Shinkiro Shiranui

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Intro

Novice Ninja

(1st Job)

Kagerou / Oboro

(2nd Job)

Shinkiro / Shiranui

(3rd / 4th Job)

ShinkiroShiranui
Description Max Level HP/SP Stats Bonus when Max Job Level
The last step of the Ninja line fights with thrown weapons, shadow doubles and elemental ammunition in equal measure. Three damage styles sit inside one job: a blade that strikes out of the target's own shadow, a ranged style that seeds the ground with traps before detonating them, and a caster style that drops elemental shells onto a marked spot. Movement is part of the rotation rather than an afterthought, because several of the tools teleport the user, push the user back or leave a clone standing where the user used to be. Pick this job if you enjoy layered setup and burst windows. Avoid it if you want a one-button rotation.
  • Base Max HP: 65000
  • Base Max SP: 2740

Str+3, Agi+7, Vit+7, Int+11, Dex+13, Luk+2

Pow+2, Sta+3, Wis+6, Spl+15, Con+7, Ctr+3

1st Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Throwing Mastery 10 Passive - Throw Shuriken flat ATK +3 * SkillLevel
Throw Shuriken 10 Active / Physical Ranged 5 ATK% = 100 + 5 * SkillLevel, flat +4 * SkillLevel + 3 * Throwing Mastery added before the ratio, 1 Shuriken
Throw Kunai 5 Active / Physical Ranged 10 ATK% = 100 * SkillLevel, 3 hits, flat +3 * arrow ATK, 1 Kunai
Throw Huuma Shuriken 5 Active / Physical Ranged 15~35 ATK% = 250 * SkillLevel - 50, 3x3 up to 5x5
Throw Zeny 10 Active / Special Physical Ranged 50 Damage = 1000 * SkillLevel Zeny, ignores DEF, halved against Boss and in PvP, Hit Physical bonuses do not apply
Flip Tatami 5 Active / Physical Melee 15 ATK% = (100 + 10 * SkillLevel) * 2, knockback 3, the 4x4 around the caster ignores long range physical damage for 3 s
Shadow Leap 5 Active / Supportive Self 10 Leap = 5 + SkillLevel cells, requires Hiding
Cicada Skin Shed 5 Active / Supportive Self 12~24 Dodges = ceil(SkillLevel / 2), duration 10 + 10 * SkillLevel s, each dodge pushes the caster 7 cells back
Haze Slasher 10 Active / Physical Melee 8 ATK% = 100 + 20 * SkillLevel, enters Hiding on hit
Shadow Slash 5 Active / Physical Melee 10~14 ATK% = 50 + 150 * SkillLevel, CRI +250 + 50 * SkillLevel, requires Hiding
Killing Strike 10 Active / Special Physical Melee 55~100 Damage = 40 * STR + HP * 8 * SkillLevel / 100, caster HP drops to 1, requires Ninja Aura, Hit Physical bonuses do not apply
Mirror Image 10 Active / Supportive Self 30~48 Dodges = ceil(SkillLevel / 2), duration 40 + 20 * SkillLevel s, 1 Shadow Orb, requires Ninja Aura
Ninja Mastery 10 Passive - SP regen +3 * SkillLevel + SkillLevel * MaxSP / 500 every 10 s
Ninja Aura 5 Active / Supportive Self 20~60 STR / INT +SkillLevel, duration 15 + 15 * SkillLevel s, enables Mirror Image and Killing Strike
Flaming Petals 10 Active / Magical Fire 18~36 MATK% = 90 + 10 * spiritCharms per hit, hits = SkillLevel
Blaze Shield 10 Active / Magical Fire 25 MATK% = 50 + 20 * spiritCharms per hit, hits = 4 + ceil(SkillLevel / 2), lasts 20 s, 1 Flame Stone
Exploding Dragon 5 Active / Magical Fire 20~40 MATK% = 150 + 150 * SkillLevel + 100 * spiritCharms, 3 hits, 5x5, 1 Flame Stone
Freezing Spear 10 Active / Magical Water 15~42 MATK% = 70 + 20 * spiritCharms per hit, +2 * SkillLevel while standing in Watery Evasion, hits = 2 + SkillLevel
Watery Evasion 10 Active / Debuff Ground 15~42 AGI -3 at Lv 2~4, AGI -5 at Lv 5~7, AGI -8 at Lv 8~10, Move Speed -50%, 1 Ice Stone
Snow Flake Draft 5 Active / Magical Water 40~60 MATK% = 150 + 50 * SkillLevel + 100 * spiritCharms, 7x7, Freeze chance = 10 + 10 * SkillLevel%, 1 Ice Stone
Wind Blade 10 Active / Magical Wind 12~30 MATK% = 150 + 10 * spiritCharms per hit, hit count rises from 1 at Lv 1 to 6 at Lv 10
Lightning Jolt 5 Active / Magical Wind 16~32 MATK% = 200 + 100 * SkillLevel, 3x3 up to 7x7, 1 Wind Stone
First Wind 5 Active / Magical Wind 17~25 MATK% = 200 + 100 * SkillLevel, range 4 + SkillLevel cells, 1 Wind Stone

