Shinkiro Shiranui

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Intro

Novice Ninja

(1st Job)

Kagerou / Oboro

(2nd Job)

Shinkiro / Shiranui

(3rd / 4th Job)

ShinkiroShiranui

Description

Max Level HP/SP Stats Bonus when Max Job Level

-

  • Base Max HP: 65000
  • Base Max SP: 2740

Str+3, Agi+7, Vit+7, Int+11, Dex+13, Luk+2

Pow+2, Sta+3, Wis+6, Spl+15, Con+7, Ctr+3

1st Job Skills

Throwing Mastery Max Level 10 Passive
Increases Throw Shuriken damage.
  • Level 1: Damage +3
  • Level 2: Damage +6
  • Level 3: Damage +9
  • Level 4: Damage +12
  • Level 5: Damage +15
  • Level 6: Damage +18
  • Level 7: Damage +21
  • Level 8: Damage +24
  • Level 9: Damage +27
  • Level 10: Damage +30
Throw Shuriken Max Level 10 Active Physical Ranged
- Target: 1 target
Range: 9 cells
Cost: 5 SP
Items: 1 Shuriken
Throws a Shuriken at a target from up to 9 cells away.
  • Level 1: ATK 105%
  • Level 2: ATK 110%
  • Level 3: ATK 115%
  • Level 4: ATK 120%
  • Level 5: ATK 125%
  • Level 6: ATK 130%
  • Level 7: ATK 135%
  • Level 8: ATK 140%
  • Level 9: ATK 145%
  • Level 10: ATK 150%
Throw Kunai Max Level 5 Active Physical Ranged
- Target: 1 target
Range: 9 cells
Cost: 10 SP
Items: 1 Kunai
Throws a Kunai that strikes its target 3 times. The attack element depends on the type of Kunai thrown.
  • Level 1: ATK 100%
  • Level 2: ATK 200%
  • Level 3: ATK 300%
  • Level 4: ATK 400%
  • Level 5: ATK 500%
Throw Huuma Shuriken Max Level 5 Active Physical Ranged
- Target: 1 target
Range: 9 cells
Cost: 15/20/25/30/35 SP
Throws a Huuma Shuriken that damages the target and nearby enemies. Higher levels increase its number of strikes.
  • Level 1: ATK 200% (AoE 3x3)
  • Level 2: ATK 450% (AoE 3x3)
  • Level 3: ATK 700% (AoE 3x3)
  • Level 4: ATK 950% (AoE 5x5)
  • Level 5: ATK 1200% (AoE 5x5)
Throw Zeny Max Level 10 Active Physical Ranged
- Target: 1 target
Range: 7 cells
Cost: 50 SP
Throws coins at a target to deal Defense-piercing damage equal to the amount of Zeny spent. Has 5 seconds Global Cooldown; damage is reduced against Boss monsters and in PvP. Hit Physical bonuses do not apply.
  • Level 1: 500~1,000 Zeny
  • Level 2: 1,000~2,000 Zeny
  • Level 3: 1,500~3,000 Zeny
  • Level 4: 2,000~4,000 Zeny
  • Level 5: 2,500~5,000 Zeny
  • Level 6: 3,000~6,000 Zeny
  • Level 7: 3,500~7,000 Zeny
  • Level 8: 4,000~8,000 Zeny
  • Level 9: 4,500~9,000 Zeny
  • Level 10: 5,000~10,000 Zeny
Flip Tatami Max Level 5 Active Physical Melee
- Target: Caster
Range: 1 cell
Cost: 15 SP
Flips tatami to cause a 4x4 area around the caster to ignore long range physical damage for 3 seconds. Each use has a chance to damage and push enemies back 3 cells if they are within attack range (and has 3 seconds After Cast Delay).
  • Level 1: Attack range 1 cell, ATK 110%
  • Level 2: Attack range 2 cells, ATK 120%
  • Level 3: Attack range 2 cells, ATK 130%
  • Level 4: Attack range 3 cells, ATK 140%
  • Level 5: Attack range 3 cells, ATK 150%
Shadow Leap Max Level 5 Active Supportive
- Target: Ground
Range: 6/8/10/12/14 cells
Cost: 10 SP
Can only be used while in Hiding status (enabled by Haze Slasher). Instantly moves the caster to the targeted cell, ignoring obstacles.
  • Level 1: Leap 6 cells
  • Level 2: Leap 8 cells
  • Level 3: Leap 10 cells
  • Level 4: Leap 12 cells
  • Level 5: Leap 14 cells
Cicada Skin Shed Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 12/15/18/21/24 SP
Enters Cicada Skin Shed status, automatically dodging a set number of attacks. Each dodge forces a 7-cell backward movement. The status ends when the dodge limit is reached.
  • Level 1: Duration 20 seconds, 1 Dodge
  • Level 2: Duration 30 seconds, 1 Dodge
  • Level 3: Duration 40 seconds, 2 Dodges
  • Level 4: Duration 50 seconds, 2 Dodges
  • Level 5: Duration 60 seconds, 3 Dodges
Haze Slasher Max Level 10 Active Physical Melee
- Target: 1 target
Range: 1 cell
Cost: 8 SP
Strikes an enemy and immediately enters Hiding status. Can be followed by Shadow Leap or Shadow Slash.
  • Level 1: ATK 120%
  • Level 2: ATK 140%
  • Level 3: ATK 160%
  • Level 4: ATK 180%
  • Level 5: ATK 200%
  • Level 6: ATK 220%
  • Level 7: ATK 240%
  • Level 8: ATK 260%
  • Level 9: ATK 280%
  • Level 10: ATK 300%
Shadow Slash Max Level 5 Active Physical Melee
- Target: 1 target
Range: 1 cell
Cost: 10/11/12/13/14 SP
Can only be used during Hiding (enabled by Haze Slasher). Strikes a target with a range equal to your Shadow Leap range. Casting cancels Hiding.
  • Level 1: ATK 200%, Critical +30%
  • Level 2: ATK 350%, Critical +35%
  • Level 3: ATK 500%, Critical +40%
  • Level 4: ATK 650%, Critical +45%
  • Level 5: ATK 800%, Critical +50%
Killing Strike Max Level 10 Active Physical Ranged
- Target: 1 target
Range: 5 cells
Cost: 55/60/65/70/75/80/85/90/95/100 SP
Sacrifices the caster's remaining HP to inflict devastating damage to the target. Remaining HP affects damage, and each cast reduces the caster's HP to 1. Hit Physical bonuses do not apply.
Mirror Image Max Level 10 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 30/32/34/36/38/40/42/44/46/48 SP
Requirement: Ninja Aura
Items: 1 Shadow Orb
Can only be used during Ninja Aura and consumes 1 Shadow Orb. Creates a mirror image that dodges a set number of long and short range physical attacks. Does not block magic attacks.
  • Level 1: Duration 60 seconds, 1 Dodge
  • Level 2: Duration 80 seconds, 1 Dodge
  • Level 3: Duration 100 seconds, 2 Dodges
  • Level 4: Duration 120 seconds, 2 Dodges
  • Level 5: Duration 140 seconds, 3 Dodges
  • Level 6: Duration 160 seconds, 3 Dodges
