Item Refine: Difference between revisions
From Midgard Tales Wiki
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%;" | {| class="wikitable" style="border-collapse: collapse; width: 100%;" | ||
|- | |- | ||
| style="width: 50%;" | '''Item Refine''' makes your equipment +1 stronger and can give various bonuses. | | style="width: 50%;" | '''Item Refine''' makes your equipment +1 stronger and can give various bonuses. | ||
*Normal equipment has max refine level of +20 | *Normal equipment has max refine level of +20 | ||
*Shadow equipment has max refine level of +10 | *Shadow equipment has max refine level of +10 | ||
*To refine an equipment, you need to bring it to '''Hollgrehenn''' <span style="color: #2dc26b;" >/navi prt_in 63/60</span> | *To refine an equipment, you need to bring it to '''Hollgrehenn''' <span style="color: #2dc26b;">/navi prt_in 63/60</span> | ||
*Catalysts such as Oridecon and zeny will be required. | *Catalysts such as Oridecon and zeny will be required. | ||
| style="width: 50%; text-align: center;" | | | style="width: 50%; text-align: center;" | | ||
[[File:Itemrefine.gif|300px|frameless|Item Refine]] | [[File:Itemrefine.gif|300px|frameless|Item Refine]] | ||
|} | |} | ||
== Weapon's Refinement Bonus == | |||
{| class="wikitable" style="border-collapse: collapse; width: 100%;" | |||
|- | |||
| style="width: 100%;" | <p style="text-align: center;">Each refine level on weapons gives extra attack bonus based on the <span style="color: rgb(241, 196, 15);">Weapon Level</span> and <span style="color: rgb(185, 106, 217);">Grade</span>.</p> | |||
*ATK, MATK, P.ATK or S.MATK per Refine will be displayed in your status window. | |||
*Bonus ATK & MATK per Refine Over Safety will NOT be displayed in your status window. | |||
*Over Safety is defined as refine levels below 100.00% probability using Normal Ore. | |||
*All damage bonuses are cumulative for the total refine. | |||
*Additional weapon bonus based on the weapon description. | |||
|} | |||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 195px;" | |||
|- style="height: 80px;" | |||
| style="width: 10%; text-align: center; height: 80px;" | | |||
Weapon Level | |||
Bonus per Refine Level | |||
| style="width: 10%; text-align: center; height: 80px;" | Level 1 | |||
| style="width: 10%; text-align: center; height: 80px;" | Level 2 | |||
| style="width: 10%; text-align: center; height: 80px;" | Level 3 | |||
| style="width: 10%; text-align: center; height: 80px;" | Level 4 | |||
| style="width: 10%; text-align: center; height: 80px;" | | |||
Level 5 | |||
Grade 0 | |||
| style="width: 10%; text-align: center; height: 80px;" | | |||
Level 5 | |||
Grade D | |||
| style="width: 10%; text-align: center; height: 80px;" | | |||
Level 5 | |||
Grade C | |||
| style="width: 10%; text-align: center; height: 80px;" | | |||
Level 5 | |||
Grade B | |||
| style="width: 10%; text-align: center; height: 80px;" | | |||
Level 5 | |||
Grade A | |||
|- style="height: 23px;" | |||
| style="width: 10%; text-align: center; height: 23px;" | ATK & MATK | |||
| style="width: 10%; text-align: center; height: 23px;" | 2 | |||
| style="width: 10%; text-align: center; height: 23px;" | 3 | |||
| style="width: 10%; text-align: center; height: 23px;" | 5 | |||
| style="width: 10%; text-align: center; height: 23px;" | 7 | |||
| style="width: 10%; text-align: center; height: 23px;" | 8 | |||
| style="width: 10%; text-align: center; height: 23px;" | 8.8 | |||
| style="width: 10%; text-align: center; height: 23px;" | 10.4 | |||
| style="width: 10%; text-align: center; height: 23px;" | 12 | |||
| style="width: 10%; text-align: center; height: 23px;" | 16 | |||
|- style="height: 23px;" | |||
| style="width: 10%; text-align: center; height: 23px;" | Bonus over Safety | |||
| style="width: 10%; text-align: center; height: 23px;" | 1 ~ 3 | |||
| style="width: 10%; text-align: center; height: 23px;" | 1 ~ 5 | |||
| style="width: 10%; text-align: center; height: 23px;" | 1 ~ 8 | |||
