Inquisitor
Intro
| Novice | Acolyte
(1st Job) |
Monk
(2nd Job) |
Champion
(2nd Job Transcedent) |
Sura
(3rd Job) |
Inquisitor
(4th Job) |
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Description |
Max Level HP/SP |
Stats Bonus when Max Job Level |
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Fists wrapped in holy fire. The Inquisitor closes to knuckle range, brands a target, then cashes the brand back in with a heavier strike before the mark expires. Its self buffs stack attack, attack speed and perfect hit on the same timer, and its area package trades the single target chain for a wide fire burst that keeps rolling as long as the caster stands in it. |
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Str+10, Agi+10, Vit+6, Int+8, Dex+8, Luk+1 Pow+11, Sta+8, Wis+6, Spl+3, Con+6, Ctr+6 |
1st Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Ruwach | 1 | Active / Magical Holy | 10 SP | MATK% = 145, reveals hidden targets in a 5x5 area
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| Teleport | 2 | Active / Supportive Self | 10, 9 SP | Moves the caster to a random cell on the map, or to a saved point |
| Warp Portal | 4 | Active / Supportive | 35, 32, 29, 26 SP | Opens a two way portal to a saved point, party members only |
| Pneuma | 1 | Active / Supportive Ground | 10 SP | Blocks ranged physical attacks inside a 3x3 area for 4 s |
| Heal | 10 | Active / Healing | 13~40 SP | HP = (BaseLevel + INT) / 5 * 30 * SkillLevel / 10, damages Undead
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| Cure | 1 | Active / Supportive | 15 SP | Removes Silence, Confusion and Blind, undead targets take damage |
| Aqua Benedicta | 1 | Active / Crafting | 10 SP | Fills one Empty Bottle with Holy Water while standing next to water |
| Increase Agility | 10 | Active / Supportive | 18~45 SP | AGI +3 + SkillLevel, ASPD +1 * SkillLevel%, drains HP on cast
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| Decrease Agility | 10 | Active / Debuff | 15~33 SP | AGI -3 - SkillLevel, move speed -5 * SkillLevel%
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| Divine Protection | 10 | Passive | - | DEF + (BaseLevel / 25 + 3) * SkillLevel vs Undead and Demon
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| Demon Bane | 10 | Passive | - | Damage + (3 + (BaseLevel + 1) * 0.05) * SkillLevel% vs Undead and Demon
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| Blessing | 10 | Active / Supportive | 28~64 SP | STR / INT / DEX +SkillLevel, HIT +2 * SkillLevel
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| Angelus | 10 | Active / Supportive | 23~50 SP | DEF +5 * SkillLevel%, MaxHP +50 * SkillLevel
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| Signum Crucis | 10 | Active / Debuff | 35 SP | DEF -10% - 4 * SkillLevel% on Undead and Demon targets
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| Holy Light | 1 | Active / Magical Holy | 15 SP | MATK% = 125, x5 vs Undead
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2nd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Iron Hand | 10 | Passive | - | Weapon ATK +3 * SkillLevel while wielding a Knuckle
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| Absorb Spirits | 1 | Active / Supportive | 5 SP | Takes one Spirit Sphere from the target and recovers SP |
| Explosion Spirits | 5 | Active / Supportive | 15 SP | CRI +75 + 25 * SkillLevel, drains SP while active
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| Call Spirits | 5 | Active / Supportive | 8 SP | Summons Spirit Spheres, count scales with SkillLevel |
| Investigate | 5 | Active / Physical Melee | 10~20 SP | ATK% = 100 * SkillLevel, +50% vs Blade Stop target