2nd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Shadow Hiding 1 Active / Supportive Self 10 Hide, drains SP while active, ends after 200 s or on recast
Cross Slash 10 Active / Physical Ranged 10~28 ATK% = 200 * SkillLevel, x Base Level / 120, +SkillLevel * caster Base Level on a target already in Cross Wound, range 3 + ceil(SkillLevel * 3 / 10)
Soul Cutter 5 Active / Physical Melee 12~28 ATK% = 100 * SkillLevel, +200 * Spirit SkillLevel when the target carries a Soul Linker spirit, then removes it
Kunai Explosion 5 Active / Physical Ranged 5~9 ATK% = Throwing Mastery * (50 + DEX / 4) * SkillLevel * 4 / 10, x Base Level / 120, 3x3, 1 Explosive Kunai
Kunai Splash 5 Active / Physical Ranged 12~20 ATK% = 300 * (SkillLevel + 5) / 5, 9x9 up to 11x11, 2 Kunai
Swirling Petal 10 Active / Physical Ranged 22~40 ATK% = 150 * SkillLevel + STR + 100 * Throw Huuma Shuriken, x Base Level / 100, 11 cells, requires a Huuma Shuriken
Illusion - Shadow 5 Active / Supportive Self 40~56 Clone HP 30000 + 30000 * SkillLevel
Shadow Trampling 5 Active / Debuff Area 25~45 Cancels Hide, Cloak, Camouflage and Shadow Form in 3 + 2 * SkillLevel cells, blocks them for the duration, PvP and WoE only
Empty Shadow 5 Active / Debuff 50 Removes the target's damage reflect for the duration, 1 Shadow Orb, 20 s cooldown
Shadow Warrior 5 Active / Supportive Target 60~80 +20% damage to Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal, Double Attack rate = SkillLevel * 10%, 1 Shadow Orb, drains SP per second
Illusion - Bewitch 5 Active / Debuff 40~56 Swaps the caster and the target's position, then rolls Confuse on both
Illusion - Shock 5 Active / Debuff 40~56 All Stats -(2 * SkillLevel + rnd() % SkillLevel), turns the target into a monster, WoE only
Illusion - Death 5 Active / Debuff 40~56 Reduces the target's HP and curses it, low Coma chance, players below the caster's Base Level only
(P) Distorted Crescent 5 Active / Supportive Self 60~100 ATK = BaseLevel / 3 + 20 * SkillLevel, MATK = BaseLevel / 3 + 20 * SkillLevel; an odd current HP subtracts BaseLevel / 3 + 30 * SkillLevel from ATK and an odd current SP the same from MATK; a Lv 5 weapon refined to +20 or more is always positive and adds weapon EquipLevel / 10
Ominous Red Moonlight 5 Active / Debuff 20~60 HP recovery used on the target turns into damage instead, PvP only, does not apply to Boss monsters
Moonlight Fantasy 5 Active / Supportive Target 55~75 Randomly raises or lowers HP and SP by the target's current values, then spreads the magic damage the target takes to nearby enemies
Makibishi 5 Active / Debuff Ground 9~21 ATK% = 20 * SkillLevel, hides SkillLevel + 2 caltrops that immobilise or stun whoever steps on them
Rapid Throw 10 Active / Special Physical Ranged 50 Damage = 5000 * SkillLevel ~ 10000 * SkillLevel Zeny, ignores DEF, can splash, halved against Boss monsters, Hit Physical bonuses do not apply
Fire Charm 1 Active / Supportive Self 20 Summons 1 Fire Spirit, up to 10; each adds Fire ninjutsu MATK% (the coefficient is per skill, from 10 to 100), 10 spirits also add +30% physical damage against Earth, 1 Fire Charm
Ice Charm 1 Active / Supportive Self 20 Summons 1 Ice Spirit, up to 10; each adds Water ninjutsu MATK%, 10 spirits also add +30% physical damage against Fire, 1 Ice Charm
Wind Charm 1 Active / Supportive Self 20 Summons 1 Wind Spirit, up to 10; each adds Wind ninjutsu MATK%, 10 spirits also add +30% physical damage against Water, 1 Wind Charm
Earth Charm 1 Active / Supportive Self 20 Summons 1 Earth Spirit, up to 10; each adds weapon ATK and equipment DEF, 10 spirits also add +30% physical damage against Wind, 1 Earth Charm
Release Ninja Spell 1 Active / Magical 10 MATK% = 200 * spiritCharms, element follows the summoned charm, consumes the spirits
Cast Ninja Spell 1 Active / Debuff Ground 30 Places a portal that applies a status in an area, the status and the weapon element bonus depend on the charm held
16th Night 5 Active / Supportive Self 70~90 Fixed Cast Time = 0, Variable Cast Time x 0.5, MATK +25 * SkillLevel
Pure Soul 5 Active / Recovery Self 100 HP +2 * SkillLevel% and SP +SkillLevel% every second for 10 s, the caster is immobilised and has a chance to ignore damage
Righthand Mastery 5 Passive - Right hand ATK = 70 + 10 * SkillLevel% while dual wielding
Lefthand Mastery 5 Passive - Left hand ATK = 50 + 10 * SkillLevel% while dual wielding

