Elemental Master

From Midgard Tales Wiki

Intro

Novice Mage

(1st Job)

Sage

(2nd Job)

Professor

(2nd Job Transcedent)

Sorcerer

(3rd Job)

Elemental Master

(4th Job)

Novice.gif MAGICIAN.gif SAGE.gif Professor.png Sorcerer.png Elemental Master

Description

Max Level HP/SP Stats Bonus when Max Job Level

-

  • Base Max HP: 75500
  • Base Max SP: 4800

Str+4, Agi+4, Vit+8, Int+13, Dex+9, Luk+5

Pow+3, Sta+8, Wis+8, Spl+12, Con+6, Ctr+3

1st Job Skills

Stonecurse.png Stone Curse Max Level 10 Active Debuff
- Target: 1 Character
Range: 2 cells
Cost: 25 / 24 / 23 / 22 / 21 / 20 / 19 / 18 / 17 / 16 SP
Items: 1 Red Gemstone
Inflicts Stone Curse on a target. From level 6, the Red Gemstone is consumed only if the skill succeeds. Stone Curse chance and duration are affected by the target’s Level, MDEF and LUK.
  • Level 1: Stone Curse chance 24%.
  • Level 2: Stone Curse chance 28%.
  • Level 3: Stone Curse chance 32%.
  • Level 4: Stone Curse chance 36%.
  • Level 5: Stone Curse chance 40%.
  • Level 6: Stone Curse chance 44%.
  • Level 7: Stone Curse chance 48%.
  • Level 8: Stone Curse chance 52%.
  • Level 9: Stone Curse chance 56%.
  • Level 10: Stone Curse chance 60%.
Increasesprecovery.png Increase SP Recovery Max Level 10 Passive
Restores SP every 10 seconds while idle. MaxSP affects how much SP is restored by this skill.
  • Level 1: Restores (5 + 0.2% of MaxSP) SP.
  • Level 2: Restores (10 + 0.4% of MaxSP) SP.
  • Level 3: Restores (15 + 0.6% of MaxSP) SP.
  • Level 4: Restores (20 + 0.8% of MaxSP) SP.
  • Level 5: Restores (25 + 1.0% of MaxSP) SP.
  • Level 6: Restores (30 + 1.2% of MaxSP) SP.
  • Level 7: Restores (35 + 1.4% of MaxSP) SP.
  • Level 8: Restores (40 + 1.6% of MaxSP) SP.
  • Level 9: Restores (45 + 1.8% of MaxSP) SP.
  • Level 10: Restores (50 + 2.0% of MaxSP) SP.
Coldbolt.png Cold Bolt Max Level 10 Active Magical Water
- Target: Enemy
Range: 9 cells
Cost: 12 / 14 / 16 / 18 / 20 / 22 / 24 / 26 / 28 / 30 SP
Summons bolts of frigid ice to strike an enemy, dealing 100% MATK Water magic damage per hit.
  • Level 1: 1 hit.
  • Level 2: 2 hits.
  • Level 3: 3 hits.
  • Level 4: 4 hits.
  • Level 5: 5 hits.
  • Level 6: 6 hits.
  • Level 7: 7 hits.
  • Level 8: 8 hits.
  • Level 9: 9 hits.
  • Level 10: 10 hits.
Frostdriver.png Frost Diver Max Level 10 Active Magical Water / Debuff
- Target: 1 Character
Range: 9 cells
Cost: 25 / 24 / 23 / 22 / 21 / 20 / 19 / 18 / 17 / 16 SP
Deals Water magic damage to a target with a chance to inflict Frozen. Frozen chance and duration are affected by the target’s Level, MDEF and LUK.
  • Level 1: MATK 110%, Frozen chance 38%.
  • Level 2: MATK 120%, Frozen chance 41%.
  • Level 3: MATK 130%, Frozen chance 44%.
  • Level 4: MATK 140%, Frozen chance 47%.
  • Level 5: MATK 150%, Frozen chance 50%.
  • Level 6: MATK 160%, Frozen chance 53%.
  • Level 7: MATK 170%, Frozen chance 56%.
  • Level 8: MATK 180%, Frozen chance 59%.
  • Level 9: MATK 190%, Frozen chance 62%.
  • Level 10: MATK 200%, Frozen chance 65%.
Lightningbolt.png Lightning Bolt Max Level 10 Active Magical Wind
- Target: 1 Character
Range: 9 cells
Cost: 12 / 14 / 16 / 18 / 20 / 22 / 24 / 26 / 28 / 30 SP
Drops lightning on a target, dealing 100% MATK Wind magic damage per hit.
  • Level 1: 1 hit.
  • Level 2: 2 hits.
  • Level 3: 3 hits.
  • Level 4: 4 hits.
  • Level 5: 5 hits.
  • Level 6: 6 hits.
  • Level 7: 7 hits.
  • Level 8: 8 hits.
  • Level 9: 9 hits.
  • Level 10: 10 hits.
Thunderstorm.png Thunder Storm Max Level 10 Active Magical Wind
- Target: Ground
Range: 9 cells
Cost: 29 / 34 / 39 / 44 / 49 / 54 / 59 / 64 / 69 / 74 SP
Drops lightning on a targeted location, dealing 100% MATK Wind magic damage per hit in a 5x5 area.
  • Level 1: 1 hit.
  • Level 2: 2 hits.
  • Level 3: 3 hits.
  • Level 4: 4 hits.
  • Level 5: 5 hits.
  • Level 6: 6 hits.
  • Level 7: 7 hits.
  • Level 8: 8 hits.
  • Level 9: 9 hits.
  • Level 10: 10 hits.
Napalmbeat.png Napalm Beat Max Level 10 Active Magical Ghost
- Target: 1 Character
Range: 9 cells
Cost: 9 / 9 / 9 / 12 / 12 / 12 / 15 / 15 / 15 / 18 SP
Uses telekinesis to attack a target and enemies within a 3x3 area around the target with Ghost magic. Damage is divided among targets hit.
  • Level 1: MATK 80%.
  • Level 2: MATK 90%.
  • Level 3: MATK 100%.
  • Level 4: MATK 110%.
  • Level 5: MATK 120%.
  • Level 6: MATK 130%.
  • Level 7: MATK 140%.
  • Level 8: MATK 150%.
  • Level 9: MATK 160%.
  • Level 10: MATK 170%.
Soulstrike.png Soul Strike Max Level 10 Active Magical Ghost
- Target: 1 Character
Range: 9 cells
Cost: 18 / 14 / 24 / 20 / 30 / 26 / 36 / 32 / 42 / 38 SP
Summons holy spirits to deal 100% MATK Ghost magic damage per hit to a target. Deals additional damage to Undead monsters.
  • Level 1: 1 hit, Undead +5%.
  • Level 2: 1 hit, Undead +10%.
  • Level 3: 2 hits, Undead +15%.
  • Level 4: 2 hits, Undead +20%.
  • Level 5: 3 hits, Undead +25%.
  • Level 6: 3 hits, Undead +30%.
  • Level 7: 4 hits, Undead +35%.
  • Level 8: 4 hits, Undead +40%.
  • Level 9: 5 hits, Undead +45%.
  • Level 10: 5 hits, Undead +50%.
Safetywall.png (MT) Safety Wall Max Level 10 Active Supportive Self or Other
- Target: Ground
Range: 9 cells
Cost: 30 / 30 / 30 / 35 / 35 / 35 / 40 / 40 / 40 / 40 SP
Items: 1 Blue Gemstone
Creates a magic barrier on a targeted spot that blocks a certain number of physical melee attacks or damage. The barrier disappears after a period of time.

Perfect Effect: When caster wields a Shield (Armor Lv 2) refined to +20, barrier durability becomes (300 × skill level) + 65 × (INT + Base Level) + Max SP × Shield Requirement Level / 20.

