Cardinal

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Intro

Novice Acolyte

(1st Job)

Priest

(2nd Job)

High Priest

(2nd Job Transcedent)

Arch Bishop

(3rd Job)

Cardinal

(4th Job)

Cardinal
Description Max Level HP/SP Stats Bonus when Max Job Level
A Cardinal is the 4th job of the Acolyte line and the heaviest holy caster of the branch, doubling as its most durable support. The job runs on a deep SP and AP economy, spending both to hold a party together with layered heals, barriers and revives, then converting the same pool into holy and neutral magic that bites hardest against the undead and demon races. Mace and book are both fully viable weapon paths, so one character can shift between a casting nuker and a melee bruiser without changing class. Its identity is the trade between sustained party safety and burst windows, paid for with long casts and heavy resource costs.
  • Base Max HP: 95000
  • Base Max SP: 4240

Str+6, Agi+7, Vit+7, Int+12, Dex+7, Luk+3

Pow+8, Sta+5, Wis+5, Spl+10, Con+5, Ctr+7

1st Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Ruwach 1 Active / Supportive Self 10 SP MATK% = 145
Teleport 2 Active / Supportive Self 10 / 9 SP


Warp Portal 4 Active / Supportive Self 35 / 32 / 29 / 26 SP


Pneuma 1 Active / Supportive 10 SP


Heal 10 Active / Healing 13 ~ 40 SP HP = (BaseLevel + INT) / 5 * 30 * SkillLevel / 10
Cure 1 Active / Supportive 15 SP


Aqua Benedicta 1 Active / Crafting 10 SP


Increase Agility 10 Active / Supportive 18 ~ 45 SP AGI +3 + SkillLevel, ASPD +1 * SkillLevel%
Decrease Agility 10 Active / Debuff 15 ~ 33 SP AGI -3 - SkillLevel, move speed -SkillLevel * 5%
Divine Protection 10 Passive - DEF + (BaseLevel / 25 + 3) * SkillLevel
Demon Bane 10 Passive - Damage + (3 + (BaseLevel + 1) * 0.05) * SkillLevel vs Undead / Demon
Blessing 10 Active / Supportive 28 ~ 64 SP STR / INT / DEX +SkillLevel, HIT +2 * SkillLevel
Angelus 10 Active / Supportive 23 ~ 50 SP DEF +5 * SkillLevel%, MaxHP +50 * SkillLevel
Signum Crucis 10 Active / Debuff 35 SP DEF -10% - 4 * SkillLevel%
Holy Light 1 Active / Magical Holy 15 SP MATK% = 125

2nd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Kyrie Eleison 10 Active / Supportive 20 ~ 35 SP Absorb = MaxHP * (2 * SkillLevel + 10) / 100
Magnificat 5 Active / Supportive 40 SP


Gloria 5 Active / Supportive 20 SP LUK +30
B.S Sacramenti 5 Active / Supportive 20 SP


Slow Poison 4 Active / Supportive 6 ~ 12 SP


Mace Mastery 10 Passive - Damage +3 * SkillLevel, Critical +1 * SkillLevel
Status Recovery 1 Active / Supportive 5 SP


Increase SP Recovery 10 Passive - SP Recovery +5 * SkillLevel + MaxSP * 0.2% * SkillLevel
Resurrection 4 Active / Healing 60 SP Revive HP = 10 / 30 / 50 / 80% of MaxHP
Turn Undead 10 Active / Magical Holy 20 SP Instant kill chance = 2 * SkillLevel% vs Undead
Lex Divina 10 Active / Debuff 10 ~ 20 SP Inflicts Silence
(P) Lex Aeterna 1 Active / Debuff 10 SP Next hit x2 damage, x3 with a +20 refined weapon
Impositio Manus 5 Active / Supportive 59 ~ 71 SP ATK / MATK +5 * SkillLevel
Suffragium 3 Active / Supportive 45 ~ 69 SP Variable Cast Time -5 - 5 * SkillLevel%
Aspersio 5 Active / Supportive 14 ~ 30 SP Weapon enchanted with Holy, +40 damage
Sanctuary 10 Active / Healing 15 ~ 42 SP Heal = SkillLevel > 6 ? 777 : SkillLevel * 100
(P) Safety Wall 10 Active / Supportive 30 ~ 40 SP Absorb = 300 * SkillLevel, blocks 2 + SkillLevel hits
Magnus Exorcismus 10 Active / Magical Holy 40 ~ 58 SP MATK% = 100, 130 vs Undead / Demon
Redemptio 1 Active / Healing 800 SP Revives the party in a 17x17 area with 50% MaxHP

