Ghost Palace: Difference between revisions
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You can buy enchant materials using <span>[[image:6672.png|middle|24px]][https://www.midgardtales.com/item/view/?id=6672 Gray Shard]</span> from '''Dimensional Traveler''' NPC (/navi dali 51/130) | You can buy enchant materials using <span>[[image:6672.png|middle|24px]][https://www.midgardtales.com/item/view/?id=6672 Gray Shard]</span> from '''Dimensional Traveler''' NPC (/navi dali 51/130) | ||
{| class="wikitable" style="border-collapse: collapse; width: 61.6944%;" | {| class="wikitable" style="border-collapse: collapse; width: 61.6944%;" | ||
|- | |- | ||
| style="width: 39.0838%; text-align: center;" | '''Items'''<br> | | style="width: 39.0838%; text-align: center;" | '''Items'''<br> | ||
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=== Physical Enchant === | === Physical Enchant === | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 718px;" | ||
|- | |- style="height: 28px;" | ||
| style="width: | | style="width: 27.0175%; text-align: center; height: 28px;" | | ||
| style="width: | '''1st Enchant'''<br> | ||
| style="width: | | style="width: 8.20667%; text-align: center; height: 28px;" | | ||
| style="width: | '''Min~Max'''<br> | ||
| style="width: | | style="width: 27.7972%; text-align: center; height: 28px;" | | ||
|- | '''2nd Enchant'''<br> | ||
| style="width: 20%;" | | | style="width: 8.30414%; text-align: center; height: 28px;" | | ||
| style="width: 20%;" | | '''Min~Max'''<br> | ||
| style="width: 20%;" | | | style="width: 28.6745%; text-align: center; height: 28px;" | | ||
| style="width: 20%;" | | '''Enchantable Weapon'''<br> | ||
| style="width: 20%;" | | |- style="height: 43px;" | ||
|- | | class="xl64" style="height: 43px; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Neutral property + | ||
| style="width: 20%;" | | | class="xl65" style="height: 43px; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 20 % | ||
| style="width: 20%;" | | | class="xl65" style="height: 43px; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Formless race + | ||
| style="width: 20%;" | | | class="xl65" style="height: 43px; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 20 % | ||
| style="width: 20%;" | | | style="width: 28.6745%; text-align: center; height: 690px;" rowspan="19" | | ||
| style="width: 20%;" | | <span>[[image:13441.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13441 Thanos Sword [1]], <span>[[image:21009.png|middle|24px]][https://www.midgardtales.com/item/view/?id=21009 Thanos Great Sword [1]], <span>[[image:1438.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1438 Thanos Spear [1]], <span>[[image:1496.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1496 Thanos Long Spear [1]], <span>[[image:13093.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13093 Thanos Dagger [1]], <span>[[image:28000.png|middle|24px]][https://www.midgardtales.com/item/view/?id=28000 Thanos Katar [1]], <span>[[image:1836.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1836 Thanos Knuckle [1]], <span>[[image:16028.png|middle|24px]][https://www.midgardtales.com/item/view/?id=16028 Thanos Hammer [1]], <span>[[image:28100.png|middle|24px]][https://www.midgardtales.com/item/view/?id=28100 Thanos Axe [1]], <span>[[image:1988.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1988 Thanos Whip [1]], <span>[[image:1933.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1933 Thanos Violin [1]]</span></span></span></span></span></span></span></span></span></span></span><br><br><br><br> | ||
|- | |- style="height: 43px;" | ||
| style="width: 20%;" | | | class="xl64" style="height: 43px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Water property + | ||
| style="width: 20%;" | | | class="xl65" style="height: 43px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 20 % | ||
| style="width: 20%;" | | | class="xl65" style="height: 43px; border-top: none; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Undead race + | ||
| style="width: 20%;" | | | class="xl65" style="height: 43px; border-top: none; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 20 % | ||
| style="width: 20%;" | | |- style="height: 43px;" | ||
|- | | class="xl64" style="height: 43px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Fire property + | ||
| style="width: 20%;" | | | class="xl65" style="height: 43px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 20 % | ||
| style="width: 20%;" | | | class="xl65" style="height: 43px; border-top: none; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Brute race + | ||
| style="width: 20%;" | | | class="xl65" style="height: 43px; border-top: none; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 20 % | ||
| style="width: | |- style="height: 43px;" | ||
| style="width: | | class="xl64" style="height: 43px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Earth property + | ||
| class="xl65" style="height: 43px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 20 % | |||
| class="xl65" style="height: 43px; border-top: none; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Plant race + | |||
| class="xl65" style="height: 43px; border-top: none; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 20 % | |||
|- style="height: 43px;" | |||
