Werner Laboratory Central Room

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Summery

Werner Laboratory
  • Werner Laboratory Central Room
  • Entrance, inside Dimensional Library
  • Level 210+ to enter
  • Episode 16.2 main quest required
  • Solo instance
  • Resets daily at 04:00
  • 60 minutes instance time
The sealed core of Eisen Werner's laboratory still hums with the Ymir Heart fragment he stole. Rookie has the gate open, but the security system never learned that the war is over.

Hunting Quest

Objective Reward

Defeat 10 test subjects inside the instance.

150 Chrono Coin S

10 Echo Scripture S

5 Netherglass

Guide

Step Image Details
1 Werner Laboratory
  • Read the Werner Laboratory book in the Dimensional Library. Rookie briefs you and gives you the First time in Werner Laboratory quest.
  • Requires the Episode 16.2 main quest and level 210+.
  • Create the instance, then enter through the gate.
  • Only the party leader can operate the gate and the devices inside.
2 Special Guard
  • Walk north into the security wing. Special Guard squads spawn as you step on the trigger tiles.
  • Two security devices sit in this wing, at (155,191) and (220,191). They stay locked until the guard watching each one is dead.
  • Clear the guards next to a device to make it clickable.
3 Special Guard
  • Use a Security Device and it offers one word from the answer table below, in red and in blue.
  • Pick the correct colour. A wrong answer resets both devices of that wing, so you have to redo the two codes.
  • Both devices in the wing must be active before the next gate opens.
  • If you are colourblind, the first option is always red and the second is always blue.
4 Special Guard
  • Pass through the opened gate to the second wing and repeat the process on the devices at (22,61) and (122,61).
  • The second wing uses the same code list and the same reset rule.
  • Both codes open the door to the core corridor.
5 YSF01 Seyren
  • Follow the corridor to the sealed door at (54,146) and step on it. You are moved into the final chamber.
  • Talk to the activation console at (56,171) and choose to begin. The whole party is pulled in front of it while the subject boots up.
  • YSF01 Seyren spawns at (56,171).
6 YSF01 Seyren
  • Kill YSF01 Seyren. He is a Fire element boss with 25,000,000 HP, so bring Fire resistance.
  • Fifteen seconds after he dies, the next subject activates in the same chamber. Use that window to reposition.
7 Pet Child
  • Pet Child, the escaped experiment also called Cutie, appears at (55,170). Step on it to trigger the dialogue.
  • When the dialogue ends, the real fight starts: 30,000,000 HP, Dark element, Brute race.
  • Killing it clears the magic field and opens the exit.
8 Echo Scripture S
Chrono Coin S
  • Use the Emergency Exit at (55,150) to leave.
  • First clear: 15 Echo Scripture S and the achievement.
  • Every run pays 10 to 20 Chrono Coin S when you return to the library.

Security Device Answers

Word Correct Option
Purity Blue (2nd Option)
Way Back Home Red (1st Option)
Loneliness Red (1st Option)
Contradiction Red (1st Option)
Rose Red (1st Option)
Eternity Blue (2nd Option)
Sea Red (1st Option)
Joy Red (1st Option)
Twilight Red (1st Option)
Dawn Blue (2nd Option)
Glow Red (1st Option)

Monster

Name HP Def/Mdef/Res/Mres Rare Drops
Special Guard 6000000 120/120/80/80 Sealed Evil Mind Infinity Core Piece
YSF01 Seyren 25000000 200/120/140/140 Rift Engine S MvP Footprint A Outer Galaxy Crystal
Pet Child 30000000 220/150/140/140 Rift Engine S MvP Footprint A Outer Galaxy Crystal