  • Level 1: Barrier 300, blocks 2 hits.
  • Level 2: Barrier 600, blocks 3 hits.
  • Level 3: Barrier 900, blocks 4 hits.
  • Level 4: Barrier 1200, blocks 5 hits.
  • Level 5: Barrier 1500, blocks 6 hits.
  • Level 6: Barrier 1800, blocks 7 hits.
  • Level 7: Barrier 2100, blocks 8 hits.
  • Level 8: Barrier 2400, blocks 9 hits.
  • Level 9: Barrier 2700, blocks 10 hits.
  • Level 10: Barrier 3000, blocks 11 hits.
Firebolt.png Fire Bolt Max Level 10 Active Magical Fire
- Target: 1 Character
Range: 9 cells
Cost: 12 / 14 / 16 / 18 / 20 / 22 / 24 / 26 / 28 / 30 SP
Attacks a target with fire bolts, dealing 100% MATK Fire magic damage per hit.
  • Level 1: 1 hit.
  • Level 2: 2 hits.
  • Level 3: 3 hits.
  • Level 4: 4 hits.
  • Level 5: 5 hits.
  • Level 6: 6 hits.
  • Level 7: 7 hits.
  • Level 8: 8 hits.
  • Level 9: 9 hits.
  • Level 10: 10 hits.
Fireball.png Fire Ball Max Level 10 Active Magical Fire
- Target: 1 Character
Range: 9 cells
Cost: 25 SP
Summons a fire ball to damage a target and enemies within a 5x5 area. The center (3x3) and edge (5x5) receive different damage.
  • Level 1: MATK 160% (Center) / 120% (Edge).
  • Level 2: MATK 180% (Center) / 135% (Edge).
  • Level 3: MATK 200% (Center) / 150% (Edge).
  • Level 4: MATK 220% (Center) / 165% (Edge).
  • Level 5: MATK 240% (Center) / 180% (Edge).
  • Level 6: MATK 260% (Center) / 195% (Edge).
  • Level 7: MATK 280% (Center) / 210% (Edge).
  • Level 8: MATK 300% (Center) / 225% (Edge).
  • Level 9: MATK 320% (Center) / 240% (Edge).
  • Level 10: MATK 340% (Center) / 255% (Edge).
Firewall.png Fire Wall Max Level 10 Active Magical Fire
- Target: Ground
Range: 9 cells
Cost: 40 SP
Creates a fire barrier that deals 50% MATK Fire magic damage to enemies that touch it and knocks them 2 cells backward.
  • Level 1: 3 hits per wall, duration 5 seconds.
  • Level 2: 4 hits per wall, duration 6 seconds.
  • Level 3: 5 hits per wall, duration 7 seconds.
  • Level 4: 6 hits per wall, duration 8 seconds.
  • Level 5: 7 hits per wall, duration 9 seconds.
  • Level 6: 8 hits per wall, duration 10 seconds.
  • Level 7: 9 hits per wall, duration 11 seconds.
  • Level 8: 10 hits per wall, duration 12 seconds.
  • Level 9: 11 hits per wall, duration 13 seconds.
  • Level 10: 12 hits per wall, duration 14 seconds.
Sight.png Sight Max Level 1 Active Supportive Self
- Target: Caster
Range: Self
Cost: 10 SP
Summons a fire ball that detects hidden characters for 10 seconds in a 7x7 area around the caster.
Energycoat.png Energy Coat Quest Skill (Learned from NPC) Active Supportive Self
- Target: Caster
Range: Self
Cost: 30 SP
Creates a barrier of spiritual energy that reduces incoming damage. Remaining SP affects the damage reduction and how much SP is drained when you take damage (higher damage drains more SP).
  • SP 100–81%: Damage -30%, SP consumption 3.0%.
  • SP 80–61%: Damage -24%, SP consumption 2.5%.
  • SP 60–41%: Damage -18%, SP consumption 2.0%.
  • SP 40–21%: Damage -12%, SP consumption 1.5%.
  • SP 20–1%: Damage -6%, SP consumption 1.0%.

