Biolo
Intro
| Novice | Merchant
(1st Job) |
Alchemist
(2nd Job) |
Creator
(2nd Job Transcedent) |
Genetic
(3rd Job) |
Biolo
(4th Job) |
|
|
|
|
|
| Description | Max Level HP/SP | Stats Bonus when Max Job Level |
| A Biolo fights out of a bottle. Its identity is the plant line, a summoned companion that holds ground while the character keeps a stream of acid, powder and seed flowing on top of it, so the job plays as a damage-over-time dealer that never really stops ticking. It also inherits the Merchant cart, which gives it a heavy hitter, a cheap area option and a weight allowance that makes hauling materials painless. The profile is consumable driven: nearly every button spends stock, so the class rewards preparation, farming and restocking far more than reflexes, and it pays that back with a smooth, self-reloading rotation that scales hard once the summon and the caster are layered on the same pack. Pick it if you like planning your inventory as much as your build. Skip it if you want a kit that runs on cooldowns alone. |
|
Str+5, Agi+6, Vit+8, Int+11, Dex+8, Luk+4 Pow+7, Sta+4, Wis+4, Spl+4, Con+7, Ctr+12 |
1st Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Enlarge Weight Limit | 10 | Passive | - | Max Weight +2000 * SkillLevel
|
| Discount | 10 | Passive | - | Discount% = 5 + 2 * SkillLevel - (SkillLevel == 10 ? 1 : 0)
|
| Overcharge | 10 | Passive | - | Overcharge% = 5 + 2 * SkillLevel - (SkillLevel == 10 ? 1 : 0)
|
| Pushcart | 10 | Passive | - | Movement penalty = (50 - 5 * SkillLevel)%
|
| Vending | 10 | Active / Supportive Self | 30 |
|
| Mammonite | 10 | Active / Physical Melee | 5 SP + 100 * SkillLevel Zeny | ATK% = 100 + 50 * SkillLevel
|
| Item Appraisal | 1 | Active / Supportive Self | 10 |
|
| Crazy Uproar | - | Active / Supportive Self and Party (Quest) | - |
|
| Change Cart | - | Active / Supportive Self (Quest) | 40 |
|
| Change Cart 2 | - | Active / Supportive Self (Quest) | 40 |
|
| Cart Revolution | - | Active / Physical Melee (Quest) | 12 | ATK% = 150 + 100 * Cart Weight / Max Cart Weight
|
2nd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Learning Potion | 10 | Passive | - | Potion recovery and creation success +5 * SkillLevel%
|
| Pharmacy | 10 | Active / Crafting | 5 SP + 1 Medicine Bowl |
|
| Summon Marine Sphere | 5 | Active / Supportive Summon | 10 SP + 1 Marine Sphere Bottle | Marine Sphere HP = 2000 + 400 * SkillLevel
|
| Potion Pitcher | 5 | Active / Healing | 1 | Throws Red / Orange / Yellow / White / Blue Potion by SkillLevel
|
| Demonstration | 5 | Active / Physical Melee | 10 SP + 1 Fire Bottle | ATK% = 100 + 20 * SkillLevel, Duration = 35 + 5 * SkillLevel s
|
| Acid Terror | 5 | Active / Physical Ranged | 15 SP + 1 Acid Bottle | ATK% = 200 * SkillLevel, +100 with Learning Potion
|
| Bio Cannibalize | 5 | Active / Supportive Summon | 20 SP + 1 Plant Bottle | Summons Mandragora / Hydra / Flora / Parasite / Geographer by SkillLevel
|
| Axe Mastery | 10 | Passive | - | Damage +3 * SkillLevel with Axe and One-handed Sword
|
| Chemical Protection Helm | 5 | Active / Supportive | 20 SP + 1 Glistening Coat | Duration = 120 * SkillLevel s
|
| Chemical Protection Shield | 5 | Active / Supportive | 25 SP + 1 Glistening Coat | Duration = 120 * SkillLevel s
|
| Chemical Protection Armor | 5 | Active / Supportive | 25 SP + 1 Glistening Coat | Duration = 120 * SkillLevel s
|