3rd / 4th Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
(R) Mirage 1 Active / Supportive Ground 25 Clone lasts 30 s and echoes the caster's skills at 30% power; an Armor Lv 2 refine of +10 / +20 / +25 / +30 adds 1 / 2 / 3 / 4 clones, extends the duration and raises the echo to 40% and 50%
Mirage - Swarm 1 Active / Supportive Self 100 SP / 30 AP Installs 3 clones at once for 20 s and removes any clone already out, fails if a spawn cell is blocked
Rising 5 Active / Supportive Self 50~70 SP / 50 AP Melee and Ranged damage +30 * SkillLevel%, Hit Physical and Critical damage +10 * SkillLevel%, duration 60 * SkillLevel s, requires 3 clones
Infiltrate 5 Active / Physical Melee 40 ATK% = 700 * SkillLevel + 5 * CON, x Base Level / 100, moves the caster behind the target and into Shadow Cloaking for 2 s
Melt Away 5 Active / Magical Dark 35 MATK% = 700 * SkillLevel + 5 * CON, x Base Level / 100, pushes the caster 3 cells back and into Shadow Cloaking for 2 s
Nightmare Erasion 1 Active / Supportive Self 10 Removes Nightmare, which is a RES -10% debuff, from everything in 15x15
Kunai - Distortion 10 Active / Physical Ranged 36~54 ATK% = 300 + 600 * SkillLevel + 10 * SkillLevel * Kunai - Refraction + 5 * POW, x Base Level / 100, 5x5 plus Nightmare for 5 s, 2 Kunai
Kunai - Rotation 5 Active / Physical Ranged 44~76 ATK% = 1000 + 1350 * SkillLevel + 100 * SkillLevel * Kunai - Distortion + 5 * POW, x Base Level / 100, ticks every 0.5 s for 2 s, 5 Kunai
Kunai - Refraction 10 Active / Physical Ranged 49~76 ATK% = 300 + 450 * SkillLevel + 10 * SkillLevel * Kunai - Rotation + 5 * POW, x Base Level / 100, detonates every Distortion Zone in 15x15, 5 Kunai
Kunai - Nightmare 1 Active (AP) / Physical Ranged 70 SP / 20 AP ATK% = 22500 + 5 * POW, x1.5 against a target carrying Nightmare, then consumes it, 13x13
(MT) Huuma Shuriken - Grasp 10 Active / Physical Ranged 48~84 ATK% = 850 + 350 * SkillLevel + 5 * SkillLevel * Huuma Shuriken - Construct + 5 * POW, x Base Level / 100, ticks every 0.25 s for 5 s, up to 4 zones
Huuma Shuriken - Construct 10 Active / Physical Ranged 29~65 ATK% = 900 + 1750 * SkillLevel + 100 * SkillLevel * Huuma Shuriken - Grasp + 5 * POW, x Base Level / 100, the same hit again when a Grasp zone is inside the 9x9, Mirage echo uses x 3 / 10
(MT) Shadow Hunting 10 Active / Physical Melee 33~60 ATK% = 600 + 900 * SkillLevel + 5 * SkillLevel * Shadow Flash + 5 * POW, x Base Level / 100, applies Nightmare for 5 s, can crit
(MT) Shadow Dance 10 Active / Physical Melee 37~82 ATK% = 750 + 900 * SkillLevel + 70 * SkillLevel * Shadow Hunting + 5 * POW, x Base Level / 100, 5x5 up to 7x7, can crit
Shadow Flash 10 Active / Physical Melee 36~63 ATK% = 1500 + 950 * SkillLevel + 150 * SkillLevel * Shadow Dance + 5 * POW, x Base Level / 100, can crit
Shadow Torrent 10 Active / Physical Melee 52~79 ATK% = 650 * SkillLevel + 120 * Shadow Dance per hit, 4 hits, +200 * SkillLevel per hit while Rising is active, x Base Level / 100
Shadow - Nightmare 1 Active (AP) / Physical Melee 70 SP / 20 AP ATK% = 22500 + 5 * POW, x1.5 against a target carrying Nightmare, then consumes it, 13x13
Dark Dragon - Nightmare 1 Active (AP) / Magical Dark 120 SP / 20 AP MATK% = 17500 + 5 * SPL, x Base Level / 100, adds the same amount again as Fire damage to targets carrying Nightmare, then consumes it
(MT) Four Charm 1 Active / Supportive Self 90 SP / 100 AP Requires 10 charms of one element, lasts 300 s and pierces MRES -20%; adds +8500% Fire, +7000% Water, +8500% Wind or +5500% Earth to the matching cannon, one buff per element can stack
(MT) Red Flame Cannon 10 Active / Magical Fire 53~80 MATK% = 600 + 1100 * SkillLevel + 70 * SkillLevel * Darkening Cannon + 5 * SPL + 8500 if Four Charm Fire, x Base Level / 100, 5x5 up to 7x7, 1 Haze of Prominence
Cold Blooded Cannon 10 Active / Magical Water 58~76 MATK% = 450 + 950 * SkillLevel + 40 * SkillLevel * Darkening Cannon + 5 * SPL + 7000 if Four Charm Water, x Base Level / 100, 5x5 up to 9x9, 1 Haze of Icy Snow
(MT) Thundering Cannon 10 Active / Magical Wind 53~80 MATK% = 600 + 1100 * SkillLevel + 70 * SkillLevel * Darkening Cannon + 5 * SPL + 8500 if Four Charm Wind, x Base Level / 100, 5x5 up to 7x7, 1 Haze of North Wind
Golden Dragon Cannon 10 Active / Magical Earth 47~65 MATK% = 800 + 1500 * SkillLevel + 15 * SkillLevel * Darkening Cannon + 5 * SPL + 5500 if Four Charm Earth, x Base Level / 100, 3x3 up to 5x5, 1 Haze of Mother Earth
Darkening Cannon 10 Active / Magical Dark 40~94 MATK% = 450 + 950 * SkillLevel + 5 * SPL, x Base Level / 100, 5x5 up to 9x9, applies Nightmare for 5 s, Mirage echo uses x 3 / 10, 1 Haze of Pitch Darkness

Item Boosts

Gear that directly boosts each 4th job skill.

Infiltrate

Frontier Moonlight Shuriken [3]

Shinkiro Stone (Lower II) + Kagerou Stone (Lower)

Melt Away

Rhythm Huuma Shuriken [3]

Shiranui Stone (Lower II) + Oboro Stone (Upper II)

Kunai - Distortion

Glacier Magic Orb (Kunai) Shinkiro & Shiranui Soul (Kunai - Distortion)

Shinkiro Stone (Lower II)

Helm of Faith II (Kagerou & Oboro) [1] + Vivatus Fides Cross Huuma Shuriken [2]

Heroic Token (Shinkiro & Shiranui) [1] + Surudoi Kaze [2] + Kiri no Tsuyu-LT [2]

Shinkiro Stone (Lower II) + Kagerou Stone (Upper)

Kunai - Rotation

Poenitentia Sol [2] Time Gap Kurojin (B) [2]

Furious Huuma Shuriken [2] Time Gap Kurojin (A) [2]

Furious Crown (Shinkiro & Shiranui) [1] Frontier Crown (Shinkiro & Shiranui) [1]

Heroic Token (Shinkiro & Shiranui) [1] + Surudoi Kaze [2] + Kiri no Tsuyu-LT [2]

Furious Crown (Shinkiro & Shiranui) [1] + Furious Huuma Shuriken [2]

Time Gap Kurojin (A) [2] + Dimensions Crown (Shinkiro & Shiranui) [1] + Time Gap Kurojin (B) [2]

Time Gap Kurojin (A) [2] + Time Gap Kurojin (B) [2]

Kunai - Refraction

Poenitentia Sol [2] Time Gap Kurojin (B) [2]

Furious Huuma Shuriken [2] Frontier Moonlight Shuriken [3]

Glacier Magic Orb (Kunai) Shinkiro & Shiranui Soul (Kunai-Refraction)

