [2]

Crown of Good and Evil(Inquisitor) [1] + Demonic Claw [2]

Evil Vigor (Inquisitor) + Evil Spell

Dimensions Judgment Crow [2] + Dimensions Crown (Inquisitor) [1]

Time Gap Judgment Knuckle [2] + Dimensions Crown (Inquisitor) [1]

Wilhelm Lugenburg Card + Yorscalp Crown of Execution [1]

(MT) Massive Flame Blaster

-

Dimensions Judgment Crow [2] + Dimensions Crown (Inquisitor) [1]

Furious Crown (Inquisitor) [1] + Furious Gale Claw [2]

Furious Gale Claw [2] + Furious Boots [1]

(MT) Blazing Flame Blast

Frontier Crown (Inquisitor) [1] Frontier Judgment Knuckle [2]

Time Gap Judgment Knuckle [2]

Wilhelm Lugenburg Card + Yorscalp Crown of Execution [1]

Zero Strike: Heaven Breaker

Radiant Knuckle [2]

Radiant Rune Circlet (Inquisitor) [1] + Radiant Knuckle [2]

Job Build Recommendations

All three builds run the same 4th job tree. What changes is whether you commit to the area blaster package, the branded single target chain, or the exorcism finisher. Pick one build per character and put the spare points into the shared support kit.

Mid Game

Build Recommendations
Blaster

Skills to main: (MT) Massive Flame Blaster Lv 10, Explosion Blaster Lv 5, (MT) Blazing Flame Blast Lv 5, (MT) Oleum Sanctum Lv 5, (MT) Powerful Faith Lv 5

Gear to refine and grade: ] Furious Gale Claw [2] and ] Furious Extermination [2] are the two knuckles to push to +10 and grade 3, because both of them answer to the same crown. ] Furious Crown (Inquisitor) [1] is the crown worth grading, and ] Furious Boots [1] completes the combo line. ] Nebula Armor of Power [1] covers the armor slot.

Damage cards: ] (MvP) Reginleif Card for ATK %, ] (MvP) Simulation Juncea Card for P.ATK and Archer Skeleton Card for ranged damage, since the whole package is a ranged attack.

Stats and traits: POW and STR first. Every blaster skill adds a flat POW term on top of the ATK % ratio, so POW pays for itself earlier than STR does. VIT only matters on the exorcism build, where (MT) Third Flame Bomb reads your Max HP.

Enchants and shadow: ] Inquisitor Stone (Lower II) with ] Sura Stone(Lower) for P.ATK, plus the ] M. Inquisitor Shadow Earring and ] M. Inquisitor Shadow Pendant pair for attack speed. The skill shadows listed above under Explosion Blaster and (MT) Massive Flame Blaster are the direct upgrade once you can afford them.

Combos: ] Furious Crown (Inquisitor) [1] + ] Furious Gale Claw [2], ] Furious Gale Claw [2] + ] Furious Boots [1], ] Crown of Good and Evil(Inquisitor) [1] + ] Evil Spell + ] Demonic Claw [2]

Consumables: ] Blue Potion and SP recovery. Explosion Blaster and (MT) Massive Flame Blaster are the two most expensive casts in the tree, and the blaster window is short enough that you cannot afford to stall on an empty bar.

Rotation: (MT) Oleum Sanctum first to put Holy Oil on the pack, Explosion Blaster into the oil for the bonus and the two second Blaster window, then (MT) Massive Flame Blaster while Blaster is still up for four times damage, and (MT) Blazing Flame Blast as the finisher while the massive blaster field is still standing.

Budget: Medium. Two 205 knuckles plus one crown carry the whole profile until 250.

Content: Base Level 200 to 249 field and dungeon farming, below the 250 gate of the SS tier instances.

