Cardinal
Intro
| Novice | Acolyte
(1st Job) |
Priest
(2nd Job) |
High Priest
(2nd Job Transcedent) |
Arch Bishop
(3rd Job) |
Cardinal
(4th Job) |
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| Description | Max Level HP/SP | Stats Bonus when Max Job Level |
| A Cardinal is the 4th job of the Acolyte line and the heaviest holy caster of the branch, doubling as its most durable support. The job runs on a deep SP and AP economy, spending both to hold a party together with layered heals, barriers and revives, then converting the same pool into holy and neutral magic that bites hardest against the undead and demon races. Mace and book are both fully viable weapon paths, so one character can shift between a casting nuker and a melee bruiser without changing class. Its identity is the trade between sustained party safety and burst windows, paid for with long casts and heavy resource costs. |
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Str+6, Agi+7, Vit+7, Int+12, Dex+7, Luk+3 Pow+8, Sta+5, Wis+5, Spl+10, Con+5, Ctr+7 |
1st Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Ruwach | 1 | Active / Supportive Self | 10 SP | MATK% = 145
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| Teleport | 2 | Active / Supportive Self | 10 / 9 SP |
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| Warp Portal | 4 | Active / Supportive Self | 35 / 32 / 29 / 26 SP |
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| Pneuma | 1 | Active / Supportive | 10 SP |
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| Heal | 10 | Active / Healing | 13 ~ 40 SP | HP = (BaseLevel + INT) / 5 * 30 * SkillLevel / 10
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| Cure | 1 | Active / Supportive | 15 SP |
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| Aqua Benedicta | 1 | Active / Crafting | 10 SP |
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| Increase Agility | 10 | Active / Supportive | 18 ~ 45 SP | AGI +3 + SkillLevel, ASPD +1 * SkillLevel%
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| Decrease Agility | 10 | Active / Debuff | 15 ~ 33 SP | AGI -3 - SkillLevel, move speed -SkillLevel * 5%
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| Divine Protection | 10 | Passive | - | DEF + (BaseLevel / 25 + 3) * SkillLevel
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| Demon Bane | 10 | Passive | - | Damage + (3 + (BaseLevel + 1) * 0.05) * SkillLevel vs Undead / Demon
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| Blessing | 10 | Active / Supportive | 28 ~ 64 SP | STR / INT / DEX +SkillLevel, HIT +2 * SkillLevel
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| Angelus | 10 | Active / Supportive | 23 ~ 50 SP | DEF +5 * SkillLevel%, MaxHP +50 * SkillLevel
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| Signum Crucis | 10 | Active / Debuff | 35 SP | DEF -10% - 4 * SkillLevel%
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| Holy Light | 1 | Active / Magical Holy | 15 SP | MATK% = 125
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2nd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Kyrie Eleison | 10 | Active / Supportive | 20 ~ 35 SP | Absorb = MaxHP * (2 * SkillLevel + 10) / 100
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| Magnificat | 5 | Active / Supportive | 40 SP |
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| Gloria | 5 | Active / Supportive | 20 SP | LUK +30
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| B.S Sacramenti | 5 | Active / Supportive | 20 SP |
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| Slow Poison | 4 | Active / Supportive | 6 ~ 12 SP |
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| Mace Mastery | 10 | Passive | - | Damage +3 * SkillLevel, Critical +1 * SkillLevel
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| Status Recovery | 1 | Active / Supportive | 5 SP |
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| Increase SP Recovery | 10 | Passive | - | SP Recovery +5 * SkillLevel + MaxSP * 0.2% * SkillLevel
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| Resurrection | 4 | Active / Healing | 60 SP | Revive HP = 10 / 30 / 50 / 80% of MaxHP
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| Turn Undead | 10 | Active / Magical Holy | 20 SP | Instant kill chance = 2 * SkillLevel% vs Undead
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| Lex Divina | 10 | Active / Debuff | 10 ~ 20 SP | Inflicts Silence
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| (P) Lex Aeterna | 1 | Active / Debuff | 10 SP | Next hit x2 damage, x3 with a +20 refined weapon
