Biolo

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Intro

Novice Merchant

(1st Job)

Alchemist

(2nd Job)

Creator

(2nd Job Transcedent)

Genetic

(3rd Job)

Biolo

(4th Job)

Biolo Guide
Description Max Level HP/SP Stats Bonus when Max Job Level
A Biolo fights out of a bottle. Its identity is the plant line, a summoned companion that holds ground while the character keeps a stream of acid, powder and seed flowing on top of it, so the job plays as a damage-over-time dealer that never really stops ticking. It also inherits the Merchant cart, which gives it a heavy hitter, a cheap area option and a weight allowance that makes hauling materials painless. The profile is consumable driven: nearly every button spends stock, so the class rewards preparation, farming and restocking far more than reflexes, and it pays that back with a smooth, self-reloading rotation that scales hard once the summon and the caster are layered on the same pack. Pick it if you like planning your inventory as much as your build. Skip it if you want a kit that runs on cooldowns alone.
  • Base Max HP: 49500
  • Base Max SP: 4100

Str+5, Agi+6, Vit+8, Int+11, Dex+8, Luk+4

Pow+7, Sta+4, Wis+4, Spl+4, Con+7, Ctr+12

1st Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Enlarge Weight Limit 10 Passive - Max Weight +2000 * SkillLevel
Discount 10 Passive - Discount% = 5 + 2 * SkillLevel - (SkillLevel == 10 ? 1 : 0)
Overcharge 10 Passive - Overcharge% = 5 + 2 * SkillLevel - (SkillLevel == 10 ? 1 : 0)
Pushcart 10 Passive - Movement penalty = (50 - 5 * SkillLevel)%
Vending 10 Active / Supportive Self 30


Mammonite 10 Active / Physical Melee 5 SP + 100 * SkillLevel Zeny ATK% = 100 + 50 * SkillLevel
Item Appraisal 1 Active / Supportive Self 10


Crazy Uproar - Active / Supportive Self and Party (Quest) -


Change Cart - Active / Supportive Self (Quest) 40


Change Cart 2 - Active / Supportive Self (Quest) 40


Cart Revolution - Active / Physical Melee (Quest) 12 ATK% = 150 + 100 * Cart Weight / Max Cart Weight

2nd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Learning Potion 10 Passive - Potion recovery and creation success +5 * SkillLevel%
Pharmacy 10 Active / Crafting 5 SP + 1 Medicine Bowl


Summon Marine Sphere 5 Active / Supportive Summon 10 SP + 1 Marine Sphere Bottle Marine Sphere HP = 2000 + 400 * SkillLevel
Potion Pitcher 5 Active / Healing 1 Throws Red / Orange / Yellow / White / Blue Potion by SkillLevel
Demonstration 5 Active / Physical Melee 10 SP + 1 Fire Bottle ATK% = 100 + 20 * SkillLevel, Duration = 35 + 5 * SkillLevel s
Acid Terror 5 Active / Physical Ranged 15 SP + 1 Acid Bottle ATK% = 200 * SkillLevel, +100 with Learning Potion
Bio Cannibalize 5 Active / Supportive Summon 20 SP + 1 Plant Bottle Summons Mandragora / Hydra / Flora / Parasite / Geographer by SkillLevel
Axe Mastery 10 Passive - Damage +3 * SkillLevel with Axe and One-handed Sword
Chemical Protection Helm 5 Active / Supportive 20 SP + 1 Glistening Coat Duration = 120 * SkillLevel s
Chemical Protection Shield 5 Active / Supportive 25 SP + 1 Glistening Coat Duration = 120 * SkillLevel s
Chemical Protection Armor 5 Active / Supportive 25 SP + 1 Glistening Coat Duration = 120 * SkillLevel s
Chemical Protection Weapon 5 Active / Supportive 30 SP + 1 Glistening Coat Duration = 120 * SkillLevel s
Bioethics 1 Passive -


Rest - Active / Supportive (Quest) 50


(MT) Call Homunculus - Active / Supportive (Quest) 10 SP + 1 Embryo


(MT) Resurrect Homunculus 5 Active / Supportive (Quest) 50~74 Revived HP = 20 * SkillLevel%
Berserk Pitcher - Active / Supportive (Soul Linked) 10 SP + 2 Berserk Potions


Twilight Pharmacy - Active / Crafting (Soul Linked) 200


Twilight Pharmacy 2 - Active / Crafting (Soul Linked) 200


Twilight Pharmacy 3 - Active / Crafting (Soul Linked) 200


2nd Job Transcendent Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Slim Potion Pitcher 10 Active / Supportive 30 SP + 1 Slim Potion Potion efficiency = 100 + 10 * SkillLevel%
Acid Demonstration 10 Active / Physical Ranged 50 SP + 1 Fire Bottle + 1 Acid Bottle ATK% = 200 * SkillLevel + INT + VIT
Full Chemical Protection 5 Active / Supportive 40 SP + 1 Glistening Coat Duration = 120 * SkillLevel s

