Sky Emperor

From Midgard Tales Wiki

Intro

Novice Taekwon

(1st Job)

Star Gladiator

(2nd Job)

Star Emperor

(3rd Job)

Sky Emperor

(4th Job)

Novice.gif TaeKwon Kid.png TaeKwon Master.png STAR EMPEROR.gif Sky Emperor.png

Description

Max Level HP/SP Stats Bonus when Max Job Level

-

  • Base Max HP: 62000
  • Base Max SP: 2480

Str+12, Agi+10, Vit+6, Int+3, Dex+9, Luk+3

Pow+12, Sta+14, Wis+3, Spl+0, Con+8, Ctr+7

1st Job Skills

TK RUN.png Sprint Max Level 10 Active Supportive
- Target: Caster
Range: Self
Cost: 100 / 90 / 80 / 70 / 60 / 50 / 40 / 30 / 20 / 10 SP
Enables the caster to run with incredible speed. At levels 7+, grants Spurt (temporarily increases STR for 150 seconds) if the caster stops running and is barehanded. Spurt is canceled if a weapon is equipped. Each level also increases barehanded damage by +10.
  • Level 1: Cast Time 6 seconds (100 SP)
  • Level 2: Cast Time 5 seconds (90 SP)
  • Level 3: Cast Time 4 seconds (80 SP)
  • Level 4: Cast Time 3 seconds (70 SP)
  • Level 5: Cast Time 2 seconds (60 SP)
  • Level 6: Cast Time 1 second (50 SP)
  • Level 7: Cast Time 0 seconds (40 SP)
  • Level 8: Cast Time 0 seconds (30 SP)
  • Level 9: Cast Time 0 seconds (20 SP)
  • Level 10: Cast Time 0 seconds (10 SP)
TK HIGHJUMP.png Leap Max Level 5 Active Supportive
- Target: Caster
Range: 2 / 4 / 6 / 8 / 10 cells
Cost: 50 SP
Leaps to a targeted cell within the skill’s range. If the targeted cell is accessible, the caster can leap over walls and obstacles. Cannot be used in areas where Fly Wings are disabled (except WoE maps).
  • Level 1: Cast Time 5 seconds, Range 2 cells
  • Level 2: Cast Time 4 seconds, Range 4 cells
  • Level 3: Cast Time 3 seconds, Range 6 cells
  • Level 4: Cast Time 2 seconds, Range 8 cells
  • Level 5: Cast Time 1 second, Range 10 cells
TK STORMKICK.png Tornado Kick Max Level 7 Active Physical Melee
- Target: Enemies around the caster
Range: Self
Cost: 14 / 12 / 10 / 8 / 6 / 4 / 2 SP
Requires Tornado Stance. Attacks all enemies within a 5x5 area around the caster.
  • Level 1: 180% damage (14 SP)
  • Level 2: 200% damage (12 SP)
  • Level 3: 220% damage (10 SP)
  • Level 4: 240% damage (8 SP)
  • Level 5: 260% damage (6 SP)
  • Level 6: 280% damage (4 SP)
  • Level 7: 300% damage (2 SP)
TK READYSTORM.png Tornado Stance Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 1 SP
Stance skill. Enables a 15% chance of automatically entering Tornado Stance when the caster successfully hits a target.
  • Level 1: Cast Time 0 seconds (1 SP)
TK DOWNKICK.png Heel Drop Max Level 7 Active Physical Melee
- Target: 1 Character
Range: Melee
Cost: 14 / 12 / 10 / 8 / 6 / 4 / 2 SP
Requires Heel Drop Stance. Damages the target and inflicts Stun for 3 seconds.
  • Level 1: 180% damage (14 SP)
  • Level 2: 200% damage (12 SP)
  • Level 3: 220% damage (10 SP)
  • Level 4: 240% damage (8 SP)
  • Level 5: 260% damage (6 SP)
  • Level 6: 280% damage (4 SP)
  • Level 7: 300% damage (2 SP)
TK READYDOWN.png Heel Drop Stance Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 1 SP
Stance skill. Enables a 15% chance of automatically entering Heel Drop Stance when the caster successfully hits a target.
  • Level 1: Cast Time 0 seconds (1 SP)
TK TURNKICK.png Roundhouse Kick Max Level 7 Active Physical Melee
- Target: 1 Character
Range: Melee
Cost: 14 / 12 / 10 / 8 / 6 / 4 / 2 SP
Requires Roundhouse Stance. Damages the target and pushes back enemies around the target. Pushed enemies take no damage.
  • Level 1: 220% damage (14 SP)
  • Level 2: 250% damage (12 SP)
  • Level 3: 280% damage (10 SP)
  • Level 4: 310% damage (8 SP)
  • Level 5: 340% damage (6 SP)
  • Level 6: 370% damage (4 SP)
  • Level 7: 400% damage (2 SP)
TK READYTURN.png Roundhouse Stance Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 1 SP
Stance skill. Enables a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target.
  • Level 1: Cast Time 0 seconds (1 SP)
TK COUNTER.png Counter Kick Max Level 7 Active Physical Melee
- Target: 1 Character
Range: Melee
Cost: 14 / 12 / 10 / 8 / 6 / 4 / 2 SP
Requires Counter Kick Stance. Always hits the target.
  • Level 1: 220% damage (14 SP)
  • Level 2: 250% damage (12 SP)
  • Level 3: 280% damage (10 SP)
  • Level 4: 310% damage (8 SP)
  • Level 5: 340% damage (6 SP)
  • Level 6: 370% damage (4 SP)
  • Level 7: 400% damage (2 SP)
TK READYCOUNTER.png Counter Kick Stance Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 1 SP
Stance skill. Enables a 20% chance of automatically entering Counter Kick Stance when the caster successfully hits a target.
  • Level 1: Cast Time 0 seconds (1 SP)
TK JUMPKICK.png Flying Kick Max Level 7 Active Physical Melee
- Target: 1 Character
Range: 9 cells
Cost: 70 / 60 / 50 / 40 / 30 / 20 / 10 SP
Kicks a distant enemy and instantly closes the gap. Base Level affects damage while in Tumbling, and damage is increased during Sprint/Spurt. Cancels many positive statuses on the target (various Spirit buffs, One-Hand Quicken, Kaahi/Kaite, Berserk Potion, etc.). Preserve can protect against the status removal.
  • Level 1: 40% damage (70 SP)
  • Level 2: 50% damage (60 SP)
  • Level 3: 60% damage (50 SP)
  • Level 4: 70% damage (40 SP)
  • Level 5: 80% damage (30 SP)
  • Level 6: 90% damage (20 SP)
  • Level 7: 100% damage (10 SP)
TK DODGE.png Tumbling Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 1 SP
Enables a 20% chance of blocking long-ranged physical attacks. While in Spurt status (from Sprint Lv 7+), Tumbling can also block other kinds of attacks.
  • Level 1: Cast Time 0 seconds (1 SP)
TK HPTIME.png Peaceful Break Max Level 10 Passive
When two or more Taekwon-class characters sit next to each other, HP is restored for both characters. HP restoration is affected by VIT and enhanced by an additional 30 HP with the /doridori command.
  • Level 1: HP +30
  • Level 2: HP +60
  • Level 3: HP +90
  • Level 4: HP +120
  • Level 5: HP +150
  • Level 6: HP +180
  • Level 7: HP +210
  • Level 8: HP +240
  • Level 9: HP +270
  • Level 10: HP +300
TK SPTIME.png Happy Break Max Level 10 Passive
When two or more Taekwon-class characters sit next to each other, SP is restored for both characters. SP restoration is affected by MaxSP and enhanced by an additional 3 SP with /doridori. Using /doridori while in Happy Break status makes it last 30 minutes. During this status, there is a chance to use an Earth Spike scroll (chance decreases as skill level increases); using it consumes 10 SP.
  • Level 1: SP +3
  • Level 2: SP +6
  • Level 3: SP +9
  • Level 4: SP +12
  • Level 5: SP +15
  • Level 6: SP +18
  • Level 7: SP +21
  • Level 8: SP +24
  • Level 9: SP +27
  • Level 10: SP +30
TK POWER.png Kihop Max Level 5 Passive
Increases your Attack Power.
  • Level 1: ATK +20%
  • Level 2: ATK +40%
  • Level 3: ATK +60%
  • Level 4: ATK +80%
  • Level 5: ATK +100%
TK SEVENWIND.png Mild Wind Max Level 7 Active Supportive
- Target: Caster
Range: Self
Cost: 20 / 20 / 20 / 20 / 50 / 50 / 50 SP
Duration: 5 minutes
Enchants the caster’s attacks with an element based on the skill level.
  • Level 1: Earth (20 SP)
  • Level 2: Wind (20 SP)
  • Level 3: Water (20 SP)
  • Level 4: Fire (20 SP)
  • Level 5: Ghost (50 SP)
  • Level 6: Shadow (50 SP)
  • Level 7: Holy (50 SP)
TK MISSION.png Taekwon Mission Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 10 SP
Notes: Ranking (/taekwon)
Disabled once the character changes to an advanced job (Star Gladiator/Soul Linker). Shows the current mission target. Defeat 100 target monsters to earn 1 Taekwon Mission Point; completing the quota rolls a new random target (Mini-Boss/Boss monsters are never chosen). Top 10 Taekwon Rankers can link combos with Tornado Kick, Roundhouse, Heel Drop, and Counter Kick; Rankers Base Lv 90+ have tripled MaxHP/MaxSP and can use all Taekwon skills.

