Inquisitor

From Midgard Tales Wiki

Intro

Novice Acolyte

(1st Job)

Monk

(2nd Job)

Champion

(2nd Job Transcedent)

Sura

(3rd Job)

Inquisitor

(4th Job)

Novice.gif ACOLYTE.gif Monk Champion Sura Inquisitor

Description

Max Level HP/SP Stats Bonus when Max Job Level

-

  • Base Max HP: 81000
  • Base Max SP: 2050

Str+10, Agi+10, Vit+6, Int+8, Dex+8, Luk+1

Pow+11, Sta+8, Wis+6, Spl+3, Con+6, Ctr+6

1st Job Skills

Ruwarch.png Ruwach Max Level 1 Active Supportive Self
- Target: Caster
Range: Self
Cost: 10 SP
Summons a Holy Spirit that detects hidden targets in a 5x5 area around the caster for 10 seconds. If it hits an enemy, it also deals Holy magic damage equal to 145% MATK.
Teleport.png Teleport Max Level 2 Active Supportive Self
- Target: Caster
Range: Self
Cost: 10 / 9 SP
Teleports the caster. Cannot be used in an area protected by Land Protector.
  • Level 1: Random spot.
  • Level 2: To save point.
Warpportal.png Warp Portal Max Level 4 Active Supportive Self
- Target: Ground
Range: 9 cells
Cost: 35 / 32 / 29 / 26 SP
Items: 1 Blue Gemstone
Creates a Warp Portal that teleports those who enter it to another location (up to 8 people). Cannot be used in an area protected by Land Protector.
  • Level 1: Warps to caster’s save point.
  • Level 2: Enables 1 Memo point.
  • Level 3: Enables 2 Memo points.
  • Level 4: Enables 3 Memo points.
Pneuma.png Pneuma Max Level 1 Active Supportive
- Target: Ground
Range: 9 cells
Cost: 10 SP
Creates a barrier for 10 seconds in a 3x3 area around the targeted cell that blocks long-range physical attacks against targets inside.
Heal.png Heal Max Level 10 Active Healing
- Target: 1 Character
Range: 9 cells
Cost: 13 / 16 / 19 / 22 / 25 / 28 / 31 / 34 / 37 / 40 SP
Restores the target’s HP. Healing amount is affected by skill level, caster’s Base Level, total INT, weapon refine level, and MATK.
Cure.png Cure Max Level 1 Active Supportive Self or Other
- Target: 1 Character
Range: 9 cells
Cost: 15 SP
Removes various abnormal statuses from the target such as Silence, Chaos, and Blind.
Aquabenefit.png Aqua Benedicta Max Level 1 Active Crafting
- Target: Caster
Range: Self
Cost: 10 SP
Items: 1 Empty Bottle
Creates Holy Water while standing in water.
Incagility.png Increase Agility Max Level 10 Active Supportive Self or Other
- Target: 1 Character
Range: 9 cells
Cost: 18 / 21 / 24 / 27 / 30 / 33 / 36 / 39 / 42 / 45 SP
Notes: Caster loses 15 HP per cast; removes Decrease Agility
Increases target’s movement speed and attack speed for the duration.
  • Level 1: AGI +3, ASPD +1%, duration 60 seconds.
  • Level 2: AGI +4, ASPD +2%, duration 80 seconds.
  • Level 3: AGI +5, ASPD +3%, duration 100 seconds.
  • Level 4: AGI +6, ASPD +4%, duration 120 seconds.
  • Level 5: AGI +7, ASPD +5%, duration 140 seconds.
  • Level 6: AGI +8, ASPD +6%, duration 160 seconds.
  • Level 7: AGI +9, ASPD +7%, duration 180 seconds.
  • Level 8: AGI +10, ASPD +8%, duration 200 seconds.
  • Level 9: AGI +11, ASPD +9%, duration 220 seconds.
  • Level 10: AGI +12, ASPD +10%, duration 240 seconds.
Decreaseagi.png Decrease Agility Max Level 10 Active Debuff
- Target: 1 Character
Range: 9 cells
Cost: 15 / 17 / 19 / 21 / 23 / 25 / 27 / 29 / 31 / 33 SP
Reduces the target’s movement speed and AGI for the duration.
  • Level 1: AGI -3, 53% chance, duration 20 seconds.
  • Level 2: AGI -4, 56% chance, duration 25 seconds.
  • Level 3: AGI -5, 59% chance, duration 30 seconds.
  • Level 4: AGI -6, 62% chance, duration 35 seconds.
  • Level 5: AGI -7, 65% chance, duration 40 seconds.
  • Level 6: AGI -8, 68% chance, duration 45 seconds.
  • Level 7: AGI -9, 71% chance, duration 50 seconds.
  • Level 8: AGI -10, 74% chance, duration 55 seconds.
  • Level 9: AGI -11, 77% chance, duration 60 seconds.
  • Level 10: AGI -12, 80% chance, duration 65 seconds.
Divineprotection.png Divine Protection Max Level 10 Passive
Reduces damage taken from Demon and Undead monsters. Character level affects the reduction (applied after final damage is calculated).
  • Level 1: Reduced damage 3.
  • Level 2: Reduced damage 6.
  • Level 3: Reduced damage 9.
  • Level 4: Reduced damage 12.
  • Level 5: Reduced damage 15.
  • Level 6: Reduced damage 18.
  • Level 7: Reduced damage 21.
  • Level 8: Reduced damage 24.
  • Level 9: Reduced damage 27.
  • Level 10: Reduced damage 30.
Demonbane.png Demon Bane Max Level 10 Passive
Increases damage dealt to Demon and Undead monsters. Character level affects the bonus (added after final damage is calculated).
  • Level 1: Damage +3.
  • Level 2: Damage +6.
  • Level 3: Damage +9.
  • Level 4: Damage +12.
  • Level 5: Damage +15.
  • Level 6: Damage +18.
  • Level 7: Damage +21.
  • Level 8: Damage +24.
  • Level 9: Damage +27.
  • Level 10: Damage +30.
Blessing.png Blessing Max Level 10 Active Supportive Self or Other
- Target: 1 Character
Range: 9 cells
Cost: 28 / 32 / 36 / 40 / 44 / 48 / 52 / 56 / 60 / 64 SP
Increases STR, INT, DEX, and HIT for the duration. Also removes Curse and Stone Curse. Against Undead/Demon monsters, instead decreases STR/INT/DEX by 50%.
  • Level 1: STR/INT/DEX +1, HIT +2, duration 60 seconds.
  • Level 2: STR/INT/DEX +2, HIT +4, duration 80 seconds.
  • Level 3: STR/INT/DEX +3, HIT +6, duration 100 seconds.
  • Level 4: STR/INT/DEX +4, HIT +8, duration 120 seconds.
  • Level 5: STR/INT/DEX +5, HIT +10, duration 140 seconds.
  • Level 6: STR/INT/DEX +6, HIT +12, duration 160 seconds.
  • Level 7: STR/INT/DEX +7, HIT +14, duration 180 seconds.
  • Level 8: STR/INT/DEX +8, HIT +16, duration 200 seconds.
  • Level 9: STR/INT/DEX +9, HIT +18, duration 220 seconds.
  • Level 10: STR/INT/DEX +10, HIT +20, duration 240 seconds.
Angelus.png Angelus Max Level 10 Active Supportive Self or Other
- Target: Caster and Party Members
Range: Self
Cost: 23 / 26 / 29 / 32 / 35 / 38 / 41 / 44 / 47 / 50 SP
Increases MaxHP and physical defense from VIT for all party members (including the caster) for the duration.
  • Level 1: DEF +5%, HP +50, duration 30 seconds.
  • Level 2: DEF +10%, HP +100, duration 60 seconds.
  • Level 3: DEF +15%, HP +150, duration 90 seconds.
  • Level 4: DEF +20%, HP +200, duration 120 seconds.
  • Level 5: DEF +25%, HP +250, duration 150 seconds.
  • Level 6: DEF +30%, HP +300, duration 180 seconds.
  • Level 7: DEF +35%, HP +350, duration 210 seconds.
  • Level 8: DEF +40%, HP +400, duration 240 seconds.
  • Level 9: DEF +45%, HP +450, duration 270 seconds.
  • Level 10: DEF +50%, HP +500, duration 300 seconds.
Signump.png Signum Crusis Max Level 10 Active Debuff
- Target: Enemies around the caster
Range: Self
Cost: 35 SP
Reduces physical defense of Undead-element and Demon monsters around the caster.
  • Level 1: DEF -14%, 27% chance.
  • Level 2: DEF -18%, 31% chance.
  • Level 3: DEF -22%, 35% chance.
  • Level 4: DEF -26%, 39% chance.
  • Level 5: DEF -30%, 43% chance.
  • Level 6: DEF -34%, 47% chance.
  • Level 7: DEF -38%, 51% chance.
  • Level 8: DEF -42%, 55% chance.
  • Level 9: DEF -46%, 59% chance.
  • Level 10: DEF -50%, 63% chance.
Holylight.png Holy Light Quest Skill (Learned from NPC) Active Magical Holy
- Target: 1 Character
Range: 9 cells
Cost: 15 SP
Summons holy light to deal 125% MATK as Holy magic damage. Cancels Kyrie Eleison on the target if present.

