Chapter 1

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Intro

  • Call of the World Tree: Prelude
  • Level requirement: 200
  • Pre-quest requirement: None
  • Starting NPC: Small Water Lily Tree
    • Coordinations: /navi prt_fild05 353/252 or /navi pay_fild01 308/341 or our own main town.
  • You can also use Chapter 1 Skip Leaf to skip main quest, you can buy it from Adventure House

Deep in the heart of Rune-Midgarts, where the winds carry forgotten tales, a strange murmur stirs the land. Travelers speak of a tiny sprout, glowing with an otherworldly light, found nestled between the shadows of Prontera's grand castles and Payon's misty forests. Some say it hums a melody only the pure of heart can hear. A call from a realm beyond mortal sight.

"Follow," it seems to whisper. The World Tree awaits!!!!!!!!!!!!!!!!!!

Quests

Main Quests Side Quests Daily Quests
  1. Call of The World Tree
  2. Twisted Land of Darkness
  3. Return to Ash Tree Village
  4. To Collapsed Geffen
  5. Between Civilization and Barbarism
  6. Fantasy Tome Exploration
  7. The Doctor's Truth
  8. To Brimir
  9. Land of Fire
  10. Successful Cure Production
  11. Destroying the Sky Fortress

Merchant NPCs

Root Gold Exchanger

/navi ygg_fruit 168/124

  • Exchange useful items.
  • Exchange materials.
Item Cost Item Cost
Traveler's Leaf Golden Root Coin, 5k zeny Mana Ring Golden Root Coin, 5k zeny
Golden Root Coin Mana Ring, 3k zeny Frontier Magic Stone 5 Frontier Magic Dust, 5k
Frontier Magic Dust 5 Etel Dust, 1k zeny Yellow Illusion Stone 7 Yellow Illusion Fragment, 12 Frontier Magic Dust, 75k
Blue Illusion Stone 7 Blue Illusion Fragment, 10 Frontier Magic Dust, 50k Black Illusion Stone 7 Black Illusion Fragment, 17 Frontier Magic Dust, 125k
Green Illusion Stone 7 Green Illusion Fragment, 15 Frontier Magic Dust, 100k Yellow Frontier Stone 3 Frontier Magic Stone, 5 Yellow Illusion Stone

15 Chaotic Rune, 125k

Blue Frontier Stone 3 Frontier Magic Stone, 5 Blue Illusion Stone

15 Chaotic Rune, 75k

Black Frontier Stone 3 Frontier Magic Stone, 5 Black Illusion Stone

15 Disparate Rune, 225k

Green Frontier Stone 3 Frontier Magic Stone, 5 Green Illusion Stone

15 Disparate Rune, 175k

Yellow Dimensional Essence 20 Yellow Dimensional Energy, 5 Chaotic Essence

15 Yellow Illusion Fragment, 175k

Blue Dimensional Essence 20 Blue Dimensional Energy, 5 Chaotic Essence

15 Blue Illusion Fragment, 100k

Black Dimensional Essence 20 Black Dimensional Energy, 5 Disparate Essence

15 Black Illusion Fragment, 325k

Green Dimensional Essence 20 Green Dimensional Energy, 5 Disparate Essence

15 Green Illusion Fragment, 250k

Disparate Rune 10 Disparate Rune Ore, 4 Frontier Magic Stone, 50k
Chaotic Rune 0 Chaotic Rune Ore, 4 Frontier Magic Stone, 10k - -
Hotbeer Mor

Hotbeer Mor

/navi ygg_fruit 168/124

Entwined Magic Armor [1] 150

Golden Root Coin, 3m

Entwined Magic Robe [1] 150

Golden Root Coin, 3m

Entwined Magic Manteau [1] 150

Golden Root Coin, 3m

Entwined Magic Muffler [1] 150

Golden Root Coin, 3m

Entwined Magic Boots [1] 150

Golden Root Coin, 3m

Entwined Magic Shoes [1] 150

Golden Root Coin, 3m

Dimensional Battle Greaves [1] 250 Mana Ring, 20 Blue Frontier Stone

15 Yellow Frontier Stone 30 Chaotic Rune, 10m

Dimensional Hunting Boots [1] 250 Mana Ring, 20 Blue Frontier Stone

15 Yellow Frontier Stone 30 Chaotic Rune, 10m

Dimensional Spell Shoes [1] 250 Mana Ring, 20 Blue Frontier Stone

15 Yellow Frontier Stone 30 Chaotic Rune, 10m

Dimensional Magic Shoes [1] 250 Mana Ring, 20 Blue Frontier Stone

15 Yellow Frontier Stone 30 Chaotic Rune, 10m

Dimensional Executioner Boots [1] 250 Mana Ring, 20 Blue Frontier Stone

15 Yellow Frontier Stone 30 Chaotic Rune, 10m

- -

Novelist

/navi ygg_fruit 162/125

Frontier Crown Fee:

