Soul Ascetic
Intro
| Novice | Taekwon
(1st Job) |
Soul Linker
(2nd Job) |
Soul Reaper
(3rd Job) |
Soul Ascetic
(4th Job) |
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| Description | Max Level HP/SP | Stats Bonus when Max Job Level |
| A Soul Ascetic is a magic damage dealer and party buffer who fights with a staff and a stock of throwable talismans. Every offensive option is a talisman or a spirit release, so the job alternates between charging its soul resource in the open field and spending it in short, heavy bursts. It is also one of the few jobs that can hand raw offensive power to a whole party, and its totem and recovery tools make it welcome in groups. Pick this job if you like a caster that is equally useful alone and in a party. Avoid it if you want a constant, resource-free damage stream. |
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Str+3, Agi+4, Vit+4, Int+11, Dex+13, Luk+2 Pow+0, Sta+4, Wis+8, Spl+13, Con+8, Ctr+3 |
1st Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Sprint | 10 | Active / Supportive Self | 100~10 SP | Cast Time = 7 - SkillLevel s, Barehanded ATK +10 * SkillLevel, Spurt at Lv 7+ (STR up for 150 s, barehanded only)
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| (P) Leap | 5 | Active / Supportive Self | 50 SP | Cast Time = 6 - SkillLevel s, Range = 2 * SkillLevel cells
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| Tornado Kick | 7 | Active / Physical Melee | 16 - 2 * SkillLevel SP | ATK% = 160 + 20 * SkillLevel, 5x5 around the caster, requires Tornado Stance
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| Tornado Stance | 1 | Active / Supportive Self | 1 SP | 15% chance to auto-enter on a successful hit
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| Heel Drop | 7 | Active / Physical Melee | 16 - 2 * SkillLevel SP | ATK% = 160 + 20 * SkillLevel, Stun for 3 s, requires Heel Drop Stance
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| Heel Drop Stance | 1 | Active / Supportive Self | 1 SP | 15% chance to auto-enter on a successful hit
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| Roundhouse Kick | 7 | Active / Physical Melee | 16 - 2 * SkillLevel SP | ATK% = 190 + 30 * SkillLevel, pushes back enemies around the target without damaging them
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| Roundhouse Stance | 1 | Active / Supportive Self | 1 SP | 15% chance to auto-enter on a successful hit
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| Counter Kick | 7 | Active / Physical Melee | 16 - 2 * SkillLevel SP | ATK% = 190 + 30 * SkillLevel, never misses, requires Counter Kick Stance
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| Counter Kick Stance | 1 | Active / Supportive Self | 1 SP | 20% chance to auto-enter on a successful hit
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| Flying Kick | 7 | Active / Physical Melee | 80 - 10 * SkillLevel SP | ATK% = 30 + 10 * SkillLevel, Range 9, closes the gap, strips most positive statuses from the target
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| Tumbling | 1 | Active / Supportive Self | 1 SP | 20% chance to block ranged physical attacks, blocks all attack types during Spurt
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| Peaceful Break | 10 | Passive | - | HP recovery +30 * SkillLevel while sitting next to another Taekwon-class character
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| Happy Break | 10 | Passive | - | SP recovery +3 * SkillLevel while sitting next to another Taekwon-class character
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| Kihop | 5 | Passive | - | ATK +20 * SkillLevel%
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| Mild Wind | 7 | Active / Supportive Self | 20~50 SP | Earth / Wind / Water / Fire / Ghost / Shadow / Holy by level, 5 minutes
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| Taekwon Mission | 1 | Active / Supportive Self (Quest) | 10 SP | 100 kills = 1 Taekwon Mission Point, then rerolls the target
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2nd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Alchemist Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, Potion Pitcher scaled by Base Level, enables Berserk Pitcher and Twilight Pharmacy, Range 9
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| Blacksmith Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, enables Full Adrenaline Rush, Range 9