Heroic Token (Shinkiro & Shiranui) [1] + Surudoi Kaze [2] + Kiri no Tsuyu-LT [2]

Time Gap Kurojin (A) [2] + Dimensions Crown (Shinkiro & Shiranui) [1] + Time Gap Kurojin (B) [2]

Kunai - Nightmare

-

Frontier Crown (Shinkiro & Shiranui) [1] + Frontier Moonlight Shuriken [3]

(MT) Huuma Shuriken - Grasp

Precision Slasher [2] Scrap Slasher [2]

Wind Magic Shuriken Radiance [2] (MT) Huuma Shuriken Brilliance [2]

Glacier Magic Orb (Huuma Shuriken) Huuma Shuriken Tuning Device

Shinkiro & Shiranui Soul (Fouma Shuriken - Seized) Nameless Ninja's Footsteps [1]

Helm of Faith (Kagerou & Oboro) [1] + Vivatus Fides Huuma Shuriken [2]

Heroic Token (Shinkiro & Shiranui) [1] + Huuma Shuriken Clearness-LT [2]

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Good Spell + Wind Magic Shuriken Radiance [2]

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Wind Magic Shuriken Radiance [2]

Good Vigor (Shinkiro & Shiranui) + Good Spell

Nameless Ninja's Footsteps [1] + Precision Slasher [2]

Huuma Shuriken - Construct

Precision Slasher [2] Flush Grinder Huuma Shuriken [2]

Wind Magic Shuriken Radiance [2] Frontier Moonlight Shuriken [3]

Ice Magic Orb (Cross Petal) Glacier Magic Orb (Shadow)

Shinkiro & Shiranui Soul (Huuma Shuriken - Construct) Nameless Ninja's Footsteps [1]

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Good Spell + Wind Magic Shuriken Radiance [2]

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Wind Magic Shuriken Radiance [2]

Shinkiro Stone (Lower II) + Kagerou Stone (Upper II)

Good Vigor (Shinkiro & Shiranui) + Good Spell

Nameless Ninja's Footsteps [1] + Flush Grinder Huuma Shuriken [2]

Frontier Crown (Shinkiro & Shiranui) [1] + Frontier Moonlight Shuriken [3]

(MT) Shadow Hunting

-

Shinkiro Stone II (Lower II) + Kagerou Stone II (Upper)

(MT) Shadow Dance

Wicked Edge [2] Relapse Edge [2]

Precision Tuning Device (Shadow Dance) Glacier Magic Orb (Shadow)

Shinkiro & Shiranui Soul (Shadow Dance) Shinkiro Stone II (Lower II)

Dimensions Moonlight Wind Demon Shuriken [2] + Dimensions Crown (Shinkiro & Shiranui) [1]

Furious Crown (Shinkiro & Shiranui) [1] + Furious Huuma Shuriken [2]

Shinkiro Stone II (Lower II) + Kagerou Stone II (Lower)

Shadow Flash

Dimensions Crown (Shinkiro & Shiranui) [1] Wicked Edge [2]

Dimensions Moonlight Wind Demon Shuriken [2] Radiant Huuma Shuriken [2]

Ice Magic Orb (Cross Petal) Glacier Magic Orb (Shadow)

Shinkiro & Shiranui Soul (Shadow Flash) Shinkiro Stone II (Lower II)

Muqaddas Nazar [2] + Muqaddas Kanjar

Dimensions Moonlight Wind Demon Shuriken [2] + Dimensions Crown (Shinkiro & Shiranui) [1]

Radiant Rune Circlet (Shinkiro & Shiranui) [1] + Radiant Huuma Shuriken [2]

Shinkiro Stone II (Lower II) + Kagerou Stone II (Upper II)

Shadow Torrent

Radiant Huuma Shuriken [2] Glacier (Shadow Torrent)

Shinkiro & Shiranui Soul (Shadow Torrent)

Radiant Rune Circlet (Shinkiro & Shiranui) [1] + Radiant Huuma Shuriken [2]

(MT) Red Flame Cannon

Dimensions Crown (Shinkiro & Shiranui) [1] Solid Dagger [2]

Fortified Dagger [2] Devil Claw [2]

Dimensions Moonlight Wheel Repair Sword [2] Rhythm Huuma Shuriken [3]

(MT) Devil Claw [2] Ice Magic Orb (Flame Ice Wind)

Glacier Magic Orb (Inbeoppo) Shinkiro & Shiranui Soul (Red Flame Cannon)

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Evil Spell + Devil Claw [2]

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Devil Claw [2]

Shiranui Stone (Lower II) + Oboro Stone (Upper)

Fortified Dagger [2] + Relapse Edge [2]

Solid Dagger [2] + Wicked Edge [2]

Evil Vigor (Shinkiro & Shiranui) + Evil Spell

Dimensions Moonlight Wheel Repair Sword [2] + Dimensions Crown (Shinkiro & Shiranui) [1]

Shiranui Stone II (Lower II) + Oboro Stone II (Upper II)

Cold Blooded Cannon

Solid Dagger [2] Fortified Dagger [2]

Furious Wheel Shuriken [2] Sky Frost Huuma Shuriken [2]

Rhythm Huuma Shuriken [3] Sky Rune Crown (Shinkiro & Shiranui) [1]

(MT) Devil Claw [2] Ice Magic Orb (Flame Ice Wind)

Glacier Magic Orb (Inbeoppo) Shinkiro & Shiranui Soul (Cold Blooded)

Fortified Dagger [2] + Relapse Edge [2]

Solid Dagger [2] + Wicked Edge [2]

Sky Rune Crown (Shinkiro & Shiranui) [1] + Sky Frost Huuma Shuriken [2]

Shiranui Stone II (Lower II) + Oboro Stone II (Lower)

(MT) Thundering Cannon

Dimensions Crown (Shinkiro & Shiranui) [1] Poenitentia Jana [2]

Dimensions Moonlight Wheel Repair Sword [2] Rhythm Huuma Shuriken [3]

Sky Rune Crown (Shinkiro & Shiranui) [1] Winding Moonlight Breaker [2]

