Glitter Costume Enchants

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Enchant ID: 9201

  • Perfect enchant on 4th, 3rd and 2nd slot of upper costume headgears
  • Reset Fee: 1 Rune Ticket

Upper - 4th slot

Fee: 500 Etel Stone
Enchanted Stone

Description

STR+1
  • Str + 1

INT+1
  • Int + 1

AGI+1
  • Agi + 1

DEX+1
  • Dex + 1

VIT+1
  • Vit + 1

LUK+1
  • Luk + 1

Cri 1Lv
  • Crit + 1

Recovery UP
  • Increases the recovery rate of recovery skills and recovery items by 2%.

Archbishop1Lv
  • Increases the recovery rate of recovery skills by 3%.

Attack big1
  • Increases physical damage on Large size targets by 1%.

Attack mid1
  • Increases physical damage on Medium size targets by 1%.

Attack small1
  • Increases physical damage on Small size targets by 1%.

ATK + 1%
  • ATK + 1%.

  • If combo with Atk1: ATK + 2%. 

MATK+1%
  • MATK +1%.
  • If combo with MATK + 1%: MATK + 2%.
HP Absorption 3
  • Adds a 1% chance of restoring 3% of damage as HP when performing a physical attack.
SP Absorption 1
  • Absorb 1% of damage dealt to enemy into SP with 1% chance.

Atk Speed1
  • ASPD + 1.

After Skill Delay1 Upper
Experience + 2%
  • Increases Exp gain by 2% when killing monsters.
  • If combo with EXP+2% + Experience+2%Increases Exp gain by 3% when killing monsters.
Variable Cast Reduction Upper
Fatal (Upper)
SPabsorp2
  • Adds a 2% chance of restoring 1% of damage as SP when performing a physical attack.
HPabsorp2 3
  • Adds a 2% chance of restoring 3% of damage as HP when performing a physical attack.
Champion Stone (Upper)
  • ATK +2 per 1 skill level of Iron Fists learned.

Sniper Stone (Upper)
  • ATK +2 per 1 skill level of Steel Crow learned.
Professor Stone (Upper)
  • Reduce attack speed by 1% per 1 skill level of Study learned.
Lord Knight Stone (Top)
  • ATK+ 2 per 1 skill level of Spear Mastery learned.

Creator Stone (Top)
  • ATK +2 per 1 skill level of Potion Research learned.
High Wizard Stone (Top)
  • MATK + 2 per 1 skill level of Mystical Amplification learned.

Stalker Stone (Upper)
  • ATK+ 2 per base level of Intimidate.
Whitesmith Stone (Upper)
  • ATK + 2 per base level of Weaponry Research.
Clown Gypsy Stone (Upper)
  • ATK+ 2 for each level of Dance Lessons or Music Lessons learned.
High Priest Stone (Upper)
  • Increase healing by 1% per 1 skill level of Meditation.

Paladin Stone (Upper)
  • MaxHP + 1% per 2 skill level of Faith.
Assassin Cross Stone (Upper)
  • ATK + 2 per 1 skill level of Katar Mastery.

Champion Stone II (Upper)
  • Increase damage of Chain Crush Combo by 15%.

Sorcerer Stone II (Upper)
  • Increase damage of Earth Spike, Heaven's Drive by 20%.

Shadow Chaser Stone II (Upper)
  • ATK + 2 per 1 skill level of Gank.

Soul Linker Stone (Upper)
  • MATK + 2 per 1 skill level of Happy Break user learned.
Star Gladiator Stone (Upper)
  • ATK + 2 per 1 skill level of Happy Break user learned.
Ninja Stone (Upper)
  • ATK + 2, MATK + 2 per 1 skill level of Ninja Mastery user learned.

Gunslinger Stone (Upper)
  • ATK + 2 per 1 skill level of Snake Eye.

Doram Stone (Upper)
  • MATK + 7, ATK + 7 per 1 skill level of Scratch.

Sniper Stone II (Top)

  • Increase ASPD by 1% per 2 levels of Wind Walker.
Whitesmith Stone II (Top)
  • Reduce cooldown of Axe Boomerang by 0.1 sec per 1 skill level of Maximum Power-Thrust.
High Priest Stone II (Top)
  • Increase damage of Magnus Exorcismus by 15%.

