Chapter 2

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Intro

  • Song of the World Tree: Fragments of the End
  • Level requirement: 225
  • Quest required: Chapter 1 Main Quest
  • Starting NPC: Laphine Shasha /navi ygg_fruit 79/121

A hidden Guardian El is calling for adventurers to help.

The harvans from far away, a place called Kindlebrook is losing it's ember, the cause? Unknown.

Need your help to explore the reason behind colder weather in the supposed to be heated place.

Quests

Main Quests Side Quests Daily Quests
  1. Guardian's Call
  2. To Sanctuary Veledor
  3. Between Cold and Heat
  4. Encounter at the Dead Root
  5. Fragments of the End
  6. Residents of Ragsruth
  7. Into Nyrholt
  8. True Face of Ragsruth
  9. News from Kindlebrook
  10. Distorted Ragsruth

Merchant NPCs

Flame Coin Exchanger

/navi kin_in01 27/197

  • Flame Coins, Mana Ring exchange
  • Various Armor exchange
  • Variuos Hal exchange
  • Various Hal exchange with discount
Flame Coins, Mana Ring exchange
Item Cost
Traveler's Leaf Flame Coin + 5k zeny
Mana Ring Flame Coin + 50k zeny
Flame Coin Mana Ring + 30k zeny
Various Armor exchange
Equipment Cost Equipment Cost
Azure Flame Mana Armor [1] 125 Flame Coin + 4m zeny Azure Flame Mana Robe [1] 125 Flame Coin + 4m zeny
Azure Flame Mana Manteau [1] 125 Flame Coin + 4m zeny Azure Flame Mana Muffler [1] 125 Flame Coin + 4m zeny
Azure Flame Mana Boots [1] 125 Flame Coin + 4m zeny Azure Flame Mana Shoes [1] 125 Flame Coin + 4m zeny
Azure Flame Mana Shield [1] 200 Flame Coin + 6m zeny - -
Azure Flame Mana Ring [1] 200 Flame Coin + 6m zeny Azure Flame Mana Brooch [1] 200 Flame Coin + 6m zeny
Azure Flame Mana Earring [1] 200 Flame Coin + 6m zeny Azure Flame Mana Necklace [1] 200 Flame Coin + 6m zeny
Various Hal exchange
Item Cost
Blue Kindle Hal 2m zeny
Red Kindle Hal 4m zeny
Yellow Kindle Hal
7m zeny
Various Hal exchange with discount
Item Cost
Blue Kindle Hal 200k + Hal + Sky Blue Hal
Blue Kindle Hal 200k + Hal + Light Green Hal
Red Kindle Hal 400k + Hal + Scarlet Hal
Red Kindle Hal 400k + Hal + Purple Hal
Yellow Kindle Hal 700k + Hal + Light Yellow Hal
Yellow Kindle Hal 700k + Hal + Black Hal

Dungeons & Fields & Monsters

Map Name Mini Map Map Drops Monster Spaws

Dead Rood

deadroot

1~2 Flame Coin (13% ~ 22%) (drop bonus applies) Alpuring, Icy Blast, Ice Needle, Frost Morbang

Primordial Flame F1

mu_dun01

1~2 Flame Coin (10% ~ 20%) (drop bonus applies) Doodlehand, Namuni, Fingerhand, Tinkerhand

Primordial Flame F2

mu_dun02

1~2 Flame Coin (12% ~ 25%) (drop bonus applies) Tinkerhand, Swifthand, Morbang, Fire Claw, Flame Anima

Volund Plains

mu_fild02

1~2 Flame Coin (10% ~ 20%) (drop bonus applies) Dragon Clam, Flame Bull, Logidogi

Volund Forest

mu_fild03

1~2 Flame Coin (12% ~ 25%) (drop bonus applies) Fire Cotton, Logidogi, Namunse, Urochs

Distorted Ragsruth

rgs_dun1

1~2 Flame Coin (15% ~ 20%) (drop bonus applies) Folnir Nilf, Folnir Myrk, Folnir Hre, Feeos

Equipment List

Name Defense Weight Description Combo
Azure Flame Mana Armor [1] 158 200

ATK + 130.
Every 2 refine rate, ATK + 15, DEF + 15.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, P.ATK + 5, additional ATK + 25, DEF + 100.
If refine rate is 11 or higher, additional ATK + 35, reduces global cooldown by 5%.