  • Level 7: Duration 180 seconds, 4 Dodges
  • Level 8: Duration 200 seconds, 4 Dodges
  • Level 9: Duration 220 seconds, 5 Dodges
  • Level 10: Duration 240 seconds, 5 Dodges
Ninja Mastery Max Level 10 Passive
Increases SP regeneration by training in Ninja Arts. Amount restored is affected by MaxSP.
  • Level 1: (3 + 0.2% of MaxSP) SP per 10 seconds
  • Level 2: (6 + 0.4% of MaxSP) SP per 10 seconds
  • Level 3: (9 + 0.6% of MaxSP) SP per 10 seconds
  • Level 4: (12 + 0.8% of MaxSP) SP per 10 seconds
  • Level 5: (15 + 1.0% of MaxSP) SP per 10 seconds
  • Level 6: (18 + 1.2% of MaxSP) SP per 10 seconds
  • Level 7: (21 + 1.4% of MaxSP) SP per 10 seconds
  • Level 8: (24 + 1.6% of MaxSP) SP per 10 seconds
  • Level 9: (27 + 1.8% of MaxSP) SP per 10 seconds
  • Level 10: (30 + 2.0% of MaxSP) SP per 10 seconds
Ninja Aura Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 20/30/40/50/60 SP
Focuses spiritual energy to enter Ninja Aura status, granting STR and INT bonuses. Enables the use of Mirror Image and Killing Strike, but using those skills cancels Ninja Aura.
  • Level 1: STR/INT +1, Duration 30 seconds
  • Level 2: STR/INT +2, Duration 45 seconds
  • Level 3: STR/INT +3, Duration 60 seconds
  • Level 4: STR/INT +4, Duration 75 seconds
  • Level 5: STR/INT +5, Duration 90 seconds
Flaming Petals Max Level 10 Active Magical Fire
- Target: 1 target
Range: 9 cells
Cost: 18/20/22/24/26/28/30/32/34/36 SP
Inflicts 90% MATK Fire elemental magic damage per hit by shooting flaming petals. Skill level affects number of hits.
  • Level 1: 1 Hit
  • Level 2: 2 Hits
  • Level 3: 3 Hits
  • Level 4: 4 Hits
  • Level 5: 5 Hits
  • Level 6: 6 Hits
  • Level 7: 7 Hits
  • Level 8: 8 Hits
  • Level 9: 9 Hits
  • Level 10: 10 Hits
Blaze Shield Max Level 10 Active Magical Fire
- Target: Caster
Range: 1 cell
Cost: 25 SP
Items: 1 Flame Stone
Summons a blazing storm in a 5x5 area around the caster, repeatedly dealing Fire elemental magic damage for 20 seconds (or until its max hits are reached).
  • Level 1: 5 Hits
  • Level 2: 5 Hits
  • Level 3: 6 Hits
  • Level 4: 6 Hits
  • Level 5: 7 Hits
  • Level 6: 7 Hits
  • Level 7: 8 Hits
  • Level 8: 8 Hits
  • Level 9: 9 Hits
  • Level 10: 9 Hits
Exploding Dragon Max Level 5 Active Magical Fire
- Target: 1 target
Range: 9 cells
Cost: 20/25/30/35/40 SP
Items: 1 Flame Stone
Summons a flaming dragon that inflicts 3 hits of Fire elemental damage to all enemies in a 5x5 area around the target.
  • Level 1: MATK 300%
  • Level 2: MATK 450%
  • Level 3: MATK 600%
  • Level 4: MATK 750%
  • Level 5: MATK 900%
Freezing Spear Max Level 10 Active Magical Water
- Target: 1 target
Range: 9 cells
Cost: 15/18/21/24/27/30/33/36/39/42 SP
Summons spears of ice that hit the target with 70% MATK Water elemental magic damage per hit.
  • Level 1: 3 Hits
  • Level 2: 4 Hits
  • Level 3: 5 Hits
  • Level 4: 6 Hits
  • Level 5: 7 Hits
  • Level 6: 8 Hits
  • Level 7: 9 Hits
  • Level 8: 10 Hits
  • Level 9: 11 Hits
  • Level 10: 12 Hits
Watery Evasion Max Level 10 Active Supportive
- Target: Ground
Range: 9 cells
Cost: 15/18/21/24/27/30/33/36/39/42 SP
Items: 1 Ice Stone
Creates a water pool that decreases enemies' AGI and halves Movement Speed (Ninjas are immune). The area increases Freezing Spear damage and enables Water Ball and Aqua Benedicta for other players.
  • Level 1: AoE 3x3, Duration 15 seconds
  • Level 2: AoE 3x3, Duration 20 seconds, AGI -3
  • Level 3: AoE 3x3, Duration 25 seconds, AGI -3
  • Level 4: AoE 5x5, Duration 30 seconds, AGI -3
  • Level 5: AoE 5x5, Duration 35 seconds, AGI -5
  • Level 6: AoE 5x5, Duration 40 seconds, AGI -5
  • Level 7: AoE 7x7, Duration 45 seconds, AGI -5
  • Level 8: AoE 7x7, Duration 50 seconds, AGI -8
  • Level 9: AoE 7x7, Duration 55 seconds, AGI -8
  • Level 10: AoE 9x9, Duration 60 seconds, AGI -8
Snow Flake Draft Max Level 5 Active Magical Water
- Target: Caster
Range: 1 cell
Cost: 40/45/50/55/60 SP
Items: 1 Ice Stone
Summons a meteor of ice that deals Water elemental magic damage in a 7x7 area around the caster and can inflict Freezing status.
  • Level 1: MATK 300%, 20% Freezing Chance
  • Level 2: MATK 450%, 30% Freezing Chance
  • Level 3: MATK 600%, 40% Freezing Chance
  • Level 4: MATK 750%, 50% Freezing Chance
  • Level 5: MATK 900%, 60% Freezing Chance
Wind Blade Max Level 10 Active Magical Wind
- Target: 1 target
Range: 9 cells
Cost: 12/14/16/18/20/22/24/26/28/30 SP
Shoots a shearing blade of air that inflicts 150% MATK Wind elemental magic damage per hit.
  • Level 1: 1 Hit
  • Level 2: 2 Hits
  • Level 3: 2 Hits
  • Level 4: 3 Hits
  • Level 5: 3 Hits
  • Level 6: 4 Hits
  • Level 7: 4 Hits
  • Level 8: 5 Hits
  • Level 9: 5 Hits
  • Level 10: 6 Hits
Lightning Jolt Max Level 5 Active Magical Wind
- Target: Caster
Range: 9 cells
Cost: 16/20/24/28/32 SP
Items: 1 Wind Stone
Summons lightning bolts around the caster, dealing Wind elemental magic damage to enemies within range.
  • Level 1: MATK 200% (AoE 3x3)
  • Level 2: MATK 300% (AoE 3x3)
  • Level 3: MATK 400% (AoE 5x5)
  • Level 4: MATK 500% (AoE 5x5)
  • Level 5: MATK 600% (AoE 7x7)
First Wind Max Level 5 Active Magical Wind
- Target: Ground
Range: 5/6/7/8/9 cells
Cost: 17/19/21/23/25 SP
Items: 1 Wind Stone
Shoots a blade of sharp wind that slashes all enemies between the caster and the target with Wind elemental magic damage.
  • Level 1: MATK 200%, Range 5 cells
  • Level 2: MATK 300%, Range 6 cells
  • Level 3: MATK 400%, Range 7 cells
  • Level 4: MATK 500%, Range 8 cells
  • Level 5: MATK 600%, Range 9 cells

