Sky Emperor
Intro
| Novice | Taekwon
(1st Job) |
Star Gladiator
(2nd Job) |
Star Emperor
(3rd Job) |
Sky Emperor
(4th Job) |
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| Description | Max Level HP/SP | Stats Bonus when Max Job Level |
| A Sky Emperor is a physical damage dealer who fights barehanded or with a Book and lives inside a repeating celestial cycle. Every attack advances the sky through sunrise, noon and sunset, then moonrise, midnight and moonset, and the biggest kicks only unlock during specific phases. Played well, the profile feeds that cycle so the strongest finisher stays available, and a limited burst window lets it ignore the phase rule entirely for a short time. Pick this job if you enjoy sequencing your own damage windows. Avoid it if you want a rotation that ignores what the previous hit was. |
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Str+12, Agi+10, Vit+6, Int+3, Dex+9, Luk+3 Pow+12, Sta+14, Wis+3, Spl+0, Con+8, Ctr+7 |
1st Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Sprint | 10 | Active / Supportive Self | 100~10 SP | Cast Time = 7 - SkillLevel s, Barehanded ATK +10 * SkillLevel, Spurt at Lv 7+ (STR up for 150 s, barehanded only)
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| (P) Leap | 5 | Active / Supportive Self | 50 SP | Cast Time = 6 - SkillLevel s, Range = 2 * SkillLevel cells
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| Tornado Kick | 7 | Active / Physical Melee | 16 - 2 * SkillLevel SP | ATK% = 160 + 20 * SkillLevel, 5x5 around the caster, requires Tornado Stance
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| Tornado Stance | 1 | Active / Supportive Self | 1 SP | 15% chance to auto-enter on a successful hit
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| Heel Drop | 7 | Active / Physical Melee | 16 - 2 * SkillLevel SP | ATK% = 160 + 20 * SkillLevel, Stun for 3 s, requires Heel Drop Stance
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| Heel Drop Stance | 1 | Active / Supportive Self | 1 SP | 15% chance to auto-enter on a successful hit
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| Roundhouse Kick | 7 | Active / Physical Melee | 16 - 2 * SkillLevel SP | ATK% = 190 + 30 * SkillLevel, pushes back enemies around the target without damaging them
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| Roundhouse Stance | 1 | Active / Supportive Self | 1 SP | 15% chance to auto-enter on a successful hit
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| Counter Kick | 7 | Active / Physical Melee | 16 - 2 * SkillLevel SP | ATK% = 190 + 30 * SkillLevel, never misses, requires Counter Kick Stance
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| Counter Kick Stance | 1 | Active / Supportive Self | 1 SP | 20% chance to auto-enter on a successful hit
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| Flying Kick | 7 | Active / Physical Melee | 80 - 10 * SkillLevel SP | ATK% = 30 + 10 * SkillLevel, Range 9, closes the gap, strips most positive statuses from the target
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| Tumbling | 1 | Active / Supportive Self | 1 SP | 20% chance to block ranged physical attacks, blocks all attack types during Spurt
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| Peaceful Break | 10 | Passive | - | HP recovery +30 * SkillLevel while sitting next to another Taekwon-class character
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| Happy Break | 10 | Passive | - | SP recovery +3 * SkillLevel while sitting next to another Taekwon-class character
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| Kihop | 5 | Passive | - | ATK +20 * SkillLevel%
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| Mild Wind | 7 | Active / Supportive Self | 20~50 SP | Earth / Wind / Water / Fire / Ghost / Shadow / Holy by level, 5 minutes
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| Taekwon Mission | 1 | Active / Supportive Self (Quest) | 10 SP | 100 kills = 1 Taekwon Mission Point, then rerolls the target
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2nd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Feeling of Sun Moon Star | 3 | Active / Supportive | 100 SP | Lv 1 Sun / Lv 2 Moon / Lv 3 Star map designation, one map per alignment
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| Warmth of The Sun | 3 | Active / Physical Melee | 20 SP | Duration = 10 / 20 / 60 s, drains 2 SP per hit, Sun map only
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| Comfort of The Sun | 4 | Active / Supportive Self | 70~40 SP | DEF +(BaseLevel + DEX + LUK) / 2, Duration = 80 * SkillLevel s
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| Warmth of The Moon | 3 | Active / Physical Melee | 20 SP | Duration = 10 / 20 / 60 s, drains 2 SP per hit, Moon map only
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| Comfort of The Moon | 4 | Active / Supportive Self | 70~40 SP | FLEE +(BaseLevel + DEX + LUK) / 10, Duration = 80 * SkillLevel s
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| Warmth of The Star | 3 | Active / Physical Melee | 10 SP | Duration = 10 / 20 / 60 s, drains 2 SP per hit, Star map only
