Sky Emperor

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Intro

Novice Taekwon

(1st Job)

Star Gladiator

(2nd Job)

Star Emperor

(3rd Job)

Sky Emperor

(4th Job)

Description Max Level HP/SP Stats Bonus when Max Job Level
A Sky Emperor is a physical damage dealer who fights barehanded or with a Book and lives inside a repeating celestial cycle. Every attack advances the sky through sunrise, noon and sunset, then moonrise, midnight and moonset, and the biggest kicks only unlock during specific phases. Played well, the profile feeds that cycle so the strongest finisher stays available, and a limited burst window lets it ignore the phase rule entirely for a short time. Pick this job if you enjoy sequencing your own damage windows. Avoid it if you want a rotation that ignores what the previous hit was.
  • Base Max HP: 62000
  • Base Max SP: 2480

Str+12, Agi+10, Vit+6, Int+3, Dex+9, Luk+3

Pow+12, Sta+14, Wis+3, Spl+0, Con+8, Ctr+7

1st Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Sprint 10 Active / Supportive Self 100~10 SP Cast Time = 7 - SkillLevel s, Barehanded ATK +10 * SkillLevel, Spurt at Lv 7+ (STR up for 150 s, barehanded only)
(P) Leap 5 Active / Supportive Self 50 SP Cast Time = 6 - SkillLevel s, Range = 2 * SkillLevel cells
Tornado Kick 7 Active / Physical Melee 16 - 2 * SkillLevel SP ATK% = 160 + 20 * SkillLevel, 5x5 around the caster, requires Tornado Stance
Tornado Stance 1 Active / Supportive Self 1 SP 15% chance to auto-enter on a successful hit
Heel Drop 7 Active / Physical Melee 16 - 2 * SkillLevel SP ATK% = 160 + 20 * SkillLevel, Stun for 3 s, requires Heel Drop Stance
Heel Drop Stance 1 Active / Supportive Self 1 SP 15% chance to auto-enter on a successful hit
Roundhouse Kick 7 Active / Physical Melee 16 - 2 * SkillLevel SP ATK% = 190 + 30 * SkillLevel, pushes back enemies around the target without damaging them
Roundhouse Stance 1 Active / Supportive Self 1 SP 15% chance to auto-enter on a successful hit
Counter Kick 7 Active / Physical Melee 16 - 2 * SkillLevel SP ATK% = 190 + 30 * SkillLevel, never misses, requires Counter Kick Stance
Counter Kick Stance 1 Active / Supportive Self 1 SP 20% chance to auto-enter on a successful hit
Flying Kick 7 Active / Physical Melee 80 - 10 * SkillLevel SP ATK% = 30 + 10 * SkillLevel, Range 9, closes the gap, strips most positive statuses from the target
Tumbling 1 Active / Supportive Self 1 SP 20% chance to block ranged physical attacks, blocks all attack types during Spurt
Peaceful Break 10 Passive - HP recovery +30 * SkillLevel while sitting next to another Taekwon-class character
Happy Break 10 Passive - SP recovery +3 * SkillLevel while sitting next to another Taekwon-class character
Kihop 5 Passive - ATK +20 * SkillLevel%
Mild Wind 7 Active / Supportive Self 20~50 SP Earth / Wind / Water / Fire / Ghost / Shadow / Holy by level, 5 minutes
Taekwon Mission 1 Active / Supportive Self (Quest) 10 SP 100 kills = 1 Taekwon Mission Point, then rerolls the target