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| Monk Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, Combo Finish splashes in 5x5, cheaper combo skills, Range 9
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| Priest Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, Holy Light MATK and SP cost x5, Range 9
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| Star Gladiator Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, enables Fusion of Sun Moon Star, Range 9
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| Soul Linker Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, allows the Ka- skills on any character, Range 9
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| Assassin Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, Sonic Blow +100% damage, lower Global Cooldown, Range 9
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| Rogue Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, Chase Walk speed and STR up, immune to Dispell, Range 9
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| Crusader Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, Shield Boomerang x2 damage, never misses, Range 9
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| Knight Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, enables One-Hand Quicken, Range 9
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| Bard and Dancer Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, Movement Speed up, own songs apply to self, enables song combos, Range 9
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| Hunter Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, Beast Bane scaled by STR, Range 9
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| Sage Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, Auto Spell casts the highest Bolt level, Range 9
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| Wizard Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, selected skills cost no Gemstone, Range 9
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| Super Novice Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, Guardian Angel chance, any headgear at Base Level 90, any Level 4 weapon at 96, Range 9
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| Rebirth Spirit | 5 | Active / Supportive | 460~60 SP | Duration = 100 + 50 * SkillLevel s, All Stats +(Base Level based), cap +50, Range 9
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| Kaahi | 7 | Active / Recovery | 30 SP | SP cost per hit = 5 * SkillLevel, HP restored = 200 * SkillLevel, Range 9
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| Eska | 3 | Active / Debuff | 100, 80, 60 SP | Steel Body style: Movement and Attack Speed down, DEF and MDEF up, Duration = 10 * SkillLevel s, 9 cells
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| Kaizel | 7 | Active / Recovery | 120~60 SP | Revives on death with Kyrie Eleison for 3 s, HP restored = 10 * SkillLevel%, buff lasts 30 minutes, disabled during WoE, 9 cells
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| Kaupe | 3 | Active / Supportive | 20, 30, 40 SP | Dodge chance = 33 / 66 / 100% against one physical attack, 10 minutes, 9 cells
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| Eswoo | 7 | Active / Debuff | 75~15 SP | Shrink duration = SkillLevel s, Boss monsters take one fifth, recasting on a shrunk target stuns the caster, 9 cells
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| Eske | 3 | Active / Debuff | 45, 30, 15 SP | Target ATK x4, target DEF -50%, opens a 3 s window for Esma, 9 cells
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| Kaite | 7 | Active / Supportive | 70 SP | Bounces = 1 + SkillLevel / 5, duration rises from 1 to 10 minutes, reflects player magic of any level, 9 cells
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| Estin | 7 | Active / Magical Neutral / Endowed | 18~30 SP | MATK% = 10 * SkillLevel on Small only, pushes back 2 cells, Mild Wind sets the element, Lv 7 opens a 3 s Esma window, 9 cells
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| Estun | 7 | Active / Magical Neutral / Endowed | 18~30 SP | MATK% = 10 * SkillLevel on Medium only, pushes back 2 cells, Mild Wind sets the element, Lv 7 opens a 3 s Esma window, 9 cells
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| Esma | 10 | Active / Magical Neutral / Endowed | 8~80 SP | MATK% = 40 + Base Level, Hits = SkillLevel, Mild Wind sets the element, needs an Es- window, 9 cells