High Wizard Stone II (Upper)
  • Increases Meteor Storm damage by 20%.
Paladin Stone II (Upper)
  • For each Level of Faith: Decreases Variable Casting Time by 1%.
Assassin Cross Stone II (Upper)
  • Reduces global cooldown by 1% for every level of Soul Destroyer learned.
Lord Knight Stone II (Top)
  • For every level of Clashing Spiral learned, increases long ranged physical damage by 1%.
Creator Stone II (Top)
  • For every level of Summon Flora learned, increases physical damage against all size enemies by 1% per level of Summon Flora.
Trentini Gypsy Stone II (Top)
  • Increases Arrow Vulcan damage by 15%.

Range Stone (Top)
Melee Stone (Top)
Magic Power Stone(Upper)
Rune Knight Stone(Upper)
Warlock Stone (Upper)
Royal Guard Stone (Upper)
Wander Mins Stone (Upper)
Genetic Stone (Upper)
  • For every level of Cart Cannon, increase long ranged physical damage by 2%.
  • If combo with Genetic Stone (Lower II): Increase Acid Bomb damage by 15%.
  • If combo with Creator Stone II (Lower II): Increase Spore Explosion damage by 15%.
  • If combo with Biolo Stone (Lower II): every level of Bionic Pharmacy user learned, increases physical damage against all proptery enemies by 3%.
Sorcerer Stone (Upper)
Archbishop Stone (Top)
Ranger Stone (Top)
  • For every 2 skill level of Main Ranger learned, reduces global cooldown by 1%.
  • If combo with RangerStone (Lower II): Reduces skill cooldown of No Limits by 45 seconds.
  • If combo with Ranger Stone II (Lower II): Increases Sharpshooting damage by 15%.
  • If combo with Windhawk Stone (Lower II): every level of Wind Sign user learned, increases physical damage against all elemental enemies by 3%.
Shadow Chaser Stone (Top)
Sura Stone (Upper)
  • For every 2 level of Rising Dragon, reduce fixed casting time by 0.1 seconds.
  • If combo with SuraStone (Lower II): Lightning Ride damage increases by 20%.
  • If combo with Sura Stone II (Lower II): Knuckle Arrow damage increases by 15%.
  • If combo with Inquisitor Stone (Lower II): every level of Will of Faith user learned, increases physical damage against all proptery enemies by 3%.
Mechanic Stone (Upper)
Guillotine Cross Stone (Upper)
Holy Sacred Stone (Upper)
Rebellion Stone (Upper)
  • For every level of Platinum Altar learned, Increase physical damage against all size enemies by 2%. Increase Dragon Tail damage by 4%.
  • If combo with Rebellion Stone (Lower II): increase Vanishing Buster damage by 15%.
  • If combo with Nightwatch Stone (Lower II): increases The Vigilante at Night damage by 10%.
Soul Reaper Stone (Top)
Kagerou Stone (Upper)
  • For every level of Righthand Mastery learned, increase physical damage against all size enemies by 2%.
  • If combo with Kagerou Stone (Lower II): Increase Swirling Petal damage by 25%.
  • If combo with Shinkiro Stone (Lower II): increases Kunai - Distortion damage by 10%.
Oboro Stone (Upper)
  • For every level of Righthand Mastery learned, increase magical damage against all size enemies by 2%.
  • If combo with Oboro Stone (Lower II): Increase Freezing Spear and Wind Blade damage by 25%.
  • If combo with Shiranui Stone (Lower II): increases Red Flame Cannon damage by 10%.
Summoner Stone (Upper)
  • For every level of Picky Peck learned, increase Lunatic Carrot Beat damage by 5%.
  • For every level of SV Stem Spear learned, increase CN Meteor damage by 5%.
  • If combo with Doram Stone (Lower II): Reduce fixed casting time by 0.5 seconds.
  • If combo with Spirit Handler Stone (Lower II): increases Chulho Sonic Claw damage by 15%.
Defense Stone (Upper)
Super Novice Stone (Upper)
  • Reduces variable casting time by 3% per each level of Transcendence user learned.
  • If combo with Super Novice Stone (Lower II): increases Judex damage by 3% per each level of Transcendence user learned.
  • If combo with Hyper Novice Stone (Lower II): every 2 levels of Jack Frost Nova user learned, increases magical damage against all property enemies by 3%.
