Soul Ascetic

From Midgard Tales Wiki

Intro

Novice Taekwon

(1st Job)

Soul Linker

(2nd Job)

Soul Reaper

(3rd Job)

Soul Ascetic

(4th Job)

Novice.gif TaeKwon Kid.png Soul Linker.png SOUL REAPER.gif Soul Ascetic.png

Description

Max Level HP/SP Stats Bonus when Max Job Level

-

  • Base Max HP: 41400
  • Base Max SP: 4260

Str+3, Agi+4, Vit+4, Int+11, Dex+13, Luk+2

Pow+0, Sta+4, Wis+8, Spl+13, Con+8, Ctr+3

1st Job Skills

TK RUN.png Sprint Max Level 10 Active Supportive
- Target: Caster
Range: Self
Cost: 100 / 90 / 80 / 70 / 60 / 50 / 40 / 30 / 20 / 10 SP
Enables the caster to run with incredible speed. At levels 7+, grants Spurt (temporarily increases STR for 150 seconds) if the caster stops running and is barehanded. Spurt is canceled if a weapon is equipped. Each level also increases barehanded damage by +10.
  • Level 1: Cast Time 6 seconds (100 SP)
  • Level 2: Cast Time 5 seconds (90 SP)
  • Level 3: Cast Time 4 seconds (80 SP)
  • Level 4: Cast Time 3 seconds (70 SP)
  • Level 5: Cast Time 2 seconds (60 SP)
  • Level 6: Cast Time 1 second (50 SP)
  • Level 7: Cast Time 0 seconds (40 SP)
  • Level 8: Cast Time 0 seconds (30 SP)
  • Level 9: Cast Time 0 seconds (20 SP)
  • Level 10: Cast Time 0 seconds (10 SP)
TK HIGHJUMP.png Leap Max Level 5 Active Supportive
- Target: Caster
Range: 2 / 4 / 6 / 8 / 10 cells
Cost: 50 SP
Leaps to a targeted cell within the skill’s range. If the targeted cell is accessible, the caster can leap over walls and obstacles. Cannot be used in areas where Fly Wings are disabled (except WoE maps).
  • Level 1: Cast Time 5 seconds, Range 2 cells
  • Level 2: Cast Time 4 seconds, Range 4 cells
  • Level 3: Cast Time 3 seconds, Range 6 cells
  • Level 4: Cast Time 2 seconds, Range 8 cells
  • Level 5: Cast Time 1 second, Range 10 cells
TK STORMKICK.png Tornado Kick Max Level 7 Active Physical Melee
- Target: Enemies around the caster
Range: Self
Cost: 14 / 12 / 10 / 8 / 6 / 4 / 2 SP
Requires Tornado Stance. Attacks all enemies within a 5x5 area around the caster.
  • Level 1: 180% damage (14 SP)
  • Level 2: 200% damage (12 SP)
  • Level 3: 220% damage (10 SP)
  • Level 4: 240% damage (8 SP)
  • Level 5: 260% damage (6 SP)
  • Level 6: 280% damage (4 SP)
  • Level 7: 300% damage (2 SP)
TK READYSTORM.png Tornado Stance Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 1 SP
Stance skill. Enables a 15% chance of automatically entering Tornado Stance when the caster successfully hits a target.
  • Level 1: Cast Time 0 seconds (1 SP)
TK DOWNKICK.png Heel Drop Max Level 7 Active Physical Melee
- Target: 1 Character
Range: Melee
Cost: 14 / 12 / 10 / 8 / 6 / 4 / 2 SP
Requires Heel Drop Stance. Damages the target and inflicts Stun for 3 seconds.
  • Level 1: 180% damage (14 SP)
  • Level 2: 200% damage (12 SP)
  • Level 3: 220% damage (10 SP)
  • Level 4: 240% damage (8 SP)
  • Level 5: 260% damage (6 SP)
  • Level 6: 280% damage (4 SP)
  • Level 7: 300% damage (2 SP)
TK READYDOWN.png Heel Drop Stance Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 1 SP
Stance skill. Enables a 15% chance of automatically entering Heel Drop Stance when the caster successfully hits a target.
  • Level 1: Cast Time 0 seconds (1 SP)
TK TURNKICK.png Roundhouse Kick Max Level 7 Active Physical Melee
- Target: 1 Character
Range: Melee
Cost: 14 / 12 / 10 / 8 / 6 / 4 / 2 SP
Requires Roundhouse Stance. Damages the target and pushes back enemies around the target. Pushed enemies take no damage.
  • Level 1: 220% damage (14 SP)
  • Level 2: 250% damage (12 SP)
  • Level 3: 280% damage (10 SP)
  • Level 4: 310% damage (8 SP)
  • Level 5: 340% damage (6 SP)
  • Level 6: 370% damage (4 SP)
  • Level 7: 400% damage (2 SP)
TK READYTURN.png Roundhouse Stance Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 1 SP
Stance skill. Enables a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target.
  • Level 1: Cast Time 0 seconds (1 SP)
TK COUNTER.png Counter Kick Max Level 7 Active Physical Melee
- Target: 1 Character
Range: Melee
Cost: 14 / 12 / 10 / 8 / 6 / 4 / 2 SP
Requires Counter Kick Stance. Always hits the target.
  • Level 1: 220% damage (14 SP)
  • Level 2: 250% damage (12 SP)
  • Level 3: 280% damage (10 SP)
  • Level 4: 310% damage (8 SP)
  • Level 5: 340% damage (6 SP)
  • Level 6: 370% damage (4 SP)
  • Level 7: 400% damage (2 SP)
TK READYCOUNTER.png Counter Kick Stance Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 1 SP
Stance skill. Enables a 20% chance of automatically entering Counter Kick Stance when the caster successfully hits a target.
  • Level 1: Cast Time 0 seconds (1 SP)
TK JUMPKICK.png Flying Kick Max Level 7 Active Physical Melee
- Target: 1 Character
Range: 9 cells
Cost: 70 / 60 / 50 / 40 / 30 / 20 / 10 SP
Kicks a distant enemy and instantly closes the gap. Base Level affects damage while in Tumbling, and damage is increased during Sprint/Spurt. Cancels many positive statuses on the target (various Spirit buffs, One-Hand Quicken, Kaahi/Kaite, Berserk Potion, etc.). Preserve can protect against the status removal.
  • Level 1: 40% damage (70 SP)
  • Level 2: 50% damage (60 SP)
  • Level 3: 60% damage (50 SP)
  • Level 4: 70% damage (40 SP)
  • Level 5: 80% damage (30 SP)
  • Level 6: 90% damage (20 SP)
  • Level 7: 100% damage (10 SP)
TK DODGE.png Tumbling Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 1 SP
Enables a 20% chance of blocking long-ranged physical attacks. While in Spurt status (from Sprint Lv 7+), Tumbling can also block other kinds of attacks.
  • Level 1: Cast Time 0 seconds (1 SP)
TK HPTIME.png Peaceful Break Max Level 10 Passive
When two or more Taekwon-class characters sit next to each other, HP is restored for both characters. HP restoration is affected by VIT and enhanced by an additional 30 HP with the /doridori command.
  • Level 1: HP +30
  • Level 2: HP +60
  • Level 3: HP +90
  • Level 4: HP +120
  • Level 5: HP +150
  • Level 6: HP +180
  • Level 7: HP +210
  • Level 8: HP +240
  • Level 9: HP +270
  • Level 10: HP +300
TK SPTIME.png Happy Break Max Level 10 Passive
When two or more Taekwon-class characters sit next to each other, SP is restored for both characters. SP restoration is affected by MaxSP and enhanced by an additional 3 SP with /doridori. Using /doridori while in Happy Break status makes it last 30 minutes. During this status, there is a chance to use an Earth Spike scroll (chance decreases as skill level increases); using it consumes 10 SP.
  • Level 1: SP +3
  • Level 2: SP +6
  • Level 3: SP +9
  • Level 4: SP +12
  • Level 5: SP +15
  • Level 6: SP +18
  • Level 7: SP +21
  • Level 8: SP +24
  • Level 9: SP +27
  • Level 10: SP +30
TK POWER.png Kihop Max Level 5 Passive
Increases your Attack Power.
  • Level 1: ATK +20%
  • Level 2: ATK +40%
  • Level 3: ATK +60%
  • Level 4: ATK +80%
  • Level 5: ATK +100%
TK SEVENWIND.png Mild Wind Max Level 7 Active Supportive
- Target: Caster
Range: Self
Cost: 20 / 20 / 20 / 20 / 50 / 50 / 50 SP
Duration: 5 minutes
Enchants the caster’s attacks with an element based on the skill level.
  • Level 1: Earth (20 SP)
  • Level 2: Wind (20 SP)
  • Level 3: Water (20 SP)
  • Level 4: Fire (20 SP)
  • Level 5: Ghost (50 SP)
  • Level 6: Shadow (50 SP)
  • Level 7: Holy (50 SP)
TK MISSION.png Taekwon Mission Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 10 SP
Notes: Ranking (/taekwon)
Disabled once the character changes to an advanced job (Star Gladiator/Soul Linker). Shows the current mission target. Defeat 100 target monsters to earn 1 Taekwon Mission Point; completing the quota rolls a new random target (Mini-Boss/Boss monsters are never chosen). Top 10 Taekwon Rankers can link combos with Tornado Kick, Roundhouse, Heel Drop, and Counter Kick; Rankers Base Lv 90+ have tripled MaxHP/MaxSP and can use all Taekwon skills.