2nd Job Skills

Advancedbook.png Advanced Book Max Level 10 Passive
Increases attack speed and damage when using Book-class weapons.
  • Level 1: Damage +3, ASPD +0.5%.
  • Level 2: Damage +6, ASPD +1%.
  • Level 3: Damage +9, ASPD +1.5%.
  • Level 4: Damage +12, ASPD +2%.
  • Level 5: Damage +15, ASPD +2.5%.
  • Level 6: Damage +18, ASPD +3%.
  • Level 7: Damage +21, ASPD +3.5%.
  • Level 8: Damage +24, ASPD +4%.
  • Level 9: Damage +27, ASPD +4.5%.
  • Level 10: Damage +30, ASPD +5%.
Dragonology.png Dragonology Max Level 5 Passive
Increases resistance and physical/magical damage against Dragon monsters. Also grants INT (total +3 INT at level 5).
  • Level 1: +4% resistance, +4% physical / +2% magical damage, INT +1.
  • Level 2: +8% resistance, +8% physical / +4% magical damage, INT +1.
  • Level 3: +12% resistance, +12% physical / +6% magical damage, INT +2.
  • Level 4: +16% resistance, +16% physical / +8% magical damage, INT +2.
  • Level 5: +20% resistance, +20% physical / +10% magical damage, INT +3.
Sense.png Sense Max Level 1 Active Supportive
- Target: 1 Character
Range: 9 cells
Cost: 10 SP
Reveals detailed information about a targeted monster to the caster and party members.
SEISMICWEAPON.png Seismic Weapon Max Level 5 Active Supportive
- Target: 1 Character
Range: 9 cells
Cost: 40 SP
Items: 1 Lime Green Point
Endows a party member’s weapon with Earth element and increases Earth elemental damage for the duration.
  • Level 1: Duration 10 minutes, Earth damage +1%.
  • Level 2: Duration 15 minutes, Earth damage +2%.
  • Level 3: Duration 20 minutes, Earth damage +3%.
  • Level 4: Duration 25 minutes, Earth damage +4%.
  • Level 5: Duration 30 minutes, Earth damage +5%.
EARTHSPIKE.png Earth Spike Max Level 5 Active Magical Earth
- Target: 1 Character
Range: 9 cells
Cost: 14 / 18 / 22 / 26 / 30 SP
Commands the ground beneath a target to rise into spikes, dealing 200% MATK Earth magic damage per hit. Hit count increases with skill level.
  • Level 1: 1 hit.
  • Level 2: 2 hits.
  • Level 3: 3 hits.
  • Level 4: 4 hits.
  • Level 5: 5 hits.
WZ HEAVENDRIVE.png Heaven's Drive Max Level 5 Active Magical Earth
- Target: Ground
Range: 9 cells
Cost: 28 / 32 / 36 / 40 / 44 SP
Raises spikes from the ground to deal Earth magic damage in a 5x5 area. Also reveals targets hidden in the ground within the area.
  • Level 1: MATK 125%.
  • Level 2: MATK 250%.
  • Level 3: MATK 375%.
  • Level 4: MATK 500%.
  • Level 5: MATK 625%.
SA CASTCANCEL.png Cast Cancel Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 2 SP
Only usable while casting. Cancels the current spell immediately so you can act right away. Higher levels reduce the SP consumption of the canceled spell.
  • Level 1: Canceled spell SP consumption 90%.
  • Level 2: Canceled spell SP consumption 70%.
  • Level 3: Canceled spell SP consumption 50%.
  • Level 4: Canceled spell SP consumption 30%.
  • Level 5: Canceled spell SP consumption 10%.
SA FREECAST.png Free Cast Max Level 10 Passive
Allows moving and attacking while casting magic spells.
  • Level 1: Movement speed 30%, attack speed 55%.
  • Level 2: Movement speed 35%, attack speed 60%.
  • Level 3: Movement speed 40%, attack speed 65%.
  • Level 4: Movement speed 45%, attack speed 70%.
  • Level 5: Movement speed 50%, attack speed 75%.
  • Level 6: Movement speed 55%, attack speed 80%.
  • Level 7: Movement speed 60%, attack speed 85%.
  • Level 8: Movement speed 65%, attack speed 90%.
  • Level 9: Movement speed 70%, attack speed 95%.
  • Level 10: Movement speed 75%, attack speed 100%.
SA AUTOSPELL.png Auto Spell Max Level 10 Active Supportive
- Target: Caster
Range: Self
Cost: 35 SP
While active, physical attacks have a chance to autocast certain learned spells. Autocast spells cost 2/3 of their normal SP, and are cast at half of Auto Spell’s level (or the learned spell’s level if it’s lower). Unlearned spells cannot be autocast.
  • Level 1: Chance 2%, adds Fire Bolt / Cold Bolt / Lightning Bolt.
  • Level 2: Chance 4%.
  • Level 3: Chance 6%.
  • Level 4: Chance 8%, adds Soul Strike / Fire Ball.
  • Level 5: Chance 10%.
  • Level 6: Chance 12%.
  • Level 7: Chance 14%, adds Frost Diver / Earth Spike.
  • Level 8: Chance 16%.
  • Level 9: Chance 18%.
  • Level 10: Chance 20%, adds Thunder Storm / Heaven's Drive.
SA MAGICROD.png Magic Rod Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 2 SP
When hit by a skill, using Magic Rod at the right timing can absorb the SP used for that skill instead of taking damage. Successfully countering Spell Breaker with Magic Rod also reduces the target’s SP by 20%.
  • Level 1: Timing 0.4s, SP absorption 20%.
  • Level 2: Timing 0.6s, SP absorption 40%.
  • Level 3: Timing 0.8s, SP absorption 60%.
  • Level 4: Timing 1.0s, SP absorption 80%.
  • Level 5: Timing 1.2s, SP absorption 100%.
SA SPELLBREAKER.png Spell Breaker Max Level 5 Active Supportive
- Target: 1 Character
Range: 9 cells
Cost: 10 SP
Interrupts an enemy’s spell and absorbs the SP used to cast it. Also deals 2% of the enemy’s HP as damage (at level 5, half of this HP damage is absorbed by the caster). Cannot drain HP from Boss monsters or Guardians, but still has a 10% chance to interrupt Boss spells.
  • Level 1: SP absorption 0%.
  • Level 2: SP absorption 25%.
  • Level 3: SP absorption 50%.
  • Level 4: SP absorption 75%.
  • Level 5: SP absorption 100%.
SA DISPELL.png Dispell Max Level 5 Active Debuff
- Target: 1 Character
Range: 9 cells
Cost: 1 SP
Items: 1 Yellow Gemstone
Attempts to cancel all magic effects on the target. Success chance depends on the target’s MDEF; level 5 always succeeds.
  • Level 1: Success chance 60%.
  • Level 2: Success chance 70%.
  • Level 3: Success chance 80%.
  • Level 4: Success chance 90%.
  • Level 5: Success chance 100%.
SA FROSTWEAPON.png Frost Weapon Max Level 5 Active Supportive
- Target: 1 Character
Range: 9 cells
Cost: 40 SP
Items: 1 Indigo Point
Endows a party member’s weapon with Water element and increases Water elemental damage for the duration.
  • Level 1: Duration 10 minutes, Water damage +1%.
  • Level 2: Duration 15 minutes, Water damage +2%.
  • Level 3: Duration 20 minutes, Water damage +3%.
  • Level 4: Duration 25 minutes, Water damage +4%.
  • Level 5: Duration 30 minutes, Water damage +5%.
SA LIGHTNINGLOADER.png Lightning Loader Max Level 5 Active Supportive
- Target: 1 Character
Range: 9 cells
Cost: 40 SP
Items: 1 Yellow Wish Point
Endows a party member’s weapon with Wind element and increases Wind elemental damage for the duration.
  • Level 1: Duration 10 minutes, Wind damage +1%.
  • Level 2: Duration 15 minutes, Wind damage +2%.
  • Level 3: Duration 20 minutes, Wind damage +3%.
  • Level 4: Duration 25 minutes, Wind damage +4%.
  • Level 5: Duration 30 minutes, Wind damage +5%.
SA FLAMELAUNCHER.png Flame Launcher Max Level 5 Active Supportive
- Target: 1 Character
Range: 9 cells
Cost: 40 SP
Items: 1 Scarlet Point
Endows a party member’s weapon with Fire element and increases Fire elemental damage for the duration.
  • Level 1: Duration 10 minutes, Fire damage +1%.
  • Level 2: Duration 15 minutes, Fire damage +2%.
  • Level 3: Duration 20 minutes, Fire damage +3%.
  • Level 4: Duration 25 minutes, Fire damage +4%.
  • Level 5: Duration 30 minutes, Fire damage +5%.
SA DELUGE.png Deluge Max Level 5 Active Supportive
- Target: Ground
Range: 2 cells
Cost: 48 / 46 / 44 / 42 / 40 SP
Items: Initial cast: 1 Blue Gemstone
Enchants a 7x7 area to amplify Water elemental attacks and increase MaxHP of Water-element targets within it. Enables Water Ball and Aqua Benedicta. Other Sage ground skills cannot be cast over Deluge. Only the initial cast consumes a Blue Gemstone during Deluge’s active duration.
  • Level 1: Water damage +10%, MaxHP +5%.
  • Level 2: Water damage +14%, MaxHP +9%.
  • Level 3: Water damage +17%, MaxHP +12%.
  • Level 4: Water damage +19%, MaxHP +14%.
  • Level 5: Water damage +20%, MaxHP +15%.
SA VIOLENTGALE.png Violent Gale Max Level 5 Active Supportive
- Target: Ground
Range: 2 cells
Cost: 48 / 46 / 44 / 42 / 40 SP
Items: Initial cast: 1 Blue Gemstone
Enchants a 7x7 area to amplify Wind elemental attacks and increase Flee of Wind-element targets within it. Also increases Fire Wall duration by 1.5×. Other Sage ground skills cannot be cast over Violent Gale. Only the initial cast consumes a Blue Gemstone during its active duration.
  • Level 1: Wind damage +10%, Flee +3.
  • Level 2: Wind damage +14%, Flee +6.
  • Level 3: Wind damage +17%, Flee +9.
  • Level 4: Wind damage +19%, Flee +12.
  • Level 5: Wind damage +20%, Flee +15.
SA VOLCANO.png Volcano Max Level 5 Active Supportive
- Target: Ground
Range: 2 cells
Cost: 48 / 46 / 44 / 42 / 40 SP
Items: Initial cast: 1 Blue Gemstone
Enchants a 7x7 area to amplify Fire elemental attacks and increase ATK/MATK of Fire-element targets within it. Ice Wall and Sage ground skills cannot be cast over Volcano. Only the initial cast consumes a Blue Gemstone during Volcano’s active duration.
  • Level 1: Fire damage +10%, ATK/MATK +10.
  • Level 2: Fire damage +14%, ATK/MATK +15.
  • Level 3: Fire damage +17%, ATK/MATK +20.
  • Level 4: Fire damage +19%, ATK/MATK +25.
  • Level 5: Fire damage +20%, ATK/MATK +30.
SA LANDPROTECTOR.png Land Protector Max Level 5 Active Supportive
- Target: Ground
Range: 2 cells
Cost: 66 / 62 / 58 / 54 / 50 SP
Items: 1 Blue Gemstone, 1 Yellow Gemstone
Blocks/cancels all ground-targeted spells and enchantments in the area. Other Sage ground-target skills cannot be used inside the Land Protector area.
  • Level 1: Duration 120s, AoE 7x7.
  • Level 2: Duration 165s, AoE 7x7.
  • Level 3: Duration 210s, AoE 9x9.
  • Level 4: Duration 255s, AoE 9x9.
  • Level 5: Duration 300s, AoE 11x11.
SA ABRACADABRA.png Abracadabra Max Level 10 Active Supportive
- Target: Undefined
Range: Self
Cost: 50 SP
Items: 2 Yellow Gemstones (at least 1 under Disabled Gemstone Consumption effect)
Casts a random skill. Higher levels increase the variety of skills that can be cast.
SA ELEMENTFIRE.png Elemental Change (Water) Quest Skill (Learned from NPC) Active Debuff
- Target: 1 Character
Range: 9 cells
Cost: 30 SP
Items: 1 Elemental Converter (Water)
Attempts to change the target’s element to Water. Requires the matching Elemental Converter and may fail.
SA ELEMENTFIRE.png Elemental Change (Wind) Quest Skill (Learned from NPC) Active Debuff
- Target: 1 Character
Range: 9 cells
Cost: 30 SP
Items: 1 Elemental Converter (Wind)
Attempts to change the target’s element to Wind. Requires the matching Elemental Converter and may fail.
SA ELEMENTFIRE.png Elemental Change (Earth) Quest Skill (Learned from NPC) Active Debuff
- Target: 1 Character
Range: 9 cells
Cost: 30 SP
Items: 1 Elemental Converter (Earth)
Attempts to change the target’s element to Earth. Requires the matching Elemental Converter and may fail.
SA ELEMENTFIRE.png Elemental Change (Fire) Quest Skill (Learned from NPC) Active Debuff
- Target: 1 Character
Range: 9 cells
Cost: 30 SP
Items: 1 Elemental Converter (Fire)
Attempts to change the target’s element to Fire. Requires the matching Elemental Converter and may fail.
SA CREATECON.png Create Elemental Converter Quest Skill (Learned from NPC) Active Crafting
- Target: Caster
Range: Self
Cost: 30 SP
Items: 1 Blank Scroll + materials
Consumes items to create an Elemental Converter that temporarily endows attacks with an element.
  • Fire Converter: 1 Red Blood + 1 Blank Scroll.
  • Earth Converter: 1 Green Live + 1 Blank Scroll.
  • Wind Converter: 1 Wind of Verdure + 1 Blank Scroll.
  • Water Converter: 1 Crystal Blue + 1 Blank Scroll.