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| Finger Offensive | 5 | Active / Physical Melee | 12~28 SP | ATK% = 600 + 200 * SkillLevel per hit, +50% vs Blade Stop target
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| Asura Strike | 5 | Active / Physical Melee | 1 SP | ATK% = 800 + 10 * SP, x2 with 6 or more Spirit Spheres, capped at 500000 damage
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| Dodge | 10 | Passive | - | FLEE +3 * SkillLevel
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| Blade Stop | 5 | Active / Supportive | 10 SP | Locks the caster and the target in place for 10 s |
| Triple Attack | 10 | Passive | - | ATK% = 100 + 20 * SkillLevel, triggers on a basic attack with a Knuckle
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| Chain Combo | 5 | Active / Physical Melee | 5~9 SP | ATK% = 250 + 50 * SkillLevel, x2 with a Knuckle
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| Combo Finish | 5 | Active / Physical Melee | 3~7 SP | ATK% = 550 + 50 * SkillLevel + STR, +50% while Energy Gain is up
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| Steel Body | 5 | Active / Supportive | 200 SP | DEF and MDEF up, attack and move speed down, cannot cast |
| (MT) Body Relocation | 1 | Active / Supportive Ground | 14 SP | Blinks the caster to the target cell |
| Spiritual Bestowment | - | Active / Supportive (Quest) | 40 SP | Grants one Spirit Sphere to a party member |
| Excruciating Palm | - | Active / Physical Melee (Quest) | 40 SP | Damage scales with DEX and Base Level, refunds SP on hit |
2nd Job Transcendent Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Dangerous Soul Collect | 1 | Active / Supportive | - | Fills every Spirit Sphere at once, can fail |
| Palm Strike | 5 | Active / Physical Melee | 10 SP | ATK% = 200 + 100 * SkillLevel + STR, knocks the target back
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| Tiger Fist | 5 | Active / Physical Melee | 20 SP | ATK% = 500 + 150 * SkillLevel, +50% while Energy Gain is up
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| Chain Crush Combo | 10 | Active / Physical Melee | 4~13 SP | ATK% = 200 * SkillLevel, +50% while Energy Gain is up
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3rd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Power Implantation | 1 | Active / Supportive | 50 SP | Shares SP with party members in range for 60 s |
| Power Absorb | 1 | Active / Supportive | 10 SP | Absorbs a Spirit Sphere from the target and recovers SP |
| Ride in Lightning | 5 | Active / Physical Ranged | 25, 30, 35, 40, 45 SP | ATK% = 40 * SkillLevel, +50 * SkillLevel with a Knuckle, hits twice
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| Rising Dragon | 10 | Active / Supportive | 120 SP | Converts Spirit Spheres into an ATK buff, maximum 5 spheres |
| Howling of Lion | 5 | Active / Debuff | 70 SP | ATK% = 500 * SkillLevel, strips buffs from everything in range
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| Dragon Combo | 10 | Active / Physical Melee | 3~12 SP | ATK% = 200 + 80 * SkillLevel, opens the combo chain
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| Fallen Empire | 10 | Active / Physical Melee | 18~45 SP | ATK% = 100 + 300 * SkillLevel, consumes Spirit Spheres, ignores part of the Base Level penalty
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| Tiger Cannon | 10 | Active / Physical Melee | 30~75 SP | ATK% = (MaxHP * (10 + 2 * SkillLevel) / 100 + MaxSP * (5 + SkillLevel) / 100) / 4, /2 with Spirit Spheres, +30% while Revitalize is up
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| Flash Combo | 5 | Active / Physical Melee | 65 SP | ATK +20 + 20 * SkillLevel, lets Dragon Combo and Fallen Empire fire without Spirit Spheres