2nd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Feeling of Sun Moon Star 3 Active / Supportive 100 SP Lv 1 Sun / Lv 2 Moon / Lv 3 Star map designation, one map per alignment
Warmth of The Sun 3 Active / Physical Melee 20 SP Duration = 10 / 20 / 60 s, drains 2 SP per hit, Sun map only
Comfort of The Sun 4 Active / Supportive Self 70~40 SP DEF +(BaseLevel + DEX + LUK) / 2, Duration = 80 * SkillLevel s
Warmth of The Moon 3 Active / Physical Melee 20 SP Duration = 10 / 20 / 60 s, drains 2 SP per hit, Moon map only
Comfort of The Moon 4 Active / Supportive Self 70~40 SP FLEE +(BaseLevel + DEX + LUK) / 10, Duration = 80 * SkillLevel s
Warmth of The Star 3 Active / Physical Melee 10 SP Duration = 10 / 20 / 60 s, drains 2 SP per hit, Star map only
Comfort of The Star 4 Active / Supportive Self 70~40 SP ASPD +(BaseLevel + DEX + LUK) / 10%, Duration = 80 * SkillLevel s
Hatred of Sun Moon Star 3 Active / Supportive 100 SP Lv 1 Sun / Lv 2 Moon / Lv 3 Star target designation, one target per alignment
Anger of The Sun 3 Passive - ATK% vs Sun targets scaled by BaseLevel, DEX and LUK, cap 75%
Anger of The Moon 3 Passive - ATK% vs Moon targets scaled by BaseLevel, DEX and LUK, cap 75%
Anger of The Star 3 Passive - ATK% vs Star targets scaled by BaseLevel, DEX, LUK and STR, cap 75%
Blessing of The Sun 5 Passive - EXP +10 * SkillLevel% from Sun targets on even days
Blessing of The Moon 5 Passive - EXP +10 * SkillLevel% from Moon targets on odd days
Blessing of The Star 5 Passive - EXP +20 * SkillLevel% from Star targets on days divisible by five
Demon of Sun Moon Star 10 Passive - ASPD +3 * SkillLevel%, vision reduced like Blind, Job Level 50 only
(P) Friend & Miracle of Sun Moon Star 3 Passive - Monk Triple Attack / Counter Kick chance +100 / 150 / 200%, 0.25% Miracle for 1 hour, cap 25% per Anger level
Knowledge of Sun Moon Star 10 Passive - Max Weight +10 * SkillLevel% inside a Sun, Moon or Star map
(P) Fusion of Sun Moon Star 1 Active / Supportive Self 100 SP 10 minutes, 100% HIT and every skill crits, HP -2% per hit on monsters, -8% on players

3rd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Document of Sun Moon Star 3 Active / Supportive 60 SP Lv 1 resets maps, Lv 2 targets, Lv 3 both, Cooldown 60 s
Sun Stance 3 Active / Supportive Self 10 SP ATK +(2 + SkillLevel)%, unlocks Sun skills
Prominence Kick 7 Active / Physical Melee 20 SP ATK% = 150 + 50 * SkillLevel, +100% in a 3x3 area, enables Solar Burst
Solar Burst 10 Active / Physical Melee 31 + 3 * SkillLevel SP ATK% = 1000 + 220 * SkillLevel, 7x7, must follow Prominence Kick
Light of Sun 5 Active / Supportive Self 40 SP Solar Burst damage +5 * SkillLevel%, Duration = 10 + 10 * SkillLevel s
Lunar Stance 3 Active / Supportive Self 10 SP MaxHP +(2 + SkillLevel)%, unlocks Moon skills
New Moon Kick 7 Active / Physical Melee 15 + 5 * SkillLevel SP ATK% = 700 / 800 / 900 / 1100 / 1200 / 1300 / 1400, 7x7, enters New Moon for 15 s
Full Moon Kick 10 Active / Physical Melee 25 + 5 * SkillLevel SP ATK% = 1100 + 100 * SkillLevel, 7x7, ends New Moon, high Blind chance
Light of Moon 5 Active / Supportive Self 40 SP Full Moon Kick damage +5 * SkillLevel%, Duration = 10 + 10 * SkillLevel s
Star Stance 3 Active / Supportive Self 10 SP After Attack Delay -(4 + 2 * SkillLevel)%, unlocks Star skills
Flash Kick 7 Active / Physical Ranged 50 - 5 * SkillLevel SP ATK% = 100, Star Mark duration = 3 + SkillLevel s, up to 5 marks
Falling Star 10 Active / Physical Melee / Supportive 35 + 5 * SkillLevel SP ATK% = 100 + 100 * SkillLevel, 5x5, drops on marked targets
Light of Star 5 Active / Supportive Self 40 SP Falling Star damage +5 * SkillLevel%, Duration = 10 + 10 * SkillLevel s
Purification of Sun Moon Star 1 Passive - Demon of Sun Moon Star vision penalty / 2
Universe Stance 3 Active / Supportive Self 10 SP All Stats +(2 + SkillLevel), unlocks Space skills
Nova Explosion 5 Active / Physical Neutral 55 + 5 * SkillLevel SP ATK% = 200 + 100 * SkillLevel, fixed Neutral, ignores DEF and element cards, 2 s lockout
Gravity Control 1 Active / Debuff 80 SP Fall damage from caster ATK and target Weight, target cannot act while lifted
Advent of the Star Emperor 5 Active / Physical Melee 65 + 5 * SkillLevel SP ATK% = 800 + 200 * SkillLevel, 7x7
Book of Creating Star 5 Active / Debuff 45 + 5 * SkillLevel SP Duration = 5 + SkillLevel s, 5x5, Movement Speed -90%, Hits = 10 + 2 * SkillLevel
Book of Dimension 5 Active / Supportive Self 40 SP Duration 60 s, Cooldown = 180 - 30 * SkillLevel s, removes Nova Explosion cooldown

