Shinkiro Shiranui

From Midgard Tales Wiki

Intro

Novice Ninja

(1st Job)

Kagerou / Oboro

(2nd Job)

Shinkiro / Shiranui

(3rd / 4th Job)

Novice.gif NINJA.gif KAGEROU.gifOBORO.gif ShinkiroShiranui

Description

Max Level HP/SP Stats Bonus when Max Job Level

-

  • Base Max HP: 65000
  • Base Max SP: 2740

Str+3, Agi+7, Vit+7, Int+11, Dex+13, Luk+2

Pow+2, Sta+3, Wis+6, Spl+15, Con+7, Ctr+3

1st Job Skills

NJ TOBIDOUGU.png Throwing Mastery Max Level 10 Passive
Increases Throw Shuriken damage.
  • Level 1: Damage +3
  • Level 2: Damage +6
  • Level 3: Damage +9
  • Level 4: Damage +12
  • Level 5: Damage +15
  • Level 6: Damage +18
  • Level 7: Damage +21
  • Level 8: Damage +24
  • Level 9: Damage +27
  • Level 10: Damage +30
NJ SYURIKEN.png Throw Shuriken Max Level 10 Active Physical Ranged
- Target: 1 target
Range: 9 cells
Cost: 5 SP
Items: 1 Shuriken
Throws a Shuriken at a target from up to 9 cells away.
  • Level 1: ATK 105%
  • Level 2: ATK 110%
  • Level 3: ATK 115%
  • Level 4: ATK 120%
  • Level 5: ATK 125%
  • Level 6: ATK 130%
  • Level 7: ATK 135%
  • Level 8: ATK 140%
  • Level 9: ATK 145%
  • Level 10: ATK 150%
NJ KUNAI.png Throw Kunai Max Level 5 Active Physical Ranged
- Target: 1 target
Range: 9 cells
Cost: 10 SP
Items: 1 Kunai
Throws a Kunai that strikes its target 3 times. The attack element depends on the type of Kunai thrown.
  • Level 1: ATK 100%
  • Level 2: ATK 200%
  • Level 3: ATK 300%
  • Level 4: ATK 400%
  • Level 5: ATK 500%
NJ HUUMA.png Throw Huuma Shuriken Max Level 5 Active Physical Ranged
- Target: 1 target
Range: 9 cells
Cost: 15/20/25/30/35 SP
Throws a Huuma Shuriken that damages the target and nearby enemies. Higher levels increase its number of strikes.
  • Level 1: ATK 200% (AoE 3x3)
  • Level 2: ATK 450% (AoE 3x3)
  • Level 3: ATK 700% (AoE 3x3)
  • Level 4: ATK 950% (AoE 5x5)
  • Level 5: ATK 1200% (AoE 5x5)
NJ ZENYNAGE.png Throw Zeny Max Level 10 Active Physical Ranged
- Target: 1 target
Range: 7 cells
Cost: 50 SP
Throws coins at a target to deal Defense-piercing damage equal to the amount of Zeny spent. Has 5 seconds Global Cooldown; damage is reduced against Boss monsters and in PvP. Hit Physical bonuses do not apply.
  • Level 1: 500~1,000 Zeny
  • Level 2: 1,000~2,000 Zeny
  • Level 3: 1,500~3,000 Zeny
  • Level 4: 2,000~4,000 Zeny
  • Level 5: 2,500~5,000 Zeny
  • Level 6: 3,000~6,000 Zeny
  • Level 7: 3,500~7,000 Zeny
  • Level 8: 4,000~8,000 Zeny
  • Level 9: 4,500~9,000 Zeny
  • Level 10: 5,000~10,000 Zeny
NJ TATAMIGAESHI.png Flip Tatami Max Level 5 Active Physical Melee
- Target: Caster
Range: 1 cell
Cost: 15 SP
Flips tatami to cause a 4x4 area around the caster to ignore long range physical damage for 3 seconds. Each use has a chance to damage and push enemies back 3 cells if they are within attack range (and has 3 seconds After Cast Delay).
  • Level 1: Attack range 1 cell, ATK 110%
  • Level 2: Attack range 2 cells, ATK 120%
  • Level 3: Attack range 2 cells, ATK 130%
  • Level 4: Attack range 3 cells, ATK 140%
  • Level 5: Attack range 3 cells, ATK 150%
NJ SHADOWJUMP.png Shadow Leap Max Level 5 Active Supportive
- Target: Ground
Range: 6/8/10/12/14 cells
Cost: 10 SP
Can only be used while in Hiding status (enabled by Haze Slasher). Instantly moves the caster to the targeted cell, ignoring obstacles.
  • Level 1: Leap 6 cells
  • Level 2: Leap 8 cells
  • Level 3: Leap 10 cells
  • Level 4: Leap 12 cells
  • Level 5: Leap 14 cells
NJ UTSUSEMI.png Cicada Skin Shed Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 12/15/18/21/24 SP
Enters Cicada Skin Shed status, automatically dodging a set number of attacks. Each dodge forces a 7-cell backward movement. The status ends when the dodge limit is reached.
  • Level 1: Duration 20 seconds, 1 Dodge
  • Level 2: Duration 30 seconds, 1 Dodge
  • Level 3: Duration 40 seconds, 2 Dodges
  • Level 4: Duration 50 seconds, 2 Dodges
  • Level 5: Duration 60 seconds, 3 Dodges
NJ KASUMIKIRI.png Haze Slasher Max Level 10 Active Physical Melee
- Target: 1 target
Range: 1 cell
Cost: 8 SP
Strikes an enemy and immediately enters Hiding status. Can be followed by Shadow Leap or Shadow Slash.
  • Level 1: ATK 120%
  • Level 2: ATK 140%
  • Level 3: ATK 160%
  • Level 4: ATK 180%
  • Level 5: ATK 200%
  • Level 6: ATK 220%
  • Level 7: ATK 240%
  • Level 8: ATK 260%
  • Level 9: ATK 280%
  • Level 10: ATK 300%
NJ KIRIKAGE.png Shadow Slash Max Level 5 Active Physical Melee
- Target: 1 target
Range: 1 cell
Cost: 10/11/12/13/14 SP
Can only be used during Hiding (enabled by Haze Slasher). Strikes a target with a range equal to your Shadow Leap range. Casting cancels Hiding.
  • Level 1: ATK 200%, Critical +30%
  • Level 2: ATK 350%, Critical +35%
  • Level 3: ATK 500%, Critical +40%
  • Level 4: ATK 650%, Critical +45%
  • Level 5: ATK 800%, Critical +50%
NJ ISSEN.png Killing Strike Max Level 10 Active Physical Ranged
- Target: 1 target
Range: 5 cells
Cost: 55/60/65/70/75/80/85/90/95/100 SP
Sacrifices the caster's remaining HP to inflict devastating damage to the target. Remaining HP affects damage, and each cast reduces the caster's HP to 1. Hit Physical bonuses do not apply.
NJ BUNSINJYUTSU.png Mirror Image Max Level 10 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 30/32/34/36/38/40/42/44/46/48 SP
Requirement: Ninja Aura
Items: 1 Shadow Orb
Can only be used during Ninja Aura and consumes 1 Shadow Orb. Creates a mirror image that dodges a set number of long and short range physical attacks. Does not block magic attacks.
  • Level 1: Duration 60 seconds, 1 Dodge
  • Level 2: Duration 80 seconds, 1 Dodge
  • Level 3: Duration 100 seconds, 2 Dodges
  • Level 4: Duration 120 seconds, 2 Dodges
  • Level 5: Duration 140 seconds, 3 Dodges