2nd Job Transcendent Skills

PF SPIDERWEB.png Spider Web Max Level 1 Active Debuff
- Target: 1 Character
Range: 9 cells
Cost: 30 SP
Items: 1 Cobweb
Shoots a spider web that binds the target (Fiber Lock) and halves its Flee for 8 seconds. Fire-element attacks deal 2.5× damage to Fiber Locked targets and cancel Fiber Lock. Up to 2 Spider Webs can be shot at once.
PF SOULCHANGE.png Soul Change Max Level 1 Active Supportive
- Target: 1 Character
Range: 9 cells
Cost: 5 SP
Exchanges the caster’s remaining SP with the target’s remaining SP. The SP received by the caster cannot exceed the caster’s MaxSP.
PF HPCONVERSION.png Indulge Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 1 / 2 / 3 / 4 / 5 SP
Notes: Consumes 10% of MaxHP
Sacrifices HP (10% of MaxHP) to restore SP based on skill level.
  • Level 1: SP +10%.
  • Level 2: SP +20%.
  • Level 3: SP +30%.
  • Level 4: SP +40%.
  • Level 5: SP +50%.
PF DOUBLECASTING.png Double Cast Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 40 / 45 / 50 / 55 / 60 SP
Gives a chance to repeat any Bolt skill cast for 90 seconds.
  • Level 1: 40% chance.
  • Level 2: 50% chance.
  • Level 3: 60% chance.
  • Level 4: 70% chance.
  • Level 5: 80% chance.
PF MEMORIZE.png Memorize Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 1 SP
Halves casting time for the next 5 skills. Canceled upon death; otherwise has no duration. Memorize’s own cast time is 2.5 seconds and is unaffected by DEX.
PF SOULBURN.png Soul Burn Max Level 5 Active Magical Neutral
- Target: 1 Character
Range: 9 cells
Cost: 80 / 90 / 100 / 110 / 120 SP
Notes: Only works in WoE/PvP maps; 15s delay after use
Attempts to drain the target’s SP. At level 5, also deals damage equal to 2× the caster’s remaining SP; if the skill fails, the caster takes that damage instead.
  • Level 1: 40% success rate.
  • Level 2: 50% success rate.
  • Level 3: 60% success rate.
  • Level 4: 70% success rate.
  • Level 5: 70% success rate.
PF FOGWALL.png Wall of Fog Max Level 1 Active Debuff
- Target: Ground
Range: 9 cells
Cost: 25 SP
Creates a wall of fog in a 5x3 area that inflicts Blind. Long-ranged attacks against targets inside have higher miss chance and reduced damage. These negative effects apply only to monsters in normal fields, but also apply to players in PvP zones.
PF MINDBREAKER.png Mind Break Max Level 5 Active Debuff / Supportive
- Target: 1 Character
Range: 9 cells
Cost: 12 / 15 / 18 / 21 / 24 SP
Lowers the target’s MDEF but increases its MATK. Skill level affects success rate.
  • Level 1: MATK +20%, MDEF -12%.
  • Level 2: MATK +40%, MDEF -24%.
  • Level 3: MATK +60%, MDEF -36%.
  • Level 4: MATK +80%, MDEF -48%.
  • Level 5: MATK +100%, MDEF -60%.

