Fire Giant Costume Enchants

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Enchant ID: 9200

  • Enchanted on 4th, 3rd and 2nd slot of lower costume headgears
  • Reset Fee: Rune Ticket
  • Footprints can be upgraded

Lower - 4th Slot

Fee: 500 Etel Stone + 500 Silvervine Cat Fruit
Enchanted Stone Description
HIT + 1
  • Hit + 1.

Evasion1
  • Flee + 1.

MaxSP+10
  • Max SP + 10.

SP recovery1
  • Restores 1 SP to the user when a monster is killed by a physical or a magical attack.
MHP+1%
  • Max HP + 1%.

VIT+3 LUK-3
  • VIT + 3, LUK - 3

AGI+3 STR-3
  • STR - 3, AGI + 3

DEX+3 AGI-3
  • AGI - 3, DEX + 3

LUK+3 INT-3
  • INT - 3, LUK + 3

STR+3 DEX-3
  • STR + 3, DEX - 3

INT+3 VIT-3
  • VIT - 3, INT + 3

MDEF+4
  • MDEF + 4

EXP+2%
  • Increases the experience given from monsters by 2%.
ATK+1%(Lower)
  • ATK + 1%

MATK+1%(Lower)
  • MATK + 1%

Greed
  • Enables the use of Greed 1Lv.

HP+100
  • HP + 100, when above LV.120, MAXHP + 2%

SP+50
  • SP + 50, When above LV.120, MAXSP + 2%

Detoxify
  • Enables the use of Detoxify Lv 1.

Recovery
  • Enables the use of Recovery Lv 1.

After Skill Delay1 Lower
  • After cast delay decreased by 1%.
Kyrie
  • Enables the use of Kyrie Eleison Lv 1.

Identify
  • Can use Item Appraisal 1Lv.

Variable Cast Reduction Lower
  • Reduces variable casting time by 3%.

Heal
  • Can use Heal Lv1.

Teleport
  • Can use Warp Lv1.

Steal
  • Can use Steal Lv1.

Fatal (Lower)
  • Increase critical damage by 3%.

Champion Stone (Lower)
  • Damage of Raging Quadruple Blow +20%.

Sniper Stone (Lower)
  • Increase damage of Arrow Shower by 20%.

Professor Stone (Lower)
  • Increase damage of Fire Bolt, Cold Bolt, Lightning Bolt by 20%.
Lord Knight Stone (Lower)
  • Increase ASPD by 1% per 1 skill level of Cavalier Mastery learned.
Creator Stone (Lower)
  • Increase damage of Acid Terror by 20%.

High Wizard Stone (Lower)
  • Increase damage of Fire Pillar by 20%.
Stalker Stone (Lower)
  • Increase damage of Sightless Mind by 20%.

Whitesmith Stone (Lower)
  • Increase damage of Cart Termination by 20%.

Clown Gypsy Stone (Lower)
  • Increase damage of Arrow Vulcan by 20%.

High Priest Stone (Lower)
  • Increase damage of Magnus Exorcismus by 20%.

Paladin Stone (Lower)
  • Increase damage of Holy Cross by 20%.

Assassin Cross Stone (Lower)
  • Increase damage of Sonic Blow by 20%.

Sura Stone II (Lower)
  • ATK +2 per 1 skill level of Divine Protection.

Sorcerer Stone II (Lower)
  • MATK + 2 per 1 skill level of Autospell.

Stalker Stone II (Lower)
  • HIT + 1 per 1 skill level of Dodge.

Soul Linker Stone (Lower)
  • For each level of Kaahi, reduces variable cast time by 2%.
Star Gladiator Stone (Lower)
  • Increase attack speed by 1% per 1 skill level of Solar, Lunar and Stellar Courier.

Ninja Stone (Lower)
  • Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%.

Gunslinger Stone (Lower)
  • Increase ranged physical damage by 1% per 2 skill level of Chain Action.

Doram Stone (Lower)
  • Increases Silvervine Stem Spear damage by 20%.

