Elemental Master

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Intro

Novice Mage

(1st Job)

Sage

(2nd Job)

Professor

(2nd Job Transcedent)

Sorcerer

(3rd Job)

Elemental Master

(4th Job)

Elemental Master
Description Max Level HP/SP Stats Bonus when Max Job Level
An Elemental Master is a pure magic damage dealer that turns the elements and poison into one continuous damage window. Its identity is built on summoned high spirits: each spirit both amplifies a single element and unlocks a stronger version of the matching spell, so the job rewards a player who keeps a spirit up and then commits to that element instead of spreading thin across all of them. Underneath the nuke sits a wide field-control kit, ground damage over time, a buff that raises raw magic attack, and party support that lets a group survive what it otherwise could not. Pick this job if you enjoy planning a rotation around a summon, covering a large area with sustained damage, and having an answer for every element in the game. Avoid it if you want a simple two-button caster or a physical playstyle.
  • Base Max HP: 75500
  • Base Max SP: 4800

Str+4, Agi+4, Vit+8, Int+13, Dex+9, Luk+5

Pow+3, Sta+8, Wis+8, Spl+12, Con+6, Ctr+3

1st Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Stone Curse 10 Active / Debuff 25~16 SP + 1 Red Gemstone Chance and duration scale on SkillLevel, reduced by target Level, MDEF and LUK
Increase SP Recovery 10 Passive - SP regen = (6 + INT / 6 + MaxSP / 100) * 3 * SkillLevel while idle
Cold Bolt 10 Active / Magical Water 12~30 SP MATK% = 100 per hit, Hits = 1 + SkillLevel
Frost Diver 10 Active / Magical Water / Debuff 25~16 SP MATK% = 100 + 10 * SkillLevel, Frozen chance
Lightning Bolt 10 Active / Magical Wind 12~30 SP MATK% = 100 per hit, Hits = 1 + SkillLevel
Thunder Storm 10 Active / Magical Wind 29~74 SP MATK% = 100 per hit, Hits = 2 + SkillLevel, 5x5 area
Napalm Beat 10 Active / Magical Ghost 9~18 SP MATK% = 70 + 10 * SkillLevel, divided among targets in 3x3
Soul Strike 10 Active / Magical Ghost 18~38 SP MATK% = 100 per hit, Hits = 1 + SkillLevel, +5 * SkillLevel vs Undead
(P) Safety Wall 10 Active / Supportive Self or Other 30~40 SP + 1 Blue Gemstone Durability = 300 * SkillLevel + 65 * (INT + Base Level) + MaxSP * Shield Lv / 20 with a +20 shield
Fire Bolt 10 Active / Magical Fire 12~30 SP MATK% = 100 per hit, Hits = 1 + SkillLevel
Fire Ball 10 Active / Magical Fire 25 SP MATK% = 140 + 20 * SkillLevel, x 3 / 4 on the 5x5 edge
Fire Wall 10 Active / Magical Fire 40 SP MATK% = 50 per hit, knocks back 2 cells
Sight 1 Active / Supportive Self 10 SP


Energy Coat - Active / Supportive Self (Quest) 30 SP Damage taken -30% at 100~81% SP, stepping down to -6% at 20~1% SP

2nd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Advanced Book 10 Passive - ASPD and damage while wielding a Book
Dragonology 5 Passive - INT +3 at Lv 5, damage and resistance vs Dragon
Sense 1 Active / Supportive 10 SP


Seismic Weapon 5 Active / Supportive 40 SP + 1 Lime Green Point


Earth Spike 5 Active / Magical Earth 14~30 SP MATK% = 200 per hit, Hits = SkillLevel
Heaven's Drive 5 Active / Magical Earth 28~44 SP MATK% = 125 per hit, Hits = SkillLevel, 5x5 area
Cast Cancel 5 Active / Supportive 2 SP


Free Cast 10 Passive - Move and attack while casting
Auto Spell 10 Active / Supportive 35 SP Autocast at half Auto Spell level, SP cost x 2 / 3
Magic Rod 5 Active / Supportive 2 SP


Spell Breaker 5 Active / Supportive 10 SP Damage = 2% of target MaxHP
Dispell 5 Active / Debuff 1 SP + 1 Yellow Gemstone Always succeeds at Lv 5
Frost Weapon 5 Active / Supportive 40 SP + 1 Indigo Point


