Soul Ascetic

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Intro

Novice Taekwon

(1st Job)

Soul Linker

(2nd Job)

Soul Reaper

(3rd Job)

Soul Ascetic

(4th Job)

Description Max Level HP/SP Stats Bonus when Max Job Level
A Soul Ascetic is a magic damage dealer and party buffer who fights with a staff and a stock of throwable talismans. Every offensive option is a talisman or a spirit release, so the job alternates between charging its soul resource in the open field and spending it in short, heavy bursts. It is also one of the few jobs that can hand raw offensive power to a whole party, and its totem and recovery tools make it welcome in groups. Pick this job if you like a caster that is equally useful alone and in a party. Avoid it if you want a constant, resource-free damage stream.
  • Base Max HP: 41400
  • Base Max SP: 4260

Str+3, Agi+4, Vit+4, Int+11, Dex+13, Luk+2

Pow+0, Sta+4, Wis+8, Spl+13, Con+8, Ctr+3

1st Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Sprint 10 Active / Supportive Self 100~10 SP Cast Time = 7 - SkillLevel s, Barehanded ATK +10 * SkillLevel, Spurt at Lv 7+ (STR up for 150 s, barehanded only)
(P) Leap 5 Active / Supportive Self 50 SP Cast Time = 6 - SkillLevel s, Range = 2 * SkillLevel cells
Tornado Kick 7 Active / Physical Melee 16 - 2 * SkillLevel SP ATK% = 160 + 20 * SkillLevel, 5x5 around the caster, requires Tornado Stance
Tornado Stance 1 Active / Supportive Self 1 SP 15% chance to auto-enter on a successful hit
Heel Drop 7 Active / Physical Melee 16 - 2 * SkillLevel SP ATK% = 160 + 20 * SkillLevel, Stun for 3 s, requires Heel Drop Stance
Heel Drop Stance 1 Active / Supportive Self 1 SP 15% chance to auto-enter on a successful hit
Roundhouse Kick 7 Active / Physical Melee 16 - 2 * SkillLevel SP ATK% = 190 + 30 * SkillLevel, pushes back enemies around the target without damaging them
Roundhouse Stance 1 Active / Supportive Self 1 SP 15% chance to auto-enter on a successful hit
Counter Kick 7 Active / Physical Melee 16 - 2 * SkillLevel SP ATK% = 190 + 30 * SkillLevel, never misses, requires Counter Kick Stance
Counter Kick Stance 1 Active / Supportive Self 1 SP 20% chance to auto-enter on a successful hit
Flying Kick 7 Active / Physical Melee 80 - 10 * SkillLevel SP ATK% = 30 + 10 * SkillLevel, Range 9, closes the gap, strips most positive statuses from the target
Tumbling 1 Active / Supportive Self 1 SP 20% chance to block ranged physical attacks, blocks all attack types during Spurt
Peaceful Break 10 Passive - HP recovery +30 * SkillLevel while sitting next to another Taekwon-class character
Happy Break 10 Passive - SP recovery +3 * SkillLevel while sitting next to another Taekwon-class character
Kihop 5 Passive - ATK +20 * SkillLevel%
Mild Wind 7 Active / Supportive Self 20~50 SP Earth / Wind / Water / Fire / Ghost / Shadow / Holy by level, 5 minutes
Taekwon Mission 1 Active / Supportive Self (Quest) 10 SP 100 kills = 1 Taekwon Mission Point, then rerolls the target

2nd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Alchemist Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, Potion Pitcher scaled by Base Level, enables Berserk Pitcher and Twilight Pharmacy, Range 9
Blacksmith Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, enables Full Adrenaline Rush, Range 9
Monk Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, Combo Finish splashes in 5x5, cheaper combo skills, Range 9
Priest Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, Holy Light MATK and SP cost x5, Range 9
Star Gladiator Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, enables Fusion of Sun Moon Star, Range 9
Soul Linker Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, allows the Ka- skills on any character, Range 9
Assassin Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, Sonic Blow +100% damage, lower Global Cooldown, Range 9
Rogue Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, Chase Walk speed and STR up, immune to Dispell, Range 9
Crusader Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, Shield Boomerang x2 damage, never misses, Range 9
Knight Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, enables One-Hand Quicken, Range 9
Bard and Dancer Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, Movement Speed up, own songs apply to self, enables song combos, Range 9
Hunter Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, Beast Bane scaled by STR, Range 9
Sage Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, Auto Spell casts the highest Bolt level, Range 9
Wizard Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, selected skills cost no Gemstone, Range 9
Super Novice Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, Guardian Angel chance, any headgear at Base Level 90, any Level 4 weapon at 96, Range 9
Rebirth Spirit 5 Active / Supportive 460~60 SP Duration = 100 + 50 * SkillLevel s, All Stats +(Base Level based), cap +50, Range 9
Kaahi 7 Active / Recovery 30 SP SP cost per hit = 5 * SkillLevel, HP restored = 200 * SkillLevel, Range 9
Eska 3 Active / Debuff 100, 80, 60 SP Steel Body style: Movement and Attack Speed down, DEF and MDEF up, Duration = 10 * SkillLevel s, 9 cells
Kaizel 7 Active / Recovery 120~60 SP Revives on death with Kyrie Eleison for 3 s, HP restored = 10 * SkillLevel%, buff lasts 30 minutes, disabled during WoE, 9 cells
Kaupe 3 Active / Supportive 20, 30, 40 SP Dodge chance = 33 / 66 / 100% against one physical attack, 10 minutes, 9 cells
Eswoo 7 Active / Debuff 75~15 SP Shrink duration = SkillLevel s, Boss monsters take one fifth, recasting on a shrunk target stuns the caster, 9 cells
Eske 3 Active / Debuff 45, 30, 15 SP Target ATK x4, target DEF -50%, opens a 3 s window for Esma, 9 cells
Kaite 7 Active / Supportive 70 SP Bounces = 1 + SkillLevel / 5, duration rises from 1 to 10 minutes, reflects player magic of any level, 9 cells
Estin 7 Active / Magical Neutral / Endowed 18~30 SP MATK% = 10 * SkillLevel on Small only, pushes back 2 cells, Mild Wind sets the element, Lv 7 opens a 3 s Esma window, 9 cells
Estun 7 Active / Magical Neutral / Endowed 18~30 SP MATK% = 10 * SkillLevel on Medium only, pushes back 2 cells, Mild Wind sets the element, Lv 7 opens a 3 s Esma window, 9 cells
Esma 10 Active / Magical Neutral / Endowed 8~80 SP MATK% = 40 + Base Level, Hits = SkillLevel, Mild Wind sets the element, needs an Es- window, 9 cells
Kaina 7 Passive - Max SP +30 * SkillLevel, Happy Break bonus +30 + 10 * SkillLevel%, Estin, Estun and Esma cost 3/5/7% less SP at Base Level 70/80/90