3rd Job Skills

Xtremevacuum.png Extreme Vacuum Max Level 5 Active Debuff
- Target: Ground
Range: 9 cells
Cost: 34 / 42 / 50 / 58 / 66 SP
Creates a vacuum that pulls targets to the center. Targets in the area cannot move until the duration ends. High STR reduces the duration. Some skills ignore Extreme Vacuum.
  • Level 1: AoE 3x3, duration 4 seconds.
  • Level 2: AoE 3x3, duration 6 seconds.
  • Level 3: AoE 5x5, duration 8 seconds.
  • Level 4: AoE 5x5, duration 10 seconds.
  • Level 5: AoE 7x7, duration 12 seconds.
SO SPELLFIST.png Spell Fist Max Level 10 Active Supportive
- Target: Caster
Range: Self
Cost: 40 / 44 / 48 / 52 / 56 / 60 / 64 / 68 / 72 / 76 SP
Notes: Each attack consumes 20 SP
If used while casting Fire Bolt, Cold Bolt, or Lightning Bolt: cancels the Bolt and concentrates its power into the caster’s hands. While active, physical attacks deal the Bolt’s magic damage. Ends when SP reaches 0 or duration ends.
  • Level 1: Duration 45 seconds.
  • Level 2: Duration 60 seconds.
  • Level 3: Duration 75 seconds.
  • Level 4: Duration 90 seconds.
  • Level 5: Duration 105 seconds.
  • Level 6: Duration 120 seconds.
  • Level 7: Duration 135 seconds.
  • Level 8: Duration 150 seconds.
  • Level 9: Duration 165 seconds.
  • Level 10: Duration 180 seconds.
SO PSYCHIC WAVE.png Psychic Wave Max Level 5 Active Magical Neutral
- Target: Ground
Range: 9 cells
Cost: 48 / 56 / 64 / 70 / 78 SP
Fires psychic energy in an area to deal multiple hits of Neutral magic. If equipped with a Staff or Book, damage is dealt twice. Damage increases with skill level, Base Level, and INT.
  • Level 1: AoE 7x7, hits 3 times.
  • Level 2: AoE 7x7, hits 4 times.
  • Level 3: AoE 9x9, hits 5 times.
  • Level 4: AoE 9x9, hits 6 times.
  • Level 5: AoE 11x11, hits 7 times.
SO STRIKING.png Striking Max Level 5 Active Supportive
- Target: Caster and 1 Party Member
Range: 9 cells
Cost: 50 / 55 / 60 / 65 / 70 SP
Notes: Requires party; duration 90 seconds
Increases weapon ATK and Perfect HIT on the caster and 1 party member for 90 seconds. Affected targets consume SP per second.
  • Level 1: ATK +20, Perfect HIT +30, drains 5 SP/sec.
  • Level 2: ATK +40, Perfect HIT +40, drains 4 SP/sec.
  • Level 3: ATK +60, Perfect HIT +50, drains 3 SP/sec.
  • Level 4: ATK +80, Perfect HIT +60, drains 2 SP/sec.
  • Level 5: ATK +100, Perfect HIT +70, drains 1 SP/sec.
SO DIAMONDDUST.png Diamond Dust Max Level 5 Active Magical Water
- Target: Ground
Range: 9 cells
Cost: 50 / 56 / 62 / 68 / 74 SP
Creates freezing winds in an area, dealing Water magic damage and inflicting Crystallization. Damage increases with skill level, Frost Weapon level, Base Level, and INT. Crystallization duration is reduced by high VIT.
  • Level 1: AoE 7x7.
  • Level 2: AoE 7x7.
  • Level 3: AoE 7x7.
  • Level 4: AoE 9x9.
  • Level 5: AoE 9x9.
SO ELECTRICWALK.png Electric Walk Max Level 5 Active Magical Wind
- Target: Caster
Range: Self
Cost: 30 / 34 / 38 / 42 / 46 SP
Notes: Duration 12 seconds
Creates lightning under your feet for 12 seconds, dealing Wind magic damage to enemies that step on it.
  • Level 1: Up to 8 cells.
  • Level 2: Up to 10 cells.
  • Level 3: Up to 12 cells.
  • Level 4: Up to 14 cells.
  • Level 5: Up to 16 cells.
SO VARETYR SPEAR.png Varetyr Spear Max Level 10 Active Magical Wind
- Target: 1 Character
Range: 9 cells
Cost: 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 / 105 / 110 SP
Summons a lightning spear to deal Wind magic damage to a target and nearby enemies, with a chance to Stun. Damage increases with Lightning Loader level, Striking level, Base Level, and INT.
  • Level 1: AoE 3x3.
  • Level 2: AoE 3x3.
  • Level 3: AoE 3x3.
  • Level 4: AoE 5x5.
  • Level 5: AoE 5x5.
  • Level 6: AoE 5x5.
  • Level 7: AoE 7x7.
  • Level 8: AoE 7x7.
  • Level 9: AoE 7x7.
  • Level 10: AoE 9x9.
SO CLOUD KILL.png Killing Cloud Max Level 5 Active Magical Poison
- Target: Ground
Range: 9 cells
Cost: 48 / 56 / 64 / 70 / 78 SP
Creates a poisonous cloud in a 7x7 area that deals Poison magic damage over time and inflicts Poison for 5 seconds. Targets affected also have reduced Poison resistance. Damage increases with Base Level and INT.
  • Level 1: MATK 40%, Poison resistance -5%.
  • Level 2: MATK 80%, Poison resistance -10%.
  • Level 3: MATK 120%, Poison resistance -15%.
  • Level 4: MATK 160%, Poison resistance -20%.
  • Level 5: MATK 200%, Poison resistance -25%.
SO POISON BUSTER.png Poison Buster Max Level 5 Active Magical Poison
- Target: 1 Character
Range: 9 cells
Cost: 70 / 90 / 110 / 130 / 150 SP
Deals Poison magic damage to the target and nearby targets. Enemies affected by Poison Cloud take increased damage. Damage increases with Base Level and INT.
  • Level 1: MATK 1300% (1500% vs Poison Cloud).
  • Level 2: MATK 1600% (2000% vs Poison Cloud).
  • Level 3: MATK 1900% (2500% vs Poison Cloud).
  • Level 4: MATK 2200% (3000% vs Poison Cloud).
  • Level 5: MATK 2500% (3500% vs Poison Cloud).
SO WARMER.png Warmer Max Level 5 Active Supportive
- Target: Ground
Range: 9 cells
Cost: 40 / 52 / 64 / 76 / 88 SP
AoE: 7x7
Warms a 7x7 area, removing Crystallization, Frozen, and Freezing from targets inside.
  • Level 1: Duration 40 seconds.
  • Level 2: Duration 45 seconds.
  • Level 3: Duration 50 seconds.
  • Level 4: Duration 55 seconds.
  • Level 5: Duration 60 seconds.
SO FIREWALK.png Fire Walk Max Level 5 Active Magical Fire
- Target: Caster
Range: Self
Cost: 30 / 34 / 38 / 42 / 46 SP
Notes: Duration 12 seconds
Creates a trail of fire behind the caster for 12 seconds, dealing Fire magic damage to enemies that step on it.
  • Level 1: Up to 8 cells.
  • Level 2: Up to 10 cells.
  • Level 3: Up to 12 cells.
  • Level 4: Up to 14 cells.
  • Level 5: Up to 16 cells.
SO EARTHGRAVE.png Earth Grave Max Level 5 Active Magical Earth
- Target: Ground
Range: 9 cells
Cost: 62 / 70 / 78 / 86 / 94 SP
Transforms the ground into spears, dealing Earth magic damage and inflicting Bleeding. Damage increases with Seismic Weapon level, Base Level, and INT. Also damages targets in Hiding/Cloaking.
  • Level 1: AoE 7x7.
  • Level 2: AoE 7x7.
  • Level 3: AoE 7x7.
  • Level 4: AoE 9x9.
  • Level 5: AoE 9x9.
SO ARRULLO.png Arrullo Max Level 5 Active Debuff
- Target: Ground
Range: 7–9 cells
Cost: 30 / 35 / 40 / 45 / 50 SP
Items: 1 Yellow Gemstone
Inflicts Deep Sleep on targets in the area.
  • Level 1: AoE 3x3.
  • Level 2: AoE 3x3.
  • Level 3: AoE 5x5.
  • Level 4: AoE 5x5.
  • Level 5: AoE 7x7.
SO EL ANALYSIS.png 4 Elemental Analysis Max Level 2 Active Crafting
- Target: Caster
Range: Self
Cost: 10 / 20 SP
Converts Enchanted Ores into Pure Gemstones and vice versa (used as catalysts for summoning Elementals).
  • Level 1: Converts 1 Enchanted Ore into Pure Gemstones (amounts are randomized).
  • Level 2: Combines 10 Pure Gemstones into 1 Enchanted Ore (can fail and produce nothing).
SO EL CONTROL.png Elemental Control Max Level 4 Active Supportive
- Target: Elemental
Range: Self
Cost: 10 SP
Changes a summoned Elemental’s mode: Passive, Defensive, Offensive, or Waiting. Issuing the same command again returns it to Waiting. In Waiting mode, the Elemental slowly recovers HP/SP.
  • Level 1: Switch to Passive mode.
  • Level 2: Switch to Defensive mode.
  • Level 3: Switch to Offensive mode.
  • Level 4: Switch to Waiting mode.
SO EL SYMPATHY.png Elemental Sympathy Max Level 5 Passive
Increases the summoned Elemental’s HP/SP and damage, and reduces the caster’s SP costs.
  • Level 1: MaxHP +5%, MaxSP +5%, damage +25, SP cost -10%.
  • Level 2: MaxHP +10%, MaxSP +10%, damage +50, SP cost -15%.
  • Level 3: MaxHP +15%, MaxSP +15%, damage +75, SP cost -20%.
  • Level 4: MaxHP +20%, MaxSP +20%, damage +100, SP cost -25%.
  • Level 5: MaxHP +25%, MaxSP +25%, damage +125, SP cost -30%.
SO EL ACTION.png Elemental Action Max Level 1 Active Supportive
- Target: Elemental
Range: 5 cells
Cost: 50 SP
Immediately triggers the summoned Elemental’s offensive command.
SO EL CURE.png Elemental Cure Max Level 1 Active Healing
- Target: Elemental
Range: Self
Cost: 10 SP
Notes: Consumes 10% of your HP and SP
Restores the Elemental’s HP and SP by consuming 10% of the caster’s HP and SP (restores the same amount). Fails if the caster has less than 10% HP and SP.
SO ELEMENTAL SHIELD.png Elemental Shield Max Level 5 Active Supportive
- Target: Caster and Party Members
Range: Self
Cost: 120 SP
Items: 1 Blue Gemstone
Notes: Consumes the summoned Elemental
Expends the summoned Elemental to create a magical barrier on the cells where the caster and party members are standing. Affects self and party members on the Sorcerer’s screen. Barrier blocks melee physical damage and disappears when its life reaches 0 or duration ends.
SO SUMMON AQUA.png Summon Aqua Max Level 3 Active Supportive Summon
- Target: Around the caster
Range: Self
Cost: 100 / 150 / 200 SP
Summons the water spirit, Aqua. Requires catalyst items based on skill level.
  • Level 1: Duration 600s, drains 5 SP per 10 seconds; catalysts: 3 Crystal Blue.
  • Level 2: Duration 900s, drains 8 SP per 10 seconds; catalysts: 6 Crystal Blue.
  • Level 3: Duration 1200s, drains 11 SP per 10 seconds; catalysts: 1 Mystic Frozen.
SO WATER INSIGNIA.png Water Insignia Max Level 3 Active Supportive
- Target: Ground
Range: 9 cells
Cost: 22 / 30 / 38 SP
Items: Indigo Point (varies by level)
Draws a Water insignia (3x3). Water armor/monsters recover HP over time; Fire armor/monsters lose HP over time. All targets inside take 1.5× more damage from Wind element attacks.
  • Level 1: Aqua ATK +20%; HP/SP recovery per 3 seconds is doubled.
  • Level 2: Recovery effect +10%; enchants weapon with Water; physical ATK +10%.
  • Level 3: After-cast delay -30%; Water magic damage +25%.
SO SUMMON VENTUS.png Summon Ventus Max Level 3 Active Supportive Summon
- Target: Around the caster
Range: Self
Cost: 100 / 150 / 200 SP
Summons the wind spirit, Ventus. Requires catalyst items based on skill level.
  • Level 1: Duration 600s, drains 5 SP per 10 seconds; catalysts: 3 Wind of Verdure.
  • Level 2: Duration 900s, drains 8 SP per 10 seconds; catalysts: 6 Wind of Verdure.
  • Level 3: Duration 1200s, drains 11 SP per 10 seconds; catalysts: 1 Rough Wind.
SO WIND INSIGNIA.png Wind Insignia Max Level 3 Active Supportive
- Target: Ground
Range: 9 cells
Cost: 22 / 30 / 38 SP
Items: Yellow Wish Point (varies by level)
Draws a Wind insignia (3x3). Wind armor/monsters recover HP over time; Water armor/monsters lose HP over time. All targets inside take 1.5× more damage from Earth element attacks.
  • Level 1: Ventus ATK +20%; HP/SP recovery per 3 seconds is doubled.
  • Level 2: Slightly increases ASPD; enchants weapon with Wind; physical ATK +10%.
  • Level 3: After-cast delay -50%; Wind magic damage +25%.
SO SUMMON AGNI.png Summon Agni Max Level 3 Active Supportive Summon
- Target: Around the caster
Range: Self
Cost: 100 / 150 / 200 SP
Summons the fire spirit, Agni. Requires catalyst items based on skill level.
  • Level 1: Duration 600s, drains 5 SP per 10 seconds; catalysts: 3 Red Blood.
  • Level 2: Duration 900s, drains 8 SP per 10 seconds; catalysts: 6 Red Blood.
  • Level 3: Duration 1200s, drains 11 SP per 10 seconds; catalysts: 1 Flame Heart.
SO FIRE INSIGNIA.png Fire Insignia Max Level 3 Active Supportive
- Target: Ground
Range: 9 cells
Cost: 22 / 30 / 38 SP
Items: Scarlet Point (varies by level)
Draws a Fire insignia (3x3). Fire armor/monsters recover HP over time; Earth armor/monsters lose HP over time. All targets inside take 1.5× more damage from Water element attacks.
  • Level 1: Agni ATK +20%; HP/SP recovery per 3 seconds is doubled.
  • Level 2: Damage +50; enchants weapon with Fire; physical ATK +10%.
  • Level 3: MATK +50; Fire magic damage +25%.
SO SUMMON TERA.png Summon Tera Max Level 3 Active Supportive Summon
- Target: Around the caster
Range: Self
Cost: 100 / 150 / 200 SP
Summons the earth spirit, Tera. Requires catalyst items based on skill level.
  • Level 1: Duration 600s, drains 5 SP per 10 seconds; catalysts: 3 Green Live.
  • Level 2: Duration 900s, drains 8 SP per 10 seconds; catalysts: 6 Green Live.
  • Level 3: Duration 1200s, drains 11 SP per 10 seconds; catalysts: 1 Great Nature.
SO EARTH INSIGNIA.png Earth Insignia Max Level 3 Active Supportive
- Target: Ground
Range: 9 cells
Cost: 22 / 30 / 38 SP
Items: Lime Green Point (varies by level)
Draws an Earth insignia (3x3). Earth armor/monsters recover HP over time; Wind armor/monsters lose HP over time. All targets inside take 1.5× more damage from Fire element attacks.
  • Level 1: Tera ATK +20%; HP/SP recovery per 3 seconds is doubled.
  • Level 2: MaxHP +500 and DEF +50; enchants weapon with Earth; physical ATK +10%.
  • Level 3: MaxSP +50 and MDEF +50; Earth magic damage +25%.
Fullthrottle.png Full Throttle Max Level 5 Active Supportive Self
- Target: Caster
Range: Self
Cost: 1 SP
Notes: Immune to Dispel, Clearance and Banishing Buster
Exceed the limits of the body by sacrificing vitality to strengthen yourself for a short duration. Fully restores HP when cast, increases all stats by 20%, and increases movement speed. After it ends, you receive Rebound; during Rebound your movement speed is lowered and natural HP/SP regeneration is disabled. Cannot be removed by Dispell.
  • Level 1: Drains 6% HP/SP per second for 10 seconds.
  • Level 2: Drains 4% HP/SP per second for 15 seconds.
  • Level 3: Drains 3% HP/SP per second for 20 seconds.
  • Level 4: Drains 2% HP/SP per second for 25 seconds.
  • Level 5: Drains 1% HP/SP per second for 30 seconds.