3rd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Change Material 1 Active / Crafting 5


Sword Training 5 Passive - Damage +10 * SkillLevel, HIT +3 * SkillLevel
Special Pharmacy 10 Active / Crafting 12


Mix Cooking 2 Active / Crafting 5 / 40 Creates 1 / 10 Food Items
Thorns Trap 5 Active / Debuff Trap 22~38 SP + 1 Thorny Plant Seed Damage = 100 + 200 * SkillLevel + INT
Wall of Thorn 5 Active / Debuff 40~80 SP + 1 Thorny Plant Seed ATK% = 100 + 10 * SkillLevel
Crazy Weed 10 Active / Physical Ranged 24~60 ATK% = 700 + 100 * SkillLevel
Illusion Doping 5 Active / Debuff 60~100 SP + 1 Alcohol Damage +100%, AoE = 9x9 / 11x11 / 13x13 / 15x15 / Full screen
Blood Sucker 5 Active / Healing 50~70 SP + 5 Blood Sucker Plant Seed Activation = 2 * SkillLevel - 1%, Absorption = 1 * SkillLevel%, Duration = 40 + 60 * SkillLevel s
Hell's Plant 5 Active / Physical Melee 40~60 SP + 1 Plant Bottle ATK% = 100 * SkillLevel + INT * Bio Cannibalize, Duration = 30 + 30 * SkillLevel s
Howling of Mandragora 5 Active / Debuff 40~60 INT -4 * SkillLevel, SP -25 - 5 * SkillLevel%
Spore Explosion 10 Active / Physical Ranged 48~84 SP + 1 Bomb Mushroom Spore ATK% = 400 + 200 * SkillLevel, AoE 3x3 / 5x5 / 7x7 / 9x9 / 11x11
Demonic Fire 5 Active / Debuff / Magical Fire 24~40 SP + 1 Fire Bottle MATK% = 110 + 20 * SkillLevel, Duration = 8 + 2 * SkillLevel s
Fire Expansion 5 Active / Debuff 30~50 1 Oil Bottle: Demonic Fire damage +50%, duration +10 s
Cart Remodeling 5 Passive - Cart Weight +5000 * SkillLevel, Cart skill HIT +4 * SkillLevel
Cart Tornado 10 Active / Physical Melee (Cart) 30 ATK% = 200 * SkillLevel + Cart Weight / 10 / (150 - STR) + 50 * Cart Remodeling
Cart Cannon 5 Active / Physical Ranged (Cart) 40~50 SP + 1 Cannon Ball ATK% = (250 + 20 * Cart Remodeling) * SkillLevel + 2 * INT / (6 - Cart Remodeling)
Cart Boost 5 Active / Supportive (Cart) 20~36 Movement +50 / 50 / 75 / 75 / 100%, Damage +10 * SkillLevel

