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Image
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Details
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| 1
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Wolfchev's Laboratory
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- The laboratory has no gate of its own. The book at (36,94) in the Dimensional Library is the only way in.
- The old entrances down in the Lighthalzen sewers only say the laboratory has moved to the Dimensional Library.
- Level 80+ is checked here. Below that the book cannot be read at all.
- The party leader creates the run, and a party is needed to step into it.
- Cool down is Laboratory Restricted Access, three days, clearing at 04:00.
- The instance holds four hours.
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| 2
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Starving Lab animal
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- The party lands at (45,148). All four labs sit on the one map and run one after another.
- Lab No.1 arms itself a few seconds in. Security drops 10 to 15 Starving Lab animal at the far end of the room.
- Clear them and the emergency access switches on with a light.
- Only the party leader can read the manual at (39,168). It names one of six sequences, drawn at random.
- Sequences 1 to 3 belong to the left valve at (41,172), sequences 4 to 6 to the right valve at (52,172).
- Turn that valve four times in the order the manual gives.
- A wrong order does nothing at all. Read the manual again and start over.
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| 3
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Starving Lab animal Starving Lab animal
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- Stepping on the gate at (151,29) starts Lab No.2.
- Five waves of Starving Lab animal run one after another over the 139,37 to 164,58 box: 10, 20, 16, 19, 20 bodies.
- A pipe over-pressures every three minutes, the first one ten seconds in.
- Each over-pressure lights one valve at random and drops five more animals around it.
- Only the party leader can work a valve, and it takes a two second hold.
- A valve still lit 63 seconds later blows, and takes all six pipes with it.
- Three blowouts shut the lab down and throw the party back out to Lighthalzen. The run ends there.
- Work the lit valve every time and this lab never fails.
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| 4
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Starving Lab animal Starving Lab animal
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- The gate at (151,64) leads into Lab No.3. There are no valves here.
- Five more waves of Starving Lab animal, three minutes apart.
- The first wave is fixed at five of each animal on the grid around (80,60) to (87,58).
- Waves two to five draw one to five bodies per spot on the same grid.
- Clear the fifth and the door to the boss room opens at (83,62).
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| Boss
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Lord Knight Seyren Sniper Cecile Stalker Gertie Assassin Cross Eremes Gypsy Trentini Champion Chen Clown Alphoccio Creator Flamel Paladin Randel Professor Celia High Wizard Kathryne High Priest Margaretha Whitesmith Howard
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- The gate at (137,100) drops the party into Lab No.4.
- Sixteen figures light up around the walls over seventeen seconds while a whisper tells the party to leave. Three of them are only tubes.
- What actually stands up is one of the thirteen, drawn at random on every run. The rest never wake.
- Paladin Randel only takes 10% of your damage.
- The other twelve take everything you have.
- Killing the one that woke ends the room and brings Wolfchev out.
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| Tips
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Starving Lab animal
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- Only one creature is awake per run, so a full hunt needs thirteen clears before Wolfchev pays anything out.
- The lab waves are all the same two animals, both called Starving Lab animal. Neither drops anything and neither has a card.
- The pipe countdown in Lab No.2 is the only thing that can end a run early. Everything else simply waits for the party.
- The party is meant to bring a healer. There is no shop and no resting spot anywhere in the four labs.
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| Exit
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Wolfchev
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- Wolfchev only appears at (137,156) once the awakened creature is dead, and talking to him is the only way out.
- He will not open his mouth unless you have 1000 weight free.
- He sends the party back to the Lighthalzen hallway outside the laboratory.
- He pays nothing until all thirteen of his creatures are down.
- On the clear that finishes the thirteenth he hands over one reward and lets the party go.
- Say Not yet if you want to keep standing in the room. He waits there until you say yes.
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