2nd Job Skills

MO IRONHAND.png Iron Hand Max Level 10 Passive
Increases damage with Bare Hands and Knuckle-class weapons.
  • Level 1: Damage +3.
  • Level 2: Damage +6.
  • Level 3: Damage +9.
  • Level 4: Damage +12.
  • Level 5: Damage +15.
  • Level 6: Damage +18.
  • Level 7: Damage +21.
  • Level 8: Damage +24.
  • Level 9: Damage +27.
  • Level 10: Damage +30.
MO ABSORBSPIRITS.png Absorb Spirits Max Level 1 Active Supportive
- Target: 1 Character
Range: 9 cells
Cost: 5 SP
Absorbs SP from a Spirit Sphere. Can steal Spirit Spheres from other Monks during PvP/WoE. When used on monsters, has a 20% chance to restore SP based on the target monster’s level. Ineffective against Boss monsters and Guardians.
MO EXPLOSIONSPIRITS.png Explosion Spirits Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 15 SP
Items: Consumes 5 Spirit Spheres
Duration: 180 seconds
Temporarily increases the caster’s Critical rate. While active, natural SP regeneration is reduced by 50%.
  • Level 1: CRIT +10.
  • Level 2: CRIT +12.5.
  • Level 3: CRIT +15.
  • Level 4: CRIT +17.5.
  • Level 5: CRIT +20.
MO CALLSPIRITS.png Call Spirits Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 8 SP
Summons Spirit Spheres that can amplify various skills. Each Spirit Sphere adds +3 damage.
  • Level 1: Max Spirit Spheres 1.
  • Level 2: Max Spirit Spheres 2.
  • Level 3: Max Spirit Spheres 3.
  • Level 4: Max Spirit Spheres 4.
  • Level 5: Max Spirit Spheres 5.
MO INVESTIGATE.png Investigate Max Level 5 Active Physical Melee
- Target: 1 Character
Range: 2 cells
Cost: 10 / 14 / 17 / 19 / 20 SP
Items: Consumes 1 Spirit Sphere
Strikes an enemy with a massive impact that deals more damage when the enemy has high DEF. If used on a target while in Blade Stop status, damage to that target increases by 50%.
  • Level 1: ATK 100%.
  • Level 2: ATK 200%.
  • Level 3: ATK 300%.
  • Level 4: ATK 400%.
  • Level 5: ATK 500%.
MO FINGEROFFENSIVE.png Finger Offensive Max Level 5 Active Physical Ranged
- Target: 1 Character
Range: 9 cells
Cost: 12 / 16 / 20 / 24 / 28 SP
Items: Consumes 1 Spirit Sphere
Fires a Spirit Sphere at a distant enemy. If used on a target while in Blade Stop status, damage to that target increases by 50%.
  • Level 1: ATK 800%.
  • Level 2: ATK 1000%.
  • Level 3: ATK 1200%.
  • Level 4: ATK 1400%.
  • Level 5: ATK 1600%.
MO EXTREMITYFIST.png Asura Strike Max Level 5 Active Physical Melee
- Target: 1 Character
Range: 2 cells
Cost: 1 SP
Items: Consumes 5 Spirit Spheres (exceptions apply)
Only usable during Explosion Spirits. Deals devastating damage by consuming the caster’s remaining SP. After use, Explosion Spirits is canceled and the caster cannot restore SP for 3 seconds. If used with at least 6 Spirit Spheres, damage increases by 100%. Consumes 5 Spirit Spheres, except after a combo if at least 1 Spirit Sphere remains.
MO DODGE.png Dodge Max Level 10 Passive
Increases FLEE based on skill level.
  • Level 1: FLEE +1.
  • Level 2: FLEE +3.
  • Level 3: FLEE +4.
  • Level 4: FLEE +6.
  • Level 5: FLEE +7.
  • Level 6: FLEE +9.
  • Level 7: FLEE +10.
  • Level 8: FLEE +12.
  • Level 9: FLEE +13.
  • Level 10: FLEE +15.
MO BLADESTOP.png Blade Stop Max Level 5 Active Supportive
- Target: Enemies around the caster
Range: Self
Cost: 10 SP
Items: Consumes 1 Spirit Sphere
Immobilizes both the caster and an enemy (up to 10 seconds; Boss monsters: 2 seconds). Higher levels enable the use of more skills during Blade Stop.
  • Level 1: No skill enabled.
  • Level 2: Finger Offensive enabled.
  • Level 3: Investigate enabled.
  • Level 4: Chain Combo enabled.
  • Level 5: Asura Strike enabled.
MO TRIPLEATTACK.png Triple Attack Max Level 10 Passive
Gives a 30% chance to automatically perform a triple attack. Can be followed with Chain Combo within 0.3 seconds.
  • Level 1: ATK 120%.
  • Level 2: ATK 140%.
  • Level 3: ATK 160%.
  • Level 4: ATK 180%.
  • Level 5: ATK 200%.
  • Level 6: ATK 220%.
  • Level 7: ATK 240%.
  • Level 8: ATK 260%.
  • Level 9: ATK 280%.
  • Level 10: ATK 300%.
MO CHAINCOMBO.png Chain Combo Max Level 5 Active Physical Melee
- Target: 1 Character
Range: 2 cells
Cost: 5 / 6 / 7 / 8 / 9 SP
Only usable during Triple Attack delay. Hits 4 times; when using Knuckle weapons, deals double damage and becomes 6 hits, and also reduces SP consumption. Can be followed with Combo Finish within 0.3 seconds.
  • Level 1: ATK 300%.
  • Level 2: ATK 350%.
  • Level 3: ATK 400%.
  • Level 4: ATK 450%.
  • Level 5: ATK 500%.
MO COMBOFINISH.png Combo Finish Max Level 5 Active Physical Melee
- Target: 1 Character
Range: 2 cells
Cost: 3 / 4 / 5 / 6 / 7 SP
Items: Consumes 1 Spirit Sphere
Only usable during Chain Combo delay. Can be followed up within 0.3 seconds with Asura Strike if the caster is in Explosion Spirits and has at least 1 Spirit Sphere.
  • Level 1: ATK 600%.
  • Level 2: ATK 750%.
  • Level 3: ATK 900%.
  • Level 4: ATK 1050%.
  • Level 5: ATK 1200%.
MO STEELBODY.png Steel Body Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 200 SP
Items: Consumes 5 Spirit Spheres
Reduces damage taken by 90%, but lowers movement speed and attack speed. While active, other skills cannot be used.
  • Level 1: Duration 30 seconds.
  • Level 2: Duration 60 seconds.
  • Level 3: Duration 90 seconds.
  • Level 4: Duration 120 seconds.
  • Level 5: Duration 150 seconds.
MO BODYRELOCATION.png (MT) Body Relocation Max Level 1 Active Supportive
- Target: Ground
Range: 18 cells
Cost: 14 SP
Instantly teleports to a targeted spot if there are no obstacles between the caster and destination. Consumes 1 Spirit Sphere when not in Explosion Spirits. Cannot be used for 2 seconds after Asura Strike.