4th Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Bionic Pharmacy 5 Active / Crafting 30 Success rate 100%, Max crafted = 10 + SkillLevel, 1 Beaker per attempt
The Whole Protection 5 Active / Supportive 380 AP Recovery 20, Duration = 30 + 30 * SkillLevel s, AoE 15x15 / 31x31
Full Shadow Protection 4 Active / Supportive 150 AP Recovery 2 / 3, Duration = 60 + 30 * SkillLevel s, no Dispell or Clearance
(MT) Bionic Mastery 10 Passive - Summon ATK +600 * SkillLevel, Summon MaxHP +40000 * SkillLevel, MaxSP +20 * SkillLevel, DEF +20 * SkillLevel, MDEF +4 * SkillLevel, FLEE +10 * SkillLevel, RES +30 * SkillLevel, MRES +20 * SkillLevel
Rampant Vine 5 Active / Physical Ranged 74~90 ATK% = 1000 + 700 * SkillLevel + 40 * Bionic Mastery + 5 * POW
Explosive Powder 5 Active / Physical Melee 69~97 ATK% = 500 + 650 * SkillLevel + 5 * POW, +100 * SkillLevel and 5 hits under Research Report, +1000 under Wooden Warrior
(MT) Mayhemic Thorns 10 Active / Physical Ranged Critical 68~86 ATK% = 300 + 340 * SkillLevel + 5 * POW, +200 under Research Report
Mystery Powder 5 Active / Physical Melee 82 ATK% = 1500 + 4000 * SkillLevel + 5 * POW, 5 hits
Dust Explosion 5 Active / Physical Melee 64~76 ATK% = 600 + 620 * SkillLevel + 5 * POW, +50 + 210 * SkillLevel under Research Report, +1500 under Wooden Fairy
(MT) Acidified Zone Ground 5 Active / Physical Ranged 51~63 ATK% = 400 * SkillLevel + 5 * POW, + MaxHP * (1 + STA * 5 + CRT) / 5000 above 500000 MaxHP, +50% under Research Report and +50% more vs Formless and Plant
(MT) Acidified Zone Fire 5 Active / Physical Ranged 51~63 ATK% = 400 * SkillLevel + 5 * POW, + MaxHP * (1 + STA * 5 + CRT) / 5000 above 500000 MaxHP, +50% under Research Report and +50% more vs Formless and Plant
(MT) Acidified Zone Wind 5 Active / Physical Ranged 51~63 ATK% = 400 * SkillLevel + 5 * POW, + MaxHP * (1 + STA * 5 + CRT) / 5000 above 500000 MaxHP, +50% under Research Report and +50% more vs Formless and Plant
(MT) Acidified Zone Water 5 Active / Physical Ranged 51~63 ATK% = 400 * SkillLevel + 5 * POW, + MaxHP * (1 + STA * 5 + CRT) / 5000 above 500000 MaxHP, +50% under Research Report and +50% more vs Formless and Plant
(MT) Research Report 1 Active / Supportive Self 60 SP, 150 AP Acidified skill damage +50%, Material consumption -1, Duration 150 s
(MT) Creeper 5 Active / Supportive Summon 60 SP + 1 Greater Plant Bottle AP Recovery 10, Duration = 60 + 60 * SkillLevel s
(MT) Wooden Warrior 5 Active / Supportive Summon 180 SP + 2 Greater Plant Bottle Wooden Attack ATK% 8000, Wooden Throw Stone ATK% 10000, Cart Tornado and Cart Cannon x2
(MT) Wooden Fairy 5 Active / Supportive Summon 230 SP + 2 Greater Plant Bottle Fairy Dusty ATK% 4000, Spore Explosion x2, Dust Explosion +1500
(MT) Hell Tree 5 Active / Supportive Summon 100 SP, 100~60 AP + 6 Greater Plant Bottle Hell Dusty ranged damage +20%, Hell Howling ATK% 9000, Summon MaxHP +200000, ATK +5600, ATK2 +8000

Item Boosts

Gear that directly boosts each 4th job skill.

Explosive Powder

Dimensions Crown (Biolo) [1] Furious Crown (Biolo) [1] Frontier Crown (Biolo) [1] Radiant Rune Circlet (Biolo) [1]

Victory Sword [2] Furious Rapier [2] Muqaddas Daablunta [2]

Dimensions Biological Scepter [2] Frontier Biological Mace [2]

Ice Flower Spell (Hell Tornado) Glacier (Explosive Powder)

Biolo Soul (Explosive Powder) Biolo Stone II (Lower II)

Explosive Shadow Earring Explosive Shadow Pendant

Crown of Good and Evil (Biolo) [1] + Goodwill Spell + Victory Sword [2]

Crown of Good and Evil (Biolo) [1] + Victory Sword [2]

Goodwill Spell + Good Vigor (Biolo)

Dimensions Biological Scepter [2] + Dimensions Crown (Biolo) [1]

Time Gap Biologic Blade [2] + Dimensions Crown (Biolo) [1]

(MT) Mayhemic Thorns

Dimensions Crown (Biolo) [1] Furious Crown (Biolo) [1] Sky Rune Crown (Biolo) [1]

Flush Safety Saber [2] Blood Rapier [2] Dimensions Biological Sword [2]

Furious Sharp Sword [2] Falx [2] Sky Thorns Sword [2] Lopping Sword [2]

Ice Flower Spell (Acid Explosion) Glacier (Mayhemic Thorns)

Biolo Soul (Mayhemic Thorns) Biolo Stone (Lower II)

Thorns Shadow Armor Thorns Shadow Shoes

Crown of Good and Evil (Biolo) [1] + Evil Spell + Blood Rapier [2]

Crown of Good and Evil (Biolo) [1] + Blood Rapier [2]

Evil Spell + Evil Vigor (Biolo)

Dimensions Biological Sword [2] + Dimensions Crown (Biolo) [1]

Mystery Powder & Dust Explosion

Mystery Dust Shadow Armor Mystery Dust Shadow Shoes

Frontier Crown (Biolo) [1] Time Gap Biologic Blade [2] Frontier Biological Mace [2]

Radiant Rune Circlet (Biolo) [1] Radiant Club [2]

Lalaila Nazar Wigner Card Biolo Soul (Mystery Powder)

Biolo Soul (Dust Explosion) Glacier (Mystery Powder) Glacier (Dust Explosion)

