Heart Hunter War Base

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Summery

Heart Hunter Warbase
  • Heart Hunter War Base
  • Entrance, inside Dimensional Library
  • Level 210+ to enter
  • Episode 16.2 main quest and story mode required
  • Solo instance
  • Resets daily at 04:00
  • 60 minutes instance time
The Heart Hunters are gone, but their base still stands. Julian has turned the captured fortress into a training ground, and your job is to play the invader so the Rebellion can measure how long their own defenses would hold.

Hunting Quest

Objective Reward

Defeat 5 Heart Hunter Ebel inside the instance.

280 Chrono Coin S

10 Echo Scripture S

5 Netherglass

Guide

Step Image Details
1 Heart Hunter Warbase
  • Read the Heart Hunter Warbase book in the Dimensional Library. The Striker Unit Commander hands you the First time in Heart Hunter Warbase quest and the Neural Scrambler briefing.
  • Requires Episode 16.2, the Heart Hunter War Base story mode cleared, and level 210+.
  • Only the party leader can operate the book and the NPCs inside, so you run this alone.
2 Julian
  • You arrive at (73,118). Talk to Julian at the entrance.
  • Answer his question, either "Yes, it is." or "No, I've been here before." The dialogue plays automatically and ends with the first attack order.
  • Julian explains the setup: your side plays the invader, the Rebellion troops dress as Heart Hunters and defend.
3 Heart Hunter Guard
Upgraded Heart Hunter
  • Section 1 begins. 21 Heart Hunter Guard spawn across the (28,145) to (48,199) band.
  • Each kill has a 5% chance to add an Upgraded Heart Hunter to the area. The remaining count is announced on every kill.
  • After the last guard dies, walk to the trigger at (31,211). The first security system shuts down and the gate opens.
4 Heart Hunter Guard
Upgraded Heart Hunter
  • Talk to Julian at (31,233) and he announces Phase 2.
  • 24 guards spawn in the (25,250) to (60,265) block. Here every kill has a 10% chance to bring an Upgraded Heart Hunter, so expect more of them.
  • Clearing the block drops the second security wall and unlocks the third section.
5 Julian
  • Talk to Julian at (56,283). He points you to the controller beside him.
  • Use the console at (60,286) and pick "Push it". The button is marked "Do not push", which is exactly why it starts the course.
  • The third security system activates and a random narrow gap opens somewhere in the maze ahead.
6 Heart Hunter Guard
  • 40 guards are spread over the (30,300) to (120,330) area. One of six maze layouts is picked at random, so the open path differs every run.
  • You do not need to clear the whole block. The phase ends once 20 or fewer defenders remain, which is half the force.
  • When the third system fails, Julian and Ebel are waiting behind the door, and the way out of the maze opens.
7 Heart Hunter Ebel
  • Talk to Julian at (164,300), then step into the warp at (169,295). It drops you at (150,263) in front of the last door.
  • Speak to Julian at (136,258) to begin. Ebel stands beside him and mistakes you for an enemy.
  • Kill Heart Hunter Ebel. She is Dark element, Demihuman, Medium size, with 28,000,000 HP and MvP drops.
8 Echo Scripture S
Chrono Coin S
  • After the fight, Julian and Ebel talk, then the exit at (151,266) opens.
  • First clear: 10 Echo Scripture S and the achievement.
  • Every run pays 23 to 33 Chrono Coin S on the way back to the library.

Monster

Name HP Def/Mdef/Res/Mres Rare Drops
Heart Hunter Guard 6500000 273/142/80/80 Sealed Evil Mind Infinity Core Piece Heart Hunter Card
Upgraded Heart Hunter 6000000 170/90/80/80 Sealed Evil Mind Infinity Core Piece Heart Hunter Card
Heart Hunter Ebel 28000000 300/150/140/140 Rift Engine S MvP Footprint A Outer Galaxy Crystal (MvP) Evil Card