300 Mana Ring + 15 Green Frontier Stone + 10 Black Frontier Stone + 40 Disparate Rune + 25m zeny

Frontier Crown (Dragon Knight) [1] Frontier Crown (Imperial Guard) [1] Frontier Crown (Meister) [1] Frontier Crown (Biolo) [1] Frontier Crown (Shadow Cross) [1] Frontier Crown (Abyss Chaser) [1]

Frontier Crown (Arch Mage) [1] Frontier Crown (Elemental Master) [1] Frontier Crown (Cardinal) [1] Frontier Crown (Inquisitor) [1] Frontier Crown (Windhawk) [1]

Frontier Crown (Troubadour & Trouvere) [1] Frontier Crown (Shinkiro & Shiranui) [1] Frontier Crown (Night Watch) [1] Frontier Crown (Sky Emperor) [1] Frontier Crown (Soul Ascetic) [1]

Frontier Crown (Hyper Novice) [1] Frontier Crown (Spirit Handler) [1] Frontier Crown (Alitea) [1]

Reform Materials Fee:

10 Chaotic Rune + 5 Chaotic Essence + 30 Golden Root Coin + 5m zeny

Physical Magic Reform Formula, Magical Magic Reform Formulaa

Dungeon & Fields & Monster

Map Name Mini Map Map Drops Monster Spawns

Twisted Dark land

ygg_roots

1~3 Yggdrasil Berry (20~100%)

1~5 Yggdrasil Seed (20~100%)

Yggring, Leafring

Outside the Bolund Valley

mu_fild01

1~6 Golden Root Coin (10~100%)

Hal (75%)

Charcoaring, Vulring, Fire Ring, Firafflesia, Volcano Clam, Fire Flower, Bulgasari (MvP)

Destroyed Geffen Field

hem_fild

1~5 Frontier Magic Dust

1~2 Blue Illusion Fragment

1~2 Yellow Illusion Fragment

1~3 Blue Dimensional Energy

1~3 Yellow Dimensional Energy

15% Blue Illusion Stone

15% Yellow Illusion Stone

1 Chaotic Rune Ore

Big Eye, Corrupted Silk Frog, Corrupted Silk Snail, Immortal Butcher Soldier, Immortal Scythe Soldier, Immortal Plow Soldier

Destroyed Verus

hem_dun01

1~4 Frontier Magic Dust

1~2 Blue Illusion Fragment

1~2 Yellow Illusion Fragment

15% Blue Illusion Stone

15% Yellow Illusion Stone

1~3 Blue Dimensional Energy

1~3 Yellow Dimensional Energy

1 Chaotic Rune Ore

Encroached Recon Robot, Encroached Repair Robot, Encroached Dimic, Encroached Dimic, Encroached Dimic

Encroached Dimic, Immortal Butcher Soldier, Immortal Scythe Soldier, Immortal Plow Soldier

Distorted Brimir F1

uknw_ruin

1~5 Frontier Magic Dust

1~2 Green Illusion Fragment

1~2 Black Illusion Fragment

15% Green Illusion Stone

15% Black Illusion Stone

1~3 Green Dimensional Energy

1~3 Black Dimensional Energy

1 Disparate Rune Ore

Nyaise, Shadow Jailer, Tulip, Calendula, Scabiosa

Distorted Brimir F2

uknw_ruin2

1~4 Frontier Magic Dust

1~2 Green Illusion Fragment

1~2 Black Illusion Fragment

15% Green Illusion Stone

15% Black Illusion Stone 

1~3 Green Dimensional Energy

1~3 Black Dimensional Energy

1 Disparate Rune Ore

Nyaise, Shadow Jailer, Lobelia, Myosotis, Anemone, Glutton (MvP)

Destroyed Valkyrie Realm

hem_dun02

(No Teleport)