4th Job Skills

Magic Book Mastery Magic Book Mastery Max Level 10 Passive

Increases Water, Wind, Earth, Fire and Poison elemental magic damage when equipped with a Book.

  • Level 10: Damage +15%
Diamond Storm Diamond Storm Max Level 5 Active Magical Water
Diamond Storm Skill Animation *Ground
  • Range 9 Cells
  • Hit Count: Visual 5x
  • Element: Water
  • AP Recovery: 5
  • Costs: 60 SP
  • MATK% = + 5 x SPL.
  • MATK% = x Base Level / 100.
  • MATK% if have summon Diluvio = + 7300 + 200 x Skill Level + 5 x SPL.
  • Hit triggers every 1000 ms, no overlaps.
  • Gives debuff Rapid Cooling (Frostbite), can't be given to Boss, it's removed on hit.
  • Chance % = 3 x Skill Level.
Drops an ice storm in the targeted area of 9x9 cells, inflicting Water elemental magic damage. It can also inflict Rapid Cooling status with low chance.
Damage additionally increases according to the caster's Base Level and SPL.
Inflicts more damage, if Diluvio is summoned.
  1. MATK 2900%/10400%(Diluvio), Rapid Cooling Chance: 50%
  2. MATK 5300%/13000%(Diluvio), Rapid Cooling Chance: 60%
  3. MATK 7700%/15600%(Diluvio), Rapid Cooling Chance: 70%
  4. MATK 10100%/18200%(Diluvio), Rapid Cooling Chance: 80%
  5. MATK 12500%/20800%(Diluvio), Rapid Cooling Chance: 90%
Item Boosts Item Combo Boosts
400536.pngDimensions Crown (Elemental Master) [1]

540014.pngPoenitentia Codex [2] 540060.pngBlessed Bible [2]

540074.pngMuqaddas Kitab [2] 540079.pngDimensions Elemental Magic Book [2]

311161.pngIce Magic Orb (Diamond Grave)

311294.pngGlacier Magic Orb (Illusion Soul Magic)312251.pngElemental Master Soul (Diamond Storm)

490171.pngHeroic Token (Elemental Master) [1] + 550046.pngChilling Cane-LT [2]

400377.pngCrown of Good and Evil (Elemental Master) [1] + 312014.pngGood Spell + 540060.pngBlessed Bible [2]

400377.pngCrown of Good and Evil (Elemental Master) [1] + 540060.pngBlessed Bible [2]

312639.pngGood Vigor (Elemental Master) + 312014.pngGood Spell

540079.pngDimensions Elemental Magic Book [2] + 400536.pngDimensions Crown (Elemental Master) [1]

Conflagration Conflagration Max Level 5 Active Magical Fire
Conflagration Skill Animation *Ground
  • Range 9 Cells
  • Element: Fire
  • AP Recovery: 5
  • Costs: 113 SP
  • MATK% = + 5 x SPL.
  • MATK% = x Base Level / 100.
  • MATK% if summon Ardor = + 200 x Skill Level.
  • Hit triggers every 300 ms, no overlaps.
  • Gives Blaze debuff, can't be casted on Boss, can be dispelled.
  • Chance % = 2 x Skill Level.
Causes a fire in the targeted area of 9x9 cells for 3 seconds, inflicting Fire elemental magic damage every 0.3 seconds.
It can also inflict Blaze status with low chance.
Damage additionally increases according to the caster's Base Level and SPL.
Inflicts more damage, if Ardor is summoned.
  1. MATK 1800%/2000%(Ardor), Blaze Chance: 20%
  2. MATK 2900%/3300%(Ardor), Blaze Chance: 30%
  3. MATK 4000%/4600%(Ardor), Blaze Chance: 40%
  4. MATK 5100%/5900%(Ardor), Blaze Chance: 50%
  5. MATK 6200%/7200%(Ardor), Blaze Chance: 60%
Item Boosts Item Combo Boosts
400536.pngDimensions Crown (Elemental Master) [1]

540013.pngFortified Book [2] 540041.pngSolid Manual [2]

540059.pngDoom Bible [2] 540079.pngDimensions Elemental Magic Book [2]

550019.pngPoenitentia Scipio [2]

311041.pngConflagration Land Tuning Device 311160.pngIce Magic Orb (Varetyr Wave)

311296.pngGlacier Magic Orb (Conflagration) 312252.pngElemental Master Soul (Configuration)

400218.pngHelm of Faith (Sorcerer) [1] + 540025.pngVivatus Fides Poison Book [2]

400377.pngCrown of Good and Evil (Elemental Master) [1] + 312021.pngEvil Spell + 540059.pngDoom Bible [2]

400377.pngCrown of Good and Evil (Elemental Master) [1] + 540059.pngDoom Bible [2]

312477.pngElemental Master Stone (Lower II) + 311011.pngSorcerer Stone (Upper)