Sniper Stone II (Lower)
  • ATK + 2 per 1 skill level of Falcon Eyes.
Whitesmith Stone II (Lower)
  • Increase ranged physical damage by 1% per 1 skill level of Power Maximize.
High Priest Stone II (Lower)
  • Reduce variable casting time by 1% per 2 skill levels of Kyrie Eleison.
High Wizard Stone II (Lower)
  • MATK + 2 for every level of Soul Drain learned.
Paladin Stone II (Lower)
  • Reduces variable casting time by 1% for every level of Faith learned.
Assassin Cross Stone II (Lower)
  • Increases physical damage against all size enemies by 2% for every level of Advanced Katar Mastery learned.
Lord Knight Stone II (Lower)
  • Increases Clashing Spiral damage by 20%.
Creator Stone II (Lower)
  • For every 2 levels of Acid Bomb learned, increases long ranged physical damage by 1%.
Trentini Gypsy Stone II (Lower)
  • Increases Melody Strike and Slinging Arrow damage by 15%.
Range Stone (Lower)
  • Increases long ranged physical damage by 3%.

Melee Stone (Lower)
  • Increases melee physical damage by 3%.

Magic Power Stone(Lower)
  • Increases all property magical damage by 3%.
Rune Knight Stone(Lower)
Warlock Stone (Lower)
Royal Guard Stone (Lower)
Wander Mins Stone (Lower)
Genetic Stone (Lower)
Sorcerer Stone (Lower)
Archbishop Stone (Lower)
Ranger Stone (Lower)
  • For every level of Fear Breeze learned, increases long range physical damage by 2%.
  • If combo with RangerStone (Lower II): Has a 2% chance to restore 1% of damage as SP when dealing physical damage.
  • If combo with Ranger Stone II (Lower II): Increases physical damage against all size enemies by 15%.
  • If combo with Windhawk Stone (Lower II): P.Atk + 3, increases Gale Storm damage by 10%.
Shadow Chaser Stone (Lower)
Sura Stone (Lower)
Mechanic Stone (Lower)
Guillotine Cross Stone (Lower)
Star Emperor Stone (Lower)
  •  For every level of Stellar Blessings learned, increase Falling Star damage by 4%.
  • If combo with Star Emperor Stone (Lower II): When dealing physical damage, there's a 2% chance to restore 1% of damage as SP.
  • If combo with Sky Emperor Stone (Lower II): increases Sunset Blast damage by 15%.
Rebellion Stone (Lower)
Soul Reaper Stone (Lower)
Kagerou Stone (Lower)
  • For every level of Pure Soul learned, increase Kunai Splash damage by 5%.
  • If combo with Kagerou Stone (Lower II): Increase Kunai Splash damage by 25%.
  • If combo with Shinkiro Stone (Lower II): increases long ranged physical damage by 3% per each level of Infiltrate user learned.
Oboro Stone (Lower)
  • For every level of 16th Night learned, increase Flaming Petals, Freezing Spear, and Wind Blade damage by 4%.
  • If combo with Oboro Stone (Lower II): Reduce variable casting time by 15%.
  • If combo with Shiranui Stone (Lower II): increases Thundering Cannon damage by 10%.
Summoner Stone (Lower)
Defense Stone (Lower)
  • DEF + 20, MDEF + 4.
Super Novice Stone (Lower)
Guillotine Cross Stone II (Lower)
  • Every level of Dark Claw user learned, ATK + 1%.
  • When equipped with Guillotine Cross Stone (Lower II), increases melee physical damage by 10%.
  • When equipped with Guillotine Cross Stone II (Lower II), increases physical damage against all race monsters (except players) by 15%.
