Wolfchev's Laboratory

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Summery

Wolfchev's Laboratory
  • Wolfchev's Laboratory
  • Entrance, inside Dimensional Library
  • Level 80+ to enter
  • Party Instance
  • Three days cool down, resets at 04:00
  • 4 hours instance time
  • One boss per run

Wolfchev ran his experiments for Rekenber until the corporation cut him loose. He kept working anyway.

Thirteen of his subjects are still sealed in the laboratory under Lighthalzen. Only one of them is awake at a time, and he will not rest until every last one of them is down.

Hunting Quest

Objective Reward
Defeat all thirteen of Wolfchev's creatures inside Wolfchev's Laboratory.

Only one of them is awake per run, so it takes thirteen clears.

Wolfchev tracks all thirteen himself and hands the hunts out again the next time you enter.

He pays nothing until none of them are left.

One random item from his own list, handed over on the clear that finishes the thirteenth.

Salvage Cape
Ancient Gold Ornament
Giant Lance
Bloody Cross
Guillotine Katar
Chilly Spell Book

Ten or twenty at a time of Ghost Chill, Blood Thirst or Will of Warrior.

Guide

Step Image Details
1 Wolfchev's Laboratory
  • The laboratory has no gate of its own. The book at (36,94) in the Dimensional Library is the only way in.
  • The old entrances down in the Lighthalzen sewers only say the laboratory has moved to the Dimensional Library.
  • Level 80+ is checked here. Below that the book cannot be read at all.
  • The party leader creates the run, and a party is needed to step into it.
  • Cool down is Laboratory Restricted Access, three days, clearing at 04:00.
  • The instance holds four hours.
2 Starving Lab animal
  • The party lands at (45,148). All four labs sit on the one map and run one after another.
  • Lab No.1 arms itself a few seconds in. Security drops 10 to 15 Starving Lab animal at the far end of the room.
  • Clear them and the emergency access switches on with a light.
  • Only the party leader can read the manual at (39,168). It names one of six sequences, drawn at random.
  • Sequences 1 to 3 belong to the left valve at (41,172), sequences 4 to 6 to the right valve at (52,172).
  • Turn that valve four times in the order the manual gives.
  • A wrong order does nothing at all. Read the manual again and start over.
3 Starving Lab animal
Starving Lab animal
  • Stepping on the gate at (151,29) starts Lab No.2.
  • Five waves of Starving Lab animal run one after another over the 139,37 to 164,58 box: 10, 20, 16, 19, 20 bodies.
  • A pipe over-pressures every three minutes, the first one ten seconds in.
  • Each over-pressure lights one valve at random and drops five more animals around it.
  • Only the party leader can work a valve, and it takes a two second hold.
  • A valve still lit 63 seconds later blows, and takes all six pipes with it.
  • Three blowouts shut the lab down and throw the party back out to Lighthalzen. The run ends there.
  • Work the lit valve every time and this lab never fails.
4 Starving Lab animal
Starving Lab animal
  • The gate at (151,64) leads into Lab No.3. There are no valves here.
  • Five more waves of Starving Lab animal, three minutes apart.
  • The first wave is fixed at five of each animal on the grid around (80,60) to (87,58).
  • Waves two to five draw one to five bodies per spot on the same grid.
  • Clear the fifth and the door to the boss room opens at (83,62).
Boss Lord Knight Seyren
Sniper Cecile
Stalker Gertie
Assassin Cross Eremes
Gypsy Trentini
Champion Chen
Clown Alphoccio
Creator Flamel
Paladin Randel
Professor Celia
High Wizard Kathryne
High Priest Margaretha
Whitesmith Howard
  • The gate at (137,100) drops the party into Lab No.4.
  • Sixteen figures light up around the walls over seventeen seconds while a whisper tells the party to leave. Three of them are only tubes.
  • What actually stands up is one of the thirteen, drawn at random on every run. The rest never wake.
  • Paladin Randel only takes 10% of your damage.
  • The other twelve take everything you have.
  • Killing the one that woke ends the room and brings Wolfchev out.
Tips Starving Lab animal
  • Only one creature is awake per run, so a full hunt needs thirteen clears before Wolfchev pays anything out.
  • The lab waves are all the same two animals, both called Starving Lab animal. Neither drops anything and neither has a card.
  • The pipe countdown in Lab No.2 is the only thing that can end a run early. Everything else simply waits for the party.
  • The party is meant to bring a healer. There is no shop and no resting spot anywhere in the four labs.
Exit Wolfchev
  • Wolfchev only appears at (137,156) once the awakened creature is dead, and talking to him is the only way out.
  • He will not open his mouth unless you have 1000 weight free.
  • He sends the party back to the Lighthalzen hallway outside the laboratory.
  • He pays nothing until all thirteen of his creatures are down.
  • On the clear that finishes the thirteenth he hands over one reward and lets the party go.
  • Say Not yet if you want to keep standing in the room. He waits there until you say yes.

Monster

Name HP Def/Mdef/Res/Mres Rare Drops
Starving Lab animal 551578 151/39/0/0 -
Starving Lab animal 274531 13/123/0/0 -
Lord Knight Seyren 4680000 567/155/0/0 Brionac
Longinus's Spear
Dragon Slayer
(MvP) Lord Knight Card
Sniper Cecile 4140000 178/135/0/0 Combat Knife
Grimtooth
Rudra Bow
(MvP) Sniper Card
Stalker Gertie 4057279 251/107/0/0 Scarletto Nail
Aztoe Nail
Bradium
(MvP) Stalker Card
Assassin Cross Eremes 4230000 445/98/0/0 Moonlight Sword
Assassin Dagger
Glittering Jacket [1]
(MvP) Assassin Cross Card
Gypsy Trentini 3894278 181/112/0/0 Rosevine
Mystic Bow
Bradium
(MvP) Gypsy Card
Champion Chen 4249350 216/134/0/0 Chakram
Kaiser Knuckle
Carnium
(MvP) Champion Card
Clown Alphoccio 3894278 201/109/0/0 Mystic Bow
Carnium
(MvP) Clown Card
Creator Flamel 4230000 253/113/0/0 Giant Axe
End Sektura
Carnium
(MvP) Creator Card
Paladin Randel 6870000 667/151/0/0 Giant Shield
Ancient Dagger
Bradium
(MvP) Paladin Card
Professor Celia 3847804 201/543/0/0 Alchemy Glove
Bradium
(MvP) Professor Card
High Wizard Kathryne 4500000 215/555/0/0 Critical Ring
Cursed Dagger
Robe of Casting
(MvP) High Wizard Card
High Priest Margaretha 4800000 231/349/0/0 Safety Ring
Grand Cross
Heavenly Wings [1]
(MvP) High Priest Card
Whitesmith Howard 6750000 301/106/0/0 Mysteltainn
Tomahawk
Guillotine
(MvP) Mastersmith Card