2nd Job Skills

SG FEEL.png Feeling of Sun Moon Star Max Level 3 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 100 SP
Designates the current map as a Sun, Moon, or Star map (only 1 map per alignment can be designated at a time).
  • Level 1: Designate as Sun.
  • Level 2: Designate as Moon.
  • Level 3: Designate as Star.
SG SUN WARM.png Warmth of the Sun Max Level 3 Active Physical Melee
- Target: Caster
Range: 1 cell
Cost: 20 SP
Only usable in Sun-designated maps. Deals damage to nearby enemies, knocks them back, and drains the caster's SP.
  • Level 1: Duration 10 seconds.
  • Level 2: Duration 20 seconds.
  • Level 3: Duration 60 seconds.
SG SUN COMFORT.png Comfort of the Sun Max Level 4 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 70/60/50/40 SP
On Sun days (even-numbered days) in Sun-designated maps, increases DEF by (BaseLv + DEX + LUK) / 2.
  • Level 1: Duration 80 seconds.
  • Level 2: Duration 160 seconds.
  • Level 3: Duration 240 seconds.
  • Level 4: Duration 320 seconds.
SG MOON WARM.png Warmth of the Moon Max Level 3 Active Physical Melee
- Target: Caster
Range: 1 cell
Cost: 20 SP
Only usable in Moon-designated maps. Deals damage to nearby enemies, knocks them back, and drains the caster's SP.
  • Level 1: Duration 10 seconds.
  • Level 2: Duration 20 seconds.
  • Level 3: Duration 60 seconds.
SG MOON COMFORT.png Comfort of the Moon Max Level 4 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 70/60/50/40 SP
On Moon days (odd-numbered days) in Moon-designated maps, increases FLEE by (BaseLv + DEX + LUK) / 10.
  • Level 1: Duration 80 seconds.
  • Level 2: Duration 160 seconds.
  • Level 3: Duration 240 seconds.
  • Level 4: Duration 320 seconds.
SG STAR WARM.png Warmth of the Star Max Level 3 Active Physical Melee
- Target: Caster
Range: 1 cell
Cost: 10 SP
Only usable in Star-designated maps. Deals damage to nearby enemies, knocks them back, and drains the caster's SP.
  • Level 1: Duration 10 seconds.
  • Level 2: Duration 20 seconds.
  • Level 3: Duration 60 seconds.
 SG STAR COMFORT.png Comfort of the Star Max Level 4 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 70/60/50/40 SP
On Star days (multiples of five) in Star-designated maps, increases ASPD by (BaseLv + DEX + LUK) / 10%.
  • Level 1: Duration 80 seconds.
  • Level 2: Duration 160 seconds.
  • Level 3: Duration 240 seconds.
  • Level 4: Duration 320 seconds.
SG HATE.png Hatred of Sun Moon Star Max Level 3 Active Supportive
- Target: 1 target
Range: 9 cells
Cost: 100 SP
Designates a monster (or a player) as Sun, Moon, or Star (only 1 target per alignment can be designated at a time).
  • Level 1: Designate as Sun (Small-size monsters).
  • Level 2: Designate as Moon (Medium-size monsters, MaxHP ≥ 6000).
  • Level 3: Designate as Star (Large-size monsters, MaxHP ≥ 20000).
SG SUN ANGER.png Anger of the Sun Max Level 3 Passive
Increases ATK against Sun-designated enemies. Effect scales with Base Level, LUK, DEX, and skill level (cap 75%).
SG MOON ANGER.png Anger of the Moon Max Level 3 Passive
Increases ATK against Moon-designated enemies. Effect scales with Base Level, LUK, DEX, and skill level (cap 75%).
SG STAR ANGER.png Anger of the Star Max Level 3 Passive
Increases ATK against Star-designated enemies. Effect scales with Base Level, LUK, DEX, STR, and skill level (cap 75%).
SG SUN BLESS.png Blessing of the Sun Max Level 5 Passive
Increases EXP gained from Sun-designated monsters on Sun days (even-numbered days).
  • Level 1: EXP +10%
  • Level 2: EXP +20%
  • Level 3: EXP +30%
  • Level 4: EXP +40%
  • Level 5: EXP +50%
SG MOON BLESS.png Blessing of the Moon Max Level 5 Passive
Increases EXP gained from Moon-designated monsters on Moon days (odd-numbered days).
  • Level 1: EXP +10%
  • Level 2: EXP +20%
  • Level 3: EXP +30%
  • Level 4: EXP +40%
  • Level 5: EXP +50%
SG STAR BLESS.png Blessing of the Star Max Level 5 Passive
Increases EXP gained from Star-designated monsters on Star days (multiples of five).
  • Level 1: EXP +20%
  • Level 2: EXP +40%
  • Level 3: EXP +60%
  • Level 4: EXP +80%
  • Level 5: EXP +100%
SG DEVIL.png Demon of Sun Moon Star Max Level 10 Passive
Only activates at Job Level 50. Increases ASPD, but reduces vision (Blind-like effect).
  • Level 1: ASPD +3%
  • Level 2: ASPD +6%
  • Level 3: ASPD +9%
  • Level 4: ASPD +12%
  • Level 5: ASPD +15%
  • Level 6: ASPD +18%
  • Level 7: ASPD +21%
  • Level 8: ASPD +24%
  • Level 9: ASPD +27%
  • Level 10: ASPD +30%
SG FRIEND.png (MT) Friend & Miracle of Sun Moon Star Max Level 3 Passive
Friend of Sun Moon Star: Increases a Monk-class party member's chance of casting Triple Attack when using Counter Kick, while the Monk's Combo Finish will increase the Star Gladiator's chance of casting Counter Kick.
  • Level 1: Chance +100%
  • Level 2: Chance +150%
  • Level 3: Chance +200%



Miracle of Sun Moon Star (Always Active): Upon dealing damage, the player has a 0.25% chance to enter a Miracle state for 1 hour. During Miracle, it removes all restrictions of Sun, Moon and Star (every map becomes your sanctuary) and increases attack power based on the caster's DEX, LUK and STR. The cap of attack power is based on Anger skill level × 25% (Max 75%).

Perfect Effect: When caster wields a Headgear (Armor Lv 2) and Book (Weapon Lv 5) refined to +20: increases the attack power cap up to 150%.

SG KNOWLEDGE.png Knowledge of Sun Moon Star Max Level 10 Passive
Increases Maximum Weight Limit when in Sun, Moon, or Star areas. The effect is canceled when the caster leaves the designated area.
  • Level 1: Maximum Weight +10%
  • Level 2: Maximum Weight +20%
  • Level 3: Maximum Weight +30%
  • Level 4: Maximum Weight +40%
  • Level 5: Maximum Weight +50%
  • Level 6: Maximum Weight +60%
  • Level 7: Maximum Weight +70%
  • Level 8: Maximum Weight +80%
  • Level 9: Maximum Weight +90%
  • Level 10: Maximum Weight +100%
SG FUSION.png (MT) Fusion of Sun Moon Star Max Level 1 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 100 SP
Requirement: Knowledge of Sun Moon Star 9, Spirit State



Awakens the caster's hidden potential for 10 minutes while in a spirit status, endowing the caster with attacks that have 100% HIT rate, makes all skills Critical, and increases Movement Speed. However, 2% of caster's HP will be drained with each attack on monsters and 8% will be drained with each attack on other players. In this status, attacking when the caster's remaining HP is less than 20% of MaxHP will instantly kill the caster.

Perfect Effect: When caster wields a Garment (Armor Lv 2) & Shoes (Armor Lv 2) refined to +20: 1% of caster's HP will be drained with each attack, cancels Fusion when HP is under 5%. Escapes many traps and many ground based magic skills.