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| Kaina | 7 | Passive | - | Max SP +30 * SkillLevel, Happy Break bonus +30 + 10 * SkillLevel%, Estin, Estun and Esma cost 3/5/7% less SP at Base Level 70/80/90
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3rd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Soul Collect | 5 | Active / Supportive Self | 100 SP | Soul Energy every 60 / 50 / 40 / 30 / 20 s, base cap 5, stops at the cap
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| Soul Reaper | 5 | Active / Supportive Self | 42~50 SP | Harvest chance = 10 + 5 * SkillLevel%, Duration = 60 + 30 * SkillLevel s, 2 Soul Energy
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| Esha | 5 | Active / Magical Neutral / Endowed | 18~26 SP | MATK% = 5 * SkillLevel, Slow = 2 + SkillLevel s, 7x7, opens a 5 s Esma window, 1 Soul Energy
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| Espa | 10 | Active / Magical Neutral / Endowed | 52~88 SP | MATK% = 500 + 250 * SkillLevel, x Base Level / 100, opens a 5 s Eswhoo window, 1 Soul Energy and none at Lv 10
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| Eswhoo | 10 | Active / Magical Neutral / Endowed | 66~102 SP | MATK% = 1100 + 200 * SkillLevel, x Base Level / 100, 3x3 rising to 9x9, 2 Soul Energy and 1 at Lv 10
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| Soul Division | 5 | Active / Debuff | 36~52 SP | Global Cooldown +10 * SkillLevel% for 5 s, WoE and PVP only, 1 Soul Energy
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| Curse of Wicked Soul | 5 | Active / Debuff | 70 SP | Curse chance = 30 + 10 * SkillLevel%, 7x7, cursed targets take +100% Shadow damage (+20% vs Boss and Player), 3 Soul Energy
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| Cursed Explosion | 10 | Active / Magical Shadow | 50~95 SP | MATK% = 400 + 100 * SkillLevel, MATK% = 1200 + 300 * SkillLevel against cursed targets, 7x7
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| Soul Unity | 7 | Active / Supportive | 44~56 SP | HP recovery = 150 * SkillLevel every 3 s, 3x3 rising to 9x9, makes the party valid Kaute targets, 10 Soul Energy
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| Kaute | 5 | Active / Supportive | 24~48 SP | Max HP -10 - 2 * SkillLevel%, SP recovered = 10 + 2 * SkillLevel%, needs 30% or more HP, 5 Soul Energy
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| Soul Revolution | 3 | Active / Supportive | 50, 100, 150 SP | SP recovered = 50 * SkillLevel, consumes the target's Soul Buff
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| Shadow Soul | 5 | Active / Supportive | 250~50 SP | Critical +10 + 2 * SkillLevel, ASPD +1 per 2 SkillLevel, Duration = 60 * SkillLevel s, 1 Soul Energy
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| Fairy Soul | 5 | Active / Supportive | 250~50 SP | MATK +10 * SkillLevel, Variable Cast Time -5 / -5 / -7 / -7 / -10%, Duration = 60 * SkillLevel s, 1 Soul Energy
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| Falcon Soul | 5 | Active / Supportive | 250~50 SP | ATK +10 * SkillLevel, HIT +10 / +10 / +13 / +13 / +15, Duration = 60 * SkillLevel s, 1 Soul Energy
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| Golem Soul | 5 | Active / Supportive | 250~50 SP | DEF +60 * SkillLevel, MDEF +15 + 5 * SkillLevel, Duration = 60 * SkillLevel s, 1 Soul Energy
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| Soul Explosion | 5 | Active / Special | 30~150 SP | Damage = 20 + 10 * SkillLevel% of current HP, consumes a Soul Buff, WoE and PVP only, 10 Soul Energy
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| Soul Energy Research | 5 | Passive | - | Max Soul Energy = 5 + 3 * SkillLevel
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4th Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Talisman Mastery | 10 | Passive | - | S.MATK +1 * SkillLevel
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| Soul Mastery | 10 | Passive | - | SPL +1 * SkillLevel
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| Soul Gathering | 5 | Active / Supportive Self | 70~90 SP | Fills Soul Energy to the caster's cap, Cooldown = 6 - SkillLevel s, needs Soul Collect active
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| Exorcism of Malicious Soul | 5 | Active / Magical Neutral | 70~110 SP, AP Recovery: 2 | MATK% = 50 + 150 * SkillLevel + 2 * SoulMasteryLevel + 5 * SPL, x Soul Energy consumed, x Base Level / 100, +100 * SkillLevel against cursed targets or while under Totem of Tutelary, 11x11 rising to 13x13