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| Comfort of The Star | 4 | Active / Supportive Self | 70~40 SP | ASPD +(BaseLevel + DEX + LUK) / 10%, Duration = 80 * SkillLevel s
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| Hatred of Sun Moon Star | 3 | Active / Supportive | 100 SP | Lv 1 Sun / Lv 2 Moon / Lv 3 Star target designation, one target per alignment
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| Anger of The Sun | 3 | Passive | - | ATK% vs Sun targets scaled by BaseLevel, DEX and LUK, cap 75%
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| Anger of The Moon | 3 | Passive | - | ATK% vs Moon targets scaled by BaseLevel, DEX and LUK, cap 75%
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| Anger of The Star | 3 | Passive | - | ATK% vs Star targets scaled by BaseLevel, DEX, LUK and STR, cap 75%
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| Blessing of The Sun | 5 | Passive | - | EXP +10 * SkillLevel% from Sun targets on even days
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| Blessing of The Moon | 5 | Passive | - | EXP +10 * SkillLevel% from Moon targets on odd days
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| Blessing of The Star | 5 | Passive | - | EXP +20 * SkillLevel% from Star targets on days divisible by five
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| Demon of Sun Moon Star | 10 | Passive | - | ASPD +3 * SkillLevel%, vision reduced like Blind, Job Level 50 only
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| (P) Friend & Miracle of Sun Moon Star | 3 | Passive | - | Monk Triple Attack / Counter Kick chance +100 / 150 / 200%, 0.25% Miracle for 1 hour, cap 25% per Anger level
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| Knowledge of Sun Moon Star | 10 | Passive | - | Max Weight +10 * SkillLevel% inside a Sun, Moon or Star map
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| (P) Fusion of Sun Moon Star | 1 | Active / Supportive Self | 100 SP | 10 minutes, 100% HIT and every skill crits, HP -2% per hit on monsters, -8% on players
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3rd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Document of Sun Moon Star | 3 | Active / Supportive | 60 SP | Lv 1 resets maps, Lv 2 targets, Lv 3 both, Cooldown 60 s
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| Sun Stance | 3 | Active / Supportive Self | 10 SP | ATK +(2 + SkillLevel)%, unlocks Sun skills
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| Prominence Kick | 7 | Active / Physical Melee | 20 SP | ATK% = 150 + 50 * SkillLevel, +100% in a 3x3 area, enables Solar Burst
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| Solar Burst | 10 | Active / Physical Melee | 31 + 3 * SkillLevel SP | ATK% = 1000 + 220 * SkillLevel, 7x7, must follow Prominence Kick
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| Light of Sun | 5 | Active / Supportive Self | 40 SP | Solar Burst damage +5 * SkillLevel%, Duration = 10 + 10 * SkillLevel s
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| Lunar Stance | 3 | Active / Supportive Self | 10 SP | MaxHP +(2 + SkillLevel)%, unlocks Moon skills
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| New Moon Kick | 7 | Active / Physical Melee | 15 + 5 * SkillLevel SP | ATK% = 700 / 800 / 900 / 1100 / 1200 / 1300 / 1400, 7x7, enters New Moon for 15 s
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| Full Moon Kick | 10 | Active / Physical Melee | 25 + 5 * SkillLevel SP | ATK% = 1100 + 100 * SkillLevel, 7x7, ends New Moon, high Blind chance
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| Light of Moon | 5 | Active / Supportive Self | 40 SP | Full Moon Kick damage +5 * SkillLevel%, Duration = 10 + 10 * SkillLevel s
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| Star Stance | 3 | Active / Supportive Self | 10 SP | After Attack Delay -(4 + 2 * SkillLevel)%, unlocks Star skills
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| Flash Kick | 7 | Active / Physical Ranged | 50 - 5 * SkillLevel SP | ATK% = 100, Star Mark duration = 3 + SkillLevel s, up to 5 marks
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| Falling Star | 10 | Active / Physical Melee / Supportive | 35 + 5 * SkillLevel SP | ATK% = 100 + 100 * SkillLevel, 5x5, drops on marked targets
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| Light of Star | 5 | Active / Supportive Self | 40 SP | Falling Star damage +5 * SkillLevel%, Duration = 10 + 10 * SkillLevel s
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| Purification of Sun Moon Star | 1 | Passive | - | Demon of Sun Moon Star vision penalty / 2
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| Universe Stance | 3 | Active / Supportive Self | 10 SP | All Stats +(2 + SkillLevel), unlocks Space skills
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| Nova Explosion | 5 | Active / Physical Neutral | 55 + 5 * SkillLevel SP | ATK% = 200 + 100 * SkillLevel, fixed Neutral, ignores DEF and element cards, 2 s lockout
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| Gravity Control | 1 | Active / Debuff | 80 SP | Fall damage from caster ATK and target Weight, target cannot act while lifted