  • Level 6: Duration 160 seconds, 3 Dodges
  • Level 7: Duration 180 seconds, 4 Dodges
  • Level 8: Duration 200 seconds, 4 Dodges
  • Level 9: Duration 220 seconds, 5 Dodges
  • Level 10: Duration 240 seconds, 5 Dodges
NJ NINPOU.png Ninja Mastery Max Level 10 Passive
Increases SP regeneration by training in Ninja Arts. Amount restored is affected by MaxSP.
  • Level 1: (3 + 0.2% of MaxSP) SP per 10 seconds
  • Level 2: (6 + 0.4% of MaxSP) SP per 10 seconds
  • Level 3: (9 + 0.6% of MaxSP) SP per 10 seconds
  • Level 4: (12 + 0.8% of MaxSP) SP per 10 seconds
  • Level 5: (15 + 1.0% of MaxSP) SP per 10 seconds
  • Level 6: (18 + 1.2% of MaxSP) SP per 10 seconds
  • Level 7: (21 + 1.4% of MaxSP) SP per 10 seconds
  • Level 8: (24 + 1.6% of MaxSP) SP per 10 seconds
  • Level 9: (27 + 1.8% of MaxSP) SP per 10 seconds
  • Level 10: (30 + 2.0% of MaxSP) SP per 10 seconds
NJ NEN.png Ninja Aura Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 20/30/40/50/60 SP
Focuses spiritual energy to enter Ninja Aura status, granting STR and INT bonuses. Enables the use of Mirror Image and Killing Strike, but using those skills cancels Ninja Aura.
  • Level 1: STR/INT +1, Duration 30 seconds
  • Level 2: STR/INT +2, Duration 45 seconds
  • Level 3: STR/INT +3, Duration 60 seconds
  • Level 4: STR/INT +4, Duration 75 seconds
  • Level 5: STR/INT +5, Duration 90 seconds
NJ KOUENKA.png Flaming Petals Max Level 10 Active Magical Fire
- Target: 1 target
Range: 9 cells
Cost: 18/20/22/24/26/28/30/32/34/36 SP
Inflicts 90% MATK Fire elemental magic damage per hit by shooting flaming petals. Skill level affects number of hits.
  • Level 1: 1 Hit
  • Level 2: 2 Hits
  • Level 3: 3 Hits
  • Level 4: 4 Hits
  • Level 5: 5 Hits
  • Level 6: 6 Hits
  • Level 7: 7 Hits
  • Level 8: 8 Hits
  • Level 9: 9 Hits
  • Level 10: 10 Hits
NJ KAENSIN.png Blaze Shield Max Level 10 Active Magical Fire
- Target: Caster
Range: 1 cell
Cost: 25 SP
Items: 1 Flame Stone
Summons a blazing storm in a 5x5 area around the caster, repeatedly dealing Fire elemental magic damage for 20 seconds (or until its max hits are reached).
  • Level 1: 5 Hits
  • Level 2: 5 Hits
  • Level 3: 6 Hits
  • Level 4: 6 Hits
  • Level 5: 7 Hits
  • Level 6: 7 Hits
  • Level 7: 8 Hits
  • Level 8: 8 Hits
  • Level 9: 9 Hits
  • Level 10: 9 Hits
NJ BAKUENRYU.png Exploding Dragon Max Level 5 Active Magical Fire
- Target: 1 target
Range: 9 cells
Cost: 20/25/30/35/40 SP
Items: 1 Flame Stone
Summons a flaming dragon that inflicts 3 hits of Fire elemental damage to all enemies in a 5x5 area around the target.
  • Level 1: MATK 300%
  • Level 2: MATK 450%
  • Level 3: MATK 600%
  • Level 4: MATK 750%
  • Level 5: MATK 900%
NJ HYOUSENSOU.png Freezing Spear Max Level 10 Active Magical Water
- Target: 1 target
Range: 9 cells
Cost: 15/18/21/24/27/30/33/36/39/42 SP
Summons spears of ice that hit the target with 70% MATK Water elemental magic damage per hit.
  • Level 1: 3 Hits
  • Level 2: 4 Hits
  • Level 3: 5 Hits
  • Level 4: 6 Hits
  • Level 5: 7 Hits
  • Level 6: 8 Hits
  • Level 7: 9 Hits
  • Level 8: 10 Hits
  • Level 9: 11 Hits
  • Level 10: 12 Hits
NJ SUITON.png Watery Evasion Max Level 10 Active Supportive
- Target: Ground
Range: 9 cells
Cost: 15/18/21/24/27/30/33/36/39/42 SP
Items: 1 Ice Stone
Creates a water pool that decreases enemies' AGI and halves Movement Speed (Ninjas are immune). The area increases Freezing Spear damage and enables Water Ball and Aqua Benedicta for other players.
  • Level 1: AoE 3x3, Duration 15 seconds
  • Level 2: AoE 3x3, Duration 20 seconds, AGI -3
  • Level 3: AoE 3x3, Duration 25 seconds, AGI -3
  • Level 4: AoE 5x5, Duration 30 seconds, AGI -3
  • Level 5: AoE 5x5, Duration 35 seconds, AGI -5
  • Level 6: AoE 5x5, Duration 40 seconds, AGI -5
  • Level 7: AoE 7x7, Duration 45 seconds, AGI -5
  • Level 8: AoE 7x7, Duration 50 seconds, AGI -8
  • Level 9: AoE 7x7, Duration 55 seconds, AGI -8
  • Level 10: AoE 9x9, Duration 60 seconds, AGI -8
NJ HYOUSYOURAKU.png Snow Flake Draft Max Level 5 Active Magical Water
- Target: Caster
Range: 1 cell
Cost: 40/45/50/55/60 SP
Items: 1 Ice Stone
Summons a meteor of ice that deals Water elemental magic damage in a 7x7 area around the caster and can inflict Freezing status.
  • Level 1: MATK 300%, 20% Freezing Chance
  • Level 2: MATK 450%, 30% Freezing Chance
  • Level 3: MATK 600%, 40% Freezing Chance
  • Level 4: MATK 750%, 50% Freezing Chance
  • Level 5: MATK 900%, 60% Freezing Chance
NJ HUUJIN.png Wind Blade Max Level 10 Active Magical Wind
- Target: 1 target
Range: 9 cells
Cost: 12/14/16/18/20/22/24/26/28/30 SP
Shoots a shearing blade of air that inflicts 150% MATK Wind elemental magic damage per hit.
  • Level 1: 1 Hit
  • Level 2: 2 Hits
  • Level 3: 2 Hits
  • Level 4: 3 Hits
  • Level 5: 3 Hits
  • Level 6: 4 Hits
  • Level 7: 4 Hits
  • Level 8: 5 Hits
  • Level 9: 5 Hits
  • Level 10: 6 Hits
NJ RAIGEKISAI.png Lightning Jolt Max Level 5 Active Magical Wind
- Target: Caster
Range: 9 cells
Cost: 16/20/24/28/32 SP
Items: 1 Wind Stone
Summons lightning bolts around the caster, dealing Wind elemental magic damage to enemies within range.
  • Level 1: MATK 200% (AoE 3x3)
  • Level 2: MATK 300% (AoE 3x3)
  • Level 3: MATK 400% (AoE 5x5)
  • Level 4: MATK 500% (AoE 5x5)
  • Level 5: MATK 600% (AoE 7x7)
NJ KAMAITACHI.png First Wind Max Level 5 Active Magical Wind
- Target: Ground
Range: 5/6/7/8/9 cells
Cost: 17/19/21/23/25 SP
Items: 1 Wind Stone
Shoots a blade of sharp wind that slashes all enemies between the caster and the target with Wind elemental magic damage.
  • Level 1: MATK 200%, Range 5 cells
  • Level 2: MATK 300%, Range 6 cells
  • Level 3: MATK 400%, Range 7 cells
  • Level 4: MATK 500%, Range 8 cells
  • Level 5: MATK 600%, Range 9 cells

