| Step
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Image
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Details
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| 1
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Last Room Mark
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- Talk to the Last Room book at the Dimensional Library. Mark appears at (122,101) and sets First time in The Last Room for you.
- Level 220 is required to read it, and only the party leader can create the instance.
- Take the Hunting Quest from the book before you enter, it cannot be accepted inside.
- On cool down, one
Voidbreaker Key unlocks the instance again.
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| 2
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Verity
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- The party lands at (145,35). Verity stands at (144,37), with Du at (143,38) and Tamarin at (145,38).
- Only the leader can start the scene. Verity complains that her head is splitting and tells the party to go on without her.
- Either dialog option works. The door at (140,45) becomes the seal trigger as soon as you finish talking.
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| 3
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Machine Component Machine Component
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- Walking onto (140,45) seals the room. Five system messages run over 10 seconds, then the first wave spawns.
- The wave is 24 Machine Components, 12 of the 25016 model and 12 of the 25017 model, spread over (125,44)-(145,64), (117,50)-(137,70), (77,59)-(97,79) and (53,86)-(73,106).
- A single System message also spawns at (30,33)-(70,73) and heals the machines. It ignores every damage type for 1 damage per hit, so it needs 100 hits, and the phase does not end until it dies with the rest.
- The room repeats the same wave at 5 minutes and again at 10 minutes, so clear fast or the spawns pile up.
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| 4
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Tamarin
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- The last kill announces that the first protocol failed and marks (67,97) on the minimap.
- Talk to Tamarin there. Again only the leader can advance the scene.
- That opens the route up: a warp at (100,121), 15 hidden bombs along the corridor, and Verity reappears at (224,29).
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| 5
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Bomb
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- Step on (100,121) to warp up to (145,107).
- 15 bomb objects sit along the walk from (157,94) to (227,69). Each one fires once and drops 3 Machine Components around (178,34)-(198,54), not on the bomb itself.
- Odd bombs bring the 25016 model, even bombs bring the 25017 model. None of them block the path, but every one you brush past adds 3 machines ahead.
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| 6
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Verity
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- Verity waits at (224,29). "Quit." only closes the dialog, "Go inside." warps the party to (240,255).
- There is no fight in this zone, the warp is the only gate.
- All the Verity copies use the same sprite, so follow the minimap marker rather than the portrait.
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| 7
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Verity T_W_O
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- Talk to Verity at (242,253) to start the final protocol. The system calls it the mother room.
- T_W_O spawns 4 seconds later inside (235,255)-(255,275), and the rest of the announcements are flavour.
- It has 100,000,000 HP and takes only 10% of the damage it receives, so treat it as an effective 1,000,000,000 HP.
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| 8
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T_W_O System message
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- T_W_O uses Piercing Attack, Silence Attack, Wide Sleep, Wide Stone, Wide Soul Drain and Critical Wound.
- Sleep and Stone hit everyone around him, Silence is aimed at the current target, so a party without status protection spends most of the fight unable to act.
- From 30 seconds on, 4 System messages spawn every minute and heal it. They die in 100 hits each, so ignore them only if your damage outruns the healing.
- Critical Wound cuts the healing the target receives, which makes potions and ground heals far weaker on the tank.
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| 9
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Verity
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- Killing T_W_O ends the run and clears the leftover System messages with it.
- Talk to Verity again at (242,253). The first clear gives
Echo Scripture S x10 and completes The Last Room achievement.
- Choose "Back to Dimensional Library" to leave. The leader receives 15 to 25
Chrono Coin S, members receive 5 to 15, and everyone is warped to the library at (120,99).
- "Stay inside." keeps the party in the room without ending the run.
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