Lightning Loader 5 Active / Supportive 40 SP + 1 Yellow Wish Point


Flame Launcher 5 Active / Supportive 40 SP + 1 Scarlet Point


Deluge 5 Active / Supportive 48~40 SP + 1 Blue Gemstone 7x7 field, amplifies Water damage
Violent Gale 5 Active / Supportive 48~40 SP + 1 Blue Gemstone 7x7 field, amplifies Wind damage
Volcano 5 Active / Supportive 48~40 SP + 1 Blue Gemstone 7x7 field, amplifies Fire damage
Land Protector 5 Active / Supportive 66~50 SP + 1 Blue Gemstone, 1 Yellow Gemstone Cancels all ground magic inside the area
Abracadabra 10 Active / Supportive 50 SP + 2 Yellow Gemstones


Elemental Change (Water) - Active / Debuff (Quest) 30 SP + 1 Elemental Converter (Water)


Elemental Change (Wind) - Active / Debuff (Quest) 30 SP + 1 Elemental Converter (Wind)


Elemental Change (Earth) - Active / Debuff (Quest) 30 SP + 1 Elemental Converter (Earth)


Elemental Change (Fire) - Active / Debuff (Quest) 30 SP + 1 Elemental Converter (Fire)


Create Elemental Converter - Active / Crafting (Quest) 30 SP + 1 Blank Scroll + 1 elemental ore


2nd Job Transcendent Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Spider Web 1 Active / Debuff 30 SP + 1 Cobweb Fiber Lock, FLEE -50%, Fire damage x 2.5
Soul Change 1 Active / Supportive 5 SP


Indulge 5 Active / Supportive 1~5 SP Consumes 10% MaxHP, SP recovered scales with SkillLevel
Double Cast 5 Active / Supportive 40~60 SP Chance to repeat a Bolt for 90 seconds
Memorize 1 Active / Supportive 1 SP Halves cast time on the next 5 skills
Soul Burn 5 Active / Magical Neutral 80~120 SP Damage = 2 x remaining SP at Lv 5, WoE and PvP only
Wall of Fog 1 Active / Debuff 25 SP 5x3 area, Blind, ranged damage cut
Mind Break 5 Active / Debuff / Supportive 12~24 SP Target MDEF down, target MATK up

3rd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Extreme Vacuum 5 Active / Debuff 34~66 SP Pulls targets to the center, duration cut by target STR
Spell Fist 10 Active / Supportive 40~76 SP, 20 SP per attack Converts a Bolt into on-hit magic damage
Psychic Wave 5 Active / Magical Neutral 48~78 SP skillratio = 70 * SkillLevel + 3 * INT, x 2 with a Staff or Book
Striking 5 Active / Supportive 50~70 SP Weapon ATK and Perfect HIT up for 90 seconds
Diamond Dust 5 Active / Magical Water 50~74 SP skillratio = 2 * INT + 300 * Frost Weapon Lv + INT * SkillLevel, + Job Level * 5
Electric Walk 5 Active / Magical Wind 30~46 SP skillratio = 60 * SkillLevel
Varetyr Spear 10 Active / Magical Wind 65~110 SP skillratio = (2 * INT + 150 * (Striking + Lightning Loader) + INT * SkillLevel / 2) / 3, + Job Level * 5
Killing Cloud 5 Active / Magical Poison 48~78 SP skillratio = 40 * SkillLevel + 3 * INT, x 15 vs deep Poison
Poison Buster 5 Active / Magical Poison 70~150 SP skillratio = 1000 + 300 * SkillLevel + 3 * INT, +200 * SkillLevel vs Cloud Poison
Warmer 5 Active / Supportive 40~88 SP 7x7 area, clears Crystallization, Frozen and Freezing
Fire Walk 5 Active / Magical Fire 30~46 SP skillratio = 60 * SkillLevel
Earth Grave 5 Active / Magical Earth 62~94 SP skillratio = 2 * INT + 300 * Seismic Weapon Lv + INT * SkillLevel, + Job Level * 5
Arrullo 5 Active / Debuff 30~50 SP + 1 Yellow Gemstone Deep Sleep in the area
4 Elemental Analysis 2 Active / Crafting 10~20 SP


Elemental Control 4 Active / Supportive 10 SP


Elemental Sympathy 5 Passive - Elemental HP, SP and damage up, caster SP cost down
Elemental Action 1 Active / Supportive 50 SP


