Midgard Factory

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Summery

Midgard Factory
  • Midgard Factory
  • Entrance, inside Midgard Memory
  • Reborn 5 and Level 285+ to enter
  • Party Instance
  • One run per account per day
  • 60 minutes instance time
  • Requires the Pre-Quest chain first
  • No healing item or Token of Siegfried works inside

Midgard Memory was raised as the next capital of the world, built by Varmundt on top of a dig that was pulling the energy out from under the land.

The dig leaked. The Heart Hunters tore the site apart, so Varmundt sealed the whole floor and let the town forget it. The memory of it is still down there, and it is still glitching.

He only opens the gate for heroes who have finished the town's lore chain first.

Pre-Quest

Step Image Details
1 Sir Rasmond
  • Sir Rasmond is the job changer in Midgard Memory. The same NPC in Prontera does not offer this.
  • He only opens the chain at Reborn 5. Below that he only does job changes.
  • He has been reading the old garrison ledgers that nobody else bothered to open.
  • Escorts were paid on every supply run for years, and heavy ones. Nobody pays that unless something is coming out of the ground.
  • He sends you to Grandpa Wilhelm at the Adventure House.
  • Gives the quest Midgard Factory: Sir Rasmond's Lead.
2 Grandpa Wilhelm
  • Grandpa Wilhelm sits in the Adventure House. He was here when the town was still an empty field.
  • He carried water for the surveyors, and later for Varmundt. Nobody watched their tongue around the water boy.
  • Varmundt drew the town by hand and built it on top of the dig.
  • The dig leaked, the Heart Hunters came up through the shaft, and the whole site was sealed and scrubbed from every book in town.
  • He sends you to Varmundt at the Expedition Inn.
  • Gives the quest Midgard Factory: Grandpa's Memory.
3 Varmundt
  • Varmundt keeps to the Expedition Inn in Midgard Memory. The other Varmundt copies only show World Boss info.
  • He confirms the seal on the dig is failing, and that the floor is repeating structures and names.
  • He releases the lock on his own gate in the western shops of Midgard Memory.
  • Gives the quest Midgard Factory: Varmundt's Gate. The gate only answers to that quest.
Tips Midgard Factory
  • The chain is per character, not per account. Every new hero has to walk it again.
  • It has to be finished before the gate becomes readable at all, so it cannot be skipped by an alt.
  • All three steps need Reborn 5, not just the first.

Hunting Quest

Objective Reward
Defeat 10 Virus 010101 inside Midgard Factory.

Only one is killed per run, so it takes ten clears.

Only 1 character can do it per account on a 7 days Cool Down.

Hand it in at the gate in Midgard Memory, not inside the factory.

Giving the hunt up at the gate is free, so another character can carry it.