Perfect Effect: When caster wears Shoes (Armor Lv 2) refined to +20, cast range +4 and it no longer consumes 1 Spirit Sphere.

MO KITRANSLATION.png Spiritual Bestowment Quest Skill (Learned from NPC) Active Support
- Target: 1 Character
Range: 9 cells
Cost: 40 SP
Notes: Transfers 1 Spirit Sphere per cast
Transfers the caster’s Spirit Spheres to a targeted party member. Each cast transfers 1 Spirit Sphere.
MO BALKYOUNG.png Excruciating Palm Quest Skill (Learned from NPC) Active Physical Melee
- Target: 1 Character
Range: Melee
Cost: 40 SP
Notes: Consumes 200 HP per cast
Strikes a target to deal 800% damage and pushes away enemies near the target, inflicting Stun on them. Each cast consumes 200 HP.

2nd Job Transcendent Skills

CH SOULCOLLECT.png Dangerous Soul Collect Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 20 SP
Notes: Fixed cast time 1 second
Summons 5 Spirit Spheres at once.
CH PALMSTRIKE.png Palm Strike Max Level 5 Active Physical Melee
- Target: 1 Character
Range: 2 cells
Cost: 2 / 4 / 6 / 8 / 10 SP
Notes: Only usable during Explosion Spirits; damage after 1 second delay
Strikes an enemy with the palms, knocking the target back and dealing damage after a 1 second delay. Damage increases with skill level, STR, and Base Level.
  • Level 1: ATK 300%.
  • Level 2: ATK 400%.
  • Level 3: ATK 500%.
  • Level 4: ATK 600%.
  • Level 5: ATK 700%.
CH TIGERFIST.png Tiger Fist Max Level 5 Active Physical Melee
- Target: 1 Character
Range: 2 cells
Cost: 4 / 6 / 8 / 10 / 12 SP
Items: Consumes 1 Spirit Sphere
Combo skill that can be used after Chain Combo. Has a chance to immobilize the target for a short time. Damage increases with Base Level.
  • Level 1: ATK 650%, immobilize chance 20%.
  • Level 2: ATK 800%, immobilize chance 30%.
  • Level 3: ATK 950%, immobilize chance 40%.
  • Level 4: ATK 1100%, immobilize chance 50%.
  • Level 5: ATK 1250%, immobilize chance 60%.
CH CHAINCRUSH.png Chain Crush Combo Max Level 10 Active Physical Melee
- Target: 1 Character
Range: 2 cells
Cost: 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20 / 22 SP
Items: Consumes 1 Spirit Sphere
Combo skill that can be used after Combo Finish. Tiger Fist cannot be used after this skill, but it can be followed up with Asura Strike. Damage increases with Base Level.
  • Level 1: ATK 200%.
  • Level 2: ATK 400%.
  • Level 3: ATK 600%.
  • Level 4: ATK 800%.
  • Level 5: ATK 1000%.
  • Level 6: ATK 1200%.
  • Level 7: ATK 1400%.
  • Level 8: ATK 1600%.
  • Level 9: ATK 1800%.
  • Level 10: ATK 2000%.

