Hyper Novice

From Midgard Tales Wiki
Jump to: navigation, search

Intro

Novice Super Novice

(2nd Job)

Ultimate Novice

(2nd Job)

Hyper Novice

(3rd Job / 4th Job)

Hyper Novice
Description Max Level HP/SP Stats Bonus when Max Job Level
A Hyper Novice is a generalist that refuses to pick a lane. Swords, maces, staves and shields all fit the same hand, and the same character can open a fight with a melee brawl, switch to a ranged poke, then close it out with a full elemental bombardment. Two passive study lines quietly raise the whole physical side and the whole magical side at once, so nothing in the kit is ever a wasted investment. The profile rewards players who enjoy swapping weapons and answering each pack with the right damage type. Avoid it if you want a single rotation that covers every situation, because deliberate split investment is the entire point of the job.
  • Base Max HP: 69000
  • Base Max SP: 2380

Str+10, Agi+5, Vit+6, Int+10, Dex+5, Luk+6

Pow+10, Sta+5, Wis+4, Spl+10, Con+8, Ctr+3

1st Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Basic Skill 9 Passive - Unlocks the basic interface functions in order as it levels, up to the full set at Lv 9
First Aid 1 Active / Supportive Self 3 Restores 5 HP for 3 SP
Play Dead 1 Active / Supportive Self 5 Feigns death for 600 s, cancelled by casting it again
Come to me, honey~ 1 Active / Supportive 1 Pulls the adopted child to a cell beside the parent, range 9