3rd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Soul Collect 5 Active / Supportive Self 100 SP Soul Energy every 60 / 50 / 40 / 30 / 20 s, base cap 5, stops at the cap
Soul Reaper 5 Active / Supportive Self 42~50 SP Harvest chance = 10 + 5 * SkillLevel%, Duration = 60 + 30 * SkillLevel s, 2 Soul Energy
Esha 5 Active / Magical Neutral / Endowed 18~26 SP MATK% = 5 * SkillLevel, Slow = 2 + SkillLevel s, 7x7, opens a 5 s Esma window, 1 Soul Energy
Espa 10 Active / Magical Neutral / Endowed 52~88 SP MATK% = 500 + 250 * SkillLevel, x Base Level / 100, opens a 5 s Eswhoo window, 1 Soul Energy and none at Lv 10
Eswhoo 10 Active / Magical Neutral / Endowed 66~102 SP MATK% = 1100 + 200 * SkillLevel, x Base Level / 100, 3x3 rising to 9x9, 2 Soul Energy and 1 at Lv 10
Soul Division 5 Active / Debuff 36~52 SP Global Cooldown +10 * SkillLevel% for 5 s, WoE and PVP only, 1 Soul Energy
Curse of Wicked Soul 5 Active / Debuff 70 SP Curse chance = 30 + 10 * SkillLevel%, 7x7, cursed targets take +100% Shadow damage (+20% vs Boss and Player), 3 Soul Energy
Cursed Explosion 10 Active / Magical Shadow 50~95 SP MATK% = 400 + 100 * SkillLevel, MATK% = 1200 + 300 * SkillLevel against cursed targets, 7x7
Soul Unity 7 Active / Supportive 44~56 SP HP recovery = 150 * SkillLevel every 3 s, 3x3 rising to 9x9, makes the party valid Kaute targets, 10 Soul Energy
Kaute 5 Active / Supportive 24~48 SP Max HP -10 - 2 * SkillLevel%, SP recovered = 10 + 2 * SkillLevel%, needs 30% or more HP, 5 Soul Energy
Soul Revolution 3 Active / Supportive 50, 100, 150 SP SP recovered = 50 * SkillLevel, consumes the target's Soul Buff
Shadow Soul 5 Active / Supportive 250~50 SP Critical +10 + 2 * SkillLevel, ASPD +1 per 2 SkillLevel, Duration = 60 * SkillLevel s, 1 Soul Energy
Fairy Soul 5 Active / Supportive 250~50 SP MATK +10 * SkillLevel, Variable Cast Time -5 / -5 / -7 / -7 / -10%, Duration = 60 * SkillLevel s, 1 Soul Energy
Falcon Soul 5 Active / Supportive 250~50 SP ATK +10 * SkillLevel, HIT +10 / +10 / +13 / +13 / +15, Duration = 60 * SkillLevel s, 1 Soul Energy
Golem Soul 5 Active / Supportive 250~50 SP DEF +60 * SkillLevel, MDEF +15 + 5 * SkillLevel, Duration = 60 * SkillLevel s, 1 Soul Energy
Soul Explosion 5 Active / Special 30~150 SP Damage = 20 + 10 * SkillLevel% of current HP, consumes a Soul Buff, WoE and PVP only, 10 Soul Energy
Soul Energy Research 5 Passive - Max Soul Energy = 5 + 3 * SkillLevel

