Episode 20
Intro
|
After chased down Bagot, we found out more about creation of new God, a vassal named Rasgand. Meeting with Jormungand's second life form called Nyar, you learned more about story behind Isgard. Stop Rasgand from merging with Nyar, and prevent him to break out from barrier to invade into mainland of Midgard. Question remains...who is behind creation of Rasgand? Why are some Iwins turning aggressive? How to gain eternal life? Explore and enjoy! |
Quests
| Main Quests | Side Quests | Daily Quests |
Merchant NPCs
Dungeon & Fields & Monster
| Map Name | Mini Map | Map Drops | Monster Spawns |
|
Snake God's Root F1 jor_root1 |
2x
4x |
Jormungand Guardian-P x20, Jormungand Guardian-Y x10, Superior Rgan Shaman x80 Superior Rgan Healer x70, Sanctuary Guardian x20 | |
|
Snake God's Root F2 jor_root2 |
2x
4x |
Jormungand Guardian-P x5, Jormungand Guardian-Y x15, Sanctuary Shaman x40, Sanctuary Bishop x30 | |
|
Deep Root Cave jor_root3 |
2x
4x |
Sanctuary Cleaner x130, Melibe Slug x110, Bear Bug x30, Sanctuary Cleaning Chief | |
|
Drift Ice Zone jor_twice |
2x
4x |
Jormungand Guardian-P x20, Jormungand Guardian-Y x20, Angel Slug x60, Snow Rabbit Slug x60 Sanctuary Shaman x40 | |
|
Snake Labyrinth jor_maze |
2x
4x |
Jormungand Guardian-P x35, Jormungand Guardian-Y x35, Sanctuary Guardian x40 | |
|
Frozen Scale Beach jor_back4 |
2x
4x |
Snow Rabbit Slug x50, Angel Slug x50, Suspicious Iwin Marine x30, Suspicious Iwin Corporal x30 Suspicious Iwin Sergeant x20, Calamaring x10, Ice Straw x10 | |
|
Ancient Ice Canyon East jor_back5 |
2x
4x |
Grey Icewind x60, Copo x40, Stylish Copo x40, Icewind Egg x10, Suspicious Iwin Soldier x20 Suspicious Iwin Private x20, Shining Seaweed x10, | |
|
Ancient Ice Canyon West jor_back6 |
2x
4x |
Icewind x100, Bear Bug x75, Armored Copo x55, Suspicious Iwin Sergeant x20, Shining Seaweed x10 | |
|
Twig's Nest jor_twig |
2x
4x |
Jormungand Guardian-P x20, Jormungand Guardian-Y x20 |
Equipment List
| Name | Defense | Weight | Description | Combo |
| 168 | 240 |
Atk + 120. [Bonus by grade] |
| |
|
120 |
120 |
Matk + 120. [Bonus by grade] |
| |
|
112 |
160 |
MaxHP + 2500, MaxSP + 500. [Bonus by grade] |
| |
|
80 |
80 |
MaxHP + 2000, MaxSP + 1000. [Bonus by grade] |
| |
|
70 |
100 |
MaxHP + 6%, MaxSP + 6%. [Bonus by grade] |
| |
|
98 |
200 |
MaxHP + 8%, MaxSP + 4%. [Bonus by grade] |
| |
|
0 |
10 |
Atk + 8%, MaxSP + 7%. |
| |
|
0 |
10 |
Atk + 8%, MaxHP + 7%. |
| |
|
0 |
10 |
Matk + 8%, MaxSP + 7%. |
| |
|
0 |
10 |
Matk + 8%, MaxHP + 7%. |
| |
|
220 |
350 |
Res + 15, Mres + 15. [Bonus by grade] |
- | |
|
203 |
240 |
Atk + 140. [Bonus by grade] |
| |
|
145 |
120 |
Matk + 140. [Bonus by grade] |
Dim Glacier Muffler [1] + | |
|
147 |
160 |
POW + 1, CON + 1. [Bonus by grade] |
- | |
|
105 |
80 |
SPL + 1, CON + 1. [Bonus by grade] |
- | |
|
126 |
200 |
POW + 2, CON + 2. |
- | |
|
90 |
100 |
SPL + 2, CON + 2. |
- |
Card List
| Name | Position | Description |
| Weapon | Increases physical and magical damage against small size enemies by 15%. Every 4 refine rate, increases physical and magical damage against small size enemies by additional 5%. If level of compounded weapon is 5, increases physical and magical damage against medium size enemies by 12%, every 3 refine rate, increases physical and magical damage against medium size enemies by additional 4%. | |
|
Shoes |
Atk + 5%, reduces variable casting time by 5%, increases SP consumption of skills by 7%. | |
| Shoes | Matk + 5%, reduces variable casting time by 5%, increases SP consumption of skills by 7%. If level of compounded equipment is 2, SPL + 3, CON + 3, reduces variable casting time by additional 3%. When equipped with Copo Card, increases magical damage against large size monsters by 10%, every 2 refine rate, increases magical damage against large size monsters by additional 3%. | |
|
Accessory (Right) |
Increases long ranged physical damage by 15%. | |
|
Accessory (Right) |
Increases fire, wind and earth property magical damage by 25%. | |
|
Accessory (Right) |
Increases neutral, shadow and ghost property magical damage by 25%. | |
|
Weapon |
Matk + 40, increases neutral, shadow and ghost property magical damage by 5%. | |
|
Weapon |
Atk + 40, increases melee physical damage by 5%. | |
| Accessory (Right) | Increases melee physical damage by 15%. If base LUK is 90 or higher, Cri - 15. | |
| Headgear | Reduces global cooldown by 3%. If refine rate is 10 or higher, reduces global cooldown by additional 2%. If level of compounded equipment is 2, reduces global cooldown by additional 2%. When equipped with Copo Card, reduces variable casting time by 5%. | |
| Weapon | Matk + 40, increases fire, wind and earth property magical damage by 5%. If refine rate is 10 or higher, increases fire, wind and earth property magical damage by 5%. If level of compounded weapon is 5, increases fire, wind and earth property magical damage by additional 10%. When equipped with Jormungandr Church Bishop Card, increases fire, wind and earth property magical damage by 15%. | |
| Weapon | Matk + 40, increases water, poison and holy property magical damage by 5%. If refine rate is 10 or higher, increases water, poison and holy property magical damage by 5%. If level of compounded weapon is 5, increases water, poison and holy property magical damage by additional 10%. When equipped with Jormungandr Church Bishop Card, increases water, poison and holy property magical damage by 15%. | |
| Accessory (Right) | Increases water, poison and holy property magical damage by 25%. If base INT is 90 or higher, increases SP consumption of skills by 7%. | |
| Headgear | P.Atk + 2, S.Matk + 2. Reduces variable casting time by 3%. | |
| Weapon | Atk + 40, increases long ranged physical damage by 5%. If refine rate is 10 or higher, increases long ranged physical damage by additional 5%. If level of compounded weapon is 5, increases long ranged physical damage by additional 10%. When equipped with Jormungandr Church Bishop Card, increases long ranged physical damage by 15%. | |
| Garment | Increases melee physical damage by 30%, every 20 base LUK, Cri - 5. Every 3 refine rate, increases melee physical damage by additional 5%. If level of compounded equipment is 2, increases physical damage against boss monsters by 10%. |