| Step
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Image
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Details
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| 1
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Devil's Tower Historian Shep
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- Talk to the Devil's Tower book at the Dimensional Library. The cloaked Historian Shep at (48,112) and Magic Scholar Artie at (51,114) step out on the first talk and give First time in Devil's Tower.
- Level 250 is the only requirement, there is no pre-quest to finish first.
- Only the party leader can create the instance. The party enters at (50,104).
- Take the Hunting Quest from the same book before you enter, it cannot be accepted inside.
- On cool down, one
Voidbreaker Key unlocks the instance again.
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| 2
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Officer Heim Healer Fama
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- Walking in starts the briefing. Officer Heim and his aide talk over 26 seconds while the camp stands still.
- Talk to Officer Heim at (56,110). Only the party leader can answer him, and Healer Fama at (47,109) appears beside him.
- Fama hands over 7
Cure Box and points you at the wounded.
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| 3
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Injured Soldier
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- Seven soldiers lie around the camp at (39,114), (30,120), (25,117), (19,118), (18,110), (24,104) and (31,110).
- Use one
Cure Box on each and wait out the 10 second progress bar. The box is used up and the soldier is swapped for a healed one.
- Fama refills you back to 7 whenever you ask with fewer than 7 in hand.
- Healing the seventh is what moves the story on.
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| 4
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Lucile Assassin Dewey
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- Talk to Lucile at (46,105). The leader sits through a 35 second scene with Heim, Huey, Louie and the Magic Swordman.
- The Magic Swordman leaves alone for the upper floor and Lucile follows him, which leaves Assassin Dewey at (70,108) to open the way.
- Dewey warps the party to the stairway at (91,23). He asks first, so nobody gets moved by accident.
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| 5
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Evil Shadow
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- 27 Evil Shadows spawn up the stairs over 18 seconds, mixing all three of the Evil Shadow variants.
- Nothing blocks the corridor. Assassin Louie is already waiting at (158,24) and sends you to the landing at (124,86) the moment you reach him, so clearing this stairway is optional, they only chase you along it.
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| 6
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Lucile Assassin Huey
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- Lucile at (138,96) is damaged and cannot move. Sharing your power with her costs 30% of your HP and locks you in a 40 second progress bar.
- When it finishes, the ambush starts: Huey at (135,99) calls 16 Evil Shadows in three waves over 12 seconds.
- Huey counts them. All 16 have to die before he opens the path, then he sends the party up to 1@tnm2.
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| 7
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Lucile Thanatos Demon Morocc
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- Lucile at (144,137) explains the plan. Thanatos at (136,139) is holding the seal on Demon Morocc at (133,139), and the party has to stop the seal pieces from reaching the middle of the hall.
- She talks for 22 seconds, then five Magic Seals start coming in, one from the north, north-west, south-west, south-east and north-east.
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| 8
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Magic Seal
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- Each lane has 3,000,000 HP to chew through and the damage is never reset. Whatever you take off a seal stays off the next one.
- Every 30 seconds a lane pulls its seal one step closer to the middle with whatever HP it has left, so a single seal only stands for 25 seconds.
- Four Evil Shadows guard each new seal. They spawn 2 seconds after it and are cleared when it is replaced.
- A destroyed seal is gone for good, so a lane you finish stops sending seals.
- If all five are not down when the wave ends at about 3 minutes, Thanatos clears the board and the whole wave restarts from the outer edge.
- The phase only ends when all five are destroyed. Reaching the middle changes nothing, it just announces that the pieces are gathering.
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| 9
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Flamecross
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- From 10 seconds in, 48 Flamecross appear along the four diagonals and the north lane, covering the routes to the seals.
- They have 10,000 HP but only take 1 damage per hit, so they cost 10,000 hits each. Do not stop to kill them, walk around them.
- They burn out after 6 seconds and come back 14 seconds later, so there is always a gap to move through.
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| 10
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Lucile
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- When the last seal falls, the scene plays out, Thanatos and Morocc disappear, and Lucile at (144,137) sends the party to 1@tnm3 at (21,171).
- Walking in starts 12 Evil Shadows over 9 seconds and the Young Girl at (43,175) calling for help.
- Clear the 12 and talk to her. Her dialogue opens the shelf passage at (51,176).
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| 11
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Young Girl
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- The second landing spawns 18 Evil Shadows in four waves over 7 seconds.
- Clear all 18 and the passage at (134,156) opens, with the Young Girl at (128,164) pointing you down it.
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| 12
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Evil Shadow
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- An Evil Shadow stands in the corridor at (179,172). Touching it starts a 7 second taunt and 5 more shadows spawn on top of you.
- Clearing the 5 opens the last passage at (183,177), which drops you into the boss room at (97,6).
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| 13
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Loki Morocc Lord Knight
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- 33 Demonic Shades fill the room, but they are optional. Loki at (97,48) is the actual trigger and talks as soon as you reach him, so the shades can be skipped entirely.
- His 55 second scene with the Morocc Lord Knight at (93,52) and the Young Girl at (94,51) ends with the whole party moved to the lower hall at (136,62).
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| Boss
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Evil Fanatics Loki
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- Loki at (137,65) hands over his shadow as a mercenary for 30 minutes, but only if you have ended your own mercenary contract first. He refuses while one is active.
- His shadow is the only thing that can strip the boss's blessing. One second later Evil Fanatics spawns at (93,52).
- 270,000,000 HP with only 1% damage taken, so treat it as 27,000,000,000. Dark 3 and Demon, 500/450/380/380.
- At every 10% of its HP it turns itself invincible. Only the Mind Blaster skill of the mercenary removes that, so the fight is: push it to each step, Mind Blaster, push again.
- Mind Blaster has a 30 second cooldown and only reaches 2 cells, so stay close when the step is about to happen.
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| Tips
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Loki Summon Book
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- If the shadow dies or its 30 minutes run out, nothing else removes the invincibility and the run is over. One
Loki Summon Book from the Instance Shop creates the same mercenary, so keep one spare in the bag.
- "Skip Dialog" at the opening cuts the 26 second briefing. "Skip Dialog" at Healer Fama jumps the entire wounded-soldier section.
- The Mercenary must be dismissed or expired before Loki will talk, there is no exception for a rental.
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| Exit
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Loki
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- Talk to Loki at (69,72) after the boss dies.
- First clear, while First time in Devil's Tower is active: 15
Echo Scripture SS and the Devil's Tower achievement.
- "GO back to Dimensional Library." pays 70 to 90
Chrono Coin SS to the leader and 30 to 40 to everyone else, then warps you to 1@exhn (53,111).
- Monday, Saturday and Sunday add 3 + party size Chrono Coin SS, 2 x party size
Infinity Core and 5 to 15 Faint Magical Rune Stone].
- "Look around..." keeps the party inside.
- Turn the Hunting Quest in at the book in the library, it cannot be completed from inside the instance.
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