4th Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Talisman Mastery 10 Passive - S.MATK +1 * SkillLevel
Soul Mastery 10 Passive - SPL +1 * SkillLevel
Soul Gathering 5 Active / Supportive Self 70~90 SP Fills Soul Energy to the caster's cap, Cooldown = 6 - SkillLevel s, needs Soul Collect active
Exorcism of Malicious Soul 5 Active / Magical Neutral 70~110 SP, AP Recovery: 2 MATK% = 50 + 150 * SkillLevel + 2 * SoulMasteryLevel + 5 * SPL, x Soul Energy consumed, x Base Level / 100, +100 * SkillLevel against cursed targets or while under Totem of Tutelary, 11x11 rising to 13x13
(MT) Talisman of Protection 5 Active / Healing 50~65 SP, AP Recovery: 2 HP = (500 + 50 * TalismanMasteryLevel) * SkillLevel every 3 s, Duration = 150 + 30 * SkillLevel s, 1 Soul Talisman
Talisman of Warrior 5 Active / Supportive 50~65 SP, AP Recovery: 2 P.ATK +2 * SkillLevel, Duration = 150 + 30 * SkillLevel s, 1 Soul Talisman
Talisman of Magician 5 Active / Supportive 50~65 SP, AP Recovery: 2 S.MATK +2 * SkillLevel, Duration = 150 + 30 * SkillLevel s, 1 Soul Talisman
Talisman of Five Elements 5 Active / Supportive 50~65 SP Damage +4 * SkillLevel% against Water, Wind, Earth, Fire and Neutral, Duration = 150 + 30 * SkillLevel s, 5 Soul Talismans
Soul of Heaven and Earth 10 Active / Supportive 90~180 SP, 180 AP Melee, ranged and all-element magic damage +5 + 2 * SkillLevel%, AP +3 * SkillLevel while under Totem of Tutelary, party SP recovery, 23x23, 300 s
Talisman of Soul Stealing 5 Active / Magical Neutral 84 SP MATK% = 500 + 1250 * SkillLevel + 7 * TalismanMasteryLevel * SkillLevel + 7 * SoulMasteryLevel * SkillLevel + 3 * SPL, x Base Level / 100, restores SP scaled on Base Level, 1 Soul Talisman
(MT) Totem of Tutelary 5 Active / Healing 76~140 SP HP = (1000 + 50 * TalismanMasteryLevel) * SkillLevel, SP = (50 + 5 * TalismanMasteryLevel) * SkillLevel per tick, 5x5 rising to 9x9, 10 Soul Talismans
Golden Dragon Formation 5 Active / Magical Neutral 94~110 SP, 10 AP MATK% = 850 + 1550 * SkillLevel + 100 * TalismanMasteryLevel + 5 * SPL, +400 * SkillLevel under Blessing of the Four Directions, x Base Level / 100, 3 hits, 7x7 rising to 9x9, 1 Soul Talisman
Talisman of Blue Dragon 5 Active / Magical Neutral 54~70 SP, AP Recovery: 2 MATK% = 1250 + 2650 * SkillLevel + 15 * TalismanMasteryLevel * SkillLevel + 5 * SPL, +850 * SkillLevel under Blessing of the Four Directions, x Base Level / 100, grants Blessing of the East, 1 Soul Talisman
Talisman of White Tiger 5 Active / Magical Neutral 110~118 SP, AP Recovery: 2 MATK% = 600 + 1200 * SkillLevel + 15 * TalismanMasteryLevel * SkillLevel + 5 * SPL, +400 + 400 * SkillLevel under Blessing of the Four Directions, x Base Level / 100, 11x11 rising to 13x13, upgrades East to West, 1 Soul Talisman
Talisman of Red Phoenix 5 Active / Magical Neutral 72~88 SP, Recover: 3 AP MATK% = 1650 + 2150 * SkillLevel + 15 * TalismanMasteryLevel * SkillLevel + 5 * SPL, +600 + 500 * SkillLevel under Blessing of the Four Directions, x Base Level / 100, 3x3 rising to 7x7, upgrades West to South, 1 Soul Talisman
Talisman of Black Tortoise 5 Active / Magical Neutral 72~92 SP, Recover: 3 AP MATK% = 2150 + 1600 * SkillLevel + 15 * TalismanMasteryLevel * SkillLevel + 5 * SPL, +150 + 500 * SkillLevel under Blessing of the Four Directions, x Base Level / 100, 7x7 rising to 11x11, upgrades South to North, 1 Soul Talisman
Talisman of Four Bearing God 5 Active / Magical Neutral 86~94 SP, Recover: 3 AP MATK% = 50 + 250 * SkillLevel + 15 * TalismanMasteryLevel * SkillLevel + 5 * SPL, x Base Level / 100, Hits = 1 + active blessing (2 East, 3 West, 4 South, 5 North, 7 Four Directions), 7x7 rising to 11x11, 1 Soul Talisman
(MT) Circle of Directions and Elementals 5 Active / Magical Neutral 120~200 SP, 120 AP MATK% = 500 + 2000 * SkillLevel + 15 * TalismanMasteryLevel * SkillLevel + 15 * SoulMasteryLevel * SkillLevel + 5 * SPL, x Base Level / 100, 5 hits, 7x7 rising to 11x11, pierces 3 * SkillLevel% MRES, needs Blessing of the North and grants Blessing of the Four Directions with S.MATK +5 / +10 / +15 / +20 / +25

Item Boosts

Gear that directly boosts each 4th job skill.