2nd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Sword Mastery 10 Passive - Weapon ATK +4 * SkillLevel with one-handed swords and daggers
Increase HP Recovery 10 Passive - HP regen +5 * SkillLevel + SkillLevel * MaxHP / 500 every 10 s while idle
Bash 10 Active / Physical Melee 8~15 ATK% = 100 + 30 * SkillLevel, HIT +5 * SkillLevel%
Provoke 10 Active / Debuff 4~13 Damage +3 * SkillLevel + 2%, DEF -5 * SkillLevel - 5%, 30 s, range 9, not on Undead or Boss
Magnum Break 10 Active / Physical Melee 30 ATK% = 100 + 20 * SkillLevel in the inner 3x3, 100 + 10 * SkillLevel in the outer 5x5, Fire, then 20% of weapon damage turns Fire for 10 s
Endure 10 Active / Supportive Self 10 MDEF +SkillLevel, lasts 10 + 3 * (SkillLevel - 1) s, ends after 7 hits
Increase SP Recovery 10 Passive - SP regen +3 * SkillLevel + SkillLevel * MaxSP / 500 every 10 s while idle
Sight 1 Active / Supportive Self 10 Reveals hidden targets in 7x7 for 10 s
Napalm Beat 10 Active / Magical 9~18 MATK% = 70 + 10 * SkillLevel, Ghost, range 9
(P) Safety Wall 10 Active / Supportive Ground 30~40 Barrier = 300 * SkillLevel, blocks 1 + SkillLevel hits, 1 Blue Gemstone
Soul Strike 10 Active / Magical 18~38 MATK% = 100 per Hit, +5 * SkillLevel% versus Undead, SkillLevel Hits, Ghost
Cold Bolt 10 Active / Magical 12~30 MATK% = 100 per Hit, SkillLevel Hits, Water
Frost Diver 10 Active / Magical 25~16 MATK% = 100 + 10 * SkillLevel, Freeze chance 3 * SkillLevel + 35%, Water
Stone Curse 10 Active / Debuff 25~16 Petrify chance 4 * SkillLevel + 20%, 1 Red Gemstone, from Lv 6 consumed only on success
Fire Ball 10 Active / Magical 25 MATK% = 140 + 20 * SkillLevel, 75% on targets at the edge of the 5x5, Fire
Fire Wall 10 Active / Magical Ground 40 MATK% = 50 per hit, 2 + SkillLevel hits per cell, 4 + SkillLevel s, Fire
Fire Bolt 10 Active / Magical 12~30 MATK% = 100 per Hit, SkillLevel Hits, Fire
Lightning Bolt 10 Active / Magical 12~30 MATK% = 100 per Hit, SkillLevel Hits, Wind
Thunder Storm 10 Active / Magical Ground 29~74 MATK% = 100 per Hit, SkillLevel Hits over 5x5, Wind
Divine Protection 10 Passive - Damage taken from Demon and Undead -3 * SkillLevel, added after final damage
Demon Bane 10 Passive - Damage to Demon and Undead +3 * SkillLevel, added after final damage
Ruwach 1 Active / Supportive Self 10 Reveals hidden targets in 5x5 for 10 s and hits what it finds for MATK% = 45
Pneuma 1 Active / Supportive Ground 10 Blocks ranged physical attacks in 3x3 for 10 s
Teleport 2 Active / Supportive Self 10~9 Lv 1 warps to a random cell on the map, Lv 2 opens the destination list
Warp Portal 4 Active / Supportive Ground 35~26 Up to 8 travellers per cast, Lv 1 save point, Lv 2~4 memo points, 1 Blue Gemstone
Heal 10 Active / Supportive 13~40 Heal scales with SkillLevel, Base Level, INT, refine and MATK, and damages Undead by the same amount
Increase Agility 10 Active / Supportive 18~45 AGI +2 + SkillLevel, ASPD +SkillLevel%, 60 s, drains 15 HP from the caster
Decrease Agility 10 Active / Debuff 15~33 AGI -2 - SkillLevel, chance 3 * SkillLevel + 50%, 20 + 5 * SkillLevel s
Aqua Benedicta 1 Active / Crafting 10 Turns 1 Empty Bottle into 1 Holy Water while standing in water
Signum Crucis 10 Active / Debuff 35 DEF -4 * SkillLevel - 10%, chance 4 * SkillLevel + 23%, Undead and Demon only
Angelus 10 Active / Supportive Self 23~50 MaxHP +50 * SkillLevel, DEF +5 * SkillLevel%, 30 * SkillLevel s
Blessing 10 Active / Supportive 28~64 STR, INT, DEX +SkillLevel, HIT +2 * SkillLevel, 40 + 20 * SkillLevel s
Cure 1 Active / Supportive 15 Clears Silence, Chaos and Blind
Enlarge Weight Limit 10 Passive - Max Weight +2000 * SkillLevel
Discount 10 Passive - Shop price -2 * SkillLevel - 5%
Overcharge 10 Passive - Sale price +2 * SkillLevel + 5%
Pushcart 10 Passive - Enables the Pushcart, movement speed -50 + 5 * SkillLevel%
Item Appraisal 1 Active / Supportive Self 10 Identifies one unknown item
Vending 10 Active / Supportive Self 30 Street stall holding 2 + SkillLevel item slots
Mammonite 10 Active / Physical Melee 5 ATK% = 100 + 50 * SkillLevel, costs 100 * SkillLevel Zeny
Owl's Eye 10 Passive - DEX +SkillLevel
(P) Vulture's Eye 10 Passive - Range +SkillLevel, HIT +SkillLevel%, bow weapons only
Improve Concentration 10 Active / Supportive Self 25~70 DEX, AGI +2 + SkillLevel%, 40 + 20 * SkillLevel s, reveals hidden in 3x3
Double Attack 10 Passive - Double attack chance 5 * SkillLevel%, daggers only
Improve Dodge 10 Passive - FLEE +3 * SkillLevel
Steal 10 Active / Supportive 10 Base chance 6 * SkillLevel + 2%, contested by the target's DEX, not on Boss or Players
Hiding 10 Active / Supportive Self 10 30 * SkillLevel s, drains 1 SP every 4 + SkillLevel s
Envenom 10 Active / Physical Melee 12 ATK +15 * SkillLevel as Poison, Poison chance 4 * SkillLevel + 10%
Detoxify 1 Active / Supportive 10 Removes Poison from the target
Buying Store 1 Active / Supportive Self 30 Opens a buying stall, consumes 1 Bulk Buyer Shop License
Change Cart 2 1 Active / Supportive Self 40 Chooses a cart skin

Ultimate Novice keeps every skill above and adds 49 more on top. 46 of those are borrowed second-class skills from the Priest, Wizard, Blacksmith, Hunter, Assassin, Rogue, Alchemist, Crusader, Monk and Sage lines, and 3 are Novice-line extras: Breakthrough, Angel, help Me! and Transcendence. They belong to other lines rather than to the Novice line itself, so they are not repeated here.

