Iwin Patrol

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Summery

Iwin Patrol
  • Iwin Patrol
  • Entrance, inside Dimensional Library
  • Level 210+ to enter
  • Episode 19.1 main quest required
  • Solo instance, party leader only
  • Resets daily at 04:00
  • 60 minutes instance time
The Iwin eagle squad makes one round outside Ice Castle every day. The Patrol Leader needs a witness, so you walk the route with Corporal Anvil and three privates. The plains are open and cold, and the local wildlife does not care about your orders.

Hunting Quest

Objective Reward

Defeat 100 enemies in Iwin Patrol. The quest is limited to one character and can be retaken after 7 days. Each run spawns 80 enemies, so it takes more than one visit.

440 Chrono Coin S

10 Echo Scripture S

5 Netherglass

Guide

Step Image Details
1 Iwin Patrol
  • Read the Iwin Patrol book at (35,70) in the Dimensional Library.
  • Requires the Episode 19.1 main quest and level 210+. The Iwin Leader gives you the First time in Iwin Patrol quest.
  • The book only responds to the party leader, and the instance is meant to be run alone.
2 Patrol Leader
  • You arrive at (380,229). Talk to the Patrol Leader at (375,229).
  • He explains that the eagles do the actual patrolling and you only have to follow them.
  • When you agree, the Patrol Leader walks off and the squad of four sets out to the west. Corporal Anvil leads, the three privates walk right behind him.
3 Corporal Anvil
  • The squad walks slowly, so stay close and follow the group marker. The route goes west along the starting ledge, then north through the first ridge.
  • The whole map is seeded with 80 enemies at random positions: 30 Ice Gangu, 30 Shining Seaweed and 20 Ice Straw. They do not respawn.
  • When the squad reaches (306,80) the first checkpoint opens at (279,80). Step on it.
4 Ice Gangu
Shining Seaweed
  • Second leg. The squad turns east, runs north to (306,116), then cuts west along y=56 all the way to (115,56).
  • From there it drops south to (115,77) and (131,93), which opens the second checkpoint at (131,110). Step on it.
  • Do not run ahead of the squad. A checkpoint stays inert until the patrol has reached the matching point.
5 Ice Straw
Ice Gangu
  • Third leg. The squad goes south through the narrow pass at (143,122) and (143,138), west to (117,156) and down to (117,169).
  • It then swings east and south through (128,222), (139,242) and (129,260) up to (160,291).
  • The third checkpoint opens at (145,306). Step on it.
6 Mysterious Young Man
  • Fourth leg. The squad walks south to (137,327), east along y=327, then down to (215,373) and (240,373).
  • The fourth checkpoint is the squad's own position at (240,373), so you pass it automatically. Keep following through (244,358) and (252,335).
  • Optional: the Mysterious Young Man at (260,390) starts quest 5983 if you have never talked to him. It is a story detour, not part of the patrol.
7 Patrol Leader
  • The squad stops at (264,335) and the fifth checkpoint at (264,310) becomes active. Step on it.
  • This completes the patrol, converts Patrol with Iwin into its second stage, and enables the Patrol Leader at (301,315).
  • The four Iwins take their final positions beside him.
8 Patrol Leader
Echo Scripture S

Chrono Coin S

  • Talk to the Patrol Leader. Every completed run adds 50 Ice Castle reputation.
  • First clear also pays 10 Echo Scripture S.
  • Pick "Back to the Dimensional Library" and he hands you 39 to 49 Chrono Coin S before warping you out. The edge warps at (385,229), (98,10), (131,10), (222,19) and (214,390) also leave the dungeon, but without the reward.

Monster

Name HP Def/Mdef/Res/Mres Rare Drops
Ice Straw 5000000 253/96/100/100 Sealed Evil Mind Infinity Core Piece Ice Straw Card
Shining Seaweed 6000000 242/130/100/100 Sealed Evil Mind Infinity Core Piece Shining Seaweed Card
Ice Gangu 4500000 117/133/100/100 Sealed Evil Mind Infinity Core Piece Ice Gangu Card