2nd Job Transcendent Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Mana Recharge 5 Passive - Skill SP Cost -4 * SkillLevel%
Assumptio 5 Active / Supportive 20 ~ 60 SP DEF +50 * SkillLevel, received healing +2 * SkillLevel%
Basilica 5 Active / Supportive 40 ~ 80 SP Inside the area: Holy magic damage +3 * SkillLevel%, physical damage +5 * SkillLevel%
Meditation 10 Passive - MaxSP +1 * SkillLevel%, SP Recovery +3 * SkillLevel%

3rd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Judex 10 Active / Magical Holy 20 ~ 42 SP MATK% = 300 + 70 * SkillLevel
Adoramus 10 Active / Magical Holy 32 ~ 104 SP MATK% = 300 + 250 * SkillLevel, AoE 7x7 (Lv 1-6) / 11x11 (Lv 7-10)
Coluceo Heal 3 Active / Healing 200 ~ 240 SP AoE 3x3 / 7x7 / 15x15
Renovatio 4 Active / Healing 240 ~ 360 SP Heal = 5 + (SkillLevel - 1)% of MaxHP every 5 sec
Highness Heal 5 Active / Healing 70 ~ 190 SP HP = (BaseLevel + INT) / 5 * 30
Offertorium 5 Active / Supportive 30 ~ 150 SP Healing +30 * SkillLevel%, SP cost +100 + 20 * SkillLevel%
Clementia 3 Active / Supportive 280 ~ 360 SP AoE 3x3 / 7x7 / 15x15
Ancilla 1 Active / Crafting 10 SP Recover 10% MaxSP, +15% healing and +30% SP recovery for 60 sec
Epiclesis 5 Active / Healing 300 SP MaxHP +5 * SkillLevel%, recovers HP and SP every 3 sec
Vituperatum 5 Active / Debuff 78 ~ 144 SP AoE 3x3 (Lv 1-3) o 5x5 (Lv 4-5)
Praefatio 10 Active / Supportive 90 ~ 180 SP Blocks 7 + SkillLevel hits
Oratio 10 Active / Debuff 35 ~ 62 SP Holy resistance -2 * SkillLevel%, chance 45 + 5 * SkillLevel%
Convenio 1 Active / Supportive 70 SP Recalls all party members to the caster
Duple Light 10 Active / Supportive / Physical Melee 55 ~ 100 SP ATK% = 150 + 15 * SkillLevel, MATK% = 400 + 40 * SkillLevel
Expiatio 5 Active / Supportive 35 ~ 55 SP Ignore 5 * SkillLevel% of target DEF
Sacrament 5 Active / Supportive 100 ~ 180 SP Fixed Cast Time -10 * SkillLevel%
Lauda Agnus 4 Active / Supportive 50 ~ 80 SP MaxHP +4 / 6 / 8 / 10%, success 70 / 80 / 90 / 100%
Lauda Ramus 4 Active / Supportive 50 ~ 80 SP Critical Damage +5 / 10 / 15 / 20%, success 70 / 80 / 90 / 100%
(P) Clearance 5 Active / Supportive 54 ~ 78 SP Success chance = 68 / 76 / 84 / 92 / 100%
Silentium 5 Active / Debuff 64 ~ 80 SP AoE 9x9 to 17x17 cells, inflicts Silence
Cantocandidus 3 Active / Supportive 200 ~ 240 SP AoE 3x3 / 7x7 / 15x15
Full Throttle 5 Active / Supportive Self 1 SP All stats +20%, drains 6 / 4 / 3 / 2 / 1% MaxSP per sec for 10 ~ 30 sec