Brand
chain

Skills to main: (MT) First Brand Lv 5, (MT) Second Judgement Lv 5, (MT) Third Punish Lv 5, (MT) Judge Lv 5, (MT) Second Faith Lv 5

Gear to refine and grade: ] Punish Scepter [2] and ] Precision Fist [2] are the two weapons to refine and grade, because the scepter is the only piece that carries the brand and punish lines at the same time. ] Crown of Good and Evil(Inquisitor) [1] is the crown, and its combo line runs on the scepter. ] Boots of Good and Evil (Inquisitor) [1] and ] Gaebolg Armor [1] fill the last two slots.

Damage cards: ] (MvP) Yortus Arbiter Card and (MvP) Pyuriel Card stack crit damage, which (MT) Third Punish converts directly. Add ] (MvP) Reginleif Card for ATK % on the physical body of the chain.

Stats and traits: POW and STR, then CTR for crit rate and crit damage. A large share of this build's damage is critical, so a point of CTR is worth more here than on the blaster build.

Enchants and shadow: ] Inquisitor Stone (Lower II) with ] Sura Stone(Lower), plus the ] Punish Shadow Earring and ] Punish Shadow Pendant pair. Run the ] Fatal Master Shadow Armor and Fatal Master Shadow Shoes pair if you would rather have crit damage than base ATK.

Combos: ] Crown of Good and Evil(Inquisitor) [1] + ] Goodwill Spell + ] Punish Scepter [2], ] Crown of Good and Evil(Inquisitor) [1] + ] Punish Scepter [2], ] Good Vigor (Inquisitor) + ] Goodwill Spell

Consumables: ] Blue Potion and SP recovery. (MT) Third Punish alone costs 80 SP at max level, so the chain drains a bar faster than the blaster package does.

Rotation: (MT) First Brand to apply the five second brand, (MT) Second Judgement on the branded target for the seven by seven splash, then (MT) Third Punish while the brand is still ticking. (MT) Judge and First Faith Power go up before the pack so the sphere costs on the 3rd job finishers stay free for the whole window.

Budget: Low. One crown and one scepter do most of the work, and both are cheap to replace.

Content: Base Level 200 to 249 single target bossing and party play where one target at a time is the norm.

Exor

Skills to main: (MT) Third Exorcism Flame Lv 5, Zero Strike: Heaven Breaker Lv 5, (MT) Third Consecration Lv 5, (MT) Third Flame Bomb Lv 5, (MT) Second Flame Lv 5

Gear to refine and grade: ] Radiant Knuckle [2] is the weapon to push, because its pair with the circlet is the only line that boosts Zero Strike: Heaven Breaker. ] Radiant Rune Circlet (Inquisitor) [1] is the matching crown at 240. ] Vivatus Fides Claw [2] with Helm of Faith II(Sura) [1] is the cheaper second option.

Damage cards: ] (MvP) Reginleif Card for ATK %, ] (MvP) Simulation Juncea Card for P.ATK and ] (MvP) Chaos Baphomet Card when the target is Demon, which is what the exorcism line is built for.

Stats and traits: POW and STR, then VIT. (MT) Third Flame Bomb adds Max HP times twenty percent to its ratio, so a VIT line is a direct damage line on this build and on nothing else in the tree.

Enchants and shadow: ] Inquisitor Stone II (Lower II) with Sura Stone II (Upper II) for P.ATK and (MT) Third Flame Bomb damage, plus the ] Flame Bomb Shadow Armor and Flame Bomb Shadow Shoes pair.

Combos: ] Radiant Rune Circlet (Inquisitor) [1] + ] Radiant Knuckle [2], Helm of Faith II(Sura) [1] + ] Vivatus Fides Claw [2], ] Heroic Token (Inquisitor) [1] + ] Ray Knuckle-LT [2]

Consumables: ] Blue Potion and SP recovery. (MT) Third Exorcism Flame is a 60 SP supportive cast that also eats AP, so topping the bar back up between packs is part of the rotation.