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| Sky Net Blow | 5 | Active / Physical Melee | 12, 14, 16, 18, 20 SP | ATK% = 200 * SkillLevel + AGI * 3
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| Earth Shaker | 5 | Active / Physical Melee Ground | 36, 40, 44, 48, 52 SP | ATK% = 300 * SkillLevel + STR * 3 vs hidden targets, 400 * SkillLevel + STR * 2 otherwise, marks targets for Rampage Blaster
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| Rampage Blaster | 5 | Active / Physical Melee | 100 SP | ATK% = 1400 + 550 * SkillLevel on Earth Shaker targets, 900 + 350 * SkillLevel otherwise, +30% while Change is up
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| Gate of Hell | 10 | Active / Physical Melee | 100 SP | ATK% = 800 * SkillLevel after Fallen Empire, 500 * SkillLevel otherwise, +30% while Revitalize is up
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| Cursed Circle | 5 | Active / Debuff Ground | 40, 60, 80, 100, 120 SP | Locks nearby targets in place, continuous SP drain while it holds |
| Windmill | 1 | Active / Physical Melee | 45 SP | ATK% = BaseLevel + DEX, hits everything around the caster
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| Lightning Walk | 5 | Active / Supportive Ground | 80, 70, 60, 50, 40 SP | FLEE + JobLevel / 2 + 40 + 5 * SkillLevel%, blinks the caster to the target cell
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| Crescent Elbow | 5 | Active / Supportive | 80 SP | Reflect chance = JobLevel / 2 + 50 + 5 * SkillLevel%
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| Knuckle Arrow | 10 | Active / Physical Ranged | 12~30 SP | ATK% = 400 + 100 * SkillLevel, 400 + 200 * SkillLevel on Boss, +30% while Change is up
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| Gentle Touch - Silence | 5 | Active / Debuff | 20, 25, 30, 35, 40 SP | ATK% = 100 * SkillLevel + DEX, inflicts Silence
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| Gentle Touch - Cure | 5 | Active / Healing | 40, 50, 60, 70, 80 SP | Removes Blind, Silence, Confusion and Poison from a party member |
| Gentle Touch - Energy Gain | 5 | Active / Supportive | 40, 50, 60, 70, 80 SP | Sphere gain chance = 10 + 5 * SkillLevel%, boosts Combo Finish, Chain Crush Combo and Tiger Fist
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| Gentle Touch - Revitalize | 5 | Active / Supportive | 40, 50, 60, 70, 80 SP | MaxHP +2 * SkillLevel%, HP recovery +30 * SkillLevel + 50%, STAT DEF +20 * SkillLevel, boosts Tiger Cannon and Gate of Hell
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| Gentle Touch - Change | 5 | Active / Supportive | 40, 50, 60, 70, 80 SP | ATK +8 * SkillLevel, ASPD + AGI * SkillLevel / 60%, boosts Rampage Blaster and Knuckle Arrow
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| Full Throttle | 5 | Active / Supportive | 100 SP | All stats +20%, drains HP every second while active
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4th Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Will of Faith | 10 | Passive | - | ATK +12%, damage taken -10% at Lv 10, both applied vs Demon and Undead
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| (MT) Sincere Faith | 5 | Active / Supportive | 54, 58, 62, 66, 70 SP | ASPD +SkillLevel, Perfect HIT +4 * SkillLevel%, Duration = 90 + 30 * SkillLevel s
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| (MT) Firm Faith | 5 | Active / Supportive | 54, 58, 62, 66, 70 SP | MaxHP +2 * SkillLevel%, RES +8 * SkillLevel, Duration = 90 + 30 * SkillLevel s
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| (MT) Powerful Faith | 5 | Active / Supportive | 54, 58, 62, 66, 70 SP | ATK +5 + 5 * SkillLevel, P.ATK +5 + 2 * SkillLevel, Duration = 90 + 30 * SkillLevel s