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| Advent of the Star Emperor | 5 | Active / Physical Melee | 65 + 5 * SkillLevel SP | ATK% = 800 + 200 * SkillLevel, 7x7
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| Book of Creating Star | 5 | Active / Debuff | 45 + 5 * SkillLevel SP | Duration = 5 + SkillLevel s, 5x5, Movement Speed -90%, Hits = 10 + 2 * SkillLevel
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| Book of Dimension | 5 | Active / Supportive Self | 40 SP | Duration 60 s, Cooldown = 180 - 30 * SkillLevel s, removes Nova Explosion cooldown
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4th Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| War Book Mastery | 10 | Passive | - | P.ATK +3 * SkillLevel, HIT +3 * SkillLevel, Book class weapon only
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| Sky Mastery | 10 | Passive | - | Raises the damage of Rising Sun, Noon Blast, Sunset Blast, Rising Moon, Midnight Kick, Dawn Break, Twinkling Galaxy, Star Burst and Star Cannon by a per-skill term that grows with its level |
| Rising Sun | 5 | Active / Physical Melee | 60 SP | ATK% = 500 + 600 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 2 hits around the caster, advances the sky to Sunrise then Noon then Sunset
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| Noon Blast | 5 | Active / Physical Melee Critical | 49, 53, 57, 61, 65 SP | ATK% = 1850 + 1550 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 3x3 rising to 7x7, Sunrise or Noon only, recovers 3 AP, applies half the total Critical Damage during Noon
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| Sunset Blast | 5 | Active / Physical Melee Critical | 46, 50, 54, 58, 62 SP | ATK% = 1300 + 500 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 3x3 rising to 7x7, Noon or Sunset only, recovers 3 AP, applies half the total Critical Damage during Sunset
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| Rising Moon | 5 | Active / Physical Melee | 64 SP | ATK% = 700 + 450 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 5x5 rising to 9x9 around the caster, advances the sky to Moonrise then Midnight then Moonset
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| Midnight Kick | 5 | Active / Physical Melee | 60, 62, 64, 66, 68 SP | ATK% = 950 + 1700 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, +950 + 300 * SkillLevel during Midnight, 5x5 rising to 9x9, Moonrise or Midnight only, recovers 3 AP
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| Dawn Break | 5 | Active / Physical Melee | 56, 58, 60, 62, 64 SP | ATK% = 850 + 850 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, +200 + 200 * SkillLevel during Moonset, 1 s cast, recovers 3 AP
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| Twinkling Galaxy | 5 | Active / Physical Melee | 124 SP | ATK% = 350 + 600 * SkillLevel + 3 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 13x13 narrowing to 9x9, drops a star every 0.5 s for 3.5 s
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| Star Burst | 5 | Active / Physical Melee | 54, 56, 58, 60, 62 SP | ATK% = 500 + 400 * SkillLevel + 3 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, concentrates Twinkling Galaxy on one target, 5x5 every 0.3 s for 4.5 s, recovers 3 AP
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| Star Cannon | 5 | Active / Physical Melee | 90, 95, 100, 105, 110 SP | ATK% = 150 + 650 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 13x13 narrowing to 9x9, 1/1/1/2/2 stars per drop, recovers 3 AP
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| All in the Sky | 10 | Active / Physical Melee Critical | 85 SP, 70 AP | ATK% = 250 + 1200 * SkillLevel + 5 * POW, x Base Level / 100, 3 hits against Demi-Human and Demon, drains the AP of a player target to 0
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| (MT) Enchanting Sky | 10 | Active / Supportive Self | 100 SP, 150 AP | Duration = 90 * SkillLevel s, clears the current sky phase so Noon Blast, Sunset Blast, Midnight Kick and Dawn Break all act at maximum potency, pierces 2 * SkillLevel% RES
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| Sky Sun | 5 | Active / Physical Melee Critical | 72, 76, 80, 84, 88 SP | ATK% = 350 + 1650 * SkillLevel + 7 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, rolls Critical at half the normal chance
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| Sky Moon | 5 | Active / Physical Melee | 56, 59, 62, 65, 68 SP | ATK% = 1350 + 500 * SkillLevel + 9 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 3 hits
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| Star Light Kick | 5 | Active / Physical Melee | 52, 57, 62, 67, 72 SP | ATK% = 400 + 200 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 7 hits, Range 7 but still counts as melee
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| Seven Star Heavenly Kick | 5 | Active / Physical Melee | 45, 55, 65, 75, 85 SP, 10 AP | ATK% = 7000 * SkillLevel + 8 * POW, 7770 * (SkillLevel + 1) + 8 * POW when every satellite has regained its light, x Base Level / 100, grants the Satellite buff for 10 s
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Item Boosts
Gear that directly boosts each 4th job skill.