4th Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
War Book Mastery 10 Passive - P.ATK +3 * SkillLevel, HIT +3 * SkillLevel, Book class weapon only
Sky Mastery 10 Passive - Raises the damage of Rising Sun, Noon Blast, Sunset Blast, Rising Moon, Midnight Kick, Dawn Break, Twinkling Galaxy, Star Burst and Star Cannon by a per-skill term that grows with its level
Rising Sun 5 Active / Physical Melee 60 SP ATK% = 500 + 600 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 2 hits around the caster, advances the sky to Sunrise then Noon then Sunset
Noon Blast 5 Active / Physical Melee Critical 49, 53, 57, 61, 65 SP ATK% = 1850 + 1550 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 3x3 rising to 7x7, Sunrise or Noon only, recovers 3 AP, applies half the total Critical Damage during Noon
Sunset Blast 5 Active / Physical Melee Critical 46, 50, 54, 58, 62 SP ATK% = 1300 + 500 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 3x3 rising to 7x7, Noon or Sunset only, recovers 3 AP, applies half the total Critical Damage during Sunset
Rising Moon 5 Active / Physical Melee 64 SP ATK% = 700 + 450 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 5x5 rising to 9x9 around the caster, advances the sky to Moonrise then Midnight then Moonset
Midnight Kick 5 Active / Physical Melee 60, 62, 64, 66, 68 SP ATK% = 950 + 1700 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, +950 + 300 * SkillLevel during Midnight, 5x5 rising to 9x9, Moonrise or Midnight only, recovers 3 AP
Dawn Break 5 Active / Physical Melee 56, 58, 60, 62, 64 SP ATK% = 850 + 850 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, +200 + 200 * SkillLevel during Moonset, 1 s cast, recovers 3 AP
Twinkling Galaxy 5 Active / Physical Melee 124 SP ATK% = 350 + 600 * SkillLevel + 3 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 13x13 narrowing to 9x9, drops a star every 0.5 s for 3.5 s
Star Burst 5 Active / Physical Melee 54, 56, 58, 60, 62 SP ATK% = 500 + 400 * SkillLevel + 3 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, concentrates Twinkling Galaxy on one target, 5x5 every 0.3 s for 4.5 s, recovers 3 AP
Star Cannon 5 Active / Physical Melee 90, 95, 100, 105, 110 SP ATK% = 150 + 650 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 13x13 narrowing to 9x9, 1/1/1/2/2 stars per drop, recovers 3 AP
All in the Sky 10 Active / Physical Melee Critical 85 SP, 70 AP ATK% = 250 + 1200 * SkillLevel + 5 * POW, x Base Level / 100, 3 hits against Demi-Human and Demon, drains the AP of a player target to 0
(MT) Enchanting Sky 10 Active / Supportive Self 100 SP, 150 AP Duration = 90 * SkillLevel s, clears the current sky phase so Noon Blast, Sunset Blast, Midnight Kick and Dawn Break all act at maximum potency, pierces 2 * SkillLevel% RES
Sky Sun 5 Active / Physical Melee Critical 72, 76, 80, 84, 88 SP ATK% = 350 + 1650 * SkillLevel + 7 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, rolls Critical at half the normal chance
Sky Moon 5 Active / Physical Melee 56, 59, 62, 65, 68 SP ATK% = 1350 + 500 * SkillLevel + 9 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 3 hits
Star Light Kick 5 Active / Physical Melee 52, 57, 62, 67, 72 SP ATK% = 400 + 200 * SkillLevel + 5 * SkyMasteryLevel * SkillLevel + 5 * POW, x Base Level / 100, 7 hits, Range 7 but still counts as melee
Seven Star Heavenly Kick 5 Active / Physical Melee 45, 55, 65, 75, 85 SP, 10 AP ATK% = 7000 * SkillLevel + 8 * POW, 7770 * (SkillLevel + 1) + 8 * POW when every satellite has regained its light, x Base Level / 100, grants the Satellite buff for 10 s

Item Boosts

Gear that directly boosts each 4th job skill.

