UFC Battle

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Summery

Library Keeper
  • UFC Ring
  • Entrance, inside Dimensional Library
  • Level 250+ to enter
  • Solo Instance, party leader only
  • 2 hours instance time
  • 60 rounds, 10 champion fights
  • Three champions at once
  • Runs on its own reset counter

The third and last ring of the Dimensional Arena is the one the Keeper keeps for the strongest. This is where the mightiest SS-tier creatures are thrown into battle, three at a time.

Ten times across 60 rounds the gate opens and three SS champions step in together. It is the only one of the three arenas with a crowd, and the only one with a ring you can be moved in and out of.

Guide

Step Image Details
1 Library Keeper
  • Talk to the Library Keeper at (81,81) in the Dimensional Library.
  • Pick UFC Ring (SS) from his menu, then create the instance and enter through the same menu.
  • Only the party leader can open a run.
  • Level 250+ is checked here, the highest of the three.
  • Entering spends one point of the SS reset counter, and the point is spent whether or not you finish the run.
  • This counter is separate from the one the two S arenas share, so a full SS counter does not block the tree or the Colosseum.
2  
  • The ring opens on its own map and drops you at (40,50). The run begins the moment you land.
  • Five welcome lines play, then a countdown from 7.
  • Nothing attacks before the countdown ends, so it is the only quiet moment in the run.
  • Round 1 starts by itself when the countdown finishes.
3  
  • The ring runs 60 rounds in ten blocks. The first five rounds of a block are waves, the sixth is a champion fight.
  • A wave holds 5, 10, 15, 20 or 25 creatures, climbing by five across the five rounds.
  • So a full clear is 750 wave creatures plus the 30 champions.
  • Every wave creature is drawn at random from one shared pool of the Party SS instance monsters.
  • They appear across the box (44,44) to (55,56). The ring is small, so the waves land on top of you.
  • Anything still standing when a round begins is cleared out first, so nothing carries over between rounds.
  • The next round opens five seconds after the last creature of a wave falls, and ten seconds before a champion fight.
  • The ring is walled and does not allow warp, memo or teleport. Surviving the round is what carries the run forward.
Ring Manager Ring Manager
  • The ring has an outside, and a Ring Manager at (37,53) stands beside it from the moment you land.
  • Ask to get into the ring and he moves you onto the floor at (37,49).
  • Ask to get out of the ring and he moves you to the outside at (44,50).
  • Either way you stay inside the instance, and neither option costs a reset point.
  • Asking to leave the ring is not leaving the run. Only the exit NPC at the end actually finishes it.
Boss Amdarias
Corruption Root
Infinite Eddga
Infinite Osiris
Infinite Phreeoni
Infinite Orc Hero
Infinite Tao Gunka
Evil Fanatics
Faceworm Queen
Red Faceworm Queen
Green Faceworm Queen
Blue Faceworm Queen
Yellow Faceworm Queen
Lich Lord
Lich Lord
Cursed King Schmidt
Cursed King Schmidt
Nidhoggur's Shadow
Unsealed Baphomet
Gloomy Coelacanth
Weird Coelacanth
Mutant Coelacanth
Violent Coelacanth
Bangungot
Buwaya
Bakonawa
Rasgand
Encroached Tan
Rigel
Simulation Juncea
  • Rounds 6, 12, 18, 24, 30, 36, 42, 48, 54 and 60 are champion fights. All three champions of the fight enter at once.
  • The three spawn points never move: (49,50), (50,50) and (51,50). They walk in side by side at the centre of the ring.
  • The run announces each fight as it starts and calls out all three names, so you always know what walked in.
  • Fight 1 at round 6 Amdarias, Corruption Root, Infinite Eddga.
  • Fight 2 at round 12 Infinite Osiris, Infinite Phreeoni, Infinite Orc Hero.
  • Fight 3 at round 18 Infinite Tao Gunka, Evil Fanatics, Faceworm Queen.
  • Fight 4 at round 24 Red Faceworm Queen, Green Faceworm Queen, Blue Faceworm Queen.
  • Fight 5 at round 30 Yellow Faceworm Queen, Lich Lord, Lich Lord.
  • Fight 6 at round 36 Cursed King Schmidt, Cursed King Schmidt, Nidhoggur's Shadow.
  • Fight 7 at round 42 Unsealed Baphomet, Gloomy Coelacanth, Weird Coelacanth.
  • Fight 8 at round 48 Mutant Coelacanth, Violent Coelacanth, Bangungot.
  • Fight 9 at round 54 Buwaya, Bakonawa, Rasgand.
  • Fight 10 at round 60 closes the ring with Encroached Tan, Rigel and Simulation Juncea.
  • Fights 5 and 6 bring a pair with the same name. Each of the two Lich Lords and the two Cursed King Schmidts has its own health and defence, listed in the table below.
  • Killing all three opens the next round. A champion round gives ten seconds of warning, a wave round only five.
Tips  
  • Champions take only 1% of your damage and wave creatures take 10%, so every fight is about wearing a wall down.
  • Three champions at once means three separate hate lists, three skill sets and three sets of summons. A build that only survives one target will not hold.
  • All 30 champions are Level 270. Their health runs from 270M to 390M, and their defence is what separates them.
  • The Bangungot that opens fight 8 is immune to melee, ranged, magic and misc damage. Round 48 cannot be closed while it stands.
  • Every champion drops the same prize pool on every kill: Rift Engine SS, Old Card Album and Voidbreaker Key.
  • Clearing the run records a real time. The top three per job class each week are paid by mail every Monday at 00:00.
  • The weekly mail carries 100 Silvervine Cat Fruit and 5 Blacksmith's Blessing.
  • Shiranui is ranked as Shinkiro and Troubadour as Trouvere, so those pairs share a single bracket.
  • The SS reset counter is separate from the S one. Spending it here does not lock you out of Kvashir's Tree or Abandoned Colosseum.
Exit Ring Announcer
  • A Ring Announcer at (42,50) inside the ring stays hidden until round 60 is cleared. Before that there is no way out of the instance.
  • Talk to him and he offers to leave the ring. Saying yes warps you out.
  • A full clear pays once per run: 500 Chrono Coin SS, 50 Echo Scripture SS, 5 Netherglass and 9 to 14 Librarian Crystal.
  • He warps you back to the Dimensional Library at (80,78) and destroys the instance.
  • The champions pay their own prize pool as they die, on top of this.
  • The reset point was already spent on entering, so leaving early does not give it back.