Elemental Cure 1 Active / Healing 10 SP Moves 10% of caster HP and SP to the Elemental
Elemental Shield 5 Active / Supportive 120 SP + 1 Blue Gemstone Consumes the Elemental, blocks melee damage for the party
Summon Aqua 3 Active / Supportive Summon 100~200 SP


Water Insignia 3 Active / Supportive 22~38 SP + Indigo Point Wind damage x 1.5 inside the 3x3 sigil
Summon Ventus 3 Active / Supportive Summon 100~200 SP


Wind Insignia 3 Active / Supportive 22~38 SP + Yellow Wish Point Earth damage x 1.5 inside the 3x3 sigil
Summon Agni 3 Active / Supportive Summon 100~200 SP


Fire Insignia 3 Active / Supportive 22~38 SP + Scarlet Point Water damage x 1.5 inside the 3x3 sigil
Summon Tera 3 Active / Supportive Summon 100~200 SP


Earth Insignia 3 Active / Supportive 22~38 SP + Lime Green Point Fire damage x 1.5 inside the 3x3 sigil
Full Throttle 5 Active / Supportive Self 1 SP All stats +20%, full HP restore, Rebound on expiry

4th Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Magic Book Mastery 10 Passive - MATK +SkillLevel to Water, Fire, Wind, Earth and Poison while wielding a Book
Elemental Spirit Mastery 10 Passive - High Elemental Spirit HP, SP and damage scale with SkillLevel
(R) Diamond Storm 5 Active / Magical Water (Ground) 80~96 SP skillratio += -400 + 3200 * SkillLevel + 7 * SPL, +5000 + 200 * SkillLevel + 5 * SPL with Diluvio, x Base Level / 100
(R) Conflagration 5 Active / Magical Fire (Ground) 97~113 SP skillratio += -100 + 700 + 1100 * SkillLevel + 5 * SPL, +200 * SkillLevel with Ardor, x Base Level / 100
(R) Lightning Land 5 Active / Magical Wind (Ground) 94~110 SP skillratio += -100 + 700 + 1100 * SkillLevel + 5 * SPL, +200 * SkillLevel with Procella, x Base Level / 100
(R) Terra Drive 5 Active / Magical Earth (Ground) 80~96 SP skillratio += -400 + 3200 * SkillLevel + 7 * SPL, +5000 + 200 * SkillLevel + 5 * SPL with Terremotus, x Base Level / 100
(R) Venom Swamp 5 Active / Magical Poison (Ground) 92~112 SP skillratio += -100 + 700 + 1100 * SkillLevel + 5 * SPL, +200 * SkillLevel with Serpens, x Base Level / 100
Spell Enchanting 5 Active / Supportive 43~55 SP S.MATK +4 * SkillLevel for 80 to 240 seconds
Activity Burn 5 Active / Debuff 30~70 SP Chance = 20 + 10 * SkillLevel, AP drained = 20 / 30 / 50 / 60 / 70, WoE and PvP only
Increasing Activity 5 Active / Healing 30~70 SP + 50 AP AP recovered = 10 * SkillLevel
Elemental Veil 5 Active / Supportive 70~90 SP Turns the summoned High Elemental Spirit transparent for 120 to 240 seconds
Summon Elemental Diluvio 1 Active / Supportive Summon 100 SP + 1 Ice Stone Water magic damage +10%, Diamond Storm damage up
Summon Elemental Ardor 1 Active / Supportive Summon 100 SP + 1 Flame Stone Fire magic damage +10%, Conflagration damage up
Summon Elemental Procella 1 Active / Supportive Summon 100 SP + 1 Lightning Stone Wind magic damage +10%, Lightning Land damage up
Summon Elemental Serpens 1 Active / Supportive Summon 100 SP + 1 Poison Stone Poison magic damage +10%, Venom Swamp damage up
Summon Elemental Terremotus 1 Active / Supportive Summon 100 SP + 1 Earth Stone Earth magic damage +10%, Terra Drive damage up
Elemental Buster 10 Active / Magical Water, Fire, Wind, Poison, Earth 140 SP + 15 AP skillratio += -100 + 550 + 2650 * SkillLevel + 10 * SPL, +150 * SkillLevel vs Formless and Dragon, 13x13 around the caster
Elemental Integration 5 Active / Supportive 200 SP + 20 AP Fuses the caster with the summoned spirit for 180 seconds
(MT) Psychic Stream 5 Active / Magical Neutral 77~105 SP + 15 AP skillratio += 250 + 4150 * SkillLevel + 12 * SPL, 5 hits, knocks the target back 1 cell

Item Boosts

Gear that directly boosts each 4th job skill.