3rd Job Skills

SR POWERVELOCITY.png Power Implantation Max Level 1 Active Support
- Target: 1 Character
Range: 3 cells
Cost: 50 SP
Transfers all of your Spirit Spheres to the selected target.
SR ASSIMILATEPOWER.png Power Absorb Max Level 1 Active Support
- Target: Caster
Range: Self
Cost: 10 SP
Absorbs Spirit Spheres on all targets in a 5x5 area, recovering your SP.
SR RIDEINLIGHTNING.png Ride in Lightning Max Level 5 Active Physical Ranged
- Target: Ground
Range: 11 cells
Cost: 25 / 30 / 35 / 40 / 45 SP
Items: Consumes 2 Spirit Spheres
Fires Spirit Spheres to create an explosion that deals ranged physical damage to all targets in the area. Deals additional damage when equipped with Knuckle weapons.
  • Level 1: ATK 40% / 90% (Knuckle), AoE 3x3, hits 1.
  • Level 2: ATK 80% / 180% (Knuckle), AoE 3x3, hits 2.
  • Level 3: ATK 120% / 270% (Knuckle), AoE 5x5, hits 3.
  • Level 4: ATK 160% / 360% (Knuckle), AoE 5x5, hits 4.
  • Level 5: ATK 200% / 450% (Knuckle), AoE 7x7, hits 5.
SR RAISINGDRAGON.png Rising Dragon Max Level 10 Active Supportive
- Target: Caster
Range: Self
Cost: 120 SP
Temporarily increases your spiritual power. Increases Max Spirit Spheres, and increases MaxHP/MaxSP and Attack Speed (based on skill level). You will remain in Explosion Spirits state while this skill is active.
  • Level 1: Max Spirit Spheres 6, duration 120s.
  • Level 2: Max Spirit Spheres 7, duration 140s.
  • Level 3: Max Spirit Spheres 8, duration 160s.
  • Level 4: Max Spirit Spheres 9, duration 180s.
  • Level 5: Max Spirit Spheres 10, duration 200s.
  • Level 6: Max Spirit Spheres 11, duration 220s.
  • Level 7: Max Spirit Spheres 12, duration 240s.
  • Level 8: Max Spirit Spheres 13, duration 260s.
  • Level 9: Max Spirit Spheres 14, duration 280s.
  • Level 10: Max Spirit Spheres 15, duration 300s.
SR HOWLINGOFLION.png Howling of Lion Max Level 5 Active Physical Ranged
- Target: Enemies around the caster
Range: Self
Cost: 70 SP
Items: Consumes 3 Spirit Spheres
Roars to damage enemies around you. Cancels Minstrel/Wanderer song effects on targets hit. Damage increases with Base Level.
  • Level 1: AoE 5x5, ATK 500%.
  • Level 2: AoE 5x5, ATK 1000%.
  • Level 3: AoE 7x7, ATK 1500%.
  • Level 4: AoE 7x7, ATK 2000%.
  • Level 5: AoE 9x9, ATK 2500%.
SR DRAGONCOMBO.png Dragon Combo Max Level 10 Active Physical Melee
- Target: 1 Character
Range: 2 cells
Cost: 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 SP
Hits a single target twice with a chance to Stun. Fallen Empire can be used as a follow-up combo.
  • Level 1: ATK 180%, stun chance 2%.
  • Level 2: ATK 260%, stun chance 3%.
  • Level 3: ATK 340%, stun chance 4%.
  • Level 4: ATK 420%, stun chance 5%.
  • Level 5: ATK 500%, stun chance 6%.
  • Level 6: ATK 580%, stun chance 7%.
  • Level 7: ATK 660%, stun chance 8%.
  • Level 8: ATK 740%, stun chance 9%.
  • Level 9: ATK 820%, stun chance 10%.
  • Level 10: ATK 900%, stun chance 11%.
SR FALLENEMPIRE.png Fallen Empire Max Level 10 Active Physical Melee
- Target: 1 Character
Range: 2 cells
Cost: 18 / 21 / 24 / 27 / 30 / 33 / 36 / 39 / 42 / 45 SP
Items: Consumes 2 Spirit Spheres (Lv 6+ consumes 1)
Upward shoulder/fist blow to a target. Can only be used after Dragon Combo. After Fallen Empire, Tiger Cannon and Gate of Hell can be used. Damage increases with Base Level and STR.
  • Level 1: ATK 350%.
  • Level 2: ATK 600%.
  • Level 3: ATK 850%.
  • Level 4: ATK 1100%.
  • Level 5: ATK 1350%.
  • Level 6: ATK 1600%.
  • Level 7: ATK 1850%.
  • Level 8: ATK 2100%.
  • Level 9: ATK 2350%.
  • Level 10: ATK 2600%.
SR TIGERCANNON.png Tiger Cannon Max Level 10 Active Physical Melee
- Target: Enemies around the caster
Range: Self
Cost: 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 SP
Items: Consumes 2 Spirit Spheres
Deals special melee physical damage based on a percentage of your MaxHP and MaxSP, hitting a target and nearby enemies. Only usable in Explosion Spirits state. Deals additional damage when used after Fallen Empire. Hit Physical bonus does not apply.
  • Level 1: AoE 5x5, 12% MaxHP / 6% MaxSP.
  • Level 2: AoE 5x5, 14% MaxHP / 7% MaxSP.
  • Level 3: AoE 5x5, 16% MaxHP / 8% MaxSP.
  • Level 4: AoE 5x5, 18% MaxHP / 9% MaxSP.
  • Level 5: AoE 5x5, 20% MaxHP / 10% MaxSP.
  • Level 6: AoE 7x7, 22% MaxHP / 11% MaxSP.
  • Level 7: AoE 7x7, 24% MaxHP / 12% MaxSP.
  • Level 8: AoE 7x7, 26% MaxHP / 13% MaxSP.
  • Level 9: AoE 7x7, 28% MaxHP / 14% MaxSP.
  • Level 10: AoE 7x7, 30% MaxHP / 15% MaxSP.
SR FLASHCOMBO.png Flash Combo Max Level 5 Active Physical Melee
- Target: 1 Character
Range: Self
Cost: 65 SP
Activates 3 consecutive combo attacks (Dragon Combo → Fallen Empire → Tiger Cannon) in rapid succession. Each skill triggers at your learned max level. You cannot use other skills/items until the combo finishes.
  • Level 1: Uses 5 Spirit Spheres, ATK +40 for 4 seconds.
  • Level 2: Uses 5 Spirit Spheres, ATK +60 for 4 seconds.
  • Level 3: Uses 4 Spirit Spheres, ATK +80 for 4 seconds.
  • Level 4: Uses 4 Spirit Spheres, ATK +100 for 4 seconds.
  • Level 5: Uses 3 Spirit Spheres, ATK +120 for 4 seconds.
SR SKYNETBLOW.png Sky Net Blow Max Level 5 Active Physical Melee
- Target: Caster
Range: Self
Cost: 12 / 14 / 16 / 18 / 20 SP
Spinning blow that damages nearby enemies. Damage increases with Base Level and AGI.
  • Level 1: ATK 200%.
  • Level 2: ATK 400%.
  • Level 3: ATK 600%.
  • Level 4: ATK 800%.
  • Level 5: ATK 1000%.
SR EARTHSHAKER.png Earth Shaker Max Level 5 Active Physical Melee
- Target: Enemies around the caster
Range: Self
Cost: 36 / 40 / 44 / 48 / 52 SP
Sends a shockwave to damage targets in the area. Reveals Hiding/Cloaking targets and deals extra damage to them. Targets (except Guardians) hit take extra damage from Rampage Blaster for 5 seconds. Damage is affected by caster’s STR.
  • Level 1: ATK 300%, AoE 3x3.
  • Level 2: ATK 600%, AoE 5x5.
  • Level 3: ATK 900%, AoE 7x7.
  • Level 4: ATK 1200%, AoE 9x9.
  • Level 5: ATK 1500%, AoE 11x11.
SR RAMPAGEBLASTER.png Rampage Blaster Max Level 5 Active Physical Melee
- Target: Enemies around the caster
Range: Self
Cost: 100 SP
Items: Consumes 3 Spirit Spheres
Deals long-range physical damage to enemies in a 7x7 area. Only usable in Explosion Spirits state. Damage increases with Base Level and skill level.
  • Level 1: ATK 350% / 550% (vs Earth Shaker targets).
  • Level 2: ATK 700% / 1100% (vs Earth Shaker targets).
  • Level 3: ATK 1050% / 1650% (vs Earth Shaker targets).
  • Level 4: ATK 1400% / 2200% (vs Earth Shaker targets).
  • Level 5: ATK 1750% / 2750% (vs Earth Shaker targets).