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| Impositio Manus | 5 | Active / Supportive | 59 ~ 71 SP | ATK / MATK +5 * SkillLevel
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| Suffragium | 3 | Active / Supportive | 45 ~ 69 SP | Variable Cast Time -5 - 5 * SkillLevel%
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| Aspersio | 5 | Active / Supportive | 14 ~ 30 SP | Weapon enchanted with Holy, +40 damage
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| Sanctuary | 10 | Active / Healing | 15 ~ 42 SP | Heal = SkillLevel > 6 ? 777 : SkillLevel * 100
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| (P) Safety Wall | 10 | Active / Supportive | 30 ~ 40 SP | Absorb = 300 * SkillLevel, blocks 2 + SkillLevel hits
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| Magnus Exorcismus | 10 | Active / Magical Holy | 40 ~ 58 SP | MATK% = 100, 130 vs Undead / Demon
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| Redemptio | 1 | Active / Healing | 800 SP | Revives the party in a 17x17 area with 50% MaxHP
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2nd Job Transcendent Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
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| Mana Recharge | 5 | Passive | - | Skill SP Cost -4 * SkillLevel%
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| Assumptio | 5 | Active / Supportive | 20 ~ 60 SP | DEF +50 * SkillLevel, received healing +2 * SkillLevel%
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| Basilica | 5 | Active / Supportive | 40 ~ 80 SP | Inside the area: Holy magic damage +3 * SkillLevel%, physical damage +5 * SkillLevel%
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| Meditation | 10 | Passive | - | MaxSP +1 * SkillLevel%, SP Recovery +3 * SkillLevel%
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3rd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
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| Judex | 10 | Active / Magical Holy | 20 ~ 42 SP | MATK% = 300 + 70 * SkillLevel
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| Adoramus | 10 | Active / Magical Holy | 32 ~ 104 SP | MATK% = 300 + 250 * SkillLevel, AoE 7x7 (Lv 1-6) / 11x11 (Lv 7-10)
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| Coluceo Heal | 3 | Active / Healing | 200 ~ 240 SP | AoE 3x3 / 7x7 / 15x15
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| Renovatio | 4 | Active / Healing | 240 ~ 360 SP | Heal = 5 + (SkillLevel - 1)% of MaxHP every 5 sec
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| Highness Heal | 5 | Active / Healing | 70 ~ 190 SP | HP = (BaseLevel + INT) / 5 * 30
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| Offertorium | 5 | Active / Supportive | 30 ~ 150 SP | Healing +30 * SkillLevel%, SP cost +100 + 20 * SkillLevel%
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| Clementia | 3 | Active / Supportive | 280 ~ 360 SP | AoE 3x3 / 7x7 / 15x15
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| Ancilla | 1 | Active / Crafting | 10 SP | Recover 10% MaxSP, +15% healing and +30% SP recovery for 60 sec
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| Epiclesis | 5 | Active / Healing | 300 SP | MaxHP +5 * SkillLevel%, recovers HP and SP every 3 sec
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| Vituperatum | 5 | Active / Debuff | 78 ~ 144 SP | AoE 3x3 (Lv 1-3) o 5x5 (Lv 4-5)
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| Praefatio | 10 | Active / Supportive | 90 ~ 180 SP | Blocks 7 + SkillLevel hits
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| Oratio | 10 | Active / Debuff | 35 ~ 62 SP | Holy resistance -2 * SkillLevel%, chance 45 + 5 * SkillLevel%
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| Convenio | 1 | Active / Supportive | 70 SP | Recalls all party members to the caster
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| Duple Light | 10 | Active / Supportive / Physical Melee | 55 ~ 100 SP | ATK% = 150 + 15 * SkillLevel, MATK% = 400 + 40 * SkillLevel
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| Expiatio | 5 | Active / Supportive | 35 ~ 55 SP | Ignore 5 * SkillLevel% of target DEF
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| Sacrament | 5 | Active / Supportive | 100 ~ 180 SP | Fixed Cast Time -10 * SkillLevel%
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| Lauda Agnus | 4 | Active / Supportive | 50 ~ 80 SP | MaxHP +4 / 6 / 8 / 10%, success 70 / 80 / 90 / 100%