2nd Job Skills

SL ALCHEMIST.png Alchemist Spirit Max Level 5 Active Supportive
- Target: Alchemist Classes
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's greatest Alchemist and temporarily endow its powers upon a targeted Alchemist, enhancing Potion Pitcher (affected by Base Level) and enabling Berserk Pitcher and Twilight Pharmacy.
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL BLACKSMITH.png Blacksmith Spirit Max Level 5 Active Supportive
- Target: Blacksmith Classes
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's most proficient Blacksmith and endows its abilities upon a targeted Blacksmith. For the duration, enables Full Adrenaline Rush (if Adrenaline Rush is mastered). Cannot be used together with similar effects (Two-Hand Quicken, Adrenaline Rush, One Hand Quicken, Comfort/Demon of Sun Moon and Star, Spear Quicken, Assassin Cross of Sunset).
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL MONK.png Monk Spirit Max Level 5 Active Supportive
- Target: Monk Classes
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's toughest Monk and temporarily endows its powers upon a targeted Monk. Enhances Combo Finish to deal splash damage in a 5x5 area. Also enables combo skills with reduced SP consumption and restores SP during Explosion Spirits.
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL PRIEST.png Priest Spirit Max Level 5 Active Supportive
- Target: Priest Classes
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's most pious Priest and endows its abilities upon the targeted Priest. For the duration, Holy Light will have its MATK and SP consumption multiplied by 5.
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL STAR.png Star Gladiator Spirit Max Level 5 Active Supportive
- Target: Star Gladiator Classes
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's greatest Star Gladiator and temporarily endows its power upon a targeted Star Gladiator, enabling the use of Fusion of Sun Moon Star.
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL SOULLINKER.png Soul Linker Spirit Max Level 5 Active Supportive
- Target: Soul Linker
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's most skilled Soul Linker and endows its abilities on a targeted Soul Linker, temporarily allowing the use of Ka-category skills on any character.
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL ASSASIN.png Assassin Spirit Max Level 5 Active Supportive
- Target: Assassin Classes
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's most mysterious Assassin and endows its abilities upon a targeted Assassin. For the duration, Sonic Blow deals +100% damage and has decreased Global Cooldown.
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL ROGUE.png Rogue Spirit Max Level 5 Active Supportive
- Target: Rogue Classes
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's sneakiest Rogue and endows its abilities upon the targeted Rogue. Enhances Chase Walk Movement Speed and STR increase. For the duration, the Rogue is unaffected by Dispell skills and receives more HP/SP from potions created by a Top 10 Rank Alchemist.
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL CRUSADER.png Crusader Spirit Max Level 5 Active Supportive
- Target: Crusader Classes
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's bravest Crusader and temporarily endows its abilities on a targeted Crusader. For the duration, Shield Boomerang deals double damage and never misses.
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL KNIGHT.png Knight Spirit Max Level 5 Active Supportive
- Target: Knight Classes
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's most chivalrous Knight and endows its abilities upon the targeted Knight. For the duration, enables One-Hand Quicken if Two Hand Quicken is mastered.
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL BARDDANCER.png Bard and Dancer Spirit Max Level 5 Active Supportive
- Target: Bard/Dancer Classes
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's most artistic performer and endows its abilities upon the targeted Bard or Dancer. For the duration, increases Movement Speed, applies the same effect as party members while performing Song/Dance skills, and enables combos with various Song/Dance skills (Whistle, Humming, Assassin Cross of Sunset, Please Don't Forget Me, Poem of Bragi, Fortune's Kiss, Apple of Idun, Service For You).
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL HUNTER.png Hunter Spirit Max Level 5 Active Supportive
- Target: Hunter Classes
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's most popular Hunter and endows its abilities on a targeted Hunter, temporarily enhancing Beast Bane according to the Hunter's STR.
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL ALCHEMIST.png Sage Spirit Max Level 5 Active Supportive
- Target: Sage Classes
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's greatest Sage and temporarily endows its abilities upon a targeted Sage, enhancing Auto Spell to cast the highest level of Bolt skills.
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL ALCHEMIST.png Wizard Spirit Max Level 5 Active Supportive
- Target: Wizard Classes
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's most powerful Wizard and endows its abilities upon the targeted Wizard. For the duration, certain skills can be used without consuming Gemstones.
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL SUPERNOVICE.png Super Novice Spirit Max Level 5 Active Supportive
- Target: Super Novice
Range: 9 cells
Cost: 460/360/260/160/60 SP
Summons the spirit of history's prodigious Super Novice and temporarily endows its abilities on the targeted Super Novice. For the duration, has a low chance to summon a Guardian Angel that erases the previous death record. At Base Level 90+, can equip any headgear; at Base Level 96+, can equip any Level 4 Dagger, One-Handed Sword, Axe, Mace, and Staff.
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL HIGH.png Rebirth Spirit Max Level 5 Active Supportive
- Target: 1st Transcendent Classes