SR GATEOFHELL.png Gate of Hell Max Level 10 Active Physical Ranged
- Target: 1 Character
Range: 7 cells
Cost: 100 SP
Items: Consumes 2 Spirit Spheres
Strikes the target with countless blows. The lower your HP, the more damage it deals. Can be used after Fallen Empire, which also increases the damage.
SR CURSEDCIRCLE.png Cursed Circle Max Level 5 Active Debuff
- Target: Enemies around the caster
Range: Self
Cost: 40 / 60 / 80 / 100 / 120 SP
Items: Consumes 1 Spirit Sphere
Enemies in the area cannot move or attack and are inflicted with Silence for the duration. Using any other skill cancels Cursed Circle.
  • Level 1: AoE 3x3, duration 3 seconds.
  • Level 2: AoE 3x3, duration 4 seconds.
  • Level 3: AoE 5x5, duration 5 seconds.
  • Level 4: AoE 5x5, duration 6 seconds.
  • Level 5: AoE 7x7, duration 7 seconds.
SR WINDMILL.png Windmill Max Level 1 Active Debuff
- Target: Enemies around the caster
Range: Self
Cost: 45 SP
Low round kick that damages targets in a 5x5 area and forces them to sit. Monsters in the area are Stunned. Does not work on Mini-Boss or Boss monsters.
SR LIGHTNINGWALK.png Lightning Walk Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 40 SP
When targeted by a single-target ranged or magic attack, you have a chance to immediately jump to the attacker. Drains SP periodically while active and consumes HP to cast. Cancels when it activates.
  • Level 1: 45% chance, duration 5 seconds.
  • Level 2: 50% chance, duration 6 seconds.
  • Level 3: 55% chance, duration 7 seconds.
  • Level 4: 60% chance, duration 8 seconds.
  • Level 5: 65% chance, duration 9 seconds.
SR CRESCENTELBOW.png Crescent Elbow Max Level 5 Active Physical Melee
- Target: Caster
Range: Self
Cost: 80 SP
Items: Consumes 2 Spirit Spheres
Chance to counter an incoming attack, dealing damage and knocking back the enemy while you take part of the damage. Higher enemy HP increases the damage dealt. Does not work on Boss monsters.
  • Level 1: 55% chance, duration 3 seconds.
  • Level 2: 60% chance, duration 4 seconds.
  • Level 3: 65% chance, duration 5 seconds.
  • Level 4: 70% chance, duration 6 seconds.
  • Level 5: 75% chance, duration 7 seconds.
SR KNUCKLEARROW.png Knuckle Arrow Max Level 10 Active Physical Ranged
- Target: 1 Character
Range: 7–11 cells
Cost: 12 / 14 / 16 / 18 / 20 / 22 / 24 / 26 / 28 / 30 SP
Items: Consumes 1 Spirit Sphere (Lv 6+ consumes 0)
Instantly pulls you and the target next to each other, damages the target, then knocks it back. Deals additional damage if the target hits a wall/obstacle. Damage increases with Base Level; bosses (not knockbackable) take increased damage.
  • Level 1: ATK 600% +150% (knockback) / 700% (Boss).
  • Level 2: ATK 700% +300% (knockback) / 900% (Boss).
  • Level 3: ATK 800% +450% (knockback) / 1100% (Boss).
  • Level 4: ATK 900% +600% (knockback) / 1300% (Boss).
  • Level 5: ATK 1000% +750% (knockback) / 1500% (Boss).
  • Level 6: ATK 1100% +900% (knockback) / 1700% (Boss).
  • Level 7: ATK 1200% +1050% (knockback) / 1900% (Boss).
  • Level 8: ATK 1300% +1200% (knockback) / 2100% (Boss).
  • Level 9: ATK 1400% +1350% (knockback) / 2300% (Boss).
  • Level 10: ATK 1500% +1500% (knockback) / 2500% (Boss).
SR GENTLETOUCH QUIET.png Gentle Touch-Silence Max Level 5 Active Debuff
- Target: 1 Character
Range: 2 cells
Cost: 20 / 25 / 30 / 35 / 40 SP
Pressure point attack that deals damage and inflicts Silence. Caster’s DEX greatly increases the damage.
  • Level 1: 100% damage.
  • Level 2: 200% damage.
  • Level 3: 300% damage.
  • Level 4: 400% damage.
  • Level 5: 500% damage.
SR GENTLETOUCH CURE.png Gentle Touch-Cure Max Level 5 Active Healing
- Target: 1 Character
Range: 2 cells
Cost: 40 / 50 / 60 / 70 / 80 SP
Items: Consumes 1 Spirit Sphere
Pressure point technique that cures abnormal statuses and recovers HP. Higher skill level increases success chance. Cures Stone Curse, Freezing, Stun, Poison, Blind, Silence, Hallucination, Burning, and Guillotine Cross poison. Can also recover the caster from Stone Curse, Freezing, and Stun.
SR GENTLETOUCH ENERGYGAIN.png Gentle Touch-Energy Gain Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 40 / 50 / 60 / 70 / 80 SP
Improves fighting spirit, allowing you to gain Spirit Spheres when you deal or receive physical damage. Increases Combo Finish, Chain Crush Combo, and Tiger Fist damage while active.
  • Level 1: Consumes 1% HP, 15% chance.
  • Level 2: Consumes 2% HP, 20% chance.
  • Level 3: Consumes 3% HP, 25% chance.
  • Level 4: Consumes 4% HP, 30% chance.
  • Level 5: Consumes 5% HP, 35% chance.
SR GENTLETOUCH REVITALIZE.png Gentle Touch-Revitalize Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 40 / 50 / 60 / 70 / 80 SP
Items: Consumes 1 Spirit Sphere
Increases MaxHP and DEF and improves natural HP recovery per level. Increases Tiger Cannon and Gate of Hell damage while active. Cannot be used together with Gentle Touch-Change.
  • Level 1: MaxHP +2%, DEF +20, HP recovery rate +80%.
  • Level 2: MaxHP +4%, DEF +40, HP recovery rate +110%.
  • Level 3: MaxHP +6%, DEF +60, HP recovery rate +140%.
  • Level 4: MaxHP +8%, DEF +80, HP recovery rate +170%.
  • Level 5: MaxHP +10%, DEF +100, HP recovery rate +200%.
SR GENTLETOUCH CHANGE.png Gentle Touch-Change Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 40 / 50 / 60 / 70 / 80 SP
Items: Consumes 1 Spirit Sphere
Notes: Consumes HP
Increases attack power and attack speed. Increases Rampage Blaster and Knuckle Arrow damage while active. Cannot be used together with Gentle Touch-Revitalize.
  • Level 1: Consumes 1% HP, ATK +8, ATK +1%.
  • Level 2: Consumes 2% HP, ATK +16, ATK +2%.
  • Level 3: Consumes 3% HP, ATK +24, ATK +3%.
  • Level 4: Consumes 4% HP, ATK +32, ATK +4%.
  • Level 5: Consumes 5% HP, ATK +40, ATK +5%.
Fullthrottle.png Full Throttle Max Level 5 Active Supportive Self
- Target: Caster
Range: Self
Cost: 1 SP
Notes: Immune to Dispel, Clearance and Banishing Buster
Exceed the limits of the body by sacrificing vitality to strengthen yourself for a short duration. Fully restores HP when cast, increases all stats by 20%, and increases movement speed. After it ends, you receive Rebound; during Rebound your movement speed is lowered and natural HP/SP regeneration is disabled. Cannot be removed by Dispell.
  • Level 1: Drains 6% HP/SP per second for 10 seconds.
  • Level 2: Drains 4% HP/SP per second for 15 seconds.
  • Level 3: Drains 3% HP/SP per second for 20 seconds.
  • Level 4: Drains 2% HP/SP per second for 25 seconds.
  • Level 5: Drains 1% HP/SP per second for 30 seconds.

