Villa of Deception

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Summery

Villa of Deception
  • Villa of Deception
  • Entrance, inside Dimensional Library
  • Level 220+ to enter
  • Party Instance
  • 1 day cool down, resets at 04:00
  • 60 minutes instance time

A cult villa hidden in the Gray Wolf Forest, where every hallway is a trap and every light is a lie.

The run merges the normal and the advanced mode into one raid: three gardens, then Schulang, then his stronger form, then Freyja and her awakened form, four bosses in a single clear.

Hunting Quest

Objective Reward
Defeat 20 bosses inside Villa of Deception.

Schulang, Thrusty Schulang, Twisted God Freyja and Awakened God Freyja all count, 4 per run, so the quest takes 5 clears.

Only 1 character can do it per account on a 7 days Cool Down.

Unlock a new slot for another character for 100m zeny.

540 Chrono Coin S

10 Echo Scripture S

5 Netherglass

Guide

Step Image Details
1

Villa of Deception
Aira

  • Talk to the Villa of Deception book at the Dimensional Library.
  • Only the party leader can create the instance.
  • Take Hunting Quest from the book before you enter, it cannot be accepted inside.
  • On cool down, one Voidbreaker Key unlocks the instance again.
2

Goddess Guardian
Cottage Keeper

  • The party arrives at (111,19) and the first garden starts on its own.
  • Kill 50 mobs, 25 spawn at once and each kill is replaced by one or two more until the 50 is used up.
  • Only two species appear, Goddess Guardian and Cottage Keeper, spread between (63,89) and (184,182).
  • Every garden mob runs with Relieve level 9, which cuts the damage it takes by 90%, so each kill takes far longer than its HP suggests.
3

Flame Trap

  • 18 flame traps patrol the hallway at y=89, from (75,89) to (170,89), sliding up and down between y=89 and y=99.
  • Each touch removes 50% of maximum HP and pushes you one cell, and the damage itself can kill.
  • Cross through the gaps, standing still in the hallway is what kills people here.
4

Unidentified grudge
Unidentified grudge

  • Two Unidentified grudge NPCs stand at (67,182) on the left and (180,182) on the right.
  • Both souls must be freed within 3 seconds of each other, choose "Do it" on both.
  • If only one is freed, it re-arms itself and the party is told that both souls must be freed at the same time.
  • Success opens the warp at (124,101), which sends the party to (124,115).
5

Feast Table

  • Clear the second garden, 45 mobs between (76,125) and (171,205), same two species and the same 90% damage reduction.
  • Four feast tables stand at (101,159), (101,125), (147,162) and (147,122).
  • Clicking one is a 4 second channel, then it applies Confusion, Curse, Blind, Poison or Silence to the clicker for 30 seconds.
  • Every two clicks removes one Plague of Corruption from the last garden. The grid holds 16 and the floor is 3, so 26 clicks take it all the way down.
6

Plague of Corruption
Goddess Guardian
Cottage Keeper

  • Clear the last garden, 50 mobs between (109,219) and (138,248).
  • Plague of Corruption occupies the 4x4 grid at x 109, 117, 125, 133 and y 219, 227, 235, 243, up to 16 at once, or as few as 3 if the feast tables were used.
  • Each one has 100,000 HP but ignores every damage type, so a hit deals exactly 1 damage. It hits for 10,000 and casts a gravity field.
  • They are wiped and respawned on new cells every 10 seconds, so do not fight them, run to the boss door.
7

Schulang
Cottage Keeper

  • With the garden empty, only the party leader can talk to the Schulang figure at (124,295).
  • It walks to (124,290) and spawns Schulang there with a Cottage Keeper at (123,285).
  • Schulang uses Telekinesis Attack, Power Up, Dark Strike, Blood Drain, wide Stone and wide Confuse, and it changes its own element to Wind, Holy or Telekinesis below 50% HP.
  • Below 70% HP it also starts casting Vermilion.
8

Schulang

  • Every 3 seconds Schulang marks a 5x5 Thunder Storm grid around itself, five rows landing 0.5 seconds apart and five columns wide.
  • Exactly one column is safe in each cycle and it is re-rolled every cycle, so watch where the first row lands and move into the gap immediately.
  • The same pattern runs for both Schulang forms and it does not stop while you reposition.
9

Thrusty Schulang
Cottage Keeper

  • 15 seconds after Schulang dies, Thrusty Schulang spawns at (124,290) with a second Cottage Keeper at (123,285).
  • It has the same Thunder Storm grid and adds Deadly Curse, so the safe column matters even more.
  • Kill it and the warp at (124,307) opens to (124,319), and the red switch at (124,358) appears.
10

Twisted God Freyja

  • Only the party leader can press the red switch at (124,358). After a 4 second cutscene Twisted God Freyja appears at (124,346).
  • Freyja reduces incoming damage by 10% per Relieve level, recalculated every 2 seconds from its distance to the chandelier at (124,356).
  • The level is distance divided by 2 plus 1, capped at 10, so 18 cells away is 99% reduction.
  • At spawn it is 10 cells away, which is level 6 and 60% reduction. Pull it onto the chandelier to drop it to level 1 and 10% reduction, that is your only real damage window.
  • It uses Darkness Attack, Dark Strike, Blood Drain, Earthquake, Power Up, wide Stone, wide Confuse, wide Curse, Hell Judgment and Cane of Evil Eye, and it flips between Dark and Holy.
11

Dark Circle
Magic Stone

  • Four black circles appear at (124,337) and roam the arena between (108,325) and (139,351).
  • Touching one removes 10% HP and warps you to (124,302) or (124,262), far away from the chandelier and the boss.
  • Four magic stones stand at (108,358), (101,351), (139,358) and (145,351).
  • Each stone channels for 1 to 10 seconds, draining 1% HP and 1% SP per half second while you cannot move or defend, so it can kill a low HP character.
  • On success the circles stop for 10 seconds, and the stone cannot be reused for 20 seconds.
12

Awakened God Freyja

  • 15 seconds after Twisted God Freyja dies, Awakened God Freyja spawns at (124,346).
  • The chandelier rule is unchanged, so keep dragging her onto (124,356) for the whole fight.
  • The circles keep roaming and the stones keep working, and she adds Deadly Curse on top of the same skill list.
  • Kill her and the circles stop for good.
13

Exit

  • The exit NPC appears at (123,358).
  • First clear gives Echo Scripture S x10.
  • Choose "Back to Dimensional Library" to leave.
  • The leader receives 49 to 59 Chrono Coin S, members receive 29 to 39.
  • Every member is warped back to the library at (122,64).

Monster

Name HP Def/Mdef/Res/Mres Rare Drops
Schulang 100000000 350/180/300/300 Rift Engine S
MvP Footprint A
Outer Galaxy Crystal
(MvP) Shulan Card
Thrusty Schulang 100000000 350/180/300/300 Rift Engine S
MvP Footprint A
Outer Galaxy Crystal
(MvP) Shulan Card
Twisted God Freyja 100000000 300/300/300/300 Rift Engine S
MvP Footprint A
Outer Galaxy Crystal
(MvP) Distorted God Card
Awakened God Freyja 100000000 350/350/300/300 Rift Engine S
MvP Footprint A
Outer Galaxy Crystal
(MvP) Distorted God Card
Goddess Guardian 12000000 300/150/180/70 Infinity Core Piece
Cottage Keeper 9500000 250/110/160/80 Infinity Core Piece
Cottage Keeper 8500000 270/110/150/90 Infinity Core Piece
Plague of Corruption 100000 0/0/0/0 None