312642.pngEvil Vigor (Elemental Master) + 312021.pngEvil Spell

Lightning Land Lightning Land Max Level 5 Active Magical Wind
Lightning Land Skill Animation *Ground
  • Range 9 Cells
  • Element: Wind
  • AP Recovery: 5
  • Costs: 110 SP
  • MATK% = + 5 x SPL.
  • MATK% = x Base Level / 100.
  • MATK% if summon Procella = + 200 x Skill Level.
  • Hit triggers every 300 ms, no overlaps.
  • Gives debuff Torrent, not effective on Boss, removed when damage.
  • Chance % = 2 x Skill Level.
Causes a lightning storm in the targeted area of 9x9 cells for 3 seconds, inflicting Wind elemental magic damage every 0.3 seconds.
It can also inflict Torrent status with low chance.
Damage additionally increases according to the caster's Base Level and SPL.
Inflicts more damage, if Procella is summoned.
  1. MATK 1800%/2000%(Procella), Torrent Chance: 20%
  2. MATK 2900%/3300%(Procella), Torrent Chance: 30%
  3. MATK 4000%/4600%(Procella), Torrent Chance: 40%
  4. MATK 5100%/5900%(Procella), Torrent Chance: 50%
  5. MATK 6200%/7200%(Procella), Torrent Chance: 60%
Item Boosts Item Combo Boosts
400536.pngDimensions Crown (Elemental Master) [1]

540041.pngSolid Manual [2] 540074.pngMuqaddas Kitab [2]

540080.pngDimensions Elemental Spellbook [2]

550019.pngPoenitentia Scipio [2] 550023.pngThanos Staff-AD [2]

311041.pngConflagration Land Tuning Device 311160.pngIce Magic Orb (Varetyr Wave)

311297.pngGlacier Magic Orb (Lightning Land) 312253.pngElemental Master Soul (Lightning Land)

400219.pngHelm of Faith II (Sorcerer) [1] + 540024.pngVivatus Fides Magic Book [2]

490171.pngHeroic Token (Elemental Master) [1] + 550046.pngChilling Cane-LT [2]

311373.pngEarth Magic (Magical) Lv. 1 - Lv. 3 + 550023.pngThanos Staff-AD [2]

Terra Drive Terra Drive Max Level 5 Active Magical Earth
Terra Drive Skill Animation *Ground
  • Range 9 Cells
  • Hit Count: Visual 5x
  • Element: Earth
  • AP Recovery: 5
  • Costs: 96 SP
  • MATK% = + 5 x SPL.
  • MATK% = x Base Level / 100.
  • MATK% if  summon Terremotus = + 7300 + 200 x Skill Level + 5 x SPL.
  • Hit triggers every 1000 ms, no overlaps.
  • Gives Concretion debuff, no effect on Boss, removed when damaged.
  • Chance% = 3 x Skill Level.
Makes the ground soar in the targeted area of 9x9 cells, inflicting Earth elemental magic damage.
It can also inflict Concretion status with low chance.
Damage additionally increases according to the caster's Base Level and SPL.
Inflicts more damage, if Terremotus is summoned.
  1. MATK 2900%/10400%(Terremotus), Concretion Chance: 50%
  2. MATK 5300%/13000%(Terremotus), Concretion Chance: 60%
  3. MATK 7700%/15600%(Terremotus), Concretion Chance: 70%
  4. MATK 10100%/18200%(Terremotus), Concretion Chance: 80%
  5. MATK 12500%/20800%(Terremotus), Concretion Chance: 90%
Item Boosts Item Combo Boosts
400536.pngDimensions Crown (Elemental Master) [1]

540014.pngPoenitentia Codex [2] 540060.pngBlessed Bible [2]

540080.pngDimensions Elemental Spellbook [2]

311161.pngIce Magic Orb (Diamond Grave) 311298.pngGlacier Magic Orb (Terra Drive)

312254.pngElemental Master Soul (Tera Drive)

400219.pngHelm of Faith II (Sorcerer) [1] + 540024.pngVivatus Fides Magic Book [2]

490171.pngHeroic Token (Elemental Master) [1] + 550045.pngShadow Staff-LT [2]

400377.pngCrown of Good and Evil (Elemental Master) [1] + 312014.pngGood Spell + 540060.pngBlessed Bible [2]

400377.pngCrown of Good and Evil (Elemental Master) [1] + 540060.pngBlessed Bible [2]

312477.pngElemental Master Stone (Lower II) + 311011.pngSorcerer Stone (Upper)

312639.pngGood Vigor (Elemental Master) + 312014.pngGood Spell

540080.pngDimensions Elemental Spellbook [2] + 400536.pngDimensions Crown (Elemental Master) [1]

Venom Swamp Venom Swamp Max Level 5 Active Magical Poison
Venom Swamp Skill Animation *Ground
  • Range 9 Cells
  • Element: Poison
  • AP Recovery: 5
  • Costs: 112 SP
  • MATK% = + 5 x SPL.
  • MATK% = x Base Level / 100.
  • MATK% if summon Serpens = + 200 x Skill Level.
  • Hit tiggers every 300ms, no overlaps.
  • Gives Severe Poison debuff, no effect on Boss.
  • Chance% = 2 x Skill Level.
Causes a strong toxic swamp in the targeted area of 9x9 cells for 3 seconds, inflicting Poison elemental magic damage every 0.3 seconds.
It can also inflict Severe Poison status with low chance.
Damage additionally increases according to the caster's Base Level and SPL.
Inflicts more damage, if Serpens is summoned.
  1. MATK 1800%/2000%(Serpens), Severe Poison Chance: 20%
  2. MATK 2900%/3300%(Serpens), Severe Poison Chance: 30%
  3. MATK 4000%/4600%(Serpens), Severe Poison Chance: 40%
  4. MATK 5100%/5900%(Serpens), Severe Poison Chance: 50%
  5. MATK 6200%/7200%(Serpens), Severe Poison Chance: 60%
Item Boosts Item Combo Boosts
540059.pngDoom Bible [2]

311159.pngIce Magic Orb (Cloud Buster)

311299.pngGlacier Magic Orb (Venom Swamp)

312255.pngElemental Master Soul (Venom Swamp)

 400218.pngHelm of Faith (Sorcerer) [1] + 540025.pngVivatus Fides Poison Book [2]

490171.pngHeroic Token (Elemental Master) [1] + 550045.pngShadow Staff-LT [2]

400377.pngCrown of Good and Evil (Elemental Master) [1] + 312021.pngEvil Spell + 540059.pngDoom Bible [2]

400377.pngCrown of Good and Evil (Elemental Master) [1] + 540059.pngDoom Bible [2]

312477.pngElemental Master Stone (Lower II) + 311012.pngSorcerer Stone (Upper II)

312642.pngEvil Vigor (Elemental Master) + 312021.pngEvil Spell

540079.pngDimensions Elemental Magic Book [2] + 400536.pngDimensions Crown (Elemental Master) [1]

540080.pngDimensions Elemental Spellbook [2] + 400536.pngDimensions Crown (Elemental Master) [1]

Spell Enchanting Spell Enchanting Max Level 5 Active Supportive
Spell Enchanting Skill Animation *Self and Party
  • Range 9 Cells
  • Costs: 55 SP
  • AfterCastActDelay(ms): 500
  • Can be dispelled
Gives a buff that increases the natural magic power (S.MATK) for the skill duration.
  1. S.MATK +4, Duration: 80 seconds
  2. S.MATK +8, Duration: 120 seconds
  3. S.MATK +12, Duration: 160 seconds
  4. S.MATK +16, Duration: 200 seconds
  5. S.MATK +20, Duration: 240 seconds
Activity Burn Activity Burn Max Level 5 Active Debuff
Activity Burn Skill Animation *Single Other Target
  • Costs: 70 SP
Has a chance to drain the target's AP. Can only be used in PvP and WoE.
  1. AP Drain: 20, Chance: 30%
  2. AP Drain: 30, Chance: 40%
  3. AP Drain: 50, Chance: 50%
  4. AP Drain: 60, Chance: 60%
  5. AP Drain: 70, Chance: 70%
Increasing Activity Increasing Activity Max Level 5 Active Healing
Increasing Activity Skill Animation *Single Other Party Target
  • Costs: 70 SP, 50 AP
Recovers the target's AP.
  1. Recovers AP: 10
  2. Recovers AP: 20
  3. Recovers AP: 30
  4. Recovers AP: 40
  5. Recovers AP: 50
Elemental Spirit Mastery Elemental Spirit Mastery Max Level 10 Passive

Improves the High Elemental Spirit's abilities.