Need Hazy Gate

1~3 Frontier Magic Stone

1~2 Blue Illusion Stone

1~2 Yellow Illusion Stone

15% Blue Frontier Stone

15% Yellow Frontier Stone

2~5 Blue Dimensional Energy

2~5Yellow Dimensional Energy

1~3 Chaotic Rune

1 Chaotic Essence

Strange Skogul, Strange Frus, Listener, Immortal Legion Officer, Immortal Officer

East of Encroached Geffenia

ch1_gfn01

(No Teleport)

Need Hazy Gate

1~3 Frontier Magic Stone

1 Green Illusion Stone

1 Black Illusion Stone

15% Green Frontier Stone

15% Black Frontier Stone

2~5Green Dimensional Energy

2~5Black Dimensional Energy

1~3 Disparate Rune

1 Disparate Essence

Toxit, Lunarina, Bloody Slasher, Shadiest, High Succubus, High Incubus, Commander of Abyss

West of Encroached Geffenia

ch1_gfn03

(No Teleport)

Need Hazy Gate

1~3 Frontier Magic Stone

1~2Green Illusion Stone

1~2Black Illusion Stone

15% Green Frontier Stone

15% Black Frontier Stone

2~5Green Dimensional Energy

2~5Black Dimensional Energy

1~3 Disparate Rune

1 Disparate Essence

Toxit, Lunarina, Bloody Slasher, Shadiest, High Succubus, High Incubus, Commander of Abyss

Equipment List

Name Defense Weight Description Combo
Entwined Magic Armor [1] 158 200 ATK + 120.
+15 ATK per 2 refinements.
At +7 refinement: Increases melee/ranged physical damage by 5%, increases attack speed (reduces post-attack delay by 10%).
At +9 refinement: P.ATK + 3.
At +10 refinement: Additional ATK +25, DEF +100.

[Bonus by Grade]
[Grade D] POW + 3, CON + 3, reduces global cooldown by 5%.
[Grade C] Increases physical damage to monsters in Destroyed Valkyrie Realm by 15%.

Entwined Magic Manteau [1] = Reduces global cooldown by 5%, increases physical damage to monsters in Destroyed Valkyrie Realm by 10%.

Glacier Ring [1] + Glacier Pendant [1] = ATK +10%, melee/ranged physical damage +10%, increases physical damage to monsters in Destroyed Valkyrie Realm by 10%.

Venom Rune Ring [1] + Venom Magic Ring [1] = ATK +20%, melee physical damage +15%, increases physical damage to monsters in Destroyed Valkyrie Realm by 20%.

Soul Rune Ring [1] + Soul Magic Ring [1] = ATK +20%, ranged physical damage +15%, increases physical damage to monsters in Destroyed Valkyrie Realm by 20%.

Entwined Magic Robe [1] 126 120

MATK + 120.
MATK + 15 per 2 refinements.
At +7 refinement: All elemental magic damage +5%, Variable Cast Time -10%.
At +9 refinement: S.MATK + 3.
At +10 refinement: Additional MATK +25, DEF +100.

[Bonus by Grade]
[Grade D] SPL + 3, CON + 3, Global Cooldown -5%.
[Grade C] Magic damage +10% against monsters in Destroyed Valkyrie Realm areas.

Entwined Magic Muffler [1] = Global Cooldown -5%, Magic damage +5% against monsters in Destroyed Valkyrie Realm areas.

Glacier Necklace [1] + Glacier Earring [1] = MATK +7%, All elemental magic damage +10%, Magic damage +7% against monsters in Destroyed Valkyrie Realm areas.

Temple Rune Ring [1] + Temple Magic Ring [1] = MATK +15%, All elemental magic damage +15%, Magic damage +15% against monsters in Destroyed Valkyrie Realm areas.

Entwined Magic Manteau [1] 92 120

MHP + 4500, MSP + 150.
HIT + 25, CRI + 5.
At +7 refinement: Attack Speed increased (Attack Delay -10%).
At +9 refinement: POW + 3.
At +10 refinement: Variable Cast Time -5%.

[Bonus by Grade]
[Grade D] Melee/Ranged physical damage +10%.
[Grade C] Physical damage +15% against monsters in Destroyed Valkyrie Realm areas.

Entwined Magic Boots [1] = Variable Cast Time -5%, Physical/Magic damage received -25% from monsters in Destroyed Valkyrie Realm areas.