War Book Mastery

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Sky Emperor Stone(Lower II) + Star Emperor Stone(Upper)
Sky Mastery
Sky Emperor Stone(Lower II)

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Rising Sun

Wicked Book [2] Rising Sun Tuning Device

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Noon Blast

Wicked Book [2] Relapse Book [2]

Origin of Life [2] Flush Safety Manual [2]

Furious Sun Book [2] Venomous Emperor Pad [2]

(MT) Origin of Life [2] Furious Crown (Sky Emperor) [1]

Radiant Rune Circlet (Sky Emperor) [1] Noon Blast Tuning Device

Glacier (Sun) Sky Emperor Soul(Noon Blast)

Noon Sun Shadow Earring

Heroic Token (Sky Emperor) [1] + One Sky One Sun-LT [2]

Crown of Good and Evil(Sky Emperor) [1] + Goodwill Spell + Origin of Life [2]

Crown of Good and Evil(Sky Emperor) [1] + Origin of Life [2]

Sky Emperor Stone(Lower II) + Star Emperor Stone(Upper II)

Good Vigor (Sky Emperor) + Goodwill Spell

Dimensions Emperor Sun Book [2] + Dimensions Crown (Sky Emperor) [1]

Furious Crown (Sky Emperor) [1] + Furious Sun Book [2]

Dimension Venom South Card + Venomous Emperor Pad [2]

Radiant Rune Circlet (Sky Emperor) [1] + Radiant Tome [2]

Sunset Blast

Poenitentia Radius [2] Origin of Life [2]

Dimensions Emperor Sun Book [2] Venomous Emperor Pad [2]

Frontier Emperor Battlebook [2] (MT) Origin of Life [2]

Dimensions Crown (Sky Emperor) [1] Frontier Crown (Sky Emperor) [1]

Ice Flower Spell(Prominence Burst) Glacier (Sun)

Sky Emperor Soul(Sunset Blast) Sunset Blast Shadow Armor

Sunset Blast Shadow Shoes

Heroic Token (Sky Emperor) [1] + One Sky One Sun-LT [2]

Crown of Good and Evil(Sky Emperor) [1] + Goodwill Spell + Origin of Life [2]

Crown of Good and Evil(Sky Emperor) [1] + Origin of Life [2]

Sky Emperor Stone(Lower II) + Star Emperor Stone(Lower)

Good Vigor (Sky Emperor) + Goodwill Spell

Dimensions Emperor Sun Book [2] + Dimensions Crown (Sky Emperor) [1]

Dimension Venom North Card + Venomous Emperor Pad [2]

Midnight Kick

Darkness Tablet [2] Muqaddas Kajuza [2]

Dimensions Emperor Moon Book [2] Furious Moon Book [2]

Book of Crimson Moon [2] (MT) Darkness Tablet [2]

Sky Emperor Soul(Midnight Kick) Glacier (Moon)

Furious Crown (Sky Emperor) [1] Midnight Kick Shadow Earring

Helm of Faith(Star Emperor) [1] + Vivatus Fides Moon Book [2]

Crown of Good and Evil(Sky Emperor) [1] + Evil Spell + Darkness Tablet [2]

Crown of Good and Evil(Sky Emperor) [1] + Darkness Tablet [2]

Evil Vigor (Sky Emperor) + Evil Spell

Dimensions Emperor Moon Book [2] + Dimensions Crown (Sky Emperor) [1]

Furious Crown (Sky Emperor) [1] + Furious Moon Book [2]

Furious Moon Book [2] + Furious Boots [1]

Sky Emperor Stone II(Lower II) + Star Emperor Stone II(Upper)

Dawn Break

Poenitentia Radius [2] Darkness Tablet [2]

Muqaddas Kajuza [2] Dimensions Emperor Moon Book [2]

Book of Crimson Moon [2] (MT) Darkness Tablet [2]

Dimensions Crown (Sky Emperor) [1] Sky Emperor Soul(Dawn Break)

Ice Flower Spell(Moon Kick) Glacier (Moon)

Dawn Break Shot Shadow Armor Dawn Break Shadow Shoes

Crown of Good and Evil(Sky Emperor) [1] + Evil Spell + Darkness Tablet [2]

Crown of Good and Evil(Sky Emperor) [1] + Darkness Tablet [2]

Evil Vigor (Sky Emperor) + Evil Spell

Dimensions Emperor Moon Book [2] + Dimensions Crown (Sky Emperor) [1]

Furious Moon Book [2] + Furious Boots [1]

Sky Emperor Stone II(Lower II) + Star Emperor Stone II(Upper II)

All in the Sky
Yohan Card

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Twinkling Galaxy

Glacier (Star) Sky Emperor Soul(Twinkling Galaxy)

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Star Cannon

Ice Flower Spell(Flash Falling) Glacier (Star)

Sky Emperor Soul(Star Cannon)

Helm of Faith II(Star Emperor) [1] + Vivatus Fides Stardust Book [2]
(MT) Enchanting Sky
Book of Crimson Moon [2] Sky Emperor Stone II(Lower II) + Star Emperor Stone II(Upper)
Sky Sun

Frontier Crown (Sky Emperor) [1] Radiant Rune Circlet (Sky Emperor) [1]

Frontier Emperor Battlebook [2] Radiant Tome [2]

SKE Soul (Sky Sun) Glacier (Sky Sun)