  • Level 10: ATK: 300, MATK: 200, MaxHP: 120000, MaxSP: 1000, DEF: 200, MDEF: 40, FLEE: 100, MRES/RES: 50/100
  • Base HP: [(Caster's Max HP/ 3 ) + (Caster's INT x 10 )+ (Caster's Job Level x 20 )] x [(Elemental Summon Level + 2) / 3]
  • Base SP: Caster's Max SP /4
  • Base ATK: Caster's [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ]
  • Base ATK2: Caster's [ Max SP / (18 / Elemental Summon Skill Level) ]
  • Base HIT: Caster's HIT + (Caster's Base Level)
  • Base MATK: [Elemental Summon Skill Level x (Caster's INT / 2 + Caster's DEX / 4)]
  • Base Amotion: 150 + [Caster's DEX / 10] + [Elemental Summon Skill Level x 3 ]
  • Base DEF: Caster's DEF + (Caster's Base Level / (5 - Elemental Summon Skill Level)
  • Base MDEF: Caster's MDEF + (Caster's INT / (5 - Elemental Summon Skill Level)
  • Base FLEE: Caster's FLEE + (Caster's Base Level / (5 - Elemental Summon Skill Level)
  • Base MRES: Caster's MRES + (Caster's WIS / (5 - Elemental Summon Skill Level)
  • Base RES: Caster's RES + (Caster's STA / (5 - Elemental Summon Skill Level)
Element Veil Elemental Veil Max Level 5 Active Supportive
Element Veil Skill Animation *Active Supportive
  • Target: Elemental
  • Costs: 90 SP
  • Monster no detect.
  • Can be dispelled
Turns your High Elemental Spirit transparent.
Can only be used on High Elemental Spirits.
  1. Duration: 120 seconds
  2. Duration: 150 seconds
  3. Duration: 180 seconds
  4. Duration: 210 seconds
  5. Duration: 240 seconds
Summon Elemental Diluvio Summon Elemental Diluvio Max Level 1 Active Supportive Summon
Summon Elemental Diluvio Skill Animation
  • Active Summon
  • Costs: 100 SP
  • Can be dispelled
Advents large Elemental Spirit Aqua into High Elemental Spirit Diluvio.
Upon summoning, increases Water elemental magic damage by 10% and increases damage of Diamond Storm.
Diluvio's stats increases based on the caster's stats and Elemental Spirit Mastery skill level.
Consumes 1 Ice Stone.
  1. Duration: 1500 seconds
Passive Cold Bolt x 5 damage + 7% auto-cast Cold Bolt on attack
Defensive Armor to Water, +100% Water resist, -30% Wind resist
Offensive Spirit attacks with Age of Ice (Water, splash, multi-hit, 3700% MATK + Caster's Base Lv / 100)
Waiting Nothing
Summon Elemental Ardor Summon Elemental Ardor Max Level 1 Active Supportive Summon
Summon Elemental Ardor Skill Animation
  • Active Summon
  • Costs: 100 SP
  • Can be dispelled
Advents large Elemental Spirit Agni into High Elemental Spirit Ardor.
Upon summoning, increases Fire elemental magic damage by 10% and increases damage of Conflagration. Ardor's stats increases based on the caster's stats and Elemental Spirit Mastery skill level.
Consumes 1 Flame Stone.
  1. Duration: 1500 seconds
Passive Fire Bolt x 5 damage + 7% auto-cast Fire Bolt on attack
Defensive Armor to Fire, +100% Fire resist, -30% Water resist
Offensive Spirit attacks with Flame Rock (Fire, splash, multi-hit, 2400% MATK + Caster's Base Lv / 100)
Waiting Nothing
Summon Elemental Procella Summon Elemental Procella Max Level 1 Active Supportive Summon
Summon Elemental Procella Skill Animation
  • Active Summon
  • Costs: 100 SP
  • Can be dispelled
Advents large Elemental Spirit Ventus into High Elemental Spirit Procella.
Upon summoning, increases Wind elemental magic damage by 10% and increases damage of Lightning Land. Procella's stats increases based on the caster's stats and Elemental Spirit Mastery skill level.
Consumes 1 Lightning Stone.
  1. Duration: 1500 seconds
Passive Lightning Bolt x 5 damage + 7% auto-cast Lightning Bolt on attack
Defensive Armor to Wind, +100% Wind resist, -30% Earth resist
Offensive Spirit attacks with Storm Wind (Wind, splash, multi-hit, 2600% MATK + Caster's Base Lv / 100)
Waiting Nothing
Summon Elemental Serpens Summon Elemental Serpens Max Level 1 Active Supportive Summon
Summon Elemental Serpens Skill Animation
  • Active Summon
  • Costs: 100 SP
  • Can be dispelled
Advents any large Elemental Spirit into High Elemental Spirit Serpens.
Upon summoning, increases Poison elemental magic damage by 10% and increases damage of Venom Swamp. Serpens's stats increases based on the caster's stats and Elemental Spirit Mastery skill level.
Consumes 1 Poison Stone.
  1. Duration: 1500 seconds
Passive Poison Buster x 16 damage + 7% auto-cast Poison Buster on attack
Defensive Armor to Poison, +100% Poison resist, -30% Holy resist
Offensive Spirit attacks with Deadly Poison (Poison, splash, 5-hit, 700% + Caster's Base Lv / 100)
Waiting Nothing
Summon Elemental Terramotus Summon Elemental Terremotus Max Level 1 Active Supportive Summon
Summon Elemental Terremotus Skill Animation
  • Active Summon
  • Costs: 100 SP
  • Can be dispelled
Advents large Elemental Spirit Terra into High Elemental Spirit Terremotus.
Upon summoning, increases Earth elemental magic damage by 10% and increases damage of Terra Drive. Terremotus' stats increases based on the caster's stats and Elemental Spirit Mastery skill level.
Consumes 1 Earth Stone.
  1. Duration: 1500 seconds
Passive Earth Spike x 9 damage + 7% auto-cast Earth Spike on attack
Defensive Armor to Earth, +100% Earth resist, -30% Fire resist
Offensive

Spirit attacks with Avalanche (Earth, splash, 7-hit, 450% MATK + Caster's Base Lv / 100)

Waiting Nothing
Elemental Buster Elemental Buster Max Level 10 Active Magical (Water / Fire / Wind / Poison / Earth)
Elemental Buster Skill Animation *Target: Self
  • Costs: 140 SP, 15 AP
  • MATK% = + 10 x SPL.
  • MATK% = x Base Level / 100.
  • MATK% if Formless or Dragon = + 150 x Skill Level.
Deals elemental magic damage, based on the summoned High Elemental Spirit, to all targets within 13x13 cells around the caster.
Can only be used when an High Elemental Spirit is summoned and deals additional damage against Dragon and Formless race monsters.
Damage additionally increases according to the caster's Base Level and SPL.
  1. MATK 3200%/3350%(Dragon/Formless)
  2. MATK 5850%/6150%(Dragon/Formless)
  3. MATK 8500%/8950%(Dragon/Formless)
  4. MATK 11150%/11750%(Dragon/Formless)
  5. MATK 13800%/14550%(Dragon/Formless)
  6. MATK 16450%/17350%(Dragon/Formless)
  7. MATK 19100%/20150%(Dragon/Formless)
  8. MATK 21750%/22950%(Dragon/Formless)
  9. MATK 24400%/25750%(Dragon/Formless)
  10. MATK 27050%/28550%(Dragon/Formless)
Item Boosts Item Combo Boosts
- 540079.pngDimensions Elemental Magic Book [2] + 400536.pngDimensions Crown (Elemental Master) [1]

540080.pngDimensions Elemental Spellbook [2] + 400536.pngDimensions Crown (Elemental Master) [1]

Related NPC

Tool Dealer

/navi prt_in 126/75

Tooldealer.png

717.pngBlue Gemstone, 713.pngEmpty Bottle

Point Merchant

Department Store in main town

Point Merchant

6360.pngScarlet Point, 6363.pngLime Green Point, 6361.pngIndigo Point, 6362.pngYellow Wish Point

1000291.pngWind Stone 4th, 1000292.pngEarth Stone 4th, 1000293.pngFlame Stone 4th, 1000294.pngPoison Stone 4th, 1000295.pngIce Stone 4th

994.pngFlame Heart, 995.pngMystic Frozen, 996.pngRough Wind, 997.pngGreat Nature

Magician Steven

Department Store in main town

Magiciansteve.png 715.pngYellow Gemstone

Wallpaper

Elemental Master
Elemental Master