3rd / 4th Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Selfstudy Tactics 10 Passive - P.ATK +1 * SkillLevel, every physical skill also gains +3 * Selfstudy Tactics Lv * SkillLevel ATK%, or a flat +15 on Wind Cutter Turbo and High Magnum Break
Double Bowling Bash 10 Active / Physical Melee 38~65 ATK% = 150 + 400 * SkillLevel + 3 * Selfstudy Tactics Lv * SkillLevel + 5 * POW, x Base Level / 100, 3 Hits, +100% while (MT) Breaking Limit is active
Mega Sonic Blow 10 Active / Physical Melee Critical 42~60 ATK% = 800 + 750 * SkillLevel + 5 * Selfstudy Tactics Lv * SkillLevel + 5 * POW, x Base Level / 100, doubled while the target is below half HP, +100% while (MT) Breaking Limit is active, can crit
(MT) Shield Chain Rush 10 Active / Physical Ranged 35~62 ATK% = 500 + 1300 * SkillLevel + 3 * Selfstudy Tactics Lv * SkillLevel + 5 * POW, x Base Level / 100, 5 Hits, +120% while (MT) Breaking Limit is active, requires a shield
Spiral Pierce Max 10 Active / Physical Ranged 37~55 ATK% = 900 + 1500 * SkillLevel + 3 * Selfstudy Tactics Lv * SkillLevel + 5 * POW, x Base Level / 100, x 1.5 / 1.3 / 1.2 versus Small / Medium / Large, +130% while (MT) Breaking Limit is active, immobilises the target for 2 s
Wind Cutter Turbo 10 Active / Physical Ranged 35~62 ATK% = 550 * SkillLevel - 100 + 15 * Selfstudy Tactics Lv + 5 * POW per Hit, 5 Hits, x Base Level / 100
High Magnum Break 10 Active / Physical Melee Critical 82~100 ATK% = 1600 * SkillLevel - 100 + 15 * Selfstudy Tactics Lv + 5 * POW, x Base Level / 100, can crit but only gains half of the critical damage bonus
(MT) Breaking Limit 1 Active (AP) / Supportive Self 150 SP, 150 AP Double Bowling Bash and Shield Chain Rush +120%, Mega Sonic Blow +100%, Spiral Pierce Max +130%, ignore 10% RES, 300 s
Selfstudy Sorcery 10 Passive - S.MATK +1 * SkillLevel, every magic skill also gains +3 to +5 * Selfstudy Sorcery Lv * SkillLevel MATK%
Meteor Storm Buster 10 Active / Magical Ground 74~110 Fall MATK% = 200 + 320 * SkillLevel + 5 * Selfstudy Sorcery Lv * SkillLevel + 3 * SPL, 3 Hits, x (1 + Selfstudy Sorcery Lv / 100); Explosion MATK% = 350 + 160 * SkillLevel + 5 * Selfstudy Sorcery Lv * SkillLevel + 3 * SPL; +50% while (MT) Rule Break is active, Stun chance 3 * SkillLevel%
Jupitel Thunder Storm 10 Active / Magical Ranged 75~120 MATK% = 1800 * SkillLevel - 100 + 3 * Selfstudy Sorcery Lv * SkillLevel + 3 * SPL, x (1 + Selfstudy Sorcery Lv / 100), +70% while (MT) Rule Break is active, 6 to 10 Hits
(MT) Jack Frost Nova 10 Active / Magical Ground 68~95 Initial MATK% = 200 * SkillLevel - 100 + 3 * Selfstudy Sorcery Lv * SkillLevel + 2 * SPL; Explosion MATK% = 300 + 500 * SkillLevel + 3 * Selfstudy Sorcery Lv * SkillLevel + 4 * SPL, explosion x (1 + Selfstudy Sorcery Lv / 100), +70% while (MT) Rule Break is active
Hells Drive 10 Active / Magical Melee 88~115 MATK% = 1600 + 900 * SkillLevel + 4 * Selfstudy Sorcery Lv * SkillLevel + 3 * SPL, x (1 + Selfstudy Sorcery Lv / 100), +70% while (MT) Rule Break is active
(MT) Ground Gravitation 10 Active / Magical Ground 93~120 Initial MATK% = 2900 + 1500 * SkillLevel + 4 * Selfstudy Sorcery Lv * SkillLevel + 5 * SPL, 2 Hits; Field MATK% = 700 + 700 * SkillLevel + 2 * Selfstudy Sorcery Lv * SkillLevel + 2 * SPL per tick, field x (1 + Selfstudy Sorcery Lv / 100); +50% while (MT) Rule Break is active
Napalm Vulcan Strike 10 Active / Magical Ranged 48~75 MATK% = 250 + 650 * SkillLevel + 4 * Selfstudy Sorcery Lv * SkillLevel + 3 * SPL, x (1 + 2 * Selfstudy Sorcery Lv / 100), +40% while (MT) Rule Break is active, Curse chance 5 * SkillLevel%
(MT) Rule Break 1 Active (AP) / Supportive Self 150 SP, 150 AP Meteor Storm Buster and Ground Gravitation +50%, Jupitel Thunder Storm, Jack Frost Nova and Hells Drive +70%, Napalm Vulcan Strike +40%, ignore 20% MRES, 300 s
(MT) Overcoming Crisis 5 Active (AP) / Supportive Self 70~82 SP, 50 AP MaxHP +15000 * 2 ^ (SkillLevel - 1), P.ATK and S.MATK +3 * SkillLevel, restores HP on cast, 300 s

Item Boosts

Gear that directly boosts each 4th job skill.