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| Lauda Ramus | 4 | Active / Supportive | 50 ~ 80 SP | Critical Damage +5 / 10 / 15 / 20%, success 70 / 80 / 90 / 100%
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| (P) Clearance | 5 | Active / Supportive | 54 ~ 78 SP | Success chance = 68 / 76 / 84 / 92 / 100%
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| Silentium | 5 | Active / Debuff | 64 ~ 80 SP | AoE 9x9 to 17x17 cells, inflicts Silence
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| Cantocandidus | 3 | Active / Supportive | 200 ~ 240 SP | AoE 3x3 / 7x7 / 15x15
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| Full Throttle | 5 | Active / Supportive Self | 1 SP | All stats +20%, drains 6 / 4 / 3 / 2 / 1% MaxSP per sec for 10 ~ 30 sec
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4th Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
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| (MT) Dilectio Heal | 5 | Active / Healing | 50 ~ 70 SP | HP = (BaseLevel + INT) / 5 * 30, Recovery Amplification +15 + 5 * SkillLevel%
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| (MT) Mediale Votum | 5 | Active / Healing | 30 ~ 70 SP | Recovers 2 * SkillLevel% of MaxHP every 2 sec for 20 + 20 * SkillLevel sec
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| (MT) Reparatio | 5 | Active / Healing | 120 SP | Cooldown 75 / 50 / 30 / 15 / 5 sec
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| Benedictum | 5 | Active / Supportive | 90 SP | POW, CRT, CON +2 * SkillLevel for 120 + 30 * (SkillLevel - 1) sec
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| Religio | 5 | Active / Supportive | 90 SP | SPL, WIS, STA +2 * SkillLevel for 120 + 30 * (SkillLevel - 1) sec
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| Presens Acies | 5 | Active / Supportive | 90 SP | C.RATE +2 * SkillLevel for 120 + 30 * (SkillLevel - 1) sec
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| Argutus Telum | 5 | Active / Supportive | 90 SP | Ignore 5 * SkillLevel% of target RES
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| Argutus Vita | 5 | Active / Supportive | 90 SP | Ignore 5 * SkillLevel% of target MRES
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| Competentia | 5 | Active / Healing | 60 SP + 200 ~ 160 AP | Recovers 20 * SkillLevel% of MaxHP and MaxSP, P.ATK / S.MATK +10 * SkillLevel for 180 + 30 * (SkillLevel - 1) sec
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| (MT) Fidus Animus | 10 | Passive | - | Holy and Neutral magic damage +1 / 3 / 4 / 6 / 7 / 9 / 10 / 12 / 13 / 15%
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| (MT) Framen | 5 | Active / Magical Holy / Neutral | 92 SP | MATK% = 1550 * SkillLevel + 5 * Fidus Animus * SkillLevel + 5 * SPL, +50 * SkillLevel vs Undead / Demon
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| (MT) Divinus Flos | 5 | Active / Magical Holy / Neutral | 99 ~ 115 SP | MATK% = 4000 * SkillLevel + 70 * Fidus Animus + 5 * SPL
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| (MT) Arbitrium | 10 | Active / Magical Holy / Neutral | 107 ~ 125 SP | Per hit MATK% = 1200 * SkillLevel + 35 * Fidus Animus + 10 * SPL, 2 hits
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| (MT) Pneumaticus Procella | 10 | Active / Magical Holy / Neutral | 150 SP + 20 AP | MATK% = 150 + 2100 * SkillLevel + 3 * Fidus Animus + 10 * SPL, +50 + 150 * SkillLevel vs Undead / Demon
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| Mace & Book Mastery | 10 | Passive | - | Damage vs Small +1 * SkillLevel%, vs Medium +1.5 * SkillLevel%, vs Large +1.8 * SkillLevel%
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| (MT) Petitio | 10 | Active / Physical Melee | 38 ~ 65 SP | ATK% = 1375 * SkillLevel + 50 * Mace & Book Mastery * SkillLevel + 5 * POW
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| (MT) Effligo | 10 | Active / Physical Melee | 75 SP + 12 AP | ATK% = 1800 * SkillLevel + 7 * POW + 8 * Mace & Book Mastery, +200 * SkillLevel vs Undead / Demon
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| Punitio | 5 | Active / Physical Melee | 45 ~ 57 SP | Per hit ATK% = 1000 + 550 * SkillLevel + 35 * Mace & Book Mastery + 5 * POW, 4 hits
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| Lex Expatrix | 5 | Active / Magical Holy | 81 ~ 105 SP | Per hit MATK% = 1500 + 1000 * SkillLevel + 50 * Fidus Animus + 5 * SPL, +350 * SkillLevel under Competentia, 3 hits
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Item Boosts
Gear that directly boosts each 4th job skill.