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| (MT) First Brand | 5 | Active / Physical Melee | 46, 50, 54, 58, 62 SP | ATK% = 1200 * SkillLevel + 5 * POW, x Base Level / 100, brands the target for 5 s
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| First Faith Power | 5 | Active / Supportive | 60 SP | Removes the Spirit Sphere cost of Fallen Empire for 300 s, Cooldown = 210 - 30 * SkillLevel s
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| (MT) Second Faith | 5 | Active / Physical Melee | 41, 47, 53, 59, 65 SP | ATK% = 2300 * SkillLevel + 5 * POW, x Base Level / 100, cashes in the 5 s Brand window
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| (MT) Third Punish | 5 | Active / Physical Melee Critical | 56, 62, 68, 74, 80 SP | ATK% = 350 + 1800 * SkillLevel + 10 * POW, x Base Level / 100, hits 3 times
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| (MT) Judge | 5 | Active / Supportive | 60 SP, 100 / 90 / 80 / 70 / 60 AP | Requires First Faith Power, removes the Spirit Sphere cost of Fallen Empire and Flash Combo for 300 s, Cooldown = 210 - 30 * SkillLevel s
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| (MT) Second Judgement | 5 | Active / Physical Melee | 50, 55, 60, 65, 70 SP | ATK% = 2000 + 500 * SkillLevel + 7 * POW, x Base Level / 100, hits 7x7 around a branded target
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| (MT) Third Consecration | 5 | Active / Physical Melee | 65, 70, 75, 80, 85 SP | ATK% = 1250 * SkillLevel + 10 * POW, x Base Level / 100
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| (MT) Third Exorcism Flame | 5 | Active / Supportive | 60 SP, 140 / 130 / 120 / 110 / 100 AP | Unlocks (MT) Second Judgement for 300 s without (MT) Judge |
| (MT) Second Flame | 5 | Active / Physical Melee | 51, 57, 63, 69, 75 SP | ATK% = 100 + 2900 * SkillLevel + 9 * POW, x Base Level / 100
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| (MT) Third Flame Bomb | 5 | Active / Physical Melee | 74, 78, 82, 86, 90 SP | ATK% = 650 * SkillLevel + 10 * POW + MaxHP * 20 / 100, x Base Level / 100
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| (MT) Oleum Sanctum | 5 | Active / Physical Ranged | 45, 55, 65, 75, 85 SP | ATK% = 400 + 2000 * SkillLevel + 5 * POW, x Base Level / 100, applies Holy Oil to the target
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| Explosion Blaster | 5 | Active / Physical Ranged Critical | 105, 110, 115, 120, 125 SP | ATK% = 350 + 2600 * SkillLevel + 10 * POW, +950 * SkillLevel vs Holy Oil target, grants Blaster for 2 s
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| (MT) Massive Flame Blaster | 10 | Active / Physical Ranged | 100 SP, 12 AP | ATK% = 2500 * SkillLevel + 15 * POW, +150 * SkillLevel vs Demon and Brute, x4 while Blaster is up
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| (MT) Blazing Flame Blast | 5 | Active / Physical Ranged | 54, 58, 62, 66, 70 SP | ATK% = 1900 + 3800 * SkillLevel + 5 * POW, +1500 + 400 * SkillLevel while Massive Flame Blaster is up
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| Zero Strike: Heaven Breaker | 5 | Active / Physical Melee | 20, 30, 40, 50, 60 SP | ATK% = 2350 + 1100 * SkillLevel + 5 * POW, x Base Level / 100
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Item Boosts
Gear that directly boosts each 4th job skill.
Job Build Recommendations
All three builds run the same 4th job tree. What changes is whether you commit to the area blaster package, the branded single target chain, or the exorcism finisher. Pick one build per character and put the spare points into the shared support kit.