Rotation: (MT) Third Exorcism Flame to unlock (MT) Second Judgement without paying for (MT) Judge, then (MT) Second Flame into (MT) Third Flame Bomb while your HP is topped out, and Zero Strike: Heaven Breaker as the finisher on the last five seconds.

Budget: Medium. The circlet and the knuckle are both 240 and both required, which makes this the most expensive of the three builds before 250.

Content: Base Level 200 to 249 bossing and party content where a single finisher decides the fight.

End Game

Build Recommendations
Blaster

Skills to main: (MT) Massive Flame Blaster Lv 10, Explosion Blaster Lv 5, (MT) Blazing Flame Blast Lv 5, (MT) Oleum Sanctum Lv 5, (MT) Powerful Faith Lv 5

Gear to refine and grade: three knuckles cover this tier and you only need one of them, so pick by which skill you lean on. ] Dimensions Judgment Crow [2] carries Explosion Blaster, ] Time Gap Judgment Knuckle [2] carries (MT) Blazing Flame Blast with 20% crit damage on top, and ] Frontier Judgment Knuckle [2] is the Base Level 265 pick: 260 ATK against their 240, the biggest (MT) Blazing Flame Blast line at 70% at +12 grade C, and a further 25% on Explosion Blaster at +12, in exchange for the crit damage. ] Dimensions Crown (Inquisitor) [1] is the crown to grade, and the big ratio and cooldown steps only open at grade A across the crown and whatever weapon you chose. ] Black Flame Suit of Critical [1] and Encroaching Mantle of Destruction [1] fill the armour and garment slots.

Damage cards: ] (MvP) Reginleif Card as the all-target default, ] Seawind Card for Brute and Cliolima Card for Demon, because (MT) Massive Flame Blaster already adds a flat bonus against both races.

Stats and traits: POW to the cap, then STR, then CON for HIT. The blaster package is range 11, so it never has to close the gap and can afford to skip AGI entirely.

Enchants and shadow: ] Inquisitor Stone II (Lower II) with Sura Stone II (Upper II); the shadow set carries over from Mid Game unchanged.

Combos: ] Time Gap Judgment Knuckle [2] + ] Dimensions Crown (Inquisitor) [1], ] Dimensions Judgment Crow [2] + ] Dimensions Crown (Inquisitor) [1], ] Wilhelm Lugenburg Card + Yorscalp Crown of Execution [1]

Consumables: ] Blue Potion and heavy SP recovery. At this tier Explosion Blaster costs 125 SP and (MT) Massive Flame Blaster costs 100 SP plus 12 AP per cast.

Rotation: (MT) Oleum Sanctum, Explosion Blaster into the oil, (MT) Massive Flame Blaster inside the four times window, (MT) Blazing Flame Blast while the field is still up, then reset the oil and repeat.

Budget: High. A grade A Dimensions crown plus whichever of the three knuckles you settle on; the Frontier one is the 265 piece and the priciest of them.

Content: Base Level 250 and up SS and SSS tier instances and any farm where a wide fire burst beats a single target chain.

Brand
chain

Skills to main: (MT) First Brand Lv 5, (MT) Second Judgement Lv 5, (MT) Third Punish Lv 5, (MT) Judge Lv 5, (MT) Second Faith Lv 5

Gear to refine and grade: ] Industrial Judgment Fist [2] is the 265 weapon to push, and ] Dimensions Judgment Knuckle [2] is the partner that turns (MT) First Brand into an automatic (MT) Second Flame chain once both it and the crown are grade A. ] Dimensions Crown (Inquisitor) [1] is the crown, and Black Flame Armor of Power [1] covers the armour slot.

Damage cards: ] (MvP) Yortus Arbiter Card and The Paper Card for crit damage, ] (MvP) Encroached Tan Card for ATK %, P.ATK and Boss damage in one slot.

Stats and traits: POW, STR and CTR. Once the autochain opens, the chain fires several times per second, so crit rate stops being a luxury and becomes the main scaling axis.