2nd Job Skills

Shadow Hiding Max Level 1 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 10 SP
Hides yourself (same as Rogue’s Hide). The skill ends if SP is fully consumed or if the skill is used again. Continuously consumes SP while active.
Cross Slash Max Level 10 Active Physical Ranged
- Target: 1 target
Range: 4/4/4/5/5/5/6/6/6/7 cells
Cost: 10/12/14/16/18/20/22/24/26/28 SP
Combination skill of Kagerou and Oboro. Targets hit will enter a Cross Wound state for about 3 seconds. Hitting a Cross Wound target again with Cross Slash deals more damage. Damage increases with caster's Base Level.
  • Level 1: ATK 200%, Range 4 cells
  • Level 2: ATK 400%, Range 4 cells
  • Level 3: ATK 600%, Range 4 cells
  • Level 4: ATK 800%, Range 5 cells
  • Level 5: ATK 1000%, Range 5 cells
  • Level 6: ATK 1200%, Range 5 cells
  • Level 7: ATK 1400%, Range 6 cells
  • Level 8: ATK 1600%, Range 6 cells
  • Level 9: ATK 1800%, Range 6 cells
  • Level 10: ATK 2000%, Range 7 cells
Soul Cutter Max Level 5 Active Physical Melee
- Target: 1 target
Range: 2 cells
Cost: 12/16/20/24/28 SP
Deals additional damage if the target has a Soul Linker Spirit status and forcibly cancels the Spirit status. Higher Spirit skill level increases the damage.
  • Level 1: 100% damage
  • Level 2: 200% damage
  • Level 3: 300% damage
  • Level 4: 400% damage
  • Level 5: 500% damage
Kunai Explosion Max Level 5 Active Physical Ranged
- Target: 1 target
Range: 7/8/9/10/11 cells
Cost: 5/6/7/8/9 SP
Items: 1 Explosive Kunai
Throws an Explosive Kunai that damages all enemies within a 3x3 area.
  • Level 1: Range 7 cells
  • Level 2: Range 8 cells
  • Level 3: Range 9 cells
  • Level 4: Range 10 cells
  • Level 5: Range 11 cells
Kunai Splash Max Level 5 Active Physical Ranged
- Target: Caster
Range: 1 cell
Cost: 12/14/16/18/20 SP
Items: 2 Kunai
Throws Kunai at all enemies within a radius around you.
  • Level 1: AoE 9x9
  • Level 2: AoE 9x9
  • Level 3: AoE 9x9
  • Level 4: AoE 9x9
  • Level 5: AoE 11x11
Swirling Petal Max Level 10 Active Physical Ranged
- Target: 1 target
Range: 11 cells
Cost: 22/24/26/28/30/32/34/36/38/40 SP
Requirement: Huuma Shuriken
Throws a Huuma Shuriken that damages the target and surrounding enemies. Damage increases with Throw Huuma Shuriken level, Base Level, and STR.
  • Level 1: ATK 150%, Range 11 cells
  • Level 2: ATK 300%, Range 11 cells
  • Level 3: ATK 450%, Range 11 cells
  • Level 4: ATK 600%, Range 11 cells
  • Level 5: ATK 750%, Range 11 cells
  • Level 6: ATK 900%, Range 11 cells
  • Level 7: ATK 1050%, Range 11 cells
  • Level 8: ATK 1200%, Range 11 cells
  • Level 9: ATK 1350%, Range 11 cells
  • Level 10: ATK 1500%, Range 11 cells
Illusion - Shadow Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 40/44/48/52/56 SP
Creates a Shinobi clone. The clone has HP and disappears once its HP is consumed or the duration ends.
  • Level 1: Afterimage HP 60000
  • Level 2: Afterimage HP 90000
  • Level 3: Afterimage HP 120000
  • Level 4: Afterimage HP 150000
  • Level 5: Afterimage HP 180000
Shadow Trampling Max Level 5 Active Debuff
- Target: Ground
Range: 5/7/9/11/13 cells
Cost: 25/30/35/40/45 SP
PVP/WoE only. Prevents targets in the area from using specific hiding skills temporarily and forcibly cancels those skills.
  • Level 1: AoE 5x5
  • Level 2: AoE 7x7
  • Level 3: AoE 9x9
  • Level 4: AoE 11x11
  • Level 5: AoE 13x13
Empty Shadow Max Level 5 Active Debuff
- Target: 1 target
Range: 1 cell
Cost: 50 SP
Items: 1 Shadow Orb
Dispels the reflection effect from a target for a period of time. Skill attempts may fail while under the Empty Shadow effect.
  • Level 1: Duration 10 seconds
  • Level 2: Duration 15 seconds
  • Level 3: Duration 20 seconds
  • Level 4: Duration 25 seconds
  • Level 5: Duration 30 seconds
Shadow Warrior Max Level 5 Active Supportive
- Target: 1 ally
Range: 1 cell
Cost: 60/65/70/75/80 SP
Items: 1 Shadow Orb
Grants Double Attack to a target and increases the damage of Kunai Explosion, Kunai Splash, Cross Slash, and Swirling Petal. Consumes 1 SP per second while active.
  • Level 1: Duration 60 seconds
  • Level 2: Duration 90 seconds
  • Level 3: Duration 120 seconds
  • Level 4: Duration 150 seconds
  • Level 5: Duration 180 seconds
Illusion - Bewitch Max Level 5 Active Debuff
- Target: 1 target
Range: 5/6/7/8/9 cells
Cost: 40/44/48/52/56 SP
Has a chance to switch locations between the target and yourself. Has a chance to inflict both the caster and the target with Confuse.
Illusion - Shock Max Level 5 Active Debuff
- Target: 1 target
Range: 5 cells
Cost: 40/44/48/52/56 SP
WoE only. Casts an illusion on a target to reduce all stats and transform the target into a monster. Targets under this effect cannot change or remove equipped items. Does not apply to allies or monsters.
  • Level 1: All Stats 2~3 reduction
  • Level 2: All Stats 4~6 reduction
  • Level 3: All Stats 6~9 reduction
  • Level 4: All Stats 8~12 reduction
  • Level 5: All Stats 10~15 reduction
Illusion - Death Max Level 5 Active Debuff
- Target: 1 target
Range: 5 cells
Cost: 40/44/48/52/56 SP
Casts an illusion on a target to reduce their HP and place a curse, with a low chance to cause Coma. Only applies to players with lower Base Level and does not apply to monsters.
(MT) Distorted Crescent Max Level 5 Active Supportive
- Target: Caster
Range: 7 cells
Cost: 60/70/80/90/100 SP
Grants ATK and MATK bonuses based on HP/SP status.



Perfect Effect: When caster wields a Weapon Lv 5 refined to +20: always grants a positive ATK/MATK bonus. Bonus scales with character level, skill level, and weapon requirement level.