Winding Moonlight Guard [1] Ice Magic Orb (Flame Ice Wind)

Glacier Magic Orb (Inbeoppo) Shinkiro & Shiranui Soul (Thunderbolt Cannon)

Shiranui Stone (Lower II) + Oboro Stone (Lower)

Poenitentia Sol [2] + Poenitentia Jana [2]

Dimensions Moonlight Wheel Repair Sword [2] + Dimensions Crown (Shinkiro & Shiranui) [1]

Winding Moonlight Breaker [2] + Winding Moonlight Guard [1]

Sky Rune Crown (Shinkiro & Shiranui) [1] + Sky Frost Huuma Shuriken [2]

Golden Dragon Cannon

Poenitentia Jana [2] Furious Wheel Shuriken [2]

Rhythm Huuma Shuriken [3] Winding Moonlight Breaker [2]

Winding Moonlight Guard [1] Ice Magic Orb (Flame Wind)

Glacier Magic Orb (Inbeoppo) Shinkiro & Shiranui Soul (Golden Dragon Cannon)

Poenitentia Sol [2] + Poenitentia Jana [2]

Furious Crown (Shinkiro & Shiranui) [1] + Furious Wheel Shuriken [2]

Winding Moonlight Breaker [2] + Winding Moonlight Guard [1]

Shiranui Stone II (Lower II) + Oboro Stone II (Upper)

Darkening Cannon

Solid Dagger [2] Devil Claw [2]

Rhythm Huuma Shuriken [3] (MT) Devil Claw [2]

Antenpou Tuning Device Ice Magic Orb (Flame Wind)

Glacier Magic Orb (Inbeoppo) Shinkiro & Shiranui Soul (Darkening Cannon)

Shiranui Stone (Lower II) Shiranui Stone II (Lower II)

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Evil Spell + Devil Claw [2]

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Devil Claw [2]

Solid Dagger [2] + Wicked Edge [2]

Evil Vigor (Shinkiro & Shiranui) + Evil Spell

Dimensions Moonlight Wheel Repair Sword [2] + Dimensions Crown (Shinkiro & Shiranui) [1]

Job Build Recommendations

The job carries three damage styles rather than one, and each is built from a different weapon family. The shadow blade style lives on daggers and melee multipliers, the kunai and huuma style lives on thrown weapons and the Grasp and Construct zones, and the cannon style lives on MATK and the four elemental hazes. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.

Mid Game

Build Recommendations
Shadow Blade
Melee Physical

Skills to main: (MT) Shadow Hunting Lv 10, (MT) Shadow Dance Lv 10, Shadow Flash Lv 10, Infiltrate Lv 5, (MT) Mirage Lv 1, Rising Lv 5

Gear to refine and grade: Wicked Edge [2] and Relapse Edge [2] are the entry pair and both are Refineable. Furious Crown (Shinkiro & Shiranui) [1] is the crown worth grading, and Crown of Good and Evil (Shinkiro & Shiranui) [1] is the cheap fallback before you have it.

Damage cards: Shinkiro & Shiranui Soul (Shadow Dance), Shinkiro & Shiranui Soul (Shadow Flash), Precision Tuning Device (Shadow Dance) and Glacier Magic Orb (Shadow)

Stats and traits: POW first, because (MT) Shadow Hunting, (MT) Shadow Dance and Shadow Flash each add 5 x POW on top of the Base Level / 100 multiplier. CON second, since Infiltrate adds 5 x CON. All three blade skills also feed each other through their skill level bonuses, so keep them all at 10.

Enchants and shadow: Shinkiro Stone (Lower II) with Kagerou Stone (Upper), plus Flash Shadow Earring and Dance Shadow Pendant for the two blade lines.

Combos: Shinkiro Stone (Lower II) + Kagerou Stone (Upper), Shinkiro Stone (Lower II) + Kagerou Stone (Lower), Furious Crown (Shinkiro & Shiranui) [1] + Furious Huuma Shuriken [2]

Consumables: Berserk Potion, White Potion and Blue Potion.

Rotation: place (MT) Mirage twice, then Mirage - Swarm to fill to three clones, fire Rising, open with Infiltrate, then chain (MT) Shadow Hunting into (MT) Shadow Dance into Shadow Flash. The clones repeat every hit at 30% power, so the window matters more than the individual casts.

Budget: Low to medium. Two daggers and one crown carry the whole profile.

Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances.

Kunai & Huuma
Ranged Physical

Skills to main: (MT) Huuma Shuriken - Grasp Lv 10, Huuma Shuriken - Construct Lv 10, Kunai - Distortion Lv 10, Kunai - Rotation Lv 5, Kunai - Refraction Lv 10, Kunai - Nightmare Lv 1

Gear to refine and grade: Precision Slasher [2] and Huuma Shuriken Brilliance [2] cover both halves of the kit. Flush Grinder Huuma Shuriken [2] is the Construct weapon once you can afford it, and Nameless Ninja's Footsteps [1] is the only shoe slot that adds to the huuma line.

Damage cards: Glacier Magic Orb (Kunai), Shinkiro & Shiranui Soul (Kunai - Distortion), Shinkiro & Shiranui Soul (Kunai - Refraction), Glacier Magic Orb (Huuma Shuriken), Huuma Shuriken Tuning Device and Shinkiro & Shiranui Soul (Huuma Shuriken - Construct)

Stats and traits: POW first, since every kunai skill adds 5 x POW. DEX only matters if you still run Kunai Explosion, which reads Throwing Mastery and DEX / 4 instead.

Enchants and shadow: Shinkiro Stone (Lower II) with Kagerou Stone (Upper II), plus Kunai Shuriken Shadow Armor and Kunai Shuriken Shadow Shoes.

Combos: Crown of Good and Evil (Shinkiro & Shiranui) [1] + Good Spell + Wind Magic Shuriken Radiance [2], Shinkiro Stone (Lower II) + Kagerou Stone (Upper II), Nameless Ninja's Footsteps [1] + Precision Slasher [2], Helm of Faith (Kagerou & Oboro) [1] + Vivatus Fides Huuma Shuriken [2]

Consumables: Kunai for the kunai skills, Explosive Kunai if you still use Kunai Explosion, Speed Potion and Berserk Potion.