3rd Job Skills

SJ DOCUMENT.png Document of Sun Moon Star Max Level 3 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 60 SP
Reset the designated effect of maps and monsters designated by Feeling and Hatred of Sun Moon Star.
  • Level 1: Reset maps. Cooldown 60 seconds.
  • Level 2: Reset monsters. Cooldown 60 seconds.
  • Level 3: Reset everything. Cooldown 60 seconds.
SJ SUNSTANCE.png Sun Stance Max Level 3 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 10 SP
Prepares your stance to operate with the sunlight. You can use Sun skills while this skill is activated. Also increases ATK.
  • Level 1: ATK +3%
  • Level 2: ATK +4%
  • Level 3: ATK +5%
SJ PROMINENCEKICK.png Prominence Kick Max Level 7 Active Physical Melee
- Target: 1 target
Range: 1 cell
Cost: 20 SP
Sun-only skill. Kicks the target and surrounding enemies with red flames. Inflicts additional 100% physical damage in a 3x3 area. Solar Burst can be used afterwards.
  • Level 1: ATK 200%
  • Level 2: ATK 250%
  • Level 3: ATK 300%
  • Level 4: ATK 350%
  • Level 5: ATK 400%
  • Level 6: ATK 450%
  • Level 7: ATK 500%
SJ SOLARBURST.png Solar Burst Max Level 10 Active Physical Melee
- Target: Caster
Range: 1 cell
Cost: 34/37/40/43/46/49/52/55/58/61 SP
Sun-only skill. Must be used after Prominence Kick. Endows the energy of the sun to yourself and deals damage to surrounding enemies. Damage increases according to the caster's Base Level.
  • Level 1: ATK 1220% (AoE 7x7)
  • Level 2: ATK 1440% (AoE 7x7)
  • Level 3: ATK 1660% (AoE 7x7)
  • Level 4: ATK 1880% (AoE 7x7)
  • Level 5: ATK 2100% (AoE 7x7)
  • Level 6: ATK 2320% (AoE 7x7)
  • Level 7: ATK 2540% (AoE 7x7)
  • Level 8: ATK 2760% (AoE 7x7)
  • Level 9: ATK 2980% (AoE 7x7)
  • Level 10: ATK 3200% (AoE 7x7)
SJ LIGHTOFSUN.png Light of Sun Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 40 SP
Sun-only skill. Attracts sunlight and increases the damage of Solar Burst. Cannot be used together with Light of the Moon and Light of the Star.
  • Level 1: Damage +5%, Duration 20 seconds
  • Level 2: Damage +10%, Duration 30 seconds
  • Level 3: Damage +15%, Duration 40 seconds
  • Level 4: Damage +20%, Duration 50 seconds
  • Level 5: Damage +25%, Duration 60 seconds
SJ LUNARSTANCE.png Lunar Stance Max Level 3 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 10 SP
Prepares your stance to operate with the moonlight. You can use Moon skills while this skill is activated. Also increases MaxHP.
  • Level 1: MaxHP +3%
  • Level 2: MaxHP +4%
  • Level 3: MaxHP +5%
SJ NEWMOONKICK.png New Moon Kick Max Level 7 Active Physical Melee
- Target: Caster
Range: 1 cell
Cost: 20/25/30/35/40/45/50 SP
Moon-only skill. Attacks surrounding enemies and enters New Moon state (hides the caster) for 15 seconds. Cannot be detected by Demon and Insect monsters. New Moon state can be maintained for 7 normal attacks. Consumes 1 SP per second and is canceled immediately if you use a skill or get attacked.
  • Level 1: ATK 700% (AoE 7x7)
  • Level 2: ATK 800% (AoE 7x7)
  • Level 3: ATK 900% (AoE 7x7)
  • Level 4: ATK 1100% (AoE 7x7)
  • Level 5: ATK 1200% (AoE 7x7)
  • Level 6: ATK 1300% (AoE 7x7)
  • Level 7: ATK 1400% (AoE 7x7)
SJ FULLMOONKICK.png Full Moon Kick Max Level 10 Active Physical Melee
- Target: Caster
Range: 1 cell
Cost: 30/35/40/45/50/55/60/65/70/75 SP
Moon-only skill. Can only be used in New Moon state. Ends New Moon state, deals damage to surrounding enemies, and has a high chance to inflict Blind. Damage increases according to the caster's Base Level.
  • Level 1: ATK 1200% (AoE 7x7)
  • Level 2: ATK 1300% (AoE 7x7)
  • Level 3: ATK 1400% (AoE 7x7)
  • Level 4: ATK 1500% (AoE 7x7)
  • Level 5: ATK 1600% (AoE 7x7)
  • Level 6: ATK 1700% (AoE 7x7)
  • Level 7: ATK 1800% (AoE 7x7)
  • Level 8: ATK 1900% (AoE 7x7)
  • Level 9: ATK 2000% (AoE 7x7)
  • Level 10: ATK 2100% (AoE 7x7)
SJ LIGHTOFMOON.png Light of Moon Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 40 SP
Moon-only skill. Attracts moonlight and increases the damage of Full Moon Kick. Cannot be used together with Light of Sun and Light of Star.
  • Level 1: Damage +5%, Duration 20 seconds
  • Level 2: Damage +10%, Duration 30 seconds
  • Level 3: Damage +15%, Duration 40 seconds
  • Level 4: Damage +20%, Duration 50 seconds
  • Level 5: Damage +25%, Duration 60 seconds
SJ STARSTANCE.png Star Stance Max Level 3 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 10 SP
Prepares your stance to operate with the starlight. You can use Star skills while this skill is activated. Also increases Attack Speed.
  • Level 1: After Attack Delay -6%
  • Level 2: After Attack Delay -8%
  • Level 3: After Attack Delay -10%
