Last Room

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Summery

Last Room
  • Last Room
  • Entrance, inside Dimensional Library
  • Level 220+ to enter
  • Party Instance
  • 1 day cool down, resets at 04:00
  • 60 minutes instance time

The core room that controls the whole city of Verus. Mark sends the party after the truth behind what happened there, and the room answers with three layers of security protocols.

Verity collapses at the entrance and runs off on her own, so the party has to follow her through the machine zones and into the mother room where T_W_O waits.

Hunting Quest

Objective Reward
Defeat 5 T_W_O inside Last Room.

Only the final boss counts, 1 per run, so the quest takes 5 clears.

Only 1 character can do it per account on a 7 days Cool Down.

Unlock a new slot for another character for 100m zeny.

200 Chrono Coin S

10 Echo Scripture S

5 Netherglass

Guide

Step Image Details
1

Last Room
Mark

  • Talk to the Last Room book at the Dimensional Library. Mark appears at (122,101) and sets First time in The Last Room for you.
  • Level 220 is required to read it, and only the party leader can create the instance.
  • Take the Hunting Quest from the book before you enter, it cannot be accepted inside.
  • On cool down, one Voidbreaker Key unlocks the instance again.
2

Verity

  • The party lands at (145,35). Verity stands at (144,37), with Du at (143,38) and Tamarin at (145,38).
  • Only the leader can start the scene. Verity complains that her head is splitting and tells the party to go on without her.
  • Either dialog option works. The door at (140,45) becomes the seal trigger as soon as you finish talking.
3

Machine Component
Machine Component

  • Walking onto (140,45) seals the room. Five system messages run over 10 seconds, then the first wave spawns.
  • The wave is 24 Machine Components, 12 of the 25016 model and 12 of the 25017 model, spread over (125,44)-(145,64), (117,50)-(137,70), (77,59)-(97,79) and (53,86)-(73,106).
  • A single System message also spawns at (30,33)-(70,73) and heals the machines. It ignores every damage type for 1 damage per hit, so it needs 100 hits, and the phase does not end until it dies with the rest.
  • The room repeats the same wave at 5 minutes and again at 10 minutes, so clear fast or the spawns pile up.
4

Tamarin

  • The last kill announces that the first protocol failed and marks (67,97) on the minimap.
  • Talk to Tamarin there. Again only the leader can advance the scene.
  • That opens the route up: a warp at (100,121), 15 hidden bombs along the corridor, and Verity reappears at (224,29).
5

Bomb

  • Step on (100,121) to warp up to (145,107).
  • 15 bomb objects sit along the walk from (157,94) to (227,69). Each one fires once and drops 3 Machine Components around (178,34)-(198,54), not on the bomb itself.
  • Odd bombs bring the 25016 model, even bombs bring the 25017 model. None of them block the path, but every one you brush past adds 3 machines ahead.
6

Verity

  • Verity waits at (224,29). "Quit." only closes the dialog, "Go inside." warps the party to (240,255).
  • There is no fight in this zone, the warp is the only gate.
  • All the Verity copies use the same sprite, so follow the minimap marker rather than the portrait.
7

Verity
T_W_O

  • Talk to Verity at (242,253) to start the final protocol. The system calls it the mother room.
  • T_W_O spawns 4 seconds later inside (235,255)-(255,275), and the rest of the announcements are flavour.
  • It has 100,000,000 HP and takes only 10% of the damage it receives, so treat it as an effective 1,000,000,000 HP.
8

T_W_O
System message

  • T_W_O uses Piercing Attack, Silence Attack, Wide Sleep, Wide Stone, Wide Soul Drain and Critical Wound.
  • Sleep and Stone hit everyone around him, Silence is aimed at the current target, so a party without status protection spends most of the fight unable to act.
  • From 30 seconds on, 4 System messages spawn every minute and heal it. They die in 100 hits each, so ignore them only if your damage outruns the healing.
  • Critical Wound cuts the healing the target receives, which makes potions and ground heals far weaker on the tank.
9

Verity

  • Killing T_W_O ends the run and clears the leftover System messages with it.
  • Talk to Verity again at (242,253). The first clear gives Echo Scripture S x10 and completes The Last Room achievement.
  • Choose "Back to Dimensional Library" to leave. The leader receives 15 to 25 Chrono Coin S, members receive 5 to 15, and everyone is warped to the library at (120,99).
  • "Stay inside." keeps the party in the room without ending the run.

Monster

Name HP Def/Mdef/Res/Mres Rare Drops
T_W_O 100000000 458/234/300/300 Rift Engine S
MvP Footprint A
Outer Galaxy Crystal
(MvP) T W O Card
Machine Component 10000000 321/171/140/140 Infinity Core Piece
GC109 Card
Machine Component 12000000 343/145/140/140 Infinity Core Piece
DR815 Card
System message 100 276/99/0/0 None