| Chemical Protection Weapon | 5 | Active / Supportive | 30 SP + 1 Glistening Coat | Duration = 120 * SkillLevel s
|
| Bioethics | 1 | Passive | - |
|
| Rest | - | Active / Supportive (Quest) | 50 |
|
| (MT) Call Homunculus | - | Active / Supportive (Quest) | 10 SP + 1 Embryo |
|
| (MT) Resurrect Homunculus | 5 | Active / Supportive (Quest) | 50~74 | Revived HP = 20 * SkillLevel%
|
| Berserk Pitcher | - | Active / Supportive (Soul Linked) | 10 SP + 2 Berserk Potions |
|
| Twilight Pharmacy | - | Active / Crafting (Soul Linked) | 200 |
|
| Twilight Pharmacy 2 | - | Active / Crafting (Soul Linked) | 200 |
|
| Twilight Pharmacy 3 | - | Active / Crafting (Soul Linked) | 200 |
|
2nd Job Transcendent Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Slim Potion Pitcher | 10 | Active / Supportive | 30 SP + 1 Slim Potion | Potion efficiency = 100 + 10 * SkillLevel%
|
| Acid Demonstration | 10 | Active / Physical Ranged | 50 SP + 1 Fire Bottle + 1 Acid Bottle | ATK% = 200 * SkillLevel + INT + VIT
|
| Full Chemical Protection | 5 | Active / Supportive | 40 SP + 1 Glistening Coat | Duration = 120 * SkillLevel s
|
3rd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Change Material | 1 | Active / Crafting | 5 |
|
| Sword Training | 5 | Passive | - | Damage +10 * SkillLevel, HIT +3 * SkillLevel
|
| Special Pharmacy | 10 | Active / Crafting | 12 |
|
| Mix Cooking | 2 | Active / Crafting | 5 / 40 | Creates 1 / 10 Food Items
|
| Thorns Trap | 5 | Active / Debuff Trap | 22~38 SP + 1 Thorny Plant Seed | Damage = 100 + 200 * SkillLevel + INT
|
| Wall of Thorn | 5 | Active / Debuff | 40~80 SP + 1 Thorny Plant Seed | ATK% = 100 + 10 * SkillLevel
|
| Crazy Weed | 10 | Active / Physical Ranged | 24~60 | ATK% = 700 + 100 * SkillLevel
|
| Illusion Doping | 5 | Active / Debuff | 60~100 SP + 1 Alcohol | Damage +100%, AoE = 9x9 / 11x11 / 13x13 / 15x15 / Full screen
|
| Blood Sucker | 5 | Active / Healing | 50~70 SP + 5 Blood Sucker Plant Seed | Activation = 2 * SkillLevel - 1%, Absorption = 1 * SkillLevel%, Duration = 40 + 60 * SkillLevel s
|
| Hell's Plant | 5 | Active / Physical Melee | 40~60 SP + 1 Plant Bottle | ATK% = 100 * SkillLevel + INT * Bio Cannibalize, Duration = 30 + 30 * SkillLevel s
|
| Howling of Mandragora | 5 | Active / Debuff | 40~60 | INT -4 * SkillLevel, SP -25 - 5 * SkillLevel%
|
| Spore Explosion | 10 | Active / Physical Ranged | 48~84 SP + 1 Bomb Mushroom Spore | ATK% = 400 + 200 * SkillLevel, AoE 3x3 / 5x5 / 7x7 / 9x9 / 11x11
|
| Demonic Fire | 5 | Active / Debuff / Magical Fire | 24~40 SP + 1 Fire Bottle | MATK% = 110 + 20 * SkillLevel, Duration = 8 + 2 * SkillLevel s
|
| Fire Expansion | 5 | Active / Debuff | 30~50 | 1 Oil Bottle: Demonic Fire damage +50%, duration +10 s
|
| Cart Remodeling | 5 | Passive | - | Cart Weight +5000 * SkillLevel, Cart skill HIT +4 * SkillLevel
|
| Cart Tornado | 10 | Active / Physical Melee (Cart) | 30 | ATK% = 200 * SkillLevel + Cart Weight / 10 / (150 - STR) + 50 * Cart Remodeling
|
| Cart Cannon | 5 | Active / Physical Ranged (Cart) | 40~50 SP + 1 Cannon Ball | ATK% = (250 + 20 * Cart Remodeling) * SkillLevel + 2 * INT / (6 - Cart Remodeling)
|
| Cart Boost | 5 | Active / Supportive (Cart) | 20~36 | Movement +50 / 50 / 75 / 75 / 100%, Damage +10 * SkillLevel
|
4th Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Bionic Pharmacy | 5 | Active / Crafting | 30 | Success rate 100%, Max crafted = 10 + SkillLevel, 1 Beaker per attempt
|
