Sealed Shrine

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Summery

Sealed Shrine
  • Sealed Shrine
  • Entrance, inside Dimensional Library
  • Level 250+ to enter
  • Party Instance
  • 12 hours cool down
  • 120 minutes instance time

St. Capitolina Monastery was built over the grave of the Great Demon Baphomet. Empowered by Satan Morocc's magic, Baphomet is waking and the ancient seal beneath the abbey is weakening.

Friar Patrick sends the party down with the soul of a fallen hero. The hero has one hour to become substantial, and the road to the Main Altar runs through a field of apostles and a sealed gate.

Hunting Quest

Objective Reward
Defeat 7 Unsealed Baphomets inside Sealed Shrine.

1 per run, so the quest takes 7 clears.

Only 1 character can do it per account on a 7 days Cool Down.

Unlock a new slot for another character for 250m zeny.

970 Chrono Coin SS

10 Echo Scripture SS

10 Netherglass

Guide

Step Image Details
1

Gravestone

  • The party lands at (100,224) and navigation points to the Gravestone at (141,221). Only the Party Leader has to talk to it.
  • Select Waited for me? to accept the task. The voice marks 13 gravestones on the floor and navigation moves to (85,216).
  • Who are you? replays the story and Cancel. leaves without starting anything.
2

Gravestone

  • Touch the 13 gravestones spread over the first floor until one hands over the Pendant of Spirit.
  • Only one gravestone holds it. The rest answer that they can feel nothing but gloom.
  • Carry it back to the Gravestone at (141,221). As Party Leader the pendant is taken and Ancient Hero's Soul appears at (176,119).
3

Ancient Hero's Soul

  • Only the Party Leader can run the ceremony. Read 1. What is Essence of Fire?, then 2. What is a Token of Apostle?, then 3. What should I do?, and only then 4. I am ready.
  • Option 4 does nothing unless all three earlier options were opened in that order. The other members only need to be in the party, they have nothing to do here.
  • Confirming starts the clock. The hero has to become substantial within the hour, warnings come at 30, 40 and 50 minutes and the whole party is pushed out of the instance at 58 minutes.
  • Twelve Bobbing Torch light up and 15 Apostle of Baphomet spawn around the central hall.
4

Bobbing Torch

  • Only the Party Leader can collect Essence of Fire. Any other member who touches a torch loses 50% of their HP and gets nothing.
  • 12 torches are up and 10 are needed. The leader may hold 11, so exactly one spare is allowed.
  • Every torch is marked on the minimap and disappears once looted.
5

Apostle of Baphomet
Apostle of Baphomet

  • The apostles clone themselves, so every kill drops one Token of Apostle to whoever landed the kill.
  • Every party member has to be holding one before the gate. A token is only consumed by its own holder at the gate, so it cannot be pooled.
  • There is no respawn on the first floor, so every token has to come from these 15 kills. Losing one to a disconnect ends the run.
6

Ancient Hero's Soul
Sealed Gate

  • The leader returns to (176,119) holding 10 Essence of Fire and 1 Token of Apostle. The Essence is consumed and the sealed gate opens at (281,12) in the southeast corner.
  • Every member has to touch the gate personally. It takes every Token of Apostle that member carries, then warps them to the second floor at (80,144).
  • A member without a token is refused at the gate and has to be left behind.
7

Main Altar

  • Navigation runs from the landing point to (79,62) through the second floor corridors. The Main Altar at (79,65) is the trigger.
  • As Party Leader talk to the altar. Unsealed Baphomet spawns at (79,64), the altar crumbles and the hero begins the briefing.
8

Magical Seal

  • Baphomet is invincible from the start. Five Magical Seal altars sit around the arena: centre (79,81), 2 o'clock (123,109), 4 o'clock (123,22), 8 o'clock (35,21) and 10 o'clock (35,109).
  • Only one seal is lit at a time. The centre lights 26 seconds into the fight, then a random seal lights every 70 seconds and the lit one is marked on the minimap.
  • Drag Baphomet within 10 cells of the lit seal and touch it. The seal burns off his invincibility for that window.
  • Activating a seal costs 50% HP and 5 seconds of Stone. A character can only do it once every 3 minutes, and touching a seal while still locked costs 50% HP and 30 seconds of Stone for no effect.
Tips

Unsealed Baphomet

  • Baphomet only takes 1% of incoming damage, so his 350,000,000 health bar is worth 35 billion. Plan for a long fight instead of a burst.
  • He is Large, Demon and Dark 3. Holy is the element to bring.
  • He re-casts his invincibility about once a minute while idle, chasing or attacking, so the damage window is the gap between a seal activation and the next re-cast. Dump everything into that gap and reset.
  • Three apostle nests on the second floor wake every 5 minutes and add 16 apostles each, 48 per cycle. They are noise unless the party is spread thin, and clearing them does not extend the seal timer.
  • The seal phase is hard capped at 1 hour. Once the hero says the power of the seals is gone they stop lighting for good and Baphomet keeps his invincibility, so the fight is lost at that point.
Boss

Unsealed Baphomet

  • Unsealed Baphomet is level 270 with 350,000,000 HP, Large, Demon and Dark 3.
  • He spawns at (79,64) when the leader touches the Main Altar and starts invincible.
  • His melee is heavy and he closes distance quickly, so keeping him pinned on a tank while the seals are lit is the whole fight.
  • If nobody strips the invincibility he simply cannot be damaged, no matter how high the party's damage is.
Exit

Ancient Hero's Soul

  • Ancient Hero's Soul appears at (80,63) when Baphomet falls.
  • First clear completes First time in Sealed Shrine, unlocks the Sealed Shrine achievement and hands over 10 Echo Scripture SS.
  • Choosing Let me leave the shrine. pays the party leader 87 to 107 Chrono Coin SS and every other member 43 to 53.
  • Wednesday, Saturday and Sunday add 3 plus one per party member Chrono Coin SS, 2 Infinity Core per member and 5 to 15 Faint Magical Rune Stone.
  • The exit warps to the Dimensional Library at (106,112).

Monster

Name HP Def/Mdef/Res/Mres Rare Drops
Unsealed Baphomet 350000000 490/445/420/420 Rift Engine SS
Voidbreaker Key
Old Card Album
MvP Footprint B
Outer Galaxy Crystal
(MvP) Baphomet Card
Sealed Flame Skull 30000000 393/240/220/220 Infinity Core Piece
Infinity Core
Flame Skull Card
Sealed Wraith Dead 36000000 388/156/220/220 Infinity Core Piece
Infinity Core
Wraith Dead Card
Khalitzburg 38000000 425/210/220/220 Infinity Core Piece
Infinity Core
File:4136.pngKhalitzburg Card
Sealed Evil Druid 28000000 388/145/220/220 Infinity Core Piece
Infinity Core
Evil Druid Card