Guillotine Cross Stone II (Upper)
  • Every 2 levels of New Poison Research user learned, reduces global cooldown by 1%.
  • When equipped with Guillotine Cross Stone (Lower II), increases Rolling Cutter damage by 15%.
  • When equipped with Guillotine Cross Stone II (Lower II), increases Cross Impact damage by 15%.
Sura Stone II (Upper)
  • Every 2 levels of Tiger Cannon user learned, reduces fixed casting time by 0.1 seconds.
  • When equipped with Sura Stone (Lower II), increases Lightning Ride damage by 15%.
  • When equipped with Sura Stone II (Lower II), increases Knuckle Arrow damage by 15%.
Soul Reaper Stone II (Upper)
  • Every level of Espa user learned, increases Espa damage by 3%.
  • When equipped with Soul Reaper Stone (Lower II), increases Espa damage by 15%.
Archbishop Stone II (Upper)
  • Increases physical and magic damage against all sized enemies by 3% per level of Cantocandidus.
  • When equipped with Archbishop Stone (Lower II): Increases Holy and Neutral property magic damage by 15%.
  • When equipped with Archbishop Stone II (Lower II): Reduces global cooldown by 5%.
Shadow Chaser Stone II (Upper)
  • Increases melee/ranged physical damage by 1% per level of Escape.
  • When equipped with Shadow Chaser Stone (Lower II): Increases Triangle Shot damage by 20%.
  • When equipped with Shadow Chaser Stone II (Lower II): 1% chance to absorb 1% of physical damage dealt to enemies as SP.
Super Novice Stone II (Upper)
  • Increases physical/magic damage against all sized enemies by 3% per level of Break Through.
  • When equipped with Super Novice Stone (Lower II): Increases Wind Cutter damage by 4% per level of Faith.
Hit Physical Stone (Upper)
  • Hit Physical Damage +3%.
  • When equipped with Hit Physical Stone (Upper II) and (Lower): Hit Physical Damage +6% additional.
Warlock Stone II (Upper)
  • For every level of Crimson Rock, All Element Magic Damage +2%.
  • When equipped with Warlock Stone (Lower II): Chain Lightning Damage +15%.
  • When equipped with Warlock Stone II (Lower II): Comet Damage +15%.
Genetic Stone II (Upper)
  • For every 2 levels of Cart Tornado, Global Cooldown -1%.
  • When equipped with Genetic Stone (Lower II): Acid Demonstration Damage +15%.
  • When equipped with Genetic Stone II (Lower II): Cart Tornado Damage +15%.
Star Emperor Stone II (Upper)
  • For every level of Light of Sun, Solar Burst Damage +4%.
  • When equipped with Star Emperor Stone (Lower II): Full Moon Kick Damage +25%.
Druid Stone (Upper)
  • MATK +3 per level of Nature's Principle.
  • ATK +2 per level of Beasty Nose.
  • ATK +2 per level of Sharp Eyes.
  • Increases Wind Bomb and Around Flower damage by 15%.
Karnos Stone (Upper)
  • Increases Water, Wind, and Earth element magic damage by 2% per level of Nature's Vigor.
  • When equipped with Karnos Stone (Lower II): Increases Thundering Orb damage by 10%.
Mechanic Stone II(Upper)
  • For each Level of Fire and Earth Research: Increases Melee and Ranged Physical Damage by 2% per level.
  • When equipped with Mechanic Stone(Lower II): Increases Power Swing Damage by 15%.
  • When equipped with Mechanic Stone II(Lower II): Increases Vulcan Arm Damage by 15%.
Royal Guard Stone II(Upper)
  • For each Level of Inspiration: Increases Melee and Ranged Physical Damage by 2% per level.
  • When equipped with Royal Guard Stone(Lower II): Increases Banishing Point Damage by 15%.
  • When equipped with Royal Guard Stone II(Lower II): Increases Ray of Genesis Damage by 15%.
Rebellion Stone II(Upper)
  • For each Level of Platinum Alter: Increases Fire Dance and Hammer of God Damage by 7% per level.
  • When equipped with Rebellion Stone(Lower II): Increases Hammer of God Damage by 25%.

Upper II - 3rd slot

Fee: 500 Silvervine Cat Fruit
Enchanted Stone Description
ATK + 1%
  • Atk + 1%

MATK + 1%
  • Matk + 1%

MaxHP50
  • Max HP +50
Heal 10
  • Restores 10 HP every 10 seconds.