Range: 9 cells
Cost: 460/360/260/160/60 SP
Calls upon the spirits of the most powerful 1st Transcendent Class warriors so they can lend their powers to their successors. Increases every stat based on Base Level, but each stat bonus will not exceed +50.
  • Level 1: Duration 150 seconds
  • Level 2: Duration 200 seconds
  • Level 3: Duration 250 seconds
  • Level 4: Duration 300 seconds
  • Level 5: Duration 350 seconds
SL KAAHI.png Kaahi Max Level 7 Active Recovery
- Target: 1 target
Range: 9 cells
Cost: 30 SP
Consumes SP to recover HP each time the target is hit by normal physical damage.
  • Level 1: SP per hit 5, Heal 200 HP
  • Level 2: SP per hit 10, Heal 400 HP
  • Level 3: SP per hit 15, Heal 600 HP
  • Level 4: SP per hit 20, Heal 800 HP
  • Level 5: SP per hit 25, Heal 1000 HP
  • Level 6: SP per hit 30, Heal 1200 HP
  • Level 7: SP per hit 35, Heal 1400 HP
SL SKA.png Eska Max Level 3 Active Debuff
- Target: 1 monster
Range: 9 cells
Cost: 100/80/60 SP
Forces a monster into a status similar to Steel Body: Movement Speed and Attack Speed are decreased, but Defense and Magic Defense are temporarily enhanced.
  • Level 1: Cast Time 3 seconds, Duration 10 seconds
  • Level 2: Cast Time 2 seconds, Duration 20 seconds
  • Level 3: Cast Time 1 second, Duration 30 seconds
SL KAIZEL.png Kaizel Max Level 7 Active Recovery
- Target: 1 ally
Range: 9 cells
Cost: 120/110/100/90/80/70/60 SP
Instantly revives a fallen character (with Kyrie Eleison for 3 seconds upon revival). The revival effect lasts for 30 minutes and is canceled by resurrecting the target. Disabled during WoE.
  • Level 1: Cast Time 4.5 seconds, Recover 10% MaxHP
  • Level 2: Cast Time 4 seconds, Recover 20% MaxHP
  • Level 3: Cast Time 3.5 seconds, Recover 30% MaxHP
  • Level 4: Cast Time 3 seconds, Recover 40% MaxHP
  • Level 5: Cast Time 2.5 seconds, Recover 50% MaxHP
  • Level 6: Cast Time 2.5 seconds, Recover 60% MaxHP
  • Level 7: Cast Time 2.5 seconds, Recover 70% MaxHP
SL KAUPE.png Kaupe Max Level 3 Active Supportive
- Target: 1 target
Range: 9 cells
Cost: 20/30/40 SP
Enables a chance to dodge a physical attack. Lasts until the 10-minute duration ends or until the target successfully dodges an attack.
  • Level 1: Dodge +33%
  • Level 2: Dodge +66%
  • Level 3: Dodge +100%
SL SWOO.png Eswoo Max Level 7 Active Debuff
- Target: 1 monster
Range: 9 cells
Cost: 75/65/55/45/35/25/15 SP
Temporarily shrinks a monster to reduce its Movement Speed. Boss monsters are affected for 1/5 of the normal duration. If cast on an already-shrunken monster, the caster is inflicted with Stun and the target recovers from Shrunken faster.
  • Level 1: Duration 1 second
  • Level 2: Duration 2 seconds
  • Level 3: Duration 3 seconds
  • Level 4: Duration 4 seconds
  • Level 5: Duration 5 seconds
  • Level 6: Duration 6 seconds
  • Level 7: Duration 7 seconds
SL SKE.png Eske Max Level 3 Active Debuff
- Target: 1 monster
Range: 9 cells
Cost: 45/30/15 SP
Increases a targeted monster's Attack Power (×4) but reduces its Defense by half. After casting, there is a 3-second window in which Esma can be cast.
  • Level 1: Cast Time 3 seconds, Duration 10 seconds
  • Level 2: Cast Time 2 seconds, Duration 20 seconds
  • Level 3: Cast Time 1 second, Duration 30 seconds
SL KAINA.png Kaina Max Level 7 Passive
Increases MaxSP and improves Happy Break. At higher Base Levels, reduces SP consumption of Estin, Estun, and Esma based on Kaina level.
  • Level 1: Happy Break Bonus +40%, MaxSP +30
  • Level 2: Happy Break Bonus +50%, MaxSP +60
  • Level 3: Happy Break Bonus +60%, MaxSP +90
  • Level 4: Happy Break Bonus +70%, MaxSP +120
  • Level 5: Happy Break Bonus +80%, MaxSP +150
  • Level 6: Happy Break Bonus +90%, MaxSP +180
  • Level 7: Happy Break Bonus +100%, MaxSP +210
SL KAITE.png Kaite Max Level 7 Active Supportive
- Target: 1 target
Range: 9 cells
Cost: 70 SP
Reflects most magic spells back at the original caster. Reflected healing spells do not heal the original caster. High level monster magic cannot be reflected, but spells from other players are reflected regardless of level.
  • Level 1: 1 Reflection, Cast Time 6 seconds, Duration 1 minute
  • Level 2: 1 Reflection, Cast Time 5.5 seconds, Duration 2 minutes
  • Level 3: 1 Reflection, Cast Time 5 seconds, Duration 3 minutes
  • Level 4: 1 Reflection, Cast Time 4.5 seconds, Duration 4 minutes
  • Level 5: 2 Reflections, Cast Time 4 seconds, Duration 5 minutes
  • Level 6: 2 Reflections, Cast Time 3.5 seconds, Duration 6 minutes
  • Level 7: 2 Reflections, Cast Time 3 seconds, Duration 10 minutes
SL STIN.png Estin Max Level 7 Active Magical Neutral / Endowed
- Target: 1 monster
Range: 9 cells
Cost: 18/20/22/24/26/28/30 SP
Pushes a target monster back by 2 cells. Only Small-size monsters take damage. If Mild Wind is active, the damage takes that element. At level 7, enables a 3-second window to cast Esma.
  • Level 1: Damage 10%
  • Level 2: Damage 20%
  • Level 3: Damage 30%
  • Level 4: Damage 40%
  • Level 5: Damage 50%
  • Level 6: Damage 60%
  • Level 7: Damage 70%
SL STUN.png Estun Max Level 7 Active Magical Neutral / Endowed
- Target: 1 monster
Range: 9 cells
Cost: 18/20/22/24/26/28/30 SP
Pushes a target monster back by 2 cells. Only Medium-size monsters take damage. If Mild Wind is active, the damage takes that element. At level 7, enables a 3-second window to cast Esma.
  • Level 1: Damage 5%
  • Level 2: Damage 10%
  • Level 3: Damage 15%
  • Level 4: Damage 20%
  • Level 5: Damage 25%
  • Level 6: Damage 30%
  • Level 7: Damage 35%
SL SMA.png Esma Max Level 10 Active Magical Neutral / Endowed
- Target: 1 target
Range: 9 cells
Cost: 8/16/24/32/40/48/56/64/72/80 SP
Can only be activated when the Esma casting requirement is fulfilled. Each hit inflicts magical damage calculated as (40 + Base Level)% MATK and takes the element of Mild Wind (if active).
  • Level 1: 1 Hit
  • Level 2: 2 Hits
  • Level 3: 3 Hits
  • Level 4: 4 Hits
  • Level 5: 5 Hits
  • Level 6: 6 Hits
  • Level 7: 7 Hits
  • Level 8: 8 Hits
  • Level 9: 9 Hits
  • Level 10: 10 Hits