2nd Job Skills

KO YAMIKUMO.png Shadow Hiding Max Level 1 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 10 SP
Hides yourself (same as Rogue’s Hide). The skill ends if SP is fully consumed or if the skill is used again. Continuously consumes SP while active.
KO JYUMONJIKIRI.png Cross Slash Max Level 10 Active Physical Ranged
- Target: 1 target
Range: 4/4/4/5/5/5/6/6/6/7 cells
Cost: 10/12/14/16/18/20/22/24/26/28 SP
Combination skill of Kagerou and Oboro. Targets hit will enter a Cross Wound state for about 3 seconds. Hitting a Cross Wound target again with Cross Slash deals more damage. Damage increases with caster's Base Level.
  • Level 1: ATK 200%, Range 4 cells
  • Level 2: ATK 400%, Range 4 cells
  • Level 3: ATK 600%, Range 4 cells
  • Level 4: ATK 800%, Range 5 cells
  • Level 5: ATK 1000%, Range 5 cells
  • Level 6: ATK 1200%, Range 5 cells
  • Level 7: ATK 1400%, Range 6 cells
  • Level 8: ATK 1600%, Range 6 cells
  • Level 9: ATK 1800%, Range 6 cells
  • Level 10: ATK 2000%, Range 7 cells
KO SETSUDAN.png Soul Cutter Max Level 5 Active Physical Melee
- Target: 1 target
Range: 2 cells
Cost: 12/16/20/24/28 SP
Deals additional damage if the target has a Soul Linker Spirit status and forcibly cancels the Spirit status. Higher Spirit skill level increases the damage.
  • Level 1: 100% damage
  • Level 2: 200% damage
  • Level 3: 300% damage
  • Level 4: 400% damage
  • Level 5: 500% damage
KO BAKURETSU.png Kunai Explosion Max Level 5 Active Physical Ranged
- Target: 1 target
Range: 7/8/9/10/11 cells
Cost: 5/6/7/8/9 SP
Items: 1 Explosive Kunai
Throws an Explosive Kunai that damages all enemies within a 3x3 area.
  • Level 1: Range 7 cells
  • Level 2: Range 8 cells
  • Level 3: Range 9 cells
  • Level 4: Range 10 cells
  • Level 5: Range 11 cells
KO HAPPOKUNAI.png Kunai Splash Max Level 5 Active Physical Ranged
- Target: Caster
Range: 1 cell
Cost: 12/14/16/18/20 SP
Items: 2 Kunai
Throws Kunai at all enemies within a radius around you.
  • Level 1: AoE 9x9
  • Level 2: AoE 9x9
  • Level 3: AoE 9x9
  • Level 4: AoE 9x9
  • Level 5: AoE 11x11
KO HUUMARANKA.png Swirling Petal Max Level 10 Active Physical Ranged
- Target: 1 target
Range: 11 cells
Cost: 22/24/26/28/30/32/34/36/38/40 SP
Requirement: Huuma Shuriken
Throws a Huuma Shuriken that damages the target and surrounding enemies. Damage increases with Throw Huuma Shuriken level, Base Level, and STR.
  • Level 1: ATK 150%, Range 11 cells
  • Level 2: ATK 300%, Range 11 cells
  • Level 3: ATK 450%, Range 11 cells
  • Level 4: ATK 600%, Range 11 cells
  • Level 5: ATK 750%, Range 11 cells
  • Level 6: ATK 900%, Range 11 cells
  • Level 7: ATK 1050%, Range 11 cells
  • Level 8: ATK 1200%, Range 11 cells
  • Level 9: ATK 1350%, Range 11 cells
  • Level 10: ATK 1500%, Range 11 cells
KO ZANZOU.png Illusion - Shadow Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 40/44/48/52/56 SP
Creates a Shinobi clone. The clone has HP and disappears once its HP is consumed or the duration ends.
  • Level 1: Afterimage HP 60000
  • Level 2: Afterimage HP 90000
  • Level 3: Afterimage HP 120000
  • Level 4: Afterimage HP 150000
  • Level 5: Afterimage HP 180000
KG KAGEHUMI.png Shadow Trampling Max Level 5 Active Debuff
- Target: Ground
Range: 5/7/9/11/13 cells
Cost: 25/30/35/40/45 SP
PVP/WoE only. Prevents targets in the area from using specific hiding skills temporarily and forcibly cancels those skills.
  • Level 1: AoE 5x5
  • Level 2: AoE 7x7
  • Level 3: AoE 9x9
  • Level 4: AoE 11x11
  • Level 5: AoE 13x13
KG KYOMU.png Empty Shadow Max Level 5 Active Debuff
- Target: 1 target
Range: 1 cell
Cost: 50 SP
Items: 1 Shadow Orb
Dispels the reflection effect from a target for a period of time. Skill attempts may fail while under the Empty Shadow effect.
  • Level 1: Duration 10 seconds
  • Level 2: Duration 15 seconds
  • Level 3: Duration 20 seconds
  • Level 4: Duration 25 seconds
  • Level 5: Duration 30 seconds
KG KAGEMUSYA.png Shadow Warrior Max Level 5 Active Supportive
- Target: 1 ally
Range: 1 cell
Cost: 60/65/70/75/80 SP
Items: 1 Shadow Orb
Grants Double Attack to a target and increases the damage of Kunai Explosion, Kunai Splash, Cross Slash, and Swirling Petal. Consumes 1 SP per second while active.
  • Level 1: Duration 60 seconds
  • Level 2: Duration 90 seconds
  • Level 3: Duration 120 seconds
  • Level 4: Duration 150 seconds
  • Level 5: Duration 180 seconds
KO GENWAKU.png Illusion - Bewitch Max Level 5 Active Debuff
- Target: 1 target
Range: 5/6/7/8/9 cells
Cost: 40/44/48/52/56 SP
Has a chance to switch locations between the target and yourself. Has a chance to inflict both the caster and the target with Confuse.
KO KYOUGAKU.png Illusion - Shock Max Level 5 Active Debuff
- Target: 1 target
Range: 5 cells
Cost: 40/44/48/52/56 SP
WoE only. Casts an illusion on a target to reduce all stats and transform the target into a monster. Targets under this effect cannot change or remove equipped items. Does not apply to allies or monsters.
  • Level 1: All Stats 2~3 reduction
  • Level 2: All Stats 4~6 reduction
  • Level 3: All Stats 6~9 reduction
  • Level 4: All Stats 8~12 reduction
  • Level 5: All Stats 10~15 reduction
KO JYUSATSU.png Illusion - Death Max Level 5 Active Debuff
- Target: 1 target
Range: 5 cells
Cost: 40/44/48/52/56 SP
Casts an illusion on a target to reduce their HP and place a curse, with a low chance to cause Coma. Only applies to players with lower Base Level and does not apply to monsters.
OB ZANGETSU.png (MT) Distorted Crescent Max Level 5 Active Supportive
- Target: Caster
Range: 7 cells
Cost: 60/70/80/90/100 SP
Grants ATK and MATK bonuses based on HP/SP status.



Perfect Effect: When caster wields a Weapon Lv 5 refined to +20: always grants a positive ATK/MATK bonus. Bonus scales with character level, skill level, and weapon requirement level.