Rotation: drop four (MT) Huuma Shuriken - Grasp zones first, then Huuma Shuriken - Construct on top of them so each zone explodes, then seed Kunai - Distortion and follow with Kunai - Rotation before popping every zone with Kunai - Refraction.

Budget: Medium. The kunai half needs a lot of ammo, so stock up before a run.

Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances.

Elemental Cannon
Magical

Skills to main: (MT) Red Flame Cannon Lv 10, Cold Blooded Cannon Lv 10, (MT) Thundering Cannon Lv 10, Golden Dragon Cannon Lv 10, Darkening Cannon Lv 10, (MT) Four Charm Lv 1, 16th Night Lv 5

Gear to refine and grade: Devil Claw [2] and (MT) Devil Claw [2] are the two MATK daggers in this tier, and Sky Rune Crown (Shinkiro & Shiranui) [1] is the crown that carries the water and wind cannons.

Damage cards: Shinkiro & Shiranui Soul (Red Flame Cannon), Shinkiro & Shiranui Soul (Cold Blooded Cannon), Shinkiro & Shiranui Soul (Thundering Cannon), Shinkiro & Shiranui Soul (Golden Dragon Cannon), Shinkiro & Shiranui Soul (Darkening Cannon), Ice Magic Orb (Flame Ice Wind) and Glacier Magic Orb (Ninja Cannon)

Stats and traits: SPL first, because each cannon adds 5 x SPL and the Base Level / 100 multiplier sits on top. INT does nothing for the cannon formulas, so put everything else into survival traits.

Enchants and shadow: Shiranui Stone (Lower II) with Oboro Stone (Upper), Antenpou Tuning Device for the dark cannon, and the Red Thunder Cannon Shadow Earring with Golden Blooded Cannon Shadow Armor pieces.

Combos: Crown of Good and Evil (Shinkiro & Shiranui) [1] + Evil Spell + Devil Claw [2], Evil Vigor (Shinkiro & Shiranui) + Evil Spell, Solid Dagger [2] + Wicked Edge [2]

Consumables: one Haze of Prominence, Haze of Icy Snow, Haze of North Wind, Haze of Mother Earth and Haze of Pitch Darkness per cannon, plus White Potion and Blue Potion

Rotation: cast 16th Night, hold ten charms of one element, fire (MT) Four Charm for that element, then unload the matching cannon. Re-cast the charm set for the next element rather than trying to keep two Four Charm buffs up.

Budget: High. The hazes are consumed per cast, so the cannon style costs money every pull.

Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances.

End Game

Build Recommendations
Shadow Blade
Melee Physical

Skills to main: (MT) Shadow Hunting Lv 10, (MT) Shadow Dance Lv 10, Shadow Flash Lv 10, Shadow Torrent Lv 10, Infiltrate Lv 5, Rising Lv 5

Gear to refine and grade: Time Gap Kurojin (A) [2] carries the melee multipliers, and Muqaddas Nazar [2] with its off-hand Muqaddas Kanjar is the pair to grade for Shadow Flash. Dimensions Crown (Shinkiro & Shiranui) [1] is the head slot.

Damage cards: Glacier (Shadow Torrent) and Shinkiro & Shiranui Soul (Shadow Torrent) for the newest blade, plus Shinkiro & Shiranui Soul (Shadow Dance) and Shinkiro & Shiranui Soul (Shadow Flash)

Stats and traits: POW to cap, CON second. Shadow Torrent adds 650 x SkillLevel plus 120 per level of Shadow Dance per hit, so the Dance level is worth as much as the Torrent level.

Enchants and shadow: Shinkiro Stone II (Lower II) with Kagerou Stone II (Lower) or Kagerou Stone II (Upper II) for the blade lines. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Combos: Muqaddas Nazar [2] + Muqaddas Kanjar, Time Gap Kurojin (A) [2] + Time Gap Kurojin (B) [2], Shinkiro Stone II (Lower II) + Kagerou Stone II (Upper II)

Consumables: Berserk Potion, Speed Potion and White Potion

Rotation: Mirage - Swarm into Rising, Infiltrate to reposition behind the target, then (MT) Shadow Hunting and (MT) Shadow Dance to stack their bonuses before Shadow Torrent and Shadow Flash. Shadow - Nightmare closes the window on anything carrying Nightmare.

Budget: High. Both daggers want high refine and grade before the tier feels worth it.

Content: Base Level 250 and up, including the SS tier instances at 250 and the SSS tier at 270.

Kunai & Huuma
Ranged Physical

Skills to main: (MT) Huuma Shuriken - Grasp Lv 10, Huuma Shuriken - Construct Lv 10, Kunai - Distortion Lv 10, Kunai - Rotation Lv 5, Kunai - Refraction Lv 10, Kunai - Nightmare Lv 1

Gear to refine and grade: Dimensions Moonlight Huuma Shuriken [2] for the blade half and Frontier Moonlight Shuriken [3] for the kunai half. Frontier Crown (Shinkiro & Shiranui) [1] is the head slot.

Damage cards: Glacier Magic Orb (Kunai) and Shinkiro & Shiranui Soul (Kunai - Refraction) with Shinkiro & Shiranui Soul (Huuma Shuriken - Construct)

Stats and traits: POW to cap. DEX is a dead stat here unless you keep Kunai Explosion on the bar.

Enchants and shadow: Shinkiro Stone II (Lower II) with Kagerou Stone II (Upper). Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Combos: Frontier Crown (Shinkiro & Shiranui) [1] + Frontier Moonlight Shuriken [3], Time Gap Kurojin (A) [2] + Dimensions Crown (Shinkiro & Shiranui) [1] + Time Gap Kurojin (B) [2], Shinkiro Stone II (Lower II) + Kagerou Stone II (Upper)

Consumables: Kunai and Berserk Potion, with Blue Potion for sustain

Rotation: four (MT) Huuma Shuriken - Grasp zones, Huuma Shuriken - Construct on top, then Kunai - Distortion into Kunai - Rotation and finish with Kunai - Refraction. Save Kunai - Nightmare for a target already carrying Nightmare so the 1.5x applies.