4th Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
(MT) Dilectio Heal 5 Active / Healing 50 ~ 70 SP HP = (BaseLevel + INT) / 5 * 30, Recovery Amplification +15 + 5 * SkillLevel%
(MT) Mediale Votum 5 Active / Healing 30 ~ 70 SP Recovers 2 * SkillLevel% of MaxHP every 2 sec for 20 + 20 * SkillLevel sec
(MT) Reparatio 5 Active / Healing 120 SP Cooldown 75 / 50 / 30 / 15 / 5 sec
Benedictum 5 Active / Supportive 90 SP POW, CRT, CON +2 * SkillLevel for 120 + 30 * (SkillLevel - 1) sec
Religio 5 Active / Supportive 90 SP SPL, WIS, STA +2 * SkillLevel for 120 + 30 * (SkillLevel - 1) sec
Presens Acies 5 Active / Supportive 90 SP C.RATE +2 * SkillLevel for 120 + 30 * (SkillLevel - 1) sec
Argutus Telum 5 Active / Supportive 90 SP Ignore 5 * SkillLevel% of target RES
Argutus Vita 5 Active / Supportive 90 SP Ignore 5 * SkillLevel% of target MRES
Competentia 5 Active / Healing 60 SP + 200 ~ 160 AP Recovers 20 * SkillLevel% of MaxHP and MaxSP, P.ATK / S.MATK +10 * SkillLevel for 180 + 30 * (SkillLevel - 1) sec
(MT) Fidus Animus 10 Passive - Holy and Neutral magic damage +1 / 3 / 4 / 6 / 7 / 9 / 10 / 12 / 13 / 15%
(MT) Framen 5 Active / Magical Holy / Neutral 92 SP MATK% = 1550 * SkillLevel + 5 * Fidus Animus * SkillLevel + 5 * SPL, +50 * SkillLevel vs Undead / Demon
(MT) Divinus Flos 5 Active / Magical Holy / Neutral 99 ~ 115 SP MATK% = 4000 * SkillLevel + 70 * Fidus Animus + 5 * SPL
(MT) Arbitrium 10 Active / Magical Holy / Neutral 107 ~ 125 SP Per hit MATK% = 1200 * SkillLevel + 35 * Fidus Animus + 10 * SPL, 2 hits
(MT) Pneumaticus Procella 10 Active / Magical Holy / Neutral 150 SP + 20 AP MATK% = 150 + 2100 * SkillLevel + 3 * Fidus Animus + 10 * SPL, +50 + 150 * SkillLevel vs Undead / Demon
Mace & Book Mastery 10 Passive - Damage vs Small +1 * SkillLevel%, vs Medium +1.5 * SkillLevel%, vs Large +1.8 * SkillLevel%
(MT) Petitio 10 Active / Physical Melee 38 ~ 65 SP ATK% = 1375 * SkillLevel + 50 * Mace & Book Mastery * SkillLevel + 5 * POW
(MT) Effligo 10 Active / Physical Melee 75 SP + 12 AP ATK% = 1800 * SkillLevel + 7 * POW + 8 * Mace & Book Mastery, +200 * SkillLevel vs Undead / Demon
Punitio 5 Active / Physical Melee 45 ~ 57 SP Per hit ATK% = 1000 + 550 * SkillLevel + 35 * Mace & Book Mastery + 5 * POW, 4 hits
Lex Expatrix 5 Active / Magical Holy 81 ~ 105 SP Per hit MATK% = 1500 + 1000 * SkillLevel + 50 * Fidus Animus + 5 * SPL, +350 * SkillLevel under Competentia, 3 hits

Item Boosts

Gear that directly boosts each 4th job skill.

(MT) Framen
Item Boosts Item Combo Boosts

Saint Bringer [2] Muqaddas Baru [2]

Relapse Cross [2] Wicked Cross [2]

Poenitentia Crystallum [2] Furious Saint Wand [2]

Motipher Saint Cross [2] Framen Tuning Device

Ice Magic Orb (Holy Judex) Glacier Magic Orb (Framen)

Cardinal Soul (Flamen) Cardinal Stone (Lower II)

(MT) Saint Bringer [2] Furious Crown (Cardinal) [1]

Sky Rune Crown (Cardinal) [1] Fracella Shadow Earring

Heroic Token (Cardinal) [1] + Saint Mace-LT [2]
Crown of Good and Evil (Cardinal) [1] + Good Spell + Saint Bringer [2]
Crown of Good and Evil (Cardinal) [1] + Saint Bringer [2]
Cardinal Stone (Lower II) + Archbishop Stone (Top)
Good Vigor (Cardinal) + Good Spell
Furious Crown (Cardinal) [1] + Furious Saint Wand [2]
Furious Saint Wand [2] + Furious Boots [1]
Dimension Death East Card + Motipher Saint Cross [2]
Dimension Death East Card + Dimension Death West Card + Motipher Saint Cross [2]
Dimension Death West Card + Motipher Saint Cross [2]
(MT) Crown of Good and Evil (Cardinal) [1] + Goodwill Spell + (MT) Saint Bringer [2]
(MT) Crown of Good and Evil (Cardinal) [1] + (MT) Saint Bringer [2]

(MT) Divinus Flos
Item Boosts Item Combo Boosts

Time Gap Saint Staff [2] Frontier Saint Rod [2]

Divinus Shadow Armor Divinus Shadow Shoes

CD Soul (Divinus Flos) Glacier (Divinus Flos)

Cardinal Stone II (Lower II) Frontier Crown (Cardinal) [1]