Job Build Recommendations
Cardinal splits into three magic profiles plus a physical bruiser. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.
Mid Game
| Build | Recommendations |
| Framen Holy Magic |
Skills to main: Max (MT) Framen first, then (MT) Fidus Animus because every point of it is added straight onto the skill ratio, then Mace & Book Mastery for the size bonus. (P) Lex Aeterna is a flat x2 on the next hit and is worth a cast before every big (MT) Framen. Gear to refine and grade: Damage cards: MATK % cards in the weapon, and holy and neutral magic damage cards in the garment and shoes. Stats and traits: SPL first, then INT, then WIS for SP. POW only helps the physical side, so leave it at whatever the gear forces. CON for hit rate if you are missing on high level targets. Enchants and shadow: Combos: Consumables: Blessing and Increase Agility on yourself, Ancilla before a damage window, and ASPD potions. Holy elemental converters are pointless because (MT) Framen already casts as Holy. Rotation: Ancilla, then (P) Lex Aeterna on the target, then (MT) Framen. Weave (MT) Arbitrium or (MT) Divinus Flos while (MT) Framen is on cooldown. Budget: A mid tier Framen set is cheap. Saint Bringer and the Framen Tuning Device together cost less than a single end game staff, and both drop from normal content. Content: Every mid tier instance and the Base Level 200 to 249 field maps. (MT) Framen is the best all round holy nuke once (MT) Fidus Animus is at a decent level. |
| Arbitrium Judex Magic |
Skills to main: Max (MT) Arbitrium, (MT) Fidus Animus and Adoramus. (MT) Arbitrium hits twice per cast and auto-casts Adoramus through the Sky Arbi Rod combo. Gear to refine and grade: Damage cards: MATK % and holy magic damage. Stats and traits: SPL first for the per hit coefficient, then INT, then WIS. CRT does nothing for this build because (MT) Arbitrium cannot crit. Enchants and shadow: Combos: Consumables: Ancilla before the burst because it also flips (MT) Arbitrium to the Neutral element, plus Blessing and normal MATK food. Rotation: (P) Lex Aeterna, then (MT) Arbitrium twice, then Adoramus on the free cast. Keep (MT) Framen as the filler between (MT) Arbitrium cooldowns. Budget: The Sky Arbi Rod route is the cheapest mid game magic core for Cardinal because the rod, crown and circlet all sit at Lv 240 and are farmable. Content: Mid tier instances and undead heavy maps. Adoramus blinds everything it hits, so it also works as a soft crowd control while you farm. |
| Petitio Physical |
Skills to main: Max (MT) Petitio and Mace & Book Mastery, then (MT) Effligo and Punitio. (MT) Petitio is the area clear, Punitio is the single target burst at four hits. Gear to refine and grade: Damage cards: Physical damage % and size damage cards. Stats and traits: POW first, then CON for hit rate, then DEX. STR is a distant third because POW is roughly five times as effective for flat ATK. Enchants and shadow: Combos: Consumables: Concentration, ASPD and ATK potions. Punitio can crit at half the normal critical damage, so a CRIT oriented accessory swap is a real option. Rotation: (MT) Petitio to open and hold the pack, Punitio on the priority target, (MT) Effligo to fill. (P) Lex Aeterna on the target before Punitio doubles the whole four hit chain. Budget: Cheapest build for the job. Books are common drops, Mace & Book Mastery is free damage, and the shadow pieces are all Lv 200. Content: Excellent for farming mid tier instances and dense maps because (MT) Petitio is a spammable area attack with no expensive reagent. |
| Divinus Flos Neutral Nuke |