Double Bowling Bash

Solid Edge [2] Fortified Edge [2]

Furious White Sword [2] Poenitentia Orbis [2]

Jack o' Rush [2] Double Bowling Bash Tuning Device

Glacier (Double Bowling Bash) Hyper Novice Soul(Double Bowling Bash)

Hyper Novice Stone II (Lower II) Double Blow Shadow Armor

Dimensions Hyper Sword [2] + Dimensions Crown (Hyper Novice) [1]

Double Blow Shadow Armor + Double Blow Shadow Shoes

Mega Sonic Blow

Solid Edge [2] Muqaddas Ayyasy [2]

Glacier (Mega Sonic Blow) Hyper Novice Soul(Mega Sonic Blow)

Double Blow Shadow Shoes Dimensions Crown (Hyper Novice) [1]

Dimensions Hyper Sword [2] + Dimensions Crown (Hyper Novice) [1]

Double Blow Shadow Armor + Double Blow Shadow Shoes

(MT) Shield Chain Rush

Poenitentia Orbis [2] Guardian Saber [2]

(MT) Guardian Saber [2] Radiant Sword [2]

Rush Guard [1] Radiant Rune Circlet (Hyper Novice) [1]

Glacier (Shield Chain Rush) Hyper Novice Soul(Shield Chain Rush)

Max Chain Shadow Earring

Radiant Rune Circlet (Hyper Novice) [1] + Radiant Sword [2]

Max Chain Shadow Earring + Max Chain Shadow Pendant

Spiral Pierce Max

Guardian Saber [2] (MT) Guardian Saber [2]

Radiant Rune Circlet (Hyper Novice) [1] Glacier (Spiral Pierce Max)

Hyper Novice Soul(Spiral Pierce Max) Max Chain Shadow Pendant

Radiant Rune Circlet (Hyper Novice) [1] + Radiant Sword [2]

Max Chain Shadow Earring + Max Chain Shadow Pendant

Wind Cutter Turbo

Glacier (Wind Cutter Turbo) Hyper Novice Soul (Wind Cutter Turbo)

-

High Magnum Break

Glacier (High Magnum Break) Hyper Novice Soul (High Magnum Break)

-

Meteor Storm Buster

Solid Rod [2] Fortified Rod [2]

Poenitentia Ferrum [2] Dimensions Crown (Hyper Novice) [1]

Meteor Storm Tuning Device Glacier (Meteor Thunder)

Ice Flower Spell(Hyper Magic) Hyper Novice Soul(Meteor Storm Buster)

Thunder Buster Cannon Shadow Shoes

Dimensions Hyper Rod [2] + Dimensions Crown (Hyper Novice) [1]

Thunder Buster Cannon Shadow Armor + Thunder Buster Cannon Shadow Shoes

Jupitel Thunder Storm

Solid Rod [2] Fortified Rod [2]

Furious Stick [2] Time Gap Hyper Staff [2]

Frontier Hyper Rod [2] Ethereal Hyper Rod [2]

Furious Crown (Hyper Novice) [1] Frontier Crown (Hyper Novice) [1]

Glacier (Meteor Thunder) Ice Flower Spell(Hyper Magic)

Hyper Novice Soul(Jupitel Thunderstorm) Lee Card

Thunder Buster Cannon Shadow Armor

Time Gap Hyper Staff [2] + Dimensions Crown (Hyper Novice) [1]

Frontier Crown (Hyper Novice) [1] + Frontier Hyper Rod [2]

Thunder Buster Cannon Shadow Armor + Thunder Buster Cannon Shadow Shoes

(MT) Jack Frost Nova

Poenitentia Ferrum [2] Time Gap Hyper Staff [2]

Frontier Hyper Rod [2] Ethereal Hyper Rod [2]

Frontier Crown (Hyper Novice) [1] Glacier (Hell's Jack)

Hyper Novice Soul(Jack Frost Nova) Lee Card

Vulcan Jack Shadow Pendant

Time Gap Hyper Staff [2] + Dimensions Crown (Hyper Novice) [1]

Frontier Crown (Hyper Novice) [1] + Frontier Hyper Rod [2]

Vulcan Jack Shadow Earring + Vulcan Jack Shadow Pendant

Hells Drive

Dimensions Hyper Rod [2] Furious Stick [2]