[Bonus by grade]
[Grade D] POW + 5, CON + 5, reduces global cooldown by 5%.
[Grade C] ATK + 3%, P.ATK + 5.
[Grade B] POW + 5, CON + 5, increases melee and long ranged physical damage by 10%.

Azure Flame Mana Manteau [1] + Azure Flame Mana Boots [1] = reduces variable casting time by 5%, reduces global cooldown by 5%,
if grade of each Azure Flame Mana (Armor / Manteau / Boots) is A or higher, increases physical damage against all size and all property enemies by 5%.

Azure Flame Mana Ring [1] + Azure Flame Mana Brooch [1] = ATK + 5%, increases melee and long ranged physical damage by 10%, increases physical damage against all race monsters (except players) by 5%.

+ + + = ATK + 5%,
if grade of each Azure Flame Mana (Armor / Manteau / Boots) is A or higher, increases physical damage against normal type enemies and boss type monsters by 5%.

Azure Flame Mana Robe [1]

126

120

MATK + 130.
Every 2 refine rate, MATK + 15, DEF + 15.
If refine rate is 7 or higher, increases all property magical damage by 5%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, S.MATK + 5, additional MATK + 25, DEF + 100.
If refine rate is 11 or higher, additional MATK + 35, reduces global cooldown by 5%.

[Bonus by grade]
[Grade D] SPL + 5, CON + 5, reduces global cooldown by 5%.
[Grade C] MATK + 3%, S.MATK + 5.
[Grade B] SPL + 5, CON + 5, increases all property magical damage by 10%.

Azure Flame Mana Muffler [1] + Azure Flame Mana Shoes [1] = reduces variable casting time by 5%, reduces global cooldown by 5%,
if grade of each Azure Flame Mana (Armor / Muffler / Shoes) is A or higher, increases magical damage against all size and all property enemies by 5%.
Azure Flame Mana Earring [1] + Azure Flame Mana Necklace [1] = MATK + 5%, increases all property magical damage by 10%, increases magical damage against all race monsters (except players) by 5%.
+ + + = MATK + 5%,
if grade of each Blue Flame Magical (Armor / Muffler / Shoes) is A or higher, increases magical damage against normal type enemies and boss type monsters by 5%.

Azure Flame Mana Manteau [1]

92

120

MaxHP + 6000, MaxSP +200, HIT + 30, CRI + 5.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, POW + 5, CON + 5.
If refine rate is 10 or higher, reduces variable casting time by 5%.

[Bonus by grade]
[Grade D] Increases melee / long ranged physical damage by 10%.
[Grade C] ATK + 3%, P.ATK + 5.
[Grade B] ATK + 30, reduces variable casting time by 5%.

-

Azure Flame Mana Muffler [1]

73

70

MaxHP + 5000, MaxSP +400, FLEE + 35.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, SPL + 5, CON + 5.
If refine rate is 10 or higher, reduces variable casting time by 5%.

[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] MATK + 3%, S.MATK + 5.
[Grade B] MATK + 30, reduces variable casting time by 5%.

-

Azure Flame Mana Boots [1]

84

90

MaxHP + 5%, MaxSP + 5%, HIT + 30, CRI + 5.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases melee / long ranged physical damage by 7%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 10 or higher, DEF + 100, reduces global cooldown by 3%.

[Bonus by grade]
[Grade D] RES + 25, MRES + 25.
[Grade C] Reduces fixed casting time by 1 second.
[Grade B] P.ATK + 5, POW + 5, CON + 5.

-

Azure Flame Mana Shoes [1]

67

50

MaxHP + 5%, MaxSP + 5%, FLEE + 35.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases all property magical damage by 7%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 10 or higher, DEF + 100, reduces global cooldown by 3%.

[Bonus by grade]
[Grade D] RES + 25, MRES + 25.
[Grade C] Reduces fixed casting time by 1 second.
[Grade B] S.MATK + 5, SPL + 5, CON + 5.

-

Azure Flame Mana Shield [1]

230

400

RES + 25, MRES + 25.
Every 2 refine rate, DEF + 10, MDEF + 2.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, DEF + 50, MDEF + 10, reduces variable casting time by 10%.
If refine rate is 11 or higher, RES + 10, MRES + 10.

[Bonus by grade]
[Grade D] RES + 15, MRES + 15.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] DEF + 50, MDEF + 5.