Mystery Dust Shadow Armor + Mystery Dust Shadow Shoes

Mystery Dust Shadow Armor + Mystery Dust Shadow Shoes + Master Shadow Shield

Lalaila Nazar Wigner Card + Yorscalp Crown of Execution [1]

Time Gap Biologic Blade [2] + Dimensions Crown (Biolo) [1]

(MT) Acidified Zone Ground

Poenitentia Ligula [2] Thanos Sword-AD [2] Poenitentia Pendulus [2]

Terrestrial Biologic Scepter [2] Acidified Shadow Earring

Ice Flower Spell (Acid Explosion) Glacier (Acidified Zone)

Biolo Soul (Acidified Zone)

Heroic Token (Biolo) [1] + Red Lotus Sword-LT [2]

Gray Spell (Shooter) Lv 1 - Lv. 3 + Thanos Sword-AD [2]

Dimensions Biological Sword [2] + Dimensions Crown (Biolo) [1]

(MT) Acidified Zone Fire & (MT) Acidified Zone Wind

Relapse Blade [2] Poenitentia Ligula [2] Thanos Sword-AD [2]

Wicked Blade [2] Poenitentia Pendulus [2] Terrestrial Biologic Scepter [2]

Acidified Zone Tuning Device Glacier (Acidified Zone)

Biolo Soul (Acidified Zone)

Heroic Token (Biolo) [1] + Red Lotus Sword-LT [2]

Gray Spell (Shooter) Lv 1 - Lv. 3 + Thanos Sword-AD [2]

Dimensions Biological Sword [2] + Dimensions Crown (Biolo) [1]

(MT) Acidified Zone Water

Poenitentia Ligula [2] Thanos Sword-AD [2] Poenitentia Pendulus [2]

Terrestrial Biologic Scepter [2] Acidified Shadow Pendant

Ice Flower Spell (Hell Tornado) Glacier (Acidified Zone)

Biolo Soul (Acidified Zone)

Heroic Token (Biolo) [1] + Red Lotus Sword-LT [2]

Gray Spell (Shooter) Lv 1 - Lv. 3 + Thanos Sword-AD [2]

Dimensions Biological Sword [2] + Dimensions Crown (Biolo) [1]

Rampant Vine

Dimensions Crown (Biolo) [1] Furious Crown (Biolo) [1] Frontier Crown (Biolo) [1]

Poenitentia Ligula [2] Thanos Sword-AD [2] Poenitentia Pendulus [2]

Glacier (Rampant Vine) Biolo Soul (Rampant Vine)

-

Job Build Recommendations

Biolo splits into three damage profiles. The acid line throws elemental bottles from range, the powder line detonates its own stock at melee range, and the cart line carries the Merchant inheritance of Cart Tornado and Cart Cannon. The three gear sets barely overlap, so the section is split by profile first and then by tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.

Mid Game

Build Recommendations
Acidified Zone
Ranged Physical

Skills to main: (MT) Acidified Zone Ground Lv 5, (MT) Acidified Zone Fire Lv 5, (MT) Acidified Zone Wind Lv 5, (MT) Acidified Zone Water Lv 5, Rampant Vine Lv 5, (MT) Research Report Lv 1, (MT) Hell Tree Lv 5

Gear to refine and grade: Poenitentia Ligula [2], Thanos Sword-AD [2], Poenitentia Pendulus [2] and Relapse Blade [2] are the Mid Game acid weapons, all Refineable and Gradable. On the head side Furious Crown (Biolo) [1] and Sky Rune Crown (Biolo) [1] are worth grading, because the headgear grade is what unlocks the extra skill damage in the lines below.

Damage cards: Glacier (Acidified Zone), Biolo Soul (Acidified Zone), Acidified Zone Tuning Device, Ice Flower Spell (Acid Explosion) and Ice Flower Spell (Hell Tornado)

Stats and traits: STA, CRT and POW. Every point of POW adds a flat 5 to the ratio and every point of STA and CRT feeds the MaxHP * (1 + STA * 5 + CRT) / 5000 term, so a big Max HP pool is damage here. INT and DEX carry the weapon attack and the bottle skills in between.

Enchants and shadow: Biolo Stone (Lower II) with Biolo Stone II (Lower II), plus Acidified Shadow Earring and Acidified Shadow Pendant

Combos: Heroic Token (Biolo) [1] + Red Lotus Sword-LT [2], Gray Spell (Shooter) Lv 1 - Lv. 3 + Thanos Sword-AD [2] and Crown of Good and Evil (Biolo) [1] + Goodwill Spell + Victory Sword [2]

Consumables: Earth Acid Bottle, Flame Acid Bottle, Gale Acid Bottle, Icicle Acid Bottle and Greater Plant Bottle for the summons, plus AP restoring items.