  • Level 1: Duration 60 seconds
  • Level 2: Duration 75 seconds
  • Level 3: Duration 90 seconds
  • Level 4: Duration 105 seconds
  • Level 5: Duration 120 seconds
OB AKAITSUKI.png Ominous Red Moonlight Max Level 5 Active Debuff
- Target: 1 target
Range: 7 cells
Cost: 20/30/40/50/60 SP
While active, HP recovery skills used on the target will damage them instead of healing. Cannot be used on players outside PvP areas and does not apply to allies or Boss monsters.
  • Level 1: Duration 10 seconds
  • Level 2: Duration 15 seconds
  • Level 3: Duration 20 seconds
  • Level 4: Duration 25 seconds
  • Level 5: Duration 30 seconds
OB OBOROGENSOU.png Moonlight Fantasy Max Level 5 Active Debuff
- Target: 1 target
Range: 7 cells
Cost: 55/60/65/70/75 SP
Randomly increases or reduces HP and SP depending on the target’s current HP and SP. Targets under Moonlight Fantasy will spread magical damage they receive to surrounding targets. Does not apply to monsters.
  • Level 1: Duration 10 seconds
  • Level 2: Duration 15 seconds
  • Level 3: Duration 20 seconds
  • Level 4: Duration 25 seconds
  • Level 5: Duration 30 seconds
KO MAKIBISHI.png Makibishi Max Level 5 Active Debuff
- Target: Ground
Range: 7 cells
Cost: 9/12/15/18/21 SP
Spreads caltrops that can immobilize or stun enemies when stepped on. Higher levels place more caltrops.
  • Level 1: Consumes 3 Makibishi/Caltrop
  • Level 2: Consumes 4 Makibishi/Caltrop
  • Level 3: Consumes 5 Makibishi/Caltrop
  • Level 4: Consumes 6 Makibishi/Caltrop
  • Level 5: Consumes 7 Makibishi/Caltrop
KO MUCHANAGE.png Rapid Throw Max Level 10 Active Physical Ranged
- Target: 1 target
Range: 11 cells
Cost: 50 SP
Power-up version of Throw Coins. Throws up to 100,000 Zeny with a chance to deal random splash damage that ignores defense. Deals half damage to Boss monsters. Hit Physical bonuses do not apply.
  • Level 1: 10,000 Zeny, 5,000~10,000 damage
  • Level 2: 20,000 Zeny, 10,000~20,000 damage
  • Level 3: 30,000 Zeny, 15,000~30,000 damage
  • Level 4: 40,000 Zeny, 20,000~40,000 damage
  • Level 5: 50,000 Zeny, 25,000~50,000 damage
  • Level 6: 60,000 Zeny, 30,000~60,000 damage
  • Level 7: 70,000 Zeny, 35,000~70,000 damage
  • Level 8: 80,000 Zeny, 40,000~80,000 damage
  • Level 9: 90,000 Zeny, 45,000~90,000 damage
  • Level 10: 100,000 Zeny, 50,000~100,000 damage
KO KAHU ENTEN.png Fire Charm Max Level 1 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 20 SP
Items: 1 Fire Charm
Summons a Fire Spirit to increase Fire ninjutsu damage (up to 10 Spirits). With 10 Spirits, increases physical damage against Earth elemental enemies by 30%.
KO HYOUHU HUBUKI.png Ice Charm Max Level 1 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 20 SP
Items: 1 Ice Charm
Summons an Ice Spirit to increase Water ninjutsu damage (up to 10 Spirits). With 10 Spirits, increases physical damage against Fire elemental enemies by 30%.
KO KAZEHU SEIRAN.png Wind Charm Max Level 1 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 20 SP
Items: 1 Wind Charm
Summons a Wind Spirit to increase Wind ninjutsu damage (up to 10 Spirits). With 10 Spirits, increases physical damage against Water elemental enemies by 30%.
KO DOHU KOUKAI.png Earth Charm Max Level 1 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 20 SP
Items: 1 Earth Charm
Summons an Earth Spirit to increase weapon ATK and equipment DEF (up to 10 Spirits). With 10 Spirits, increases physical damage against Wind elemental enemies by 30%.
KO KAIHOU.png Release Ninja Spell Max Level 1 Active Magical Fire / Water / Wind / Earth
- Target: 1 target
Range: 1 cell
Cost: 10 SP
Releases your spiritual energy onto the target to deal damage. Element depends on the element of your summoned Spirits.
KO ZENKAI.png Cast Ninja Spell Max Level 1 Active Debuff
- Target: Ground
Range: 1 cell
Cost: 30 SP
Transfers your spiritual energy to the earth to create a portal that generates various effects depending on your Spirit element.
KO IZAYOI.png 16th Night Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 70/75/80/85/90 SP
Removes Fixed Casting Time for ninja skills. Reduces Variable Casting Time by half and increases MATK by a certain amount.
KO MEIKYOUSISUI.png Pure Soul Max Level 5 Active Healing
- Target: Caster
Range: 1 cell
Cost: 100 SP
Focuses your mind for 10 seconds to recover HP and SP quickly. You are immobilized while using this skill. There is a chance to not receive damage while in Pure Soul state.
  • Level 1: Recover 2% HP / 1% SP per second
  • Level 2: Recover 4% HP / 2% SP per second
  • Level 3: Recover 6% HP / 3% SP per second
  • Level 4: Recover 8% HP / 4% SP per second
  • Level 5: Recover 10% HP / 5% SP per second
KO RIGHT.png Righthand Mastery Max Level 5 Passive
Recovers the fading right hand attack when dual-wielding weapons. At levels 4 and 5, damage increases more compared to one-handed use.
  • Level 1: 80% damage
  • Level 2: 90% damage
  • Level 3: 100% damage
  • Level 4: 110% damage
  • Level 5: 120% damage
KO LEFT.png Lefthand Mastery Max Level 5 Passive
Recovers the fading left hand attack when dual-wielding weapons.
  • Level 1: 60% damage
  • Level 2: 70% damage
  • Level 3: 80% damage
  • Level 4: 90% damage
  • Level 5: 100% damage

3rd / 4th Job Skills

Mirage (MT) Mirage Max Level 1 Active Supportive
Mirage Skill Animation
  • Ground
  • Costs: 25 SP
Summons a mirage clone of the caster's appearance at a designated location.
Mirage clones last for 30 seconds and can be summoned up to 4 times.
The mirage clone uses skills in response to the skills used by the caster, and it's power is about 30% of the caster's.
  • Shadow Dance = Shadow Dance
  • Shadow Flash = Shadow Flash
  • Kunai - Distortion = Kunai - Distortion
  • Red Flame Cannon = Darkening Cannon
  • Cold Blooded Cannon = Darkening Cannon
  • Thundering Cannon = Darkening Cannon
  • Golden Dragon Cannon = Darkening Cannon
  • Darkening Cannon = Darkening Cannon
Infiltrate Infiltrate Max Level 5 Active Physical melee
Infiltrate Skill Animation
  • Single Other Target
  • Range 11 Cells
  • Hit Count: 2x Visual
  • ATK% = + 5 x POW.
  • ATK% = x Base Level / 100.
Instantly seeps into the target's shadow, inflicting melee physical damage to it.
Additionally, the user moves to the other side of the target and enters Shadow Cloaking state for 2 seconds.
If an clone of Mirage exists within a 31x31 cells around the target, the clone will be moved to the caster's location.
The skill cannot be used, when the location behind the target is not reachable.
Damage is additionally increased according to the caster's Base Level and CON.
  1. ATK 700%
  2. ATK 1400%
  3. ATK 2100%
  4. ATK 2800%
  5. ATK 3500%
Melt Away Melt Away Max Level 5 Active Magical Shadow
Melt Away Skill Animation *Ground
  • Range 5 Cells
  • Hit Count: 2x Visual
  • AP Recovery: 20
  • Costs: 35 SP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

Melts one's own shadow and scatters it in front to inflict Shadow elemental magic damage to targets within range.
Additionally, the user moves backward for 3 cells instantly and enters Shadow Cloaking state for 2 seconds.
Damage is additionally increased according to the caster's Base Level and CON.
  1. MATK 700%
  2. MATK 1400%
  3. MATK 2100%
  4. MATK 2800%
  5. MATK 3500%
Nightmare Erasion Nightmare Erasion Max Level 1 Active Supportive
Nightmare Erasion Skill Animation *Single Self Target
  • AP Recovery: 20
  • Costs: 10 SP
Removes the Nightmare effect applied to targets within a 15x15 range around you.
Kunai Distortion Kunai - Distortion Max Level 10 Active Physical Ranged
Kunai - Distortion Skill Animation *Ground
  • Range 9 Cells
  • Hit Count: 2x Visual
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 36 - 54 SP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

