| Step
|
Image
|
Details
|
| 1
|
Werner Laboratory
|
- Read the Werner Laboratory book in the Dimensional Library. Rookie briefs you and gives you the First time in Werner Laboratory quest.
- Requires the Episode 16.2 main quest and level 210+.
- Create the instance, then enter through the gate.
- Only the party leader can operate the gate and the devices inside.
|
| 2
|
Special Guard
|
- Walk north into the security wing. Special Guard squads spawn as you step on the trigger tiles.
- Two security devices sit in this wing, at (155,191) and (220,191). They stay locked until the guard watching each one is dead.
- Clear the guards next to a device to make it clickable.
|
| 3
|
Special Guard
|
- Use a Security Device and it offers one word from the answer table below, in red and in blue.
- Pick the correct colour. A wrong answer resets both devices of that wing, so you have to redo the two codes.
- Both devices in the wing must be active before the next gate opens.
- If you are colourblind, the first option is always red and the second is always blue.
|
| 4
|
Special Guard
|
- Pass through the opened gate to the second wing and repeat the process on the devices at (22,61) and (122,61).
- The second wing uses the same code list and the same reset rule.
- Both codes open the door to the core corridor.
|
| 5
|
YSF01 Seyren
|
- Follow the corridor to the sealed door at (54,146) and step on it. You are moved into the final chamber.
- Talk to the activation console at (56,171) and choose to begin. The whole party is pulled in front of it while the subject boots up.
- YSF01 Seyren spawns at (56,171).
|
| 6
|
YSF01 Seyren
|
- Kill YSF01 Seyren. He is a Fire element boss with 25,000,000 HP, so bring Fire resistance.
- Fifteen seconds after he dies, the next subject activates in the same chamber. Use that window to reposition.
|
| 7
|
Pet Child
|
- Pet Child, the escaped experiment also called Cutie, appears at (55,170). Step on it to trigger the dialogue.
- When the dialogue ends, the real fight starts: 30,000,000 HP, Dark element, Brute race.
- Killing it clears the magic field and opens the exit.
|
| 8
|
Echo Scripture S
Chrono Coin S
|
- Use the Emergency Exit at (55,150) to leave.
- First clear: 15
Echo Scripture S and the achievement.
- Every run pays 10 to 20
Chrono Coin S when you return to the library.
|