SJ FLASHKICK.png Flash Kick Max Level 7 Active Physical Ranged
- Target: 1 target
Range: 1 cell
Cost: 45/40/35/30/25/20/15 SP
Star-only skill. Endows starlight on your feet and kicks the enemy, marking them with a Star Mark. Up to 5 Star Marks can be applied at the same time.
  • Level 1: ATK 100%, Star Mark duration 4 seconds
  • Level 2: ATK 100%, Star Mark duration 5 seconds
  • Level 3: ATK 100%, Star Mark duration 6 seconds
  • Level 4: ATK 100%, Star Mark duration 7 seconds
  • Level 5: ATK 100%, Star Mark duration 8 seconds
  • Level 6: ATK 100%, Star Mark duration 9 seconds
  • Level 7: ATK 100%, Star Mark duration 10 seconds
SJ FALLINGSTAR.png Falling Star Max Level 10 Active Physical Melee / Supportive
- Target: Caster
Range: 1 cell
Cost: 40/45/50/55/60/65/70/75/80/85 SP
Star-only skill. Your physical attacks have a certain chance to drop Falling Stars on the target, which are marked by a Star Mark. Star Marks deal damage to the target and surrounding enemies. Damage increases according to the caster's Base Level.
  • Level 1: ATK 200% (AoE 5x5)
  • Level 2: ATK 300% (AoE 5x5)
  • Level 3: ATK 400% (AoE 5x5)
  • Level 4: ATK 500% (AoE 5x5)
  • Level 5: ATK 600% (AoE 5x5)
  • Level 6: ATK 700% (AoE 5x5)
  • Level 7: ATK 800% (AoE 5x5)
  • Level 8: ATK 900% (AoE 5x5)
  • Level 9: ATK 1000% (AoE 5x5)
  • Level 10: ATK 1100% (AoE 5x5)
SJ LIGHTOFSTAR.png Light of Star Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 40 SP
Star-only skill. Attracts starlight and increases the damage of Falling Star. Cannot be used together with Light of Sun and Light of Moon.
  • Level 1: Damage +5%, Duration 20 seconds
  • Level 2: Damage +10%, Duration 30 seconds
  • Level 3: Damage +15%, Duration 40 seconds
  • Level 4: Damage +20%, Duration 50 seconds
  • Level 5: Damage +25%, Duration 60 seconds
SJ PURIFY.png Purification of Sun Moon Star Max Level 1 Passive
Reduces the sight penalty of Demon of Sun Moon Star by half.
SJ UNIVERSESTANCE.png Universe Stance Max Level 3 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 10 SP
Prepares your stance to operate with the energy of the universe. You can use Space and other Stance skills while this skill is activated. Also increases all stats.
  • Level 1: All Stats +3
  • Level 2: All Stats +4
  • Level 3: All Stats +5
SJ NOVAEXPLOSING.png Nova Explosion Max Level 5 Active Supportive
- Target: 1 target
Range: 3 cells
Cost: 60/65/70/75/80 SP
Space-only skill. Can be used in WoE and PVP mode only. Attacks an enemy with fixed Neutral elemental damage that is not reduced by any effect. After use, the caster cannot use any skill for 2 seconds.
  • Level 1: ATK 300%, Cooldown 20 seconds
  • Level 2: ATK 400%, Cooldown 20 seconds
  • Level 3: ATK 500%, Cooldown 20 seconds
  • Level 4: ATK 600%, Cooldown 20 seconds
  • Level 5: ATK 700%, Cooldown 20 seconds
SJ GRAVITYCONTROL.png Gravity Control Max Level 1 Active Debuff
- Target: 1 target
Range: 9 cells
Cost: 80 SP
Space-only skill. Can be used in WoE and PVP mode only. Bends the gravity of a target and lifts it into the air. Lifted enemies cannot attack or move. When Gravity Control ends, the target falls and takes Neutral elemental damage based on the caster's Attack Power and the target's Weight. Using the skill again on the lifted target cancels the effect.
SJ STAREMPEROR.png Advent of the Star Emperor Max Level 5 Active Physical Melee
- Target: Caster
Range: 1 cell
Cost: 70/75/80/85/90 SP
Space-only skill. Can be used in WoE and PVP mode only. Releases the power of the Star Emperor who realizes the unity of the universe and deals damage to surrounding enemies.
  • Level 1: ATK 1000% (AoE 7x7)
  • Level 2: ATK 1200% (AoE 7x7)
  • Level 3: ATK 1400% (AoE 7x7)
  • Level 4: ATK 1600% (AoE 7x7)
  • Level 5: ATK 1800% (AoE 7x7)
SJ BOOKOFCREATINGSTAR.png Book of Creating Star Max Level 5 Active Debuff
- Target: Ground
Range: 7 cells
Cost: 50/55/60/65/70 SP
Space-only skill. Can be used in WoE and PVP mode only. Creates an imitative star within a high gravitational field. When the caster enters this field, enemies' Movement Speed is reduced by 90% and they take damage at regular intervals.
  • Level 1: Duration 6 seconds, AoE 5x5, Hits 12
  • Level 2: Duration 7 seconds, AoE 5x5, Hits 14
  • Level 3: Duration 8 seconds, AoE 5x5, Hits 16
  • Level 4: Duration 9 seconds, AoE 5x5, Hits 18
  • Level 5: Duration 10 seconds, AoE 5x5, Hits 20
SJ BOOKOFDIMENSION.png Book of Dimension Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 40 SP
Space-only skill. Can be used in WoE and PVP mode only. Borrows the power of another dimension to increase the efficiency of universe power for a certain period of time.