  • Level 1: Duration 60 seconds
  • Level 2: Duration 75 seconds
  • Level 3: Duration 90 seconds
  • Level 4: Duration 105 seconds
  • Level 5: Duration 120 seconds
Ominous Red Moonlight Max Level 5 Active Debuff
- Target: 1 target
Range: 7 cells
Cost: 20/30/40/50/60 SP
While active, HP recovery skills used on the target will damage them instead of healing. Cannot be used on players outside PvP areas and does not apply to allies or Boss monsters.
  • Level 1: Duration 10 seconds
  • Level 2: Duration 15 seconds
  • Level 3: Duration 20 seconds
  • Level 4: Duration 25 seconds
  • Level 5: Duration 30 seconds
Moonlight Fantasy Max Level 5 Active Debuff
- Target: 1 target
Range: 7 cells
Cost: 55/60/65/70/75 SP
Randomly increases or reduces HP and SP depending on the target’s current HP and SP. Targets under Moonlight Fantasy will spread magical damage they receive to surrounding targets. Does not apply to monsters.
  • Level 1: Duration 10 seconds
  • Level 2: Duration 15 seconds
  • Level 3: Duration 20 seconds
  • Level 4: Duration 25 seconds
  • Level 5: Duration 30 seconds
Makibishi Max Level 5 Active Debuff
- Target: Ground
Range: 7 cells
Cost: 9/12/15/18/21 SP
Spreads caltrops that can immobilize or stun enemies when stepped on. Higher levels place more caltrops.
  • Level 1: Consumes 3 Makibishi/Caltrop
  • Level 2: Consumes 4 Makibishi/Caltrop
  • Level 3: Consumes 5 Makibishi/Caltrop
  • Level 4: Consumes 6 Makibishi/Caltrop
  • Level 5: Consumes 7 Makibishi/Caltrop
Rapid Throw Max Level 10 Active Physical Ranged
- Target: 1 target
Range: 11 cells
Cost: 50 SP
Power-up version of Throw Coins. Throws up to 100,000 Zeny with a chance to deal random splash damage that ignores defense. Deals half damage to Boss monsters. Hit Physical bonuses do not apply.
  • Level 1: 10,000 Zeny, 5,000~10,000 damage
  • Level 2: 20,000 Zeny, 10,000~20,000 damage
  • Level 3: 30,000 Zeny, 15,000~30,000 damage
  • Level 4: 40,000 Zeny, 20,000~40,000 damage
  • Level 5: 50,000 Zeny, 25,000~50,000 damage
  • Level 6: 60,000 Zeny, 30,000~60,000 damage
  • Level 7: 70,000 Zeny, 35,000~70,000 damage
  • Level 8: 80,000 Zeny, 40,000~80,000 damage
  • Level 9: 90,000 Zeny, 45,000~90,000 damage
  • Level 10: 100,000 Zeny, 50,000~100,000 damage
Fire Charm Max Level 1 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 20 SP
Items: 1 Fire Charm
Summons a Fire Spirit to increase Fire ninjutsu damage (up to 10 Spirits). With 10 Spirits, increases physical damage against Earth elemental enemies by 30%.
Ice Charm Max Level 1 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 20 SP
Items: 1 Ice Charm
Summons an Ice Spirit to increase Water ninjutsu damage (up to 10 Spirits). With 10 Spirits, increases physical damage against Fire elemental enemies by 30%.
Wind Charm Max Level 1 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 20 SP
Items: 1 Wind Charm
Summons a Wind Spirit to increase Wind ninjutsu damage (up to 10 Spirits). With 10 Spirits, increases physical damage against Water elemental enemies by 30%.
Earth Charm Max Level 1 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 20 SP
Items: 1 Earth Charm
Summons an Earth Spirit to increase weapon ATK and equipment DEF (up to 10 Spirits). With 10 Spirits, increases physical damage against Wind elemental enemies by 30%.
Release Ninja Spell Max Level 1 Active Magical Fire / Water / Wind / Earth
- Target: 1 target
Range: 1 cell
Cost: 10 SP
Releases your spiritual energy onto the target to deal damage. Element depends on the element of your summoned Spirits.
Cast Ninja Spell Max Level 1 Active Debuff
- Target: Ground
Range: 1 cell
Cost: 30 SP
Transfers your spiritual energy to the earth to create a portal that generates various effects depending on your Spirit element.
16th Night Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 70/75/80/85/90 SP
Removes Fixed Casting Time for ninja skills. Reduces Variable Casting Time by half and increases MATK by a certain amount.
Pure Soul Max Level 5 Active Healing
- Target: Caster
Range: 1 cell
Cost: 100 SP
Focuses your mind for 10 seconds to recover HP and SP quickly. You are immobilized while using this skill. There is a chance to not receive damage while in Pure Soul state.
  • Level 1: Recover 2% HP / 1% SP per second
  • Level 2: Recover 4% HP / 2% SP per second
  • Level 3: Recover 6% HP / 3% SP per second
  • Level 4: Recover 8% HP / 4% SP per second
  • Level 5: Recover 10% HP / 5% SP per second
Righthand Mastery Max Level 5 Passive
Recovers the fading right hand attack when dual-wielding weapons. At levels 4 and 5, damage increases more compared to one-handed use.
  • Level 1: 80% damage
  • Level 2: 90% damage
  • Level 3: 100% damage
  • Level 4: 110% damage
  • Level 5: 120% damage
Lefthand Mastery Max Level 5 Passive
Recovers the fading left hand attack when dual-wielding weapons.
  • Level 1: 60% damage
  • Level 2: 70% damage
  • Level 3: 80% damage
  • Level 4: 90% damage
  • Level 5: 100% damage

3rd / 4th Job Skills

Mirage (MT) Mirage Max Level 1 Active Supportive
Mirage Skill Animation
  • Ground
  • Costs: 25 SP
Summons a mirage clone of the caster's appearance at a designated location.
Mirage clones last for 30 seconds and can be summoned up to 4 times.
The mirage clone uses skills in response to the skills used by the caster, and it's power is about 30% of the caster's.
  • Shadow Dance = Shadow Dance
  • Shadow Flash = Shadow Flash
  • Kunai - Distortion = Kunai - Distortion
  • Red Flame Cannon = Darkening Cannon
  • Cold Blooded Cannon = Darkening Cannon
  • Thundering Cannon = Darkening Cannon
  • Golden Dragon Cannon = Darkening Cannon
  • Darkening Cannon = Darkening Cannon
Infiltrate Infiltrate Max Level 5 Active Physical melee
Infiltrate Skill Animation
  • Single Other Target
  • Range 11 Cells
  • Hit Count: 2x Visual
  • ATK% = + 5 x POW.
  • ATK% = x Base Level / 100.
Instantly seeps into the target's shadow, inflicting melee physical damage to it.
Additionally, the user moves to the other side of the target and enters Shadow Cloaking state for 2 seconds.
If an clone of Mirage exists within a 31x31 cells around the target, the clone will be moved to the caster's location.
The skill cannot be used, when the location behind the target is not reachable.
Damage is additionally increased according to the caster's Base Level and CON.
  1. ATK 700%
  2. ATK 1400%
  3. ATK 2100%
  4. ATK 2800%
  5. ATK 3500%
Melt Away Melt Away Max Level 5 Active Magical Shadow
Melt Away Skill Animation *Ground
  • Range 5 Cells
  • Hit Count: 2x Visual
  • AP Recovery: 20
  • Costs: 35 SP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