Sura Stone II (Lower)
  • Every level of Gentle Touch-Convert user learned, increases Knuckle Arrow and Lightning Ride damage by 10%.
  • When equipped with Sura Stone (Lower II), increases Rampage Blast damage by 15%.
  • When equipped with Sura Stone II (Lower II), increases Knuckle Arrow damage by 15%.
Soul Reaper Stone II (Lower)
  • Every level of Soul Collect user learned, increases all property magical damage by 2%.
  • When equipped with Soul Reaper Stone (Lower II), increases Eswhoo damage by 15%.
Archbishop Stone II (Lower)
  • Reduces fixed cast time by 0.1s per 2 levels of Oratio.
  • When equipped with Archbishop Stone (Lower II): Increases Adoramus damage by 15%.
  • When equipped with Archbishop Stone II (Lower II): Increases Judex damage by 15%.
Shadow Chaser Stone II (Lower)
  • Increases attack speed per level of Reproduce (reduces attack delay by 1%).
  • When equipped with Shadow Chaser Stone (Lower II): Increases Triangle Shot damage by 15%.
  • When equipped with Shadow Chaser Stone II (Lower II): Increases Fatal Menace damage by 15%.
Super Novice Stone II (Lower)
  • When learning Angel Help at level 1: Increases melee/ranged physical damage by 15%.
  • When equipped with Super Novice Stone (Lower II): Increases Judex damage by 4% per level of Yupitel Thunder.
Hit Physical Stone (Lower)
  • Hit Physical Damage +3%.
Warlock Stone II (Lower)
  • For every level of Chain Lightning, Global Cooldown -1%.
  • When equipped with Warlock Stone (Lower II): Crimson Rock Damage +15%.
  • When equipped with Warlock Stone II (Lower II): Jack Frost Damage +15%.
Genetic Stone II (Lower)
  • For every level of Training Sword, Fixed Casting Time -0.1 sec.
  • When equipped with Genetic Stone (Lower II): Cart Cannon Damage +15%.
  • When equipped with Genetic Stone II (Lower II): Cart Tornado Damage +15%.
Star Emperor Stone II (Lower)
  • For every level of Light of Star, Falling Star Damage +4%.
  • When equipped with Star Emperor Stone (Lower II): Falling Star Damage +15%.
Druid Stone (Lower)
  • Increases Earth Flower, No Mercy Claw, and Flicking Tornado damage by 15%.
Karnos Stone (Lower)
  • Increases ranged physical damage by 1% per level of Raptorial Instinct.
  • When equipped with Karnos Stone (Lower II): Increases Sharpen Gust damage by 10%.
Mechanic Stone II(Lower)
  • For each 2 Levels of Axe Training: Reduces Global Cooldown by 1% per level.
  • When equipped with Mechanic Stone(Lower II): Increases Axe Tornado and Power Swing Damage by 15%.
  • When equipped with Mechanic Stone II(Lower II): Increases Arms Cannon Damage by 15%.
Royal Guard Stone II(Lower)
  • For each Level of Prestige: Reduces Variable Casting Time by 2% per level.
  • When equipped with Royal Guard Stone(Lower II): Increases Cannon Spear Damage by 15%.
  • When equipped with Royal Guard Stone II(Lower II): Increases Magical Damage against enemies of all sizes by 15%.
Rebellion Stone II(Lower)
  • For each Level of Heat Barrel: Increases Dragon Tail Damage by 7% per level.
  • When equipped with Rebellion Stone(Lower II): Increases Round Trip Damage by 20%.

