Blaze Mana Shoes Enchants

From Midgard Tales Wiki

Revision as of 01:40, 18 April 2026 by WikiBot (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Enchant ID: 169

Target Items Slot Order Reset Process

470420.pngAzure Flame Mana Boots [1] 470422.pngBlaze Mana Boots [1]

470421.pngAzure Flame Mana Shoes [1] 470423.pngBlaze Mana Shoes [1]

4th -> 3rd -> 2nd

No Reset

4th Slot

4th Perfect Enchantment

Fee: 50 1002700.pngFlame Coin + 50 1001996.pngMana Ring + 5 1002751.pngBlue Kindle Hal + 15m zeny

Item Name Description
314953.pngBlaze Mana (Size Attack) Increases physical damage against enemies of all sizes by 5%.
When refined to +7, increases physical damage against enemies of all sizes by an additional 5%.
When refined to +9, increases physical damage against enemies of all sizes by an additional 5%.
314954.pngBlaze Mana (Size Spell) Increases magical damage against enemies of all sizes by 5%.
When refined to +7, increases magical damage against enemies of all sizes by an additional 5%.
When refined to +9, increases magical damage against enemies of all sizes by an additional 5%.

3rd Slot

3rd Slot Perfect Enchantment

Fee: 100 1002700.pngFlame Coin + 75 1001996.pngMana Ring + 5 1002752.pngRed Kindle Hal + 17.5m zeny

Item Name Description
314955.pngBlaze Mana (Physical Force) ATK + 15, ATK + 1%, P.ATK + 1.
When refined to +7, increases ATK by an additional 15, ATK by an additional 1%.
When refined to +9, increases ATK by an additional 20, ATK by an additional 3%.
314956.pngBlaze Mana (Magical Force) MATK + 15, MATK + 1%, S.MATK + 1.
When refined to +7, increases MATK by an additional 15, MATK by an additional 1%.
When refined to +9, increases MATK by an additional 20, MATK by an additional 3%.
314957.pngBlaze Mana (MHP) MaxHP + 3%
When refined to +7, increases MaxHP by an additional 2%.
When refined to +9, increases MaxHP by an additional 1%.
314958.pngBlaze Mana (MSP) MaxSP + 3%.
When refined to +7, increases MaxSP by an additional 2%.
When refined to +9, increases MaxSP by an additional 1%.

2nd Slot

2nd Slot Normal Enchantment

Fee: 150 1002700.pngFlame Coin + 100 1001996.pngMana Ring + 5 1002753.pngYellow Kindle Hal + 20m zeny

Item Name Description
314959.pngBlaze Mana (Over Power) ATK + 2%, P.ATK + 3.
If Grade D or higher, increases melee physical damage by 5%.
If Grade C or higher, P.ATK + 2, increases melee physical damage by an additional 5%.
If Grade B or higher, P.ATK + 3, increases melee physical damage by an additional 5%.
If Grade A or higher, P.ATK + 5, increases melee physical damage by an additional 5%.
314960.pngBlaze Mana (Firing Shot) ATK + 2%, P.ATK + 3.
If Grade D or higher, increases ranged physical damage by 5%.
If Grade C or higher, P.ATK + 2, increases ranged physical damage by an additional 5%.
If Grade B or higher, P.ATK + 3, increases ranged physical damage by an additional 5%.
If Grade A or higher, P.ATK + 5, increases ranged physical damage by an additional 5%.
314961.pngBlaze Mana (Spell Buster) MATK + 2%, S.MATK + 3.
If Grade D or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by 5%.
If Grade C or higher, S.MATK + 2, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by an additional 5%.
If Grade B or higher, S.MATK + 3, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by an additional 5%.
If Grade A or higher, S.MATK + 5, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by an additional 5%.
314962.pngBlaze Mana (Magical Storm) MATK + 2%, S.MATK + 3.
If Grade D or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by 5%.
If Grade C or higher, S.MATK + 2, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by an additional 5%.
If Grade B or higher, S.MATK + 3, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by an additional 5%.
If Grade A or higher, S.MATK + 5, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by an additional 5%.
314963.pngBlaze Mana (Lucky Strike) CRI + 5, P.ATK + 3.
If Grade D or higher, increases critical damage by 5%.
If Grade C or higher, C.RATE + 2, increases critical damage by an additional 5%.
If Grade B or higher, C.RATE + 3, increases critical damage by an additional 5%.
If Grade A or higher, C.RATE + 5, increases critical damage by an additional 5%.
314964.pngBlaze Mana (Special Agent) HIT + 25, P.ATK + 3.
If Grade D or higher, increases hit physical damage by 5%.
If Grade C or higher, increases melee and ranged physical damage by 3%, increases hit physical damage by an additional 5%.
If Grade B or higher, increases melee and ranged physical damage by 3%, increases hit physical damage by an additional 5%.
If Grade A or higher, increases melee and ranged physical damage by 4%, increases hit physical damage by an additional 5%.