Throws a Kunai at 1 cell on the ground, inflicting ranged physical damage to enemies within a 5x5 cell range, as well a Nightmare effect for 5 seconds.
In addition, installs a Distortion Zone on target cell for 5 seconds.
Damage is additionally increased according to the Huuma Shuriken - Grasp skill level, the caster's Base Level and POW.
The attack element depends on the element of the equipped Kunai and consumes 2 Kunais.
  1. ATK 900+(Kunai - Refraction Lv x10)%
  2. ATK 1500+(Kunai - Refraction Lv x20)%
  3. ATK 2100+(Kunai - Refraction Lv x30)%
  4. ATK 2700+(Kunai - Refraction Lv x40)%
  5. ATK 3300+(Kunai - Refraction Lv x50)%
  6. ATK 3900+(Kunai - Refraction Lv x60)%
  7. ATK 4500+(Kunai - Refraction Lv x70)%
  8. ATK 5100+(Kunai - Refraction Lv x80)%
  9. ATK 5700+(Kunai - Refraction Lv x90)%
  10. ATK 6300+(Kunai - Refraction Lv x100)%
Item Boosts Item Combo Boosts
311323.pngGlacier Magic Orb (Kunai)

312273.pngShinkiro & Shiranui Soul (Kunai - Distortion)

312398.pngShinkiro Stone (Lower II)

400236.pngHelm of Faith II (Kagerou & Oboro) [1] + 650021.pngVivatus Fides Cross Huuma Shuriken [2]

490184.pngHeroic Token (Shinkiro & Shiranui) [1] + 28763.pngSurudoi Kaze [2] + 510060.pngKiri no Tsuyu-LT [2]

312398.pngShinkiro Stone (Lower II) + 311912.pngKagerou Stone (Upper)

Kunai Rotation Kunai - Rotation Max Level 5 Active Physical Ranged
Kunai - Rotation Skill Animation *Single Self Target
  • Hit Count: 2x Visual
  • Element: Weapon
  • Costs: 44 - 76 SP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

Scatters Kunais around the user, inflicting ranged physical damage to all targets around the caster every 0.5 seconds for 2 seconds and enter Shadow Cloaking state for 2 seconds.
In addition, installs a Distortion Zone on the targets cells for 5 seconds.
Damage is additionally increased according to the Kunai - Distortion skill level, the caster's Base Level and POW.
The attack element depends on the element of the equipped Kunai and consumes 5 Kunais.
The AoE ranges from 5x5 up to 9x9 cells depending on the skill level.
  1. ATK 2000+(Distortion Lv x100)% per Hit
  2. ATK 3050+(Distortion Lv x200)% per Hit
  3. ATK 4100+(Distortion Lv x300)% per Hit
  4. ATK 5150+(Distortion Lv x400)% per Hit
  5. ATK 6200+(Distortion Lv x500)% per Hit
Item Boosts Item Combo Boosts
510056.pngPoenitentia Sol [2] 490184.pngHeroic Token (Shinkiro & Shiranui) [1] + 28763.pngSurudoi Kaze [2] + 510060.pngKiri no Tsuyu-LT [2]
Kunai Refraction Kunai - Refraction Max Level 10 Active Physical Ranged
Kunai - Refraction Skill Animation *Single Self Target
  • Hit Count: 5x Visual
  • Element: Weapon
  • Costs: 49 - 76 SP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

Explodes all Distortion Zones installed within a 15x15 range around you at once, inflicting ranged physical damage to enemies within a 5x5 cell range every 0.25 seconds for 2 seconds.
Damage is additionally increased according to the Kunai - Rotation skill level, the caster's Base Level and POW.
The attack element depends on the element of the equipped Kunai and consumes 5 Kunais.
  1. ATK 670+(Rotation Lv x10)% per Hit
  2. ATK 1090+(Rotation Lv x20)% per Hit
  3. ATK 1510+(Rotation Lv x30)% per Hit
  4. ATK 1930+(Rotation Lv x40)% per Hit
  5. ATK 2350+(Rotation Lv x50)% per Hit
  6. ATK 2770+(Rotation Lv x60)% per Hit
  7. ATK 3190+(Rotation Lv x70)% per Hit
  8. ATK 3610+(Rotation Lv x80)% per Hit
  9. ATK 4030+(Rotation Lv x90)% per Hit
  10. ATK 4450+(Rotation Lv x100)% per Hit
Item Boosts Item Combo Boosts
510056.pngPoenitentia Sol [2]

311323.pngGlacier Magic Orb (Kunai) 312274.pngShinkiro & Shiranui Soul (Kunai-Refraction)


Kunai Nightmare Kunai - Nightmare Max Level 1 Active Physical Ranged
Kunai - Nightmare Skill Animation *Single Self Target
  • Hit Count: 8x Visual
  • Element: Weapon
  • Costs: 70 SP, 20 AP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

If Nightmare effect: + skill dmg / 2.

Inflicts a powerful ranged physical damage by scattering numerous memorization on all enemies within a 13x13 cell range.
Inflicts 1.5x damage to targets affected by the Nightmare effect (The Nightmare effect is then canceled).
Damage is additionally increased according to the caster's Base Level and POW.
  1. ATK 18000%
Huuma Shuriken Grasp (MT) Huuma Shuriken - Grasp Max Level 10 Active Physical Ranged
Huuma Shuriken - Grasp Skill Animation *Ground
  • AP Recovery: 3
  • Range 9 Cells
  • Hit Count: 2x Visual
  • Element: Weapon
  • Costs: 48 - 84 SP

ATK% = + 5 x POW.

ATK% = + Huuma Shuriken - Construct Level x 5 x Skill Level.

ATK% = x Base Level / 100.

After throwing a shuriken, a powerful Memorization Zone is installed in 1 cell, inflicting ranged physical damage every 0.25 seconds to enemies within the surrounding area for 5 seconds, as well a Nightmare effect for 5 seconds. Up to 4 Memorization Zones can be installed.
Damage is additionally increased according to the Huuma Shuriken - Construct skill level, the caster's Base Level and POW.
The attack element depends on the element of the equipped Kunai.
The AoE ranges from 5x5 up to 9x9 cells depending on the skill level.
  1. ATK 1200+(Construct Lv x5)% per Hit
  2. ATK 1550+(Construct Lv x10)% per Hit
  3. ATK 1900+(Construct Lv x15)% per Hit
  4. ATK 2250+(Construct Lv x20)% per Hit
  5. ATK 2600+(Construct Lv x25)% per Hit
  6. ATK 2950+(Construct Lv x30)% per Hit
  7. ATK 3300+(Construct Lv x35)% per Hit
  8. ATK 3650+(Construct Lv x40)% per Hit
  9. ATK 4000+(Construct Lv x45)% per Hit
  10. ATK 4350+(Construct Lv x50)% per Hit
Item Boosts Item Combo Boosts
650019.pngPrecision Slasher [2]

650020.pngScrap Slasher [2]

650034.pngWind Magic Shuriken Radiance [2]

311322.pngGlacier Magic Orb (Huuma Shuriken) 311382.pngHuuma Shuriken Tuning Device

312266.pngShinkiro & Shiranui Soul (Fouma Shuriken - Seized)

400235.pngHelm of Faith (Kagerou & Oboro) [1] + 650022.pngVivatus Fides Huuma Shuriken [2]

490184.pngHeroic Token (Shinkiro & Shiranui) [1] + 650024.pngHuuma Shuriken Clearness-LT [2]

400386.pngCrown of Good and Evil (Shinkiro & Shiranui) [1] + 312014.pngGood Spell + 650034.pngWind Magic Shuriken Radiance [2]

400386.pngCrown of Good and Evil (Shinkiro & Shiranui) [1] + 650034.pngWind Magic Shuriken Radiance [2]

312651.pngGood Vigor (Shinkiro & Shiranui) + 312014.pngGood Spell

Huuma Shuriken Construct Huuma Shuriken - Construct Max Level 10 Active Physical Ranged
Huuma Shuriken - Construct Skill Animation *Ground
  • Range 9 Cells
  • Hit Count: 3x Visual
  • Element: Weapon
  • Costs: 29 - 65 SP

ATK% = + 5 x POW.