Lower II - 3rd Slot

Fee: 10 Enchant Ticket
Enchanted Stone Description
Atk Speed1
  • ASPD + 1.

HP Absorb 1
  • Adds a 1% chance of restoring 1% of damage as HP when performing a physical attack.
SP Absorb 1
  • Adds a 1% chance of restoring 1% of damage as SP when performing a physical attack.
Reduces Fixed Cast
  • Fixed casting decreased by 0.5s.

Minor Fixed Cast Reduction
  • Reduce fixed casting time by 0.3 sec.
Double Attack
  • Can use Double Attack lv3.

  • Player can cast higher skill level of Double Attack that is learned.

Fatal (Lower II)
  • Critical Damage + 20%
Variable Casting Garment
  • Reduce variable casting time by 10%.
SPabsorp2
  • Adds a 2% chance of restoring 1% of damage as SP when performing a physical attack.

HPabsorp2 3
  • Adds a 2% chance of restoring 3% of damage as HP when performing a physical attack.
SuraStone (Lower II)
  • Damage of Rampage Blast +15%.
RangerStone (Lower II)
  • Increase damage of Arrow Storm by 10%.
SorcererStone (Lower II)
  • Increase damage of Psychic Wave by 10%.
Rune Knight Stone (Lower II)
  • Increase damage of Dragon Breath (Fire) and (Water) by 10%.
Genetic Stone (Lower II)
  • Increase damage of Cart Cannon by 10%.
Warlock Stone (Lower II)
  • Increase damage of Crimson Rock by 10%.
Shadow Chaser Stone (Lower II)
  • Increase damage of Triangle Shot by 15%.
Mechanic Stone (Lower II)
  • Increase damage of Axe Tornado by 15%.
Wanderer Minstrel Stone (Lower II)
  • Increases Severe Rainstorm damage by 15%.
Archbishop Stone (Lower II)
  • Increase damage of Adoramus by 15%.
Royal Guard Stone (Lower II)
  • Increase damage of Vanishing Point by 15%.
Assassin Cross Stone (Lower II)
  • Increase damage of Rolling Cutter by 15%.
Sura Stone II (Lower II)
  • Increase damage of Knuckle Arrow by 15%.
Sorcerer Stone II (Lower II)
  • Increase damage of Diamond Dust by 15%
Shadow Chaser Stone II (Lower II)
  • Increase damage of Fatal Menace by 15%.
Soul Reaper Stone (Lower II)
  • Increase damage of Eswhoo by 20%.
Star Emperor Stone (Lower II)
  • Increases Falling Stars, Solar Explosion and Full Moon Kick damage by 20%.
Kagerou Stone (Lower II)
  • Increases Swirling Petal damage by 25%.
Oboro Stone (Lower II)
  • Increases Flaming Petals damage by 20%.
Rebellion Stone (Lower II)
  • Increase damage of God's Hammer, Round Trip by 20%.
Doram Stone (Lower II)
  • Increases Picky Peck and Catnip Meteor damage by 20%.

Ranger Stone II (Lower II)

  • Increase damage of Aimed Bolt by 15%.

Mechanic Stone II (Lower II)

  • Increase damage of Arm Cannon by 15%.

Archbishop Stone II (Lower II)

  • Increase damage of Judex by 15%.

Warlock Stone II (Lower II)

  • Increases Comet damage by 15%.

Royal Guard Stone II (Lower II)

  • Increases Genesis Ray damage by 15%.

Guillotine Cross Stone II (Lower II)

  • Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead).

Rune Knight Stone II (Lower II)

  • Increases Ignition Break damage by 15%.

Creator Stone II (Lower II)

  • Increases Crazy Vines damage by 20%.

Wanderer's Stone II (Lower II)

  • Increases Reverberation damage by 15%.

Spell Magic Attack Stone (Lower II)

  • S.Matk + 3

Melee Physical Attack Stone (Lower II)

  • P.ATK + 3

Range Physical Attack Stone (Lower II)

  • P.ATK + 3

Resist Defense Stone (Lower II)

  • DEF + 100, MDEF + 25, RES + 20, MRES + 20.

Shinkiro Stone (Lower II)

  • Increases Kunai - Distortion damage by 5%.

Shiranui Stone (Lower II)

  • Increases Darkening Cannon damage by 10%.

Shadow Cross Stone (Lower II)

  • Increases critical damage by 4% per 2 levels of Shadow Sense user learned.

Cardinal Stone (Lower II)

  • Increases Framen damage by 5%.

Super Novice Stone (Lower II)

  • If user learned Breakthrough level 5, enables to use Wind Cutter level 5.
  • If user learned Transcendence level 5, enables to use Judex level 10.

Sky Emperor Stone (Lower II)

  • Cri + 10, every 2 levels of Sky Mastery user learned, increases physical damage against all race monsters (except players) by 1%.

Elemental Master Stone (Lower II)

  • Every level of Increasing Activity user learned, increases fire and poison property magical damage by 2%.

Meister Stone (Lower II)

  • Every level of Manufacture Machine user learned, increases long ranged physical damage by 2%.

Abyss Chaser Stone (Lower II)

  • Every 2 levels of Frenzy Shot user learned, increases physical damage against all race monsters (except players) by 1%.

Troubadour & Trouvere Stone (Lower II)

  • Every 2 levels of Rhythm Shooting user learned, increases long ranged physical damage by 2%.

Hyper Novice Stone (Lower II)

  • Increases Napalm Vulcan Strike damage by 10%.
  • Every level of Self Study Sorcery user learned, increases water, wind and ghost property magical damage by 1%.

Imperial Guard Stone (Lower II)

  • Every 2 levels of Cross Rain user learned, increases Genesis Ray damage by 10%.