Skills to main: Max (MT) Divinus Flos, (MT) Fidus Animus and (MT) Pneumaticus Procella. (MT) Divinus Flos has the highest single cast ratio in the kit. Gear to refine and grade: There is no dedicated (MT) Divinus Flos weapon below Base Level 250, so use a Blaze Mana or Gaebolg staff from the general gear table and put the budget into the shadow and enchant slots instead. Damage cards: Neutral magic damage first. Stats and traits: SPL, then INT, then WIS. (MT) Divinus Flos scales off skill level and (MT) Fidus Animus more than anything else, so the trait pool matters less here than on Framen. Enchants and shadow: Combos: Consumables: Ancilla, Blessing and MATK food. Because (MT) Divinus Flos is already Neutral, elemental converters do nothing. Rotation: (MT) Pneumaticus Procella to open on a pack, then (MT) Divinus Flos on the survivors. (MT) Fidus Animus must be maxed before this build does anything. Budget: The cheapest way into this build mid game is the shadow set plus the two enchant stones. The expensive weapons only matter once you are 250. Content: Neutral damage has no resistances worth worrying about, so it clears every mid tier instance regardless of element. |
End Game
| Build | Recommendations |
| Framen Holy Magic |
Skills to main: Everything from the Mid Game build stays maxed. Nothing about the skill priority changes at 250, only the gear. Gear to refine and grade: Damage cards: Stats and traits: SPL, INT and WIS as before. Once SPL is capped, move the spare points into CON for hit rate against SSS tier targets. Enchants and shadow: Combos: Consumables: Same as Mid Game. Add Competentia before a long damage window because it also restores 100% of HP and SP at max level. Rotation: Ancilla, Competentia, (P) Lex Aeterna, (MT) Framen. Insert Lex Expatrix under Competentia while (MT) Framen is down. Budget: The most expensive magic route. Motipher Saint Cross and Judgment Day are both SSS tier drops, so budget for a long farm or a trade. Content: SS and SSS tier instances, especially anything with Demon or Undead mobs where (MT) Framen gains an extra 50% skill ratio per level. |
| Arbitrium Judex Magic |
Skills to main: Unchanged from Mid Game. (MT) Arbitrium, (MT) Fidus Animus and Adoramus all stay maxed. Gear to refine and grade: Damage cards: The same magic card set as Mid Game, swapping to target specific cards once you know the instance. Stats and traits: SPL, INT, then WIS. (MT) Arbitrium still cannot crit, so C.RATE and CRT remain dead stats for this build. Enchants and shadow: Combos: Consumables: Ancilla, Blessing and MATK food. Competentia is worth a slot for the free HP and SP refill. Rotation: (P) Lex Aeterna into (MT) Arbitrium twice, then Adoramus. Keep (MT) Framen as the filler. Lex Expatrix is the better filler once Competentia is running. Budget: Cheaper than the Framen route because both end game weapons sit at Lv 250 rather than 265. Content: SS and SSS tier instances. The blind from Adoramus makes it the safest magic build to farm with. |
| Petitio Physical |
Skills to main: Unchanged. (MT) Petitio, Punitio, (MT) Effligo and Mace & Book Mastery stay maxed. Gear to refine and grade: Damage cards: Stats and traits: POW, CON, DEX. Prioritise C.RATE and CRT last because only Punitio can crit, and it does so at half critical damage. Enchants and shadow: Combos: Consumables: Concentration, ASPD and ATK potions, and Competentia for the P.ATK and the refill. Rotation: Competentia, (MT) Petitio on the pack, Punitio on the priority target. Lex Expatrix is magic and does not belong in the physical rotation. Budget: The cheapest end game route. Judgment Day is the only 265 item and everything else drops at 250. Content: SS and SSS tier instances. (MT) Petitio holds up on dense maps where magic builds run out of SP. |
| Divinus Flos Neutral Nuke |