| The Whole Protection | 5 | Active / Supportive | 380 | AP Recovery 20, Duration = 30 + 30 * SkillLevel s, AoE 15x15 / 31x31
|
| Full Shadow Protection | 4 | Active / Supportive | 150 | AP Recovery 2 / 3, Duration = 60 + 30 * SkillLevel s, no Dispell or Clearance
|
| (MT) Bionic Mastery | 10 | Passive | - | Summon ATK +600 * SkillLevel, Summon MaxHP +40000 * SkillLevel, MaxSP +20 * SkillLevel, DEF +20 * SkillLevel, MDEF +4 * SkillLevel, FLEE +10 * SkillLevel, RES +30 * SkillLevel, MRES +20 * SkillLevel
|
| Rampant Vine | 5 | Active / Physical Ranged | 74~90 | ATK% = 1000 + 700 * SkillLevel + 40 * Bionic Mastery + 5 * POW
|
| Explosive Powder | 5 | Active / Physical Melee | 69~97 | ATK% = 500 + 650 * SkillLevel + 5 * POW, +100 * SkillLevel and 5 hits under Research Report, +1000 under Wooden Warrior
|
| (MT) Mayhemic Thorns | 10 | Active / Physical Ranged Critical | 68~86 | ATK% = 300 + 340 * SkillLevel + 5 * POW, +200 under Research Report
|
| Mystery Powder | 5 | Active / Physical Melee | 82 | ATK% = 1500 + 4000 * SkillLevel + 5 * POW, 5 hits
|
| Dust Explosion | 5 | Active / Physical Melee | 64~76 | ATK% = 600 + 620 * SkillLevel + 5 * POW, +50 + 210 * SkillLevel under Research Report, +1500 under Wooden Fairy
|
| (MT) Acidified Zone Ground | 5 | Active / Physical Ranged | 51~63 | ATK% = 400 * SkillLevel + 5 * POW, + MaxHP * (1 + STA * 5 + CRT) / 5000 above 500000 MaxHP, +50% under Research Report and +50% more vs Formless and Plant
|
| (MT) Acidified Zone Fire | 5 | Active / Physical Ranged | 51~63 | ATK% = 400 * SkillLevel + 5 * POW, + MaxHP * (1 + STA * 5 + CRT) / 5000 above 500000 MaxHP, +50% under Research Report and +50% more vs Formless and Plant
|
| (MT) Acidified Zone Wind | 5 | Active / Physical Ranged | 51~63 | ATK% = 400 * SkillLevel + 5 * POW, + MaxHP * (1 + STA * 5 + CRT) / 5000 above 500000 MaxHP, +50% under Research Report and +50% more vs Formless and Plant
|
| (MT) Acidified Zone Water | 5 | Active / Physical Ranged | 51~63 | ATK% = 400 * SkillLevel + 5 * POW, + MaxHP * (1 + STA * 5 + CRT) / 5000 above 500000 MaxHP, +50% under Research Report and +50% more vs Formless and Plant
|
| (MT) Research Report | 1 | Active / Supportive Self | 60 SP, 150 AP | Acidified skill damage +50%, Material consumption -1, Duration 150 s
|
| (MT) Creeper | 5 | Active / Supportive Summon | 60 SP + 1 Greater Plant Bottle | AP Recovery 10, Duration = 60 + 60 * SkillLevel s
|
| (MT) Wooden Warrior | 5 | Active / Supportive Summon | 180 SP + 2 Greater Plant Bottle | Wooden Attack ATK% 8000, Wooden Throw Stone ATK% 10000, Cart Tornado and Cart Cannon x2
|
| (MT) Wooden Fairy | 5 | Active / Supportive Summon | 230 SP + 2 Greater Plant Bottle | Fairy Dusty ATK% 4000, Spore Explosion x2, Dust Explosion +1500
|
| (MT) Hell Tree | 5 | Active / Supportive Summon | 100 SP, 100~60 AP + 6 Greater Plant Bottle | Hell Dusty ranged damage +20%, Hell Howling ATK% 9000, Summon MaxHP +200000, ATK +5600, ATK2 +8000
|
Item Boosts
Gear that directly boosts each 4th job skill.
Job Build Recommendations
Biolo splits into three damage profiles. The acid line throws elemental bottles from range, the powder line detonates its own stock at melee range, and the cart line carries the Merchant inheritance of Cart Tornado and Cart Cannon. The three gear sets barely overlap, so the section is split by profile first and then by tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.