Dimensions Crown (Hyper Novice) [1] Furious Crown (Hyper Novice) [1]

Glacier (Hell's Jack) Hyper Novice Soul(Hell's Drive)

Dimensions Hyper Rod [2] + Dimensions Crown (Hyper Novice) [1]

(MT) Ground Gravitation

Devil Cursed Sword [2] (MT) Devil Cursed Sword [2]

Glacier (Napalm Gravitation) Hyper Novice Soul(Ground Gravitation)

-

Napalm Vulcan Strike

Devil Cursed Sword [2] (MT) Devil Cursed Sword [2]

Sky Napalm Sword [2] Solid Rod [2]

Sky Rune Crown (Hyper Novice) [1] Hyper Novice Stone(Lower II)

Glacier (Napalm Gravitation) Hyper Novice Soul(Napalm Vulcan Strike)

Vulcan Jack Shadow Earring

Dimensions Hyper Rod [2] + Dimensions Crown (Hyper Novice) [1]

Vulcan Jack Shadow Earring + Vulcan Jack Shadow Pendant

Job Build Recommendations

The job splits by damage type rather than by weapon, because the same sword covers the melee line and the ranged line and a plain staff covers the whole magic line. On the physical side the two study passives feed ATK % into every sword skill while (MT) Breaking Limit turns that into a burst window. On the magic side the same pattern repeats with MATK % and (MT) Rule Break. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.

Mid Game

Build Recommendations
Melee Sword
Physical Melee

Skills to main: Selfstudy Tactics Lv 10, Double Bowling Bash Lv 10, Mega Sonic Blow Lv 10, High Magnum Break Lv 10, (MT) Breaking Limit Lv 1, (MT) Overcoming Crisis Lv 5

Gear to refine and grade: Solid Edge [2] and Furious White Sword [2] both sit on Double Bowling Bash. Poenitentia Orbis [2] is the upgrade that also feeds Shield Chain Rush, and Furious Crown (Hyper Novice) [1] is the crown worth grading.

Damage cards: Ice Flower Spell(Hyper Melee), Glacier (Double Bowling Bash), Glacier (Mega Sonic Blow), Double Bowling Bash Tuning Device, Hyper Novice Soul(Double Bowling Bash), Hyper Novice Soul(Mega Sonic Blow) and Hyper Novice Stone II (Lower II)

Stats and traits: POW first, because every physical skill adds 5 x POW on top of its ratio, and STR second for flat weapon ATK. DEX only if you are missing.

Enchants and shadow: Hyper Novice Stone II (Lower II) in the lower slot, plus Double Blow Shadow Armor and Double Blow Shadow Shoes for the two melee skills.

Combos: Double Blow Shadow Armor + Double Blow Shadow Shoes

Consumables: Berserk Potion, White Potion and Blue Potion

Rotation: (MT) Overcoming Crisis first for the HP and P.ATK, then (MT) Breaking Limit, then Double Bowling Bash into a pack and Mega Sonic Blow on whatever is isolated. High Magnum Break is the instant-cast filler while both buffs hold, and it crits off your normal critical rate.

Budget: Low to medium. One sword and one crown carry the profile.

Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances.

Sword & Shield
Physical Ranged

Skills to main: Selfstudy Tactics Lv 10, (MT) Shield Chain Rush Lv 10, Spiral Pierce Max Lv 10, Wind Cutter Turbo Lv 10, (MT) Breaking Limit Lv 1, (MT) Overcoming Crisis Lv 5

Gear to refine and grade: Guardian Saber [2] and its re-issue (MT) Guardian Saber [2] feed both skills at once. Radiant Sword [2] is the top of this line, and Radiant Rune Circlet (Hyper Novice) [1] is the matching crown. Rush Guard [1] is the body armour that also adds Shield Chain Rush.

Damage cards: Ice Flower Spell(Hyper Range), Glacier (Shield Chain Rush), Glacier (Spiral Pierce Max), Glacier (Wind Cutter Turbo), Hyper Novice Soul(Shield Chain Rush) and Hyper Novice Soul(Spiral Pierce Max)

Stats and traits: POW first, since all three skills add 5 x POW. DEX second for HIT so the five and six hit volleys do not scatter. STR third.

Enchants and shadow: Max Chain Shadow Earring and Max Chain Shadow Pendant for the two ranged skills.