If you use Nova Explosion or Advent of the Star Emperor during this skill's duration:
Nova Explosion: Skill Cooldown and Global Cooldown are removed.
Advent of the Star Emperor: Creates two defensive spheres with durability equal to the caster's MaxSP for 30 seconds.

  • Level 1: Duration 60 seconds, Cooldown 150 seconds
  • Level 2: Duration 60 seconds, Cooldown 120 seconds
  • Level 3: Duration 60 seconds, Cooldown 90 seconds
  • Level 4: Duration 60 seconds, Cooldown 60 seconds
  • Level 5: Duration 60 seconds, Cooldown 30 seconds

4th Job Skills

War Book Mastery War Book Mastery Max Level 10 Passive

Improves one's fighting ability through tactics.
Increases P.ATK and HIT, when equipped with a Book class weapon.

  • Level 10: P.ATK+ 12/HIT+ 30
Sky Mastery Sky Mastery Max Level 10 Passive
Realizes the rationale for the operation of celestial body and increases effectiveness of Sky skills.
Increases the damage of Rising Sun, Noon Blast, Sunset Blast, Rising Moon, Midnight Kick, Dawn Break, Twinkling Galaxy, Star Burst and Star Cannon.
Rising Sun Rising Sun Max Level 5 Active Physical Melee
Rising Sun Skill Animation *Target Around Caster
  • Hit Count: Visual 2x
  • Element: Weapon
  • Costs: 60 SP

ATK% = + 5 x POW.