Reinhardt Lugenburg Card

Reinhardt Lugenburg Card + Yorscalp Crown of Judgment [1]
Time Gap Saint Staff [2] + Dimensions Crown (Cardinal) [1]
Archbishop Stone II (Upper II) + Cardinal Stone II (Lower II)
Archbishop Stone II (Lower) + Cardinal Stone II (Lower II)
Frontier Crown (Cardinal) [1] + Frontier Saint Rod [2]

(MT) Arbitrium
Item Boosts Item Combo Boosts

Dimensions Crown (Cardinal) [1] Saint Bringer [2]

Dimensions Saint Rod [2] Sky Arbi Rod [2]

Saint Tree Staff [2] Wicked Cross [2]

Flush Rubber Hammer [2] Arbitrium Tuning Device

Ice Magic Orb (Magnusmus) Glacier Magic Orb (Arbitrium)

Cardinal Soul (Arbitrium) Arbit Shadow Earring

Arbit Shadow Pendant (MT) Saint Bringer [2]

Sky Rune Crown (Cardinal) [1] Reinhardt Lugenburg Card

Helm of Faith (Archbishop) [1] + Vivatus Fides Wand [2]
Crown of Good and Evil (Cardinal) [1] + Good Spell + Saint Bringer [2]
Crown of Good and Evil (Cardinal) [1] + Saint Bringer [2]
Cardinal Stone (Lower II) + Archbishop Stone (Bottom)
Good Vigor (Cardinal) + Good Spell
Dimensions Saint Rod [2] + Dimensions Crown (Cardinal) [1]
Sky Rune Crown (Cardinal) [1] + Sky Arbi Rod [2]
(MT) Helm of Faith (Archbishop) [1] + (MT) Vivatus Fides Wand [2]
(MT) Crown of Good and Evil (Cardinal) [1] + Goodwill Spell + (MT) Saint Bringer [2]
(MT) Crown of Good and Evil (Cardinal) [1] + (MT) Saint Bringer [2]

(MT) Pneumaticus Procella
Item Boosts Item Combo Boosts

Frontier Saint Rod [2] Fracella Shadow Pendant

Frontier Crown (Cardinal) [1] + Frontier Saint Rod [2]

(MT) Petitio
Item Boosts Item Combo Boosts

Dimensions Crown (Cardinal) [1] Poenitentia Liber [2]

Sealed Bible [2] Dimensions Saint Bible [2]

Furious Saint Book [2] Judgment Day [2]

Radiant Book [2] Thanos Hammer-AD [2]

Ice Magic Orb (Milliduple) Glacier Magic Orb (Petitio)

Cardinal Soul (Petitio) (MT) Sealed Bible [2]

Furious Crown (Cardinal) [1] Radiant Rune Circlet (Cardinal) [1]

Effligo Shadow Shoes

Helm of Faith II (Archbishop) [1] + Vivatus Fides Bible [2]
Heroic Token (Cardinal) [1] + Exorcist's Bible-LT [2]
Earth Magic (Combat) Lv. 1 - Lv. 3 + Thanos Hammer-AD [2]
Crown of Good and Evil (Cardinal) [1] + Evil Spell + Sealed Bible [2]
Crown of Good and Evil (Cardinal) [1] + Sealed Bible [2]
Evil Vigor (Cardinal) + Evil Spell
Dimensions Saint Bible [2] + Dimensions Crown (Cardinal) [1]
Furious Crown (Cardinal) [1] + Furious Saint Book [2]
Radiant Rune Circlet (Cardinal) [1] + Radiant Book [2]
(MT) Helm of Faith II (Archbishop) [1] + (MT) Vivatus Fides Bible [2]
(MT) Crown of Good and Evil (Cardinal) [1] + Evil Spell + (MT) Sealed Bible [2]
(MT) Crown of Good and Evil (Cardinal) [1] + (MT) Sealed Bible [2]

(MT) Effligo
Item Boosts Item Combo Boosts

Judgment Day [2] Effligo Shadow Armor

Dimensions Saint Bible [2] + Dimensions Crown (Cardinal) [1]

Punitio
Item Boosts Item Combo Boosts

Glacier (Punitio) Cardinal Soul (Punitio)

Radiant Rune Circlet (Cardinal) [1]

Radiant Rune Circlet (Cardinal) [1] + Radiant Book [2]

Lex Expatrix
Item Boosts Item Combo Boosts

Glacier (Lex Expatrix) Cardinal Soul (Lex Expiatrix)

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Job Build Recommendations

Cardinal splits into three magic profiles plus a physical bruiser. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.

Mid Game

Build Recommendations
Framen
Holy Magic

Skills to main: Max (MT) Framen first, then (MT) Fidus Animus because every point of it is added straight onto the skill ratio, then Mace & Book Mastery for the size bonus. (P) Lex Aeterna is a flat x2 on the next hit and is worth a cast before every big (MT) Framen.