| class="xl64" style="height: 43px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Wind property + | |||
| class="xl65" style="height: 43px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 20 % | |||
| class="xl65" style="height: 43px; border-top: none; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Insect race + | |||
| class="xl65" style="height: 43px; border-top: none; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 20 % | |||
|- style="height: 43px;" | |||
| class="xl64" style="height: 43px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Poison property + | |||
| class="xl65" style="height: 43px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 20 % | |||
| class="xl65" style="height: 43px; border-top: none; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Fish race + | |||
| class="xl65" style="height: 43px; border-top: none; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 20 % | |||
|- style="height: 43px;" | |||
| class="xl64" style="height: 43px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Holy property + | |||
| class="xl65" style="height: 43px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 20 % | |||
| class="xl65" style="height: 43px; border-top: none; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Angel race + | |||
| class="xl65" style="height: 43px; border-top: none; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 20 % | |||
|- style="height: 58px;" | |||
| class="xl64" style="height: 58px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="78" | Physical damage to Shadow property + | |||
| class="xl65" style="height: 58px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="78" | 1 ~ 20 % | |||
| class="xl65" style="height: 58px; border-top: none; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="78" | Physical damage to Dragon race + | |||
| class="xl65" style="height: 58px; border-top: none; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="78" | 1 ~ 20 % | |||
|- style="height: 41px;" | |||
| class="xl64" style="height: 41px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="55" | Physical damage to Ghost property + | |||
| class="xl65" style="height: 41px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="55" | 1 ~ 20 % | |||
| class="xl65" style="height: 41px; border-top: none; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="55" | Physical damage to Demon race + | |||
| class="xl65" style="height: 41px; border-top: none; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="55" | 1 ~ 20 % | |||
|- style="height: 51px;" | |||
| class="xl64" style="height: 51px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="69" | Physical damage to Undead property + | |||
| class="xl65" style="height: 51px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="69" | 1 ~ 20 % | |||
| class="xl65" style="height: 51px; border-top: none; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="69" | Physical damage to Demi-Human race + | |||
| class="xl65" style="height: 51px; border-top: none; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="69" | 1 ~ 20 % | |||
|- style="height: 43px;" | |||
| class="xl64" style="height: 43px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Nullifies size penalty | |||
| class="xl65" style="height: 43px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | - | |||
| class="xl65" style="height: 43px; border-top: none; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="58" | Physical damage to Normal class + | |||
| class="xl65" style="height: 43px; border-top: none; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="58" | 1 ~ 10 % | |||
|- style="height: 41px;" | |||
| class="xl64" style="height: 41px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="55" | ASPD + | |||
| class="xl65" style="height: 41px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="55" | 1 | |||
| class="xl65" style="height: 41px; border-top: none; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="55" | Physical damage to Boss class + | |||
| class="xl65" style="height: 41px; border-top: none; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="55" | 1 ~ 10 % | |||
|- style="height: 29px;" | |||
| class="xl64" style="height: 29px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="39" | ASPD + | |||
| class="xl65" style="height: 29px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="39" | 5 ~ 10 % | |||
| class="xl66" style="height: 29px; border-top: none; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="39" | ATK+ | |||
| class="xl65" style="height: 29px; border-top: none; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="39" | 3 ~ 5 % | |||
|- style="height: 21px;" | |||
| class="xl64" style="height: 21px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="28" | Property: Holy | |||
| class="xl65" style="height: 21px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="28" | - | |||
| class="xl65" style="height: 21px; border-top: none; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="28" | Critical damage + | |||
| class="xl65" style="height: 21px; border-top: none; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="28" | 5 ~ 20 % | |||
|- style="height: 21px;" | |||
| class="xl64" style="height: 21px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="28" | Property: Shadow | |||