Rotation: cast (MT) Research Report first, plant (MT) Hell Tree to buff your own ranged damage, then rotate the four (MT) Acidified Zone elements so the ground effect never drops. Weave Rampant Vine in whenever it comes off cooldown.

Budget: Medium. The acid weapons are cheap, the tuning device is the real cost.

Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances.

Explosive Powder
Melee Physical

Skills to main: Explosive Powder Lv 5, Mystery Powder Lv 5, Dust Explosion Lv 5, (MT) Research Report Lv 1, (MT) Wooden Fairy Lv 5

Gear to refine and grade: Radiant Club [2] at 240 is the strongest Mid Game powder weapon, because the flat Dust Explosion +15% it carries sits on top of the refine line and the grade line, and it is the only Mid Game mace that reaches the skill at all. Victory Sword [2], Blood Rapier [2] and Furious Rapier [2] are the cheaper entries, with Radiant Rune Circlet (Biolo) [1] as the head piece to grade because it raises both Explosive Powder and Dust Explosion, and Furious Crown (Biolo) [1] with Helm of Faith II (Genetic) [1] as the cheaper heads.

Damage cards: Glacier (Explosive Powder), Biolo Soul (Explosive Powder), Glacier (Mystery Powder), Biolo Soul (Mystery Powder), Glacier (Dust Explosion) and Biolo Soul (Dust Explosion)

Stats and traits: POW first, because all three powder skills add a flat 5 * POW on top of a very large base ratio, then STR for the weapon attack that carries the filler hits. CRT and LUK are dead here since none of the powder line crits.

Enchants and shadow: Mystery Dust Shadow Armor and Mystery Dust Shadow Shoes, paired with Master Shadow Shield if you want the third piece of the Mystery Dust set.

Combos: Mystery Dust Shadow Armor + Mystery Dust Shadow Shoes, Mystery Dust Shadow Armor + Mystery Dust Shadow Shoes + Master Shadow Shield and Goodwill Spell + Good Vigor (Biolo)

Consumables: Explosive Powder, Smoke Powder, Tear Gas, Oil Bottle and Acid Bottle for the powder and acid stock, plus AP restoring items for (MT) Research Report.

Rotation: open with (MT) Research Report and (MT) Wooden Fairy, then detonate Explosive Powder on the pack for the 5 hit version, follow with Dust Explosion and finish surviving targets with Mystery Powder.

Budget: High, mostly because of the powder upkeep. Explosive Powder and Oil Bottle are the ones you will burn through.

Content: Base Level 200 to 249 farming and bossing where you can stand next to the target.

Cart
Cart Physical

Skills to main: Cart Tornado Lv 10, Cart Cannon Lv 5, Cart Boost Lv 5, Cart Remodeling Lv 5, (MT) Wooden Warrior Lv 5

Gear to refine and grade: Slate Sword-LT [2] and Thanos Sword-AD [2] are the Mid Game cart weapons, with Helm of Faith II (Genetic) [1] and Furious Boots [1] as the pieces to refine and grade.

Damage cards: Cart Tornado Tuning Device, Glacier (Cart Tornado), Glacier (Cart Cannon), Ice Flower Spell (Crazy Cannon) and Ice Flower Spell (Hell Tornado)

Stats and traits: STR and INT. Cart Tornado divides cart weight by 150 - STR and Cart Cannon adds 2 * INT / (6 - Cart Remodeling), so both stats are pure damage here. Keep the cart loaded, because weight is the multiplier.

Enchants and shadow: Cart Tornado Shadow Armor, Cart Tornado Shadow Shoes and Cart Cannon Shadow Pendant, with Genetic Shadow Weapon and Genetic Shadow Shield as the class pair.

Combos: Genetic Shadow Weapon + Genetic Shadow Shield for the Cart Tornado cooldown cut, Heroic Token (Biolo) [1] + Slate Sword-LT [2] and Helm of Faith II (Genetic) [1] + Adulter Fides Scepter [2]

Consumables: Cannon Ball in bulk for Cart Cannon, plus AP restoring items for (MT) Wooden Warrior.

Rotation: keep Cart Boost up for the movement speed and the flat damage, load the cart and hammer Cart Tornado on the pack, then spend Cart Cannon on anything that survives. (MT) Wooden Warrior doubles both of them while it is out.

Budget: Low to medium. The cart skills need no materials beyond cannon balls.

Content: Base Level 200 to 249 farming, and the most resource free of the three profiles.

End Game

Build Recommendations
Acidified Zone
Ranged Physical

Skills to main: (MT) Acidified Zone Ground Lv 5, (MT) Acidified Zone Fire Lv 5, (MT) Acidified Zone Wind Lv 5, (MT) Acidified Zone Water Lv 5, Rampant Vine Lv 5, (MT) Research Report Lv 1, (MT) Hell Tree Lv 5

Gear to refine and grade: Terrestrial Biologic Scepter [2] and Dimensions Biological Sword [2] are the two End Game acid weapons, with Frontier Crown (Biolo) [1] to grade alongside them because the Dimensions and Frontier lines both scale on headgear grade.