Monster

Ten fights, three champions each. All 30 are Level 270 and take only 1% of your damage. Their health and defence are what separate them.

Name HP Def/Mdef/Res/Mres Rare Drops
Fight 1, round 6
Amdarias 300000000 500/400/400/350 Rift Engine SS
Old Card Album
Voidbreaker Key
Corruption Root 350000000 400/550/300/450 Rift Engine SS
Old Card Album
Voidbreaker Key
Infinite Eddga 310000000 550/450/350/380 Rift Engine SS
Old Card Album
Voidbreaker Key
Fight 2, round 12
Infinite Osiris 320000000 550/450/350/380 Rift Engine SS
Old Card Album
Voidbreaker Key
Infinite Phreeoni 330000000 550/450/350/380 Rift Engine SS
Old Card Album
Voidbreaker Key
Infinite Orc Hero 340000000 550/450/350/380 Rift Engine SS
Old Card Album
Voidbreaker Key
Fight 3, round 18
Infinite Tao Gunka 350000000 550/450/350/380 Rift Engine SS
Old Card Album
Voidbreaker Key
Evil Fanatics 270000000 500/450/380/380 Rift Engine SS
Old Card Album
Voidbreaker Key
Faceworm Queen 350000000 500/400/360/400 Rift Engine SS
Old Card Album
Voidbreaker Key
Fight 4, round 24
Red Faceworm Queen 350000000 400/400/360/400 Rift Engine SS
Old Card Album
Voidbreaker Key
Green Faceworm Queen 350000000 500/60/400/200 Rift Engine SS
Old Card Album
Voidbreaker Key
Blue Faceworm Queen 350000000 100/400/100/400 Rift Engine SS
Old Card Album
Voidbreaker Key
Fight 5, round 30
Yellow Faceworm Queen 350000000 100/60/300/150 Rift Engine SS
Old Card Album
Voidbreaker Key
Lich Lord 250000000 420/500/300/450 Rift Engine SS
Old Card Album
Voidbreaker Key
Lich Lord 350000000 450/550/320/480 Rift Engine SS
Old Card Album
Voidbreaker Key
Fight 6, round 36
Cursed King Schmidt 300000000 440/380/350/400 Rift Engine SS
Old Card Album
Voidbreaker Key
Cursed King Schmidt 390000000 680/590/380/450 Rift Engine SS
Old Card Album
Voidbreaker Key
Nidhoggur's Shadow 320000000 560/375/240/240 Rift Engine SS
Old Card Album
Voidbreaker Key
Fight 7, round 42
Unsealed Baphomet 350000000 490/445/420/420 Rift Engine SS
Old Card Album
Voidbreaker Key
Gloomy Coelacanth 340000000 280/280/430/430 Rift Engine SS
Old Card Album
Voidbreaker Key
Weird Coelacanth 340000000 280/280/430/430 Rift Engine SS
Old Card Album
Voidbreaker Key
Fight 8, round 48
Mutant Coelacanth 340000000 280/280/430/430 Rift Engine SS
Old Card Album
Voidbreaker Key
Violent Coelacanth 340000000 280/280/430/430 Rift Engine SS
Old Card Album
Voidbreaker Key
Bangungot 100 411/95/0/0 Rift Engine SS
Old Card Album
Voidbreaker Key
Fight 9, round 54
Buwaya 380000000 601/478/300/300 Rift Engine SS
Old Card Album
Voidbreaker Key
Bakonawa 300000000 472/200/240/240 Rift Engine SS
Old Card Album
Voidbreaker Key
Rasgand 380000000 520/290/450/450 Rift Engine SS
Old Card Album
Voidbreaker Key
Fight 10, round 60
Encroached Tan 350000000 583/347/420/420 Rift Engine SS
Old Card Album
Voidbreaker Key
Rigel 360000000 558/338/400/400 Rift Engine SS
Old Card Album
Voidbreaker Key
Simulation Juncea 380000000 671/494/450/450 Rift Engine SS
Mystical Card Album
Voidbreaker Key