-

Azure Flame Mana Ring [1]

0

10

ATK + 7%, P.ATK + 5.
Increases attack speed (reduces delay after attack by 7%).

-

Azure Flame Mana Brooch [1]

0

10

ATK + 7%, P.ATK + 3.
Reduces variable casting time by 5%.

Azure Flame Mana Ring [1] = reduces variable casting time by 5%, reduces global cooldown by 5%, increases physical damage against all race monsters (except players) by 10%.

Azure Flame Mana Earring [1]

0

10

MATK + 7%, S.MATK + 5.
Increases attack speed (reduces delay after attack by 7%).

-

Azure Flame Mana Necklace [1]

0

10

MATK + 7%, S.MATK + 3.
Reduces variable casting time by 5%.

Azure Flame Mana Earring [1] = reduces variable casting time by 5%, reduces global cooldown by 5%, increases magical damage against all race monsters (except players) by 10%.

Blaze Mana Armor [1]

178

250

P.ATK + 5, ATK + 130.
Every 2 refine rate, ATK + 15, DEF + 15.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, P.ATK + 5, additional ATK + 25, DEF + 100.
If refine rate is 11 or higher, additional ATK + 35, reduces global cooldown by 5%.

[Bonus by grade]
[Grade D] POW + 5, CON + 5, reduces global cooldown by 5%.
[Grade C] ATK + 3%, P.ATK + 5.
[Grade B] POW + 5, CON + 5, increases melee and long ranged physical damage by 10%.
[Grade A] ATK + 7%, MaxHP + 5%.

Blaze Mana Manteau [1] + Blaze Mana Boots [1] = MaxHP + 10%, reduces variable casting time by 10%, reduces global cooldown by 10%,
if grade of each Blaze Mana (Armor / Manteau / Boots) is A or higher, increases physical damage against all size and all property enemies by 15%.
Blaze Mana Ring [1] + Blaze Mana Brooch [1] = ATK + 10%, increases melee and long ranged physical damage by 10%, increases physical damage against all race monsters (except players) by 15%.
+ + + = ATK + 5%, MaxHP + 5%,
if grade of each Blaze Mana (Armor / Manteau / Boots) is A or higher, increases physical damage against normal type enemies and boss type monsters by 15%.

Blaze Mana Robe [1]

146

150

S.MATK + 5, MATK + 130.
Every 2 refine rate, MATK + 15, DEF + 15.
If refine rate is 7 or higher, increases all property magical damage by 5%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, S.MATK + 5, additional MATK + 25, DEF + 100.
If refine rate is 11 or higher, additional MATK + 35, reduces global cooldown by 5%.

[Bonus by grade]
[Grade D] SPL + 5, CON + 5, reduces global cooldown by 5%.
[Grade C] MATK + 3%, S.MATK + 5.
[Grade B] SPL + 5, CON + 5, increases all property magical damage by 10%.
[Grade A] MATK + 7%, MaxHP + 5%.

Blaze Mana Muffler [1] + Blaze Mana Shoes [1] = MaxHP + 10%, reduces variable casting time by 10%, reduces global cooldown by 10%,
if grade of each Blaze Mana (Armor / Muffler / Shoes) is A or higher, increases magical damage against all size and all property enemies by 15%.
Blaze Mana Earring [1] + Blaze Mana Necklace [1] = MATK + 10%, increases all property magical damage by 10%, increases magical damage against all race monsters (except players) by 15%.
+ + + = MATK + 5%, MaxHP + 5%,
if grade of each Blaze Mana (Armor / Muffler / Shoes) is A or higher, increases magical damage against normal type enemies and boss type monsters by 15%.

Blaze Mana Manteau [1]

112

150

MaxHP + 6000, MaxSP +200, HIT + 30, CRI + 5.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, MaxSP + 3%, POW + 5, CON + 5.
If refine rate is 10 or higher, MaxHP + 3%, reduces variable casting time by 5%.

[Bonus by grade]
[Grade D] Increases melee / long ranged physical damage by 10%.
[Grade C] ATK + 3%, P.ATK + 5.
[Grade B] ATK + 30, reduces variable casting time by 5%.
[Grade A] ATK + 5%, MaxSP + 3%, reduces global cooldown by 5%.

-

Blaze Mana Muffler [1]

93

90

MaxHP + 5000, MaxSP +400, FLEE + 35.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, MaxSP + 3%, SPL + 5, CON + 5.
If refine rate is 10 or higher, MaxHP + 3%, reduces variable casting time by 5%.