Job Build Recommendations
Sky Emperor splits into three damage profiles. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.
Mid Game
| Build | Recommendations |
| Sun Blast |
Skills to main: Sky Mastery Lv 10, War Book Mastery Lv 10, Rising Sun Lv 5, Noon Blast Lv 5, Sunset Blast Lv 5, Sky Sun Lv 5, (MT) Enchanting Sky Lv 10 Gear to refine and grade: Damage cards: Stats and traits: POW first for physical attack, then CON for hit rate. Noon Blast, Sunset Blast and Sky Sun all roll critical, so once POW is where you want it, chase CRT for critical damage and LUK for the critical chance. Leave SPL and WIS alone. Enchants and shadow: Combos: Consumables: Rotation: open with Rising Sun to reach Sunrise, chain Noon Blast and Sunset Blast while the phase allows them, use Sky Sun whenever the phase does not, and pull (MT) Enchanting Sky to force maximum potency on a burst window. All in the Sky is the finisher against Demi-Human and Demon. Budget: Low to medium. One book pair and one crown carry the whole profile. Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances. |
| Moon Break |
Skills to main: Sky Mastery Lv 10, War Book Mastery Lv 10, Rising Moon Lv 5, Midnight Kick Lv 5, Dawn Break Lv 5, Sky Moon Lv 5, (MT) Enchanting Sky Lv 10 Gear to refine and grade: Damage cards: Stats and traits: POW, then CON. Dawn Break has a 1 second cast and no critical, so the damage comes straight off POW and Base Level, while Sky Moon lands three hits and rewards flat ATK over critical. Keep CRT and LUK only if you also run All in the Sky. Enchants and shadow: Combos: Consumables: Rotation: open with Rising Moon to reach Moonrise, chain Midnight Kick inside Moonrise or Midnight, hold Dawn Break for Moonset, use Sky Moon as the unconditional three hit filler, and force maximum potency with (MT) Enchanting Sky when the phase would deny you. Budget: Low to medium. Poenitentia Radius is the only piece that costs real money. Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances. |
| Star Barrage |
Skills to main: Sky Mastery Lv 10, War Book Mastery Lv 10, Twinkling Galaxy Lv 5, Star Burst Lv 5, Star Cannon Lv 5, Star Light Kick Lv 5, Seven Star Heavenly Kick Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW, then CON. Every star skill is a plain physical hit with no critical clause, so flat ATK, P.ATK and skill damage beat critical damage here. Star Light Kick is seven hits from Range 7 but still counts as melee, so melee damage % applies. Enchants and shadow: Combos: Consumables: Rotation: plant Twinkling Galaxy on a pack, convert it to Star Burst to focus the same footprint on one target, fire Star Cannon as the directed nuke, fill with Star Light Kick, and spend Seven Star Heavenly Kick once every satellite has regained its light. Budget: Low. One book and one crown, and both are cheap. Content: Base Level 200 to 249 AoE farming, below the 250 gate of the SS tier instances. |
End Game
| Build | Recommendations |
| Sun Blast |
Skills to main: Sky Mastery Lv 10, War Book Mastery Lv 10, Rising Sun Lv 5, Noon Blast Lv 5, Sunset Blast Lv 5, Sky Sun Lv 5, (MT) Enchanting Sky Lv 10 Gear to refine and grade: Damage cards: Stats and traits: POW and CON, then CRT and LUK. Same spread as Mid Game, the gear just carries it further. Enchants and shadow: identical to Mid Game, since the Sky Emperor Stone pair and the Noon Sun with Sunset Blast shadow sets stay best in slot at this tier. Combos: Consumables: Rotation: unchanged from Mid Game. Sunrise into Noon Blast, then Sunset Blast, with Sky Sun covering the off phases, and (MT) Enchanting Sky to force maximum potency. Budget: High. Two +12 gradable books and a graded crown is the single biggest jump in the profile. Content: SS tier instances at Base Level 250, SSS tier at 270. |
| Moon Break |