Combos: Radiant Rune Circlet (Hyper Novice) [1] + Radiant Sword [2], Max Chain Shadow Earring + Max Chain Shadow Pendant

Consumables: Berserk Potion, White Potion and Blue Potion

Rotation: keep a shield equipped or (MT) Shield Chain Rush will refuse to fire. Open with Spiral Pierce Max to pin the target in place, follow with (MT) Shield Chain Rush while it cannot move, and use Wind Cutter Turbo as the five hit filler whenever the cooldowns are down. Refresh (MT) Breaking Limit the moment it drops, because all three skills lose a large share of their damage without it.

Budget: Medium. The shield slot is mandatory, so budget for one on top of the sword.

Content: Base Level 200 to 249 field and dungeon content. Radiant Sword and Radiant Rune Circlet are the last Shield Chain Rush and Spiral Pierce Max upgrades in the database, so this line carries past 250 unchanged.

Staff
Magical

Skills to main: Selfstudy Sorcery Lv 10, Meteor Storm Buster Lv 10, Jupitel Thunder Storm Lv 10, (MT) Jack Frost Nova Lv 10, Hells Drive Lv 10, (MT) Ground Gravitation Lv 10, Napalm Vulcan Strike Lv 10, (MT) Rule Break Lv 1, (MT) Overcoming Crisis Lv 5

Gear to refine and grade: Solid Rod [2] and Poenitentia Ferrum [2] between them cover the fire, wind, water and ghost lines, while Furious Stick [2] leans on Jupitel Thunder Storm and Hells Drive. Furious Crown (Hyper Novice) [1] mixes both damage types, and Sky Rune Crown (Hyper Novice) [1] is the Napalm Vulcan Strike crown.

Damage cards: Ice Flower Spell(Hyper Magic), Glacier (Meteor Thunder), Glacier (Hell's Jack), Glacier (Napalm Gravitation), Meteor Storm Tuning Device, Hyper Novice Stone(Lower II) and Lee Card

Stats and traits: SPL first, because every magic skill adds 3 x SPL on top of its ratio, then INT for flat MATK and WIS for S.MATK. DEX only if the long fixed cast times are being interrupted.

Enchants and shadow: Vulcan Jack Shadow Earring with Vulcan Jack Shadow Pendant, and Thunder Buster Cannon Shadow Armor with Thunder Buster Cannon Shadow Shoes.

Combos: Vulcan Jack Shadow Earring + Vulcan Jack Shadow Pendant, Thunder Buster Cannon Shadow Armor + Thunder Buster Cannon Shadow Shoes

Consumables: Blue Potion, White Potion and Speed Potion

Rotation: (MT) Overcoming Crisis for the HP buffer, then (MT) Rule Break before the first cast. Open with Jupitel Thunder Storm on a pack because it carries the biggest ratio, drop (MT) Ground Gravitation to keep ticks rolling, then stack Meteor Storm Buster and (MT) Jack Frost Nova on the clump. Napalm Vulcan Strike is the instant filler and Hells Drive clears anything that closes to melee range.

Budget: Medium to high. Two shadow pairs and three staves are the expensive part.

Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances.

End Game

Build Recommendations
Mace & Sword
Physical Melee

Skills to main: Selfstudy Tactics Lv 10, Double Bowling Bash Lv 10, Mega Sonic Blow Lv 10, High Magnum Break Lv 10, (MT) Breaking Limit Lv 1, (MT) Overcoming Crisis Lv 5

Gear to refine and grade: Jack o' Rush [2] is the top mace and the single biggest Double Bowling Bash stick in the database. Dimensions Hyper Sword [2] is the alternative when you want the sword line instead, and Dimensions Crown (Hyper Novice) [1] is the crown that turns it into a combo.

Damage cards: Glacier (Double Bowling Bash), Glacier (Mega Sonic Blow), Glacier (High Magnum Break), Hyper Novice Soul(Double Bowling Bash), Hyper Novice Soul(Mega Sonic Blow) and Hyper Novice Stone II (Lower II)

Stats and traits: POW first, then STR for flat weapon ATK. Nothing else competes, because every skill in the kit scales on POW and weapon ATK only.

Enchants and shadow: the same Double Blow Shadow Armor and Double Blow Shadow Shoes carry over, because shadow gear has no level gate.

Combos: Dimensions Hyper Sword [2] + Dimensions Crown (Hyper Novice) [1]

Consumables: Berserk Potion, White Potion and Blue Potion

Rotation: (MT) Overcoming Crisis first, then (MT) Breaking Limit. With Jack o' Rush at +12 and grade A, that cast also grants 15% normal attack, 15% all-element magic damage, 200 ms off the Double Bowling Bash cooldown and a Chasing Break bonus that scales with refine, so the burst window starts as soon as the buff lands. Alternate Double Bowling Bash and Mega Sonic Blow, and use High Magnum Break between cooldowns.