Budget: High. The kunai ammo bill is the largest running cost of any build on the page.

Content: Base Level 250 and up, including the SS tier instances at 250 and the SSS tier at 270.

Elemental Cannon
Magical

Skills to main: (MT) Red Flame Cannon Lv 10, Cold Blooded Cannon Lv 10, (MT) Thundering Cannon Lv 10, Golden Dragon Cannon Lv 10, Darkening Cannon Lv 10, (MT) Four Charm Lv 1, Dark Dragon - Nightmare Lv 1

Gear to refine and grade: Rhythm Huuma Shuriken [3] is the only weapon that boosts every cannon at once, and Dimensions Moonlight Wheel Shuriken [2] is the MATK dagger for the fire, wind and dark cannons.

Damage cards: Shinkiro & Shiranui Soul (Red Flame Cannon), Shinkiro & Shiranui Soul (Thundering Cannon), Shinkiro & Shiranui Soul (Golden Dragon Cannon), Shinkiro & Shiranui Soul (Darkening Cannon) and Glacier Magic Orb (Ninja Cannon)

Stats and traits: SPL to cap. Dark Dragon - Nightmare adds 5 x SPL and deals 17500% at skill level 1, so it is the payoff for stacking the trait.

Enchants and shadow: Shiranui Stone II (Lower II) with Oboro Stone II (Upper), Oboro Stone II (Upper II) or Oboro Stone II (Lower) depending on which cannon you lean on. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Combos: Winding Moonlight Breaker [2] + Winding Moonlight Guard [1], Sky Rune Crown (Shinkiro & Shiranui) [1] + Sky Frost Huuma Shuriken [2], Dimensions Moonlight Wheel Shuriken [2] + Dimensions Crown (Shinkiro & Shiranui) [1]

Consumables: one Haze of Prominence, Haze of Icy Snow, Haze of North Wind, Haze of Mother Earth and Haze of Pitch Darkness per cannon, plus Blue Potion for sustain

Rotation: 16th Night, ten charms, (MT) Four Charm, then the matching cannon. Darkening Cannon both applies Nightmare and feeds 70 x SkillLevel or 40 x SkillLevel into the other cannons, so open with it and close with Dark Dragon - Nightmare to cash the Nightmare in.

Budget: High. Hazes plus a graded huuma is the most expensive profile on the page.

Content: Base Level 250 and up, including the SS tier instances at 250 and the SSS tier at 270.

General Damage Gear & Cards

The tables above list items that boost one specific skill. The pieces below raise damage in general, so they work with any build on that damage type and stack on top of the skill gear.

Physical

Mid Game

Base Level 200 to 249. These slots roll a ranged damage % line, which the kunai and huuma half of the job reads, next to the flat ATK % that the blade half uses.

Slot Recommended Main bonuses
Armor Blaze Mana Armor [1], Gaebolg Armor [1], Nebula Armor of Power [1] ATK %, ranged damage %, P.ATK
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] ATK %, ranged damage %, P.ATK
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] ATK %, ranged damage %, P.ATK
Accessory Blaze Mana Ring [1], Blaze Mana Brooch [1], Gaebolg Ring [1] ATK %, P.ATK
Head (Top) Crown of Beelzebub [1], Boitata Hat [1], Isgardian Warrior Crown [1] ATK %, ranged damage %, P.ATK, damage to all sizes and elements, crit damage %
Shadow set Kunai Shuriken Shadow Armor, Kunai Shuriken Shadow Shoes, Flash Shadow Earring, Dance Shadow Pendant ATK %, melee and ranged damage % (refine scaled), P.ATK

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Armor of Power [1], Black Flame Suit of Critical [1], Black Flame Suit of Agility [1] ATK %, ranged damage %, crit damage %, damage to all elements
Garment Encroaching Mantle of Destruction [1], Unstoppable Mantle of Destruction [1], Ceaseless Mantle of Breath [1] ATK %, ranged damage %, crit damage %, P.ATK, damage to all elements
Shoes Dimensional Battle Greaves [1], Dimensional Executioner Boots [1], Fighter's Boots [1] P.ATK, ranged damage %, crit damage % (refine and grade scaled)
Accessory Black Dragon Ring of Power [1], Black Dragon Ring of Critical [1], Yorscalp Ring [1] ATK %, P.ATK, ranged damage %, crit damage %, damage to all elements
Head (Top) Scarlet Stardust Crown [1], Silver Stardust Crown [1], Yorscalp Crown of Execution [1] ATK %, ranged damage %, P.ATK, crit damage %, damage to all sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.

Card Effect on physical damage
(MvP) Reginleif Card ATK % (refine scaled where applicable)
(MvP) Chaos Baphomet Card ATK %, damage to Demon (refine scaled where applicable)
(MvP) Simulation Juncea Card P.ATK (refine scaled where applicable)
(MvP) Snowstorm Angel Card ranged damage %, damage to Boss (refine scaled where applicable)
Archer Skeleton Card ranged damage % (refine scaled where applicable)
(MvP) Guide of Dead Card melee damage % (refine scaled where applicable)
(MvP) Sanctuary Cleaning Chief Card melee damage %, damage to Boss (refine scaled where applicable)
Angel Slug Card melee damage % (refine scaled where applicable)
(MvP) Yortus Arbiter Card crit damage % (refine scaled where applicable)
(MvP) Pyuriel Card crit damage % (refine scaled where applicable)
The Paper Card crit damage % (refine scaled where applicable)

Target specific: swap these in once you know the race, size, element or class of what you are farming.