Gear to refine and grade: Saint Bringer [2] is the entry staff and Poenitentia Crystallum [2] is the upgrade, with Furious Saint Wand [2] as the cheap filler. Refine all three to +9 and grade to A on the weapon and headgear.

Damage cards: MATK % cards in the weapon, and holy and neutral magic damage cards in the garment and shoes. (MvP) Himmelmez's Phantom Card is the highest value single card for this build because (MT) Framen is Holy by default.

Stats and traits: SPL first, then INT, then WIS for SP. POW only helps the physical side, so leave it at whatever the gear forces. CON for hit rate if you are missing on high level targets.

Enchants and shadow: Framen Tuning Device on the weapon and Cardinal Stone (Lower II) on the Lower II slot, plus Fracella Shadow Earring and Full Spell Shadow Armor / Full Spell Shadow Shoes for the raw MATK.

Combos: Heroic Token (Cardinal) [1] + Saint Mace-LT [2], Crown of Good and Evil (Cardinal) [1] + Goodwill Spell + Saint Bringer [2], Good Vigor (Cardinal) + Goodwill Spell, and Cardinal Stone (Lower II) + Archbishop Stone (Top).

Consumables: Blessing and Increase Agility on yourself, Ancilla before a damage window, and ASPD potions. Holy elemental converters are pointless because (MT) Framen already casts as Holy.

Rotation: Ancilla, then (P) Lex Aeterna on the target, then (MT) Framen. Weave (MT) Arbitrium or (MT) Divinus Flos while (MT) Framen is on cooldown.

Budget: A mid tier Framen set is cheap. Saint Bringer and the Framen Tuning Device together cost less than a single end game staff, and both drop from normal content.

Content: Every mid tier instance and the Base Level 200 to 249 field maps. (MT) Framen is the best all round holy nuke once (MT) Fidus Animus is at a decent level.

Arbitrium
Judex Magic

Skills to main: Max (MT) Arbitrium, (MT) Fidus Animus and Adoramus. (MT) Arbitrium hits twice per cast and auto-casts Adoramus through the Sky Arbi Rod combo.

Gear to refine and grade: Sky Arbi Rod [2] is the dedicated rod, Saint Tree Staff [2] is the alternative, and Saint Bringer [2] covers you until either drops. Refine and grade the weapon and headgear to A.

Damage cards: MATK % and holy magic damage. (MvP) Warlock Kathryne Card gives MATK % plus all stats, and (MvP) Himmelmez's Phantom Card covers the Neutral element (MT) Arbitrium falls into inside Ancilla.

Stats and traits: SPL first for the per hit coefficient, then INT, then WIS. CRT does nothing for this build because (MT) Arbitrium cannot crit.

Enchants and shadow: Arbitrium Tuning Device on the weapon, Cardinal Soul (Arbitrium) on the Lower II slot, and Arbit Shadow Earring with Arbit Shadow Pendant (Lv 200 shadow, so they carry into the end game).

Combos: Sky Rune Crown (Cardinal) [1] + Sky Arbi Rod [2], Dimensions Saint Rod [2] + Dimensions Crown (Cardinal) [1], Crown of Good and Evil (Cardinal) [1] + Goodwill Spell + Saint Bringer [2], and Cardinal Stone (Lower II) + Archbishop Stone (Bottom).

Consumables: Ancilla before the burst because it also flips (MT) Arbitrium to the Neutral element, plus Blessing and normal MATK food.

Rotation: (P) Lex Aeterna, then (MT) Arbitrium twice, then Adoramus on the free cast. Keep (MT) Framen as the filler between (MT) Arbitrium cooldowns.

Budget: The Sky Arbi Rod route is the cheapest mid game magic core for Cardinal because the rod, crown and circlet all sit at Lv 240 and are farmable.

Content: Mid tier instances and undead heavy maps. Adoramus blinds everything it hits, so it also works as a soft crowd control while you farm.

Petitio
Physical

Skills to main: Max (MT) Petitio and Mace & Book Mastery, then (MT) Effligo and Punitio. (MT) Petitio is the area clear, Punitio is the single target burst at four hits.

Gear to refine and grade: Sealed Bible [2] and Poenitentia Liber [2] are the entry books, Radiant Book [2] is the mid game ceiling. Refine the weapon and headgear to +9 and grade A.

Damage cards: Physical damage % and size damage cards. (MvP) Chaos Baphomet Card and (MvP) Reginleif Card are the generic picks. Mace & Book Mastery already covers size, so race cards are usually better value.

Stats and traits: POW first, then CON for hit rate, then DEX. STR is a distant third because POW is roughly five times as effective for flat ATK.