3rd Job Skills

SP SOULCOLLECT.png Soul Collect Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 100 SP
Collects the Soul Energy needed for the Soul Reaper's skills at constant intervals. The basic Soul Energy amount is maximum 5. This skill stops collecting Soul Energy when the maximum amount has been reached.
  • Level 1: Gain 1 Soul Energy per 60 seconds
  • Level 2: Gain 1 Soul Energy per 50 seconds
  • Level 3: Gain 1 Soul Energy per 40 seconds
  • Level 4: Gain 1 Soul Energy per 30 seconds
  • Level 5: Gain 1 Soul Energy per 20 seconds
SP SOULREAPER.png Soul Reaper Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 42/44/46/48/50 SP
Consumes: 2 Soul Energy
Harvests souls when attacking. Has a certain chance to gain 1 Soul Energy during the skill's duration.
  • Level 1: Chance 15%, Duration 90 seconds
  • Level 2: Chance 20%, Duration 120 seconds
  • Level 3: Chance 25%, Duration 150 seconds
  • Level 4: Chance 30%, Duration 180 seconds
  • Level 5: Chance 35%, Duration 210 seconds
SP SHA.png Esha Max Level 5 Active Magical Neutral / Endowed
- Target: 1 monster
Range: 9 cells
Cost: 18/20/22/24/26 SP
Consumes: 1 Soul Energy
Deals magical damage to a target and surrounding enemies, reducing their Movement Speed by half. You can use Esma within 5 seconds after using Esha. Cannot be used on players.
  • Level 1: MATK 5%, MS reduction 3 seconds
  • Level 2: MATK 10%, MS reduction 4 seconds
  • Level 3: MATK 15%, MS reduction 5 seconds
  • Level 4: MATK 20%, MS reduction 6 seconds
  • Level 5: MATK 25%, MS reduction 7 seconds
SP SPA.png Espa Max Level 10 Active Magical Neutral / Endowed
- Target: 1 monster
Range: 9 cells
Cost: 52/56/60/64/68/72/76/80/84/88 SP
Consumes: 1 Soul Energy (Lv10: 0)
Deals magical damage to a target. Eswhoo can be used within 5 seconds after using Espa. Damage increases according to the caster's Base Level. Cannot be used on players.
  • Level 1: ATK 750%
  • Level 2: ATK 1000%
  • Level 3: ATK 1250%
  • Level 4: ATK 1500%
  • Level 5: ATK 1750%
  • Level 6: ATK 2000%
  • Level 7: ATK 2250%
  • Level 8: ATK 2500%
  • Level 9: ATK 2750%
  • Level 10: ATK 3000% (consumes no Soul Energy)
SP SWHOO.png Eswhoo Max Level 10 Active Magical Neutral / Endowed
- Target: 1 monster
Range: 9 cells
Cost: 66/70/74/78/82/86/90/94/98/102 SP
Consumes: 2 Soul Energy (Lv10: 1)
Deals magical damage to a target and surrounding enemies. Esma can be used within 5 seconds after using Eswhoo. Damage increases according to Base Level. Cannot be used on players.
  • Level 1: ATK 1700% (AoE 3x3)
  • Level 2: ATK 1900% (AoE 3x3)
  • Level 3: ATK 2100% (AoE 3x3)
  • Level 4: ATK 2300% (AoE 5x5)
  • Level 5: ATK 2500% (AoE 5x5)
  • Level 6: ATK 2700% (AoE 5x5)
  • Level 7: ATK 2900% (AoE 7x7)
  • Level 8: ATK 3100% (AoE 7x7)
  • Level 9: ATK 3300% (AoE 7x7)
  • Level 10: ATK 3500% (AoE 9x9)
SP SOULDIVISION.png Soul Division Max Level 5 Active Debuff
- Target: 1 target
Range: 9 cells
Cost: 36/40/44/48/52 SP
Consumes: 1 Soul Energy
WoE/PVP only. Disrupts the soul of the target by disturbing their rational thinking, increasing their Global Cooldown for 5 seconds.
  • Level 1: Global Cooldown +10%
  • Level 2: Global Cooldown +20%
  • Level 3: Global Cooldown +30%
  • Level 4: Global Cooldown +40%
  • Level 5: Global Cooldown +50%
SP SOULCURSE.png Curse of Wicked Soul Max Level 5 Active Debuff
- Target: 1 target
Range: 9 cells
Cost: 70 SP
Consumes: 3 Soul Energy
Uses evil spirits to inflict Evil Curse status on the target and surrounding enemies. Cursed targets receive 100% more damage from Shadow elemental attacks (20% for Boss monsters and players).
  • Level 1: Chance 40% (AoE 7x7)
  • Level 2: Chance 50% (AoE 7x7)
  • Level 3: Chance 60% (AoE 7x7)
  • Level 4: Chance 70% (AoE 7x7)
  • Level 5: Chance 80% (AoE 7x7)
SP CURSEEXPLOSION.png Cursed Explosion Max Level 10 Active Magical Shadow
- Target: 1 target
Range: 9 cells
Cost: 50/55/60/65/70/75/80/85/90/95 SP
Deals Shadow-element magical damage to the target and surrounding enemies in a 7x7 area. Deals more damage to targets under Evil Curse status.
  • Level 1: ATK 500% (1700% if Cursed)
  • Level 2: ATK 600% (1900% if Cursed)
  • Level 3: ATK 700% (2100% if Cursed)
  • Level 4: ATK 800% (2300% if Cursed)
  • Level 5: ATK 900% (2500% if Cursed)
  • Level 6: ATK 1000% (2700% if Cursed)
  • Level 7: ATK 1200% (2900% if Cursed)
  • Level 8: ATK 1300% (3100% if Cursed)
  • Level 9: ATK 1400% (3300% if Cursed)
  • Level 10: ATK 1500% (3500% if Cursed)
SP SOULENERGY.png Soul Energy Max Level 5 Passive
Studies the special energy emitted from the soul to increase the maximum amount of Soul Energy you can collect.
  • Level 1: Max Soul Energy 8
  • Level 2: Max Soul Energy 11
  • Level 3: Max Soul Energy 14
  • Level 4: Max Soul Energy 17
  • Level 5: Max Soul Energy 20
SP SOULUNITY.png Soul Unity Max Level 7 Active Supportive
- Target: Caster
Range: 11 cells
Cost: 44/46/48/50/52/54/56 SP
Consumes: 10 Soul Energy
Binds the soul of yourself and party members. Soul-united players restore HP every 3 seconds and can be targeted by Kaute. The skill is canceled if the caster is Silenced or Cursed.
  • Level 1: Heal 150 HP (AoE 3x3)
  • Level 2: Heal 300 HP (AoE 3x3)
  • Level 3: Heal 450 HP (AoE 5x5)
  • Level 4: Heal 600 HP (AoE 5x5)
  • Level 5: Heal 750 HP (AoE 7x7)
  • Level 6: Heal 900 HP (AoE 7x7)
  • Level 7: Heal 1050 HP (AoE 9x9)
SP KAUTE.png Kaute Max Level 5 Active Supportive
- Target: 1 target
Range: 7 cells
Cost: 24/30/36/42/48 SP
Consumes: 5 Soul Energy
Uses Soul Energy to sacrifice your HP to restore the target's SP. Can only be used on yourself, your family, other Soul Linker classes, and targets with Soul Unity. Cannot be used if your remaining HP is below 30%.
  • Level 1: HP -12%, SP +12%
  • Level 2: HP -14%, SP +14%
  • Level 3: HP -16%, SP +16%
  • Level 4: HP -18%, SP +18%
  • Level 5: HP -20%, SP +20%
SP SOULREVOLVE.png Soul Revolution Max Level 3 Active Supportive
- Target: 1 target
Range: 9 cells
Cost: 50/100/150 SP
Consumes: 1 Soul Buff
Can be used on targets with a Soul Buff only. Energizes the soul assigned to you or your party members to restore their SP. Consumes the Soul Buff.
  • Level 1: Restore 50 SP
  • Level 2: Restore 100 SP
  • Level 3: Restore 150 SP
SP SOULSHADOW.png Shadow Soul Max Level 5 Active Supportive
- Target: 1 target
Range: 9 cells
Cost: 250/200/150/100/50 SP
Consumes: 1 Soul Energy
Changes your soul to the Shadow's Soul and endows it to you or another player. Increases Critical and Attack Speed for the duration. Cannot be used on targets that already have a different Soul Buff active.
  • Level 1: Critical +12, ASPD +1, Duration 60 seconds
  • Level 2: Critical +14, ASPD +1, Duration 120 seconds
  • Level 3: Critical +16, ASPD +2, Duration 180 seconds
  • Level 4: Critical +18, ASPD +2, Duration 240 seconds
  • Level 5: Critical +20, ASPD +3, Duration 300 seconds
SP SOULFAIRY.png Fairy Soul Max Level 5 Active Supportive
- Target: 1 target
Range: 9 cells
Cost: 250/200/150/100/50 SP
Consumes: 1 Soul Energy
Changes your soul to the Fairy's Soul and endows it to you or another player. Increases MATK and reduces Variable Cast Time for the duration. Cannot be used on targets that already have a different Soul Buff active.
  • Level 1: MATK +10, VCT -5%, Duration 60 seconds
  • Level 2: MATK +20, VCT -5%, Duration 120 seconds
  • Level 3: MATK +30, VCT -7%, Duration 180 seconds
  • Level 4: MATK +40, VCT -7%, Duration 240 seconds
  • Level 5: MATK +50, VCT -10%, Duration 300 seconds
SP SOULFALCON.png Falcon Soul Max Level 5 Active Supportive
- Target: 1 target
Range: 9 cells
Cost: 250/200/150/100/50 SP
Consumes: 1 Soul Energy
Changes your soul to the Falcon's Soul and endows it to you or another player. Increases ATK and HIT for the duration. Cannot be used on targets that already have a different Soul Buff active.
  • Level 1: ATK +10, HIT +10, Duration 60 seconds
  • Level 2: ATK +20, HIT +10, Duration 120 seconds
  • Level 3: ATK +30, HIT +13, Duration 180 seconds
  • Level 4: ATK +40, HIT +13, Duration 240 seconds
  • Level 5: ATK +50, HIT +15, Duration 300 seconds
SP SOULGOLEM.png Golem Soul Max Level 5 Active Supportive
- Target: 1 target
Range: 9 cells
Cost: 250/200/150/100/50 SP
Consumes: 1 Soul Energy
Changes your soul to the Golem's Soul and endows it to you or another player. Increases DEF and MDEF for the duration. Cannot be used on targets that already have a different Soul Buff active.
  • Level 1: DEF +60, MDEF +20, Duration 60 seconds
  • Level 2: DEF +120, MDEF +25, Duration 120 seconds
  • Level 3: DEF +180, MDEF +30, Duration 180 seconds
  • Level 4: DEF +240, MDEF +35, Duration 240 seconds
  • Level 5: DEF +300, MDEF +40, Duration 300 seconds
SP SOULEXPLOSION.png Soul Explosion Max Level 5 Active Special
- Target: 1 target
Range: 7 cells
Cost: 30/60/90/120/150 SP
Consumes: 10 Soul Energy
WoE/PVP only. Bursts the Soul Buff assigned to the target and inflicts damage proportional to their current HP. Cannot be used if the target has no Soul Buff active or if their remaining HP is below 10%.
  • Level 1: Damage 30% of current HP
  • Level 2: Damage 40% of current HP
  • Level 3: Damage 50% of current HP
  • Level 4: Damage 60% of current HP
  • Level 5: Damage 70% of current HP