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| (MT) Talisman of Protection | 5 | Active / Healing | 50~65 SP, AP Recovery: 2 | HP = (500 + 50 * TalismanMasteryLevel) * SkillLevel every 3 s, Duration = 150 + 30 * SkillLevel s, 1 Soul Talisman
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| Talisman of Warrior | 5 | Active / Supportive | 50~65 SP, AP Recovery: 2 | P.ATK +2 * SkillLevel, Duration = 150 + 30 * SkillLevel s, 1 Soul Talisman
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| Talisman of Magician | 5 | Active / Supportive | 50~65 SP, AP Recovery: 2 | S.MATK +2 * SkillLevel, Duration = 150 + 30 * SkillLevel s, 1 Soul Talisman
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| Talisman of Five Elements | 5 | Active / Supportive | 50~65 SP | Damage +4 * SkillLevel% against Water, Wind, Earth, Fire and Neutral, Duration = 150 + 30 * SkillLevel s, 5 Soul Talismans
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| Soul of Heaven and Earth | 10 | Active / Supportive | 90~180 SP, 180 AP | Melee, ranged and all-element magic damage +5 + 2 * SkillLevel%, AP +3 * SkillLevel while under Totem of Tutelary, party SP recovery, 23x23, 300 s
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| Talisman of Soul Stealing | 5 | Active / Magical Neutral | 84 SP | MATK% = 500 + 1250 * SkillLevel + 7 * TalismanMasteryLevel * SkillLevel + 7 * SoulMasteryLevel * SkillLevel + 3 * SPL, x Base Level / 100, restores SP scaled on Base Level, 1 Soul Talisman
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| (MT) Totem of Tutelary | 5 | Active / Healing | 76~140 SP | HP = (1000 + 50 * TalismanMasteryLevel) * SkillLevel, SP = (50 + 5 * TalismanMasteryLevel) * SkillLevel per tick, 5x5 rising to 9x9, 10 Soul Talismans
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| Golden Dragon Formation | 5 | Active / Magical Neutral | 94~110 SP, 10 AP | MATK% = 850 + 1550 * SkillLevel + 100 * TalismanMasteryLevel + 5 * SPL, +400 * SkillLevel under Blessing of the Four Directions, x Base Level / 100, 3 hits, 7x7 rising to 9x9, 1 Soul Talisman
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| Talisman of Blue Dragon | 5 | Active / Magical Neutral | 54~70 SP, AP Recovery: 2 | MATK% = 1250 + 2650 * SkillLevel + 15 * TalismanMasteryLevel * SkillLevel + 5 * SPL, +850 * SkillLevel under Blessing of the Four Directions, x Base Level / 100, grants Blessing of the East, 1 Soul Talisman
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| Talisman of White Tiger | 5 | Active / Magical Neutral | 110~118 SP, AP Recovery: 2 | MATK% = 600 + 1200 * SkillLevel + 15 * TalismanMasteryLevel * SkillLevel + 5 * SPL, +400 + 400 * SkillLevel under Blessing of the Four Directions, x Base Level / 100, 11x11 rising to 13x13, upgrades East to West, 1 Soul Talisman
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| Talisman of Red Phoenix | 5 | Active / Magical Neutral | 72~88 SP, Recover: 3 AP | MATK% = 1650 + 2150 * SkillLevel + 15 * TalismanMasteryLevel * SkillLevel + 5 * SPL, +600 + 500 * SkillLevel under Blessing of the Four Directions, x Base Level / 100, 3x3 rising to 7x7, upgrades West to South, 1 Soul Talisman
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| Talisman of Black Tortoise | 5 | Active / Magical Neutral | 72~92 SP, Recover: 3 AP | MATK% = 2150 + 1600 * SkillLevel + 15 * TalismanMasteryLevel * SkillLevel + 5 * SPL, +150 + 500 * SkillLevel under Blessing of the Four Directions, x Base Level / 100, 7x7 rising to 11x11, upgrades South to North, 1 Soul Talisman
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| Talisman of Four Bearing God | 5 | Active / Magical Neutral | 86~94 SP, Recover: 3 AP | MATK% = 50 + 250 * SkillLevel + 15 * TalismanMasteryLevel * SkillLevel + 5 * SPL, x Base Level / 100, Hits = 1 + active blessing (2 East, 3 West, 4 South, 5 North, 7 Four Directions), 7x7 rising to 11x11, 1 Soul Talisman
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| (MT) Circle of Directions and Elementals | 5 | Active / Magical Neutral | 120~200 SP, 120 AP | MATK% = 500 + 2000 * SkillLevel + 15 * TalismanMasteryLevel * SkillLevel + 15 * SoulMasteryLevel * SkillLevel + 5 * SPL, x Base Level / 100, 5 hits, 7x7 rising to 11x11, pierces 3 * SkillLevel% MRES, needs Blessing of the North and grants Blessing of the Four Directions with S.MATK +5 / +10 / +15 / +20 / +25
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Item Boosts
Gear that directly boosts each 4th job skill.
Job Build Recommendations
Soul Ascetic splits into three profiles. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.