| style="width: 10%; text-align: center; height: 23px;" | 1 ~ 14 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
|- style="height: 23px;" | |||
| style="width: 10%; text-align: center; height: 23px;" | Bonus +15 ~ +16 | |||
| style="width: 10%; text-align: center; height: 23px;" | 16 | |||
| style="width: 10%; text-align: center; height: 23px;" | 32 | |||
| style="width: 10%; text-align: center; height: 23px;" | 32 | |||
| style="width: 10%; text-align: center; height: 23px;" | 48 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
|- style="height: 23px;" | |||
| style="width: 10%; text-align: center; height: 23px;" | Bonus +17 ~ +20 | |||
| style="width: 10%; text-align: center; height: 23px;" | 1 | |||
| style="width: 10%; text-align: center; height: 23px;" | 2 | |||
| style="width: 10%; text-align: center; height: 23px;" | 2 | |||
| style="width: 10%; text-align: center; height: 23px;" | 3 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
|- style="height: 23px;" | |||
| style="width: 10%; text-align: center; height: 23px;" | P.ATK & S.MATK | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 0 | |||
| style="width: 10%; text-align: center; height: 23px;" | 2 | |||
| style="width: 10%; text-align: center; height: 23px;" | 2 | |||
| style="width: 10%; text-align: center; height: 23px;" | 2 | |||
| style="width: 10%; text-align: center; height: 23px;" | 2 | |||
| style="width: 10%; text-align: center; height: 23px;" | 2 | |||
|} | |||
== Armor's Refinement Bonus == | |||
{| class="wikitable" style="border-collapse: collapse; width: 100%;" | |||
|- | |||
| style="width: 50%;" | <p>Armors refine bonus includes Bodygear, Garment, Shield, Shoes, Headgear.</p> | |||
<p>Every upgrade increases Hard DEF by '''<code>Floor[( 3 + Curr_Upgrade ) ÷ 4]</code>'''.</p> | |||
*Every +1 refine at +1 ~ +4 increases Hard DEF by 1. | |||
*Every +1 refine at +5 ~ +8 increases Hard DEF by 2. | |||
*Every +1 refine at +9 ~ +12 increases Hard DEF by 3. | |||
*Every +1 refine at +13 ~ +16 increases Hard DEF by 4. | |||
*Every +1 refine at +17 ~ +20 increases Hard DEF by 5. | |||
| style="width: 50%;" | For '''Lv 2 Armors''', this Hard DEF bonus is increased by 120% while also granting '''2 RES''' and '''MRES '''per refine. | |||
|} | |||
== Shadow Gear's Refinement Bonus == | |||
{| class="wikitable" style="border-collapse: collapse; width: 100%;" | |||
|- | |||
| style="width: 100%;" | | |||
*Shadow equipment are special and unique equipped on Costume equip section. | |||
*Can be refined up to max +10 | |||
*The accessory of Shadow equipment can also be refined. | |||
*The bonus is based on item description | |||
*Each refine of shadow Weapons increases '''ATK +1''','''MATK +1''' | |||
*Each refine of other shadow Equipment increases '''MaxHP +10'''. | |||
|} | |||
== Success Rate Table (Normal Ores) == | |||
== Success Rate Table (Enriched Ores) == | |||
== Blacksmith's Blessing == | |||
== Flamering Ore Exchange == | |||
== Safe Refine Tickets == | |||
== Safe Refine Boxes == |
Revision as of 05:33, 18 October 2022
Item Refine makes your equipment +1 stronger and can give various bonuses.
|
Weapon's Refinement Bonus
Each refine level on weapons gives extra attack bonus based on the Weapon Level and Grade.
|
Weapon Level Bonus per Refine Level |
Level 1 | Level 2 | Level 3 | Level 4 |
Level 5 Grade 0 |
Level 5 Grade D |
Level 5 Grade C |
Level 5 Grade B |
Level 5 Grade A |
ATK & MATK | 2 | 3 | 5 | 7 | 8 | 8.8 | 10.4 | 12 | 16 |
Bonus over Safety | 1 ~ 3 | 1 ~ 5 | 1 ~ 8 | 1 ~ 14 | 0 | 0 | 0 | 0 | 0 |
Bonus +15 ~ +16 | 16 | 32 | 32 | 48 | 0 | 0 | 0 | 0 | 0 |
Bonus +17 ~ +20 | 1 | 2 | 2 | 3 | 0 | 0 | 0 | 0 | 0 |
P.ATK & S.MATK | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 2 | 2 |
Armor's Refinement Bonus
Armors refine bonus includes Bodygear, Garment, Shield, Shoes, Headgear. Every upgrade increases Hard DEF by
|
For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine. |
Shadow Gear's Refinement Bonus
|