Melts one's own shadow and scatters it in front to inflict Shadow elemental magic damage to targets within range.
Additionally, the user moves backward for 3 cells instantly and enters Shadow Cloaking state for 2 seconds.
Damage is additionally increased according to the caster's Base Level and CON.
  1. MATK 700%
  2. MATK 1400%
  3. MATK 2100%
  4. MATK 2800%
  5. MATK 3500%
Nightmare Erasion Nightmare Erasion Max Level 1 Active Supportive
Nightmare Erasion Skill Animation *Single Self Target
  • AP Recovery: 20
  • Costs: 10 SP
Removes the Nightmare effect applied to targets within a 15x15 range around you.
Kunai Distortion Kunai - Distortion Max Level 10 Active Physical Ranged
Kunai - Distortion Skill Animation *Ground
  • Range 9 Cells
  • Hit Count: 2x Visual
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 36 - 54 SP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

Throws a Kunai at 1 cell on the ground, inflicting ranged physical damage to enemies within a 5x5 cell range, as well a Nightmare effect for 5 seconds.
In addition, installs a Distortion Zone on target cell for 5 seconds.
Damage is additionally increased according to the Huuma Shuriken - Grasp skill level, the caster's Base Level and POW.
The attack element depends on the element of the equipped Kunai and consumes 2 Kunais.
  1. ATK 900+(Kunai - Refraction Lv x10)%
  2. ATK 1500+(Kunai - Refraction Lv x20)%
  3. ATK 2100+(Kunai - Refraction Lv x30)%
  4. ATK 2700+(Kunai - Refraction Lv x40)%
  5. ATK 3300+(Kunai - Refraction Lv x50)%
  6. ATK 3900+(Kunai - Refraction Lv x60)%
  7. ATK 4500+(Kunai - Refraction Lv x70)%
  8. ATK 5100+(Kunai - Refraction Lv x80)%
  9. ATK 5700+(Kunai - Refraction Lv x90)%
  10. ATK 6300+(Kunai - Refraction Lv x100)%
Item Boosts Item Combo Boosts
Glacier Magic Orb (Kunai)

Shinkiro & Shiranui Soul (Kunai - Distortion)

Shinkiro Stone (Lower II)

Helm of Faith II (Kagerou & Oboro) [1] + Vivatus Fides Cross Huuma Shuriken [2]

Heroic Token (Shinkiro & Shiranui) [1] + Surudoi Kaze [2] + Kiri no Tsuyu-LT [2]

Shinkiro Stone (Lower II) + Kagerou Stone (Upper)

Kunai Rotation Kunai - Rotation Max Level 5 Active Physical Ranged
Kunai - Rotation Skill Animation *Single Self Target
  • Hit Count: 2x Visual
  • Element: Weapon
  • Costs: 44 - 76 SP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

Scatters Kunais around the user, inflicting ranged physical damage to all targets around the caster every 0.5 seconds for 2 seconds and enter Shadow Cloaking state for 2 seconds.
In addition, installs a Distortion Zone on the targets cells for 5 seconds.
Damage is additionally increased according to the Kunai - Distortion skill level, the caster's Base Level and POW.
The attack element depends on the element of the equipped Kunai and consumes 5 Kunais.
The AoE ranges from 5x5 up to 9x9 cells depending on the skill level.
  1. ATK 2000+(Distortion Lv x100)% per Hit
  2. ATK 3050+(Distortion Lv x200)% per Hit
  3. ATK 4100+(Distortion Lv x300)% per Hit
  4. ATK 5150+(Distortion Lv x400)% per Hit
  5. ATK 6200+(Distortion Lv x500)% per Hit
Item Boosts Item Combo Boosts
Poenitentia Sol [2] Heroic Token (Shinkiro & Shiranui) [1] + Surudoi Kaze [2] + Kiri no Tsuyu-LT [2]
Kunai Refraction Kunai - Refraction Max Level 10 Active Physical Ranged
Kunai - Refraction Skill Animation *Single Self Target
  • Hit Count: 5x Visual
  • Element: Weapon
  • Costs: 49 - 76 SP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

Explodes all Distortion Zones installed within a 15x15 range around you at once, inflicting ranged physical damage to enemies within a 5x5 cell range every 0.25 seconds for 2 seconds.
Damage is additionally increased according to the Kunai - Rotation skill level, the caster's Base Level and POW.
The attack element depends on the element of the equipped Kunai and consumes 5 Kunais.
  1. ATK 670+(Rotation Lv x10)% per Hit
  2. ATK 1090+(Rotation Lv x20)% per Hit
  3. ATK 1510+(Rotation Lv x30)% per Hit
  4. ATK 1930+(Rotation Lv x40)% per Hit
  5. ATK 2350+(Rotation Lv x50)% per Hit
  6. ATK 2770+(Rotation Lv x60)% per Hit
  7. ATK 3190+(Rotation Lv x70)% per Hit
  8. ATK 3610+(Rotation Lv x80)% per Hit
  9. ATK 4030+(Rotation Lv x90)% per Hit
  10. ATK 4450+(Rotation Lv x100)% per Hit
Item Boosts Item Combo Boosts
Poenitentia Sol [2]

Glacier Magic Orb (Kunai) Shinkiro & Shiranui Soul (Kunai-Refraction)


Kunai Nightmare Kunai - Nightmare Max Level 1 Active Physical Ranged
Kunai - Nightmare Skill Animation *Single Self Target
  • Hit Count: 8x Visual
  • Element: Weapon
  • Costs: 70 SP, 20 AP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

If Nightmare effect: + skill dmg / 2.

Inflicts a powerful ranged physical damage by scattering numerous memorization on all enemies within a 13x13 cell range.
Inflicts 1.5x damage to targets affected by the Nightmare effect (The Nightmare effect is then canceled).
Damage is additionally increased according to the caster's Base Level and POW.
  1. ATK 18000%
Huuma Shuriken Grasp (MT) Huuma Shuriken - Grasp Max Level 10 Active Physical Ranged
Huuma Shuriken - Grasp Skill Animation *Ground
  • AP Recovery: 3
  • Range 9 Cells
  • Hit Count: 2x Visual
  • Element: Weapon
  • Costs: 48 - 84 SP

ATK% = + 5 x POW.

ATK% = + Huuma Shuriken - Construct Level x 5 x Skill Level.

ATK% = x Base Level / 100.

After throwing a shuriken, a powerful Memorization Zone is installed in 1 cell, inflicting ranged physical damage every 0.25 seconds to enemies within the surrounding area for 5 seconds, as well a Nightmare effect for 5 seconds. Up to 4 Memorization Zones can be installed.
Damage is additionally increased according to the Huuma Shuriken - Construct skill level, the caster's Base Level and POW.
The attack element depends on the element of the equipped Kunai.
The AoE ranges from 5x5 up to 9x9 cells depending on the skill level.
  1. ATK 1200+(Construct Lv x5)% per Hit
  2. ATK 1550+(Construct Lv x10)% per Hit
  3. ATK 1900+(Construct Lv x15)% per Hit
  4. ATK 2250+(Construct Lv x20)% per Hit
  5. ATK 2600+(Construct Lv x25)% per Hit
  6. ATK 2950+(Construct Lv x30)% per Hit
  7. ATK 3300+(Construct Lv x35)% per Hit
  8. ATK 3650+(Construct Lv x40)% per Hit
  9. ATK 4000+(Construct Lv x45)% per Hit
  10. ATK 4350+(Construct Lv x50)% per Hit
Item Boosts Item Combo Boosts
Precision Slasher [2]

Scrap Slasher [2]

Wind Magic Shuriken Radiance [2]

Glacier Magic Orb (Huuma Shuriken) Huuma Shuriken Tuning Device

Shinkiro & Shiranui Soul (Fouma Shuriken - Seized)

Helm of Faith (Kagerou & Oboro) [1] + Vivatus Fides Huuma Shuriken [2]

Heroic Token (Shinkiro & Shiranui) [1] + Huuma Shuriken Clearness-LT [2]

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Good Spell + Wind Magic Shuriken Radiance [2]

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Wind Magic Shuriken Radiance [2]

Good Vigor (Shinkiro & Shiranui) + Good Spell

Huuma Shuriken Construct Huuma Shuriken - Construct Max Level 10 Active Physical Ranged
Huuma Shuriken - Construct Skill Animation *Ground
  • Range 9 Cells
  • Hit Count: 3x Visual
  • Element: Weapon
  • Costs: 29 - 65 SP

ATK% = + 5 x POW.