4th Job Skills

Will of Faith Will of Faith Max Level 10 Passive

Strengthens your faith of destruction by increasing your physical damage against and decreases damage taken from Demon and Undead race monsters.

  • Level 10: ATK +12%, Recieved Damage -10%
Sincere Faith (MT) Sincere Faith Max Level 5 Active Supportive
Sincere Faith Skill Animation *Single Self Target
  • Costs: 70 SP
  • Can be dispelled
Strengthens your faith by increasing the ASPD and Perfect HIT.
Can't be used together with Powerful Faith and Firm Faith.
  1. ASPD +1, Perfect Hit +4%, Duration: 120 seconds
  2. ASPD +1, Perfect Hit +8%, Duration: 150 seconds
  3. ASPD +2, Perfect Hit +12%, Duration: 180 seconds
  4. ASPD +2, Perfect Hit +16%, Duration: 210 seconds
  5. ASPD +3, Perfect Hit +20%, Duration: 240 seconds
Firm Faith (MT) Firm Faith Max Level 5 Active Supportive
Firm Faith Skill Animation *Single Self Target
  • Costs: 70 SP
  • Can be dispelled
Strengthens your faith by increasing the MaxHP and RES. Can't be used together with Powerful Faith and Sincere Faith.
  1. MaxHP +2%, RES +8, Duration: 120 seconds
  2. MaxHP +4%, RES +16, Duration: 150 seconds
  3. MaxHP +6%, RES +24, Duration: 180 seconds
  4. MaxHP +8%, RES +32, Duration: 210 seconds
  5. MaxHP +10%, RES +40, Duration: 240 seconds
Powerful Faith (MT) Powerful Faith Max Level 5 Active Supportive
Powerful Faith Skill Animation *Single Self Target
  • Costs: 70 SP
  • Can be dispelled
Strengthens your faith by increasing the ATK and P.ATK. Can't be used together with Firm Faith and Sincere Faith.
  1. ATK +10, P.ATK +7, Duration: 120 seconds
  2. ATK +15, P.ATK +9, Duration: 150 seconds
  3. ATK +20, P.ATK +11, Duration: 180 seconds
  4. ATK +25, P.ATK +13, Duration: 210 seconds
  5. ATK +30, P.ATK +15, Duration: 240 seconds
First Brand (MT) First Brand Max Level 5 Active Physical Melee
First Brand Skill Animation *Single Other Target
  • Range 3 Cells
  • Element: Weapon
  • Costs: 62 SP
  • ATK% = + 5 x POW.
  • ATK% = x BaseLevel / 100.
  • Gives First Brand debuff, can be dispelled.
Inflicts melee physical damage to a target and 7x7 surrounding enemies and inflicts Brand status for 5 seconds.
Damage additionally increases according to the caster's Base Level and POW.
  1. ATK 1200%
  2. ATK 2400%
  3. ATK 3600%
  4. ATK 4800%
  5. ATK 6000%
Item Boosts Item Combo Boosts
590045.pngPunish Scepter [2] 400379.pngCrown of Good and Evil (Inquisitor) [1] + 312014.pngGood Spell + 590045.pngPunish Scepter [2]

400379.pngCrown of Good and Evil (Inquisitor) [1] + 590045.pngPunish Scepter [2]

312423.pngGood Vigor (Inquisitor) + 312014.pngGood Spell

560060.pngDimensions Judgment Knuckle [2] + 400538.pngDimensions Crown (Inquisitor) [1]

First Faith Power First Faith Power Max Level 5 Active Supportive
First Faith Power Skill Animation *Single Self Target
  • Costs: 60 SP
  • CastTime(ms): 2000
  • Can be dispelled
Accepts the true faith and enter the battle.

Removes the consumption of Spirit Spheres of Fallen Empire for 300 seconds.

  1. Cooldown: 180 seconds
  2. Cooldown: 150 seconds
  3. Cooldown: 120 seconds
  4. Cooldown: 90 seconds
  5. Cooldown: 60 seconds
Second Faith (MT) Second Faith Max Level 5 Active Physical Melee
Second Faith Skill Animation *Single Other Target
  • Range 3 Cells
  • Hit Count: Visual 2x
  • Element: Weapon
  • AP Recovery: 4
  • ATK% = + 5 x POW.
  • ATK% = x Base Level / 100.
  • Gives Second Brand debuff, can be dispelled.
Can only be used when First Faith Power, Judge or Third Exorcism Flame is active.
Inflicts melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies within 7x7 cells around the target. 
The targets marked with Brand status will then be marked by Judgement Brand for 5 seconds, if the target is already marked with Judgement Brand, it's duration will be refreshed.
Damage additionally increases according to the caster's Base Level and POW.
  1. ATK 2400%
  2. ATK 4700%
  3. ATK 7000%
  4. ATK 9300%
  5. ATK 11600%
Item Boosts Item Combo Boosts
560011.pngScrap Fist [2]

560012.pngPoenitentia Caestus [2] 560030.pngPrecision Fist [2]

311045.pngSecond Tuning Device 311303.pngGlacier Magic Orb (Faith) 312220.pngInquisitor Soul (Conviction)

-
Third Punish (MT) Third Punish Max Level 5 Active Physical Melee Critical
Third Punish Skill Animation
  • Single Other Target
  • Range 3 Cells
  • Hit Count: 3x
  • Element: Weapon
  • Costs: 80 SP
  • ATK% = + 10 x POW.
  • ATK% = x Base Level / 100.
Can only be used when
First Faith Power, Judge or Third Exorcism Flame is active.
Inflicts melee physical damage 3 times to a target marked with Judgement Brand and surrounding enemies within 7x7 cells around the target. Judgement Brand will be removed from all targets afterwards.
Automatically casts Dangerous Soul Collect.
Damage additionally increases according to the caster's Base Level and POW, can inflict half of the total Critical Damage based on the caster's Critical chance.
  1. ATK 2250% per Hit
  2. ATK 4050% per Hit
  3. ATK 5850% per Hit
  4. ATK 7650% per Hit
  5. ATK 9450% per Hit
Item Boosts Item Combo Boosts
560030.pngPrecision Fist [2]