(R) Diamond Storm

Diamond Shadow Earring Diamond Shadow Pendant

Ice Flower Spell(Diamond Grave) Glacier (Diamond Storm)

Elemental Master Soul(Diamond Storm) Elemental Master Stone II (Lower II)

Dimensions Crown (Elemental Master) [1] Furious Crown (Elemental Master) [1]

Sky Rune Crown (Elemental Master) [1] Radiant Rune Circlet (Elemental Master) [1]

Elementality Robe [1] (MT) Blessed Bible [2]

Poenitentia Codex [2] Blessed Bible [2]

Muqaddas Kitab [2] Dimensions element Magic Book [2]

Furious Grimoire [2] Elemental Spirits [2]

Sky Elemental Book [2] Ethereal Elemental Paper [2]

Core of Element [2]

Furious Crown (Elemental Master) [1] + Furious Grimoire [2]

Diamond Shadow Earring + Diamond Shadow Pendant

Diamond Shadow Earring + Master Shadow Weapon + Diamond Shadow Pendant

Muqaddas Kitab [2] + Dimensions Crown (Elemental Master) [1]

Dimensions element Magic Book [2] + Dimensions Crown (Elemental Master) [1]

Ethereal Elemental Paper [2] + Dimension Soul North Card

Ethereal Elemental Paper [2] + Dimension Soul South Card

Radiant Rune Circlet (Elemental Master) [1] + Radiant Wand [2]

(R) Conflagration

Conflagrative Shadow Earring Conflagrative Shadow Pendant

(MvP) Flame Anima Card Conflag Lightning Tuning Device

Ice Flower Spell(Varetyr Wave) Glacier (Conflagration)

Elemental Master Soul(Conflagration) Dimensions Crown (Elemental Master) [1]

Furious Crown (Elemental Master) [1] Elementality Robe [1]

(MT) Doom Bible [2] Fortified Book [2]

Solid Manual [2] Doom Bible [2]

Dimensions element Magic Book [2] Furious Master Spellbook [2]

Time Gap element Spellbook [2] Poenitentia Scipio [2]

Conflagrative Shadow Earring + Conflagrative Shadow Pendant

Conflagrative Shadow Earring + Master Shadow Weapon + Conflagrative Shadow Pendant

Crown of Good and Evil(Elemental Master) [1] + Doom Bible [2]

Crown of Good and Evil(Elemental Master) [1] + Evil Spell + Doom Bible [2]

Crown of Good and Evil(Elemental Master) [1] + Blessed Bible [2]

Crown of Good and Evil(Elemental Master) [1] + Goodwill Spell + Blessed Bible [2]

Time Gap element Spellbook [2] + Dimensions Crown (Elemental Master) [1]

(R) Lightning Land

Lightning Swamp Shadow Armor Ilse El Heine Card

Conflag Lightning Tuning Device Ice Flower Spell(Varetyr Wave)

Glacier (Lightning Land) Elemental Master Soul(Lightning Land)

Dimensions Crown (Elemental Master) [1] Furious Crown (Elemental Master) [1]

Radiant Rune Circlet (Elemental Master) [1] Elementality Robe [1]

Solid Manual [2] Muqaddas Kitab [2]

Dimensions element Spell Book [2] Furious Master Spellbook [2]

Time Gap element Spellbook [2] Poenitentia Scipio [2]

Thanos Staff-AD [2] Radiant Wand [2]

Lightning Swamp Shadow Armor + Lightning Swamp Shadow Shoes

Lightning Swamp Shadow Armor + Master Shadow Shield + Lightning Swamp Shadow Shoes

Furious Crown (Elemental Master) [1] + Furious Master Spellbook [2]

Furious Grimoire [2] + Furious Boots [1]

Dimensions element Spell Book [2] + Dimensions Crown (Elemental Master) [1]

Thanos Magic Helmet-LT [1] + Thanos Staff-AD [2]

Gray Spell(Magic) Lv1 + Thanos Staff-AD [2]

Ilse El Heine Card + Yorscalp Crown of Judgment [1]

(R) Terra Drive

Terra Stream Shadow Armor Ilse El Heine Card

Ice Flower Spell(Diamond Grave) Glacier (Terra Drive)

Elemental Master Soul(Terra Drive) Dimensions Crown (Elemental Master) [1]