ATK% = + Huuma Shuriken - Grasp Level x 100 x Skill Level.

ATK% = x Base Level / 100.

Throws a Huuma Shuriken filled with powerful energy in a circle, inflicting ranged physical damage to enemies within a 9x9 cells range around the target ground.
If there is a Memorization Zone within the effect range, the Memorization Zone will explode to inflict additional ranged physical damage to all targets within 9x9 cells of the zone.
Damage is additionally increased according to the Huuma Shuriken - Grasp skill level, the caster's Base Level and POW.
The attack element depends on the element of the equipped Kunai.
  1. ATK 2650+(Grasp Lv x100)% Explosion: ATK 2650+(Grasp Lv x100)%
  2. ATK 4400+(Grasp Lv x200)% Explosion: ATK 4400+(Grasp Lv x200)%
  3. ATK 6150+(Grasp Lv x300)% Explosion: ATK 6150+(Grasp Lv x300)%
  4. ATK 7900+(Grasp Lv x400)% Explosion: ATK 7900+(Grasp Lv x400)%
  5. ATK 9650+(Grasp Lv x500)% Explosion: ATK 9650+(Grasp Lv x500)%
  6. ATK 11400+(Grasp Lv x600)% Explosion: ATK 11400+(Grasp Lv x600)%
  7. ATK 13150+(Grasp Lv x700)% Explosion: ATK 13150+(Grasp Lv x700)%
  8. ATK 14900+(Grasp Lv x800)% Explosion: ATK 14900+(Grasp Lv x800)%
  9. ATK 16650+(Grasp Lv x900)% Explosion: ATK 16650+(Grasp Lv x900)%
  10. ATK 18400+(Grasp Lv x1000)% Explosion: ATK 18400+(Grasp Lv x1000)%
Item Boosts Item Combo Boosts
650019.pngPrecision Slasher [2]

650029.pngFlush Grinder Huuma Shuriken [2]

650034.pngWind Magic Shuriken Radiance [2]

311184.pngIce Magic Orb (Cross Petal) 311321.pngGlacier Magic Orb (Shadow)

312267.pngShinkiro & Shiranui Soul (Huuma Shuriken - Construct)

400386.pngCrown of Good and Evil (Shinkiro & Shiranui) [1] + 312014.pngGood Spell + 650034.pngWind Magic Shuriken Radiance [2]

400386.pngCrown of Good and Evil (Shinkiro & Shiranui) [1] + 650034.pngWind Magic Shuriken Radiance [2]

312398.pngShinkiro Stone (Lower II) + 311913.pngKagerou Stone (Upper II)

312651.pngGood Vigor (Shinkiro & Shiranui) + 312014.pngGood Spell

Shadow Hunting (MT) Shadow Hunting Max Level 10 Active Physical Melee
Shadow Hunting Skill Animation *Ground
  • Range 2 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 33 - 60 SP

ATK% = + 5 x POW.

ATK% = + Shadow Flash Level x 5 x Skill Level.

ATK% = x Base Level / 100.

Swings a shadow sword at the location to inflict melee physical damage to the target within 5x5 cells and inflicts Nightmare effect for 5 seconds.
Damage is additionally increased according to the Shadow Flash skill level, the caster's Base Level and POW.
The skill can Crit.
  1. ATK 1500+(Shadow Flash Lv x5)%
  2. ATK 2400+(Shadow Flash Lv x10)%
  3. ATK 3300+(Shadow Flash Lv x15)%
  4. ATK 4200+(Shadow Flash Lv x20)%
  5. ATK 5100+(Shadow Flash Lv x25)%
  6. ATK 6000+(Shadow Flash Lv x30)%
  7. ATK 6900+(Shadow Flash Lv x35)%
  8. ATK 7800+(Shadow Flash Lv x40)%
  9. ATK 8700+(Shadow Flash Lv x45)%
  10. ATK 9600+(Shadow Flash Lv x50)%
Shadow Dance (MT) Shadow Dance Max Level 10 Active Physical Melee Critical
Shadow Dance Skill Animation *Single Self Target
  • Hit Count: 5x Visual
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 37 - 82 SP

ATK% = + 5 x POW.

ATK% = + Shadow Hunting Level x 5 x Skill Level.

ATK% = x Base Level / 100.

Swipe a shadow to inflict melee physical damage to enemies within an area around you.
Damage is additionally increased according to the Shadow Hunting skill level, the caster's Base Level and POW.
The skill can Crit.
  1. ATK 1650+(Shadow Hunting Lv x50)% AoE: 5x5 cells
  2. ATK 2550+(Shadow Hunting Lv x100)% AoE: 5x5 cells
  3. ATK 3450+(Shadow Hunting Lv x150)% AoE: 5x5 cells
  4. ATK 4350+(Shadow Hunting Lv x200)% AoE: 5x5 cells
  5. ATK 5250+(Shadow Hunting Lv x250)% AoE: 5x5 cells
  6. ATK 6150+(Shadow Hunting Lv x300)% AoE: 7x7 cells
  7. ATK 7050+(Shadow Hunting Lv x350)% AoE: 7x7 cells
  8. ATK 7950+(Shadow Hunting Lv x400)% AoE: 7x7 cells
  9. ATK 8850+(Shadow Hunting Lv x450)% AoE: 7x7 cells
  10. ATK 9750+(Shadow Hunting Lv x500)% AoE: 7x7 cells
Item Boosts Item Combo Boosts
510052.pngWicked Edge [2]

510055.pngRelapse Edge [2]

311059.pngPrecision Tuning Device (Shadow Dance) 311321.pngGlacier Magic Orb (Shadow)

312275.pngShinkiro & Shiranui Soul (Shadow Dance)

650046.pngDimensions Moonlight Wind Demon Shuriken [2] + 400541.pngDimensions Crown (Shinkiro & Shiranui) [1]
Shadow Flash Shadow Flash Max Level 10 Active Physical Melee Critical
Shadow Flash Skill Animation *Single Other Target
  • Range 2 Cells
  • Hit Count: 4x Visual
  • Element: Weapon
  • Costs: 36 - 63 SP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

Fires a powerful shadow sword in a straight line, inflicting melee physical damage to all enemies within range.
Damage is additionally increased according to the Shadow Dance skill level, the caster's Base Level and POW.
Has a chance to inflict half of the total Critical Damage based on the caster's Critical chance.
  1. ATK 2450+Shadow Dance Lv x150)% AoE: 5x5 cells
  2. ATK 3400+Shadow Dance Lv x300)% AoE: 5x5 cells
  3. ATK 4350+Shadow Dance Lv x450)% AoE: 5x5 cells
  4. ATK 5300+Shadow Dance Lv x600)% AoE: 5x5 cells
  5. ATK 6250+Shadow Dance Lv x750)% AoE: 5x5 cells
  6. ATK 7200+Shadow Dance Lv x900)% AoE: 7x7 cells
  7. ATK 8150+Shadow Dance Lv x1050)% AoE: 7x7 cells
  8. ATK 9100+Shadow Dance Lv x1200)% AoE: 7x7 cells
  9. ATK 10050+Shadow Dance Lv x1350)% AoE: 7x7 cells
  10. ATK 11000+Shadow Dance Lv x1500)% AoE: 7x7 cells
Item Boosts Item Combo Boosts
400541.pngDimensions Crown (Shinkiro & Shiranui) [1]

510052.pngWicked Edge [2] 650046.pngDimensions Moonlight Wind Demon Shuriken [2]

311184.pngIce Magic Orb (Cross Petal) 311321.pngGlacier Magic Orb (Shadow)

312276.pngShinkiro & Shiranui Soul (Shadow Flash)

510103.pngMuqaddas Nazar [2] + 510104.pngMuqaddas Kanjar

650046.pngDimensions Moonlight Wind Demon Shuriken [2] + 400541.pngDimensions Crown (Shinkiro & Shiranui) [1]

Shadow Nightmare Shadow - Nightmare Max Level 1 Active Physical Melee
Shadow - Nightmare Skill Animation *Single Self Target
  • Hit Count: 4x Visual
  • Element: Weapon
  • Costs: 70 SP, 20 AP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

If Nightmare effect: + skill dmg / 2.