4th Job Skills

Soul Mastery Soul Mastery Max Level 10 Passive

The studying of Soul Mastery increases your SPL.

  • Level 10: SPL +10
Soul Gathering Soul Gathering Max Level 5 Active Supportive
Soul Gathering Skill Animation *Single Self Target
  • Costs: 90 SP
Can only be used when Soul Collect is active.
Gathers the wandering spirits that lingering around, instantly filling your Soul Energy to the maximum amount that the caster can accumulate.
  1. Skill Cooldown: 5 seconds
  2. Skill Cooldown: 4 seconds
  3. Skill Cooldown: 3 seconds
  4. Skill Cooldown: 2 seconds
  5. Skill Cooldown: 1 seconds
Exorcism  of Malicious Soul Exorcism of Malicious Soul Max Level 5 Active Magical Neutral
Exorcism of Malicious Soul Skill Animation *Target Around Self
  • Hit Count: Visual 5x
  • Element: Endowed
  • AP Recovery: 2
  • Costs: 110 SP

MATK% = + 5 x SPL.

MATK% if Soul Curse = + 100 x Skill Level.

MATK% = (Skill Damage + Soul Mastery Level x 2) x Soul Energies.

MATK% if Totem of Tutelary bonus = + Skill Damage x 50 / 100.

MATK% = x Base Level / 100.

Consumes all of your Soul Energy and inflicts Neutral elemental magic damage to all targets around the caster.
Inflicts more damage if the target is under the Curse of Evil Spirit effect or if the caster is under the Totem of Tutelary effect.
Damage additionally increases according to the consumed Soul Energy, Soul Mastery skill level, the caster's Base Level and SPL.
The damage element is according on the used Mild Wind.
  1. MATK 150+((Mastery Lv x2) xSoul Energy)% Curse of Evil Spirit: MATK 250+((Mastery Lv x2) xSoul Energy)% AoE: 11x11 cells
  2. MATK 300+((Mastery Lv x2) xSoul Energy)% Curse of Evil Spirit: MATK 500+((Mastery Lv x2) xSoul Energy)% AoE: 11x11 cells
  3. MATK 450+((Mastery Lv x2) xSoul Energy)% Curse of Evil Spirit: MATK 750+((Mastery Lv x2) xSoul Energy)% AoE: 11x11 cells
  4. MATK 600+((Mastery Lv x2) xSoul Energy)% Curse of Evil Spirit: MATK 1000+((Mastery Lv x2) xSoul Energy)% AoE: 13x13 cells
  5. MATK 750+((Mastery Lv x2) xSoul Energy)% Curse of Evil Spirit: MATK 1250+((Mastery Lv x2) xSoul Energy)% AoE: 13x13 cells
Item Boosts Item Combo Boosts
550061.pngPoenitentia Ramus [2]

550092.pngFlush Welding Wand [2]

550093.pngSoul Harvest [2]

311179.pngIce Magic Orb (Curse Explosion) 311320.pngGlacier Magic Orb (Spirit Purification)

312287.pngSoul Ascetic Soul (Exorcism of Malicious Soul)

400240.pngHelm of Faith II (Soul Reaper) [1] + 550063.pngVivatus Fides Dark Wand [2]

400388.pngCrown of Good and Evil (Soul Ascetic) [1] + 312021.pngEvil Spell + 550093.pngSoul Harvest [2]

400388.pngCrown of Good and Evil (Soul Ascetic) [1] + 550093.pngSoul Harvest [2]

312427.pngEvil Vigor (Soul Ascetic) + 312021.pngEvil Spell

Talisman Mastery Talisman Mastery Max Level 10 Passive

Increases the insight of talismans, increasing S.MATK and effectiveness of skills that use talismans.