MHP+1%
  • Max HP + 1%

MSP+1%
  • Max SP + 1%

STR+1
  • Str + 1

INT+1
  • Int + 1
AGI+1
  • Agi + 1
DEX+1
  • Dex + 1
VIT+1
  • Vit + 1
LUK+1
  • Luk + 1

DEF+20

  • DEF + 20

LUK+3 STR-3
  • STR - 3, LUK + 3

STR+3 INT-3
  • STR + 3, INT - 3

AGI+3 LUK-3
  • AGI + 3, LUK - 3

INT+3 DEX-3
  • INT + 3, DEX - 3

VIT+3 AGI-3
  • AGI - 3, VIT + 3

DEX+3 VIT-3
  • VIT - 3, DEX + 3

Fatal
  • Critical Damage + 3%

Range Stone (Upper II)
  • Increases long ranged physical damage by 3%.

After Skill Delay1 Middle
  • After cast delay decreased by 1%.
Experience+2%
  • Increases Exp gain by 2% when killing monsters.

Variable Cast Reduction Middle
  • Reduces variable casting time by 3%.

Lex Aeterna
  • Adds 3% chance to autocast Lex Aeterna to monsters when physical attack.

Champion Stone (Upper II)

  • HIT +2 per 1 skill level of Flee learned.

Sniper Stone (Upper II)
  • Reduce fixed casting of Focused Arrow Strike by 0.5s.

Professor Stone (Upper II)
  • Reduce Fixed Casting of Double Bolt by 0.4s

  • (Cannot be stacked with other Fixed Casting option.)

Lord Knight Stone (Upper II)
  • Increase damage of Clashing Spiral by 15%.

Creator Stone (Upper II)
  • Increase healing and potion recovery by 2% per 1 skill level of Aid Potion learned.

High Wizard Stone (Upper II)
  • Increase damage of Meteor Storm by 20%.

Stalker Stone (Upper II)
  • HIT +2 per base level of Vulture's Eye.

Whitesmith Stone (Upper II)
  • HIT + 3 per base level of Skin Tempering.

Clown Gypsy Stone (Upper II)
  • Increases Melody Strike and Slinging Arrow damage by 20%.

High Priest Stone (Upper II)
  • Increase critical damage by 2% per 1 skill level of Mace Mastery.

Paladin Stone (Upper II)
  • Increase ranged physical damage by 1% per 2 skill level of Spear Mastery.

Assassin Cross Stone (Upper II)
  • HIT + 2 per 1 skill level of Lefthand Mastery.

Champion Stone II (Upper II)
  • Increase damage of Raging Thrust by 15%.

Sorcerer Stone II (Upper II)
  • Increase damage of Fire Bolt, Cold Bolt, Lightning Bolt by 20%.

Shadow Chaser Stone II (Upper II)
  • Increase damage of Back Stab by 15%.

Soul Linker Stone (Upper II)
  • Increase damage of Esma by 20%.

Star Gladiator Stone (Upper II)
  • Reduce fixed casting of Solar, Lunar and Stellar Perception and Opposition by 50%.

Ninja Stone (Upper II)
  • Increase damage of Throw Huuma Shuriken by 20%.

Gunslinger Stone (Upper II)
  • Increase damage of Desperado by 20%

Doram Stone (Upper II)
  • Increases Lunatic Carrot Beat damage by 20%.

Sniper Stone II (Upper II)
  • Increases ranged physical damage by 1% per 2 levels of Beast Bane.

Whitesmith Stone II (Upper II)
  • Increase damage of Cart Termination by 15%.

High Priest Stone II (Upper II)
  • Increase holy property magic damage by 1% per 1 skill level of Assumptio.

High Wizard Stone II (Upper II)
  • Increases neutral property magical damage by 2% for every level of Gravitational Field learned.

Paladin Stone II (Upper II)
  • Increases Gloria Domini damage by 20%.
Assassin Cross Stone II (Upper II)
  • Increases Sonic Blow damage by 20%.

Lord Knight Stone II (Upper II)
  • Increases Bowling Bash damage by 20%.

Creator Stone II (Upper II)
  • Increases Acid Bomb damage by 25%.

Trentini Gypsy Stone II (Upper II)
  • For every level of Melody Strike or Slinging Arrow learned, increases neutral property magical damage by 1%.
Melee Stone (Upper II)
  • Increases melee physical damage by 3%.