Inflicts a strong melee physical damage by absorbing the shadows of all enemies within a 13x13 cell range.
Inflicts 1.5x damage to targets affected by the Nightmare effect (The Nightmare effect is canceled).
Damage is additionally increased according to the caster's Base Level and POW.
  1. ATK 18000%
SS FOUR CHARM.png (MT) Four Charm Max Level 1 Active Supportive
Fourcharm.gif - -
Red Flame Cannon (MT) Red Flame Cannon Max Level 10 Active Magical Fire
Red Flame Cannon Skill Animation *Single Other Target
  • Range 9 Cells
  • Hit Count: 3x Visual
  • Element: Fire
  • AP Recovery: 2
  • Costs: 53 - 80 SP

MATK% = + 5 x SPL.

MATK% = + Skill Level x 70 x Darkening Cannon Level.

MATK% = x Base Level / 100.

Throws a Haze of Prominence on a target to summon a powerful flame, which inflicts Fire elemental magical damage to all enemies within the range around it.
Damage is additionally increased according to the Darkening Cannon skill level, the caster's Base Level and SPL.
Consumes 1 Haze of Prominence.
  1. MATK 1700+(Darkening C. Lv x70)% AoE: 5x5 cells
  2. MATK 2800+(Darkening C. Lv x140)% AoE: 5x5 cells
  3. MATK 3900+(Darkening C. Lv x210)% AoE: 5x5 cells
  4. MATK 5000+(Darkening C. Lv x280)% AoE: 5x5 cells
  5. MATK 6100+(Darkening C. Lv x350)% AoE: 5x5 cells
  6. MATK 7200+(Darkening C. Lv x420)% AoE: 7x7 cells
  7. MATK 8300+(Darkening C. Lv x490)% AoE: 7x7 cells
  8. MATK 9400+(Darkening C. Lv x560)% AoE: 7x7 cells
  9. MATK 10500+(Darkening C. Lv x630)% AoE: 7x7 cells
  10. MATK 11600+(Darkening C. Lv x700)% AoE: 7x7 cells
Item Boosts Item Combo Boosts
400541.pngDimensions Crown (Shinkiro & Shiranui) [1]

510050.pngSolid Dagger [2]

510053.pngFortified Dagger [2] 650033.pngDevil Claw [2]

650047.pngDimensions Moonlight Wheel Repair Sword [2] 311183.pngIce Magic Orb (Flame Ice Wind)

311324.pngGlacier Magic Orb (Inbeoppo) 312268.pngShinkiro & Shiranui Soul (Red Flame Cannon)

400386.pngCrown of Good and Evil (Shinkiro & Shiranui) [1] + 312021.pngEvil Spell + 650033.pngDevil Claw [2]

400386.pngCrown of Good and Evil (Shinkiro & Shiranui) [1] + 650033.pngDevil Claw [2]

312399.pngShiranui Stone (Lower II) + 311915.pngOboro Stone (Upper)

510053.pngFortified Dagger [2] + 510055.pngRelapse Edge [2]

510050.pngSolid Dagger [2] + 510052.pngWicked Edge [2]

312654.pngEvil Vigor (Shinkiro & Shiranui) + 312021.pngEvil Spell

650047.pngDimensions Moonlight Wheel Repair Sword [2] + 400541.pngDimensions Crown (Shinkiro & Shiranui) [1]

Cold Blooded Cannon Cold Blooded Cannon Max Level 10 Active Magical Water
Cold Blooded Cannon Skill Animation *Ground
  • Range 9 Cells
  • Hit Count: 6x Visual
  • Element: Water
  • AP Recovery: 2
  • Costs: 58 - 76 SP

MATK% = + 5 x SPL.

MATK% = + Skill Level x 40 x Darkening Cannon Level.

MATK% = x Base Level / 100.

Throws a Haze of Icy Snow on the ground to summon a cold explosion, which inflicts Water elemental magical damage to all targets within range.
Damage is additionally increased according to the Darkening Cannon skill level, the caster's Base Level and SPL.
Consumes 1 Haze of Icy Snow.
  1. MATK 1400+(Darkening C. Lv x40)% AoE: 5x5 cells
  2. MATK 2350+(Darkening C. Lv x80)% AoE: 5x5 cells
  3. MATK 3300+(Darkening C. Lv x120)% AoE: 5x5 cells
  4. MATK 4250+(Darkening C. Lv x160)% AoE: 5x5 cells
  5. MATK 5200+(Darkening C. Lv x200)% AoE: 5x5 cells
  6. MATK 6150+(Darkening C. Lv x240)% AoE: 7x7 cells
  7. MATK 7100+(Darkening C. Lv x280)% AoE: 7x7 cells
  8. MATK 8050+(Darkening C. Lv x320)% AoE: 7x7 cells
  9. MATK 9000+(Darkening C. Lv x360)% AoE: 7x7 cells
  10. MATK 9950+(Darkening C. Lv x400)% AoE: 9x9 cells
Item Boosts Item Combo Boosts

510050.pngSolid Dagger [2] 510053.pngFortified Dagger [2]

311183.pngIce Magic Orb (Flame Ice Wind)311324.pngGlacier Magic Orb (Inbeoppo)

312269.pngShinkiro & Shiranui Soul (Cold Blooded)

510053.pngFortified Dagger [2] + 510055.pngRelapse Edge [2]

510050.pngSolid Dagger [2] + 510052.pngWicked Edge [2]

Thundering Cannon (MT) Thundering Cannon Max Level 10 Active Magical Wind
Thundering Cannon Skill Animation *Single Other Target
  • Range 9 Cells
  • Hit Count: 6x Visual
  • Element: Wind
  • AP Recovery: 2
  • Costs: 53 - 80 SP

MATK% = + 5 x SPL.

MATK% = + Skill Level x 70 x Darkening Cannon Level.

MATK% = x Base Level / 100.

Throws a Haze of North Wind on a target to summon a powerful wind, which inflicts Wind elemental magical damage to all enemies within the range around it.
Damage is additionally increased according to the Darkening Cannon skill level, the caster's Base Level and SPL.
Consumes 1 Haze of North Wind.
  1. MATK 1700+(Darkening C. Lv x70)% AoE: 5x5 cells
  2. MATK 2800+(Darkening C. Lv x140)% AoE: 5x5 cells
  3. MATK 3900+(Darkening C. Lv x210)% AoE: 5x5 cells
  4. MATK 5000+(Darkening C. Lv x280)% AoE: 5x5 cells
  5. MATK 6100+(Darkening C. Lv x350)% AoE: 5x5 cells
  6. MATK 7200+(Darkening C. Lv x420)% AoE: 7x7 cells
  7. MATK 8300+(Darkening C. Lv x490)% AoE: 7x7 cells
  8. MATK 9400+(Darkening C. Lv x560)% AoE: 7x7 cells
  9. MATK 10500+(Darkening C. Lv x630)% AoE: 7x7 cells
  10. MATK 11600+(Darkening C. Lv x700)% AoE: 7x7 cells
Item Boosts Item Combo Boosts
400541.pngDimensions Crown (Shinkiro & Shiranui) [1]

510057.pngPoenitentia Jana [2] 650047.pngDimensions Moonlight Wheel Repair Sword [2]

311183.pngIce Magic Orb (Flame Ice Wind) 311324.pngGlacier Magic Orb (Inbeoppo)

312270.pngShinkiro & Shiranui Soul (Thunderbolt Cannon)

312399.pngShiranui Stone (Lower II) + 311917.pngOboro Stone (Lower)

510056.pngPoenitentia Sol [2] + 510057.pngPoenitentia Jana [2]

650047.pngDimensions Moonlight Wheel Repair Sword [2] + 400541.pngDimensions Crown (Shinkiro & Shiranui) [1]

Golden Dragon Cannon Golden Dragon Cannon Max Level 10 Active Magical Earth
Golden Dragon Cannon Skill Animation *Single Other Target
  • Range 9 Cells
  • Element: Earth
  • AP Recovery: 2
  • Costs: 47 - 65 SP

MATK% = + 5 x SPL.