590045.pngPunish Scepter [2]

311046.pngThird Tuning Device 311167.pngIce Magic Orb (Hell Arrow)

311303.pngGlacier Magic Orb (Faith) 312220.pngInquisitor Soul (Conviction)

400379.pngCrown of Good and Evil (Inquisitor) [1] + 312014.pngGood Spell + 590045.pngPunish Scepter [2]

400379.pngCrown of Good and Evil (Inquisitor) [1] + 590045.pngPunish Scepter [2]

312423.pngGood Vigor (Inquisitor) + 312014.pngGood Spell

Judge (MT) Judge Max Level 5 Active Supportive
Judge Skill Animation *Single Self Target
  • Costs: 60 SP, 80 / 70 / 60 / 50 / 40 AP
  • Can be dispelled
Can only be used when First Faith Power is active. Performs judgement on evil deeds by becoming a divine judgement agent for 300 seconds. When Judge is active, removes the consumption of Spirit Sphere of Fallen Empire and Flash Combo.
  1. Cooldown: 180 seconds
  2. Cooldown: 150 seconds
  3. Cooldown: 120 seconds
  4. Cooldown: 90 seconds
  5. Cooldown: 60 seconds
Second Judgement (MT) Second Judgement Max Level 5 Active Physical Melee
Second Judgement Skill Animation *Single Other Target
  • Range 3 Cells
  • Hit Count: Visual 3x
  • Element: Weapon
  • AP Recovery: 4
  • Costs: 70 SP

ATK% = + 7 x POW.

ATK% = x Base Level / 100.


Gives Second Brand debuff, can be dispelled.

Can only be used when Judge or Third Exorcism Flame is active.
Inflicts melee physical damage to target marked with Brand or Judgement Brand and surrounding enemies within 7x7 cells around the target.
The targets marked with Brand status will then be marked by Judgement Brand for 5 seconds, if the target is already marked with Judgement Brand, it's duration will be refreshed.
Damage additionally increases according to the caster's Base Level and POW.
  1. ATK 2750%
  2. ATK 5350%
  3. ATK 7950%
  4. ATK 10550%
  5. ATK 13150%
Item Boosts Item Combo Boosts
560011.pngScrap Fist [2]

560030.pngPrecision Fist [2]

311045.pngSecond Tuning Device 311304.pngGlacier Magic Orb (Judgment)

312221.pngInquisitor Soul (Judgment)

Third Consecration (MT) Third Consecration Max Level 5 Active
Third Consecration Skill Animation *Single Other Target
  • Range 3 Cells
  • Hit Count: 5x
  • Element: Weapon
  • Costs: 85 SP

ATK% = + 10 x POW.

ATK% = x Base Level / 100.

Can only be used when Judge or Third Exorcism Flame is active.
Inflicts melee physical damage 5 times to a target marked with Judgement Brand and surrounding enemies within 7x7cells around the target.
Judgement Brand will be removed from all targets afterwards.
Damage additionally increases according to the caster's Base Level and POW.
The power of purification also recovers the caster's HP and SP, the amount recovered depends on the skill level and caster's Base Level.
  1. ATK 700% per Hit
  2. ATK 1400% per Hit
  3. ATK 2100% per Hit
  4. ATK 2800% per Hit
  5. ATK 3500% per Hit
Item Boosts Item Combo Boosts
560030.pngPrecision Fist [2]

311046.pngThird Tuning Device

311304.pngGlacier Magic Orb (Judgment) 312221.pngInquisitor Soul (Judgment)

-
Third Exorcism Flame (MT) Third Exorcism Flame Max Level 5 Active Supportive
Third Exorcism Flame Skill Animation *Single Self Target
  • Costs: 60 SP, 120 / 105 / 90 / 75 / 60 AP
  • Can be dispelled
Can only be used when Judge is active.
Become the flame of annihilation to kill all monsters for 300 seconds.
When Third Exorcism Flame is active, removes the consumption of Spirit Spheres when using Fallen Empire, Flash Combo and Tiger Cannon.
  1. Cooldown: 180 seconds
  2. Cooldown: 150 seconds
  3. Cooldown: 120 seconds
  4. Cooldown: 90 seconds
  5. Cooldown: 60 seconds
Second Flame (MT) Second Flame Max Level 5 Active Physical Melee
Second Flame Skill Animation *Single Other Target
  • Range 3 Cells
  • Element: Weapon
  • Costs: 75 SP

ATK% = + 9 x POW.

ATK% = x Base Level / 100.

Gives Second Brand debuff, can be dispelled.

Can only be used when Third Exorcism Flame is active.
Inflicts melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies within 7x7 cells around the target. The targets marked with Brand status will then be marked by Judgement Brand for 5 seconds, if the target is already marked with Judgement Brand, it's duration will be refreshed.
Damage additionally increases according to the caster's Base Level and POW.
  1. ATK 3100%
  2. ATK 6000%
  3. ATK 8900%
  4. ATK 11800%
  5. ATK 14700%
Item Boosts Item Combo Boosts
311305.pngGlacier Magic Orb (Extinction)

312222.pngInquisitor Soul (Death)

560060.pngDimensions Judgment Knuckle [2] + 400538.pngDimensions Crown (Inquisitor) [1]
Third Flame Bomb (MT) Third Flame Bomb Max Level 5 Active Physical Melee
Third Flame Bomb Skill Animation *Single Other Target
  • Range 3 Cells
  • Element: Weapon
  • Costs: 90 SP
  • ATK% = + 10 x POW.
  • ATK% = Max HP x 20 / 100.
  • ATK% = x Base Level / 100.
  • Can't exceed 3 Hit Counts.
Can only be used when Third Exorcism Flame is active.
Inflicts melee physical damage to the target marked with Judgement Brand and surrounding enemies within 7x7 cells around the target.
Judgement Brand will be removed from all targets afterwards. Increases number of hits up to 3 times depending on remaining Spirit Spheres.
Damage additionally increases according to the caster's Base Level and POW.
  1. ATK 650+(20% MaxHP)%
  2. ATK 1300+(20% MaxHP)%
  3. ATK 1950+(20% MaxHP)%
  4. ATK 2600+(20% MaxHP)%
  5. ATK 3250+(20% MaxHP)%
Item Boosts Item Combo Boosts
400538.pngDimensions Crown (Inquisitor) [1]

560017.pngThanos Knuckle-AD [2] 560048.pngMuqaddas Mashts [2]

560060.pngDimensions Judgment Knuckle [2]