Exorcism of Malicious Soul

Flush Welding Wand [2] Poenitentia Ramus [2]

Time Gap Soul Rod [2] Motipher Soul Stick [2]

Soul Harvest [2] Furious Soul [2]

(MT) Soul Harvest [2] Furious Crown (Soul Ascetic) [1]

Ice Flower Spell(Curse Explosion) Glacier (Exorcism of Malicious Soul)

Soul Ascetic Soul(Exorcism of Malicious Soul) Soul Exorcism Shadow Armor

Soul Exorcism Shadow Shoes

Furious Soul [2] + Furious Boots [1]

Time Gap Soul Rod [2] + Dimensions Crown (Soul Ascetic) [1]

Crown of Good and Evil(Soul Ascetic) [1] + Evil Spell + Soul Harvest [2]

Crown of Good and Evil(Soul Ascetic) [1] + Soul Harvest [2]

Talisman of Soul Stealing

Solid Wand [2] Poenitentia Ramus [2]

Soul Harvest [2] (MT) Soul Harvest [2]

Talisman of Soul Stealing Tuning Device Soul Ascetic Soul(Talisman of Soul Stealing)

-

Talisman of Blue Dragon

Dimensions Soul Stick [2] Frontier Soul Staff [3]

Dimensions Crown (Soul Ascetic) [1] Frontier Crown (Soul Ascetic) [1]

Glacier (Talisman of Blue Dragon) Ice Flower Spell(Espa)

Soul Ascetic Soul(Talisman of Blue Dragon) Phoenix Dragon Shadow Pendant

Dimensions Soul Stick [2] + Dimensions Crown (Soul Ascetic) [1]

Talisman of White Tiger

Dimensions Soul Rod [2] Was [2]

Glacier (Talisman of White Tiger) Ice Flower Spell(Espa)

Soul Ascetic Soul(Talisman of White Tiger) Talisman of White Black Shadow Earring

Dimensions Soul Rod [2] + Dimensions Crown (Soul Ascetic) [1]

Talisman of Red Phoenix

Dimensions Soul Stick [2] Frontier Soul Staff [3]

Radiant Staff [2] Furious Crown (Soul Ascetic) [1]

Dimensions Crown (Soul Ascetic) [1] Frontier Crown (Soul Ascetic) [1]

Glacier (Talisman of Red Phoenix) Ice Flower Spell(Eswhoo)

Soul Ascetic Soul(Talisman of Red Phoenix) Phoenix Dragon Shadow Earring

Vermilion's Wing Feather [1] Iana Card

Dimensions Soul Stick [2] + Dimensions Crown (Soul Ascetic) [1]

Helm of Faith(Soul Reaper) [1] + Vivatus Fides Soul Stick [2]

Crown of Good and Evil(Soul Ascetic) [1] + Goodwill Spell + Soul Liberator [2]

Crown of Good and Evil(Soul Ascetic) [1] + Soul Liberator [2]

Good Vigor (Soul Ascetic) + Goodwill Spell

Vermilion's Wing Feather [1] + Glacier Robe [1]

Vermilion's Wing Feather [1] + Dim Glacier Robe [1]

Talisman of Black Tortoise

Dimensions Soul Rod [2] Was [2]

Furious Crown (Soul Ascetic) [1] Radiant Rune Circlet (Soul Ascetic) [1]

Dimensions Crown (Soul Ascetic) [1] Glacier (Talisman of Black Tortoise)

Ice Flower Spell(Eswhoo) Soul Ascetic Soul(Talisman of Black Tortoise)

Talisman of White Black Shadow Pendant

Dimensions Soul Rod [2] + Dimensions Crown (Soul Ascetic) [1]

Radiant Rune Circlet (Soul Ascetic) [1] + Radiant Staff [2]

Helm of Faith(Soul Reaper) [1] + Vivatus Fides Soul Stick [2]

Talisman of Four Bearing God

Solid Wand [2] Fortified Wand [2]

Soul Liberator [2] (MT) Soul Liberator [2]

Sky Shrine Wand [2] Was [2]

Sky Rune Crown (Soul Ascetic) [1] Talisman of Four Bearing God Tuning Device

Soul Ascetic Soul(Talisman of Four Bearing God) Four Bearing God Shadow Armor

Four Bearing God Shadow Shoes Iana Card

Crown of Good and Evil(Soul Ascetic) [1] + Soul Liberator [2]

Crown of Good and Evil(Soul Ascetic) [1] + Goodwill Spell + Soul Liberator [2]

Furious Spirit Stick [2] + Furious Boots [1]

Good Vigor (Soul Ascetic) + Goodwill Spell

(MT) Circle of Directions and Elementals

Soul Ascetic Stone (Lower II) Soul Ascetic Stone II (Lower II)

-

Soul Gathering

Time Gap Soul Rod [2]

Time Gap Soul Rod [2] + Dimensions Crown (Soul Ascetic) [1]

(MT) Talisman of Protection

-

Motipher Soul Stick [2] + Dimension Death South Card

Talisman of Warrior

-

Motipher Soul Stick [2] + Dimension Death South Card

Talisman of Magician

-

Motipher Soul Stick [2] + Dimension Death North Card

Talisman of Five Elements

-

Motipher Soul Stick [2] + Dimension Death South Card + Dimension Death North Card

Job Build Recommendations

Soul Ascetic splits into three profiles. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.

