Sanctuary of Purification

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Summery

Sanctuary of Purification
  • Sanctuary Purification
  • Entrance, inside Dimensional Library
  • Level 210+ to enter
  • Episode 18.1 main quest required
  • Party required, only the leader can trigger events
  • Resets daily at 04:00
  • 60 minutes instance time
Temple guards who defected to the Heart Hunters have sealed the four garden zones and the inner sanctum. The Priest sends you in to purify the grounds zone by zone, then to reset the vault security codes before the defectors finish their ritual.

Hunting Quest

Objective Reward

Defeat 100 enemies in Sanctuary of Purification F1 and 100 in Sanctuary of Purification F2. The quest is limited to one character and can be retaken after 7 days.

370 Chrono Coin S

10 Echo Scripture S

5 Netherglass

Guide

Step Image Details
1 Sanctuary of Purification
  • Read the Sanctuary of Purification book at (44,71) in the Dimensional Library.
  • Requires the Episode 18.1 main quest and level 210+. The Priest explains the raid and gives you the First time in Sanctuary of Purification quest.
  • The book starts the instance and enters the party, but every trigger inside reacts to the party leader only.
2 Temple Guard
  • You land at (196,30). The briefing starts on its own: the captain splits the grounds into three garden zones plus the temple entrance.
  • He warns that defectors wear the same armor, so the lookalikes are all hostile.
  • When the speech ends, walk to the guard marker at (165,32) to open Zone 1.
3 Temple Guard
Traditional Temple Guard
  • Zone 1 is the right wing. Three guard markers, at (165,32), (165,98) and (184,141).
  • Each marker calls a mixed group of Temple Guard and Traditional Temple Guard. In the instance the second type is labelled Renegade Guard.
  • Clear the group to make the next marker appear. After the last one, the warp at (153,145) drops you into the middle wing.
4 Temple Guard
Traditional Temple Guard
  • Zone 2 is the middle wing. Markers at (139,134), (102,109) and (137,78).
  • The middle marker group is the widest one, with enemies spread from (102,78) to (126,111).
  • When the wing is clear, the warp at (91,33) sends you to the left wing.
5 Temple Guard
Traditional Temple Guard
  • Zone 3 is the left wing. Markers at (74,32), (54,61) and (65,108).
  • The last group covers the (54,111) to (80,141) block, so sweep the whole area before leaving.
  • The warp at (88,146) brings you back to the middle wing, on its southern half.
6 Temple Guard Captain
  • Zone 4 is the south hall. Markers at (108,167) and (107,178). The second one spills out to (119,168), (146,183) and (177,182).
  • Killing the last enemy announces that all zones are cleared and gathers the guards at the temple entrance.
  • Talk to the Temple Guard Captain at (119,175), then step on the warp at (120,181) to reach Sanctuary Purification F2.
7 Temple Guard
  • You arrive at (35,222). Touch the marker at (35,200) to start the second raid.
  • The guard hands out administrator rights and generates a random four digit security code, announced in chat.
  • Write it down. If you forget it, talk to the guard at (35,187) and he repeats today's code.
8 Heart Hunter
Security Device
  • Storage 1. Follow the markers at (35,171), (36,146), (64,131) and (42,104).
  • The last marker is guarded by four Heart Hunters around (18,67) to (33,104).
  • The warp near (49,55) leads to the Security Device at (51,57). Input the code to reset Storage 1. A wrong code only cancels the input, so you can try again.
9 Heart Hunter
Security Device
  • Storage 2. Markers at (69,103), (106,78) and (94,62).
  • The last marker is the heaviest fight so far, eight Heart Hunters spread from (83,16) to (156,62).
  • The passage at (119,66) leads back to the Security Device at (115,69). Input the same code.
10 Heart Hunter
Security Device
  • Storage 3. Markers at (129,75), (158,104) and (195,99).
  • The last group runs north along the east wall, at (198,86), (205,64) and (213,52).
  • The tiles at (186,104) lead back to the Security Device at (184,100). Resetting it unlocks the vault area.
11 Heart Hunter
Resonator
  • Clear the center patrol at (174,109). This opens the route to the lower hall.
  • Walk down to the marker at (118,200). A scene plays out and the defectors summon nine Resonators: eight are 21312 and one, at (115,201), is 21313.
  • Kill all nine. The announcement of the vault reset confirms the wave is done.
12 Vault Device
Echo Scripture S Chrono Coin S
  • The vault unlocks when the Resonators die. Step on the tile at (120,141) and use the Security Device at (124,138) with the same code.
  • Talk to the Temple Guard at (174,135). First clear pays 15 Echo Scripture S and the achievement.
  • Follow the arrow to the exit at (203,220). Every run pays 32 to 42 Chrono Coin S and returns you to the Dimensional Library.

Monster

Name HP Def/Mdef/Res/Mres Rare Drops
Temple Guard 5500000 254/127/100/100 Sealed Evil Mind Infinity Core Piece
Traditional Temple Guard 5200000 322/152/100/100 Sealed Evil Mind Infinity Core Piece
Heart Hunter 5800000 424/181/100/100 Sealed Evil Mind Infinity Core Piece
Resonator 5400000 316/163/100/100 Sealed Evil Mind Infinity Core Piece