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Image
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Details
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| 1
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Faceworm's Nest Magic Scholar
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- Talk to the Faceworm's Nest book in the Dimensional Library. The cloaked Magic Scholar at (55,118) steps out on the first read and gives First time in Faceworm's Nest.
- Level 250 is the only requirement, there is no pre-quest to finish first.
- Only the party leader can create the instance. The party enters at 1@face (112,370).
- Take the Hunting Quest from the same book before you enter, it cannot be accepted inside.
- On cool down, one
Voidbreaker Key unlocks the instance again.
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| 2
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Chaos Iris
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- Chaos at (110,348) opens the briefing. Only the leader can answer him, and Iris at (116,346) is standing next to him.
- The scene runs about 50 seconds. Picking Skip Dialog. drops the party straight into the first wave.
- When it ends the run timer starts and the first nest opens. Every stage is timed on its own and a faster clear pays more.
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| 3
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Faceworm
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- The first nest spawns Faceworm, 11 for every player on the map plus 11 more, strung out along the western and northern edge in three long strips.
- The nest closes when fewer than 3 are left. The survivors are cleared and a Dark Faceworm takes their place, so the last few do not have to be hunted down.
- Every kill announces how many are still alive. Watch the chat instead of sweeping the map.
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| Tips
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Suspicious Mound Venom Bug
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- The corridor is covered with 54 Suspicious Mound traps. Stepping on one spits out 1 to 3 Faceworm Larva and goes quiet for 45 seconds.
- Nine venom patches hide in the same ground. Walking over one releases 25 to 50 Venom Bug at once and it re-arms after 15 seconds.
- Both are only dangerous if the party spreads out. Walking in a tight group leaves most of them untouched.
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| 4
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Dark Faceworm Faceworm Egg
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- Dark Faceworm appears at (145,74). Its health scales with the party: 50,000,000 minus 2,000,000 for every player missing from a full 12, never below 15,000,000.
- It keeps dropping Faceworm Egg around itself, 2 at a time while healthy and 4 at a time when low. An egg dies to a single hit and hatches into a Faceworm Larva if nobody touches it.
- Eggs still alive after 12 seconds heal it, between 7,200 and 150,000 health per player on the map depending on how many were left standing.
- The stage reward lands at (155,82) and the tunnel at (149,92) leads to the second nest.
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| 5
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Chaos Iris
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- Chaos at (120,97) is waiting in the second nest. Again only the leader can speak for the party.
- The scene is nine lines over about 40 seconds. It explains that the cast-off scales are the real prize, so a slow kill damages the loot.
- Skip Dialog. starts the second wave immediately.
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| 6
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Faceworm Dark Faceworm
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- Second nest: another 11 Faceworm per player plus 11, this time in two narrow strips and one wide strip to the south. Same rule, it closes at fewer than 3 left.
- The Dark Faceworm at (161,272) has the same health scaling. Its eggs are gone, replaced by water orbs that sit 4 cells from it and fire Waterball. They are wiped after 20 seconds.
- The reward lands at (162,271) and the tunnel at (139,100) drops to (156,117) for the third nest.
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| 7
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Chaos Faceworm
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- Chaos at (153,113) warns that the narrow canyon is full of dangers and then leaves the third wave to the party.
- Third nest: 11 Faceworm per player plus 11 packed into one wide pocket in the south-east, and the same fewer-than-3 rule.
- Iris can feel something wrong in the canyon and wants to leave, but Chaos leaves the third nest to the party and walks on ahead.
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| 8
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Dark Faceworm Venom Bug
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- The Dark Faceworm at (278,308) is the first one that heals itself. Every cycle it drops a sack of fatal poison and recovers 50,000 per player, multiplied by 1 to 10.
- Venom Bug form a grid around it, 16 at a time while healthy and 36 at a time when low.
- The reward lands at (278,308) and the tunnel at (248,185) leads to (261,170) for the last nest.
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| 9
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Chaos Faceworm
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- Walking into the fourth nest triggers Chaos shouting from off screen. He tells the party to avoid the poison and to report anything that looks like another nest.
- The whole field is seeded with invisible poison fog, 5 patches per player plus 40 more, spread across the eastern half. It cannot be seen, so the damage arrives without a warning.
- Faceworm spawn in two wide strips in the north-east, 11 per player plus 11, and the nest closes at fewer than 3 left.
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| 10
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Dark Faceworm
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- The Dark Faceworm at (214,108) surrounds itself with poison fog, 4 pockets on the diagonals while healthy and 9 in a full ring when low.
- A set of fog is cleared 30 seconds after it appears, so it is a fight about moving out of the way rather than killing everything.
- The reward lands at (214,108) and the tunnel at (204,122) leads to (210,145) for the queen.
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| 11
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Chaos Iris
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- Talking to Chaos at (208,149), or simply walking into the marker at (213,147), starts the final scene.
- He climbs into the puddle and gets pulled under. The queen erupts out of the nest about 45 seconds later.
- Nothing attacks during the scene. There is nothing to do but wait for the boss to spawn.
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| Boss
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Faceworm Queen
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- Faceworm Queen spawns at (213,153). Health is 520,000,000 minus 20,000,000 for every player missing from a full 12, never below 150,000,000.
- She sheds her skin on a 25 second cycle and comes back as wind, earth, water or her original poison form. Health carries over, only the element and its defences change. Roughly 3 changes in 14 do nothing.
- Her adds rotate with her health: Faceworm Egg while high, water orbs around 400,000,000 and 200,000,000, Venom Bug grids around 350,000,000 and 150,000,000, poison fog around 300,000,000 and 100,000,000.
- Chaos calls a direction while she is above 70,000,000 health. Drag her into that side of the nest within 15 seconds and he lands 2,000,000 to 20,000,000 damage. His hit can never take her below 50,000,000.
- If she is pulled outside (190-230, 135-175) she turns red and rages, healing 0.8% of all health already lost and hitting harder for 15 seconds. The same happens if the party out-damages her cycle.
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| Tips
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Faceworm Egg Red Faceworm Queen
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- Break the eggs the moment they appear. Every one left standing is health she gets back.
- Keep her inside the nest. Outside it she rages and the healed health is usually more than the damage that dragged her there.
- The colour is the only defence that changes. Earth (green) and wind (yellow) fold to magic, water (blue) folds to physical, and the red form is the toughest on both.
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| Exit
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Magic Scholar Iris
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- Talk to the Magic Scholar at (215,159) to leave. Iris at (220,159) has a line of her own if you want it.
- First clear hands over 15
Echo Scripture SS and completes the Faceworm's Nest achievement.
- Back to Dimensional Library: party leader gets 107 to 127
Chrono Coin SS, every other member gets 50 to 60.
- Tuesday, Saturday and Sunday add 3 plus one per party member
Chrono Coin SS, 2 Infinity Core per member and 5 to 15 Faint Magical Rune Stone.
- The run time is recorded on the board, and beating the server best is announced to everyone.
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