Dragon Knight Stone (Lower II)

  • Every 2 levels of Hack and Slasher user learned, increases physical damage against all race monsters (except players) by 1%.

Nightwatch Stone (Lower II)

  • Every 2 levels of Hidden Card user learned, increases physical damage against all property enemies by 1%.

Biolo Stone (Lower II)

  • Every level of Mayhemic Thorns user learned, increases long ranged physical damage by 2%.

Inquisitor Stone (Lower II)

  • Every level of Oleum Sanctum user learned, increases long ranged physical damage by 2%.

Spirit Handler Stone (Lower II)

  • Every level of Howling of Chulho user learned, Atk + 4, increases long ranged physical damage by 1%.
Arch Mage Stone (Lower II)
  • Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
Windhawk Stone (Lower II)
  • Every level of Gale Storm user learned, increases long ranged physical damage by 2%.
Soul Ascetic Stone (Lower II)
  • Every level of Circle of Directions and Elementals user learned, increases magical damage against all sizes enemies by 2%.
Shadow Cross Stone II (Lower II)
  • C.RATE + 3, increases Cross Slash damage by 10%.
  • When equipped with Guillotine Cross Stone II (Upper), increases Savage Impact damage by 10%.
  • When equipped with Guillotine Cross Stone II (Upper II), increases Eternal Slash damage by 10%.
  • When equipped with Guillotine Cross Stone II (Lower), every level of Cross Slash user learned, increases physical damage against all race monsters (except players) by 3%.
Inquisitor Stone II (Lower II)
  • Every level of Second Flame user learned, increases melee physical damage by 2%.
  • When equipped with Sura Stone II (Upper), every level of Third Exorcism Flame user learned, increases physical damage against all size enemies by 3%.
  • When equipped with Sura Stone II (Upper II), P.ATK + 3, increases Third Flame Bomb damage by 10%.
  • When equipped with Sura Stone II (Lower), MaxHP + 5%.
Soul Ascetic Stone II (Lower II)
  • Every 2 levels of Soul Mastery user learned, increases magical damage against all race monsters (except players) by 3%.
  • When equipped with Soul Reaper Stone II (Upper), increases Exorcism of Malicious Soul damage by 10%.
  • When equipped with Soul Reaper Stone II (Upper II), S.MATK + 3, every level of Talisman of Soul Stealing user learned, reduces fixed casting time by 0.1 seconds.
  • When equipped with Soul Reaper Stone II (Lower), increases Talisman of Soul Stealing damage by 10%.
Cardinal Stone II (Lower II)
  • CRI +10, Increases Divinus Flos damage by 15%.
  • When equipped with Archbishop Stone II (Upper): Increases physical damage against all race monsters by 3% per 2 levels of Mace&Book Mastery (excluding players), Increases magic damage against all race monsters by 3% per 2 levels of Fidus Animus (excluding players).
  • When equipped with Archbishop Stone II (Upper II): C.RATE +5, Increases Petitio damage by 15%.
  • When equipped with Archbishop Stone II (Lower): Increases Pneumaticus Proscilla and Effiligo damage by 10%.
Abyss Chaser Stone II (Lower II)
  • Increases Abyss Dagger damage by 10%.
  • When equipped with Shadow Chaser Stone II (Upper): Increases physical damage against all sized enemies by 3% per 2 levels of Dagger&Bow Mastery.
  • When equipped with Shadow Chaser Stone II (Upper II): Increases Deft Stab damage by 15%.
  • When equipped with Shadow Chaser Stone II (Lower): Increases Chasing Break damage by 15%.
Hyper Novice Stone II (Lower II)
  • Increases Double Bowling Bash damage by 15%.
  • When equipped with Super Novice Stone II (Upper): Increases physical damage against all property enemies by 3% per 2 levels of Self Study-Combat.
  • When equipped with Super Novice Stone II (Upper II): C.RATE +5, Increases Mega Sonic Blow damage by 10%.