ATK% = + Huuma Shuriken - Grasp Level x 100 x Skill Level.

ATK% = x Base Level / 100.

Throws a Huuma Shuriken filled with powerful energy in a circle, inflicting ranged physical damage to enemies within a 9x9 cells range around the target ground.
If there is a Memorization Zone within the effect range, the Memorization Zone will explode to inflict additional ranged physical damage to all targets within 9x9 cells of the zone.
Damage is additionally increased according to the Huuma Shuriken - Grasp skill level, the caster's Base Level and POW.
The attack element depends on the element of the equipped Kunai.
  1. ATK 2650+(Grasp Lv x100)% Explosion: ATK 2650+(Grasp Lv x100)%
  2. ATK 4400+(Grasp Lv x200)% Explosion: ATK 4400+(Grasp Lv x200)%
  3. ATK 6150+(Grasp Lv x300)% Explosion: ATK 6150+(Grasp Lv x300)%
  4. ATK 7900+(Grasp Lv x400)% Explosion: ATK 7900+(Grasp Lv x400)%
  5. ATK 9650+(Grasp Lv x500)% Explosion: ATK 9650+(Grasp Lv x500)%
  6. ATK 11400+(Grasp Lv x600)% Explosion: ATK 11400+(Grasp Lv x600)%
  7. ATK 13150+(Grasp Lv x700)% Explosion: ATK 13150+(Grasp Lv x700)%
  8. ATK 14900+(Grasp Lv x800)% Explosion: ATK 14900+(Grasp Lv x800)%
  9. ATK 16650+(Grasp Lv x900)% Explosion: ATK 16650+(Grasp Lv x900)%
  10. ATK 18400+(Grasp Lv x1000)% Explosion: ATK 18400+(Grasp Lv x1000)%
Item Boosts Item Combo Boosts
Precision Slasher [2]

Flush Grinder Huuma Shuriken [2]

Wind Magic Shuriken Radiance [2]

Ice Magic Orb (Cross Petal) Glacier Magic Orb (Shadow)

Shinkiro & Shiranui Soul (Huuma Shuriken - Construct)

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Good Spell + Wind Magic Shuriken Radiance [2]

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Wind Magic Shuriken Radiance [2]

Shinkiro Stone (Lower II) + Kagerou Stone (Upper II)

Good Vigor (Shinkiro & Shiranui) + Good Spell

Shadow Hunting (MT) Shadow Hunting Max Level 10 Active Physical Melee
Shadow Hunting Skill Animation *Ground
  • Range 2 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 33 - 60 SP

ATK% = + 5 x POW.

ATK% = + Shadow Flash Level x 5 x Skill Level.

ATK% = x Base Level / 100.

Swings a shadow sword at the location to inflict melee physical damage to the target within 5x5 cells and inflicts Nightmare effect for 5 seconds.
Damage is additionally increased according to the Shadow Flash skill level, the caster's Base Level and POW.
The skill can Crit.
  1. ATK 1500+(Shadow Flash Lv x5)%
  2. ATK 2400+(Shadow Flash Lv x10)%
  3. ATK 3300+(Shadow Flash Lv x15)%
  4. ATK 4200+(Shadow Flash Lv x20)%
  5. ATK 5100+(Shadow Flash Lv x25)%
  6. ATK 6000+(Shadow Flash Lv x30)%
  7. ATK 6900+(Shadow Flash Lv x35)%
  8. ATK 7800+(Shadow Flash Lv x40)%
  9. ATK 8700+(Shadow Flash Lv x45)%
  10. ATK 9600+(Shadow Flash Lv x50)%
Shadow Dance (MT) Shadow Dance Max Level 10 Active Physical Melee Critical
Shadow Dance Skill Animation *Single Self Target
  • Hit Count: 5x Visual
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 37 - 82 SP

ATK% = + 5 x POW.

ATK% = + Shadow Hunting Level x 5 x Skill Level.

ATK% = x Base Level / 100.

Swipe a shadow to inflict melee physical damage to enemies within an area around you.
Damage is additionally increased according to the Shadow Hunting skill level, the caster's Base Level and POW.
The skill can Crit.
  1. ATK 1650+(Shadow Hunting Lv x50)% AoE: 5x5 cells
  2. ATK 2550+(Shadow Hunting Lv x100)% AoE: 5x5 cells
  3. ATK 3450+(Shadow Hunting Lv x150)% AoE: 5x5 cells
  4. ATK 4350+(Shadow Hunting Lv x200)% AoE: 5x5 cells
  5. ATK 5250+(Shadow Hunting Lv x250)% AoE: 5x5 cells
  6. ATK 6150+(Shadow Hunting Lv x300)% AoE: 7x7 cells
  7. ATK 7050+(Shadow Hunting Lv x350)% AoE: 7x7 cells
  8. ATK 7950+(Shadow Hunting Lv x400)% AoE: 7x7 cells
  9. ATK 8850+(Shadow Hunting Lv x450)% AoE: 7x7 cells
  10. ATK 9750+(Shadow Hunting Lv x500)% AoE: 7x7 cells
Item Boosts Item Combo Boosts
Wicked Edge [2]

Relapse Edge [2]

Precision Tuning Device (Shadow Dance) Glacier Magic Orb (Shadow)

Shinkiro & Shiranui Soul (Shadow Dance)

Dimensions Moonlight Wind Demon Shuriken [2] + Dimensions Crown (Shinkiro & Shiranui) [1]
Shadow Flash Shadow Flash Max Level 10 Active Physical Melee Critical
Shadow Flash Skill Animation *Single Other Target
  • Range 2 Cells
  • Hit Count: 4x Visual
  • Element: Weapon
  • Costs: 36 - 63 SP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

Fires a powerful shadow sword in a straight line, inflicting melee physical damage to all enemies within range.
Damage is additionally increased according to the Shadow Dance skill level, the caster's Base Level and POW.
Has a chance to inflict half of the total Critical Damage based on the caster's Critical chance.
  1. ATK 2450+Shadow Dance Lv x150)% AoE: 5x5 cells
  2. ATK 3400+Shadow Dance Lv x300)% AoE: 5x5 cells
  3. ATK 4350+Shadow Dance Lv x450)% AoE: 5x5 cells
  4. ATK 5300+Shadow Dance Lv x600)% AoE: 5x5 cells
  5. ATK 6250+Shadow Dance Lv x750)% AoE: 5x5 cells
  6. ATK 7200+Shadow Dance Lv x900)% AoE: 7x7 cells
  7. ATK 8150+Shadow Dance Lv x1050)% AoE: 7x7 cells
  8. ATK 9100+Shadow Dance Lv x1200)% AoE: 7x7 cells
  9. ATK 10050+Shadow Dance Lv x1350)% AoE: 7x7 cells
  10. ATK 11000+Shadow Dance Lv x1500)% AoE: 7x7 cells
Item Boosts Item Combo Boosts
Dimensions Crown (Shinkiro & Shiranui) [1]