Entwined Magic Muffler [1] 73 70

MHP + 2500, MSP + 250.
FLEE + 35.
At +7 refinement: Variable Cast Time -10%.
At +9 refinement: SPL + 3.
At +10 refinement: Attack Speed increased (Attack Delay -5%).

[Bonus by Grade]
[Grade D] All elemental magic damage +10%.
[Grade C] Magic damage +10% against monsters in Destroyed Valkyrie Realm areas.

Entwined Magic Shoes [1] = Attack Speed increased (Attack Delay -5%), Physical/Magic damage received -25% from monsters in Destroyed Valkyrie Realm areas.

Entwined Magic Boots [1] 84 90

DEF + 250, MDEF + 25.
HIT + 25, CRI + 5.
At +7 refinement: Melee/Ranged physical damage +7%.
At +9 refinement: P.ATK + 3.
At +10 refinement: Additional DEF +50, Attack Speed increased (Attack Delay -7%).

[Additional Options by Grade]
[Grade D]: RES + 25, MRES + 25.
[Grade C]: Fixed Cast Time -1 second, Physical damage +15% against monsters in Destroyed Valkyrie Realm areas.

Entwined Magic Armor [1] = Variable Cast Time -7%, Physical damage +10% against monsters in Destroyed Valkyrie Realm areas.

Entwined Magic Shoes [1] 67 50

DEF + 150, MDEF + 40.
FLEE + 35.
At +7 refinement: All elemental magic damage +7%.
At +9 refinement: S.MATK + 3.
At +10 refinement: Additional DEF +50, Variable Cast Time -7%.

[Additional Options by Grade]
[Grade D]: RES + 25, MRES + 25.
[Grade C]: Fixed Cast Time -1 second, Magic damage +10% against monsters in Destroyed Valkyrie Realm areas.

Entwined Magic Robe [1] = Attack Speed increased (Attack Delay -7%), Magic damage +5% against monsters in Destroyed Valkyrie Realm areas.

Dimensional Battle Greaves [1] 100 120

POW + 7, CON + 7, MHP - 10%.
Variable Cast Time -1% per 2 refinements.
At +7 refinement: Attack Speed increased (Attack Delay -10%).
At +9 refinement: P.ATK + 5, Melee physical damage +10%.
At +11 refinement: Variable Cast Time -5%, Fixed Cast Time -1 second, Additional melee physical damage +10%.

[Additional Options by Grade]
[Grade D]: POW + 5, CON + 5, ATK + 25.
[Grade C]: ATK + 3%, P.ATK + 3.
[Grade B]: ATK + 5%, Additional P.ATK + 3.
[Grade A]: Melee physical damage +15%, Physical damage +15% against monsters in Encroached Geffenia areas.

Venom Magic Ring [1] = Physical damage +10% against enemies of all sizes and attributes, Physical damage +20% against monsters in Encroached Geffenia areas.

Signet of Circulation Spring [1] = P.ATK + 7, Physical damage +15% against monsters in Encroached Geffenia areas.

Dimensional Wanderer's Lock [1] = Physical damage +15% against monsters of all races, Physical damage +30% against monsters in Encroached Geffenia areas.
Physical damage +4% against monsters of all races per 2 refinements of Dimensional Wanderer's Lock.
If Dimensional Wanderer's Lock is Grade A or higher: Physical damage +15% against enemies of all sizes and attributes.

Dimensional Hunting Boots [1] 100 120

POW + 7, CON + 7, MHP - 10%.
Variable Cast Time -1% per 2 refinements.
At +7 refinement: Attack Speed increased (Attack Delay -10%).
At +9 refinement: P.ATK + 5, Ranged physical damage +10%.
At +11 refinement: Variable Cast Time -5%, Fixed Cast Time -1 second, Additional ranged physical damage +10%.

[Additional Options by Grade]
[Grade D]: POW + 5, CON + 5, ATK + 25.
[Grade C]: ATK + 3%, P.ATK + 3.
[Grade B]: ATK + 5%, Additional P.ATK + 3.
[Grade A]: Ranged physical damage +15%, Physical damage +15% against monsters in Encroached Geffenia areas.

Soul Magic Ring [1] = Physical damage +10% against enemies of all sizes and attributes, Physical damage +20% against monsters in Encroached Geffenia areas.