  • Level 10: S.MATK +10
Talisman of Protection Talisman of Protection Max Level 5 Active Healing
Talisman of Protection Skill Animation *Self and Party
  • Range 9 Cells
  • AP Recovery: 2
  • Costs: 70 SP
Attaches a protective amulet to either yourself or one party member to recover the target's HP every 3 seconds.
HP Recovery is additionally increased according to the Talisman Mastery skill level, the caster's Base Level and CRT.
Consumes 1 Soul Talisman.
  1. HP: 500+(Talisman Mastery Lv x50) Duration: 180 seconds
  2. HP: 1000+(Talisman Mastery Lv x100) Duration: 210 seconds
  3. HP: 1500+(Talisman Mastery Lv x150) Duration: 240 seconds
  4. HP: 2000+(Talisman Mastery Lv x200) Duration: 270 seconds
  5. HP: 2500+(Talisman Mastery Lv x250) Duration: 300 seconds
Talisman of Warrior Talisman of Warrior Max Level 5 Active Supportive
Talisman of Warrior Skill Animation *Self and Party
  • Range 9 Cells
  • AP Recovery: 2
  • Costs: 70 SP
Attaching a warrior talisman to the weapon of either yourself or one party member to increase P.ATK for a certain duration. Can only be used on targets equipped with Weapons.
Consumes 1 1000563.pngSoul Talisman.
  1. P.ATK +2/Duration: 180 seconds
  2. P.ATK +4/Duration: 210 seconds
  3. P.ATK +6/Duration: 240 seconds
  4. P.ATK +8/Duration: 270 seconds
  5. P.ATK +10/Duration: 300 seconds
Talisman of Magician Talisman of Magician Max Level 5 Active Supportive
Talisman of Magician Skill Animation *Self and Party
  • Range 9 Cells
  • AP Recovery: 2
  • Costs: 70 SP
Attaches the magician's amulet to the weapon of either yourself or one party member to increase S.MATK for a certain duration. Can only be used on targets equipped with Weapons.
Consumes 1 Soul Talisman.
  1. S.MATK +2/Duration: 180 seconds
  2. S.MATK +4/Duration: 210 seconds
  3. S.MATK +6/Duration: 240 seconds
  4. S.MATK +8/Duration: 270 seconds
  5. S.MATK +10/Duration: 300 seconds
Talisman of Five Elements Talisman of Five Elements Max Level 5 Active Supportive
Talisman of Five Elements Skill Animation *Self and Party
  • Range 9 Cells
  • Costs: 70 SP
Increases physical and magical damage inflicted on Water, Wind, Earth, Fire and Neutral elemental enemies by attaching talisman to five elements to the weapon of either yourself or one party member.
Can only be used on targets equipped with Weapons.
Consumes 5 Soul Talisman.
  1. Damage +4%/Duration: 180 seconds
  2. Damage +8%/Duration: 210 seconds
  3. Damage +12%/Duration: 240 seconds
  4. Damage +16%/Duration: 270 seconds
  5. Damage +20%/Duration: 300 seconds
Soul of Heaven and Earth Soul of Heaven and Earth Max Level 10 Active Supportive
Soul of Heaven and Earth Skill Animation *Self and Party
  • Costs: 180 SP, 180 AP
Calls the divine power from the heaven upon the earth, fully recovering SP of all party members within 23x23 cells around the caster.
Increases melee and ranged physical damage as well as magical damage with every element of every party member for 300 seconds.
While you are under the effect of Totem of Tutelary, it also recovers AP of the party members.
  1. Melee/Ranged Physical Damage +7%, Magic Damage of every Element +7%/AP +3
  2. Melee/Ranged Physical Damage +9%, Magic Damage of every Element +9%/AP +6
  3. Melee/Ranged Physical Damage +11%, Magic Damage of every Element +11%/AP +9
  4. Melee/Ranged Physical Damage +13%, Magic Damage of every Element +13%/AP +12
  5. Melee/Ranged Physical Damage +15%, Magic Damage of every Element +15%/AP +15
  6. Melee/Ranged Physical Damage +17%, Magic Damage of every Element +17%/AP +18
  7. Melee/Ranged Physical Damage +19%, Magic Damage of every Element +19%/AP +21
  8. Melee/Ranged Physical Damage +21%, Magic Damage of every Element +21%/AP +24
  9. Melee/Ranged Physical Damage +23%, Magic Damage of every Element +23%/AP +27
  10. Melee/Ranged Physical Damage +25%, Magic Damage of every Element +25%/AP +30
Talisman of Soul Stealing Talisman of Soul Stealing Max Level 5 Active Magical Neutral / Endowed
Talisman of Soul Stealing Skill Animation *Single Other Target
  • Range 9 Cells
  • Element: Endowed
  • Costs: 84 SP

MATK% = + 5 x SPL.

MATK% = + Skill Level x (Talisman Mastery + Soul Mastery) x 7.

MATK% = + 350.

MATK% = x Base Level / 100.

SP Stealing = + 150 x Skill Level + Base Level.

Throws a talisman at the target to inflict Neutral elemental magic damage and restores the caster's SP.
Damage is increased according to the Talisman Mastery and Soul Mastery skill level, the caster's Base Level and SPL.
SP Recovery is additionally increased by the caster's Base Level.
The damage element is according on the used Mild Wind.
Consumes 1 Soul Talisman.
  1. MATK 1750 +((Talisman+Soul Mastery Lv)x7)%
  2. MATK 3000 +((Talisman+Soul Mastery Lv)x14)%
  3. MATK 4250 +((Talisman+Soul Mastery Lv)x21)%
  4. MATK 5500 +((Talisman+Soul Mastery Lv)x28)%
  5. MATK 6750 +((Talisman+Soul Mastery Lv)x35)%
Item Boosts Item Combo Boosts
550054.pngSolid Wand [2]

550061.pngPoenitentia Ramus [2]

550093.pngSoul Harvest [2]

311054.pngTalisman of Soul Stealing Tuning Device 312288.pngSoul Ascetic Soul (Talisman of Soul Stealing)

400388.pngCrown of Good and Evil (Soul Ascetic) [1] + 312021.pngEvil Spell + 550093.pngSoul Harvest [2]

400388.pngCrown of Good and Evil (Soul Ascetic) [1] + 550093.pngSoul Harvest [2]

312427.pngEvil Vigor (Soul Ascetic) + 312021.pngEvil Spell

Totem of Tutelary Totem of Tutelary Max Level 5 Active Healing
Totem of Tutelary Skill Animation *Ground
  • Range 9 Cells
  • Costs: 60 SP
Summons the Totem of Tutelary which worships the guardian deity on ground to recover HP and SP of nearby party members including the caster at certain intervals.
HP Recovery is additionally increased according to the Talisman Mastery skill level, the caster's Base Level and CRT.
Consumes 10 Soul Talisman.
  1. HP: 1000+(Talisman Mastery Lv x50), SP: 50+(Talisman Mastery Lv x5) AoE: 5x5 cells
  2. HP: 1500+(Talisman Mastery Lv x100), SP: 100+(Talisman Mastery Lv x10) AoE: 5x5 cells
  3. HP: 2000+(Talisman Mastery Lv x150), SP: 150+(Talisman Mastery Lv x15) AoE: 7x7 cells
  4. HP: 2500+(Talisman Mastery Lv x200), SP: 200+(Talisman Mastery Lv x20) AoE: 7x7 cells
  5. HP: 3000+(Talisman Mastery Lv x250), SP: 250+(Talisman Mastery Lv x25) AoE: 9x9 cells
Talisman of Blue Dragon Talisman of Blue Dragon Max Level 5 Active Magical Neutral / Endowed
Talisman of Blue Dragon Skill Animation *Single Other Target
  • Range: 11 Cells
  • Element: Endowed
  • AP Recovery: 2
  • Costs: 54 - 70 SP

MATK% = + 5 x SPL.