ATK% if Sky Mastery = + 5 x Skill Level x Sky Mastery Skill Level.

ATK% = x Base Level / 100.

Gathers the power of the sun which illuminates the day, inflicting melee physical damage to the target.
The Sunrise, Noon and Sunset effects are applied to the caster sequentially.
(However, after Sunset, only the power of the Moon can travel through the sky).
Damage additionally increases according to the Sky Mastery skill level, the caster's Base Level and POW.
  1. ATK 1100+(Sky Mastery Lv x5)%
  2. ATK 1700+(Sky Mastery Lv x10)%
  3. ATK 2300+(Sky Mastery Lv x15)%
  4. ATK 2900+(Sky Mastery Lv x20)%
  5. ATK 3500+(Sky Mastery Lv x25)%
Item Boosts Item Combo Boosts
540042.pngWicked Book [2]

311052.pngRising Sun Tuning Device

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Noon Blast Noon Blast Max Level 5 Active Physical Melee Critical
Noon Blast Skill Animation *Single Other Target
  • Range 2 Cells
  • Hit Count: Visual 2x
  • Element: Weapon
  • AP Recovery: 3
  • Costs: 65 SP

ATK% = + 5 x POW.

ATK% if Sky Mastery = + 5 x Skill Level x Sky Mastery Skill Level.

ATK% = x Base Level / 100.

Can only be used during the Sunrise or Noon effect.
Irradiates the sunlight, inflicting melee physical damage to the target and surrounding enemies around the target.
Damage additionally increases according to the Sky Mastery skill level, the caster's Base Level and POW.
If the Noon effect is active, it applies half of the total Critical Damage based on the caster's Critical chance.
  1. ATK 2850+(Sky Mastery Lv x5)% AoE: 3x3 cells
  2. ATK 4100+(Sky Mastery Lv x10)% AoE: 3x3 cells
  3. ATK 5350+(Sky Mastery Lv x15)% AoE: 5x5 cells
  4. ATK 6600+(Sky Mastery Lv x20)% AoE: 5x5 cells
  5. ATK 7850+(Sky Mastery Lv x25)% AoE: 7x7 cells
Item Boosts Item Combo Boosts
540042.pngWicked Book [2]

540043.pngRelapse Book [2]

540055.pngOrigin of Life [2] 540058.pngFlush Safety Manual [2]

311051.pngNoon Blast Tuning Device 311313.pngGlacier Magic Orb (Sun)

312277.pngSky Emperor Soul (Noon Blast)

490187.pngHeroic Token (Sky Emperor) [1] + 540048.pngOne Sky One Sun-LT [2]

400387.pngCrown of Good and Evil (Sky Emperor) [1] + 312014.pngGood Spell + 540055.pngOrigin of Life [2]

400387.pngCrown of Good and Evil (Sky Emperor) [1] + 540055.pngOrigin of Life [2]

312476.pngSky Emperor Stone (Lower II) + 311461.pngHoly Priest Stone (Upper II)

312641.pngGood Vigor (Sky Emperor) + 312014.pngGood Spell

540083.pngDimensions Emperor Book of the Sun [2] + 400543.pngDimensions Crown (Sky Emperor) [1]

Sunset Blast Sunset Blast Max Level 5 Active Physical Melee Critical
Sunset Blast Skill Animation *Single Other Target
  • AP Recovery: 3
  • Costs: 62 SP

ATK% = + 5 x POW.

ATK% if Sky Mastery = + 5 x Skill Level x Sky Mastery Skill Level.

ATK% = x Base Level / 100.

Can only be used during the Noon or Sunset effect.
Kicks the target with the power of the blazing sun, inflicting melee physical damage to the target and surrounding enemies around the target.
Damage additionally increases according to the Sky Mastery skill level, the caster's Base Level and POW.
If the Sunset effect is active, it applies half of the total Critical Damage based on the caster's Critical chance.
  1. ATK 1350+(Sky Mastery Lv x5)% AoE: 3x3 cells
  2. ATK 1750+(Sky Mastery Lv x10)% AoE: 3x3 cells
  3. ATK 2150+(Sky Mastery Lv x15)% AoE: 5x5 cells
  4. ATK 2550+(Sky Mastery Lv x20)% AoE: 5x5 cells
  5. ATK 2950+(Sky Mastery Lv x25)% AoE: 7x7 cells
Item Boosts Item Combo Boosts
400543.pngDimensions Crown (Sky Emperor) [1]

540044.pngPoenitentia Radius [2] 540055.pngOrigin of Life [2]

540083.pngDimensions Emperor Book of the Sun [2] 311174.pngIce Magic Orb (Prominence Burst)

311313.pngGlacier Magic Orb (Sun) 312278.pngSky Emperor Soul (Sunset Blast)

490187.pngHeroic Token (Sky Emperor) [1] + 540048.pngOne Sky One Sun-LT [2]

400387.pngCrown of Good and Evil (Sky Emperor) [1] + 312014.pngGood Spell + 540055.pngOrigin of Life [2]

400387.pngCrown of Good and Evil (Sky Emperor) [1] + 540055.pngOrigin of Life [2]

312476.pngSky Emperor Stone (Lower II) + 311462.pngStar Emperor Stone (Lower)

312641.pngGood Vigor (Sky Emperor) + 312014.pngGood Spell

540083.pngDimensions Emperor Book of the Sun [2] + 400543.pngDimensions Crown (Sky Emperor) [1]

Rising Moon Rising Moon Max Level 5 Active Physical Melee
Rising Moon Skill Animation *Target Around Caster
  • Hit Count: Visual 2x
  • Element: Weapon
  • Costs: 64 SP

ATK% = + 5 x POW.

ATK% if Sky Mastery = + 5 x Skill Level x Sky Mastery Skill Level.

ATK% = x Base Level / 100.