| class="xl65" style="height: 21px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="28" | - | |||
| class="xl65" style="height: 21px; border-top: none; width: 27.7972%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="28" | Indestructible in battle | |||
| class="xl65" style="height: 21px; border-top: none; width: 8.30414%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="28" | - | |||
|- style="height: 21px;" | |||
| class="xl64" style="height: 21px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="28" | Property: Water | |||
| class="xl65" style="height: 21px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="28" | - | |||
| style="width: 27.7972%; text-align: center; height: 84px;" colspan="2" rowspan="4" | - | |||
|- style="height: 21px;" | |||
| class="xl64" style="height: 21px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="28" | Property: Wind | |||
| class="xl65" style="height: 21px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="28" | - | |||
|- style="height: 21px;" | |||
| class="xl64" style="height: 21px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="28" | Property: Fire | |||
| class="xl65" style="height: 21px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="28" | - | |||
|- style="height: 21px;" | |||
| class="xl64" style="height: 21px; border-top: none; width: 27.0175%; padding-bottom: 0.2em; padding-top: 0.2em;" width="64" height="28" | Property: Earth | |||
| class="xl65" style="height: 21px; border-top: none; width: 8.20667%; padding-bottom: 0.2em; padding-top: 0.2em; text-align: center;" width="64" height="28" | - | |||
|} | |} |
Revision as of 20:27, 28 July 2023
Summary
Location: /navi dali 64/128 Use Warp Service NPC, choose Instance category then Ghost Palace |
Requirement: Minimum Level 120+ |
Guide
Steps |
Guide |
1 | Warp outside Ghost Palace, Talk to Unpleasant Royal Guard (/navi dali 64/128) to reserve Instance |
2 | Talk to Interdimensional Device to enter the Instance |
3 | Talk to King to start. Monsters will start spawning, Kill them to proceed to the 2nd floor |
4 | Talk to Lurid Royal Guard and Monsters will start spawning again, clear them all to proceed to 3rd floor |
5 |
You will be warped inside a prison, Talk to King to advance the quest. Monsters will start spawning again, kill them to proceed to 4th floor Note: In this phase, big mobs of monsters will be spawning, you may skip or clear them all to loot x |
6 |
Kill the monster in 4th floor, until you see the King and his Soldiers are on the ground. Talk to Lurid Royal Guard and you will the Visiting Prince to transform into Torturous Redeemer. Kill them all to proceed to 5th floor |
7 |
You will be warped inside a prison again. Talk to Princess Tiara and monsters will start spawning again. Clear them all until another Torturous Redeemer is spawned.
Note: You don't have to kill the Torturous Redeemer as Sakray will take care of it. |
8 |
Exit the Instance through the portal that will appear in the south east. You will receive 2x |
Monsters
Name (Mob ID) |
Drops |
Cursed Soldier (2948) | |
Cursed Sentinel (2949) | |
Broken Mind (2950) |
|
Floating Word (2951) | |
Like Love (2952) | |
Cursed Memory (2953) |
|
Colorless Vow (2954) | |
Old Friendship (2955) | |
Sweet Slaughter (2956) |
|
Fatal Days (2958) | |
Forgotten Name (2957) |
|
Torturous Redeemer (2959) |
|
Equipments
Weapons
You can exchange Gray Shard to Weapons from The King NPC before exiting the Instance or Dimensional Traveler NPC (/navi dali 51/130)
Items |
Exchange Amount |
|
200x |
Armors
You can exchange Gray Shard to Armors from Dimensional Traveler NPC (/navi dali 51/130)
Items |
Exchange Amount |
|
100x |
Enchantment
You can buy enchant materials using Gray Shard from Dimensional Traveler NPC (/navi dali 51/130)
Items |
Exchange Amount |
|
50x |
Physical Enchant
1st Enchant |
Min~Max |
2nd Enchant |
Min~Max |
Enchantable Weapon |
Physical damage to Neutral property + | 1 ~ 20 % | Physical damage to Formless race + | 1 ~ 20 % |
|
Physical damage to Water property + | 1 ~ 20 % | Physical damage to Undead race + | 1 ~ 20 % | |
Physical damage to Fire property + | 1 ~ 20 % | Physical damage to Brute race + | 1 ~ 20 % | |
Physical damage to Earth property + | 1 ~ 20 % | Physical damage to Plant race + | 1 ~ 20 % | |
Physical damage to Wind property + | 1 ~ 20 % | Physical damage to Insect race + | 1 ~ 20 % | |
Physical damage to Poison property + | 1 ~ 20 % | Physical damage to Fish race + | 1 ~ 20 % | |
Physical damage to Holy property + | 1 ~ 20 % | Physical damage to Angel race + | 1 ~ 20 % | |
Physical damage to Shadow property + | 1 ~ 20 % | Physical damage to Dragon race + | 1 ~ 20 % | |
Physical damage to Ghost property + | 1 ~ 20 % | Physical damage to Demon race + | 1 ~ 20 % | |
Physical damage to Undead property + | 1 ~ 20 % | Physical damage to Demi-Human race + | 1 ~ 20 % | |
Nullifies size penalty | - | Physical damage to Normal class + | 1 ~ 10 % | |
ASPD + | 1 | Physical damage to Boss class + | 1 ~ 10 % | |
ASPD + | 5 ~ 10 % | ATK+ | 3 ~ 5 % | |
Property: Holy | - | Critical damage + | 5 ~ 20 % | |
Property: Shadow | - | Indestructible in battle | - | |
Property: Water | - | - | ||
Property: Wind | - | |||
Property: Fire | - | |||
Property: Earth | - |