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Image
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Details
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| 1
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Sarah's Memory
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- Read the Sarah's Memory book at (99,37) in the Dimensional Library.
- Requires level 220+. First visit, Old Leon appears beside the book, tells you about the Payon of the past and gives you the First time in Sarah's Memory quest.
- The party leader creates the instance and everyone enters at (250,155). Like every instance, only the leader can trigger the story NPCs.
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| 2
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Sarah Irene
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- Talk to Sarah Irene at (260,156). She introduces herself as the Doyen's daughter and waits for her father, who then walks out of the house for a short family scene.
- Behind the corner, two village elders talk about Sarah's power and agree to ask "him" to take care of her.
- Both scenes offer a Skip Dialog option. Finishing or skipping them opens the warp at (240,145), which drops you at (94,320).
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| 3
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Sarah Irene
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- Talk to Sarah Irene at (107,325). She opens the door and finds her mother dying on the floor with the Doyen standing over her, sword covered in blood.
- The Doyen calls for the guards and Sarah runs away. 58 guards then spawn across the whole area, and Sarah's whispering markers appear along the road.
- Every guard must die. The remaining count is tracked silently, so sweep the whole area for stragglers before you leave.
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| 4
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Payon Soldier I Wolf Guard
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- Wave 1 is 58 mixed mobs: Payon Soldier I and Wolf Guard, in groups from (101,217) to (206,325).
- Clearing them all enables the warp at (208,250), which drops you at (230,311).
- Sarah ran in the 2 o'clock direction, so follow the green marker.
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| 5
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Payon Soldier II Desert Wolf Guard
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- Wave 2 is 16 mobs: Payon Soldier II and Desert Wolf Guard spread from (219,203) to (249,315).
- Clearing them enables the warp at (226,190), which drops you at (263,94).
- Sarah went in the 5 o'clock direction this time.
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| 6
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Payon Soldier I Wolf Guard Desert Wolf Guard
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- Wave 3 is 45 mobs, the longest stretch, from (81,51) to (255,94).
- Clearing them enables the warp at (166,67), which drops you at (164,81).
- Sarah went in the 12 o'clock direction.
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| 7
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Payon Soldier I Payon Soldier II
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- Wave 4 is 43 mobs between (151,137) and (223,180).
- Clearing them enables the warp at (155,180), which drops you at (155,196). Sarah and the Doyen appear at (152,233) and (155,235).
- Sarah went in the 12 o'clock direction again.
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| 8
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Sarah Irene Payon Soldier II
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- Talk to Sarah Irene at (152,233). The Doyen arrives and calls for help, and Sarah finally runs.
- Eight Payon Soldier II spawn in two columns at (150,217) to (161,232). All eight must die before the Doyen fights.
- Elder Irene then spawns at (155,226) with 100,000,000 HP.
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| 9
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Elder Irene
Galaxy String
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- Elder Irene casts Millennium Shield, Dragon Combo, Earth Shaker, Pulse Strike and Agi Up, and it teleports onto the player with PC Move Coordinate. It only takes 10% damage, so bring real damage instead of chip attacks.
- On death, the truth comes out and the Doyen explains that the blood on his blade came from the assassin he killed. He asks you to find Sarah.
- Twelve treasure chests spawn at (145,238) to (166,242). Each member can open one, and it pays 300
Galaxy String plus 40% for every extra member.
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| 10
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Doyen Irene
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- Talk to Doyen Irene at (156,236) to close the scene. He points you toward 8 o'clock and the warp at (88,188) opens, dropping you at (89,175).
- Walk to Sarah Irene at (39,142). Before you can speak, a blow knocks you down and two cloaked figures take Sarah away.
- The warp at (16,143) opens.
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| 11
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Exit Warp
Echo Scripture S Chrono Coin S
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- Touch the warp at (16,143). First clear pays 15
Echo Scripture S and the Sarah's Memory achievement, and it leaves you in the instance.
- Touch it again to collect 34 to 44
Chrono Coin S and warp out to the Dimensional Library at (97,40).
- Later runs skip the first reward, so a single touch pays the coins and exits.
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