[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] MATK + 3%, S.MATK + 5.
[Grade B] MATK + 30, reduces variable casting time by 5%.
[Grade A] MATK + 5%, MaxSP + 3%, reduces global cooldown by 5%.

-

Blaze Mana Boots [1]

104

110

MaxHP + 5%, MaxSP + 5%, HIT + 30, CRI + 5.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases melee / long ranged physical damage by 7%.
If refine rate is 9 or higher, P.ATK + 5, increases attack speed (reduces delay after attack by 7%).
If refine rate is 10 or higher, DEF + 100, reduces global cooldown by 3%.

[Bonus by grade]
[Grade D] RES + 25, MRES + 25.
[Grade C] Reduces fixed casting time by 1 second.
[Grade B] P.ATK + 5, POW + 5, CON + 5.
[Grade A] ATK + 7%, MHP + 3%, MSP + 3%.

-

Blaze Mana Shoes [1]

87

65

MaxHP + 5%, MaxSP + 5%, FLEE + 35.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases all property magical damage by 7%.
If refine rate is 9 or higher, S.MATK + 5, increases attack speed (reduces delay after attack by 7%).
If refine rate is 10 or higher, DEF + 100, reduces global cooldown by 3%.

[Bonus by grade]
[Grade D] RES + 25, MRES + 25.
[Grade C] Reduces fixed casting time by 1 second.
[Grade B] S.MATK + 5, SPL + 5, CON + 5.
[Grade A] MATK + 7%, MHP + 3%, MSP + 3%.

-

Blaze Mana Shield [1]

255

500

RES + 25, MRES + 25.
Every 2 refine rate, DEF + 10, MDEF + 2.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, DEF + 50, MDEF + 10, reduces variable casting time by 10%.
If refine rate is 11 or higher, RES + 10, MRES + 10.

[Bonus by grade]
[Grade D] RES + 15, MRES + 15.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] DEF + 50, MDEF + 5.
[Grade A] MaxHP + 3%, MaxSP + 3%.

-

Blaze Mana Ring [1]

0

10

ATK + 10%, P.ATK + 7.
MaxSP + 5%, increases attack speed (reduces delay after attack by 7%).

-

Blaze Mana Brooch [1]

0

10

ATK + 10%, P.ATK + 3.
MaxHP + 5%, reduces variable casting time by 5%.

Blaze Mana Ring [1] = reduces variable casting time by 7%, reduces global cooldown by 7%, increases physical damage against all race monsters (except players) by 15%.

Blaze Mana Earring [1]

0

10

MATK + 10%, S.MATK + 7.
MaxSP + 5%, increases attack speed (reduces delay after attack by 7%).

-

Blaze Mana Necklace [1]

0

10

MATK + 10%, S.MATK + 3.
MaxHP + 5%, reduces variable casting time by 5%.

Blaze Mana Earring [1] = reduces variable casting time by 7%, reduces global cooldown by 7%, increases magical damage against all race monsters (except players) by 15%.

Card List

Name Position Description
Dragonclam Card

Headgear

S.MATK + 5.

Increases magical damage against poison property enemies by 7%.

If refine rate is 10 or higher, increases magical damage against poison property enemies by additional 8%.

Engkanto Card = increases magical damage against poison property enemies by 18%.

Flame Bull Card

Garment

Reduces damage taken from neutral property by 20%.
Increases melee physical damage by 20%.
Every 3 refine rate, increases hit physical damage by 5%.

Urochs Card

Garment

HIT + 45, increases hit physical damage by 25%.
If base DEX is 120 or higher, Perfect Hit + 20.
If base CON is 100 or higher, increases hit physical damage by 30%.

Rogidogi Card

Headgear

P.ATK + 7.
Increases physical damage against poison property enemies by 12%.
If refine rate is 10 or higher, increases physical damage against poison property enemies by additional 8%.

Engkanto Card = increases physical damage against poison property enemies by 15%.

Fire Cotton Card

Accessory (Left)

MATK + 5%, reduces variable casting time by 5%.

Alpuring Card = S.MATK + 3, reduces variable casting time by 10%, reduces global cooldown by 4%.

Namunse Card

Accessory (Left)

HIT + 15, increases long ranged physical damage by 7%.
Namuni Card = increases hit physical damage by 10%.