Gathers the power of the moon which illuminates the night, inflicting melee physical damage to all targets around the caster.
Moonrise, Midnight and Moonset effects are applied to the caster sequentially.
(However, after Moonset, only the power of the Sun can travel through the sky).
Damage additionally increases according to the Sky Mastery skill level, the caster's Base Level and POW.
  1. ATK 1150+(Sky Mastery Lv x5)% AoE: 5x5 cells
  2. ATK 1600+(Sky Mastery Lv x10)% AoE: 5x5 cells
  3. ATK 2050+(Sky Mastery Lv x15)% AoE: 7x7 cells
  4. ATK 2500+(Sky Mastery Lv x20)% AoE: 7x7 cells
  5. ATK 2950+(Sky Mastery Lv x25)% AoE: 9x9 cells
Midnight Kick Midnight Kick Max Level 5 Active Physical Melee
Midnight Kick Skill Animation *Target Around Caster
  • Hit Count: Visual 2x
  • Element: Weapon
  • AP Recovery: 3
  • Costs: 68 SP

ATK% = + 5 x POW.

ATK% if Sky Mastery = + 5 x Skill Level x Sky Mastery Skill Level.

ATK% = x Base Level / 100.

ATK% if Midnight buff = 950 + 250 x Skill Level.
Can only be used during Moonrise or Midnight effect.
Inflicts melee physical damage to enemies within an area around you by putting the energy of the moon on your feet.
Damage additionally increases according to the Sky Mastery skill level, the caster's Base Level and POW.
Inflicts more damage if the Midnight effect is active.
  1. ATK 2300+(Sky Mastery Lv x5)% Midnight: ATK 3500+(Sky Mastery Lv x5)% AoE: 5x5 cells
  2. ATK 3800+(Sky Mastery Lv x10)% Midnight: ATK 5250+(Sky Mastery Lv x10)% AoE: 5x5 cells
  3. ATK 5300+(Sky Mastery Lv x15)% Midnight: ATK 7000+(Sky Mastery Lv x15)% AoE: 7x7 cells
  4. ATK 6300+(Sky Mastery Lv x20)% Midnight: ATK 8750+(Sky Mastery Lv x20)% AoE: 7x7 cells
  5. ATK 8300+(Sky Mastery Lv x25)% Midnight: ATK 10500+(Sky Mastery Lv x25)% AoE: 9x9 cells
Item Boosts Item Combo Boosts
540054.pngDarkness Tablet [2]

540075.pngMuqaddas Kajuza [2]

311314.pngGlacier Magic Orb (Moon)

312279.pngSky Emepror Soul (Midnight Kick)

400241.pngHelm of Faith (Star Emperor) [1] + 540046.pngVivatus Fides Moon Book [2]

400387.pngCrown of Good and Evil (Sky Emperor) [1] + 312021.pngEvil Spell + 540054.pngDarkness Tablet [2]

400387.pngCrown of Good and Evil (Sky Emperor) [1] + 540054.pngDarkness Tablet [2]

312644.pngEvil Vigor (Sky Emperor) + 312021.pngEvil Spell

540082.pngDimensions Emperor Moonbook [2] + 400543.pngDimensions Crown (Sky Emperor) [1]

Dawn Break Dawn Break Max Level 5 Active Physical Melee
Dawn Break Skill Animation *Target Around Self
  • Hit Count: Visual 2x
  • Element: Weapon
  • AP Recovery: 3
  • Costs: 64 SP

ATK% = + 5 x POW.

ATK% if Sky Mastery = + 5 x Skill Level x Sky Mastery Skill Level.

ATK% = x Base Level / 100.

ATK% if Moonset = + 200 x Skill Level.
Can only be used during Midnight or Moonset effect.
Emitting moonlight and inflicts melee physical damage to the target and enemies within the surrounding area.
Damage additionally increases according to the Sky Mastery skill level, the caster's Base Level and POW.
Inflicts more damage if the Moonset effect is active.
  1. ATK 1300+(Sky Mastery Lv x5)% Moonset: ATK 1500+(Sky Mastery Lv x5)% AoE: 5x5 cells
  2. ATK 2000+(Sky Mastery Lv x10)% Moonset: ATK 2400+(Sky Mastery Lv x10)% AoE: 5x5 cells
  3. ATK 2700+(Sky Mastery Lv x15)% Moonset: ATK 3300+(Sky Mastery Lv x15)% AoE: 7x7 cells
  4. ATK 3400+(Sky Mastery Lv x20)% Moonset: ATK 4200+(Sky Mastery Lv x20)% AoE: 7x7 cells
  5. ATK 4100+(Sky Mastery Lv x25)% Moonset: ATK 5100+(Sky Mastery Lv x25)% AoE: 9x9 cells
Item Boosts Item Combo Boosts
400543.pngDimensions Crown (Sky Emperor) [1]

540044.pngPoenitentia Radius [2]

540054.pngDarkness Tablet [2] 540075.pngMuqaddas Kajuza [2]

540082.pngDimensions Emperor Moonbook [2]

311175.pngIce Magic Orb (Moon Kick) 311314.pngGlacier Magic Orb (Moon)

312280.pngSky Emepror Soul (Dawn Break)

400387.pngCrown of Good and Evil (Sky Emperor) [1] + 312021.pngEvil Spell + 540054.pngDarkness Tablet [2]

400387.pngCrown of Good and Evil (Sky Emperor) [1] + 540054.pngDarkness Tablet [2]

312644.pngEvil Vigor (Sky Emperor) + 312021.pngEvil Spell

540082.pngDimensions Emperor Moonbook [2] + 400543.pngDimensions Crown (Sky Emperor) [1]

All in the Sky All in the Sky Max Level 10 Active Physical Melee Critical
All in the Sky Skill Animation *Single Other Target
  • Range 9 Cells
  • Element: Weapon
  • Costs: 85 SP, 70 AP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

Hit Count if Demihuman or Demon = 3x.