311165.pngIce Magic Orb (Cannon Empire) 311305.pngGlacier Magic Orb (Extinction)

400180.pngHelm of Faith (Sura) [1] + 560020.pngVivatus Fides Knuckle [2]

490181.pngHeroic Token (Inquisitor) [1] + 560027.pngRay Knuckle-LT [2]

311376.pngEarth Magic (Combat) Lv. 1 - Lv. 3 + 560017.pngThanos Knuckle-AD [2]

560060.pngDimensions Judgment Knuckle [2] + 400538.pngDimensions Crown (Inquisitor) [1]

Oleum Sanctum (MT) Oleum Sanctum Max Level 5 Active Physical Ranged
Oleum Sanctum Skill Animation *Target Around Self
  • Range 9 Cells
  • Element: Weapon
  • Costs: 85 SP
  • ATK% = + 5 x POW.
  • ATK% = x Base Level / 100.
  • Gives Holy Oil debuff, can be dispelled.
Baptizes nearby enemies by inflicting ranged physical damage, granting a debuff to the targets which will receive additional damage from ranged physical damage for the skill duration.
Damag additionally increases according to the caster's Base Level and POW.
  1. ATK 2500%/AoE: 7x7 cells Duration: 3 seconds
  2. ATK 4500%/AoE: 7x7 cells Duration: 4 seconds
  3. ATK 6500%/AoE: 7x7 cells Duration: 5 seconds
  4. ATK 8500%/AoE: 9x9 cells Duration: 6 seconds
  5. ATK 10500%/AoE: 9x9 cells Duration: 7 seconds
Item Boosts Item Combo Boosts
560036.pngDemonic Claw [2] 400379.pngCrown of Good and Evil (Inquisitor) [1] + 312021.pngEvil Spell + 560036.pngDemonic Claw [2]

400379.pngCrown of Good and Evil (Inquisitor) [1] + 560036.pngDemonic Claw [2]

312426.pngEvil Vigor (Inquisitor) + 312021.pngEvil Spell

Explosion Blaster Explosion Blaster Max Level 5 Active Physical Ranged Critical
Explosion Blaster Skill Animation *Target Around Self
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 4
  • Costs: 125 SP
  • ATK% = + 10 x POW.
  • ATK% if Holy Oil = + 950 x Skill Level.
  • ATK% = x Base Level / 100.
Inflicts ranged physical damage by sending a powerful detonation bomb to nearby targets. If the target has Oleum Sanctum status active, it will inflict more damage.
Damage additionally increases according to the caster's Base Level and POW, can inflict half of the total Critical Damage based on the caster's Critical chance.
  1. ATK 3050%/4000%(Oleum Sanctum), AoE: 7x7 cells
  2. ATK 5650%/7550%(Oleum Sanctum), AoE: 7x7 cells
  3. ATK 8250%/11100%(Oleum Sanctum), AoE: 7x7 cells
  4. ATK 10850%/14650%(Oleum Sanctum), AoE: 9x9 cells
  5. ATK 13450%/18200%(Oleum Sanctum), AoE: 9x9 cells
Item Boosts Item Combo Boosts
400538.pngDimensions Crown (Inquisitor) [1]

560013.pngPoenitentia Ungula [2] 560036.pngDemonic Claw [2]

560038.pngFlush Safety Knuckle [2] 560061.pngDimensions Judgment Crow [2]

311166.pngIce Magic Orb (Thunder Blast) 311306.pngGlacier Magic Orb (Explosion Blaster)

312223.pngInquisitor Soul (Explosive God Bullet)

400181.pngHelm of Faith II (Sura) [1] + 560021.pngVivatus Fides Claw [2]

490181.pngHeroic Token (Inquisitor) [1] + 560026.pngIron Nail-LT [2]

 400379.pngCrown of Good and Evil (Inquisitor) [1] + 312021.pngEvil Spell + 560036.pngDemonic Claw [2]

400379.pngCrown of Good and Evil (Inquisitor) [1] + 560036.pngDemonic Claw [2]

312426.pngEvil Vigor (Inquisitor) + 312021.pngEvil Spell

560061.pngDimensions Judgment Crow [2] + 400538.pngDimensions Crown (Inquisitor) [1]

Massive Flame Blaster (MT) Massive Flame Blaster Max Level 10 Active Physical Ranged
Massive Flame Blaster Skill Animation *Target Around Self
  • Range 9 Cells
  • Element: Weapon
  • Costs: 100 SP, 12 AP
  • ATK% = + 15 x POW.
  • ATK% if Brute & Demon = + 150 x Skill Level.
  • ATK% = x Base Level / 100.
  • Gives Massive Flame Blaster buff, can be dispelled.
Creates a powerful explosion to inflict ranged physical damage to nearby enemies within 9x9 cells.
Inflicts more damage to Demon and Brute race monsters.
Damage additionally increases according to the caster's Base Level and POW, can inflict half of the total Critical Damage based on the caster's Critical chance.
Using Massive Flame Blaster removes the consumption of Spirit Spheres by Ride in Lightning and Rampage Blaster for 150 seconds.
  1. ATK 2300%/2450%(Demon/Brute)
  2. ATK 4600%/4900%(Demon/Brute)
  3. ATK 6900%/7350%(Demon/Brute)
  4. ATK 9200%/9800%(Demon/Brute)
  5. ATK 11500%/12250%(Demon/Brute)
  6. ATK 13800%/14700%(Demon/Brute)
  7. ATK 16100%/17150%(Demon/Brute)
  8. ATK 18400%/19600%(Demon/Brute)
  9. ATK 20700%/22050%(Demon/Brute)
  10. ATK 23000%/24500%(Demon/Brute)
Item Boosts Item Combo Boosts
- 560061.pngDimensions Judgment Crow [2] + 400538.pngDimensions Crown (Inquisitor) [1]
Ragnarok Online Inquisitor Skill (MT) Blazing Flame Blast Max Level 5 Active Physical Ranged
Blazingflameblast.gif *Single Other Target
  • Range 7 Cells
  • Hit Count: 1x / 2x / 3x
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 54 / 58 / 62 / 66 / 70 SP
Can only be used in Fury state.
Inflicts long ranged physical damage to the target ,if the user is under Massive Flame Blaster buff, the skill will deal more damage.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
  1. [Level 1]: 5800% Atk / 7700% Atk (Massive Flame Blaster).
  2. [Level 2]: 9600% Atk / 11900% Atk (Massive Flame Blaster).
  3. [Level 3]: 13400% Atk / 16100% Atk (Massive Flame Blaster).
  4. [Level 4]: 17200% Atk / 20300% Atk (Massive Flame Blaster).
  5. [Level 5]: 21000% Atk / 24500% Atk (Massive Flame Blaster).

Related NPC

Tool Dealer

/navi prt_in 126/75

Tooldealer.png

717.pngBlue Gemstone, 713.pngEmpty Bottle

Wallpaper

Inquisitor
Inquisitor