Enchants and shadow: Cardinal Soul (Petitio), Ice Magic Orb (Milliduple), Full Power Shadow Armor / Full Power Shadow Shoes, plus Effligo Shadow Shoes if you also run (MT) Effligo.

Combos: Helm of Faith II (Archbishop) [1] + Vivatus Fides Bible [2], Heroic Token (Cardinal) [1] + Exorcist's Bible-LT [2], Crown of Good and Evil (Cardinal) [1] + Evil Spell + Sealed Bible [2], and Evil Vigor (Cardinal) + Evil Spell.

Consumables: Concentration, ASPD and ATK potions. Punitio can crit at half the normal critical damage, so a CRIT oriented accessory swap is a real option.

Rotation: (MT) Petitio to open and hold the pack, Punitio on the priority target, (MT) Effligo to fill. (P) Lex Aeterna on the target before Punitio doubles the whole four hit chain.

Budget: Cheapest build for the job. Books are common drops, Mace & Book Mastery is free damage, and the shadow pieces are all Lv 200.

Content: Excellent for farming mid tier instances and dense maps because (MT) Petitio is a spammable area attack with no expensive reagent.

Divinus Flos
Neutral Nuke

Skills to main: Max (MT) Divinus Flos, (MT) Fidus Animus and (MT) Pneumaticus Procella. (MT) Divinus Flos has the highest single cast ratio in the kit.

Gear to refine and grade: There is no dedicated (MT) Divinus Flos weapon below Base Level 250, so use a Blaze Mana or Gaebolg staff from the general gear table and put the budget into the shadow and enchant slots instead.

Damage cards: Neutral magic damage first. (MvP) Himmelmez's Phantom Card covers Neutral and Holy together, which suits a (MT) Fidus Animus build perfectly.

Stats and traits: SPL, then INT, then WIS. (MT) Divinus Flos scales off skill level and (MT) Fidus Animus more than anything else, so the trait pool matters less here than on Framen.

Enchants and shadow: CD Soul (Divinus Flos), Glacier (Divinus Flos), Cardinal Stone II (Lower II) and the Divinus Shadow Armor / Divinus Shadow Shoes.

Combos: Archbishop Stone II (Upper II) with Cardinal Stone II (Lower II), plus Reinhardt Lugenburg Card + Yorscalp Crown of Judgment [1] once you reach the end game headgear.

Consumables: Ancilla, Blessing and MATK food. Because (MT) Divinus Flos is already Neutral, elemental converters do nothing.

Rotation: (MT) Pneumaticus Procella to open on a pack, then (MT) Divinus Flos on the survivors. (MT) Fidus Animus must be maxed before this build does anything.

Budget: The cheapest way into this build mid game is the shadow set plus the two enchant stones. The expensive weapons only matter once you are 250.

Content: Neutral damage has no resistances worth worrying about, so it clears every mid tier instance regardless of element.

End Game

Build Recommendations
Framen
Holy Magic

Skills to main: Everything from the Mid Game build stays maxed. Nothing about the skill priority changes at 250, only the gear.

Gear to refine and grade: Motipher Saint Cross [2] and Muqaddas Baru [2]. Refine both to +9 or better and grade to A so the combo conditions on the crowns stay live.

Damage cards: (MvP) Himmelmez's Phantom Card for Neutral and Holy, and (MvP) Realized Amdarais Card for the generic MATK % and class damage.

Stats and traits: SPL, INT and WIS as before. Once SPL is capped, move the spare points into CON for hit rate against SSS tier targets.

Enchants and shadow: Cardinal Stone II (Lower II) with the Archbishop Stone II (Upper II) / Archbishop Stone II (Lower) pair. Fracella Shadow Earring replaces the older Framen shadow piece.

Combos: Dimension Death East Card + Dimension Death West Card + Motipher Saint Cross [2], Furious Crown (Cardinal) [1] + Furious Saint Wand [2] + Furious Boots [1], and Frontier Crown (Cardinal) [1] + Frontier Saint Rod [2].

Consumables: Same as Mid Game. Add Competentia before a long damage window because it also restores 100% of HP and SP at max level.

Rotation: Ancilla, Competentia, (P) Lex Aeterna, (MT) Framen. Insert Lex Expatrix under Competentia while (MT) Framen is down.

Budget: The most expensive magic route. Motipher Saint Cross and Judgment Day are both SSS tier drops, so budget for a long farm or a trade.

Content: SS and SSS tier instances, especially anything with Demon or Undead mobs where (MT) Framen gains an extra 50% skill ratio per level.

Arbitrium
Judex Magic

Skills to main: Unchanged from Mid Game. (MT) Arbitrium, (MT) Fidus Animus and Adoramus all stay maxed.