Wicked Edge [2] Dimensions Moonlight Wind Demon Shuriken [2]

Ice Magic Orb (Cross Petal) Glacier Magic Orb (Shadow)

Shinkiro & Shiranui Soul (Shadow Flash)

Muqaddas Nazar [2] + Muqaddas Kanjar

Dimensions Moonlight Wind Demon Shuriken [2] + Dimensions Crown (Shinkiro & Shiranui) [1]

Shadow Nightmare Shadow - Nightmare Max Level 1 Active Physical Melee
Shadow - Nightmare Skill Animation *Single Self Target
  • Hit Count: 4x Visual
  • Element: Weapon
  • Costs: 70 SP, 20 AP

ATK% = + 5 x POW.

ATK% = x Base Level / 100.

If Nightmare effect: + skill dmg / 2.

Inflicts a strong melee physical damage by absorbing the shadows of all enemies within a 13x13 cell range.
Inflicts 1.5x damage to targets affected by the Nightmare effect (The Nightmare effect is canceled).
Damage is additionally increased according to the caster's Base Level and POW.
  1. ATK 18000%
(MT) Four Charm Max Level 1 Active Supportive
- -
Red Flame Cannon (MT) Red Flame Cannon Max Level 10 Active Magical Fire
Red Flame Cannon Skill Animation *Single Other Target
  • Range 9 Cells
  • Hit Count: 3x Visual
  • Element: Fire
  • AP Recovery: 2
  • Costs: 53 - 80 SP

MATK% = + 5 x SPL.

MATK% = + Skill Level x 70 x Darkening Cannon Level.

MATK% = x Base Level / 100.

Throws a Haze of Prominence on a target to summon a powerful flame, which inflicts Fire elemental magical damage to all enemies within the range around it.
Damage is additionally increased according to the Darkening Cannon skill level, the caster's Base Level and SPL.
Consumes 1 Haze of Prominence.
  1. MATK 1700+(Darkening C. Lv x70)% AoE: 5x5 cells
  2. MATK 2800+(Darkening C. Lv x140)% AoE: 5x5 cells
  3. MATK 3900+(Darkening C. Lv x210)% AoE: 5x5 cells
  4. MATK 5000+(Darkening C. Lv x280)% AoE: 5x5 cells
  5. MATK 6100+(Darkening C. Lv x350)% AoE: 5x5 cells
  6. MATK 7200+(Darkening C. Lv x420)% AoE: 7x7 cells
  7. MATK 8300+(Darkening C. Lv x490)% AoE: 7x7 cells
  8. MATK 9400+(Darkening C. Lv x560)% AoE: 7x7 cells
  9. MATK 10500+(Darkening C. Lv x630)% AoE: 7x7 cells
  10. MATK 11600+(Darkening C. Lv x700)% AoE: 7x7 cells
Item Boosts Item Combo Boosts
Dimensions Crown (Shinkiro & Shiranui) [1]

Solid Dagger [2]

Fortified Dagger [2] Devil Claw [2]

Dimensions Moonlight Wheel Repair Sword [2] Ice Magic Orb (Flame Ice Wind)

Glacier Magic Orb (Inbeoppo) Shinkiro & Shiranui Soul (Red Flame Cannon)

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Evil Spell + Devil Claw [2]

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Devil Claw [2]

Shiranui Stone (Lower II) + Oboro Stone (Upper)

Fortified Dagger [2] + Relapse Edge [2]

Solid Dagger [2] + Wicked Edge [2]

Evil Vigor (Shinkiro & Shiranui) + Evil Spell

Dimensions Moonlight Wheel Repair Sword [2] + Dimensions Crown (Shinkiro & Shiranui) [1]

Cold Blooded Cannon Cold Blooded Cannon Max Level 10 Active Magical Water
Cold Blooded Cannon Skill Animation *Ground
  • Range 9 Cells
  • Hit Count: 6x Visual
  • Element: Water
  • AP Recovery: 2
  • Costs: 58 - 76 SP

MATK% = + 5 x SPL.

MATK% = + Skill Level x 40 x Darkening Cannon Level.

MATK% = x Base Level / 100.

Throws a Haze of Icy Snow on the ground to summon a cold explosion, which inflicts Water elemental magical damage to all targets within range.
Damage is additionally increased according to the Darkening Cannon skill level, the caster's Base Level and SPL.
Consumes 1 Haze of Icy Snow.
  1. MATK 1400+(Darkening C. Lv x40)% AoE: 5x5 cells
  2. MATK 2350+(Darkening C. Lv x80)% AoE: 5x5 cells
  3. MATK 3300+(Darkening C. Lv x120)% AoE: 5x5 cells
  4. MATK 4250+(Darkening C. Lv x160)% AoE: 5x5 cells
  5. MATK 5200+(Darkening C. Lv x200)% AoE: 5x5 cells
  6. MATK 6150+(Darkening C. Lv x240)% AoE: 7x7 cells
  7. MATK 7100+(Darkening C. Lv x280)% AoE: 7x7 cells
  8. MATK 8050+(Darkening C. Lv x320)% AoE: 7x7 cells
  9. MATK 9000+(Darkening C. Lv x360)% AoE: 7x7 cells
  10. MATK 9950+(Darkening C. Lv x400)% AoE: 9x9 cells
Item Boosts Item Combo Boosts

Solid Dagger [2] Fortified Dagger [2]

Ice Magic Orb (Flame Ice Wind)Glacier Magic Orb (Inbeoppo)

Shinkiro & Shiranui Soul (Cold Blooded)

Fortified Dagger [2] + Relapse Edge [2]

Solid Dagger [2] + Wicked Edge [2]

Thundering Cannon (MT) Thundering Cannon Max Level 10 Active Magical Wind
Thundering Cannon Skill Animation *Single Other Target
  • Range 9 Cells
  • Hit Count: 6x Visual
  • Element: Wind
  • AP Recovery: 2
  • Costs: 53 - 80 SP

MATK% = + 5 x SPL.

MATK% = + Skill Level x 70 x Darkening Cannon Level.

MATK% = x Base Level / 100.

