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Image
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Details
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| 1
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Cor Mission 2 Rebellion
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- Talk to the Cor Mission 2 book at the Dimensional Library. The cloaked Rebellion beside it explains that Elyumina's security devices woke up and stopped obeying her.
- Level 220 is required to read it, and only the party leader can create the instance.
- Take the Hunting Quest from the book before you enter, it cannot be accepted inside.
- On cool down, one
Voidbreaker Key unlocks the instance again.
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| 2
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Elena Volkova Elyumina
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- The party arrives at (176,169). Walk to Elena Volkova at (180,169), who hands the briefing over to Elyumina.
- Elyumina marks four trap sites on the minimap: (140,79), (160,119), (220,170) and (222,236).
- The order is to split the party and clear every site at once, then report back to the barracks.
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| 3
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Box Box
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- Touching a Box explodes it and spawns that site's wave. Each site has its own Elyumina echo standing next to the box.
- (222,236) spawns 13 machines, 10 E-EA1L and 3 E-13EN0.
- (160,119) spawns 12 machines, 9 E-EA1L and 3 E-13EN0.
- (220,170) spawns 12 machines, 9 E-EA2S and 3 E-13EN0.
- (140,79) spawns 12 machines, 9 E-EA2S and 3 E-13EN0.
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| 4
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E-EA1L E-EA2S E-13EN0
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- All three E-series machines take only 10% of the damage they receive, so their listed HP is effectively ten times bigger.
- E-EA2S buffs itself with Two Hand Quicken below 40% HP and answers long range attacks with Pneuma.
- E-13EN0 is Water 4 and hits with Pierce, Range Attack and Water Attack, so water armour turns its damage into nothing.
- The box only counts as cleared when its whole wave is dead.
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| 5
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Biological Battery Chemical Poison
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- Every box is protected by a trap that stays armed while its wave is alive, so watch the tile you click from.
- A Biological Battery trap at (222,235) and (160,118) spawns a Bio Battery that self destructs the moment it appears.
- A Chemical Poison trap at (220,169) and (140,78) spawns a Chemical Poison that immediately transforms into Monster 3, a Ghost 4 mob that ignores every damage type, so every hit deals exactly 1 damage. Leave it alone and walk away.
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| 6
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Reinforced Energy
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- A Reinforced Energy node appears at (225,232) and (163,115) 7 seconds after you trigger the battery trap of that site.
- Stepping on it triggers "Power, Overwhelming power!" and applies a 30 seconds Overwhelming Power state to your character.
- The node is one time use per appearance and only the two battery sites have one.
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| 7
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Elyumina
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- With all four boxes cleared, the announcement points you to the barracks. Elyumina waits at (172,223).
- Choose "Go in." and a portal opens at (161,221). "Don't go in yet." lets you stay outside.
- Stepping on the portal warps the party to (151,220) and the fight begins.
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| 8
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EL1-A17T
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- EL1-A17T spawns at (137,221) with 100,000,000 HP and the same 10% damage taken modifier, which makes it the only kill that counts for the Hunting Quest.
- It uses Agility Up, Power Up, Critical Slash, Sonic Blow and Land Protector, and it casts Land Protector on the ground under attack, so ground magic stops working on that cell.
- Its attack range is melee but its skill range is 10 cells, so it can open from outside your own range.
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| 9
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Biological Battery Chemical Poison
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- Every 30 seconds Elyumina announces "It's starting to spread something. Prepare yourself!" and arms one random trap from 11 slots around the arena.
- The slots are (151,221), (145,220), (129,220), (138,206), (136,213), (138,228), (138,235), (102,220), (108,221), (115,219) and (122,221). Each slot is used once for each type, so the traps thin out over a long fight.
- A Chemical Poison trap spawns its usual Monster 3, while a Biological Battery trap spawns a Bio Battery and then enables the Reinforced Energy node at (137,220) 7 seconds later, which is the only way to refresh the Overwhelming Power state during the boss.
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| 10
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Elena Volkova
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- Killing EL1-A17T clears every trap and enables Elena Volkova at (138,221), with Elyumina and two Rebellion soldiers appearing beside her.
- The first clear gives
Echo Scripture S x10 and a hidden achievement.
- Choose "Go back to library." to leave. The leader receives 7 to 17
Chrono Coin S, members receive 3 to 13, and everyone is warped to the library at (125,81).
- "Stay for a moment." lets you stay inside without ending the run.
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