Mid Game

Build Recommendations
Four
Bearing God

Skills to main: Talisman Mastery Lv 10, Soul Mastery Lv 10, Soul Collect Lv 5, Soul Gathering Lv 5, Talisman of Blue Dragon Lv 5, Talisman of White Tiger Lv 5, Talisman of Red Phoenix Lv 5, Talisman of Black Tortoise Lv 5, Talisman of Four Bearing God Lv 5

Gear to refine and grade: Soul Liberator [2] and Fortified Wand [2] are the two wands below 250 that carry Talisman of Four Bearing God, and (MT) Soul Liberator [2] is the (MT) version if you already have it. Sky Rune Crown (Soul Ascetic) [1] is the head piece that carries the skill, and Crown of Good and Evil(Soul Ascetic) [1] is the combo crown that turns either wand into a five god package. Vermilion's Wing Feather [1] closes the Talisman of Red Phoenix side. Everything listed is Refineable and Gradable.

Damage cards: Talisman of Four Bearing God Tuning Device, Soul Ascetic Soul(Talisman of Four Bearing God), Glacier (Talisman of Blue Dragon), Glacier (Talisman of White Tiger), Glacier (Talisman of Red Phoenix), Glacier (Talisman of Black Tortoise) and the four matching Soul Ascetic Soul(Talisman of Blue Dragon), Soul Ascetic Soul(Talisman of White Tiger), Soul Ascetic Soul(Talisman of Red Phoenix) and Soul Ascetic Soul(Talisman of Black Tortoise)

Stats and traits: SPL first, since all five dragon talismans add 5 x SPL on top of the Base Level / 100 multiplier, then INT for the SP pool that Talisman of White Tiger at 118 SP and Talisman of Black Tortoise at 92 SP will drain. CON and CRT buy nothing on damage here.

Enchants and shadow: Soul Ascetic Stone (Lower II) with Soul Reaper Stone(Upper) for the Blue Dragon and Red Phoenix levels, or with Soul Reaper Stone(Upper II) for White Tiger and Black Tortoise, and Soul Reaper Stone(Lower) for Talisman of Four Bearing God. On top of that the Four Bearing God Shadow Armor, Four Bearing God Shadow Shoes, Talisman of White Black Shadow Earring and Talisman of White Black Shadow Pendant set.

Combos: Crown of Good and Evil(Soul Ascetic) [1] + Goodwill Spell + Soul Liberator [2] for the Talisman of Red Phoenix and Talisman of Four Bearing God levels, Crown of Good and Evil(Soul Ascetic) [1] + Soul Liberator [2] for the refine scaled version of the same pair, Good Vigor (Soul Ascetic) + Goodwill Spell and Vermilion's Wing Feather [1] + Glacier Robe [1]

Consumables: Soul Talisman, the 30 zeny throwable from the Talisman Merchant that every dragon cast spends one of, Blue Potion and Speed Potion.

Rotation: open with Talisman of Blue Dragon to take Blessing of the East, climb through Talisman of White Tiger and Talisman of Red Phoenix to West and South, take Talisman of Black Tortoise for North, then fire Talisman of Four Bearing God, whose hit count is one plus the number of blessings you are holding. Soul Gathering keeps the Soul Energy topped between packs.

Budget: Low. Two wands and two crowns, and none of them are rare.

Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances.

Soul
Exorcism

Skills to main: Talisman Mastery Lv 10, Soul Mastery Lv 10, Soul Collect Lv 5, Soul Gathering Lv 5, Curse of Wicked Soul Lv 5, Exorcism of Malicious Soul Lv 5, Talisman of Soul Stealing Lv 5, (MT) Totem of Tutelary Lv 5, Cursed Explosion Lv 10, Soul Division Lv 5

Gear to refine and grade: Soul Harvest [2] and Furious Soul [2] are the two wands below 250 that carry Exorcism of Malicious Soul, with (MT) Soul Harvest [2] as the (MT) version. Crown of Good and Evil(Soul Ascetic) [1] is the combo crown for the pair and Furious Crown (Soul Ascetic) [1] is the second head piece that carries the skill. Furious Boots [1] closes the Furious line. Everything listed is Refineable and Gradable.

Damage cards: Glacier (Exorcism of Malicious Soul), Soul Ascetic Soul(Exorcism of Malicious Soul), Ice Flower Spell(Curse Explosion), Talisman of Soul Stealing Tuning Device and Soul Ascetic Soul(Talisman of Soul Stealing)

Stats and traits: SPL first, since Exorcism of Malicious Soul adds 5 x SPL and Talisman of Soul Stealing adds 3 x SPL, then INT for the SP pool. The real multiplier on this build is Soul Energy, because Exorcism of Malicious Soul scales with the energy it consumes, so Soul Gathering uptime matters more than any stat past the first two.