Mid Game
| Build | Recommendations |
| Acidified Zone Ranged Physical |
Skills to main: (MT) Acidified Zone Ground Lv 5, (MT) Acidified Zone Fire Lv 5, (MT) Acidified Zone Wind Lv 5, (MT) Acidified Zone Water Lv 5, Rampant Vine Lv 5, (MT) Research Report Lv 1, (MT) Hell Tree Lv 5 Gear to refine and grade: Damage cards: Stats and traits: STA, CRT and POW. Every point of POW adds a flat 5 to the ratio and every point of STA and CRT feeds the Enchants and shadow: Combos: Consumables: Rotation: cast (MT) Research Report first, plant (MT) Hell Tree to buff your own ranged damage, then rotate the four (MT) Acidified Zone elements so the ground effect never drops. Weave Rampant Vine in whenever it comes off cooldown. Budget: Medium. The acid weapons are cheap, the tuning device is the real cost. Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances. |
| Explosive Powder Melee Physical |
Skills to main: Explosive Powder Lv 5, Mystery Powder Lv 5, Dust Explosion Lv 5, (MT) Research Report Lv 1, (MT) Wooden Fairy Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW first, because all three powder skills add a flat Enchants and shadow: Combos: Consumables: Rotation: open with (MT) Research Report and (MT) Wooden Fairy, then detonate Explosive Powder on the pack for the 5 hit version, follow with Dust Explosion and finish surviving targets with Mystery Powder. Budget: High, mostly because of the powder upkeep. Explosive Powder and Oil Bottle are the ones you will burn through. Content: Base Level 200 to 249 farming and bossing where you can stand next to the target. |
| Cart Cart Physical |
Skills to main: Cart Tornado Lv 10, Cart Cannon Lv 5, Cart Boost Lv 5, Cart Remodeling Lv 5, (MT) Wooden Warrior Lv 5 Gear to refine and grade: Damage cards: Stats and traits: STR and INT. Cart Tornado divides cart weight by Enchants and shadow: Combos: Consumables: Rotation: keep Cart Boost up for the movement speed and the flat damage, load the cart and hammer Cart Tornado on the pack, then spend Cart Cannon on anything that survives. (MT) Wooden Warrior doubles both of them while it is out. Budget: Low to medium. The cart skills need no materials beyond cannon balls. Content: Base Level 200 to 249 farming, and the most resource free of the three profiles. |
End Game
| Build | Recommendations |
| Acidified Zone Ranged Physical |
Skills to main: (MT) Acidified Zone Ground Lv 5, (MT) Acidified Zone Fire Lv 5, (MT) Acidified Zone Wind Lv 5, (MT) Acidified Zone Water Lv 5, Rampant Vine Lv 5, (MT) Research Report Lv 1, (MT) Hell Tree Lv 5 Gear to refine and grade: Damage cards: the same skill line as Mid Game, so Stats and traits: unchanged from Mid Game. STA, CRT and POW, with INT and DEX for the weapon attack. Enchants and shadow: identical to Mid Game, since the Acidified shadows and the Biolo stones stay best in slot at this tier. Combos: Consumables: Rotation: unchanged from Mid Game. (MT) Research Report first, (MT) Hell Tree second, then keep all four (MT) Acidified Zone elements ticking. Budget: High. The Dimensions pair is the single biggest jump in the profile. Content: SS tier instances at Base Level 250, SSS tier at 270. |
| Explosive Powder Melee Physical |
Skills to main: Explosive Powder Lv 5, Mystery Powder Lv 5, Dust Explosion Lv 5, (MT) Research Report Lv 1, (MT) Wooden Fairy Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW and STR, the same spread as Mid Game, the gear just carries it further. Enchants and shadow: identical to Mid Game, since the Mystery Dust pair has no higher level replacement. Combos: Consumables: Rotation: unchanged from Mid Game. Budget: High. Content: SS tier instances at Base Level 250, SSS tier at 270. |
| Cart Cart Physical |
Skills to main: Cart Tornado Lv 10, Cart Cannon Lv 5, Cart Boost Lv 5, Cart Remodeling Lv 5, (MT) Wooden Warrior Lv 5, (MT) Hell Tree Lv 5 Gear to refine and grade: Damage cards: Stats and traits: STR and INT again, and this is where the cart build rewards a full weight allowance most, because both cart skills multiply off the cart load. Enchants and shadow: identical to Mid Game, since the Cart Tornado shadows and the Genetic shadow pair stay best in slot at this tier. Combos: Consumables: Rotation: unchanged from Mid Game, but drop (MT) Hell Tree as well so your ranged Cart Cannon picks up the extra ranged damage. Budget: Medium. Only the cannon ball upkeep scales. Content: SS tier instances at Base Level 250, SSS tier at 270. |
General Damage Gear & Cards
The tables above list items that boost one specific skill. The pieces below raise physical damage in general, so they work across the three build profiles and stack on top of the skill gear. The acid line and the cart cannon line are ranged, while the powder line and Cart Tornado are melee, so pick the sub-section that matches the build you are running.