Budget: High. Jack o' Rush is the 265 tier and the crown combo needs both pieces graded.

Content: Base Level 250 and up, including the SS and SSS tier instances.

Staff
Magical

Skills to main: Selfstudy Sorcery Lv 10, Jupitel Thunder Storm Lv 10, (MT) Jack Frost Nova Lv 10, Meteor Storm Buster Lv 10, Hells Drive Lv 10, (MT) Ground Gravitation Lv 10, Napalm Vulcan Strike Lv 10, (MT) Rule Break Lv 1, (MT) Overcoming Crisis Lv 5

Gear to refine and grade: Frontier Hyper Rod [2] carries the water and wind pair, and Ethereal Hyper Rod [2] carries the raw burst on the same two skills. Frontier Crown (Hyper Novice) [1] is the crown that ties the Frontier set together.

Damage cards: Glacier (Meteor Thunder), Glacier (Hell's Jack), Glacier (Napalm Gravitation), Hyper Novice Soul(Jupitel Thunderstorm), Hyper Novice Soul(Jack Frost Nova) and Lee Card

Stats and traits: SPL first, then INT and WIS. The two rods already carry a large MATK base, so SPL is the stat that actually moves the ratio.

Enchants and shadow: Vulcan Jack Shadow Earring with Vulcan Jack Shadow Pendant, and Thunder Buster Cannon Shadow Armor with Thunder Buster Cannon Shadow Shoes carry over unchanged.

Combos: Frontier Crown (Hyper Novice) [1] + Frontier Hyper Rod [2]

Consumables: Blue Potion, White Potion and Speed Potion

Rotation: (MT) Rule Break before the pull, because Frontier Crown and Frontier Hyper Rod only start firing their extra casts once the pair reaches a combined refine of 24 with both pieces at grade A, and only while that buff is up: Jupitel Thunder Storm then calls Tornado Storm and Jack Frost Nova calls Rain of Crystal, both scaled with the rod's refine. Open with Jupitel, layer Jack Frost Nova on the clump, and keep Ground Gravitation ticking underneath. Napalm Vulcan Strike stays the instant filler.

Budget: High. Two 265 rods and a 265 crown, plus a full enchant pass on each.

Content: Base Level 250 and up, including the SS and SSS tier instances.

General Damage Gear & Cards

The tables above list items that boost one specific skill. The pieces below raise damage in general, so they work with any build on that damage type and stack on top of the skill gear.

Physical

Mid Game

Base Level 200 to 249. The sword skills read ATK % and P.ATK, so these are the slots that stack on top of whichever sword or mace you are holding.

Slot Recommended Main bonuses
Armor Blaze Mana Armor [1], Gaebolg Armor [1], Nebula Armor of Power [1] ATK %, melee damage %, P.ATK
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] ATK %, melee damage %, P.ATK
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] ATK %, melee damage %, P.ATK
Accessory Blaze Mana Ring [1], Blaze Mana Brooch [1], Gaebolg Ring [1] ATK %, P.ATK
Head (Top) Crown of Good and Evil(Hyper Novice) [1], Furious Crown (Hyper Novice) [1] ATK %, melee damage %, damage to all races, P.ATK at high grade
Shadow set Double Blow Shadow Armor, Double Blow Shadow Shoes, Max Chain Shadow Earring, Max Chain Shadow Pendant ATK %, skill damage per refine, delay reduction on the paired lines

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Armor of Power [1], Black Flame Suit of Critical [1], Rush Guard [1] ATK %, melee damage %, damage to all elements, Shield Chain Rush on Rush Guard
Garment Encroaching Mantle of Destruction [1], Unstoppable Mantle of Destruction [1], Ceaseless Mantle of Breath [1] ATK %, melee damage %, P.ATK, damage to all elements
Shoes Dimensional Battle Greaves [1], Dimensional Executioner Boots [1], Fighter's Boots [1] P.ATK, melee damage %, refine and grade scaled
Accessory Black Dragon Ring of Power [1], Black Dragon Ring of Critical [1], Yorscalp Ring [1] ATK %, P.ATK, damage to all elements
Head (Top) Dimensions Crown (Hyper Novice) [1] ATK %, damage to all races, P.ATK, crit rate at high refine

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.