  • When equipped with Super Novice Stone II (Lower): When learning Limit Break at level 1: Increases melee physical damage by 15%.
Hit Physical Stone (Lower II)
  • Hit Physical Damage +20%.
  • When equipped with Hit Physical Stone (Upper), (Upper II), and (Lower): ATK +5%, Perfect Hit +5%.
EXP Stone (Lower II)
  • Base EXP from monsters +5%.
  • When equipped with EXP Stone (Upper), (Upper II), and (Lower): Base EXP from monsters +5% additional.
Arch Mage Stone II (Lower II)
  • Rain of Crystal, Strantum Tremor Damage +10%.
  • When equipped with Warlock Stone II (Upper): Crimson Arrow Damage +15%, All Bloom Damage +10%.
  • When equipped with Warlock Stone II (Upper II): Rock Down Damage +15%, Violent Quake Damage +10%.
  • When equipped with Warlock Stone II (Lower): For every 2 levels of Two-Handed Staff Mastery, Magic Damage to all size enemies +3%.
Biolo Stone II (Lower II)
  • Explosive Powder Damage +10%.
  • When equipped with Genetic Stone II (Upper): For every level of Bionic Pharmacy, Physical Damage to all element enemies +3%.
  • When equipped with Genetic Stone II (Upper II): Dust Explosion Damage +15%.
  • When equipped with Genetic Stone II (Lower): Mystery Powder Damage +15%.
Sky Emperor Stone II (Lower II)
  • Star Light Kick Damage +15%.
  • When equipped with Star Emperor Stone II (Upper): Midnight Kick Damage +10%, For every 2 levels of Enchanting Sky, Physical Damage to all element enemies +3%.
  • When equipped with Star Emperor Stone II (Upper II): Dawn Break Damage +10%.
  • When equipped with Star Emperor Stone II (Lower): Sky Moon Damage +15%.
Karnos Stone (Lower II)
  • Increases Feather Sprinkle damage by 10%.
  • When equipped with Druid Stone (Upper): Increases Nasty Slash and Typhoon Wing damage by 10%.
  • When equipped with Druid Stone (Upper II): Increases Earth Stamp and Sharpen Hail damage by 10%.
  • When equipped with Druid Stone (Lower): Increases Ice Splash and Double Slash damage by 10%.
Alitea Stone (Lower II)
  • Increases physical damage against all element enemies by 1% per level of Sixth Sense.
  • Increases magic damage against all element enemies by 1% per level of Nature's Aid.
  • When equipped with Karnos Stone (Upper): Increases Glacier Shard and Terra Harvest damage by 15%.
  • When equipped with Karnos Stone (Upper II): CRI +5, increases Alpha Claw damage by 15%.
  • When equipped with Karnos Stone (Lower): CRI +5, increases Quill Spear damage by 15%.
Meister Stone II(Lower II)
  • Increases Axe Stomp Damage by 10%.
  • When equipped with Mechanic Stone II(Upper): Increases Mighty Smash Damage by 10%.
  • When equipped with Mechanic Stone II(Upper II): For each 2 Levels of Two Hand Axe Defending: Increases Physical Damage against enemies of all sizes by 3% per level.
  • When equipped with Mechanic Stone II(Lower): Increases Powerful Swing Damage by 15%.
Imperial Guard Stone II(Lower II)
  • Increases Imperial Cross and Overslash Damage by 15%.
  • When equipped with Royal Guard Stone II(Upper): Reduces Fixed Casting Time by 0.5 seconds. Increases Shield Shooting Damage by 15%.
  • When equipped with Royal Guard Stone II(Upper II): C.RATE +5, Increases Radiant Spear Damage by 10%.
  • When equipped with Royal Guard Stone II(Lower): For each 2 Levels of Spear & Sword Mastery: Increases Physical Damage against enemies of every element by 3% per level.
Night Watch Stone II(Lower II)
  • Increases Wild Fire and Midnight Fallen Damage by 15%.
  • When equipped with Rebellion Stone II(Upper): C.RATE +3, Increases Wild Shot Damage by 10%.
  • When equipped with Rebellion Stone II(Upper II): Increases Magazine for One Damage by 10%.
  • When equipped with Rebellion Stone II(Lower): For each 2 Levels of P.F.I: Reduces Fixed Casting Time by 0.1 seconds per level. Increases Physical Damage against enemies of all sizes by 3% per level.

