Grade Enchant: Difference between revisions
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*<span style="color: rgb(53, 152, 219);">Level 5 Weapons</span> and <span style="color: rgb(53, 152, 219);">Level 2 Armors</span> | *<span style="color: rgb(53, 152, 219);">Level 5 Weapons</span> and <span style="color: rgb(53, 152, 219);">Level 2 Armors</span> | ||
*Weapon or Armor has to be <span style="color: rgb(53, 152, 219);">refined to +9 or +11 </span><span>depends on grade</span> | *Weapon or Armor has to be <span style="color: rgb(53, 152, 219);">refined to +9 or +11 </span><span>depends on grade</span> | ||
*On a successful grading attempt, the <span style="color: rgb(224, 62, 45);">refining resets to 0</span> | *<span style="text-decoration: line-through;" >On a successful grading attempt, the <span style="color: rgb(224, 62, 45); text-decoration: line-through;" >refining resets to 0</span></span><span style="color: rgb(224, 62, 45);" > (penalty removed on 2024.04.25)</span> | ||
*Grading keeps enchants, cards and random options | *Grading keeps enchants, cards and random options | ||
*Maximum of +20.00% bonus success chance can be acquired from <span id="ro-item" data-item="512" data-name="Apple"><span id="ro-item" data-item="512" data-name="Apple">[[image:1000337.png|middle|24px]][https://www.mmo4th.com/item/view/?id=1000337 Blessed Etel Dust]</span></span><br> | *Maximum of +20.00% bonus success chance can be acquired from <span id="ro-item" data-item="512" data-name="Apple"><span id="ro-item" data-item="512" data-name="Apple">[[image:1000337.png|middle|24px]][https://www.mmo4th.com/item/view/?id=1000337 Blessed Etel Dust]</span></span><br> | ||
Revision as of 00:25, 26 April 2024
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The grading enchant is the latest method to further strengthen your gears. When an equipment is graded, it will have distinctive features for the level of grade. Grade Enchanter /navi prt_in 56/68 NPC inside Prontera smith house can Grade enchant your weapon/equipment. NPC also exchanges Etel related materials. |
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Requirements
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Benefits
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Procedure
| Process | Material / Fee | Success Rate | Bonus +5% Success Rate | Failure Penalty |
| Refined 9 None -> D |
|
20% | 1x |
Equipment destroyed |
| Refined 10 None -> D |
|
40% | 1x |
Equipment destroyed |
| Refined 11 None -> D |
|
80% | 1x |
Equipment destroyed |
| Refined 10 D -> C |
|
30% | 3x |
Equipment destroyed |
| Refined 11 D -> C |
|
70% | 3x |
Equipment destroyed |
| C -> B |
|
60% | 5x |
Equipment destroyed |
| B -> A |
|
50% | 7x |
Equipment destroyed |
| Process | Material / Fee | Success Rate | Bonus +5% Success Rate | Failure Penalty |
| Refined 9 None -> D |
|
20% | 1x |
- |
| Refined 10 None -> D |
|
40% | 1x |
- |
| Refined 11 None -> D |
|
80% | 1x |
- |
| Refined 10 D -> C |
|
30% | 3x |
- |
| Refined 11 D -> C |
|
70% | 3x |
- |
| C -> B |
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60% | 5x |
- |
| B -> A |
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50% | 7x |
- |
Grading Materials
| Item List | Material / Fee |
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Symbols
| Grade | Icon | Background |
| D |
| |
| C |
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| B |
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| A |
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