Card Effect on physical damage
(MvP) Despair God Morocc Card ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable)
Seawind Card ATK %, damage to Brute (refine scaled where applicable)
Cliolima Card ATK %, damage to Demon (refine scaled where applicable)
Rockstriker Card ATK %, damage to Undead (refine scaled where applicable)
Yoster Cleaner Card ATK %, damage to Dragon (refine scaled where applicable)
Rebellion Lookie Card ranged damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable)
Jormungandr Sanctuary Guardian Card ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable)
Hanom Card P.ATK, damage to Dark (refine scaled where applicable)
Rebellion Elena Volkova Card ranged damage %, damage to Small, Large (refine scaled where applicable)
(MvP) Encroached Tan Card ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable)

Magical

Mid Game

Base Level 200 to 249. The same slots roll MATK % instead, which is what the four elemental cannons and the dark cannon read.

Slot Recommended Main bonuses
Armor Blaze Mana Robe [1], Gaebolg Robe [1], Nebula Robe of Spell [1] MATK %, MATK, magic damage to all elements, Variable Cast Time
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] MATK %, S.MATK, magic damage to all elements, Variable Cast Time
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] MATK %, SPL, magic damage to all elements, Fixed Cast Time
Accessory Blaze Mana Earring [1], Blaze Mana Necklace [1], Azure Flame Mana Earring [1] MATK %, S.MATK, Variable Cast Time
Head (Top) Vesper Headgear [1], Isgardian Magician Crown [1] MATK %, MATK, SPL, magic damage to all elements and sizes, Fixed Cast Time
Shadow set Golden Blooded Cannon Shadow Armor, Golden Blooded Cannon Shadow Shoes, Red Thunder Cannon Shadow Earring, Red Thunder Cannon Shadow Pendant MATK %, magic damage % (refine scaled), S.MATK

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Robe of Magic [1], Black Flame Robe of Wisdom [1], Yorscalp Robe [1] MATK %, MATK, S.MATK, magic damage to all elements, Variable Cast Time
Garment Great Scholar's Muffler [1], Yorscalp Muffler [1] MATK %, S.MATK, MATK, magic damage to all elements, SPL
Shoes Dimensional Spell Shoes [1], Dimensional Magic Shoes [1], Yorscalp Shoes [1] MATK %, S.MATK, SPL, magic damage to all elements, Variable and Fixed Cast Time
Accessory Black Dragon Ring of Magic [1], Black Dragon Ring of Wisdom [1], Yorscalp Earring [1] MATK %, S.MATK, magic damage to all elements, Variable Cast Time
Head (Top) Violet Stardust Crown [1], Yorscalp Crown of Judgment [1] MATK %, MATK, S.MATK, SPL, magic damage to all elements and sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.

Card Effect on magic damage
(MvP) Realized Amdarais Card MATK %, damage to all classes (refine scaled where applicable)
(MvP) Timeholder Card MATK % (refine scaled where applicable)
(MvP) Amdarais Card MATK %, damage to all classes (refine scaled where applicable)
(MvP) Simulation Juncea Card S.MATK (refine scaled where applicable)
(MvP) Bulgasari Card S.MATK, auto-casts (MT) Rock Down
(MvP) Flame Anima Card S.MATK, auto-casts (MT) Crimson Arrow
(MvP) Ultimate Rasgandr Card magic damage to Boss, S.MATK, SPL and MATK % at high refine

Target specific: swap these in once you know the element, race or class of what you are farming.

Card Effect on magic damage
Galaxia Nerius Card MATK %, damage to Darkening Cannon and Dark Dragon - Nightmare
(MvP) Abysmal Witch Card Fire and Dark magic damage +100%
(MvP) Aquila Card Poison and Undead magic damage +100%
(MvP) Awaken Ktullanux Card Water magic damage % (refine scaled)
(MvP) Contaminated Spider Queen Card Earth and Water magic damage +100%
(MvP) Gioia Card Wind and Ghost magic damage +100%
(MvP) Himmelmez's Phantom Card Neutral and Holy magic damage +100%
(MvP) Death Witch Card MATK %, magic damage to Demon and Formless
(MvP) Distorted God Card magic damage to Demon
(MvP) The One Card MATK %, magic damage to Undead and Dragon
(MvP) Fallen Bishop Card MATK %, magic damage to Angel, Demi-Human, Player

Related NPC

Ninja Tool Merchant

Department Store in main town

Ninja Tool Merchant
  • Sells ninja skill catalyst items.
  • Exchanges kunais to kunai scrolls.
Kunai Price Kunai Price
Kunai 30 Formless Kunai

30

Shadow Kunai

30

Hamaya Kunai

30

Heat Wave Kunai

30

High Wind Kunai

30

Icicle Kunai

30

Black Earth Kunai

30

Fell Poison Kunai

30

Explosive Kunai

100

Fire Amulet

100

Ice Amulet

100

Wind Amulet

100

Earth Amulet

100

Shuriken

4

Nimbus Shuriken

10

Flash Shuriken

20

Sharp Leaf Shuriken

40

Thorn Needle Shuriken

100

Flame Stone

112

Ice Stone

112

Wind Stone

112

Shadow Orb

225

Haze of Pitch Darkness

30

Haze of Prominence

30

Haze of Icy Snow

30

Haze of Mother Earth

30

Haze of North Wind

30

Starfish

200

Dried Squid

200

Flying Fish

200

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-

Bundles Material Cost Bundles Material Cost
Kunai Scroll

500x

Kunai Scroll Nothing

500x

Kunai Scroll Shadow

500x

Kunai Scroll Hamaya

500x

Heat Wave Kunai Summon Scroll

500x

Icicle Kunai Summon Scroll

500x

High Wind Kunai Summon Scroll

500x

Black Earth Kunai Summon Scroll

500x

Fell Poison Kunai Summon Scroll

500x

Explosive Kunai Summon Scroll

500x

Fire Amulet Bundle

500x

Ice Amulet Bundle

500x

Wind Amulet Bundle

500x

Earth Amulet Bundle

500x

Flame Stone Bundle

500x

Ice Stone Bundle

500x

Wind Stone Bundle

500x

Shadow Orb Bundle

500x

Haze of Icy Snow Box

500x

Haze of Mother Earth Box

500x

Haze of North Wind Box

500x

Haze of Prominence Box

500x

Haze of Pitch Dark Box

500x

Dried Squid Box

200x

Flying Fish Box

200x

Starfish Box

200x

Wallpaper

ShinkiroShinkiroShiranuiShiranui