Gear to refine and grade: Dimensions Saint Rod [2] and Flush Rubber Hammer [2]. Grade the crown to A because the combo bonus scales with enchant grade.

Damage cards: The same magic card set as Mid Game, swapping to target specific cards once you know the instance.

Stats and traits: SPL, INT, then WIS. (MT) Arbitrium still cannot crit, so C.RATE and CRT remain dead stats for this build.

Enchants and shadow: Arbit Shadow Earring and Arbit Shadow Pendant carry over unchanged because shadow gear has no level gate. Keep the Arbitrium Tuning Device in the weapon.

Combos: Dimensions Saint Rod [2] + Dimensions Crown (Cardinal) [1], and Sky Rune Crown (Cardinal) [1] + Sky Arbi Rod [2]. The Adoramus auto cast triggers from the (MT) Arbitrium line.

Consumables: Ancilla, Blessing and MATK food. Competentia is worth a slot for the free HP and SP refill.

Rotation: (P) Lex Aeterna into (MT) Arbitrium twice, then Adoramus. Keep (MT) Framen as the filler. Lex Expatrix is the better filler once Competentia is running.

Budget: Cheaper than the Framen route because both end game weapons sit at Lv 250 rather than 265.

Content: SS and SSS tier instances. The blind from Adoramus makes it the safest magic build to farm with.

Petitio
Physical

Skills to main: Unchanged. (MT) Petitio, Punitio, (MT) Effligo and Mace & Book Mastery stay maxed.

Gear to refine and grade: Dimensions Saint Bible [2] and Judgment Day [2]. Grade the headgear to A so the Punitio cooldown combo unlocks.

Damage cards: (MvP) Reginleif Card, (MvP) Chaos Baphomet Card and (MvP) Yortus Arbiter Card for the generic physical spread.

Stats and traits: POW, CON, DEX. Prioritise C.RATE and CRT last because only Punitio can crit, and it does so at half critical damage.

Enchants and shadow: Cardinal Soul (Petitio) and Cardinal Soul (Punitio), Effligo Shadow Armor and Effligo Shadow Shoes, and Fracella Shadow Earring where the slot allows.

Combos: Furious Crown (Cardinal) [1] + Furious Saint Book [2], Radiant Rune Circlet (Cardinal) [1] + Radiant Book [2], and Dimensions Saint Bible [2] + Dimensions Crown (Cardinal) [1].

Consumables: Concentration, ASPD and ATK potions, and Competentia for the P.ATK and the refill.

Rotation: Competentia, (MT) Petitio on the pack, Punitio on the priority target. Lex Expatrix is magic and does not belong in the physical rotation.

Budget: The cheapest end game route. Judgment Day is the only 265 item and everything else drops at 250.

Content: SS and SSS tier instances. (MT) Petitio holds up on dense maps where magic builds run out of SP.

Divinus Flos
Neutral Nuke

Skills to main: Unchanged. (MT) Divinus Flos, (MT) Fidus Animus and (MT) Pneumaticus Procella stay maxed, and (MT) Reparatio picks up value as the safety button.

Gear to refine and grade: Frontier Saint Rod [2] and Time Gap Saint Staff [2]. The rod covers both (MT) Divinus Flos and (MT) Pneumaticus Procella.

Damage cards: Neutral and Holy magic damage. The Reinhardt Lugenburg Card combo with Yorscalp Crown of Judgment [1] gives a large (MT) Divinus Flos increase.

Stats and traits: SPL, INT and WIS. This build has the widest area coverage, so it is also the one that benefits most from a second point of WIS.

Enchants and shadow: Fracella Shadow Pendant, Divinus Shadow Armor / Divinus Shadow Shoes, and Cardinal Stone II (Lower II) with the Archbishop Stone II (Upper II) / Archbishop Stone II (Lower) pair.

Combos: Frontier Crown (Cardinal) [1] + Frontier Saint Rod [2], Reinhardt Lugenburg Card + Yorscalp Crown of Judgment [1], and Time Gap Saint Staff [2] + Dimensions Crown (Cardinal) [1].

Consumables: Ancilla, Blessing and Competentia. Lex Expatrix under Competentia is the highest magical ratio in the job and is worth the cast time.

Rotation: Competentia, Ancilla, (MT) Pneumaticus Procella on the pack, then (MT) Divinus Flos. Lex Expatrix is the single target filler.

Budget: The two weapons are 250 and 265, so this sits between the physical and the Framen routes on cost.

Content: SS and SSS tier instances. (MT) Pneumaticus Procella covers an 11x11 area at max level, so it is the best large pull clear in the kit.