Noon Sun Shadow Pendant

Time Gap Emperor Revolution Book [2] + Dimensions Crown (Sky Emperor) [1]

Radiant Rune Circlet (Sky Emperor) [1] + Radiant Tome [2]

Sky Moon

Sky Rune Crown (Sky Emperor) [1] Book of Crimson Moon [2]

SKE Soul (Sky Moon) Glacier (Sky Moon)

Midnight Kick Shadow Pendant

Time Gap Emperor Revolution Book [2] + Dimensions Crown (Sky Emperor) [1]

Sky Emperor Stone II(Lower II) + Star Emperor Stone II(Lower)

Star Light Kick

Sky Rune Crown (Sky Emperor) [1] Time Gap Emperor Revolution Book [2]

Sky Moonshadow Scripture [2] Sky Emperor Stone II(Lower II)

SKE Soul (Star Light Kick) Glacier (Star Light Kick)

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Job Build Recommendations

Sky Emperor splits into three damage profiles. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.

Mid Game

Build Recommendations
Sun
Blast

Skills to main: Sky Mastery Lv 10, War Book Mastery Lv 10, Rising Sun Lv 5, Noon Blast Lv 5, Sunset Blast Lv 5, Sky Sun Lv 5, (MT) Enchanting Sky Lv 10

Gear to refine and grade: Wicked Book [2] and Origin of Life [2] are the cheapest way in, with Furious Sun Book [2] as the crit entry. (MT) Origin of Life [2] is the (MT) version if you already have it, and Radiant Tome [2] is the star of the tier because it carries Sky Sun. On the head side Furious Crown (Sky Emperor) [1], Radiant Rune Circlet (Sky Emperor) [1] and Crown of Good and Evil(Sky Emperor) [1] are the three that carry Noon Blast and Sunset Blast, and Furious Boots [1] completes the Furious line. Everything listed is Refineable and Gradable.

Damage cards: Rising Sun Tuning Device, Noon Blast Tuning Device, Sky Emperor Soul(Noon Blast), Sky Emperor Soul(Sunset Blast), Glacier (Sun), SKE Soul (Sky Sun), Glacier (Sky Sun) and Yohan Card

Stats and traits: POW first for physical attack, then CON for hit rate. Noon Blast, Sunset Blast and Sky Sun all roll critical, so once POW is where you want it, chase CRT for critical damage and LUK for the critical chance. Leave SPL and WIS alone.

Enchants and shadow: Sky Emperor Stone(Lower II) with Star Emperor Stone(Upper II) for Noon Blast, or with Star Emperor Stone(Lower) for Sunset Blast, plus Star Emperor Stone(Upper) for critical, on top of Noon Sun Shadow Earring, Noon Sun Shadow Pendant, Sunset Blast Shadow Armor and Sunset Blast Shadow Shoes

Combos: Furious Crown (Sky Emperor) [1] + Furious Sun Book [2], Furious Sun Book [2] + Furious Boots [1], Crown of Good and Evil(Sky Emperor) [1] + Goodwill Spell + Origin of Life [2], Good Vigor (Sky Emperor) + Goodwill Spell, Radiant Rune Circlet (Sky Emperor) [1] + Radiant Tome [2], Heroic Token (Sky Emperor) [1] + One Sky One Sun-LT [2]

Consumables: Berserk Potion, Awakening Potion, White Potion, Blue Potion and AP restoring items, since (MT) Enchanting Sky costs 150 AP a cast.

Rotation: open with Rising Sun to reach Sunrise, chain Noon Blast and Sunset Blast while the phase allows them, use Sky Sun whenever the phase does not, and pull (MT) Enchanting Sky to force maximum potency on a burst window. All in the Sky is the finisher against Demi-Human and Demon.

Budget: Low to medium. One book pair and one crown carry the whole profile.

Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances.

Moon
Break

Skills to main: Sky Mastery Lv 10, War Book Mastery Lv 10, Rising Moon Lv 5, Midnight Kick Lv 5, Dawn Break Lv 5, Sky Moon Lv 5, (MT) Enchanting Sky Lv 10

Gear to refine and grade: Darkness Tablet [2] and Furious Moon Book [2] are the cheap pairing, (MT) Darkness Tablet [2] is the (MT) version if you already have it, and Poenitentia Radius [2] is the highest Attack book below 250 that still carries Dawn Break. Furious Crown (Sky Emperor) [1] carries Midnight Kick, Sky Rune Crown (Sky Emperor) [1] carries Sky Moon, Crown of Good and Evil(Sky Emperor) [1] is the combo crown and Furious Boots [1] closes the Furious line. Everything listed is Refineable and Gradable.