  • If combo with Melee Stone(Upper III): Increases melee physical damage by additional 2%.
Magic Power Stone(Upper II)
  • Increases all property magical damage by 3%.

  • If combo with Magic Power Stone(Upper III): Increases all property magical damage by additional 2%.
Rune Knight Stone(Upper II)
Warlock Stone (Upper II)
Royal Guard Stone (Upper II)
Wander Mins Stone (Upper II)
Generic Stone (Upper II)
Sorcerer Stone (Upper II)
Archbishop Stone (Upper II)
Ranger Stone (Upper II)
Shadow Chaser Stone (Upper II)
Sura Stone (Upper II)
Mechanic Stone (Upper II)
  • For every level of Madogear License, increases melee and long ranged physical damage by 1%.
  • If combo with Mechanic Stone (Lower II): Axe Boomerang damage increases by 15%.
  • If combo with Mechanic Stone II (Lower II): Arm Cannon damage increases by 15%.
  • If combo with Meister Stone (Lower II): every 2 levels of Two Hand Axe Defending user learned, increases physical damage against all size enemies by 3%.
Guillotine Cross Stone (Upper II)
Holy Priest Stone (Upper II)
Rebellion Stone (Upper II)
Soul Reaper Stone (Upper II)
  • For every level of Eswoo learned, increase magic damage against all size enemies by 1%.
  • If combo with Soul Reaper Stone (Lower II): Increase Eswoo damage by 15%.
  • If combo with Soul Ascetic Stone (Lower II): increases Talisman of White Tiger and Talisman of Black Tortoise damage by 10%.
Kagerou Stone (Upper II)
  • For every level of 16th Night learned, increase long ranged physical damage by 2%.
  • If combo with Kagerou Stone (Lower II): Increase Cross Slash damage by 25%.
  • If combo with Shinkiro Stone (Lower II): increases Huuma Shuriken - Construct damage by 10%.
Oboro Stone (Upper II)
  • For every level of Pure Soul learned, increase MSP by 3%.
  • If combo with Oboro Stone (Lower II): Increase Exploding Dragon, Snow Flake Draft, and First Wind damage by 30%
  • If combo with Shiranui Stone (Lower II): reduces variable casting time by 3% per each level of Melt Away user learned.
Summoner Stone (Upper II)
  • For every level of Fresh Shrimp learned, reduce variable casting time by 2%.
  • If combo with Doram Stone (Lower II): Increase CN Meteor damage by 25%.
  • If combo with Spirit Handler Stone (Lower II): every 2 levels of Mystical Creature Mastery user learned, increases physical damage against all race monsters (except players) by 3%.
Defense Stone (Upper II)
  • DEF + 20, MDEF + 4.