MATK% = Skill Level x Talisman Mastery Level x 15.

MATK% if Soul of Heaven and Earth bonus = + 100 + 700 x Skill Level.

MATK% = x Base Level / 100.

Throws an amulet imbued the power of Dragon, guardian deity of the east, to the target and inflicts Neutral elemental magic damage to it and apply Blessing of the East effect to yourself.
Inflicts more damage when the caster is under the effect of Blessing of Four Directions.
Damage additionally increases according to the Talisman Mastery skill level, the caster's Base Level and SPL.
The damage element is according on the used Mild Wind.
Consumes 1 Soul Talisman.
  1. MATK 3100+(Talisman Mastery Lv x15)% Blessing of Four Directions: MATK 3900+(Talisman Mastery Lv x15)%
  2. MATK 5350+(Talisman Mastery Lv x30)% Blessing of Four Directions: MATK 6850+(Talisman Mastery Lv x30)%
  3. MATK 7600+(Talisman Mastery Lv x45)% Blessing of Four Directions: MATK 9800+(Talisman Mastery Lv x45)%
  4. MATK 9850+(Talisman Mastery Lv x60)% Blessing of Four Directions: MATK 12750+(Talisman Mastery Lv x60)%
  5. MATK 12100+(Talisman Mastery Lv x75)% Blessing of Four Directions: MATK 15700+(Talisman Mastery Lv x75)%
Item Boosts Item Combo Boosts
400544.pngDimensions Crown (Soul Ascetic) [1]

550131.pngDimensions Soul Stick [2]

311178.pngIce Magic Orb (Espa) 311316.pngGlacier Magic Orb (Blue Dragon)

312283.pngSoul Ascetic Soul (Blue Dragon)

490186.pngHeroic Token (Soul Ascetic) [1] + 550068.pngSpirit Pendulum-LT [2]

550131.pngDimensions Soul Stick [2] + 400544.pngDimensions Crown (Soul Ascetic) [1]

Talisman of White Tiger Talisman of White Tiger Max Level 5 Active Magical Neutral / Endowed
Talisman of White Tiger Skill Animation *Target Around Self
  • Element: Endowed
  • AP Recovery: 2
  • Costs: 110 - 118 SP

MATK% = + 5 x SPL.

MATK% = Skill Level x Talisman Mastery Level x 15.

MATK% if Soul of Heaven and Earth bonus = + 400 x Skill Level.

MATK% = x Base Level / 100.

Throws the talisman imbued with the power of White Tiger,
guardian deity of the west, to all targets around the caster and inflicts Neutral elemental magical damage.
If you have Blessing of the East active, it will be changed to Blessing of the West.
Inflicts more damage when the caster is under the effect of Blessing of Four Directions.
Damage additionally increases according to the Talisman Mastery skill level, the caster's Base Level and SPL.
The damage element is according on the used Mild Wind.
Consumes 1 Soul Talisman.
  1. MATK 1400+(Talisman Mastery Lv x15)% Blessing of Four Directions: MATK 1800+(Talisman Mastery Lv x15)% AoE: 11x11 cells 
  2. MATK 2400+(Talisman Mastery Lv x30)% Blessing of Four Directions: MATK 3200+(Talisman Mastery Lv x30)% AoE: 11x11 cells
  3. MATK 3400+(Talisman Mastery Lv x45)% Blessing of Four Directions: MATK 4600+(Talisman Mastery Lv x45)% AoE: 13x13 cells
  4. MATK 4400+(Talisman Mastery Lv x60)% Blessing of Four Directions: MATK 6000+(Talisman Mastery Lv x60)% AoE: 13x13 cells
  5. MATK 5400+(Talisman Mastery Lv x75)% Blessing of Four Directions: MATK 7400+(Talisman Mastery Lv x75)% AoE: 15x15 cells
Item Boosts Item Combo Boosts
400544.pngDimensions Crown (Soul Ascetic) [1]

550132.pngDimensions Soul Road [2]

311178.pngIce Magic Orb (Espa) 311317.pngGlacier Magic Orb (White Tiger)

312284.pngSoul Ascetic Soul (White Tiger)

490186.pngHeroic Token (Soul Ascetic) [1] + 550068.pngSpirit Pendulum-LT [2]

550132.pngDimensions Soul Road [2] + 400544.pngDimensions Crown (Soul Ascetic) [1]

Talisman of Red Phoenix Talisman of Red Phoenix Max Level 5 Active Magical Neutral / Endowed
Talisman of Red Phoenix Skill Animation *Single Other Target
  • Range: 9 Cells
  • Element: Endowed
  • AP Recovery: 3
  • Costs: 72 - 88 SP

MATK% = + 5 x SPL.

MATK% = Skill Level x Talisman Mastery Level x 15.

MATK% if Soul of Heaven and Earth bonus = + 200 + 400 x Skill Level.

MATK% = x Base Level / 100.

Throws a talisman imbued the power of Jujak, guardian deity of the south, to the target and inflicts Neutral elemental magic damage to it and targets within its surrounding range.
If you have Blessing of the West active, it will be changed to Blessing of the South.
Inflicts more damage when the caster is under the effect of Blessing of Four Directions.
Damage additionally increases according to the Talisman Mastery skill level, the caster's Base Level and SPL.
The damage element is according on the used Mild Wind.
Consumes 1 Soul Talisman.
  1. MATK 2850+(Talisman Mastery Lv x15)% Blessing of Four Directions: MATK 3450+(Talisman Mastery Lv x15)% AoE: 3x3 cells
  2. MATK 4300+(Talisman Mastery Lv x30)% Blessing of Four Directions: MATK 5300+(Talisman Mastery Lv x30)% AoE: 3x3 cells
  3. MATK 5750+(Talisman Mastery Lv x45)% Blessing of Four Directions: MATK 7150+(Talisman Mastery Lv x45)% AoE: 5x5 cells
  4. MATK 7200+(Talisman Mastery Lv x60)% Blessing of Four Directions: MATK 9000+(Talisman Mastery Lv x60)% AoE: 5x5 cells
  5. MATK 8650+(Talisman Mastery Lv x75)% Blessing of Four Directions: MATK 10850+(Talisman Mastery Lv x75)% AoE: 7x7 cells
Item Boosts Item Combo Boosts
400544.pngDimensions Crown (Soul Ascetic) [1]

550094.pngSoul Liberator [2] 550119.pngMuqaddas Kharawasu [2]

550131.pngDimensions Soul Stick [2]

311177.pngIce Magic Orb (Eswhoo) 311318.pngGlacier Magic Orb (Red Phoenix)

312285.pngSoul Ascetic Soul (Red Phoenix)

400239.pngHelm of Faith (Soul Reaper) [1] + 550064.pngVivatus Fides Soul Stick [2]

400388.pngCrown of Good and Evil (Soul Ascetic) [1] + 312014.pngGood Spell + 550094.pngSoul Liberator [2]

400388.pngCrown of Good and Evil (Soul Ascetic) [1] + 550094.pngSoul Liberator [2]

312424.pngGood Vigor (Soul Ascetic) + 312014.pngGood Spell

550131.pngDimensions Soul Stick [2] + 400544.pngDimensions Crown (Soul Ascetic) [1]

Talisman of Black Tortoise Talisman of Black Tortoise Max Level 5 Active Magical Neutral / Endowed
Talisman of Black Tortoise Skill Animation *Ground
  • Range: 9 Cells
  • Element: Endowed
  • AP Recovery: 3
  • Costs: 72 - 92 SP

MATK% = + 5 x SPL.