Damage cards: Sky Emperor Soul(Midnight Kick), Sky Emperor Soul(Dawn Break), Glacier (Moon), Ice Flower Spell(Moon Kick), SKE Soul (Sky Moon), Glacier (Sky Moon) and Yohan Card

Stats and traits: POW, then CON. Dawn Break has a 1 second cast and no critical, so the damage comes straight off POW and Base Level, while Sky Moon lands three hits and rewards flat ATK over critical. Keep CRT and LUK only if you also run All in the Sky.

Enchants and shadow: Sky Emperor Stone II(Lower II) with Star Emperor Stone II(Upper) for Midnight Kick, Star Emperor Stone II(Upper II) for Dawn Break or Star Emperor Stone II(Lower) for Sky Moon, plus the full Midnight Kick Shadow Earring, Midnight Kick Shadow Pendant, Dawn Break Shot Shadow Armor and Dawn Break Shadow Shoes set.

Combos: Furious Crown (Sky Emperor) [1] + Furious Moon Book [2], Furious Moon Book [2] + Furious Boots [1], Crown of Good and Evil(Sky Emperor) [1] + Evil Spell + Darkness Tablet [2], Evil Vigor (Sky Emperor) + Evil Spell, Sky Emperor Stone II(Lower II) + Star Emperor Stone II(Upper), Sky Emperor Stone II(Lower II) + Star Emperor Stone II(Lower)

Consumables: Berserk Potion, Awakening Potion, White Potion, Blue Potion and AP restoring items for (MT) Enchanting Sky.

Rotation: open with Rising Moon to reach Moonrise, chain Midnight Kick inside Moonrise or Midnight, hold Dawn Break for Moonset, use Sky Moon as the unconditional three hit filler, and force maximum potency with (MT) Enchanting Sky when the phase would deny you.

Budget: Low to medium. Poenitentia Radius is the only piece that costs real money.

Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances.

Star
Barrage

Skills to main: Sky Mastery Lv 10, War Book Mastery Lv 10, Twinkling Galaxy Lv 5, Star Burst Lv 5, Star Cannon Lv 5, Star Light Kick Lv 5, Seven Star Heavenly Kick Lv 5

Gear to refine and grade: Sky Moonshadow Scripture [2] is the only book below 250 that carries Star Light Kick, so it is the weapon to grade, together with Sky Rune Crown (Sky Emperor) [1] which carries Star Light Kick and Sky Moon. Both are Refineable and Gradable. Nothing below 250 boosts Twinkling Galaxy, Star Burst or Star Cannon directly, so this is the profile that gains the most from moving to End Game.

Damage cards: Sky Emperor Soul(Twinkling Galaxy), Sky Emperor Soul(Star Cannon), Glacier (Star), Ice Flower Spell(Flash Falling), SKE Soul (Star Light Kick), Glacier (Star Light Kick) and Yohan Card

Stats and traits: POW, then CON. Every star skill is a plain physical hit with no critical clause, so flat ATK, P.ATK and skill damage beat critical damage here. Star Light Kick is seven hits from Range 7 but still counts as melee, so melee damage % applies.

Enchants and shadow: Sky Emperor Stone II(Lower II) with Star Emperor Stone II(Lower) for Sky Moon, and the four piece M. Sky Emperor Shadow Armor, M. Sky Emperor Shadow Shoes, M. Sky Emperor Shadow Earring and M. Sky Emperor Shadow Pendant for the trait stats and P.ATK.

Combos: Sky Rune Crown (Sky Emperor) [1] + Sky Moonshadow Scripture [2] for the Star Light Kick window, M. Sky Emperor Shadow Armor + M. Sky Emperor Shadow Shoes + M. Sky Emperor Shadow Earring + M. Sky Emperor Shadow Pendant

Consumables: Berserk Potion, Awakening Potion, White Potion, Blue Potion and SP recovery, since Twinkling Galaxy costs 124 SP and Star Cannon tops out at 110 SP.

Rotation: plant Twinkling Galaxy on a pack, convert it to Star Burst to focus the same footprint on one target, fire Star Cannon as the directed nuke, fill with Star Light Kick, and spend Seven Star Heavenly Kick once every satellite has regained its light.

Budget: Low. One book and one crown, and both are cheap.

Content: Base Level 200 to 249 AoE farming, below the 250 gate of the SS tier instances.

End Game

Build Recommendations
Sun
Blast

Skills to main: Sky Mastery Lv 10, War Book Mastery Lv 10, Rising Sun Lv 5, Noon Blast Lv 5, Sunset Blast Lv 5, Sky Sun Lv 5, (MT) Enchanting Sky Lv 10

Gear to refine and grade: Frontier Emperor Battlebook [2] and Venomous Emperor Pad [2] are the two top books, both Refineable and Gradable with 2 slots each. The Battlebook carries Sunset Blast and Sky Sun and is the one that scales hardest at +12, while the Venomous Pad carries Noon Blast and Sunset Blast and adds critical damage. Frontier Crown (Sky Emperor) [1] is the crown to grade alongside them.