Accumulates all of the celestial energy into the caster's feet then dashes to the target and kicks it with all might, inflicting melee physical damage to the target.
If the target is a Player, the target's AP is lowered to 0, and if it's a Demi-Human or Demon race monster, it attacks 3 times.
Damage additionally increases according to the caster's Base Level and POW and has a chance to inflict half of the total Critical Damage according to the caster's Critical chance.
  1. ATK 1450%
  2. ATK 2650%
  3. ATK 3850%
  4. ATK 5050%
  5. ATK 6250%
  6. ATK 7450%
  7. ATK 8650%
  8. ATK 9850%
  9. ATK 11050%
  10. ATK 12250%
Twinkling Galaxy Twinkling Galaxy Max Level 5 Active Physical Melee
Twinkle Galaxy Skill Animation *Target Around Caster
  • Hit Count: Visual 3x
  • Element: Weapon
  • Costs: 124 SP

ATK% = + 5 x POW.

ATK% if Sky Mastery = + 3 x Skill Level x Sky Mastery Skill Level.

ATK% = x Base Level / 100.

Uses the star constellation to drop a shooting star once every 0.5 seconds for 3.5 seconds within an area around it.
Each shooting star inflicts melee physical damage to the targets within a 5x5 cell range.
Damage additionally increases according to the Sky Mastery skill level, the caster's Base Level and POW.
  1. ATK 800+(Sky Mastery Lv x3)% AoE: 13x13 cells
  2. ATK 1300+(Sky Mastery Lv x6)% AoE: 13x13 cells
  3. ATK 1800+(Sky Mastery Lv x9)% AoE: 11x11 cells
  4. ATK 2300+(Sky Mastery Lv x12)% AoE: 11x11 cells
  5. ATK 2800+(Sky Mastery Lv x15)% AoE: 9x9 cells
Item Boosts Item Combo Boosts
311315.pngGlacier Magic Orb (Star)

312281.pngSky Emepror Soul (Twinkling Galaxy)


Star Burst Star Burst Max Level 5 Active Physical Melee
Star Burst Skill Animation *Single Other Target
  • Range 2 Cells
  • Hit Count: Visual 2x
  • AP Recovery: 3
  • Costs: 62 SP

ATK% = + 5 x POW.

ATK% if Sky Mastery = + 3 x Skill Level x Sky Mastery Skill Level.

ATK% = x Base Level / 100.

Can only be used within the range of the caster's Twinkling Galaxy.
Stops Twinkling Galaxy and focuses on dropping shooting stars towards a target.
Inflicts melee physical damage the the target and surrounding enemies within 5x5 cells every 0.3 seconds for 4.5 seconds.
Damage additionally increases according to the Sky Mastery skill level, the caster's Base Level and POW.
  1. ATK 900+(Sky Mastery Lv x5)%
  2. ATK 1300+(Sky Mastery Lv x10)%
  3. ATK 1700+(Sky Mastery Lv x15)%
  4. ATK 2100+(Sky Mastery Lv x20)%
  5. ATK 2500+(Sky Mastery Lv x25)%
Star Cannon Star Cannon Max Level 5 Active Physical Melee
Star Cannon Skill Animation *Target Around Self
  • Hit Count: Visual 3x
  • Element: Weapon
  • AP Recovery: 3

ATK% = + 5 x POW.

ATK% if Sky Mastery = + 5 x Skill Level x Sky Mastery Skill Level.

ATK% = x Base Level / 100.

Can only be used within the range of the caster's Twinkling Galaxy.
Stops Twinkling Galaxy and change it to a more powerful version.
Drops up to 2 shooting stars once every 0.5 seconds for 2.5 seconds and inflict melee physical damage to targets within a 5x5 cell range.
Damage additionally increases according to the Sky Mastery skill level, the caster's Base Level and POW.
  1. ATK 800+(Sky Mastery Lv x5)% AoE: 13x13 cells/ Shooting Stars per Drop: 1
  2. ATK 1350+(Sky Mastery Lv x10)% AoE: 13x13 cells/ Shooting Stars per Drop: 1
  3. ATK 1900+(Sky Mastery Lv x15)% AoE: 11x11 cells/ Shooting Stars per Drop: 1
  4. ATK 2450+(Sky Mastery Lv x20)% AoE: 11x11 cells/ Shooting Stars per Drop: 2
  5. ATK 3000+(Sky Mastery Lv x25)% AoE: 9x9 cells/ Shooting Stars per Drop: 2
Item Boosts Item Combo Boosts
311176.pngIce Magic Orb (Flash Fall)

311315.pngGlacier Magic Orb (Star)

312282.pngSky Emepror Soul (Star Cannon)

400242.pngHelm of Faith II (Star Emperor) [1] + 540045.pngVivatus Fides Stardust Book [2]
Enchanting Sky (MT) Enchanting Sky Max Level 10 Active Supportive
Enchanting Sky Skill Animation *Single Self Target
  • Costs: 100 SP, 150 AP
Enters the Celestical Unity state by drawing the celestial energy into the caster's body.
In the Celestical Unity state, the effect of either Sunrise, Noon, Sunset, Moonrise, Midnight or Moonset is canceled, Noon Blast, Sunset Blast, Midnight Kick and Dawn Break can be used freely with the maximum potency of the skills. It also pierces 2% RES each skill level.
  1. Duration: 90 seconds
  2. Duration: 180 seconds
  3. Duration: 270 seconds
  4. Duration: 360 seconds
  5. Duration: 450 seconds
  6. Duration: 540 seconds
  7. Duration: 630 seconds
  8. Duration: 720 seconds
  9. Duration: 810 seconds
  10. Duration: 900 seconds
SKE SKY SUN.png Sky Sun Max Level 5 Active Physical Melee Critical
Skysun.gif - -
SKE SKY MOON.png Sky Moon Max Level 5 Active Physical Melee
Skymoon.gif - -
SKE STAR LIGHT KICK.png Star Light Kick Max Level 5 Active Physical Melee
Skystar.gif - -

Wallpaper

Sky Emperor
Sky Emperor