MATK% = + Skill Level x 15 x Darkening Cannon Level.

MATK% = x Base Level / 100.

Throws a Haze of Mother Earth to the target, which inflicts Earth elemental magical damage to the target and surrounding enemies.
Damage is additionally increased according to the Darkening Cannon skill level, the caster's Base Level and SPL.
Consumes 1 Haze of Mother Earth.
  1. MATK 2300+(Darkening C. Lv x15)% AoE: 3x3 cells
  2. MATK 3800+(Darkening C. Lv x30)% AoE: 3x3 cells
  3. MATK 5300+(Darkening C. Lv x45)% AoE: 3x3 cells
  4. MATK 6800+(Darkening C. Lv x60)% AoE: 3x3 cells
  5. MATK 8300+(Darkening C. Lv x75)% AoE: 3x3 cells
  6. MATK 9800+(Darkening C. Lv x90)% AoE: 5x5 cells
  7. MATK 11300+(Darkening C. Lv x105)% AoE: 5x5 cells
  8. MATK 12800+(Darkening C. Lv x120)% AoE: 5x5 cells
  9. MATK 14300+(Darkening C. Lv x135)% AoE: 5x5 cells
  10. MATK 15800+(Darkening C. Lv x150)% AoE: 5x5 cells
Item Boosts Item Combo Boosts
510057.pngPoenitentia Jana [2]

311185.pngIce Magic Orb (Flame Wind) 311324.pngGlacier Magic Orb (Inbeoppo)

312271.pngShinkiro & Shiranui Soul (Golden Dragon Cannon)

510056.pngPoenitentia Sol [2] + 510057.pngPoenitentia Jana [2]
Darkening Cannon Darkening Cannon Max Level 10 Active Magical Shadow
Darkening Cannon Skill Animation *Single Self Target
  • Hit Count: 2x Visual
  • Element: Shadow
  • AP Recovery: 2
  • Costs: 40 - 94 SP

MATK% = + 5 x SPL.

MATK% = x Base Level / 100.

Swings a Haze of Pitch Darkness around the user, which inflicts Shadow elemental magical damage to all targets in range and inflicts Nightmare effect on them for 5 seconds.
Damage is additionally increased according to the caster's Base Level and SPL.
The AoE ranges from 5x5 up to 9x9 cells depending on the skill level.
Consumes 1 Haze of Pitch Darkness.
  1. MATK 1400%
  2. MATK 2350%
  3. MATK 3300%
  4. MATK 4250%
  5. MATK 5200%
  6. MATK 6150%
  7. MATK 7100%
  8. MATK 8050%
  9. MATK 9000%
  10. MATK 9950%
Item Boosts Item Combo Boosts
510050.pngSolid Dagger [2]

650033.pngDevil Claw [2]

311060.pngAntenpou Tuning Device 311185.pngIce Magic Orb (Flame Wind)

311324.pngGlacier Magic Orb (Inbeoppo) 312272.pngShinkiro & Shiranui Soul (Darkening Cannon)

400386.pngCrown of Good and Evil (Shinkiro & Shiranui) [1] + 312021.pngEvil Spell + 650033.pngDevil Claw [2]

400386.pngCrown of Good and Evil (Shinkiro & Shiranui) [1] + 650033.pngDevil Claw [2]

510050.pngSolid Dagger [2] + 510052.pngWicked Edge [2]

312654.pngEvil Vigor (Shinkiro & Shiranui) + 312021.pngEvil Spell

650047.pngDimensions Moonlight Wheel Repair Sword [2] + 400541.pngDimensions Crown (Shinkiro & Shiranui) [1]

Dark Dragon Nightmare Dark Dragon - Nightmare Max Level 1 Active Magical Shadow / Fire
Dark Dragon - Nightmare Skill Animation *Single Self Target
  • Hit Count: 4x Visual
  • Element: Fire
  • Costs: 120 SP, 20 AP

MATK% = + 5 x SPL.

MATK% = x Base Level / 100.

If Nightmare effect: + skill dmg / 2.

Summons the shadow dragon in 11x11 cells around you, to inflict a powerful Shadow elemental magic damage.
Inflicts additional Fire elemental magic damage of the same power to the targets affected by the Nightmare effect (The Nightmare effect is then canceled).
Damage is additionally increased according to the caster's Base Level and SPL.
  • MATK 15500%

Related NPC

Ninja Tool Merchant

Department Store in main town

Ninja Tool Merchant
  • Sells ninja skill catalyst items.
  • Exchanges kunais to kunai scrolls.
Kunai Price Kunai Price
1220001.pngKunai 30 1220002.pngFormless Kunai

30

1220003.pngShadow Kunai

30

1220004.pngHamaya Kunai

30

13258.pngHeat Wave Kunai

30

13257.pngHigh Wind Kunai

30

13255.pngIcicle Kunai

30

13256.pngBlack Earth Kunai

30

13259.pngFell Poison Kunai

30

13294.pngExplosive Kunai

100

6512.pngFire Amulet

100

6513.pngIce Amulet

100

6514.pngWind Amulet

100

6515.pngEarth Amulet

100

13250.pngShuriken

4

13251.pngNimbus Shuriken

10

13252.pngFlash Shuriken

20

13253.pngSharp Leaf Shuriken

40

13254.pngThorn Needle Shuriken

100

7521.pngFlame Stone

112

7522.pngIce Stone

112

7523.pngWind Stone

112

7524.pngShadow Orb

225

1000565.pngHaze of Pitch Darkness

30

1000566.pngHaze of Prominence

30

1000567.pngHaze of Icy Snow

30

1000568.pngHaze of Mother Earth

30

1000569.pngHaze of North Wind

30

13291.pngStarfish

200

13292.pngDried Squid

200

13293.pngFlying Fish

200

-

-

Bundles Material Cost Bundles Material Cost
101112.pngKunai Scroll

500x 1220001.png

101113.pngKunai Scroll Nothing

500x 1220002.png

101114.pngKunai Scroll Shadow

500x 1220003.png

101115.pngKunai Scroll Hamaya

500x 1220004.png

23081.pngHeat Wave Kunai Summon Scroll

500x 13258.png

23082.pngIcicle Kunai Summon Scroll

500x 13255.png

23083.pngHigh Wind Kunai Summon Scroll

500x 13257.png

23084.pngBlack Earth Kunai Summon Scroll

500x 13256.png

23085.pngFell Poison Kunai Summon Scroll

500x 13259.png

100191.pngExplosive Kunai Summon Scroll

500x 13294.png

100187.pngFire Amulet Bundle

500x 6512.png

100188.pngIce Amulet Bundle

500x 6513.png

100189.pngWind Amulet Bundle

500x 6514.png

100190.pngEarth Amulet Bundle

500x 6515.png

100183.pngFlame Stone Bundle

500x 7521.png

100184.pngIce Stone Bundle

500x 7522.png

100185.pngWind Stone Bundle

500x 7523.png

100186.pngShadow Orb Bundle

500x 7524.png

101120.pngHaze of Icy Snow Box

500x 1000567.png

101121.pngHaze of Mother Earth Box

500x 1000568.png

101122.pngHaze of North Wind Box

500x 1000569.png

101119.pngHaze of Prominence Box

500x 1000566.png

101118.pngHaze of Pitch Dark Box

500x 1000565.png

12638.pngDried Squid Box

200x 13292.png

12639.pngFlying Fish Box

200x 13293.png

12640.pngStarfish Box

200x 13291.png

Wallpaper

ShinkiroShinkiroShiranuiShiranui