Mid Game
| Build | Recommendations |
| Four Bearing God |
Skills to main: Talisman Mastery Lv 10, Soul Mastery Lv 10, Soul Collect Lv 5, Soul Gathering Lv 5, Talisman of Blue Dragon Lv 5, Talisman of White Tiger Lv 5, Talisman of Red Phoenix Lv 5, Talisman of Black Tortoise Lv 5, Talisman of Four Bearing God Lv 5 Gear to refine and grade: Damage cards: Stats and traits: SPL first, since all five dragon talismans add 5 x SPL on top of the Base Level / 100 multiplier, then INT for the SP pool that Talisman of White Tiger at 118 SP and Talisman of Black Tortoise at 92 SP will drain. CON and CRT buy nothing on damage here. Enchants and shadow: Combos: Consumables: Rotation: open with Talisman of Blue Dragon to take Blessing of the East, climb through Talisman of White Tiger and Talisman of Red Phoenix to West and South, take Talisman of Black Tortoise for North, then fire Talisman of Four Bearing God, whose hit count is one plus the number of blessings you are holding. Soul Gathering keeps the Soul Energy topped between packs. Budget: Low. Two wands and two crowns, and none of them are rare. Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances. |
| Soul Exorcism |
Skills to main: Talisman Mastery Lv 10, Soul Mastery Lv 10, Soul Collect Lv 5, Soul Gathering Lv 5, Curse of Wicked Soul Lv 5, Exorcism of Malicious Soul Lv 5, Talisman of Soul Stealing Lv 5, (MT) Totem of Tutelary Lv 5, Cursed Explosion Lv 10, Soul Division Lv 5 Gear to refine and grade: Damage cards: Stats and traits: SPL first, since Exorcism of Malicious Soul adds 5 x SPL and Talisman of Soul Stealing adds 3 x SPL, then INT for the SP pool. The real multiplier on this build is Soul Energy, because Exorcism of Malicious Soul scales with the energy it consumes, so Soul Gathering uptime matters more than any stat past the first two. Enchants and shadow: Combos: Consumables: Rotation: plant Curse of Wicked Soul on the pack, then fire Exorcism of Malicious Soul into the cursed targets for the extra 100 x SkillLevel branch, follow with Talisman of Soul Stealing to refill SP off the same pack, and finish Shadow side with Cursed Explosion. (MT) Totem of Tutelary is the second way to open the Exorcism bonus, so keep it up whenever healing is not the priority. Budget: Low to medium. Two wands and two crowns, one of which you will keep using at 250. Content: Base Level 200 to 249 field and dungeon content, and the best of the three against anything that lets the curse land. |
| Soul Support |
Skills to main: Talisman Mastery Lv 10, Soul Mastery Lv 10, Soul Collect Lv 5, Soul Gathering Lv 5, Kaina Lv 7, (MT) Talisman of Protection Lv 5, Talisman of Warrior Lv 5, Talisman of Magician Lv 5, Talisman of Five Elements Lv 5, (MT) Totem of Tutelary Lv 5, Soul of Heaven and Earth Lv 10 Gear to refine and grade: Damage cards: Stats and traits: INT first, since the buff line runs 50 to 180 SP a cast and a support that has to sit down mid fight is worth nothing, then SPL for the damage you still contribute. VIT last, because (MT) Totem of Tutelary heals your own pool as well as the party's. Enchants and shadow: Combos: Consumables: Rotation: keep Kaina and Soul Collect running at all times, hold (MT) Talisman of Protection on the tank, rotate Talisman of Warrior and Talisman of Magician onto the two damage dealers, seed Talisman of Five Elements before an elemental pack, and save Soul of Heaven and Earth and (MT) Totem of Tutelary for the burst window and the recovery after it. Budget: Low. One Heroic Token and one wand carry the whole profile. Content: party instances and field content at Base Level 200 to 249, where a second buffer is worth more than a third damage dealer. |
End Game
| Build | Recommendations |
| Four Bearing God |
Skills to main: Talisman Mastery Lv 10, Soul Mastery Lv 10, Soul Collect Lv 5, Soul Gathering Lv 5, Talisman of Blue Dragon Lv 5, Talisman of White Tiger Lv 5, Talisman of Red Phoenix Lv 5, Talisman of Black Tortoise Lv 5, Talisman of Four Bearing God Lv 5, (MT) Circle of Directions and Elementals Lv 5 Gear to refine and grade: Damage cards: Stats and traits: SPL and INT, then whatever is left into WIS. Same spread as Mid Game, the sticks just carry it further. Enchants and shadow: identical to Mid Game, since the Soul Ascetic and Soul Reaper stones and the Four Bearing God with Talisman of White Black shadow set stay best in slot at this tier. Combos: Consumables: Rotation: unchanged from Mid Game, with (MT) Circle of Directions and Elementals added as the finisher once Blessing of the North is up, since it needs that blessing and then converts your four blessings into a five hit nuke with an S.MATK buff attached. At grade A the two sticks start echoing a dragon out of each other, so let the Blue Dragon land before you press Red Phoenix. Budget: High. Two graded 250 wands plus a graded crown is the biggest single jump on the job. Content: SS tier instances at Base Level 250, SSS tier at 270. |