350 Chrono Coin SSS+

20 Echo Scripture SSS+

30 Netherglass

Guide

Step Image Details
1 Midgard Factory
  • Talk to the gate at (95,85) in Midgard Memory. Only the party leader can open the run.
  • This is not the Dimensional Library. The Midgard Factory has no book there, this gate is its only way in.
  • Reborn 5 and Base Level 285 are checked here. Lower characters are turned away.
  • The stone stays unreadable until the town lore chain is finished.
  • One character per account may enter each day.
  • Opening the run is free, and only once per day.
  • Stepping into an open run is free the first time.
  • Re-entering a run you have already been inside costs 50,000,000 zeny.
  • No healing item and no Token of Siegfried works inside. Bring a healer.
2 Digital Heart Hunter
  • The party lands at (166,304). A breach warning plays, then wave 1 walks in.
  • Digital Heart Hunter hold (160,286), (166,286) and (174,286).
  • Clearing them brings three Digital Bellare in at y 269.
  • Every mob in the factory takes only 0.1% of your damage.
  • Each wave only spawns once the wave before it is dead, so nothing can be skipped.
3 Investigate Rusty Machine
  • Read the Rusty Machine at (174,252) once the corridor is quiet. Only the party leader can.
  • Half a machine, rusted through, split open from the inside. Nobody has been near it in a long time.
  • Reading it wakes three Digital Heart Hunter at y 228.
  • Clear those and three Digital Bellare arrive at y 197.
4 Mine Cart
  • Read the Mine Cart at (169,187). Only the party leader can.
  • The load is warm and lit from inside, thin veins of light pulsing slowly.
  • Reading it drops nine mobs at once: three Digital Heart Hunter, three Digital Bellare and three Digital Sanare.
  • Clearing them puts four Digital Sanare across the walk to the Broken Gate.
  • There is no way around them. The gate only answers once all four are down.
5 Broken Gate
  • Read the Broken Gate at (102,113) once the gauntlet is dead. Only the party leader can.
  • It is Varmundt's own gate, and it is the reason the floor is still open at all.
  • Reading it wakes Glitching Messenger on ten spots, each one with two Overheated ChatGPZ beside it.
  • This is the heaviest wave in the factory. Clear all of it to open the plant floor.
6 Distillation Machine
Antenna Array
Test Rig
Sample Archive
Weapon Vault
  • Five stations open at once past the gate. Read them in any order, all five count.
  • Only the party leader can read any of them.
  • Distillation Machine (125,105): a water plant that nobody shut down before the seal.
  • Antenna Array (153,95): "Energy source stabilized", and under it "Samples... taken. all of them."
  • Test Rig (187,95): the seal is open. Wakes three Energy Leak.
  • Sample Archive (184,52): every tube empty, every cap set down neatly beside it.
  • Weapon Vault (124,32): a loaded weapon production line, not a store room. Wakes five Infected Servant.
7 Core System
  • The console at (170,53) only answers once all five stations are logged. Only the party leader can use it.
  • It reads out "SAMPLES: -", then "SAMPLES: GONE.", then "0 1 0 1 0 1 0 1", then "INFECTED."
  • Varmundt cuts in over the link and tells the party to get away from the console.
  • Virus 010101 comes out of the wall with ten Infected Servant in the room.
Boss Virus 010101
  • Virus 010101 holds (55,183). 3 trillion HP and only 0.01% of your damage gets through it.
  • Every 60 seconds a trio of Digital Heart Hunter, Digital Bellare and Digital Sanare spawns around it.
  • While those three stand the core is immune and cannot be targeted at all.
  • Kill all three and the immunity drops. The timer re-arms and the trio returns 60 seconds later.
  • It strips, reflects and magic-mirrors, and it blocks, marks and curses the party.
  • There is no phase change. The fight is the timer and the reinforcement cycle.
Exit Midgard Factory
  • The way out stays sealed for the whole run and only opens once Virus 010101 is dead.
  • Step on the gate at (166,305) and it extracts the party back to Midgard Memory.
  • First clear: 10 Echo Scripture SSS+ and the Midgard Factory achievement.
  • Every run: 40 to 80 Chrono Coin SSS+ for the leader, 20 to 50 for members.
  • Varmundt wants details, not a summary. A step opens in the quest log pointing back to him at the Expedition Inn.
  • The hunting quest is handed in at the gate in Midgard Memory, not here.

Monster

Name HP Def/Mdef/Res/Mres Rare Drops
Digital Heart Hunter 60000000000 1200/1000/1300/1000 Memory Crystal
Infinity Core
Digital Bellare 60000000000 1200/1000/1300/1000 Memory Crystal
Infinity Core
Digital Sanare 80000000000 1200/1000/1300/1000 Memory Crystal
Infinity Core
Glitching Messenger 72386000000 1200/1000/1300/1000 Memory Crystal
Infinity Core
Overheated ChatGPZ 52852900000 1200/1000/1300/1000 Memory Crystal
Infinity Core
Infected Servant 84212000000 1200/1000/1300/1000 Memory Crystal
Infinity Core
Energy Leak 52240000000 1200/1000/1300/1000 Memory Crystal
Infinity Core
Virus 010101 3000000000000 1200/1000/1300/1000 Rift Engine SSS+
Voidbreaker Key
Mystical Card Album
MvP Footprint D
Shining Galaxy Crystal
Memory Crystal