Furious Crown (Elemental Master) [1] Sky Rune Crown (Elemental Master) [1]

Radiant Rune Circlet (Elemental Master) [1] Elementality Robe [1]

(MT) Blessed Bible [2] Poenitentia Codex [2]

Blessed Bible [2] Dimensions element Spell Book [2]

Furious Grimoire [2] Elemental Spirits [2]

Core of Element [2]

Terra Stream Shadow Armor + Terra Stream Shadow Shoes

Terra Stream Shadow Armor + Master Shadow Shield + Terra Stream Shadow Shoes

Elementality Robe [1] + Glacier Book [2]

Elementality Robe [1] + Dim Glacier Book [2]

Furious Crown (Elemental Master) [1] + Furious Grimoire [2]

(R) Venom Swamp

Lightning Swamp Shadow Shoes Ice Flower Spell(Cloud Buster)

Glacier (Venom Swamp) Elemental Master Soul(Venom Swamp)

Radiant Rune Circlet (Elemental Master) [1] Elementality Robe [1]

(MT) Doom Bible [2] Doom Bible [2]

Furious Master Spellbook [2] Radiant Wand [2]

Furious Master Spellbook [2] + Furious Boots [1]

Radiant Rune Circlet (Elemental Master) [1] + Radiant Wand [2]

Crown of Good and Evil(Elemental Master) [1] + Doom Bible [2]

Increasing Activity

Elemental Master Stone(Lower II)

-

Elemental Buster

Elemental Spirits [2]

-

(MT) Psychic Stream

Terra Stream Shadow Shoes Elementality Robe [1]

Ethereal Elemental Paper [2]

-

Job Build Recommendations

All three builds run the same 4th job tree. What changes is which element you commit to, whether the damage lands on a fixed ground patch or around your own body, and how much of the rotation goes into keeping a high spirit alive. Pick one build per character and put the spare points into the shared support kit.

Mid Game

Build Recommendations
Elemental
Buster

Skills to main: Elemental Buster Lv 10, (MT) Psychic Stream Lv 5, Spell Enchanting Lv 5, Magic Book Mastery Lv 10, Elemental Spirit Mastery Lv 10

Gear to refine and grade: Poenitentia Codex [2] and Solid Manual [2] are the two books to push to +10 and grade 3. Crown of Good and Evil(Elemental Master) [1] and Furious Crown (Elemental Master) [1] are the crowns worth grading, because the Good and Evil combo line scales on the book you wear. Elementality Robe [1] covers the armor slot.

Damage cards: (MvP) Death Witch Card and (MvP) Distorted God Card for Demon and Formless, since Elemental Buster already carries a bonus against Formless and Dragon, and (MvP) The One Card for Undead and Dragon.

Stats and traits: INT first for MATK, then SPL for the flat magic attack every 4th job skill scales on, then DEX for Variable Cast Time. WIS only starts paying off once you are pushing the SS tier gate.

Enchants and shadow: Elemental Master Stone II (Lower II) with Sorcerer Stone II (Upper), plus Diamond Shadow Earring and Diamond Shadow Pendant

Combos: Crown of Good and Evil(Elemental Master) [1] + Goodwill Spell + Blessed Bible [2], Furious Crown (Elemental Master) [1] + Furious Master Spellbook [2], Diamond Shadow Earring + Master Shadow Weapon + Diamond Shadow Pendant

Consumables: Ice Stone 4th or whichever spirit stone matches the element you are running, plus Blue Potion and SP recovery, because Elemental Buster alone costs 140 SP a cast.

Rotation: keep a high spirit up first, then Spell Enchanting on the party, then open with Elemental Buster into the pack and follow with (MT) Psychic Stream while the spirit damage bonus is still running.

Budget: Medium. Two books plus one crown carry the whole profile until 250.

Content: Base Level 200 to 249 field and dungeon farming, below the 250 gate of the SS tier instances.

Field
DoT

Skills to main: (R) Diamond Storm Lv 5, (R) Conflagration Lv 5, (R) Lightning Land Lv 5, (R) Venom Swamp Lv 5, (R) Terra Drive Lv 5

Gear to refine and grade: Blessed Bible [2] and Furious Grimoire [2] are the two books to refine and grade here. Furious Crown (Elemental Master) [1] and Radiant Rune Circlet (Elemental Master) [1] are the crowns, and both of them carry a direct line to the ground skills. Elementality Robe [1] covers the armor slot.

