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Details
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| 1
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Orc's Memory
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- Read the Orc's Memory book at (94,36) in the Dimensional Library.
- Requires level 220+. The first visit plays the Calm Scientist story and gives you the First time in Orc's Memory quest.
- On entry the whole party is disguised as orcs for 30 minutes. The party leader creates the instance, and only the leader can talk to Gulok.
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| 2
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Gulok
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- You arrive at (179,15). Talk to Gulok at (179,29) to start the raid.
- He explains that the impostor fled here and that the barricades are too strong to break blindly. He then walks off to clear the road.
- The barricades spawn in four zones, and ten Steel Anopheles appear at random spots across the map.
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| 3
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Corrupted Orc Skeleton Corrupted Orc Zombie
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- Barricade 1 covers the east zone, from (133,43) to (172,123). It holds 11 Corrupted Orc Skeleton and 11 Corrupted Orc Zombie.
- The gate opens at 20 kills and the survivors vanish. The warp at (168,125) then drops you at (168,130).
- Skeletons use Reflect Shield and Axe Boomerang. Zombies use Power Swing and Undead Attack.
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| 4
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Corrupted Orc Skeleton Corrupted Orc Zombie
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- Barricade 2 is the south strip, from (92,152) to (167,166). It holds 16 of each type, 32 in total.
- The gate opens at 31 kills. Walk back north to the warp at (89,94), which drops you at (85,85).
- Do not leave stragglers behind: the barricade does not clear until the counter is reached, and the leftover mobs are removed when it does.
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| 5
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Corrupted High Orc Corrupted Orc Archer
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- Barricade 3 covers the north-west zone, from (29,39) to (93,87). It holds 12 Corrupted High Orc and 12 Corrupted Orc Archer.
- The gate opens at 21 kills. The warp at (38,105) drops you at (38,110).
- High Orcs use Fire Bolt and Axe Tornado. Archers use Triangle Shot and Decrease Agi, so close the gap fast.
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| 6
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Corrupted High Orc Corrupted Orc Archer
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- Barricade 4 is the south-west zone, from (32,112) to (58,163). It holds 6 of each type, 12 in total.
- The gate opens at 11 kills, and the Fake Orc Hero spawns at (27,174).
- The Fake Orc Lord is already standing at (47,147) inside this zone. It is not part of the barricade, so you can pull and kill it here before the final fight.
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| 7
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Fake Orc Hero Shaman's Flower
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- The Fake Orc Hero has 100,000,000 HP and uses Sonic Wave, Wind Cutter, Earth Drive, Thunderstorm, Auto Guard, Defender and Armor Break.
- Below 30% HP it casts Power Up. Once it switches to Defender, ranged attacks are heavily reduced, so keep a melee option ready.
- Every 20 seconds it plants a Shaman's Flower within 5 cells of itself, up to 3 at a time. Each flower raises its attack by 500, defense by 150, magic defense by 50, and hit and flee by 150.
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| 8
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Fake Orc Hero Fake Orc Lord
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- Kill every flower as soon as it appears. Each one has 5 HP, is immune to every damage type and loses 1 HP per hit, so it dies in five hits.
- The Fake Orc Lord has 100,000,000 HP and uses Sky Net Blow, Earth Shaker, Jump Kick, Shield Break, Lex Divina and bolts. Below 80% HP it uses Earthquake.
- Killing the Fake Orc Hero ends the raid, even if the Fake Orc Lord is still alive.
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| 9
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Gulok
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- Eight treasure chests appear at (30,166) to (51,166). Each member can open one and it pays 300
Galaxy String plus 40% for every extra member.
- Talk to Gulok at (21,178). First clear pays 15
Echo Scripture S and the Orc's Memory achievement. The leader can also take 22 to 32 Chrono Coin S.
- Leaving warps you to the Dimensional Library at (93,42). Members who are not the leader get 12 to 22
Chrono Coin S on the way out.
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