| Step
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Image
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Details
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| 1
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Sierra
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- Talk to Sierra at (196,38) once the party is inside. Only the party leader can start the replay.
- Battle mode replays the combat data the unofficial expedition logged, so Sierra advises but never joins in.
- Talking to her drops the party into the President's waiting room at (164,187).
- A guard wave rises as soon as the party lands, and the next lab stays sealed by purple fire until it is cleared.
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| 2
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Crystal
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- Every lab section spawns a fixed wave of Rekenber guards and Regenschirm scientists and seals the doors behind the party.
- Stepping on a purple Crystal at (94,68), (142,68), (90,18) and (145,19) opens a sealed sub-section and releases its own guard wave.
- All four sub-sections and the section wave have to be cleared. The last one pulls the party to the east hall at (168,105).
- That hall holds the biggest wave of the run. Clearing it opens the portal at (189,329).
- The lab's Crystals blind the whole party. A Sight Adjuster at (100,108) or (77,156) dispels it the moment you touch it.
- Four mimic chests sit among the labs. Touching one shakes the ground and takes 10% of the Max HP of everyone within ten cells.
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| 3
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Sierra
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- The portal at (189,329) drops the party into the morgue at (49,20).
- Talk to Sierra at (50,25), then follow the hallway north to her again at (52,64).
- She asks whether everyone is ready. Confirming seals the room and locks access for the rest of the fight.
- The party is moved to (53,64) and the Nameless Swordsman rises at (49,65).
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| Boss
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Nameless Swordsman
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- Nameless Swordsman rises at (49,65). 1.3B HP and only 0.1% of your damage gets through him.
- Lines of purple fire wall the arena in and sweep the room in a fourteen step pattern around him.
- A pack of four rises as the sweep ends, one in each corner.
- Kill the pack before the sweep comes back around and nothing happens.
- If any of the pack is still alive, each survivor drains 25% of the Max HP of the whole party and can kill outright.
- Everyone caught by the drain is pulled back to (53,64), unless the hit would kill them.
- While a pack is up he is enraged and hits for 200% attack.
- He keeps Spiral Pierce, Shield Brake and Critical Slash up, and heals himself whenever he is idle.
- Below 30% HP he turns his own element with Change Water and Change Wind.
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| Exit
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Sierra
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