Blaze Mana Shoes Enchants

From Midgard Tales Wiki

Revision as of 01:36, 18 April 2026 by WikiBot (talk | contribs) (Created page with "== Enchant ID: 167 == {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 88px;" |- style="height: 28px;" | style="width: 25%; text-align: center; height: 28px;" | '''Target Items''' | style="width: 6.25%; text-align: center; height: 28px;" | '''Slot Order''' | style="width: 12.5%; text-align: center; height: 28px;" | '''Reset Process''' |- style="height: 60px;" | style="width: 25%; text-align: center; height: 60px;" | <span>image:450531.png|mid...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Enchant ID: 167

Target Items Slot Order Reset Process

450531.pngAzure Flame Mana Armor [1] 450533.pngBlaze Mana Armor [1]

450532.pngAzure Flame Mana Robe [1] 450534.pngBlaze Mana Robe [1]

4th -> 3rd -> 2nd

No Reset

4th Slot

4th Perfect Enchantment

Fee: 50 1002700.pngFlame Coin + 50 1001996.pngMana Ring + 5 1002751.pngBlue Kindle Hal + 15m zeny

Item Name Description
314927.pngBlaze Mana (Warrior)

ATK + 50.
When refined to +7, increases melee physical damage by 5%.
When refined to +9, increases melee physical damage by an additional 7%.

314928.pngBlaze Mana (Ranger) ATK + 50.
When refined to +7, increases ranged physical damage by 5%.
When refined to +9, increases ranged physical damage by an additional 7%.
314929.pngBlaze Mana (Sage) MATK + 50.
When refined to +7, increases Water, Wind, and Earth element magic damage by 12%.
When refined to +9, increases Fire, Poison, Shadow, and Neutral element magic damage by an additional 12%.
314930.pngBlaze Mana (Magician) MATK + 50.
When refined to +7, increases Fire, Neutral, and Holy element magic damage by 12%.
When refined to +9, increases Wind, Shadow, Ghost, and Undead element magic damage by 12%.
314931.pngBlaze Mana (Assassin) ATK + 35, CRI + 5.
When refined to +7, increases critical damage by 5%.
When refined to +9, increases critical damage by an additional 5%.
314932.pngBlaze Mana (Fighter) ATK + 50.
When refined to +7, increases hit physical damage by 5%.
When refined to +9, increases hit physical damage by an additional 5%.

3rd Slot

3rd Slot Perfect Enchantment

Fee: 100 1002700.pngFlame Coin + 75 1001996.pngMana Ring + 5 1002752.pngRed Kindle Hal + 17.5m zeny

Item Name Description
314933.pngBlaze Mana (Berserker)

ATK + 5%, ATK + 50, P.ATK + 2.
When refined to +7, increases melee physical damage by 5%.
When refined to +9, increases melee physical damage by an additional 5%.
If Grade D or higher, increases melee physical damage by 5%.
If Grade C or higher, increases melee physical damage by an additional 5%.
If Grade B or higher, increases melee physical damage by an additional 5%.
If Grade A or higher, increases melee physical damage by an additional 5%.

314934.pngBlaze Mana (Sharpshooter)

ATK + 5%, ATK + 50, P.ATK + 2.
When refined to +7, increases ranged physical damage by 5%.
When refined to +9, increases ranged physical damage by an additional 5%.
If Grade D or higher, increases ranged physical damage by 5%.
If Grade C or higher, increases ranged physical damage by an additional 5%.
If Grade B or higher, increases ranged physical damage by an additional 5%.
If Grade A or higher, increases ranged physical damage by an additional 5%.

314935.pngBlaze Mana (Archsage)

MATK + 5%, MATK + 50, S.MATK + 2.
When refined to +7, increases Water, Wind, and Earth element magic damage by 10%.
When refined to +9, increases Fire, Poison, Shadow, and Neutral element magic damage by 10%.
If Grade D or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by 5%.
If Grade C or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by an additional 5%.
If Grade B or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by an additional 5%.
If Grade A or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by an additional 5%.

314936.pngBlaze Mana (Archmage)

MATK + 5%, MATK + 50, S.MATK + 2.
When refined to +7, increases Fire, Neutral, and Holy element magic damage by 10%.
When refined to +9, increases Wind, Shadow, Ghost, and Undead element magic damage by 10%.
If Grade D or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by 5%.
If Grade C or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by an additional 5%.
If Grade B or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by an additional 5%.
If Grade A or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by an additional 5%.

314937.pngBlaze Mana (Executioner)

ATK + 35, CRI + 7, P.ATK + 2.
When refined to +7, increases critical damage by 5%.
When refined to +9, increases melee and ranged physical damage by 10%.
If Grade D or higher, increases critical damage by 5%.
If Grade C or higher, increases critical damage by an additional 5%.
If Grade B or higher, increases critical damage by an additional 5%.
If Grade A or higher, increases critical damage by an additional 5%.

314938.pngBlaze Mana (Special Force)

ATK + 5%, ATK + 50, P.ATK + 2.
When refined to +7, increases hit physical damage by 5%.
When refined to +9, increases melee and ranged physical damage by 10%.
If Grade D or higher, increases hit physical damage by 5%.
If Grade C or higher, increases hit physical damage by an additional 5%.
If Grade B or higher, increases hit physical damage by an additional 5%.
If Grade A or higher, increases hit physical damage by an additional 5%.

2nd Slot

2nd Slot Normal Enchantment

Fee: 150 1002700.pngFlame Coin + 100 1001996.pngMana Ring + 5 1002753.pngYellow Kindle Hal + 20m zeny

Item Name Description
314939.pngBlaze Mana (Global Cooldown) Reduces global cooldown by 2%.
When refined to +7, reduces global cooldown by an additional 2%.
When refined to +9, reduces global cooldown by an additional 2%.
If Grade D or higher, reduces global cooldown by 2%.
If Grade C or higher, reduces global cooldown by an additional 2%.
If Grade B or higher, reduces global cooldown by an additional 1%.
If Grade A or higher, reduces global cooldown by an additional 1%.
314940.pngBlaze Mana (Power Force) ATK + 3%, P.ATK + 3.
When refined to +7, increases ATK by an additional 3%.
When refined to +9, increases ATK by an additional 4%.
If Grade D or higher, ATK + 2%.
If Grade C or higher, increases ATK by an additional 3%.
If Grade B or higher, increases ATK by an additional 3%.
If Grade A or higher, increases ATK by an additional 2%, ATK + 30.
314941.pngBlaze Mana (Magic Force) MATK + 3%, S.MATK + 3.
When refined to +7, increases MATK by an additional 3%.
When refined to +9, increases MATK by an additional 4%.
If Grade D or higher, MATK + 2%.
If Grade C or higher, increases MATK by an additional 3%.
If Grade B or higher, increases MATK by an additional 3%.
If Grade A or higher, increases MATK by an additional 2%, MATK + 30.