The wave rounds draw from one shared pool, so any of the following can turn up on the five rounds of every block.

Pool Creatures
Waves

Corrupted Steward, Corrupted Monk, Grand Chamberlain, Corrupted Palace Guard, Wandering Archer, Corrupted Abysmal Knight, Suffering Khalitzburg, Bloody Knight, Commander of Destruction, Commander of Destruction, Infinite Poring, Infinite Lunatic, Infinite Fabre, Infinite Picky, Infinite Condor, Infinite Willow, Infinite Spore, Infinite Poporing, Infinite Smokie, Infinite Dokebi, Infinite Bigfoot, Infinite Wormtail, Infinite Wolf, Infinite Snake, Infinite Anacondaq, Infinite Marin, Infinite Muka, Infinite Peco Peco, Infinite Deniro, Infinite Piere, Infinite Andre, Infinite Golem, Infinite Scorpion, Infinite Chonchon, Infinite Metaller, Infinite Sandman, Infinite Raggler, Infinite Dragon Tail, Infinite Grove, Infinite Sea Otter, Infinite Galapago, Infinite Seal, Infinite Alligator, Infinite Megalodon, Infinite Tri Joint, Infinite Megalith, Infinite Dryad, Infinite Infinite Toad, Infinite Vagabond Wolf, Infinite Vocal, Infinite Eclipse, Infinite Chimera, Shining Poring, Evil Shadow, Evil Shadow, Evil Shadow, Faceworm, Dark Faceworm, Faceworm Egg, Faceworm Larva, Lazy Nightmare, Cool Nightmare, Lazy Jakk, Cool Jakk, Lazy Ghoul, Cool Ghoul, Lazy Drainliar, Cool Drainliar, Glastheim Khalitzburg, Mad Khalitzburg, Cursed Knight, Knight Spirit, Dark Guard Captain, Ancient Tree, Rhyncho, Phylla, Dark Shadow, Sealed Flame Skull, Sealed Wraith Dead, Khalitzburg, Sealed Evil Druid, Sealed Ancient Mimic, Sealed Lude, Sealed Skeleton General, Deep Sea Vadon, Deep Sea Marse, Deep Sea Crab, Deep Sea Cornutus, Deep Sea Shellfish, Deep Sea Kukre, Deep Sea Strouf, Deep Sea Sword Fish, Deep Sea Marc, Deep Sea Anolian, Deep Sea Obeaune, Deep Sea Kapha, Manananggal, Mangkukulam, Tiyanak, Slave, Seaweed, Buwaya, Wakwak