| Step
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Image
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Details
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| 1
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Maristella Walter
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- Step onto the deck at (86,307) and Maristella Walter appears at (84,311).
- Talk to her. The ship is a wreck kept afloat by mana, and she wants it dispersed.
- The party leader has to be the one to speak to her.
- The first wave of the crew rises as soon as she finishes.
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| 2
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Ghost Ship Sailor
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- The drowned crew rise in five waves: 6, 4, 5, 5 and then 15.
- Each one has 90M HP, takes only 5% of your damage and swings Bash.
- Clear every sailor in a wave before the next one rises.
- The first three waves rise on the lower deck around (61,312) and (110,310).
- The third opens the warp at (122,318). It takes you to the top deck for the fourth wave at (47,24).
- The fourth opens the warp at (60,30). It takes you to the mid deck for the last fifteen around (107,114).
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| 3
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Maristella Walter
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- The last wave opens the warp at (105,110) on the mid deck.
- Only the party leader can trigger it. Maristella Walter comes out at (107,113).
- She says what waits above is not her father, only something wearing him.
- The party is moved into the captain's cabin and the captain rises at (170,25).
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| Boss
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Ghost Ship Captain
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- Ghost Ship Captain rises at (170,25). 1.6B HP, and only 0.1% of your damage gets through him.
- He opens with Water Ball at level 20 and keeps Dark Strike and Guided Attack on the tank.
- At 80% HP he starts Killing Aura and Power Up, and repeats both again at 50%.
- At 70% HP he drops Dragon Fear on the party, so hold a Free or a Green Potion.
- At 50% HP Change Ground turns his element, and below 20% HP Change Holy does it again.
- He also silences with Deadly Curse and lowers the whole party's stats with All Stat Down.
- Rain of Meteor lands on the party every few seconds through the entire fight.
- When he falls, Maristella is waiting beside the wheel at (165,27).
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| Exit
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Maristella Walter
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