Super Novice Stone (Upper II)
  • Increases melee physical damage by 2% per each level of Breakthrough user learned.
  • If combo with Super Novice Stone (Lower II): increases Wind Cutter damage by 3% per each level of Breakthrough user learned.
  • If combo with Hyper Novice Stone (Lower II): S.Matk + 5, increases Jupitel Thunderstorm damage by 10%.
Guillotine Cross Stone II (Upper II)
  • Every level of Cross Impact user learned, CRI + 1, increases critical damage by 2%.
  • When equipped with Guillotine Cross Stone (Lower II), increases Rolling Cutter damage by 15%.
  • When equipped with Guillotine Cross Stone II (Lower II), increases Cross Impact damage by 15%.
Sura Stone II (Upper II)
  • Every level of Gentle Touch-Energy Gain user learned, increases melee / long ranged physical damage by 2%.
  • When equipped with Sura Stone (Lower II), increases Rampage Blast damage by 15%.
  • When equipped with Sura Stone II (Lower II), increases Tiger Cannon damage by 15%.
Soul Reaper Stone II (Upper II)
  • Every level of Eswhoo user learned, increases Eswhoo damage by 2%.
  • When equipped with Soul Reaper Stone (Lower II), increases Eswhoo damage by 20%.
Archbishop Stone II (Upper II)
  • Increases Holy and Neutral property magic damage by 4% per level of Laudaramus.
  • When equipped with Archbishop Stone (Lower II): Increases Adoramus damage by 15%.
  • When equipped with Archbishop Stone II (Lower II): Increases Judex damage by 15%.
Shadow Chaser Stone II (Upper II)
  • Reduces global cooldown by 1% per level of Shadow Form.
  • When equipped with Shadow Chaser Stone (Lower II): Increases Feint Bomb damage by 15%.
  • When equipped with Shadow Chaser Stone II (Lower II): Increases Fatal Menace damage by 15%.
Super Novice Stone II (Upper II)
  • Increases Water, Wind, Earth, Fire, Neutral, Holy, Shadow property magic damage by 2% per level of Transcendence.
  • When equipped with Super Novice Stone (Lower II): DEF +120, MDEF +15.
Hit Physical Stone (Upper II)
  • Hit Physical Damage +3%.
Warlock Stone II (Upper II)
  • For every level of Comet, Fixed Casting Time -0.1 sec.
  • When equipped with Warlock Stone (Lower II): Chain Lightning Damage +15%.
  • When equipped with Warlock Stone II (Lower II): Comet Damage +15%.
Genetic Stone II (Upper II)
  • For every level of Cart Remodeling, Melee/Ranged Physical Damage +2%.
  • When equipped with Genetic Stone (Lower II): Cart Cannon Damage +15%.
  • When equipped with Genetic Stone II (Lower II): Melee Physical Damage +10%.
Star Emperor Stone II (Upper II)
  • For every level of Light of Moon, Full Moon Kick Damage +4%.
  • When equipped with Star Emperor Stone (Lower II): Solar Burst Damage +15%.
Druid Stone (Upper II)
  • Increases Ice Cloud, Low Flight, and Cruel Bite damage by 15%.
Karnos Stone (Upper II)
  • Increases melee physical damage by 1% per level of Wolf Instinct.
  • When equipped with Karnos Stone (Lower II): Increases Claw Wave damage by 10%.
Mechanic Stone II(Upper II)
  • For each Level of Axe Tornado: Increases Power Swing Damage by 10% per level.
  • When equipped with Mechanic Stone(Lower II): Reduces Axe Tornado Skill Cooldown by 1 second.
  • When equipped with Mechanic Stone II(Lower II): Increases Boost Knuckle Damage by 15%.
Royal Guard Stone II(Upper II)
  • For each Level of Pinpoint Attack: Increases Over Brand Damage by 10% per level.
  • When equipped with Royal Guard Stone(Lower II): Reduces Cannon Spear Skill Cooldown by 0.5 seconds.
  • When equipped with Royal Guard Stone II(Lower II): Increases Ray of Genesis Damage by 15%.
Rebellion Stone II(Upper II)
  • For each Level of Shatter Storm: Increases Banishing Buster Damage by 5% per level.
  • When equipped with Rebellion Stone(Lower II): Increases Banishing Buster Damage by 20%.

Upper III - 2nd slot

Fee: 10 Enchant Ticket
Enchanted Stone Description
ASPD+1(Upper III)
  • ASPD + 1.

Minor Casting Reduction(Upper III)
Variable Casting Time Reduction(Upper III)
Ranged Stone(Upper III)
  • Increases long ranged physical damage by 4%.
  • If combo with Range Stone (Top): increases long ranged physical damage by additional 2%.
  • If combo with Range Stone (Upper II): increases long ranged physical damage by additional 2%.
  • If combo with Range Stone (Bottom): increases long ranged physical damage by additional 2%.
Melee Stone(Upper III)
  • Increases melee physical damage by 4%.
  • If combo with Melee Stone (Top): Increases melee physical damage by additional 2%.
  • If combo with Melee Stone (Upper II): Increases melee physical damage by additional 2%.
  • If combo with Melee Stone (Bottom): Increases melee physical damage by additional 2%.
SP Absorbtion(Upper III)
  • Adds a 1% chance of restoring 1% of damage as SP when performing a physical attack.
HP Absorbtion(Upper III)
  • Adds a 1% chance of restoring 1% of damage as HP when performing a physical attack.

Magic Power Stone(Upper III)
Reload Stone (Upper III)
  • Reduces global cooldown by 5%.

Creative Stone (Upper III)
  • CRT + 5.

Critical Stone (Upper III)
  • Increases critical damage +10%, CRI + 10.

Concentration Stone (Upper III)
  • CON + 5.

Spell Stone (Upper III)
  • SPL + 5.

Power Stone (Upper III)
  • POW + 5.

Stamina Wisdom Stone (Upper III)
  • STA + 5, WIS + 5.

Hit Physical Stone (Upper III)
  • Hit Physical Damage +10%, ATK +5%, Perfect Hit +5%.