4th Job Mechanics: Difference between revisions
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| style="width: 33.3333%; height: 18px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Physical Power (P.ATK)</span></font>''' | | style="width: 33.3333%; height: 18px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;">Physical Power (P.ATK)</span></font>''' | ||
| style="width: 33.3333%; height: 18px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Spell Magical Attack (S.MATK)</span></font>''' | | style="width: 33.3333%; height: 18px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;">Spell Magical Attack (S.MATK)</span></font>''' | ||
| style="width: 33.3333%; height: 18px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Physical Resistance (RES)</span></font>''' | | style="width: 33.3333%; height: 18px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;">Physical Resistance (RES)</span></font>''' | ||
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| style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Final status physical attack and final equipment attack increases by %.</span></font> | | style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Final status physical attack and final equipment attack increases by %.</span></font> | ||
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| style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 625 RES estimate 83%)</span></font> | | style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 625 RES estimate 83%)</span></font> | ||
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| style="width: 33.3333%; height: 23px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Magic Resistance (MRES)</span></font>''' | | style="width: 33.3333%; height: 23px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;">Magic Resistance (MRES)</span></font>''' | ||
| style="width: 33.3333%; height: 23px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Heal Plus (H.PLUS)</span></font>''' | | style="width: 33.3333%; height: 23px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;">Heal Plus (H.PLUS)</span></font>''' | ||
| style="width: 33.3333%; height: 23px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Critical Rate (C.RATE)</span></font>''' | | style="width: 33.3333%; height: 23px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;">Critical Rate (C.RATE)</span></font>''' | ||
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| style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 625 MRES estimate 83%)</span></font> | | style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 625 MRES estimate 83%)</span></font> | ||
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*At 10 C.RATE, your critical damage increases from 140% to 150%. | *At 10 C.RATE, your critical damage increases from 140% to 150%. | ||
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== Basic Status == | |||
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| style="width: 100%;" | <div>'''Stats''' '''on Status window''' are the six fundamental character statistics that make (or break) a character. Stats start out with a base value of 1 and can be raised as far as 99 (up to 80 on baby classes). Third job characters can increase stats up to 130 (up to 117 on baby classes). Base stats are increased by spending stat points, higher stats costing more to raise (particularly for base stats beyond 100). Stat points are gained with base level increases, the amount increasing with higher levels. Since all stats start as a value of one, the starting stat of one essentially counts as a zero.</div><div>Example:</div><div>The ATK stat is increased by 1 for each 3 LUK. If the player has an ATK of 0, the following would apply. The + (value) next to the farthest left stat number is the stat points added by the players job level bonuses, bonuses due to equipment, and bonuses due to passive and active player skills. Stat bonuses change depending on the job level of the player and the job class of the player.</div><div>LUK 1 + 2 = 1 ATK</div><div>LUK 2 + 2 = 1 ATK</div><div>LUK 1 + 3 = 1 ATK</div> | |||
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| style="width: 33.3333%; text-align: center;" | <font color="#000000"><span style="font-size: 14.4px;">Strength (STR)</span></font> | |||
| style="width: 33.3333%; text-align: center;" | <font color="#000000"><span style="font-size: 14.4px;">Agility (AGI)</span></font> | |||
| style="width: 33.3333%; text-align: center;" | <font color="#000000"><span style="font-size: 14.4px;">Vitality (VIT)</span></font> | |||
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| style="width: 33.3333%;" | <div>This stat affects the "melee" physical power of the character, allowing it to deal damage even if no weapons are equipped if a sufficient amount of STR is invested. The STR value is also multiplied to the Weapon ATK value for even more damage increase.</div><div><br></div><div>When using "melee-type" weapons such as Axes, Books, Daggers, Katars, Knuckles, Maces, Spears or when Bare Handed, every point of STR provides:</div> | |||