Damage cards: the same skill line as Mid Game, so Glacier (Acidified Zone), Biolo Soul (Acidified Zone), Acidified Zone Tuning Device and Glacier (Rampant Vine).

Stats and traits: unchanged from Mid Game. STA, CRT and POW, with INT and DEX for the weapon attack.

Enchants and shadow: identical to Mid Game, since the Acidified shadows and the Biolo stones stay best in slot at this tier.

Combos: Dimensions Biological Sword [2] + Dimensions Crown (Biolo) [1] for the big acid line, and Time Gap Biologic Blade [2] + Dimensions Crown (Biolo) [1]

Consumables: Earth Acid Bottle, Flame Acid Bottle, Gale Acid Bottle, Icicle Acid Bottle and Greater Plant Bottle, plus AP restoring items.

Rotation: unchanged from Mid Game. (MT) Research Report first, (MT) Hell Tree second, then keep all four (MT) Acidified Zone elements ticking.

Budget: High. The Dimensions pair is the single biggest jump in the profile.

Content: SS tier instances at Base Level 250, SSS tier at 270.

Explosive Powder
Melee Physical

Skills to main: Explosive Powder Lv 5, Mystery Powder Lv 5, Dust Explosion Lv 5, (MT) Research Report Lv 1, (MT) Wooden Fairy Lv 5

Gear to refine and grade: Time Gap Biologic Blade [2] and Frontier Biological Mace [2] are the two End Game powder weapons, and both are the pieces that unlock the Explosive Powder and Dust Explosion bonus lines, so grade them first.

Damage cards: Glacier (Explosive Powder), Biolo Soul (Explosive Powder), Glacier (Dust Explosion) and Lalaila Nazar Wigner Card

Stats and traits: POW and STR, the same spread as Mid Game, the gear just carries it further.

Enchants and shadow: identical to Mid Game, since the Mystery Dust pair has no higher level replacement.

Combos: Time Gap Biologic Blade [2] + Dimensions Crown (Biolo) [1] and Lalaila Nazar Wigner Card + Yorscalp Crown of Execution [1]

Consumables: Explosive Powder, Oil Bottle and Acid Bottle, plus AP restoring items.

Rotation: unchanged from Mid Game.

Budget: High.

Content: SS tier instances at Base Level 250, SSS tier at 270.

Cart
Cart Physical

Skills to main: Cart Tornado Lv 10, Cart Cannon Lv 5, Cart Boost Lv 5, Cart Remodeling Lv 5, (MT) Wooden Warrior Lv 5, (MT) Hell Tree Lv 5

Gear to refine and grade: Dimensions Biological Scepter [2] and Flush Safety Saber [2] are the two End Game cart weapons, with Frontier Crown (Biolo) [1] to grade alongside them.

Damage cards: Cart Tornado Tuning Device, Glacier (Cart Tornado), Glacier (Cart Cannon), Ice Flower Spell (Crazy Cannon) and Ice Flower Spell (Hell Tornado)

Stats and traits: STR and INT again, and this is where the cart build rewards a full weight allowance most, because both cart skills multiply off the cart load.

Enchants and shadow: identical to Mid Game, since the Cart Tornado shadows and the Genetic shadow pair stay best in slot at this tier.

Combos: Dimensions Biological Scepter [2] + Dimensions Crown (Biolo) [1] for Cart Tornado and the auto cast on Explosive Powder, Genetic Shadow Weapon + Genetic Shadow Shield and Flush Safety Saber [2] + Frontier Crown (Biolo) [1]

Consumables: Cannon Ball, plus AP restoring items for (MT) Wooden Warrior and (MT) Hell Tree.

Rotation: unchanged from Mid Game, but drop (MT) Hell Tree as well so your ranged Cart Cannon picks up the extra ranged damage.

Budget: Medium. Only the cannon ball upkeep scales.

Content: SS tier instances at Base Level 250, SSS tier at 270.

General Damage Gear & Cards

The tables above list items that boost one specific skill. The pieces below raise physical damage in general, so they work across the three build profiles and stack on top of the skill gear. The acid line and the cart cannon line are ranged, while the powder line and Cart Tornado are melee, so pick the sub-section that matches the build you are running.

Melee

Mid Game

Base Level 200 to 249. All five armour slots have a mana or rune set that gives ATK % and physical damage % on top of whatever your build already uses.