Damage cards: (MvP) Awaken Ktullanux Card for Water, (MvP) Abysmal Witch Card for Fire, (MvP) Gioia Card for Wind, (MvP) Aquila Card for Poison and (MvP) Contaminated Spider Queen Card for Earth.

Stats and traits: INT and SPL, then DEX. Every ground skill multiplies SPL twice in the source, once flat and once through the spirit bonus, so SPL is worth more here than on a pure bolt caster.

Enchants and shadow: Elemental Master Stone II (Lower II) with Sorcerer Stone II (Lower), plus Terra Stream Shadow Armor and Terra Stream Shadow Shoes

Combos: Furious Crown (Elemental Master) [1] + Furious Grimoire [2], Terra Stream Shadow Armor + Master Shadow Shield + Terra Stream Shadow Shoes, Elementality Robe [1] + Dim Glacier Book [2]

Consumables: Blue Gemstone for the Sage fields, Blue Potion and SP recovery. Ground skills tick for three seconds each, so the SP bill is continuous rather than bursty.

Rotation: drop the element the target is weakest to, then stack a second ground patch on the same tile so both tick together. Refresh at the three second mark instead of waiting for the cast to fall off, and hold Warmer for anything that freezes.

Budget: Low. The two books are cheap to replace and the crowns are shared with the other builds.

Content: Base Level 200 to 249 field farming and mob-heavy instances.

Spirit
Summoner

Skills to main: Summon Elemental Diluvio Lv 1, Summon Elemental Ardor Lv 1, Summon Elemental Procella Lv 1, Summon Elemental Serpens Lv 1, Summon Elemental Terremotus Lv 1, Elemental Spirit Mastery Lv 10, Elemental Integration Lv 5, Elemental Veil Lv 5

Gear to refine and grade: Sky Elemental Book [2] and Core of Element [2] are the two books to grade. Sky Rune Crown (Elemental Master) [1] is the crown, because it carries a line to the ground skills your spirit is boosting. Elementality Robe [1] covers the armor slot.

Damage cards: (MvP) Simulation Juncea Card and (MvP) Bulgasari Card for flat S.MATK, plus (MvP) The One Card for Dragon and Undead.

Stats and traits: INT, SPL, then DEX. Elemental Spirit Mastery scales the spirit off your own stats, so INT bought here is not wasted on the pet.

Enchants and shadow: Elemental Master Stone II (Lower II) with Sorcerer Stone II (Upper II), plus Lightning Swamp Shadow Armor and Lightning Swamp Shadow Shoes

Combos: Lightning Swamp Shadow Armor + Master Shadow Shield + Lightning Swamp Shadow Shoes, Elementality Robe [1] + Glacier Book [2]

Consumables: Flame Heart, Mystic Frozen, Rough Wind and Great Nature for the base summons, converted into stones with 4 Elemental Analysis.

Rotation: summon the matching base spirit, upgrade it to the high spirit for the element you need, then Elemental Integration and Elemental Veil before committing to the damage window. Re-summon before the spirit drops, not after.

Budget: High. The stones are consumed on every summon and every spirit swap.

Content: Base Level 200 to 249 party play and single-target bossing where the spirit bonus matters more than raw area coverage.

End Game

Build Recommendations
Elemental
Buster

Skills to main: Elemental Buster Lv 10, (MT) Psychic Stream Lv 5, Spell Enchanting Lv 5, Magic Book Mastery Lv 10, Elemental Spirit Mastery Lv 10

Gear to refine and grade: Elemental Spirits [2] and Ethereal Elemental Paper [2] are the only two books that matter at this tier, and both of them carry a direct line to Elemental Buster and (MT) Psychic Stream. Dimensions Crown (Elemental Master) [1] is the crown to grade.

Damage cards: (MvP) Realized Amdarais Card as the all-class default, (MvP) Death Witch Card when the target is Demon or Formless, and (MvP) Ultimate Rasgandr Card on bosses.

Stats and traits: INT and SPL to the cap, DEX for Variable Cast Time, and WIS once the SS tier gate is in reach. Elemental Buster has an eight second base cast, so DEX and cast reduction pay for themselves here.

Enchants and shadow: Elemental Master Stone II (Lower II) with Sorcerer Stone II (Upper); the shadow set carries over from Mid Game unchanged.