Mid Game
| Build | Recommendations |
| Blaster |
Skills to main: (MT) Massive Flame Blaster Lv 10, Explosion Blaster Lv 5, (MT) Blazing Flame Blast Lv 5, (MT) Oleum Sanctum Lv 5, (MT) Powerful Faith Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW and STR first. Every blaster skill adds a flat POW term on top of the ATK % ratio, so POW pays for itself earlier than STR does. VIT only matters on the exorcism build, where (MT) Third Flame Bomb reads your Max HP. Enchants and shadow: Combos: Consumables: Rotation: (MT) Oleum Sanctum first to put Holy Oil on the pack, Explosion Blaster into the oil for the bonus and the two second Blaster window, then (MT) Massive Flame Blaster while Blaster is still up for four times damage, and (MT) Blazing Flame Blast as the finisher while the massive blaster field is still standing. Budget: Medium. Two 205 knuckles plus one crown carry the whole profile until 250. Content: Base Level 200 to 249 field and dungeon farming, below the 250 gate of the SS tier instances. |
| Brand chain |
Skills to main: (MT) First Brand Lv 5, (MT) Second Judgement Lv 5, (MT) Third Punish Lv 5, (MT) Judge Lv 5, (MT) Second Faith Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW and STR, then CTR for crit rate and crit damage. A large share of this build's damage is critical, so a point of CTR is worth more here than on the blaster build. Enchants and shadow: Combos: Consumables: Rotation: (MT) First Brand to apply the five second brand, (MT) Second Judgement on the branded target for the seven by seven splash, then (MT) Third Punish while the brand is still ticking. (MT) Judge and First Faith Power go up before the pack so the sphere costs on the 3rd job finishers stay free for the whole window. Budget: Low. One crown and one scepter do most of the work, and both are cheap to replace. Content: Base Level 200 to 249 single target bossing and party play where one target at a time is the norm. |
| Exor |
Skills to main: (MT) Third Exorcism Flame Lv 5, Zero Strike: Heaven Breaker Lv 5, (MT) Third Consecration Lv 5, (MT) Third Flame Bomb Lv 5, (MT) Second Flame Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW and STR, then VIT. (MT) Third Flame Bomb adds Max HP times twenty percent to its ratio, so a VIT line is a direct damage line on this build and on nothing else in the tree. Enchants and shadow: Combos: Consumables: Rotation: (MT) Third Exorcism Flame to unlock (MT) Second Judgement without paying for (MT) Judge, then (MT) Second Flame into (MT) Third Flame Bomb while your HP is topped out, and Zero Strike: Heaven Breaker as the finisher on the last five seconds. Budget: Medium. The circlet and the knuckle are both 240 and both required, which makes this the most expensive of the three builds before 250. Content: Base Level 200 to 249 bossing and party content where a single finisher decides the fight. |
End Game
| Build | Recommendations |
| Blaster |
Skills to main: (MT) Massive Flame Blaster Lv 10, Explosion Blaster Lv 5, (MT) Blazing Flame Blast Lv 5, (MT) Oleum Sanctum Lv 5, (MT) Powerful Faith Lv 5 Gear to refine and grade: three knuckles cover this tier and you only need one of them, so pick by which skill you lean on. Damage cards: Stats and traits: POW to the cap, then STR, then CON for HIT. The blaster package is range 11, so it never has to close the gap and can afford to skip AGI entirely. Enchants and shadow: Combos: Consumables: Rotation: (MT) Oleum Sanctum, Explosion Blaster into the oil, (MT) Massive Flame Blaster inside the four times window, (MT) Blazing Flame Blast while the field is still up, then reset the oil and repeat. Budget: High. A grade A Dimensions crown plus whichever of the three knuckles you settle on; the Frontier one is the 265 piece and the priciest of them. Content: Base Level 250 and up SS and SSS tier instances and any farm where a wide fire burst beats a single target chain. |
| Brand chain |
Skills to main: (MT) First Brand Lv 5, (MT) Second Judgement Lv 5, (MT) Third Punish Lv 5, (MT) Judge Lv 5, (MT) Second Faith Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW, STR and CTR. Once the autochain opens, the chain fires several times per second, so crit rate stops being a luxury and becomes the main scaling axis. Enchants and shadow: Combos: Consumables: Rotation: (MT) First Brand into (MT) Second Judgement, then let the autochain roll (MT) Second Flame and (MT) Third Flame Bomb while you re-brand, and clip in (MT) Third Punish whenever the brand is about to fall off. Budget: High. The 265 fist is the single most expensive item in the build, and the autochain only turns on at refine 12 plus grade A. Content: Base Level 250 and up single target bossing, including the SS tier bosses where sustained uptime matters more than burst. |