Namuni Card

Accessory (Right)

HIT + 15, increases long ranged physical damage by 8%.

Doodlehand Card

Weapon

Increases physical damage against fire property enemies and formless race monsters by 10%.
If level of compounded weapon is 5, increases physical damage against fire property enemies and formless race monsters by 10%.
Fingerhand Card = increases physical damage against fire property enemies, formless race monsters, medium and large size enemies by 10%,
if level of compounded weapon is 5 and the weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken or firearms, P.ATK + 7, increases physical damage against fire property enemies, formless race monsters, medium and large size enemies by additional 25%.
Morbang Card = MaxHP + 3%, increases physical damage against fire property enemies and formless race monsters by 5%.

Fingerhand Card

Weapon

Increases magical damage against fire property enemies and formless race monsters by 10%.
If level of compounded weapon is 5, increases magical damage against fire property enemies and formless race monsters by 10%.
Swifthand Card = increases magical damage against fire property enemies, formless race monsters, medium and large size enemies by 10%,
if level of compounded weapon is 5 and the weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken or firearms, S.MATK + 7, increases magical damage against fire property enemies, formless race monsters, medium and large size enemies by additional 25%.

Morbang Card = MaxHP + 3%, increases magical damage against fire property enemies and formless race monsters by 5%.

Tinkerhand Card

Weapon

Increases physical damage against medium and large size enemies by 10%.
If level of compounded weapon is 5, increases physical damage against medium and large size enemies by 10%.
Morbang Card = MaxHP + 3%, increases physical damage against medium and large size enemies by 5%.

Swifthand Card

Weapon

Increases magical damage against medium and large size enemies by 10%.
If level of compounded weapon is 5, increases magical damage against medium and large size enemies by 10%.

Morbang Card = MaxHP + 3%, increases magical damage against medium and large size enemies by 5%.

Morbang Card

Shield

MaxHP - 4%.
Reduces physical / magical damage taken from fire property enemies by 15%.
Reduces physical / magical damage taken from formless race monsters by 15%.
Reduces physical / magical damage taken from medium and large size enemies by 15%.

Fireclaw Card

Armor

MaxHP + 3%, MaxSP + 3%.
Every 2 refine rate, increases melee / long ranged physical damage by 3%.
If refine rate is 12 or higher, increases melee / long ranged physical damage by 10%.
Flame Bull Card = increases hit physical damage by 8%.
Folnir Myrk Card = increases hit physical damage by 8%.

Flame Anima Card

Accessory (Right)

S.MATK + 15, ASPD + 3.
When dealing normal melee physical damage, has a 12% chance to auto-cast Crimson Arrow level 5, 4% chance to auto-cast Conflagration level 5.

Frost Morbang Card

Accessory (Right)

Increases long ranged physical damage by 25%, MaxHP - 20%.
If the user's base DEX is 70 or higher, negates size penalty.
If the user's base level is 230 or higher, increases long ranged physical damage by additional 45%, VIT - 20.

Alpuring Card

Accessory (Right)

MATK + 5%, reduces global cooldown by 4%, reduces variable casting time by 5%.

Sharp Wind Card

Headgear

P.ATK + 7.
Increases physical damage against undead property enemies by 12%,
If refine is 10 or higher, increases physical damage against undead property enemies by additional 8%.

Ice Needle Card

Accessory (Left)

HIT + 15, increases melee physical damage by 7%.
Folnir Nilf Card = increases hit physical damage by 10%.

Folnir Nilf Card

Accessory (Right)

HIT + 15, increases melee physical damage by 8%.

Folnir Myrk Card

Garment

Reduces damage taken from neutral property by 20%.
Increases long ranged physical damage by 20%.
Every 3 refine rate, increases hit physical damage by 5%.

Folnir Hre Card

Headgear

S.MATK + 5.
Increases magical damage against undead property enemies by 7%,
If refine is 10 or higher, increases magical damage against undead property enemies by additional 8%.

Feeos Card

Shoes

Increases melee and long ranged physical damage by 20%.
MaxSP - 5%, reduces critical damage by 25%.

Phantom Snapdragon Card

Armor

Increases physical damage against boss monsters by 40%, MaxSP - 35%.
If refine rate is 12 or higher, P.ATK + 15.
If the user's base level is 200 or higher, POW + 10, CON + 10.
If base POW is 90 or higher, ATK + 15%.