Charleston Crisis

From Midgard Tales Wiki
Jump to: navigation, search

Summery

Charleston Crisis
  • Charleston Crisis
  • Entrance, inside Dimensional Library
  • Level 220+ to enter
  • Party Instance
  • 1 day cool down, resets at 04:00
  • 60 minutes instance time

Dr. Magna's city was ruined by a virus that escaped his own project, and the book drops you straight into the simulation that caused it.

Two duelists, Leviathan and Jess Ingrata, are farming rare Infinity Core Pieces inside. Four Beta Starters and the artifact of Charleston Ingrata stand between the party and the way out.

Hunting Quest

Objective Reward
Defeat 5 Charleston Ingrata inside Charleston Crisis.

Only the artifact boss counts, 1 per run, so the quest takes 5 clears.

Only 1 character can do it per account on a 7 days Cool Down.

Unlock a new slot for another character for 100m zeny.

660 Chrono Coin S

10 Echo Scripture S

5 Netherglass

Guide

Step Image Details
1

Charleston Crisis
Dr. Magna

  • Talk to the Charleston Crisis book at the Dimensional Library. Dr. Magna appears and admits that a virus from his own project destroyed his city.
  • Level 220 is required to read it, and only the party leader can create the instance.
  • Take the Hunting Quest from the book before you enter, it cannot be accepted inside.
  • On cool down, one Voidbreaker Key unlocks the instance again.
2

Leviathan Ingrata

  • The party lands at (130,149). Only the leader can advance the story, so let them do the talking.
  • Talk to Leviathan Ingrata at (135,149) and pick either dialogue option, both paths start the first summon.
  • 22 units spawn around the entrance: 16 Normal Booster A, 3 Normal Booster B and 3 Step.
  • The same machines return later under other labels. Normal Booster A also appears as Resource Booster and Beta Booster Fragment, Normal Booster B as Free Distributed Card and Beta Booster Fragment, Step as Experience Card and Wild Steps.
3

Leviathan Ingrata

  • Every booster, Step and Beta Starter takes only 10% of the damage it receives, so the listed HP in the Monster table is effectively ten times bigger.
  • When the last one dies, 9 Infinity Core Piece are dropped in a 5 cell radius around (130,150).
  • Talk to Leviathan Ingrata again to start the second summon: 18 Normal Booster B, 3 Normal Booster A and 10 Experience Card.
  • Clearing it drops 9 more Infinity Core Pieces and opens a portal at (130,139) that leads to (130,126).
4

Jess Ingrata

  • Walking onto (130,126) starts the resource collection phase and summons 6 Resource Boosters, one at each of (84,226), (126,84), (111,68), (216,149), (183,192) and (54,108).
  • Jess Ingrata at (132,129) gives navigation to any of the six positions, and the minimap marks them as 1 to 6.
  • The markers live on a very large map, so use navigation instead of walking blindly.
  • 14 hidden traps are scattered along the roads. Stepping on one spawns packs of 8 Free Distributed Cards, and each trap only fires once. They are ambushes only, killing them is not required for the phase.
5

Jess Ingrata
Leviathan Ingrata

  • Killing all 6 boosters announces that access to the synthetic room is granted and opens the portal at (141,199), which warps to (141,207).
  • Jess Ingrata and Leviathan Ingrata wait at (116,215) and (125,213) in the synthetic room.
  • Talk to Jess Ingrata to begin the synthesis.
6

Normal Booster B
Beta Starter

  • The recovered boosters are synthesized into fragments: 39 Normal Booster B, 3 Normal Booster A and 1 Beta Starter, spawned in waves around (134,202)-(154,222).
  • The waves arrive in 1 to 2.5 second intervals, so do not stand in the middle of the room while they drop.
  • The announcement then sends you to the 1st Beta Starter at (281,183).
7

Beta Starter

  • There are four Beta Starters in a chain: (281,183), then (239,30), then (28,178), then (24,275).
  • Each one only spawns after the previous one dies, and the announcement gives you the codename of the seal you broke.
  • A Beta Starter is a ranged unit with an attack range of 7 cells, so it shoots before you reach it.
  • Follow the white markers on the minimap, the map is too big to search by eye.
8

Leviathan Ingrata
Charleston Ingrata

  • The fourth seal opens the artifact area at (133,277), where Leviathan Ingrata is waiting.
  • Talk to him and Charleston Ingrata spawns at (128,280) with 100,000,000 HP and the same 10% damage taken modifier.
  • It casts Agility Up, Heal, Napalm Vulcan, Vermilion and Meteor Storm, and it heals itself on idle, so kill it in one push rather than chipping it down.
9

Bomb
Resource Booster

  • Every 10 seconds a Resource Booster spawns next to the boss, in one of three areas around (120,271)-(134,284).
  • Every 30 seconds all surviving Bombs are removed and 10 new ones are dropped in the same area.
  • A Bomb blows itself up once it has been idle for a while, or as soon as its HP drops below 99%, so keep away from the pile instead of touching them.
  • The boss and the boosters still take only 10% of the damage they receive, Bombs do not.
10

Jess Ingrata

  • Killing Charleston Ingrata spawns 9 Infinity Core Pieces around (127,276) and enables Jess Ingrata at (122,277).
  • The first clear gives Echo Scripture S x10 and completes the Charleston Crisis achievement.
  • Choose "GO back to Dimensional Library." to leave. The leader receives 61 to 71 Chrono Coin S, members receive 31 to 41, and everyone is warped to the library at (123,85).
  • "Don't go back." lets you stay inside without ending the run.

Monster

Name HP Def/Mdef/Res/Mres Rare Drops
Charleston Ingrata 100000000 240/190/300/300 Rift Engine S
MvP Footprint A
Outer Galaxy Crystal
(MvP) Charleston Card
Step 12000000 301/258/120/120 Infinity Core Piece
Step Card
Normal Booster A 15000000 85/59/120/120 Infinity Core Piece
Lock Step Card
Beta Starter 15000000 380/250/120/120 Infinity Core Piece
Kick Step Card
Normal Booster B 13000000 398/254/120/120 Infinity Core Piece
Kick & Kick Card
Bomb 60250 92/82/0/0 White Slim Potion