Signet of Circulation Summer [1] = P.ATK + 7, Physical damage +15% against monsters in Encroached Geffenia areas.

Dimensional Wanderer's Keyring [1] = Physical damage +15% against monsters of all races, Physical damage +30% against monsters in Encroached Geffenia areas.
Physical damage +4% against monsters of all races per 2 refinements of Dimensional Wanderer's Keyring.
If Dimensional Wanderer's Keyring is Grade A or higher: Physical damage +15% against enemies of all sizes and attributes.

Dimensional Spell Shoes [1] 100 120

SPL + 7, CON + 7, SP Consumption +10% when using skills.
Variable Cast Time -1% per 2 refinements.
At +7 refinement: Attack Speed increased (Attack Delay -10%).
At +9 refinement: S.MATK + 5, Poison/Shadow/Neutral property magic damage +15%.
At +11 refinement: Variable Cast Time -5%, Fixed Cast Time -1 second, Water/Wind/Earth/Fire property magic damage +15%.

[Additional Options by Grade]
[Grade D]: SPL + 5, CON + 5, MATK + 25.
[Grade C]: MATK + 3%, S.MATK + 3.
[Grade B]: MATK + 5%, Additional S.MATK + 3.
[Grade A]: Water/Wind/Earth/Fire/Poison/Shadow/Neutral property magic damage +15%, Magic damage +10% against monsters in Encroached Geffenia areas.

Temple Magic Ring [1] = Magic damage +10% against enemies of all sizes and attributes, Magic damage +15% against monsters in Encroached Geffenia areas.

Signet of Circulation Autumn [1] = S.MATK + 7, Magic damage +10% against monsters in Encroached Geffenia areas.

Dimensional Wanderer's Key [1] = Magic damage +15% against monsters of all races, Magic damage +20% against monsters in Encroached Geffenia areas.

Magic damage +4% against monsters of all races per 2 refinements of Dimensional Wanderer's Key.
If Dimensional Wanderer's Key is Grade A or higher: Magic damage +15% against enemies of all sizes and attributes.

Dimensional Magic Shoes [1] 100 120

SPL + 7, CON + 7, SP Consumption +10% when using skills.
Variable Cast Time -1% per 2 refinements.
At +7 refinement: Attack Speed increased (Attack Delay -10%).
At +9 refinement: S.MATK + 5, Fire/Neutral/Holy property magic damage +15%.
At +11 refinement: Variable Cast Time -5%, Fixed Cast Time -1 second, Wind/Shadow/Ghost/Undead property magic damage +15%.

[Additional Options by Grade]
[Grade D]: SPL + 5, CON + 5, MATK + 25.
[Grade C]: MATK + 3%, S.MATK + 3.
[Grade B]: MATK + 5%, Additional S.MATK + 3.
[Grade A]: Fire/Neutral/Holy/Wind/Shadow/Ghost/Undead property magic damage +15%, Magic damage +10% against monsters in cEncroached Geffenia areas.

Temple Magic Ring [1] = Magic damage +10% against enemies of all sizes and attributes, Magic damage +15% against monsters in Encroached Geffenia areas.

Signet of Circulation Autumn [1] = S.MATK + 7, Magic damage +10% against monsters in Encroached Geffenia areas.

Dimensional Wanderer's Key [1] = Magic damage +15% against monsters of all races, Magic damage +20% against monsters in Encroached Geffenia areas.

Magic damage +4% against monsters of all races per 2 refinements of Dimensional Wanderer's Key.
If Dimensional Wanderer's Key is Grade A or higher: Magic damage +15% against enemies of all sizes and attributes.

Dimensional Executioner Boots [1] 100 120

POW + 5, CRT + 5, CRI + 3, MHP - 10%.
Variable Cast Time -1% per 2 refinements.
At +7 refinement: Attack Speed increased (Attack Delay -10%).
At +9 refinement: P.ATK + 5, Critical Damage +5%.
At +11 refinement: CRI + 5, Fixed Cast Time -1 second, Additional Critical Damage +10%.

[Additional Options by Grade]
[Grade D]: POW + 3, CRT + 3, CRI + 10.
[Grade C]: ATK + 3%, C.RATE + 4, Critical Damage +10%.
[Grade B]: Additional ATK +5%, P.ATK + 4.
[Grade A]: Melee and Ranged physical damage +8%, Physical damage +12% against monsters in Encroached Geffenia areas.