Combos: Elemental Spirits [2] + Dimensions Crown (Elemental Master) [1], Ethereal Elemental Paper [2] + Dimension Soul North Card

Consumables: Ice Stone 4th and the other spirit stones, plus Blue Potion and heavy SP recovery. Elemental Buster costs 140 SP and 15 AP per cast on top of the 100 SP summon.

Rotation: high spirit first, Spell Enchanting on the party, Elemental Buster into the pack, then (MT) Psychic Stream to push the survivors out of the patch while the spirit bonus still applies.

Budget: High. Two 265 books plus the Dimensions crown is the expensive part.

Content: Base Level 250 and up SS tier instances, and any farm where a single large elemental hit beats spread damage.

Field
DoT

Skills to main: (R) Diamond Storm Lv 5, (R) Conflagration Lv 5, (R) Lightning Land Lv 5, (R) Venom Swamp Lv 5, (R) Terra Drive Lv 5

Gear to refine and grade: Muqaddas Kitab [2] and Dimensions element Magic Book [2] are the two books for this tier. Dimensions Crown (Elemental Master) [1] is the crown, and the Muqaddas Kitab combo line is built around it.

Damage cards: (MvP) Abysmal Witch Card for Fire, (MvP) Gioia Card for Wind, (MvP) Contaminated Spider Queen Card for Earth and Water, and (MvP) Aquila Card for Poison.

Stats and traits: INT and SPL first, then DEX. Each ground skill ticks ten times over three seconds, so a small SPL gain multiplies across the whole patch.

Enchants and shadow: Elemental Master Stone II (Lower II) with Sorcerer Stone II (Lower); the shadow set carries over from Mid Game unchanged.

Combos: Muqaddas Kitab [2] + Dimensions Crown (Elemental Master) [1], Dimensions element Magic Book [2] + Dimensions Crown (Elemental Master) [1], Furious Master Spellbook [2] + Furious Boots [1]

Consumables: Blue Gemstone for the Sage fields, Blue Potion and SP recovery.

Rotation: open with the element the target resists least, multiply the patch by stacking two ground skills on one tile, and re-cast on the three second tick rather than waiting for the field to expire.

Budget: Medium. Two 250 books, one crown, and the shadow set you already own.

Content: Base Level 250 and up SSS tier instances and dense mob maps where sustained area damage wins.

Spirit
Summoner

Skills to main: Summon Elemental Diluvio Lv 1, Summon Elemental Ardor Lv 1, Summon Elemental Procella Lv 1, Summon Elemental Serpens Lv 1, Summon Elemental Terremotus Lv 1, Elemental Spirit Mastery Lv 10, Elemental Integration Lv 5, Elemental Buster Lv 10

Gear to refine and grade: Time Gap element Spellbook [2] and Dimensions element Spell Book [2] are the two books for this tier. Dimensions Crown (Elemental Master) [1] is the crown, and the Time Gap book combo line runs on it.

Damage cards: (MvP) Simulation Juncea Card and (MvP) Bulgasari Card for S.MATK, plus (MvP) Flame Anima Card when you are locked to Fire.

Stats and traits: INT, SPL, DEX, then WIS. Elemental Spirit Mastery reads your own stats, so the spirit gets stronger for free as you gear up.

Enchants and shadow: Elemental Master Stone II (Lower II) with Sorcerer Stone II (Upper II); the shadow set carries over from Mid Game unchanged.

Combos: Time Gap element Spellbook [2] + Dimensions Crown (Elemental Master) [1], Dimensions element Spell Book [2] + Dimensions Crown (Elemental Master) [1]

Consumables: Wind Stone 4th, Earth Stone 4th, Flame Stone 4th, Poison Stone 4th and Ice Stone 4th, plus SP recovery.

Rotation: keep the high spirit for the element you are actually fighting, Elemental Integration before the burst, Elemental Buster while the spirit is up, then swap spirits only between packs. At this tier the spirit bonus is the largest single multiplier on the build.

Budget: Very high. Stones are consumed on every summon, swap and death.

Content: Base Level 250 and up SSS tier bossing and organized party content where a single element is locked in for the whole fight.

General Damage Gear & Cards

The tables above list items that boost one specific skill. The pieces below raise magic damage in general, so they work with any of the three builds and stack on top of the skill gear.

Mid Game

Base Level 200 to 249. Every slot has a magic option that gives MATK %, MATK and magic damage to all elements on top of whatever your build already uses.