Skills to main: Unchanged. (MT) Divinus Flos, (MT) Fidus Animus and (MT) Pneumaticus Procella stay maxed, and (MT) Reparatio picks up value as the safety button. Gear to refine and grade: Damage cards: Neutral and Holy magic damage. The Stats and traits: SPL, INT and WIS. This build has the widest area coverage, so it is also the one that benefits most from a second point of WIS. Enchants and shadow: Combos: Consumables: Ancilla, Blessing and Competentia. Lex Expatrix under Competentia is the highest magical ratio in the job and is worth the cast time. Rotation: Competentia, Ancilla, (MT) Pneumaticus Procella on the pack, then (MT) Divinus Flos. Lex Expatrix is the single target filler. Budget: The two weapons are 250 and 265, so this sits between the physical and the Framen routes on cost. Content: SS and SSS tier instances. (MT) Pneumaticus Procella covers an 11x11 area at max level, so it is the best large pull clear in the kit. |
General Damage Gear & Cards
The tables above list items that boost one specific skill. The pieces below raise magic damage in general, so they work with any of the three magic builds and stack on top of the skill gear.
Mid Game
Base Level 200 to 249. The robe, manteau, boots and accessory slots all have a Blaze Mana or Gaebolg set that gives MATK % and MATK on top of whatever your build already uses.
| Slot | Recommended | Main bonuses |
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| Armor | MATK %, MATK, magic damage to all elements, Variable Cast Time | |
| Garment | MATK %, S.MATK, magic damage to all elements, Variable Cast Time | |
| Shoes | MATK %, SPL, magic damage to all elements, Fixed Cast Time | |
| Accessory | MATK %, S.MATK, Variable Cast Time | |
| Head (Top) | MATK %, MATK, SPL, magic damage to all elements and sizes, Fixed Cast Time | |
| Shadow set | MATK %, MATK, magic damage to all elements |
End Game
Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | MATK %, MATK, S.MATK, magic damage to Fire or Water, Variable Cast Time | |
| Garment | MATK %, S.MATK, MATK, magic damage to all elements, SPL | |
| Shoes | MATK %, S.MATK, SPL, magic damage to all elements, Variable and Fixed Cast Time | |
| Accessory | MATK %, S.MATK, magic damage to Fire or Water, Variable Cast Time | |
| Head (Top) | MATK %, MATK, S.MATK, SPL, magic damage to all elements and sizes |
Damage Cards
Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.
| Card | Effect on magic damage |
|---|---|
| MATK %, damage to all classes (refine scaled where applicable) | |
| MATK % (refine scaled where applicable) | |
| MATK %, damage to all classes (refine scaled where applicable) | |
| MATK %, all stats (Wizard line) | |
| MATK %, damage to all races (Rogue line) | |
| S.MATK (refine scaled where applicable) | |
| S.MATK, auto-casts (MT) Rock Down | |
| S.MATK, auto-casts (MT) Crimson Arrow | |
| magic damage to Boss, S.MATK, SPL and MATK % at high refine |
Target specific: swap these in once you know the element, race or class of what you are farming.
| Card | Effect on magic damage |
|---|---|
| Fire and Dark magic damage +100% | |
| Poison and Undead magic damage +100% | |
| Water magic damage % (refine scaled) | |
| Earth and Water magic damage +100% | |
| Wind and Ghost magic damage +100% | |
| Neutral and Holy magic damage +100% | |
| MATK %, magic damage to Demon and Formless | |
| magic damage to Demon | |
| MATK %, magic damage to Undead and Dragon | |
| MATK %, magic damage to Angel, Demi-Human, Player |
Related NPC
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Tool Dealer /navi prt_in 126/75 |
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Supply Crafting Details
| Product | Item Description | Material required |
| Cure Curse | ||
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When used, you recover 15% of MaxSP. Healing power of skill by 15%, SP Recovery rate by 30% for 60 seconds. |
Wallpaper