Slot Recommended Main bonuses
Armor Blaze Mana Armor [1], Gaebolg Armor [1], Nebula Armor of Power [1] ATK %, melee damage %, P.ATK
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] ATK %, melee damage %, P.ATK
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] ATK %, melee damage %, P.ATK
Accessory Blaze Mana Ring [1], Blaze Mana Brooch [1], Gaebolg Ring [1] ATK %, P.ATK
Head (Top) Crown of Beelzebub [1], Boitata Hat [1], Isgardian Warrior Crown [1] ATK %, melee damage %, P.ATK, damage to all sizes and elements, crit damage %
Shadow set Full Power Shadow Armor, Full Power Shadow Shoes, Mystery Dust Shadow Armor, Mystery Dust Shadow Shoes, Thorns Shadow Armor, Thorns Shadow Shoes ATK %, melee damage % (refine scaled), P.ATK

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Armor of Power [1], Black Flame Suit of Critical [1], Black Flame Suit of Agility [1] ATK %, melee damage %, crit damage %, damage to all elements
Garment Encroaching Mantle of Destruction [1], Unstoppable Mantle of Destruction [1], Ceaseless Mantle of Breath [1] ATK %, melee damage %, crit damage %, P.ATK, damage to all elements
Shoes Dimensional Battle Greaves [1], Dimensional Executioner Boots [1], Fighter's Boots [1] P.ATK, melee damage %, crit damage % (refine and grade scaled)
Accessory Black Dragon Ring of Power [1], Black Dragon Ring of Critical [1], Yorscalp Ring [1] ATK %, P.ATK, melee damage %, crit damage %, damage to all elements
Head (Top) Scarlet Stardust Crown [1], Silver Stardust Crown [1], Yorscalp Crown of Execution [1] ATK %, melee damage %, P.ATK, crit damage %, damage to all sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting. The powder and cart lines are melee, so melee damage % is the line that pays off here.

Card Effect on physical damage
(MvP) Reginleif Card ATK % (refine scaled where applicable)
(MvP) Chaos Baphomet Card ATK %, damage to Demon (refine scaled where applicable)
(MvP) Simulation Juncea Card P.ATK (refine scaled where applicable)
(MvP) Guide of Dead Card melee damage % (refine scaled where applicable)
(MvP) Sanctuary Cleaning Chief Card melee damage %, damage to Boss (refine scaled where applicable)
Angel Slug Card melee damage % (refine scaled where applicable)
(MvP) Yortus Arbiter Card crit damage % (refine scaled where applicable)
(MvP) Pyuriel Card crit damage % (refine scaled where applicable)
The Paper Card crit damage % (refine scaled where applicable)
Lalaila Nazar Wigner Card skill damage for the powder line (refine and grade scaled)

Target specific: swap these in once you know the race, size, element or class of what you are farming.

Card Effect on physical damage
(MvP) Despair God Morocc Card ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable)
Seawind Card ATK %, damage to Brute (refine scaled where applicable)
Cliolima Card ATK %, damage to Demon (refine scaled where applicable)
Rockstriker Card ATK %, damage to Undead (refine scaled where applicable)
Yoster Cleaner Card ATK %, damage to Dragon (refine scaled where applicable)
Rebellion Lookie Card melee damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable)
Jormungandr Sanctuary Guardian Card melee damage %, ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable)
Hanom Card P.ATK, damage to Dark (refine scaled where applicable)
Rebellion Elena Volkova Card ranged damage %, damage to Small, Large (refine scaled where applicable)
(MvP) Encroached Tan Card ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable)

Ranged

Mid Game

Base Level 200 to 249. The same armour slots work with a different damage % roll, so a ranged set is usually a second copy of the pieces you already own.

Slot Recommended Main bonuses
Armor Blaze Mana Armor [1], Gaebolg Armor [1], Nebula Armor of Power [1] ATK %, ranged damage %, P.ATK
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] ATK %, ranged damage %, P.ATK
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] ATK %, ranged damage %, P.ATK
Accessory Blaze Mana Ring [1], Blaze Mana Brooch [1], Gaebolg Ring [1] ATK %, P.ATK
Head (Top) Crown of Beelzebub [1], Boitata Hat [1], Isgardian Warrior Crown [1] ATK %, ranged damage %, P.ATK, damage to all sizes and elements, crit damage %
Shadow set Full Power Shadow Armor, Full Power Shadow Shoes, Acidified Shadow Earring, Acidified Shadow Pendant ATK %, ranged damage % (refine scaled), P.ATK

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Armor of Power [1], Black Flame Suit of Critical [1], Black Flame Suit of Agility [1] ATK %, ranged damage %, crit damage %, damage to all elements
Garment Encroaching Mantle of Destruction [1], Unstoppable Mantle of Destruction [1], Ceaseless Mantle of Breath [1] ATK %, ranged damage %, crit damage %, P.ATK, damage to all elements
Shoes Dimensional Battle Greaves [1], Dimensional Executioner Boots [1], Fighter's Boots [1] P.ATK, ranged damage %, crit damage % (refine and grade scaled)
Accessory Black Dragon Ring of Power [1], Black Dragon Ring of Critical [1], Yorscalp Ring [1] ATK %, P.ATK, ranged damage %, crit damage %, damage to all elements
Head (Top) Scarlet Stardust Crown [1], Silver Stardust Crown [1], Yorscalp Crown of Execution [1] ATK %, ranged damage %, P.ATK, crit damage %, damage to all sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting. The acid and ranged cart lines want ranged damage % and P.ATK rather than melee damage %.