Damage cards: Sky Emperor Soul(Noon Blast), Sky Emperor Soul(Sunset Blast), Glacier (Sun), SKE Soul (Sky Sun), Glacier (Sky Sun), Dimension Venom South Card, Dimension Venom North Card and Yohan Card

Stats and traits: POW and CON, then CRT and LUK. Same spread as Mid Game, the gear just carries it further.

Enchants and shadow: identical to Mid Game, since the Sky Emperor Stone pair and the Noon Sun with Sunset Blast shadow sets stay best in slot at this tier.

Combos: Venomous Emperor Pad [2] + Dimension Venom South Card + Dimension Venom North Card for the Sunset Blast damage and the Noon Blast cooldown cut, Good Vigor (Sky Emperor) + Goodwill Spell

Consumables: Berserk Potion, Awakening Potion, White Potion, Blue Potion and AP restoring items.

Rotation: unchanged from Mid Game. Sunrise into Noon Blast, then Sunset Blast, with Sky Sun covering the off phases, and (MT) Enchanting Sky to force maximum potency.

Budget: High. Two +12 gradable books and a graded crown is the single biggest jump in the profile.

Content: SS tier instances at Base Level 250, SSS tier at 270.

Moon
Break

Skills to main: Sky Mastery Lv 10, War Book Mastery Lv 10, Rising Moon Lv 5, Midnight Kick Lv 5, Dawn Break Lv 5, Sky Moon Lv 5, (MT) Enchanting Sky Lv 10

Gear to refine and grade: Book of Crimson Moon [2] is the best single book in the job, carrying Sky Moon, Midnight Kick, Dawn Break and (MT) Enchanting Sky at once, and at grade A with +12 it links the two kicks together through an autobonus. Dimensions Emperor Moon Book [2] is the second weapon, and Dimensions Crown (Sky Emperor) [1] is the crown that turns it into a Midnight Kick package. All three are Refineable and Gradable.

Damage cards: Sky Emperor Soul(Midnight Kick), Sky Emperor Soul(Dawn Break), Glacier (Moon), Ice Flower Spell(Moon Kick), SKE Soul (Sky Moon), Glacier (Sky Moon) and Yohan Card

Stats and traits: POW and CON, then flat ATK and P.ATK. Dawn Break still has no critical clause at this tier, so critical investment buys nothing on the moon side unless you also run All in the Sky.

Enchants and shadow: identical to Mid Game, since the Sky Emperor Stone II pair and the Midnight Kick with Dawn Break shadow sets carry over unchanged.

Combos: Dimensions Emperor Moon Book [2] + Dimensions Crown (Sky Emperor) [1] for the Midnight Kick damage and the auto-cast link, Evil Vigor (Sky Emperor) + Evil Spell, Sky Emperor Stone II(Lower II) + Star Emperor Stone II(Upper II)

Consumables: Berserk Potion, Awakening Potion, White Potion, Blue Potion and AP restoring items.

Rotation: unchanged from Mid Game, except that at grade A the Book of Crimson Moon and the Dimensions Crown pair start echoing the kicks into each other, so hold Dawn Break until Midnight Kick has just landed.

Budget: High. The Book of Crimson Moon is the most expensive single item on the job.

Content: SS and SSS tier bossing.

Star
Barrage

Skills to main: Sky Mastery Lv 10, War Book Mastery Lv 10, Twinkling Galaxy Lv 5, Star Burst Lv 5, Star Cannon Lv 5, Star Light Kick Lv 5, Seven Star Heavenly Kick Lv 5

Gear to refine and grade: Time Gap Emperor Revolution Book [2] is the only book that carries Star Light Kick at this tier and it is Refineable and Gradable, with Dimensions Crown (Sky Emperor) [1] shared from the Moon Break build above so one crown covers both windows.

Damage cards: Sky Emperor Soul(Twinkling Galaxy), Sky Emperor Soul(Star Cannon), Glacier (Star), Ice Flower Spell(Flash Falling), SKE Soul (Star Light Kick), Glacier (Star Light Kick) and Yohan Card

Stats and traits: POW and CON, then flat ATK and P.ATK. No critical clause anywhere on the star side, so critical damage is dead weight here.

Enchants and shadow: identical to Mid Game, since the Sky Emperor Stone II pair and the M. Sky Emperor shadow set carry over unchanged.