Skills to main: Sky Mastery Lv 10, War Book Mastery Lv 10, Rising Moon Lv 5, Midnight Kick Lv 5, Dawn Break Lv 5, Sky Moon Lv 5, (MT) Enchanting Sky Lv 10 Gear to refine and grade: Damage cards: Stats and traits: POW and CON, then flat ATK and P.ATK. Dawn Break still has no critical clause at this tier, so critical investment buys nothing on the moon side unless you also run All in the Sky. Enchants and shadow: identical to Mid Game, since the Sky Emperor Stone II pair and the Midnight Kick with Dawn Break shadow sets carry over unchanged. Combos: Consumables: Rotation: unchanged from Mid Game, except that at grade A the Book of Crimson Moon and the Dimensions Crown pair start echoing the kicks into each other, so hold Dawn Break until Midnight Kick has just landed. Budget: High. The Book of Crimson Moon is the most expensive single item on the job. Content: SS and SSS tier bossing. |
| Star Barrage |
Skills to main: Sky Mastery Lv 10, War Book Mastery Lv 10, Twinkling Galaxy Lv 5, Star Burst Lv 5, Star Cannon Lv 5, Star Light Kick Lv 5, Seven Star Heavenly Kick Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW and CON, then flat ATK and P.ATK. No critical clause anywhere on the star side, so critical damage is dead weight here. Enchants and shadow: identical to Mid Game, since the Sky Emperor Stone II pair and the M. Sky Emperor shadow set carry over unchanged. Combos: Consumables: Rotation: unchanged from Mid Game, with the addition of Sky Sun and Sky Moon as the two finishers the Time Gap Emperor Revolution Book combo buffs. Budget: Medium. One book and one shared crown. Content: SS tier instances at Base Level 250, SSS tier at 270, and the best pack clear of the three. |
General Damage Gear & Cards
The tables above list items that boost one specific skill. The pieces below raise physical damage in general, so they work with any of the three builds and stack on top of the skill gear.
Mid Game
Base Level 200 to 249. All five armour slots have a rune or mana set that gives ATK % and physical damage % on top of whatever your build already uses.
| Slot | Recommended | Main bonuses |
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| Armor | ATK %, melee and ranged damage %, P.ATK | |
| Garment | ATK %, melee and ranged damage %, P.ATK | |
| Shoes | ATK %, melee and ranged damage %, P.ATK | |
| Accessory | ATK %, P.ATK | |
| Head (Top) | ATK %, melee and ranged damage %, P.ATK, damage to all sizes and elements, crit damage % | |
| Shadow set | ATK %, melee damage % (refine scaled), P.ATK |
End Game
Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | ATK %, melee and ranged damage %, crit damage %, damage to all elements | |
| Garment | ATK %, melee damage %, crit damage %, P.ATK, damage to all elements | |
| Shoes | P.ATK, melee and ranged damage %, crit damage % (refine and grade scaled) | |
| Accessory | ATK %, P.ATK, melee damage %, crit damage %, damage to all elements | |
| Head (Top) | ATK %, melee and ranged damage %, P.ATK, crit damage %, damage to all sizes |
Damage Cards
Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.
| Card | Effect on physical damage |
|---|---|
| ATK % (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| P.ATK (refine scaled where applicable) | |
| melee damage % (refine scaled where applicable) | |
| melee damage %, damage to Boss (refine scaled where applicable) | |
| melee damage % (refine scaled where applicable) | |
| ranged damage %, damage to Boss (refine scaled where applicable) | |
| ranged damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) |
Target specific: swap these in once you know the race, size, element or class of what you are farming.
| Card | Effect on physical damage |
|---|---|
| ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable) | |
| ATK %, damage to Brute (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| ATK %, damage to Undead (refine scaled where applicable) | |
| ATK %, damage to Dragon (refine scaled where applicable) | |
| melee damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable) | |
| melee damage %, ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable) | |
| P.ATK, damage to Dark (refine scaled where applicable) | |
| melee damage %, damage to Small, Large (refine scaled where applicable) | |
| ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable) |
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