Enchants and shadow: Soul Ascetic Stone II (Lower II) with Soul Reaper Stone II (Upper II) for the S.MATK and the Fixed Cast Time cut, plus Soul Reaper Stone II (Upper) for Exorcism of Malicious Soul and Soul Reaper Stone II (Lower) for Talisman of Soul Stealing. The shadow side is the two piece Soul Exorcism Shadow Armor and Soul Exorcism Shadow Shoes.

Combos: Furious Soul [2] + Furious Boots [1] for the Exorcism of Malicious Soul level, Crown of Good and Evil(Soul Ascetic) [1] + Evil Spell + Soul Harvest [2], Crown of Good and Evil(Soul Ascetic) [1] + Soul Harvest [2] for the refine scaled Talisman of Soul Stealing and Exorcism of Malicious Soul versions, Evil Vigor (Soul Ascetic) + Evil Spell and Soul Ascetic Stone II (Lower II) + Soul Reaper Stone II (Upper II)

Consumables: Soul Talisman, Blue Potion and Speed Potion.

Rotation: plant Curse of Wicked Soul on the pack, then fire Exorcism of Malicious Soul into the cursed targets for the extra 100 x SkillLevel branch, follow with Talisman of Soul Stealing to refill SP off the same pack, and finish Shadow side with Cursed Explosion. (MT) Totem of Tutelary is the second way to open the Exorcism bonus, so keep it up whenever healing is not the priority.

Budget: Low to medium. Two wands and two crowns, one of which you will keep using at 250.

Content: Base Level 200 to 249 field and dungeon content, and the best of the three against anything that lets the curse land.

Soul
Support

Skills to main: Talisman Mastery Lv 10, Soul Mastery Lv 10, Soul Collect Lv 5, Soul Gathering Lv 5, Kaina Lv 7, (MT) Talisman of Protection Lv 5, Talisman of Warrior Lv 5, Talisman of Magician Lv 5, Talisman of Five Elements Lv 5, (MT) Totem of Tutelary Lv 5, Soul of Heaven and Earth Lv 10

Gear to refine and grade: Spirit Pendulum-LT [2] paired with Heroic Token (Soul Ascetic) [1] is the cheapest real support package in the tier, since the two together hand out magic damage to all sizes and, at refine 10, damage to all elements plus more levels of both dragons. Poenitentia Ramus [2] is the second wand and the highest raw MATK below 250. Furious Crown (Soul Ascetic) [1] is the head piece. The two wands and the crown are Refineable and Gradable, the Heroic Token is not.

Damage cards: Talisman of Four Bearing God Tuning Device, Soul Ascetic Soul(Talisman of Four Bearing God), Glacier (Talisman of Red Phoenix) and Iana Card

Stats and traits: INT first, since the buff line runs 50 to 180 SP a cast and a support that has to sit down mid fight is worth nothing, then SPL for the damage you still contribute. VIT last, because (MT) Totem of Tutelary heals your own pool as well as the party's.

Enchants and shadow: Soul Ascetic Stone (Lower II) with Soul Reaper Stone(Upper) and Soul Reaper Stone(Lower) for the four god levels the party reads, and the four piece M. Soul Ascetic Shadow Armor, M. Soul Ascetic Shadow Shoes, M. Soul Ascetic Shadow Earring and M. Soul Ascetic Shadow Pendant for the trait stats.

Combos: Heroic Token (Soul Ascetic) [1] + Spirit Pendulum-LT [2] for the size and element package, Soul Ascetic Stone (Lower II) + Soul Reaper Stone(Upper) and Soul Ascetic Stone (Lower II) + Soul Reaper Stone(Lower)

Consumables: Soul Talisman, White Potion and Blue Potion.

Rotation: keep Kaina and Soul Collect running at all times, hold (MT) Talisman of Protection on the tank, rotate Talisman of Warrior and Talisman of Magician onto the two damage dealers, seed Talisman of Five Elements before an elemental pack, and save Soul of Heaven and Earth and (MT) Totem of Tutelary for the burst window and the recovery after it.

Budget: Low. One Heroic Token and one wand carry the whole profile.

Content: party instances and field content at Base Level 200 to 249, where a second buffer is worth more than a third damage dealer.

End Game

Build Recommendations
Four
Bearing God

Skills to main: Talisman Mastery Lv 10, Soul Mastery Lv 10, Soul Collect Lv 5, Soul Gathering Lv 5, Talisman of Blue Dragon Lv 5, Talisman of White Tiger Lv 5, Talisman of Red Phoenix Lv 5, Talisman of Black Tortoise Lv 5, Talisman of Four Bearing God Lv 5, (MT) Circle of Directions and Elementals Lv 5

Gear to refine and grade: Dimensions Soul Stick [2] and Dimensions Soul Rod [2] are the two wands to grade: the Stick carries Talisman of Blue Dragon and Talisman of Red Phoenix and at grade A echoes a Red Phoenix out of every Blue Dragon, the Rod carries Talisman of White Tiger and Talisman of Black Tortoise and echoes a Black Tortoise out of every White Tiger. Dimensions Crown (Soul Ascetic) [1] is the crown that turns either wand into the top level of Talisman of Four Bearing God, and Frontier Crown (Soul Ascetic) [1] is the 265 head piece for the Blue Dragon and Red Phoenix side. Everything listed is Refineable and Gradable.