| Exor |
Skills to main: (MT) Third Exorcism Flame Lv 5, Zero Strike: Heaven Breaker Lv 5, (MT) Third Consecration Lv 5, (MT) Third Flame Bomb Lv 5, (MT) Second Flame Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW and VIT on equal footing, then STR. (MT) Third Flame Bomb scales on Max HP and Zero Strike: Heaven Breaker scales on POW, so the build wants both pools rather than one. Enchants and shadow: Combos: Consumables: Rotation: (MT) Third Exorcism Flame for the free unlock, (MT) Second Flame to build the chain, (MT) Third Flame Bomb at full HP, and Zero Strike: Heaven Breaker as the closing hit. Refresh (MT) Third Consecration between packs so the finisher always lands inside it. Budget: High. Two 250 weapons plus the grade A circlet and knuckle pair that the Heaven Breaker line needs. Content: Base Level 250 and up SS and SSS tier bossing where one large finisher closes the fight. |
General Damage Gear & Cards
The tables above list items that boost one specific skill. The pieces below raise physical damage in general, so they work with any of the three builds and stack on top of the skill gear. Inquisitor splits down the middle: the brand chain is melee and the blaster package is ranged, so a melee damage line only pays off on the first and a ranged damage line only pays off on the second.
Mid Game
Base Level 200 to 249. Every slot has a physical option that gives ATK %, P.ATK and physical damage on top of whatever your build already uses.
| Slot | Recommended | Main bonuses |
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| Armor | ATK %, P.ATK, melee and ranged damage %, crit damage % | |
| Garment | ATK %, P.ATK, melee and ranged damage %, crit damage % | |
| Shoes | ATK %, P.ATK, melee and ranged damage %, attack speed, Fixed Cast Time | |
| Accessory | ATK %, P.ATK, melee damage %, attack speed | |
| Head (Top) | ATK %, melee and ranged damage %, P.ATK, damage to all sizes and elements, crit damage % | |
| Shadow set | Max HP %, Max SP %, attack speed, crit damage % (refine scaled) |
End Game
Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.
| Slot | Recommended | Main bonuses |
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| Armor | ATK %, physical damage %, crit damage %, melee and ranged damage % | |
| Garment | ATK %, physical damage %, crit damage %, P.ATK, melee damage % | |
| Shoes | P.ATK, ATK %, physical damage %, crit damage % (refine and grade scaled) | |
| Accessory | ATK %, P.ATK, physical damage %, crit damage % | |
| Head (Top) | ATK %, melee and ranged damage %, P.ATK, crit damage %, damage to all sizes |
Damage Cards
Universal: these apply to every target, so they are the safe default when you do not know what you are fighting. Melee damage % only pays off on the brand chain, and ranged damage % only pays off on the blaster package.
| Card | Effect on physical damage |
|---|---|
| ATK % (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| P.ATK (refine scaled where applicable) | |
| ATK %, P.ATK, damage to Boss and Normal (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| ranged damage %, damage to Boss (blaster build only) | |
| ranged damage % (blaster build only) | |
| melee damage % (brand chain and exor builds only) | |
| melee damage %, damage to Boss (brand chain and exor builds only) | |
| melee damage % (brand chain and exor builds only) |
Target specific: swap these in once you know the race, size, element or class of what you are farming.
| Card | Effect on physical damage |
|---|---|
| ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable) | |
| ATK %, damage to Brute (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| ATK %, damage to Undead (refine scaled where applicable) | |
| ATK %, damage to Dragon (refine scaled where applicable) | |
| melee damage %, damage to Formless, Demi-Human, Player (brand chain and exor builds only) | |
| melee damage %, ranged damage %, damage to all sizes and elements (refine scaled where applicable) | |
| P.ATK, damage to Dark (refine scaled where applicable) | |
| ranged damage %, damage to Small and Large (blaster build only) |
Related NPC
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Tool Dealer /navi prt_in 126/75 |
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Wallpaper