Venom Magic Ring [1] or Soul Magic Ring [1] = Physical damage +10% against enemies of all sizes and attributes, Physical damage +20% against monsters in Encroached Geffenia areas.

Signet of Circulation Winter [1] = C.RATE + 5, Physical damage +15% against monsters in Encroached Geffenia areas.

Dimensional Wanderer's Lock [1] or Dimensional Wanderer's Keyring [1] = Physical damage +15% against monsters of all races, Physical damage +30% against monsters in Encroached Geffenia areas.
Physical damage +4% against monsters of all races per 2 refinements of Dimensional Wanderer's Lock or Keyring.
If Dimensional Wanderer's Lock or Keyring is Grade A or higher: Physical damage +15% against enemies of all sizes and attributes.

Card List

Name Position Description
Yggring Card

Shield

CRT + 7

Leafring Card

Weapon

CRT + 3

Charcoaring Card

Armor

DEF + 80, RES + 40.
Grants additional DEF +15, RES +8 per 3 refinements.

Vulring Card

Headgear

P.ATK + 7.
Increases physical damage against Wind property enemies by 12%.
At +10 refinement, additionally increases physical damage against Wind property enemies by 8%.

Fire Ring Card

Garment

Increases resistance to Neutral property attacks by 15%.
Increases long-range physical damage by 20%.
Grants additional 4% long-range physical damage per 3 refinements.

Firafflesia Card

Shoes

ATK + 8%.
At +7 refinement, increases physical damage against Demi-Human monsters by 12%.
At +9 refinement, additionally increases physical damage against Demi-Human monsters by 8%.

Volcano Clam Card

Headgear

S.MATK + 5.
Increases magic damage against Earth property enemies by 7%.
At +10 refinement, additionally increases magic damage against Earth property enemies by 8%.

Fire Flower Card

Shoes

ATK + 8%.
At +7 refinement, increases physical damage against Plant monsters by 12%.
At +9 refinement, additionally increases physical damage against Plant monsters by 8%.

Big Eye Card

Garment

Reduces variable cast time by 5%.
Grants additional 4% magic damage to Fire, Neutral, Holy, Wind, Shadow, Poison, and Undead properties per 3 refinements.
When refined to +10 or below, additionally increases magic damage to Fire, Neutral, Holy, Wind, Shadow, Poison, and Undead properties by 20%.

Corrupted Silk Frog Card

Headgear

P.ATK + 7.
Increases physical damage against Fire property enemies by 12%.
At +10 refinement, additionally increases physical damage against Fire property enemies by 8%.

Corrupted Silk Snail Card

Garment

Reduces variable cast time by 5%.
Grants additional 4% magic damage to Water, Wind, Earth, Fire, Poison, Shadow, and Neutral properties per 3 refinements.
When refined to +10 or below, additionally increases magic damage to Water, Wind, Earth, Fire, Poison, Shadow, and Neutral properties by 20%.

Encroached Recon Robot Card

Garment

Increases resistance to Neutral property attacks by 20%.
Increases melee physical damage by 20%.
Grants additional 4% melee physical damage per 3 refinements.

Encroached Repair Robot Card

Armor

Reduces variable cast time by 5%.
Grants additional 3% magic damage of all properties per 2 refinements.
When equipped with Big Eye Card, increases magic damage to Fire, Neutral, Holy, Wind, Shadow, Poison, and Undead properties by 8%.
When equipped with Corrupted Silk Snail Card, increases magic damage to Water, Wind, Earth, Fire, Poison, Shadow, and Neutral properties by 8%.

Encroached Dimic Card

Armor

FLEE + 30, CRI + 7.
Grants additional 3% melee/long-range physical damage per 2 refinements.
When equipped with Encroached Recon Robot Card, increases melee physical damage by 8%.
When equipped with Fire Ring Card, increases long-range physical damage by 8%.

Nyaise Card

Headgear

S.MATK + 5.
Increases magic damage against Shadow property enemies by 7%.
At +10 refinement, additionally increases magic damage against Shadow property enemies by 8%.

Shadow Jailer Card

Headgear

P.ATK + 7.
Increases physical damage against Poison property enemies by 12%.
At +10 refinement, additionally increases physical damage against Poison property enemies by 8%.