Damage cards: Talisman of Four Bearing God Tuning Device, Soul Ascetic Soul(Talisman of Four Bearing God), Glacier (Talisman of Blue Dragon), Glacier (Talisman of White Tiger), Glacier (Talisman of Red Phoenix), Glacier (Talisman of Black Tortoise) and Iana Card, which pays out on the Four Bearing God and Red Phoenix levels again at refine 10.

Stats and traits: SPL and INT, then whatever is left into WIS. Same spread as Mid Game, the sticks just carry it further.

Enchants and shadow: identical to Mid Game, since the Soul Ascetic and Soul Reaper stones and the Four Bearing God with Talisman of White Black shadow set stay best in slot at this tier.

Combos: Dimensions Soul Stick [2] + Dimensions Crown (Soul Ascetic) [1] for the Talisman of Four Bearing God level and the Blue Dragon into Red Phoenix link, Dimensions Soul Rod [2] + Dimensions Crown (Soul Ascetic) [1] for the White Tiger into Black Tortoise link, Good Vigor (Soul Ascetic) + Goodwill Spell and Soul Ascetic Stone (Lower II) + Soul Reaper Stone(Lower)

Consumables: Soul Talisman, Blue Potion and Speed Potion.

Rotation: unchanged from Mid Game, with (MT) Circle of Directions and Elementals added as the finisher once Blessing of the North is up, since it needs that blessing and then converts your four blessings into a five hit nuke with an S.MATK buff attached. At grade A the two sticks start echoing a dragon out of each other, so let the Blue Dragon land before you press Red Phoenix.

Budget: High. Two graded 250 wands plus a graded crown is the biggest single jump on the job.

Content: SS tier instances at Base Level 250, SSS tier at 270.

Soul
Exorcism

Skills to main: Talisman Mastery Lv 10, Soul Mastery Lv 10, Soul Collect Lv 5, Soul Gathering Lv 5, Curse of Wicked Soul Lv 5, Exorcism of Malicious Soul Lv 5, Talisman of Soul Stealing Lv 5, (MT) Totem of Tutelary Lv 5, Cursed Explosion Lv 10, Soul Division Lv 5

Gear to refine and grade: Time Gap Soul Rod [2] is the wand to grade: it carries Exorcism of Malicious Soul, and with the crown it cuts both that and Soul Gathering cooldown by 300 ms at grade A. Motipher Soul Stick [2] is the second wand and the natural home for the Dimension Death cards below. Dimensions Crown (Soul Ascetic) [1] is the crown the first wand needs. Everything listed is Refineable and Gradable.

Damage cards: Glacier (Exorcism of Malicious Soul), Soul Ascetic Soul(Exorcism of Malicious Soul), Ice Flower Spell(Curse Explosion), Talisman of Soul Stealing Tuning Device, Soul Ascetic Soul(Talisman of Soul Stealing) and Iana Card

Stats and traits: SPL and INT, then WIS. Exorcism of Malicious Soul and Talisman of Soul Stealing keep their 5 x SPL and 3 x SPL terms, so nothing changes from Mid Game except the size of the numbers.

Enchants and shadow: identical to Mid Game, since the Soul Ascetic Stone II with Soul Reaper Stone II line and the Soul Exorcism shadow pair carry over unchanged.

Combos: Time Gap Soul Rod [2] + Dimensions Crown (Soul Ascetic) [1] for the Exorcism of Malicious Soul level and the two cooldown cuts, Motipher Soul Stick [2] + Dimension Death South Card + Dimension Death North Card for the free Talisman of Protection, Talisman of Warrior and Talisman of Five Elements casts, Evil Vigor (Soul Ascetic) + Evil Spell and Soul Ascetic Stone II (Lower II) + Soul Reaper Stone II (Upper II)

Consumables: Soul Talisman, Blue Potion and Speed Potion.

Rotation: unchanged from Mid Game. The 300 ms cooldown cut on Soul Gathering is the real gain, because it lets you refill between Exorcism of Malicious Soul casts instead of after them.

Budget: High. The Time Gap Soul Rod is the single most expensive piece here and it is the one that carries the profile.

Content: SS and SSS tier bossing, where a single cursed target is the whole fight.

Soul
Support

Skills to main: Talisman Mastery Lv 10, Soul Mastery Lv 10, Soul Collect Lv 5, Soul Gathering Lv 5, Kaina Lv 7, (MT) Talisman of Protection Lv 5, Talisman of Warrior Lv 5, Talisman of Magician Lv 5, Talisman of Five Elements Lv 5, (MT) Totem of Tutelary Lv 5, Soul of Heaven and Earth Lv 10

Gear to refine and grade: Motipher Soul Stick [2] is the support wand of the tier, because with the Dimension Death cards it starts casting Talisman of Warrior, (MT) Talisman of Protection and Talisman of Five Elements for free, which is exactly what the party is asking you for. Frontier Soul Staff [3] is the second weapon and the only three slot staff on the job, so it is where the tuning devices go. Frontier Crown (Soul Ascetic) [1] is the head piece for the 265 tier. Everything listed is Refineable and Gradable.