Card Effect on physical damage
(MvP) Reginleif Card ATK % (refine scaled where applicable)
(MvP) Chaos Baphomet Card ATK %, damage to Demon (refine scaled where applicable)
(MvP) Simulation Juncea Card P.ATK (refine scaled where applicable)
Archer Skeleton Card ranged damage % (refine scaled where applicable)
(MvP) Guide of Dead Card melee damage % (refine scaled where applicable)
(MvP) Sanctuary Cleaning Chief Card melee damage %, damage to Boss (refine scaled where applicable)
Angel Slug Card melee damage % (refine scaled where applicable)
(MvP) Yortus Arbiter Card crit damage % (refine scaled where applicable)
(MvP) Pyuriel Card crit damage % (refine scaled where applicable)

Target specific: swap these in once you know the race, size, element or class of what you are farming.

Card Effect on physical damage
(MvP) Despair God Morocc Card ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable)
Seawind Card ATK %, damage to Brute (refine scaled where applicable)
Cliolima Card ATK %, damage to Demon (refine scaled where applicable)
Rockstriker Card ATK %, damage to Undead (refine scaled where applicable)
Rebellion Lookie Card ranged damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable)
Rebellion Elena Volkova Card ranged damage %, damage to Small, Large (refine scaled where applicable)
Hanom Card P.ATK, damage to Dark (refine scaled where applicable)
(MvP) Encroached Tan Card ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable)

Magical

Mid Game

Base Level 200 to 249. The same slots roll MATK % instead, which is what the elemental and ghost spells read.

Slot Recommended Main bonuses
Armor Blaze Mana Robe [1], Gaebolg Robe [1], Nebula Robe of Spell [1] MATK %, MATK, magic damage to all elements, Variable Cast Time
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] MATK %, S.MATK, magic damage to all elements, Variable Cast Time
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] MATK %, SPL, magic damage to all elements, Fixed Cast Time
Accessory Blaze Mana Earring [1], Blaze Mana Necklace [1], Azure Flame Mana Earring [1] MATK %, S.MATK, Variable Cast Time
Head (Top) Furious Crown (Hyper Novice) [1], Sky Rune Crown (Hyper Novice) [1] MATK %, magic damage to all elements, Fixed Cast Time at high refine
Shadow set Vulcan Jack Shadow Earring, Vulcan Jack Shadow Pendant, Thunder Buster Cannon Shadow Armor, Thunder Buster Cannon Shadow Shoes MATK per refine, skill damage per refine, delay reduction on the paired lines

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Robe of Magic [1], Black Flame Robe of Wisdom [1], Yorscalp Robe [1] MATK %, MATK, S.MATK, magic damage to all elements, Variable Cast Time
Garment Great Scholar's Muffler [1], Yorscalp Muffler [1] MATK %, S.MATK, MATK, magic damage to all elements, SPL
Shoes Dimensional Spell Shoes [1], Dimensional Magic Shoes [1], Yorscalp Shoes [1] MATK %, S.MATK, SPL, magic damage to all elements, Variable and Fixed Cast Time
Accessory Black Dragon Ring of Magic [1], Black Dragon Ring of Wisdom [1], Yorscalp Earring [1] MATK %, S.MATK, magic damage to all elements, Variable Cast Time
Head (Top) Frontier Crown (Hyper Novice) [1] MATK %, S.MATK, water and wind magic damage, Fixed Cast Time at high refine

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.

Card Effect on magic damage
(MvP) Realized Amdarais Card MATK %, damage to all classes (refine scaled where applicable)
(MvP) Timeholder Card MATK % (refine scaled where applicable)
(MvP) Amdarais Card MATK %, damage to all classes (refine scaled where applicable)
(MvP) Simulation Juncea Card S.MATK (refine scaled where applicable)
(MvP) Bulgasari Card S.MATK, auto-casts (MT) Rock Down
(MvP) Flame Anima Card S.MATK, auto-casts (MT) Crimson Arrow
(MvP) Ultimate Rasgandr Card magic damage to Boss, S.MATK, SPL and MATK % at high refine

Target specific: swap these in once you know the element, race or class of what you are farming.

Card Effect on magic damage
(MvP) Abysmal Witch Card Fire and Dark magic damage +100%
(MvP) Aquila Card Poison and Undead magic damage +100%
(MvP) Awaken Ktullanux Card Water magic damage % (refine scaled)
(MvP) Contaminated Spider Queen Card Earth and Water magic damage +100%
(MvP) Gioia Card Wind and Ghost magic damage +100%
(MvP) Himmelmez's Phantom Card Neutral and Holy magic damage +100%
(MvP) Death Witch Card MATK %, magic damage to Demon and Formless
(MvP) The One Card MATK %, magic damage to Undead and Dragon
(MvP) Fallen Bishop Card MATK %, magic damage to Angel, Demi-Human, Player

Wallpaper

Hyper Novice
Hyper Novice