*Status ATK +1 | |||
*Weapon ATK +0.5% (only on Base Weapon ATK, and this bonus is pseudo-elemental) | |||
<div>When using "ranged-type" weapons such as Bows, Guns, Instruments and Whips, every 5 points of STR provide:</div> | |||
*Status ATK +1 | |||
<div>Every point of STR provides:</div> | |||
*Weight Limit +30 | |||
*Decreases Extreme Vacuum duration by 0.04s. | |||
<div>STR specific:</div> | |||
*ATK | |||
*Weight Limit (base stat only) | |||
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| style="width: 33.3333%; text-align: center;" | <font color="#000000"><span style="font-size: 14.4px;">Intelligence (INT)</span></font> | |||
| style="width: 33.3333%; text-align: center;" | <font color="#000000"><span style="font-size: 14.4px;">Dexterity (DEX)</span></font> | |||
| style="width: 33.3333%; text-align: center;" | <font color="#000000"><span style="font-size: 14.4px;">Luck (LUK)</span></font> | |||
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| style="width: 33.3333%;" | <font color="#000000"><span style="font-size: 14.4px;"><br></span></font> | |||
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Revision as of 05:40, 28 March 2023
Two new mechanics are introduced when you change your job to 4th Job. AP = Activity Point and Trait Status, a brand new status window with new stats. |
Activity Point (AP)
AP is point bar that is required to use certain 4th Job skills.
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Trait Status
Player can gain Trait Status points when they reach level 200+
There are six primary stats: POW, STA, WIS, SPL, CON and CRT.
And the follow sub-stats granted by each primary: P.ATK, S.MATK, RES, MRES, H.PLUS, and C.RATE.
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Power (POW) | Stamina (STA) | Wisdom (WIS) |
Trait that increases status physical attack and Power Attack (P.ATK)
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Trait that increases physical resistance (RES)
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Trait that increases magic resistance (MRES)
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Spell (SPL)
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Concentration (CON)
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Creative (CRT)
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Trait that increases status magic attack and Spell Magic Attack (S.MATK)
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Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK)
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Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
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Physical Power (P.ATK) | Spell Magical Attack (S.MATK) | Physical Resistance (RES) |
Final status physical attack and final equipment attack increases by %. | Final status magic attack and final equipment magic attack increases by %. | Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 625 RES estimate 83%) |
Magic Resistance (MRES) | Heal Plus (H.PLUS) | Critical Rate (C.RATE) |
Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 625 MRES estimate 83%) | Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects. | Increases the critical damage percent by %.
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Basic Status
Stats on Status window are the six fundamental character statistics that make (or break) a character. Stats start out with a base value of 1 and can be raised as far as 99 (up to 80 on baby classes). Third job characters can increase stats up to 130 (up to 117 on baby classes). Base stats are increased by spending stat points, higher stats costing more to raise (particularly for base stats beyond 100). Stat points are gained with base level increases, the amount increasing with higher levels. Since all stats start as a value of one, the starting stat of one essentially counts as a zero. Example: The ATK stat is increased by 1 for each 3 LUK. If the player has an ATK of 0, the following would apply. The + (value) next to the farthest left stat number is the stat points added by the players job level bonuses, bonuses due to equipment, and bonuses due to passive and active player skills. Stat bonuses change depending on the job level of the player and the job class of the player. LUK 1 + 2 = 1 ATK LUK 2 + 2 = 1 ATK LUK 1 + 3 = 1 ATK
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Strength (STR) | Agility (AGI) | Vitality (VIT) |
This stat affects the "melee" physical power of the character, allowing it to deal damage even if no weapons are equipped if a sufficient amount of STR is invested. The STR value is also multiplied to the Weapon ATK value for even more damage increase. When using "melee-type" weapons such as Axes, Books, Daggers, Katars, Knuckles, Maces, Spears or when Bare Handed, every point of STR provides:
When using "ranged-type" weapons such as Bows, Guns, Instruments and Whips, every 5 points of STR provide:
Every point of STR provides:
STR specific:
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Intelligence (INT) | Dexterity (DEX) | Luck (LUK) |