Damage cards: Dimension Death South Card, Dimension Death North Card, Talisman of Four Bearing God Tuning Device, Soul Ascetic Soul(Talisman of Four Bearing God) and Iana Card

Stats and traits: INT first for the 180 SP buff line, then SPL, then VIT. Same reasoning as Mid Game, the pool is just bigger and the casts are more frequent.

Enchants and shadow: identical to Mid Game, with Soul Ascetic Stone II (Lower II) + Soul Reaper Stone II (Upper II) available as the S.MATK swap once you stop needing the four god levels.

Combos: Motipher Soul Stick [2] + Dimension Death South Card + Dimension Death North Card at refine 12 and grade A, which is what turns the wand into a free talisman engine, Motipher Soul Stick [2] + Dimension Death North Card alone for the Talisman of Magician version and Good Vigor (Soul Ascetic) + Goodwill Spell

Consumables: Soul Talisman, Siege White Potion Box for the party instances and Blue Potion.

Rotation: unchanged from Mid Game, except that the South and North cards now cover Talisman of Warrior, (MT) Talisman of Protection and Talisman of Five Elements on their own, so your casts are free to stay on Soul of Heaven and Earth and (MT) Totem of Tutelary.

Budget: High. One 265 wand, one 265 staff and a 265 crown.

Content: SS tier instances at Base Level 250, SSS tier at 270, as the second support in a full party.

General Damage Gear & Cards

The tables above list items that boost one specific skill. The pieces below raise magic damage in general, so they work with any of the three builds and stack on top of the skill gear.

Magical

Mid Game

Base Level 200 to 249. The same slots roll MATK % instead, which is what Talisman of Four Bearing God, (MT) Circle of Directions and Elementals and Exorcism of Malicious Soul read.

Slot Recommended Main bonuses
Armor Blaze Mana Robe [1], Gaebolg Robe [1], Nebula Robe of Spell [1] MATK %, MATK, magic damage to all elements, Variable Cast Time
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] MATK %, S.MATK, magic damage to all elements, Variable Cast Time
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] MATK %, SPL, magic damage to all elements, Fixed Cast Time
Accessory Blaze Mana Earring [1], Blaze Mana Necklace [1], Azure Flame Mana Earring [1] MATK %, S.MATK, Variable Cast Time
Head (Top) Vesper Headgear [1], Isgardian Magician Crown [1] MATK %, MATK, SPL, magic damage to all elements and sizes, Fixed Cast Time
Shadow set Magical Master Shadow Armor, Magical Master Shadow Shoes, Magical Master Shadow Earring, Magical Master Shadow Pendant, Sorcery Master Shadow Armor, Sorcery Master Shadow Shoes, Sorcery Master Shadow Earring, Sorcery Master Shadow Pendant MATK %, MATK, magic damage to all elements

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Robe of Magic [1], Black Flame Robe of Wisdom [1], Yorscalp Robe [1] MATK %, MATK, S.MATK, magic damage to all elements, Variable Cast Time
Garment Great Scholar's Muffler [1], Yorscalp Muffler [1] MATK %, S.MATK, MATK, magic damage to all elements, SPL
Shoes Dimensional Spell Shoes [1], Dimensional Magic Shoes [1], Yorscalp Shoes [1] MATK %, S.MATK, SPL, magic damage to all elements, Variable and Fixed Cast Time
Accessory Black Dragon Ring of Magic [1], Black Dragon Ring of Wisdom [1], Yorscalp Earring [1] MATK %, S.MATK, magic damage to all elements, Variable Cast Time
Head (Top) Violet Stardust Crown [1], Yorscalp Crown of Judgment [1] MATK %, MATK, S.MATK, SPL, magic damage to all elements and sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.

Card Effect on magic damage
(MvP) Realized Amdarais Card MATK %, damage to all classes (refine scaled where applicable)
(MvP) Timeholder Card MATK % (refine scaled where applicable)
(MvP) Amdarais Card MATK %, damage to all classes (refine scaled where applicable)
(MvP) Simulation Juncea Card S.MATK (refine scaled where applicable)
(MvP) Bulgasari Card S.MATK, auto-casts (MT) Rock Down
(MvP) Flame Anima Card S.MATK, auto-casts (MT) Crimson Arrow
(MvP) Ultimate Rasgandr Card magic damage to Boss, S.MATK, SPL and MATK % at high refine

Target specific: swap these in once you know the element, race or class of what you are farming.

Card Effect on magic damage
(MvP) Abysmal Witch Card Fire and Dark magic damage +100%
(MvP) Aquila Card Poison and Undead magic damage +100%
(MvP) Awaken Ktullanux Card Water magic damage % (refine scaled)
(MvP) Contaminated Spider Queen Card Earth and Water magic damage +100%
(MvP) Gioia Card Wind and Ghost magic damage +100%
(MvP) Himmelmez's Phantom Card Neutral and Holy magic damage +100%
(MvP) Death Witch Card MATK %, magic damage to Demon and Formless
(MvP) Distorted God Card magic damage to Demon
(MvP) The One Card MATK %, magic damage to Undead and Dragon
(MvP) Fallen Bishop Card MATK %, magic damage to Angel, Demi-Human, Player

Related NPC

Talisman Merchant

Department Store in main town

Talisman Merchant

Wallpaper

Soul Ascetic
Soul Ascetic