Melee
Mid Game
Base Level 200 to 249. All five armour slots have a mana or rune set that gives ATK % and physical damage % on top of whatever your build already uses.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | ATK %, melee damage %, P.ATK | |
| Garment | ATK %, melee damage %, P.ATK | |
| Shoes | ATK %, melee damage %, P.ATK | |
| Accessory | ATK %, P.ATK | |
| Head (Top) | ATK %, melee damage %, P.ATK, damage to all sizes and elements, crit damage % | |
| Shadow set | ATK %, melee damage % (refine scaled), P.ATK |
End Game
Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | ATK %, melee damage %, crit damage %, damage to all elements | |
| Garment | ATK %, melee damage %, crit damage %, P.ATK, damage to all elements | |
| Shoes | P.ATK, melee damage %, crit damage % (refine and grade scaled) | |
| Accessory | ATK %, P.ATK, melee damage %, crit damage %, damage to all elements | |
| Head (Top) | ATK %, melee damage %, P.ATK, crit damage %, damage to all sizes |
Damage Cards
Universal: these apply to every target, so they are the safe default when you do not know what you are fighting. The powder and cart lines are melee, so melee damage % is the line that pays off here.
| Card | Effect on physical damage |
|---|---|
| ATK % (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| P.ATK (refine scaled where applicable) | |
| melee damage % (refine scaled where applicable) | |
| melee damage %, damage to Boss (refine scaled where applicable) | |
| melee damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| skill damage for the powder line (refine and grade scaled) |
Target specific: swap these in once you know the race, size, element or class of what you are farming.
| Card | Effect on physical damage |
|---|---|
| ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable) | |
| ATK %, damage to Brute (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| ATK %, damage to Undead (refine scaled where applicable) | |
| ATK %, damage to Dragon (refine scaled where applicable) | |
| melee damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable) | |
| melee damage %, ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable) | |
| P.ATK, damage to Dark (refine scaled where applicable) | |
| ranged damage %, damage to Small, Large (refine scaled where applicable) | |
| ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable) |
Ranged
Mid Game
Base Level 200 to 249. The same armour slots work with a different damage % roll, so a ranged set is usually a second copy of the pieces you already own.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | ATK %, ranged damage %, P.ATK | |
| Garment | ATK %, ranged damage %, P.ATK | |
| Shoes | ATK %, ranged damage %, P.ATK | |
| Accessory | ATK %, P.ATK | |
| Head (Top) | ATK %, ranged damage %, P.ATK, damage to all sizes and elements, crit damage % | |
| Shadow set | ATK %, ranged damage % (refine scaled), P.ATK |
End Game
Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | ATK %, ranged damage %, crit damage %, damage to all elements | |
| Garment | ATK %, ranged damage %, crit damage %, P.ATK, damage to all elements | |
| Shoes | P.ATK, ranged damage %, crit damage % (refine and grade scaled) | |
| Accessory | ATK %, P.ATK, ranged damage %, crit damage %, damage to all elements | |
| Head (Top) | ATK %, ranged damage %, P.ATK, crit damage %, damage to all sizes |
Damage Cards
Universal: these apply to every target, so they are the safe default when you do not know what you are fighting. The acid and ranged cart lines want ranged damage % and P.ATK rather than melee damage %.
| Card | Effect on physical damage |
|---|---|
| ATK % (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| P.ATK (refine scaled where applicable) | |
| ranged damage %, damage to Boss (refine scaled where applicable) | |
| melee damage % (refine scaled where applicable) | |
| melee damage %, damage to Boss (refine scaled where applicable) | |
| melee damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| skill damage for the powder line (refine and grade scaled) |
Target specific: swap these in once you know the race, size, element or class of what you are farming.
| Card | Effect on physical damage |
|---|---|
| ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable) | |
| ATK %, damage to Brute (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| ATK %, damage to Undead (refine scaled where applicable) | |
| ATK %, damage to Dragon (refine scaled where applicable) | |
| melee damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable) | |
| melee damage %, ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable) | |
| P.ATK, damage to Dark (refine scaled where applicable) | |
| ranged damage %, damage to Small, Large (refine scaled where applicable) | |
| ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable) |
Related NPC
|
Rental Service Any town |
|
Rent cart, Level up Homunculus, max out intimacy with homunculus, Homunculus Evolve and Homunculus S Mutation and Homunculus stats shuffle. |
| Mado Gear Merchant
Department Store in main town. |
|
|
|
Material Dealer Department Store in main town. |
||
|
Gorme Department Store in main town. |
|
|
Wallpaper