Throws a Haze of North Wind on a target to summon a powerful wind, which inflicts Wind elemental magical damage to all enemies within the range around it.
Damage is additionally increased according to the Darkening Cannon skill level, the caster's Base Level and SPL.
Consumes 1 Haze of North Wind.
  1. MATK 1700+(Darkening C. Lv x70)% AoE: 5x5 cells
  2. MATK 2800+(Darkening C. Lv x140)% AoE: 5x5 cells
  3. MATK 3900+(Darkening C. Lv x210)% AoE: 5x5 cells
  4. MATK 5000+(Darkening C. Lv x280)% AoE: 5x5 cells
  5. MATK 6100+(Darkening C. Lv x350)% AoE: 5x5 cells
  6. MATK 7200+(Darkening C. Lv x420)% AoE: 7x7 cells
  7. MATK 8300+(Darkening C. Lv x490)% AoE: 7x7 cells
  8. MATK 9400+(Darkening C. Lv x560)% AoE: 7x7 cells
  9. MATK 10500+(Darkening C. Lv x630)% AoE: 7x7 cells
  10. MATK 11600+(Darkening C. Lv x700)% AoE: 7x7 cells
Item Boosts Item Combo Boosts
Dimensions Crown (Shinkiro & Shiranui) [1]

Poenitentia Jana [2] Dimensions Moonlight Wheel Repair Sword [2]

Ice Magic Orb (Flame Ice Wind) Glacier Magic Orb (Inbeoppo)

Shinkiro & Shiranui Soul (Thunderbolt Cannon)

Shiranui Stone (Lower II) + Oboro Stone (Lower)

Poenitentia Sol [2] + Poenitentia Jana [2]

Dimensions Moonlight Wheel Repair Sword [2] + Dimensions Crown (Shinkiro & Shiranui) [1]

Golden Dragon Cannon Golden Dragon Cannon Max Level 10 Active Magical Earth
Golden Dragon Cannon Skill Animation *Single Other Target
  • Range 9 Cells
  • Element: Earth
  • AP Recovery: 2
  • Costs: 47 - 65 SP

MATK% = + 5 x SPL.

MATK% = + Skill Level x 15 x Darkening Cannon Level.

MATK% = x Base Level / 100.

Throws a Haze of Mother Earth to the target, which inflicts Earth elemental magical damage to the target and surrounding enemies.
Damage is additionally increased according to the Darkening Cannon skill level, the caster's Base Level and SPL.
Consumes 1 Haze of Mother Earth.
  1. MATK 2300+(Darkening C. Lv x15)% AoE: 3x3 cells
  2. MATK 3800+(Darkening C. Lv x30)% AoE: 3x3 cells
  3. MATK 5300+(Darkening C. Lv x45)% AoE: 3x3 cells
  4. MATK 6800+(Darkening C. Lv x60)% AoE: 3x3 cells
  5. MATK 8300+(Darkening C. Lv x75)% AoE: 3x3 cells
  6. MATK 9800+(Darkening C. Lv x90)% AoE: 5x5 cells
  7. MATK 11300+(Darkening C. Lv x105)% AoE: 5x5 cells
  8. MATK 12800+(Darkening C. Lv x120)% AoE: 5x5 cells
  9. MATK 14300+(Darkening C. Lv x135)% AoE: 5x5 cells
  10. MATK 15800+(Darkening C. Lv x150)% AoE: 5x5 cells
Item Boosts Item Combo Boosts
Poenitentia Jana [2]

Ice Magic Orb (Flame Wind) Glacier Magic Orb (Inbeoppo)

Shinkiro & Shiranui Soul (Golden Dragon Cannon)

Poenitentia Sol [2] + Poenitentia Jana [2]
Darkening Cannon Darkening Cannon Max Level 10 Active Magical Shadow
Darkening Cannon Skill Animation *Single Self Target
  • Hit Count: 2x Visual
  • Element: Shadow
  • AP Recovery: 2
  • Costs: 40 - 94 SP

MATK% = + 5 x SPL.

MATK% = x Base Level / 100.

Swings a Haze of Pitch Darkness around the user, which inflicts Shadow elemental magical damage to all targets in range and inflicts Nightmare effect on them for 5 seconds.
Damage is additionally increased according to the caster's Base Level and SPL.
The AoE ranges from 5x5 up to 9x9 cells depending on the skill level.
Consumes 1 Haze of Pitch Darkness.
  1. MATK 1400%
  2. MATK 2350%
  3. MATK 3300%
  4. MATK 4250%
  5. MATK 5200%
  6. MATK 6150%
  7. MATK 7100%
  8. MATK 8050%
  9. MATK 9000%
  10. MATK 9950%
Item Boosts Item Combo Boosts
Solid Dagger [2]

Devil Claw [2]

Antenpou Tuning Device Ice Magic Orb (Flame Wind)

Glacier Magic Orb (Inbeoppo) Shinkiro & Shiranui Soul (Darkening Cannon)

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Evil Spell + Devil Claw [2]

Crown of Good and Evil (Shinkiro & Shiranui) [1] + Devil Claw [2]

Solid Dagger [2] + Wicked Edge [2]

Evil Vigor (Shinkiro & Shiranui) + Evil Spell

Dimensions Moonlight Wheel Repair Sword [2] + Dimensions Crown (Shinkiro & Shiranui) [1]

Dark Dragon Nightmare Dark Dragon - Nightmare Max Level 1 Active Magical Shadow / Fire
Dark Dragon - Nightmare Skill Animation *Single Self Target
  • Hit Count: 4x Visual
  • Element: Fire
  • Costs: 120 SP, 20 AP

MATK% = + 5 x SPL.

MATK% = x Base Level / 100.

If Nightmare effect: + skill dmg / 2.

Summons the shadow dragon in 11x11 cells around you, to inflict a powerful Shadow elemental magic damage.
Inflicts additional Fire elemental magic damage of the same power to the targets affected by the Nightmare effect (The Nightmare effect is then canceled).
Damage is additionally increased according to the caster's Base Level and SPL.
  • MATK 15500%

Related NPC

Ninja Tool Merchant

Department Store in main town

Ninja Tool Merchant
  • Sells ninja skill catalyst items.
  • Exchanges kunais to kunai scrolls.
Kunai Price Kunai Price
Kunai 30 Formless Kunai

30

Shadow Kunai

30

Hamaya Kunai

30

Heat Wave Kunai

30

High Wind Kunai

30

Icicle Kunai

30

Black Earth Kunai

30

Fell Poison Kunai

30

Explosive Kunai

100

Fire Amulet

100

Ice Amulet

100

Wind Amulet

100

Earth Amulet

100

Shuriken

4

Nimbus Shuriken

10

Flash Shuriken

20

Sharp Leaf Shuriken

40

Thorn Needle Shuriken

100

Flame Stone

112

Ice Stone

112

Wind Stone

112

Shadow Orb

225

Haze of Pitch Darkness

30

Haze of Prominence

30

Haze of Icy Snow

30

Haze of Mother Earth

30

Haze of North Wind

30

Starfish

200

Dried Squid

200

Flying Fish

200

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-

Bundles Material Cost Bundles Material Cost
Kunai Scroll

500x

Kunai Scroll Nothing

500x

Kunai Scroll Shadow

500x

Kunai Scroll Hamaya

500x

Heat Wave Kunai Summon Scroll

500x

Icicle Kunai Summon Scroll

500x

High Wind Kunai Summon Scroll

500x

Black Earth Kunai Summon Scroll

500x

Fell Poison Kunai Summon Scroll

500x

Explosive Kunai Summon Scroll

500x

Fire Amulet Bundle

500x

Ice Amulet Bundle

500x

Wind Amulet Bundle

500x

Earth Amulet Bundle

500x

Flame Stone Bundle

500x

Ice Stone Bundle

500x

Wind Stone Bundle

500x

Shadow Orb Bundle

500x

Haze of Icy Snow Box

500x

Haze of Mother Earth Box

500x

Haze of North Wind Box

500x

Haze of Prominence Box

500x

Haze of Pitch Dark Box

500x

Dried Squid Box

200x

Flying Fish Box

200x

Starfish Box

200x

Wallpaper

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