Enchants and shadow: ] Inquisitor Stone II (Lower II) with Sura Stone II (Upper II); the shadow set carries over from Mid Game unchanged.

Combos: ] Industrial Judgment Fist [2] + ] Dimension Factory South Card + ] Dimension Factory North Card, ] Dimensions Judgment Knuckle [2] + ] Dimensions Crown (Inquisitor) [1]

Consumables: ] Blue Potion and SP recovery. The autochain doubles the number of casts behind every brand, so the SP bill roughly doubles with it.

Rotation: (MT) First Brand into (MT) Second Judgement, then let the autochain roll (MT) Second Flame and (MT) Third Flame Bomb while you re-brand, and clip in (MT) Third Punish whenever the brand is about to fall off.

Budget: High. The 265 fist is the single most expensive item in the build, and the autochain only turns on at refine 12 plus grade A.

Content: Base Level 250 and up single target bossing, including the SS tier bosses where sustained uptime matters more than burst.

Exor

Skills to main: (MT) Third Exorcism Flame Lv 5, Zero Strike: Heaven Breaker Lv 5, (MT) Third Consecration Lv 5, (MT) Third Flame Bomb Lv 5, (MT) Second Flame Lv 5

Gear to refine and grade: ] Flush Safety Knuckle [2] and ] Muqaddas Mashts [2] are the two 250 weapons for this tier. ] Dimensions Crown (Inquisitor) [1] stays the crown, Black Flame Armor of Vitality [1] is the armour because the VIT line feeds (MT) Third Flame Bomb, and Ceaseless Mantle of Breath [1] is the garment.

Damage cards: ] (MvP) Reginleif Card for ATK %, Cliolima Card for Demon and Hanom Card for P.ATK against Dark targets.

Stats and traits: POW and VIT on equal footing, then STR. (MT) Third Flame Bomb scales on Max HP and Zero Strike: Heaven Breaker scales on POW, so the build wants both pools rather than one.

Enchants and shadow: ] Inquisitor Stone II (Lower II) with Sura Stone II (Upper II); the shadow set carries over from Mid Game unchanged.

Combos: ] Radiant Rune Circlet (Inquisitor) [1] + ] Radiant Knuckle [2], ] Muqaddas Mashts [2] + Time Gap Judgment Knuckle [2]

Consumables: ] Blue Potion, SP recovery and anything that tops Max HP back up, because (MT) Third Flame Bomb reads your HP at the moment of the cast.

Rotation: (MT) Third Exorcism Flame for the free unlock, (MT) Second Flame to build the chain, (MT) Third Flame Bomb at full HP, and Zero Strike: Heaven Breaker as the closing hit. Refresh (MT) Third Consecration between packs so the finisher always lands inside it.

Budget: High. Two 250 weapons plus the grade A circlet and knuckle pair that the Heaven Breaker line needs.

Content: Base Level 250 and up SS and SSS tier bossing where one large finisher closes the fight.

General Damage Gear & Cards

The tables above list items that boost one specific skill. The pieces below raise physical damage in general, so they work with any of the three builds and stack on top of the skill gear. Inquisitor splits down the middle: the brand chain is melee and the blaster package is ranged, so a melee damage line only pays off on the first and a ranged damage line only pays off on the second.

Mid Game

Base Level 200 to 249. Every slot has a physical option that gives ATK %, P.ATK and physical damage on top of whatever your build already uses.