| Soul Exorcism |
Skills to main: Talisman Mastery Lv 10, Soul Mastery Lv 10, Soul Collect Lv 5, Soul Gathering Lv 5, Curse of Wicked Soul Lv 5, Exorcism of Malicious Soul Lv 5, Talisman of Soul Stealing Lv 5, (MT) Totem of Tutelary Lv 5, Cursed Explosion Lv 10, Soul Division Lv 5 Gear to refine and grade: Damage cards: Stats and traits: SPL and INT, then WIS. Exorcism of Malicious Soul and Talisman of Soul Stealing keep their 5 x SPL and 3 x SPL terms, so nothing changes from Mid Game except the size of the numbers. Enchants and shadow: identical to Mid Game, since the Soul Ascetic Stone II with Soul Reaper Stone II line and the Soul Exorcism shadow pair carry over unchanged. Combos: Consumables: Rotation: unchanged from Mid Game. The 300 ms cooldown cut on Soul Gathering is the real gain, because it lets you refill between Exorcism of Malicious Soul casts instead of after them. Budget: High. The Time Gap Soul Rod is the single most expensive piece here and it is the one that carries the profile. Content: SS and SSS tier bossing, where a single cursed target is the whole fight. |
| Soul Support |
Skills to main: Talisman Mastery Lv 10, Soul Mastery Lv 10, Soul Collect Lv 5, Soul Gathering Lv 5, Kaina Lv 7, (MT) Talisman of Protection Lv 5, Talisman of Warrior Lv 5, Talisman of Magician Lv 5, Talisman of Five Elements Lv 5, (MT) Totem of Tutelary Lv 5, Soul of Heaven and Earth Lv 10 Gear to refine and grade: Damage cards: Stats and traits: INT first for the 180 SP buff line, then SPL, then VIT. Same reasoning as Mid Game, the pool is just bigger and the casts are more frequent. Enchants and shadow: identical to Mid Game, with Combos: Consumables: Rotation: unchanged from Mid Game, except that the South and North cards now cover Talisman of Warrior, (MT) Talisman of Protection and Talisman of Five Elements on their own, so your casts are free to stay on Soul of Heaven and Earth and (MT) Totem of Tutelary. Budget: High. One 265 wand, one 265 staff and a 265 crown. Content: SS tier instances at Base Level 250, SSS tier at 270, as the second support in a full party. |
General Damage Gear & Cards
The tables above list items that boost one specific skill. The pieces below raise magic damage in general, so they work with any of the three builds and stack on top of the skill gear.
Magical
Mid Game
Base Level 200 to 249. The same slots roll MATK % instead, which is what Talisman of Four Bearing God, (MT) Circle of Directions and Elementals and Exorcism of Malicious Soul read.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | MATK %, MATK, magic damage to all elements, Variable Cast Time | |
| Garment | MATK %, S.MATK, magic damage to all elements, Variable Cast Time | |
| Shoes | MATK %, SPL, magic damage to all elements, Fixed Cast Time | |
| Accessory | MATK %, S.MATK, Variable Cast Time | |
| Head (Top) | MATK %, MATK, SPL, magic damage to all elements and sizes, Fixed Cast Time | |
| Shadow set | MATK %, MATK, magic damage to all elements |
End Game
Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | MATK %, MATK, S.MATK, magic damage to all elements, Variable Cast Time | |
| Garment | MATK %, S.MATK, MATK, magic damage to all elements, SPL | |
| Shoes | MATK %, S.MATK, SPL, magic damage to all elements, Variable and Fixed Cast Time | |
| Accessory | MATK %, S.MATK, magic damage to all elements, Variable Cast Time | |
| Head (Top) | MATK %, MATK, S.MATK, SPL, magic damage to all elements and sizes |
Damage Cards
Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.
| Card | Effect on magic damage |
|---|---|
| MATK %, damage to all classes (refine scaled where applicable) | |
| MATK % (refine scaled where applicable) | |
| MATK %, damage to all classes (refine scaled where applicable) | |
| S.MATK (refine scaled where applicable) | |
| S.MATK, auto-casts (MT) Rock Down | |
| S.MATK, auto-casts (MT) Crimson Arrow | |
| magic damage to Boss, S.MATK, SPL and MATK % at high refine |
Target specific: swap these in once you know the element, race or class of what you are farming.
| Card | Effect on magic damage |
|---|---|
| Fire and Dark magic damage +100% | |
| Poison and Undead magic damage +100% | |
| Water magic damage % (refine scaled) | |
| Earth and Water magic damage +100% | |
| Wind and Ghost magic damage +100% | |
| Neutral and Holy magic damage +100% | |
| MATK %, magic damage to Demon and Formless | |
| magic damage to Demon | |
| MATK %, magic damage to Undead and Dragon | |
| MATK %, magic damage to Angel, Demi-Human, Player |
Related NPC
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Talisman Merchant Department Store in main town |
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Wallpaper