General Damage Gear & Cards

The tables above list items that boost one specific skill. The pieces below raise magic damage in general, so they work with any of the three magic builds and stack on top of the skill gear.

Mid Game

Base Level 200 to 249. The robe, manteau, boots and accessory slots all have a Blaze Mana or Gaebolg set that gives MATK % and MATK on top of whatever your build already uses.

Slot Recommended Main bonuses
Armor Blaze Mana Robe [1], Gaebolg Robe [1], Nebula Robe of Spell [1] MATK %, MATK, magic damage to all elements, Variable Cast Time
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] MATK %, S.MATK, magic damage to all elements, Variable Cast Time
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] MATK %, SPL, magic damage to all elements, Fixed Cast Time
Accessory Blaze Mana Earring [1], Blaze Mana Necklace [1], Azure Flame Mana Earring [1] MATK %, S.MATK, Variable Cast Time
Head (Top) Vesper Headgear [1], Isgardian Magician Crown [1], Sky Rune Crown (Cardinal) [1] MATK %, MATK, SPL, magic damage to all elements and sizes, Fixed Cast Time
Shadow set Magical Master Shadow Armor, Magical Master Shadow Shoes, Magical Master Shadow Earring, Magical Master Shadow Pendant, Sorcery Master Shadow Armor, Sorcery Master Shadow Shoes, Sorcery Master Shadow Earring, Sorcery Master Shadow Pendant, Full Spell Shadow Armor, Full Spell Shadow Shoes MATK %, MATK, magic damage to all elements

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Robe of Magic [1], Black Flame Robe of Wisdom [1], Yorscalp Robe [1] MATK %, MATK, S.MATK, magic damage to Fire or Water, Variable Cast Time
Garment Archmage's Manteau [1], Great Scholar's Muffler [1], Yorscalp Muffler [1] MATK %, S.MATK, MATK, magic damage to all elements, SPL
Shoes Dimensional Spell Shoes [1], Dimensional Magic Shoes [1], Yorscalp Shoes [1] MATK %, S.MATK, SPL, magic damage to all elements, Variable and Fixed Cast Time
Accessory Black Dragon Ring of Magic [1], Black Dragon Ring of Wisdom [1], Yorscalp Earring [1] MATK %, S.MATK, magic damage to Fire or Water, Variable Cast Time
Head (Top) Violet Stardust Crown [1], Yorscalp Crown of Judgment [1], Frontier Crown (Cardinal) [1] MATK %, MATK, S.MATK, SPL, magic damage to all elements and sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.

Card Effect on magic damage
(MvP) Realized Amdarais Card MATK %, damage to all classes (refine scaled where applicable)
(MvP) Timeholder Card MATK % (refine scaled where applicable)
(MvP) Amdarais Card MATK %, damage to all classes (refine scaled where applicable)
(MvP) Warlock Kathryne Card MATK %, all stats (Wizard line)
(MvP) Shadow Chaser Gertie Card MATK %, damage to all races (Rogue line)
(MvP) Simulation Juncea Card S.MATK (refine scaled where applicable)
(MvP) Bulgasari Card S.MATK, auto-casts (MT) Rock Down
(MvP) Flame Anima Card S.MATK, auto-casts (MT) Crimson Arrow
(MvP) Ultimate Rasgandr Card magic damage to Boss, S.MATK, SPL and MATK % at high refine

Target specific: swap these in once you know the element, race or class of what you are farming.

Card Effect on magic damage
(MvP) Abysmal Witch Card Fire and Dark magic damage +100%
(MvP) Aquila Card Poison and Undead magic damage +100%
(MvP) Awaken Ktullanux Card Water magic damage % (refine scaled)
(MvP) Contaminated Spider Queen Card Earth and Water magic damage +100%
(MvP) Gioia Card Wind and Ghost magic damage +100%
(MvP) Himmelmez's Phantom Card Neutral and Holy magic damage +100%
(MvP) Death Witch Card MATK %, magic damage to Demon and Formless
(MvP) Distorted God Card magic damage to Demon
(MvP) The One Card MATK %, magic damage to Undead and Dragon
(MvP) Fallen Bishop Card MATK %, magic damage to Angel, Demi-Human, Player

Related NPC

Tool Dealer

/navi prt_in 126/75

Blue Gemstone, Empty Bottle

Supply Crafting Details

Product Item Description Material required
Holy Water Cure Curse Empty Bottle and standing on Water casting Aqua Benedicta.
Ancilla

When used, you recover 15% of MaxSP.

Healing power of skill by 15%, SP Recovery rate by 30% for 60 seconds.

Blue Gemstone, cast Ancilla skill.

Wallpaper