Card Effect on physical damage
(MvP) Reginleif Card ATK % (refine scaled where applicable)
(MvP) Chaos Baphomet Card ATK %, damage to Demon (refine scaled where applicable)
(MvP) Simulation Juncea Card P.ATK (refine scaled where applicable)
(MvP) Snowstorm Angel Card ranged damage %, damage to Boss (refine scaled where applicable)
(MvP) Guide of Dead Card melee damage % (refine scaled where applicable)
(MvP) Sanctuary Cleaning Chief Card melee damage %, damage to Boss (refine scaled where applicable)
Angel Slug Card melee damage % (refine scaled where applicable)
(MvP) Yortus Arbiter Card crit damage % (refine scaled where applicable)
(MvP) Pyuriel Card crit damage % (refine scaled where applicable)
The Paper Card crit damage % (refine scaled where applicable)
Lalaila Nazar Wigner Card skill damage for the powder line (refine and grade scaled)

Target specific: swap these in once you know the race, size, element or class of what you are farming.

Card Effect on physical damage
(MvP) Despair God Morocc Card ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable)
Seawind Card ATK %, damage to Brute (refine scaled where applicable)
Cliolima Card ATK %, damage to Demon (refine scaled where applicable)
Rockstriker Card ATK %, damage to Undead (refine scaled where applicable)
Yoster Cleaner Card ATK %, damage to Dragon (refine scaled where applicable)
Rebellion Lookie Card melee damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable)
Jormungandr Sanctuary Guardian Card melee damage %, ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable)
Hanom Card P.ATK, damage to Dark (refine scaled where applicable)
Rebellion Elena Volkova Card ranged damage %, damage to Small, Large (refine scaled where applicable)
(MvP) Encroached Tan Card ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable)

Related NPC

Rental Service

Any town

Rent cart, Level up Homunculus, max out intimacy with homunculus, Homunculus Evolve and Homunculus S Mutation and Homunculus stats shuffle.

Mado Gear Merchant

Department Store in main town.

Mado Gear Merchant Cannon Ball, Soul Cannon Ball, Holy Cannon Ball, Dark Cannon Ball, Iron Cannon Ball, Ice Cannon Ball, Lightning Cannon Ball, Stone Cannon Ball, Fire Cannon Ball

Material Dealer

Department Store in main town.

Material Dealer

Empty Bottle, Blue Gemstone, Beaker, Medicine Bowl, Glass Tube, Morning Dew of Yggdrasil, Empty Test Tube, Empty Potion Bottle, Seed of Life, Melange Pot, Cooking Skewer, Black Charcoal, Large Cookpot, Fine Noodles, Cool Gravy, Throwing Bottle, Comodo Tropical Fruit, Scell

Gorme

Department Store in main town.

Gorme Chemical Supplies

Detrimindexta, Karvodailnirol, Alcohol, Acid Bottle, Bottle Grenade, Apple Bomb Guidebook, Pineapple Bomb Guidebook, Coconut Fruit Bomb Guidebook, Melon Bomb Guidebook, Banana Bomb Guidebook, How To Grow Plant Genes, Manual: How To Make High Quality Potion, Mix Cook Book, Increase Stamina Study, Vital Drink CB, Acid Bottle Creation Guide, Alcohol Creation Guide, Bottle Grenade Creation Guide, Condensed Potion Creation Guide, Elemental Potion Creation Guide, Glistening Coat Creation Guide, Plant Bottle Creation Guide, Potion Creation Guide

Witched Starsand, Stem, Fabric, Poison Spore, Immortal Heart, Star Crumb, Mushroom Spore, Red Herb, Yellow Herb, White Herb, Blue Herb, Green Herb, Prickly Fruit, Maneater Root, Maneater Blossom, Gun Powder, Detonator, Mandragora Flowerpot

Elemental Potion Creation Guide, Fireproof Potion, Coldproof Potion, Thunderproof Potion, Earthproof Potion, Elemental Converter, Elemental Converter, Elemental Converter, Elemental Converter

Wallpaper

Biolo
Biolo