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Image
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Details
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| 1
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Midgard Factory
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- Talk to the gate at (95,85) in Midgard Memory. Only the party leader can open the run.
- This is not the Dimensional Library. The Midgard Factory has no book there, this gate is its only way in.
- Reborn 5 and Base Level 285 are checked here. Lower characters are turned away.
- The stone stays unreadable until the town lore chain is finished.
- One character per account may enter each day.
- Opening the run is free, and only once per day.
- Stepping into an open run is free the first time.
- Re-entering a run you have already been inside costs 50,000,000 zeny.
- No healing item and no Token of Siegfried works inside. Bring a healer.
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| 2
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Digital Heart Hunter
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- The party lands at (166,304). A breach warning plays, then wave 1 walks in.
- Digital Heart Hunter hold (160,286), (166,286) and (174,286).
- Clearing them brings three Digital Bellare in at y 269.
- Every mob in the factory takes only 0.1% of your damage.
- Each wave only spawns once the wave before it is dead, so nothing can be skipped.
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| 3
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Investigate Rusty Machine
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- Read the Rusty Machine at (174,252) once the corridor is quiet. Only the party leader can.
- Half a machine, rusted through, split open from the inside. Nobody has been near it in a long time.
- Reading it wakes three Digital Heart Hunter at y 228.
- Clear those and three Digital Bellare arrive at y 197.
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| 4
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Mine Cart
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- Read the Mine Cart at (169,187). Only the party leader can.
- The load is warm and lit from inside, thin veins of light pulsing slowly.
- Reading it drops nine mobs at once: three Digital Heart Hunter, three Digital Bellare and three Digital Sanare.
- Clearing them puts four Digital Sanare across the walk to the Broken Gate.
- There is no way around them. The gate only answers once all four are down.
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| 5
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Broken Gate
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- Read the Broken Gate at (102,113) once the gauntlet is dead. Only the party leader can.
- It is Varmundt's own gate, and it is the reason the floor is still open at all.
- Reading it wakes Glitching Messenger on ten spots, each one with two Overheated ChatGPZ beside it.
- This is the heaviest wave in the factory. Clear all of it to open the plant floor.
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| 6
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Distillation Machine Antenna Array Test Rig Sample Archive Weapon Vault
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- Five stations open at once past the gate. Read them in any order, all five count.
- Only the party leader can read any of them.
- Distillation Machine (125,105): a water plant that nobody shut down before the seal.
- Antenna Array (153,95): "Energy source stabilized", and under it "Samples... taken. all of them."
- Test Rig (187,95): the seal is open. Wakes three Energy Leak.
- Sample Archive (184,52): every tube empty, every cap set down neatly beside it.
- Weapon Vault (124,32): a loaded weapon production line, not a store room. Wakes five Infected Servant.
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| 7
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Core System
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- The console at (170,53) only answers once all five stations are logged. Only the party leader can use it.
- It reads out "SAMPLES: -", then "SAMPLES: GONE.", then "0 1 0 1 0 1 0 1", then "INFECTED."
- Varmundt cuts in over the link and tells the party to get away from the console.
- Virus 010101 comes out of the wall with ten Infected Servant in the room.
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| Boss
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Virus 010101
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- Virus 010101 holds (55,183). 3 trillion HP and only 0.01% of your damage gets through it.
- Every 60 seconds a trio of Digital Heart Hunter, Digital Bellare and Digital Sanare spawns around it.
- While those three stand the core is immune and cannot be targeted at all.
- Kill all three and the immunity drops. The timer re-arms and the trio returns 60 seconds later.
- It strips, reflects and magic-mirrors, and it blocks, marks and curses the party.
- There is no phase change. The fight is the timer and the reinforcement cycle.
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| Exit
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Midgard Factory
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- The way out stays sealed for the whole run and only opens once Virus 010101 is dead.
- Step on the gate at (166,305) and it extracts the party back to Midgard Memory.
- First clear: 10
Echo Scripture SSS+ and the Midgard Factory achievement.
- Every run: 40 to 80
Chrono Coin SSS+ for the leader, 20 to 50 for members.
- Varmundt wants details, not a summary. A step opens in the quest log pointing back to him at the Expedition Inn.
- The hunting quest is handed in at the gate in Midgard Memory, not here.
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