Slot Recommended Main bonuses
Armor Nebula Robe of Spell [1], Gaebolg Robe [1], Elementality Robe [1] MATK %, MATK, magic damage to all elements, Variable Cast Time
Garment Magic Barrier Manteau [1], Leviathan Magic Manteau [1], Gaebolg Manteau [1] MATK %, S.MATK, magic damage to all elements, Variable Cast Time
Shoes Boots of Unknown Magic Power [1], Gaebolg Boots [1], Furious Boots [1] MATK %, SPL, magic damage to all elements, Fixed Cast Time
Accessory Star Seal of Spell [1], Gaebolg Ring [1], Gaebolg Earring [1] MATK %, S.MATK, Variable Cast Time
Head (Top) Vesper Headgear [1], Isgardian Magician Crown [1], Sky Rune Crown (Elemental Master) [1] MATK %, MATK, SPL, magic damage to all elements and sizes, Fixed Cast Time
Shadow set Magical Master Shadow Armor, Magical Master Shadow Shoes, Magical Master Shadow Earring, Magical Master Shadow Pendant, Sorcery Master Shadow Armor, Sorcery Master Shadow Shoes, Sorcery Master Shadow Earring, Sorcery Master Shadow Pendant, Full Spell Shadow Armor, Full Spell Shadow Shoes MATK %, MATK, magic damage to all elements

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Robe of Magic [1], Black Flame Robe of Wisdom [1], Yorscalp Robe [1] MATK %, MATK, S.MATK, magic damage to all elements, Variable Cast Time
Garment Great Scholar's Muffler [1], Yorscalp Manteau [1], Yorscalp Muffler [1] MATK %, S.MATK, MATK, magic damage to all elements, SPL
Shoes Dimensional Spell Shoes [1], Dimensional Magic Shoes [1], Yorscalp Shoes [1] MATK %, S.MATK, SPL, magic damage to all elements, Variable and Fixed Cast Time
Accessory Black Dragon Ring of Magic [1], Black Dragon Ring of Wisdom [1], Yorscalp Earring [1] MATK %, S.MATK, magic damage to all elements, Variable Cast Time
Head (Top) Violet Stardust Crown [1], Yorscalp Crown of Judgment [1], Dimensions Crown (Elemental Master) [1] MATK %, MATK, S.MATK, SPL, magic damage to all elements and sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.

Card Effect on magic damage
(MvP) Realized Amdarais Card MATK %, damage to all classes (refine scaled where applicable)
(MvP) Timeholder Card MATK % (refine scaled where applicable)
(MvP) Amdarais Card MATK %, damage to all classes (refine scaled where applicable)
(MvP) Warlock Kathryne Card MATK %, all stats (Wizard line)
(MvP) Simulation Juncea Card S.MATK (refine scaled where applicable)
(MvP) Bulgasari Card S.MATK, auto-casts (MT) Rock Down
(MvP) Flame Anima Card S.MATK, auto-casts (MT) Crimson Arrow
(MvP) Ultimate Rasgandr Card magic damage to Boss, S.MATK, SPL and MATK % at high refine

Target specific: swap these in once you know the element, race or class of what you are farming.

Card Effect on magic damage
(MvP) Abysmal Witch Card Fire and Dark magic damage +100%
(MvP) Aquila Card Poison and Undead magic damage +100%
(MvP) Awaken Ktullanux Card Water magic damage % (refine scaled)
(MvP) Contaminated Spider Queen Card Earth and Water magic damage +100%
(MvP) Gioia Card Wind and Ghost magic damage +100%
(MvP) Himmelmez's Phantom Card Neutral and Holy magic damage +100%
(MvP) Death Witch Card MATK %, magic damage to Demon and Formless
(MvP) Distorted God Card magic damage to Demon
(MvP) The One Card MATK %, magic damage to Undead and Dragon
(MvP) Fallen Bishop Card MATK %, magic damage to Angel, Demi-Human, Player

Related NPC

Tool Dealer

/navi prt_in 126/75

Blue Gemstone, Empty Bottle

Point Merchant

Department Store in main town

Point Merchant

Scarlet Point, Lime Green Point, Indigo Point, Yellow Wish Point

Wind Stone 4th, Earth Stone 4th, Flame Stone 4th, Poison Stone 4th, Ice Stone 4th

Flame Heart, Mystic Frozen, Rough Wind, Great Nature

Magician Steven

Department Store in main town

Yellow Gemstone

Wallpaper

Elemental Master
Elemental Master