Tulip Card

Accessory (Left)

Reduces variable cast time by 5%, MSP -5%.
When equipped with Lobelia Card, reduces variable cast time by 10% and global cooldown by 5%.

Calendula Card

Accessory (Left)

CRI + 2, increases melee physical damage by 7%.
When equipped with Myosotis Card, increases C.RATE +2 and critical damage by 10%.

Scabiosa Card

Accessory (Left)

Reduces variable cast time by 5%, increases long-range physical damage by 7%.
When equipped with Anemone Card, increases C.RATE +2 and critical damage by 10%.

Lobelia Card

Accessory (Right)

Reduces global cooldown by 3%, increases variable cast time by 5%.

Myosotis Card

Accessory (Right)

CRI + 5, C.RATE + 1.
Increases melee physical damage by 5%.

Anemone Card

Accessory (Right)

CRI + 5, reduces variable cast time by 3%.
Increases long-range physical damage by 7%.

Strange Skogul Card

Shoes

MATK + 5%.
At +7 refinement, increases magic damage against Angel monsters by 10%.
At +9 refinement, additionally increases magic damage against Angel monsters by 7%.

Strange Frus Card

Headgear

P.ATK + 7.
Increases physical damage against Holy property enemies by 12%.
At +10 refinement, additionally increases physical damage against Holy property enemies by 8%.

Listener Card

Headgear

S.MATK + 5.
Increases magic damage against Water property enemies by 7%.
At +10 refinement, additionally increases magic damage against Water property enemies by 8%.

Immortal Legion Officer Card

Headgear

S.MATK + 5.
Increases magic damage against Holy property enemies by 7%.
At +10 refinement, additionally increases magic damage against Holy property enemies by 8%.

Toxit Card

Weapon

P.ATK + 7.
When equipped on Grade A or higher weapon, increases magic damage against all property enemies by 10%.
When equipped on Lv.5 weapon, grants additional 2% physical damage against Boss monsters per 3 refinements.
When equipped with Bloody Slasher Card, increases physical damage against Boss monsters by 7%.

Lunarina Card

Weapon

S.MATK + 5.
When equipped on Grade A or higher weapon, increases magic damage against all size enemies by 12%.
When equipped on Lv.5 weapon, grants additional 2% magic damage against Normal monsters per 3 refinements.
When equipped with Shadiest Card, increases magic damage against Normal monsters by 4%.

Bloody Slasher Card

Weapon

P.ATK + 7.
When equipped on Grade A or higher weapon, increases physical damage against all size enemies by 12%.
When equipped on Lv.5 weapon, grants additional 2% physical damage against Normal monsters per 3 refinements.
When equipped with Toxit Card, increases physical damage against Normal monsters by 7%.

Shadiest Card

Weapon

S.MATK + 5.
When equipped on Grade A or higher weapon, increases magic damage against all property enemies by 10%.
When equipped on Lv.5 weapon, grants additional 2% magic damage against Boss monsters per 3 refinements.
When equipped with Lunarina Card, increases magic damage against Boss monsters by 4%.

High Succubus Card

Headgear

S.MATK + 5.
Increases magic damage against Neutral property enemies by 7%.
At +10 refinement, additionally increases magic damage against Neutral property enemies by 8%.

High Incubus Card

Headgear

P.ATK + 7.
Increases physical damage against Neutral property enemies by 12%.
At +10 refinement, additionally increases physical damage against Neutral property enemies by 8%.

Abyss Commander Card

Armor

MHP - 25%.
At +12 refinement, increases physical damage against Boss monsters by 7% and magic damage by 4%.
When Grade A or higher, additionally increases physical/magic damage against Boss monsters by 10%.
When Lv.2 armor, grants additional 2% physical/magic damage against Boss monsters per 3 refinements.
When equipped with Toxit Card, increases physical damage against all size enemies by 8%.

When equipped with Bloody Slasher Card, increases physical damage against all property enemies by 5%.

When equipped with Shadiest Card, increases magic damage against all size enemies by 8%.

When equipped with Lunarina Card, increases magic damage against all property enemies by 5%.

Bulgasari Card

Accessory (Left)

S.MATK + 15, ASPD + 3.
When using normal melee physical attack: 10% chance to cast Lv.5 Rock Down, 7% chance to cast Lv.5 Abyss Flame.

Glutton Card

Shoes

MHP + 25%, MSP - 25%.
Increases meat recovery rate by 150%.