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Image
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Details
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| 1
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Oscar Corrupted Maid
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- The party lands next to Oscar at (14,16). Touching him starts the run with the cooking room, where the maids who were preparing the meal took the worst of the fall.
- Ten Corrupted Maid spawn across the room, from (13,15) to (81,75). Time here only moves once every one of them is purified, so the next area cannot be walked to early.
- Five pairs of hazards were seeded at random cells before the party arrived, each one a Cursed Flame with a Thorn of Magic standing on it. They are not part of the clear.
- The last maid dying warps the whole party to (121,64).
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| 2
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Oscar Glastheim Khalitzburg
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- Oscar waits at (127,63) in the knights' shift room. There is no scene here, only the pull.
- Ten Glastheim Khalitzburg, five Mad Khalitzburg and one Dark Guard Captain spawn in (118,14) to (187,77).
- The Khalitzburg are Large, Demihuman and Fire 3, so fire damage is wasted on the whole room. The Captain is the only Undead, Dark 4.
- Clearing the room warps the party to (148,114).
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| 3
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Oscar Cursed Knight
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- Oscar at (148,121) opens the second dormitory and dining hall.
- Ten Cursed Knight, five Knight Spirit and one Dark Guard Captain spawn in (106,111) to (187,189).
- Both knight types are Holy 2 and Large. Shadow damage is halved on them, neutral is not.
- Clearing the room warps the party to (76,176).
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| 4
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Oscar Dark Guard Captain
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- Oscar at (69,176) has the military science library left. This is the largest pull of the run.
- Ten Cursed Knight, ten Knight Spirit and fifteen Dark Guard Captain spawn in (14,114) to (69,189).
- The Captain is Undead, Dark 4, and there are fifteen of them here. Spread the party instead of dragging the whole room onto one tank.
- Once the room is empty the run timer stops, the boss NPC opens and the party is warped to (53,244).
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| Tips
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Cursed Flame Thorn of Magic
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- Every room is seeded before the party arrives: five Cursed Flame pairs in the first, then six, seven and eight. Each pair sits on a random walkable cell, so no two runs have them in the same place.
- Cursed Flame ignores melee, ranged, magic and misc damage. It cannot be killed at all, and the damage from standing in it is unavoidable. Walk around it.
- The Thorn of Magic beside it does die, but it has 5,400,000 health and 12 cells of reach. Killing one does not remove its flame, so it is rarely worth the detour.
- Only the room spawns count towards the clear. The seeded pairs never hold the warp back.
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| 5
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Seal Cursed King Schmidt Eroded Roots
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- Talk to Oscar at (52,270) after the fourth room. He warns that the thing in the throne room only wears King Schmidt's shape, then warps everyone to (52,271).
- Cursed King Schmidt spawns at (52,282) with 300,000,000 health. Four Eroded Roots rise at (36,260), (36,291), (67,260) and (67,291) and come back within a second of dying, so they cannot be cleared permanently.
- Every second the boss has lost more than 10,000,000 health, its anger rises by one. Every third point Oscar shouts a warning and the boss is healed back to full. Slow, steady pressure is the only way through.
- Anger also raises its attack: minimum damage grows 1% per point, maximum damage grows 1% on top of a 200% base.
- Four Seal altars appear at (52,285), (43,276), (52,266) and (61,276). Touching all four resets its anger to zero and calms it for 10 seconds, then they re-arm after 60 to 180 seconds.
- Two to four walls of Cursed Flame sweep the arena, 2 cells every half second. Oscar moves somewhere in the arena and offers a 10 second freeze: stand within 3 cells and hold the 2 second bar.
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| Boss
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Cursed King Schmidt
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- The first form falling does not end the fight. Oscar shouts for 15 seconds, then the second form rises at the same spot (52,282) with 390,000,000 health, higher attack and much higher defence.
- The roots, the seals and the flame walls all come back with it, and the anger counter starts again from zero.
- Both forms only take 1% of incoming damage, so the two health bars are worth far more than the numbers suggest. Expect a long fight and keep the seals under control while nobody is bursting.
- Nothing else changes in the arena, so a party that already handled the first form has the whole fight.
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| Exit
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Oscar
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- Oscar reappears at (52,270) once the second form dies. Talk to him to leave.
- First clear completes First time in Fall of Glastheim, unlocks its achievement and hands over 10
Echo Scripture SS.
- Choosing I'm leaving too. pays the party leader 52 to 72
Chrono Coin SS and every other member 26 to 36.
- Tuesday, Saturday and Sunday add 3 plus one per party member
Chrono Coin SS, 2 Infinity Core per member and 5 to 15 Faint Magical Rune Stone.
- The exit warps to the Dimensional Library at (99,120).
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