MATK% = Skill Level x Talisman Mastery Level x 15.

MATK% if Soul of Heaven and Earth bonus = + 150 + 500 x Skill Level.

MATK% = x Base Level / 100.

Throws a talisman imbued the power of Xuanwu, guardian deity of the north, inflicting Neutral elemental magic damage to enemies within range.
If you have Blessing of the South active, it will be changed to Blessing of the North.
Inflicts more damage when the caster is under the effect of Blessing of Four Directions.
Damage additionally increases according to the Talisman Mastery skill level, the caster's Base Level and SPL.
The damage element is according on the used Mild Wind.
Consumes 1 Soul Talisman.
  1. MATK 3750+(Talisman Mastery Lv x15)% Blessing of Four Directions: MATK 4400+(Talisman Mastery Lv x15)% AoE: 7x7 cells
  2. MATK 5350+(Talisman Mastery Lv x30)% Blessing of Four Directions: MATK 6500+(Talisman Mastery Lv x30)% AoE: 7x7 cells
  3. MATK 6950+(Talisman Mastery Lv x45)% Blessing of Four Directions: MATK 8600+(Talisman Mastery Lv x45)% AoE: 9x9 cells
  4. MATK 8550+(Talisman Mastery Lv x60)% Blessing of Four Directions: MATK 10700+(Talisman Mastery Lv x60)% AoE: 9x9 cells
  5. MATK 10150+(Talisman Mastery Lv x75)% Blessing of Four Directions: MATK 12800+(Talisman Mastery Lv x75)% AoE: 11x11 cells
Item Boosts Item Combo Boosts
400544.pngDimensions Crown (Soul Ascetic) [1]

550119.pngMuqaddas Kharawasu [2] 550132.pngDimensions Soul Road [2]

311177.pngIce Magic Orb (Eswhoo) 311319.pngGlacier Magic Orb (Black Tortoise)

312286.pngSoul Ascetic Soul (Black Tortoise)

400239.pngHelm of Faith (Soul Reaper) [1] + 550064.pngVivatus Fides Soul Stick [2]

550132.pngDimensions Soul Road [2] + 400544.pngDimensions Crown (Soul Ascetic) [1]

Talisman of Four Breaing God Talisman of Four Bearing God Max Level 5 Active Magical Neutral / Endowed
Talisman of Four Bearing God Skill Animation *Single Other Target
  • Range: 9 Cells
  • Element: Endowed
  • AP Recovery: 3
  • Costs: 86 - 94 SP

MATK% = + 5 x SPL.

MATK% = Skill Level x Talisman Mastery Level x 15.

MATK% = x Base Level / 100.


Hit counter based on skill bonus.

Throws a talisman at one target to inflict Neutral elemental magic damage to the target and enemies within its range.
Basically, it attacks once, but it attacks
  • > 2 times with Blessing of the East
  • > 3 times with Blessing of the West
  • > 4 times with Blessing of the South
  • > 5 times with Blessing of the North
  • > 7 times with Blessing of the Four Directions

Damage additionally increases according to the Talisman Mastery skill level, the caster's Base Level and SPL.
The damage element is according on the used Mild Wind.
Consumes 1 Soul Talisman.

  1. MATK 300+(Mastery Lv x15)% per Hit AoE: 7x7 cells
  2. MATK 550+(Mastery Lv x30)% per Hit AoE: 7x7 cells
  3. MATK 800+(Mastery Lv x45)% per Hit AoE: 9x9 cells
  4. MATK 1050+(Mastery Lv x60)% per Hit AoE: 9x9 cells
  5. MATK 1300+(Mastery Lv x75)% per Hit AoE: 11x11 cells
Item Boosts Item Combo Boosts
550054.pngSolid Wand [2]

550059.pngFortified Wand [2] 550094.pngSoul Liberator [2]

311053.pngTalisman of Four Bearing God Tuning Device

312289.pngSoul Ascetic Soul (Four Bearing God)

400388.pngCrown of Good and Evil (Soul Ascetic) [1] + 312014.pngGood Spell + 550094.pngSoul Liberator [2]

400388.pngCrown of Good and Evil (Soul Ascetic) [1] + 550094.pngSoul Liberator [2]

312424.pngGood Vigor (Soul Ascetic) + 312014.pngGood Spell

550131.pngDimensions Soul Stick [2] + 400544.pngDimensions Crown (Soul Ascetic) [1]

550132.pngDimensions Soul Road [2] + 400544.pngDimensions Crown (Soul Ascetic) [1]

Circle of Direction and Elementals (MT) Circle of Directions and Elementals Max Level 5 Active Magical Neutral / Endowed
Circle of Directions and Elementals Skill Animation *Single Other Target
  • Range: 9 Cells
  • Hit Count: Visual 5x
  • Element: Endowed
  • Costs: 120 - 200 SP / 35 AP

MATK% = + 5 x SPL.

MATK% = Skill Level x (Talisman Mastery Level + Soul Mastery) x 15.

MATK% = x Base Level / 100.

Can only be used when Blessing of the North effect is active.
Inflicts powerful Neutral elemental magic damage 5 times to the target and enemies in the surrounding range by fusing the power of the four gods and the five elements together.
Additionally, Blessing of the North is changed to Blessing of the Four Directions and the caster's S.MATK is increased for it's duration.
Damage is additionally increased according to the Talisman Mastery and Soul Mastery skill level, the caster's Base Level and SPL.
The damage element is according on the used Mild Wind. Pierces 3% MRES x skill level.
  1. MATK 2500+((Talisman+Soul Mastery Lv) x15)% per Hit AoE: 7x7 cells/S.MATK +5 for 60 seconds
  2. MATK 4500+((Talisman+Soul Mastery Lv) x30)% per Hit AoE: 7x7 cells/S.MATK +10 for 120 seconds 
  3. MATK 6500+((Talisman+Soul Mastery Lv) x45)% per Hit AoE: 9x9 cells/S.MATK +15 for 180 seconds
  4. MATK 8500+((Talisman+Soul Mastery Lv) x60)% per Hit AoE: 9x9 cells/S.MATK +20 for 240 seconds
  5. MATK 10500+((Talisman+Soul Mastery Lv) x75)% per Hit AoE: 11x11 cells/S.MATK +25 for 300 seconds

Related NPC

Talisman Merchant

Department Store in main town

Talisman Merchant

Wallpaper

Soul Ascetic
Soul Ascetic