Combos: Time Gap Emperor Revolution Book [2] + Dimensions Crown (Sky Emperor) [1] for the Sky Sun and Sky Moon damage, the Star Light Kick bonus and the refine scaled Sky finisher bonus, Sky Emperor Stone II(Lower II) + Star Emperor Stone II(Lower)

Consumables: Berserk Potion, Awakening Potion, White Potion, Blue Potion and SP recovery.

Rotation: unchanged from Mid Game, with the addition of Sky Sun and Sky Moon as the two finishers the Time Gap Emperor Revolution Book combo buffs.

Budget: Medium. One book and one shared crown.

Content: SS tier instances at Base Level 250, SSS tier at 270, and the best pack clear of the three.

General Damage Gear & Cards

The tables above list items that boost one specific skill. The pieces below raise physical damage in general, so they work with any of the three builds and stack on top of the skill gear.

Mid Game

Base Level 200 to 249. All five armour slots have a rune or mana set that gives ATK % and physical damage % on top of whatever your build already uses.

Slot Recommended Main bonuses
Armor Blaze Mana Armor [1], Gaebolg Armor [1], Nebula Armor of Power [1] ATK %, melee and ranged damage %, P.ATK
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] ATK %, melee and ranged damage %, P.ATK
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] ATK %, melee and ranged damage %, P.ATK
Accessory Blaze Mana Ring [1], Blaze Mana Brooch [1], Gaebolg Ring [1] ATK %, P.ATK
Head (Top) Crown of Beelzebub [1], Boitata Hat [1], Isgardian Warrior Crown [1] ATK %, melee and ranged damage %, P.ATK, damage to all sizes and elements, crit damage %
Shadow set Full Power Shadow Armor, Full Power Shadow Shoes, Sword Master Shadow Armor, Sword Master Shadow Shoes, Sword Master Shadow Earring, Sword Master Shadow Pendant ATK %, melee damage % (refine scaled), P.ATK

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Armor of Power [1], Black Flame Suit of Critical [1], Black Flame Suit of Agility [1] ATK %, melee and ranged damage %, crit damage %, damage to all elements
Garment Encroaching Mantle of Destruction [1], Unstoppable Mantle of Destruction [1], Ceaseless Mantle of Breath [1] ATK %, melee damage %, crit damage %, P.ATK, damage to all elements
Shoes Dimensional Battle Greaves [1], Dimensional Executioner Boots [1], Fighter's Boots [1] P.ATK, melee and ranged damage %, crit damage % (refine and grade scaled)
Accessory Black Dragon Ring of Power [1], Black Dragon Ring of Critical [1], Yorscalp Ring [1] ATK %, P.ATK, melee damage %, crit damage %, damage to all elements
Head (Top) Scarlet Stardust Crown [1], Silver Stardust Crown [1], Yorscalp Crown of Execution [1] ATK %, melee and ranged damage %, P.ATK, crit damage %, damage to all sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.

Card Effect on physical damage
(MvP) Reginleif Card ATK % (refine scaled where applicable)
(MvP) Chaos Baphomet Card ATK %, damage to Demon (refine scaled where applicable)
(MvP) Simulation Juncea Card P.ATK (refine scaled where applicable)
(MvP) Guide of Dead Card melee damage % (refine scaled where applicable)
(MvP) Sanctuary Cleaning Chief Card melee damage %, damage to Boss (refine scaled where applicable)
Angel Slug Card melee damage % (refine scaled where applicable)
(MvP) Snowstorm Angel Card ranged damage %, damage to Boss (refine scaled where applicable)
Archer Skeleton Card ranged damage % (refine scaled where applicable)
(MvP) Yortus Arbiter Card crit damage % (refine scaled where applicable)
(MvP) Pyuriel Card crit damage % (refine scaled where applicable)
The Paper Card crit damage % (refine scaled where applicable)

Target specific: swap these in once you know the race, size, element or class of what you are farming.

Card Effect on physical damage
(MvP) Despair God Morocc Card ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable)
Seawind Card ATK %, damage to Brute (refine scaled where applicable)
Cliolima Card ATK %, damage to Demon (refine scaled where applicable)
Rockstriker Card ATK %, damage to Undead (refine scaled where applicable)
Yoster Cleaner Card ATK %, damage to Dragon (refine scaled where applicable)
Rebellion Lookie Card melee damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable)
Jormungandr Sanctuary Guardian Card melee damage %, ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable)
Hanom Card P.ATK, damage to Dark (refine scaled where applicable)
Rebellion Elena Volkova Card melee damage %, damage to Small, Large (refine scaled where applicable)
(MvP) Encroached Tan Card ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable)

Wallpaper

Sky Emperor
Sky Emperor