Slot Recommended Main bonuses
Armor Nebula Armor of Power [1], Gaebolg Armor [1], Fire Rune Armor [1] ATK %, P.ATK, melee and ranged damage %, crit damage %
Garment Gaebolg Manteau [1], Fire Rune Manteau [1], Entwined Magic Manteau [1] ATK %, P.ATK, melee and ranged damage %, crit damage %
Shoes Boots of Good and Evil (Inquisitor) [1], Gaebolg Boots [1], Furious Boots [1] ATK %, P.ATK, melee and ranged damage %, attack speed, Fixed Cast Time
Accessory Gaebolg Ring [1], Glacier Ring [1], Venom Magic Ring [1] ATK %, P.ATK, melee damage %, attack speed
Head (Top) Crown of Beelzebub [1], Boitata Hat [1], Isgardian Warrior Crown [1] ATK %, melee and ranged damage %, P.ATK, damage to all sizes and elements, crit damage %
Shadow set M. Inquisitor Shadow Armor, M. Inquisitor Shadow Shoes, M. Inquisitor Shadow Earring, M. Inquisitor Shadow Pendant, Fatal Master Shadow Armor, Fatal Master Shadow Shoes, Fatal Master Shadow Earring, Fatal Master Shadow Pendant Max HP %, Max SP %, attack speed, crit damage % (refine scaled)

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Armor of Power [1], Black Flame Suit of Critical [1], Black Flame Armor of Vitality [1] ATK %, physical damage %, crit damage %, melee and ranged damage %
Garment Encroaching Mantle of Destruction [1], Unstoppable Mantle of Destruction [1], Ceaseless Mantle of Breath [1] ATK %, physical damage %, crit damage %, P.ATK, melee damage %
Shoes Dimensional Battle Greaves [1], Dimensional Executioner Boots [1], Yorscalp Boots [1] P.ATK, ATK %, physical damage %, crit damage % (refine and grade scaled)
Accessory Black Dragon Ring of Power [1], Black Dragon Ring of Critical [1], Yorscalp Ring [1] ATK %, P.ATK, physical damage %, crit damage %
Head (Top) Scarlet Stardust Crown [1], Silver Stardust Crown [1], Yorscalp Crown of Execution [1] ATK %, melee and ranged damage %, P.ATK, crit damage %, damage to all sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting. Melee damage % only pays off on the brand chain, and ranged damage % only pays off on the blaster package.

Card Effect on physical damage
(MvP) Reginleif Card ATK % (refine scaled where applicable)
(MvP) Chaos Baphomet Card ATK %, damage to Demon (refine scaled where applicable)
(MvP) Simulation Juncea Card P.ATK (refine scaled where applicable)
(MvP) Encroached Tan Card ATK %, P.ATK, damage to Boss and Normal (refine scaled where applicable)
(MvP) Yortus Arbiter Card crit damage % (refine scaled where applicable)
(MvP) Pyuriel Card crit damage % (refine scaled where applicable)
The Paper Card crit damage % (refine scaled where applicable)
(MvP) Snowstorm Angel Card ranged damage %, damage to Boss (blaster build only)
Archer Skeleton Card ranged damage % (blaster build only)
(MvP) Guide of Dead Card melee damage % (brand chain and exor builds only)
(MvP) Sanctuary Cleaning Chief Card melee damage %, damage to Boss (brand chain and exor builds only)
Angel Slug Card melee damage % (brand chain and exor builds only)

Target specific: swap these in once you know the race, size, element or class of what you are farming.

Card Effect on physical damage
(MvP) Despair God Morocc Card ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable)
Seawind Card ATK %, damage to Brute (refine scaled where applicable)
Cliolima Card ATK %, damage to Demon (refine scaled where applicable)
Rockstriker Card ATK %, damage to Undead (refine scaled where applicable)
Yoster Cleaner Card ATK %, damage to Dragon (refine scaled where applicable)
Rebellion Lookie Card melee damage %, damage to Formless, Demi-Human, Player (brand chain and exor builds only)
Jormungandr Sanctuary Guardian Card melee damage %, ranged damage %, damage to all sizes and elements (refine scaled where applicable)
Hanom Card P.ATK, damage to Dark (refine scaled where applicable)
Rebellion Elena Volkova Card ranged damage %, damage to Small and Large (blaster build only)

Related NPC

Tool Dealer

/navi prt_in 126/75

Blue Gemstone, Empty Bottle

Wallpaper

Inquisitor
Inquisitor