Footprint Effects - 2nd Slot

Fee: 50 Enchant Ticket Upgrade Fee: 10 Enchant Ticket
Base Stone Description Upgraded Stone Description
Footprint Basic All Stats +1 (Lv2)Footprint Basic

All Stats +3

Footprint Energy All Stats +1 (Lv2)Footprint Energy

All Stats +3

Footprint Purple Star All Stats +1 (Lv2)Footprint Purple Star

All Stats +3

Footprint Yellow Star All Stats +1 (Lv2)Footprint Yellow Star

All Stats +3

Footprint Red Star All Stats +1 (Lv2)Footprint Red Star

All Stats +3

Footprint Doggie All Stats +1 (Lv2)Footprint Doggie

All Stats +3

Footprint Dumpling All Stats +1 (Lv2)Footprint Dumpling

All Stats +3

Footprint Panda Basic All Stats +1 (Lv2)Footprint Panda Basic

All Stats +3

Footprint Panda Express All Stats +1 (Lv2)Footprint Panda Express

All Stats +3

Footprint Blue Butterfly All Stats +1 (Lv2)Footprint Blue Butterfly

All Stats +3

Footprint Purple Butterfly All Stats +1 (Lv2)Footprint Purple Butterfly

All Stats +3

Footprint Yellow Butterfly All Stats +1 (Lv2)Footprint Yellow Butterfly

All Stats +3

Footprint Purple Fury All Stats +1 (Lv2)Footprint Purple Fury All Stats +3
Footprint Green Fury All Stats +1 (Lv2)Footprint Green Fury All Stats +3
Footprint Divine Rain All Stats +1 (Lv2)Footprint Divine Rain All Stats +3
Footprint Blue Doggie All Stats +1 (Lv2)Footprint Blue Doggie All Stats +3
Footprint Purple Doggie All Stats +1 (Lv2)Footprint Purple Doggie All Stats +3
Footprint Victory All Stats +1 (Lv2)Footprint Victory All Stats +3
Footprint Feather All Stats +1 (Lv2)Footprint Feather All Stats +3
Footprint Pure Rain All Stats +1 (Lv2)Footprint Pure Rain All Stats +3
Footprint Blue Star All Stats +1 (Lv2)Footprint Blue Star All Stats +3
Footprint Phoenix All Stats +1 (Lv2)Footprint Phoenix All Stats +3
Footprint Blossom All Stats +1 (Lv2)Footprint Blossom All Stats +3
Footprint Bud All Stats +1 (Lv2)Footprint Bud All Stats +3

Time Essence Ball - 1st Slot

Enchant Fee Description
Time Essence Ball 0 70 Enchant Crystal Fixed Cast Time of all skills reduced by 300 ms.
Time Essence Ball 1 100 Enchant Crystal Increases magical damage by 3% against All races.
Time Essence Ball 2 100 Enchant Crystal Increases physical damage by 3% against All races.
Time Essence Ball 3 100 Enchant Crystal Reduces damage by 3% coming from All races.
Time Essence Ball 4 70 Enchant Crystal Reduces Global Cooldown by 3%.
Time Essence Ball 5 500 Enchant Crystal Adds a 0.3% chance to cause Coma when attacking a target of All races.
Time Essence Ball 6 70 Enchant Crystal Increases heal amount of all heal skills by 30%.
Increases heal amount if you are healed by any skills by 30%.
Time Essence Ball 7 100 Enchant Crystal RES rate +3%
Time Essence Ball 8 100 Enchant Crystal MRES rate +3%
Time Essence Ball 9 50 Enchant Crystal All Traits +3.
Time Essence Ball 10 150 Enchant Crystal P.Atk rate +3%
Time Essence Ball 11 150 Enchant Crystal S.Matk rate +3%
Time Essence Ball 12 150 Enchant Crystal C.Rate +3%
Time Essence Ball 13 500 Enchant Crystal Ignore RES of All races by 3%.
Time Essence Ball 14 500 Enchant Crystal Ignore MRES of All races by 3%.
Time Essence Ball 15 200 Enchant Crystal RES, MRES +3
H.Plus Rate +3%
Time Essence Ball 16 150 Enchant Crystal Melee Physical Damage +3%, Hit Physical Damage +3%.
Time Essence Ball 17 150 Enchant Crystal Ranged Physical Damage +3%, Hit Physical Damage +3%.