Chapter 2

From Midgard Tales Wiki

Intro

  • Song of the World Tree: Fragments of the End
  • Level requirement: 225
  • Quest required: Chapter 1 Main Quest
  • Starting NPC: Laphine Shasha /navi ygg_fruit 79/121

A hidden Guardian El is calling for adventurers to help.

The harvans from far away, a place called Kindlebrook is losing it's ember, the cause? Unknown.

Need your help to explore the reason behind colder weather in the supposed to be heated place.

Quests

Main Quests Side Quests Daily Quests
  1. Guardian's Call
  2. To Sanctuary Veledor
  3. Between Cold and Heat
  4. Encounter at the Dead Root
  5. Fragments of the End
  6. Residents of Ragsruth
  7. Into Nyrholt
  8. True Face of Ragsruth
  9. News from Kindlebrook
  10. Distorted Ragsruth

Merchant NPCs

Ch2shop1.png

Flame Coin Exchanger

/navi kin_in01 27/197

  • Flame Coins, Mana Ring exchange
  • Various Armor exchange
  • Variuos Hal exchange
  • Various Hal exchange with discount
Flame Coins, Mana Ring exchange
Item Cost
106440.pngTraveler's Leaf 1002700.pngFlame Coin + 5k zeny
1001996.pngMana Ring 1002700.pngFlame Coin + 50k zeny
1002700.pngFlame Coin 1001996.pngMana Ring + 30k zeny
Various Armor exchange
Equipment Cost Equipment Cost
450531.pngAzure Flame Mana Armor [1] 125 1002700.pngFlame Coin + 4m zeny 450532.pngAzure Flame Mana Robe [1] 125 1002700.pngFlame Coin + 4m zeny
480751.pngAzure Flame Mana Manteau [1] 125 1002700.pngFlame Coin + 4m zeny 480752.pngAzure Flame Mana Muffler [1] 125 1002700.pngFlame Coin + 4m zeny
470420.pngAzure Flame Mana Boots [1] 125 1002700.pngFlame Coin + 4m zeny 470421.pngAzure Flame Mana Shoes [1] 125 1002700.pngFlame Coin + 4m zeny
460147.pngAzure Flame Mana Shield [1] 200 1002700.pngFlame Coin + 6m zeny - -
490930.pngAzure Flame Mana Ring [1] 200 1002700.pngFlame Coin + 6m zeny 490931.pngAzure Flame Mana Brooch [1] 200 1002700.pngFlame Coin + 6m zeny
490932.pngAzure Flame Mana Earring [1] 200 1002700.pngFlame Coin + 6m zeny 490933.pngAzure Flame Mana Necklace [1] 200 1002700.pngFlame Coin + 6m zeny
Various Hal exchange
Item Cost
1002751.pngBlue Kindle Hal 2m zeny
1002752.pngRed Kindle Hal 4m zeny
1002753.pngYellow Kindle Hal
7m zeny
Various Hal exchange with discount
Item Cost
1002751.pngBlue Kindle Hal 200k + 1001977.pngHal + 1001981.pngSky Blue Hal
1002751.pngBlue Kindle Hal 200k + 1001977.pngHal + 1001979.pngLight Green Hal
1002752.pngRed Kindle Hal 400k + 1001977.pngHal + 1001978.pngScarlet Hal
1002752.pngRed Kindle Hal 400k + 1001977.pngHal + 1001982.pngPurple Hal
1002753.pngYellow Kindle Hal 700k + 1001977.pngHal + 1001980.pngLight Yellow Hal
1002753.pngYellow Kindle Hal 700k + 1001977.pngHal + 1001983.pngBlack Hal

Dungeons & Fields & Monsters

Map Name Mini Map Map Drops Monster Spaws

Dead Rood

deadroot

Deadroot.png 1~2 1002700.pngFlame Coin (13% ~ 22%) (drop bonus applies) Alpuring, Icy Blast, Ice Needle, Frost Morbang

Primordial Flame F1

mu_dun01

Mu dun01.png 1~2 1002700.pngFlame Coin (10% ~ 20%) (drop bonus applies) Doodlehand, Namuni, Fingerhand, Tinkerhand

Primordial Flame F2

mu_dun02

Mu dun02.png 1~2 1002700.pngFlame Coin (12% ~ 25%) (drop bonus applies) Tinkerhand, Swifthand, Morbang, Fire Claw, Flame Anima

Volund Plains

mu_fild02

Mu fild02.png 1~2 1002700.pngFlame Coin (10% ~ 20%) (drop bonus applies) Dragon Clam, Flame Bull, Logidogi

Volund Forest

mu_fild03

Mu fild03.png 1~2 1002700.pngFlame Coin (12% ~ 25%) (drop bonus applies) Fire Cotton, Logidogi, Namunse, Urochs

Distorted Ragsruth

rgs_dun1

Rgs dun1.png 1~2 1002700.pngFlame Coin (15% ~ 20%) (drop bonus applies) Folnir Nilf, Folnir Myrk, Folnir Hre, Feeos

Equipment List

Name Defense Weight Description Combo
450531.pngAzure Flame Mana Armor [1] 158 200

ATK + 130.
Every 2 refine rate, ATK + 15, DEF + 15.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, P.ATK + 5, additional ATK + 25, DEF + 100.
If refine rate is 11 or higher, additional ATK + 35, reduces global cooldown by 5%.

[Bonus by grade]
[Grade D] POW + 5, CON + 5, reduces global cooldown by 5%.
[Grade C] ATK + 3%, P.ATK + 5.
[Grade B] POW + 5, CON + 5, increases melee and long ranged physical damage by 10%.

480751.pngAzure Flame Mana Manteau [1] + 470420.pngAzure Flame Mana Boots [1] = reduces variable casting time by 5%, reduces global cooldown by 5%,
if grade of each Azure Flame Mana (Armor / Manteau / Boots) is A or higher, increases physical damage against all size and all property enemies by 5%.

490930.pngAzure Flame Mana Ring [1] + 490931.pngAzure Flame Mana Brooch [1] = ATK + 5%, increases melee and long ranged physical damage by 10%, increases physical damage against all race monsters (except players) by 5%.

480751.png + 470420.png + 490930.png + 490931.png = ATK + 5%,
if grade of each Azure Flame Mana (Armor / Manteau / Boots) is A or higher, increases physical damage against normal type enemies and boss type monsters by 5%.

450532.pngAzure Flame Mana Robe [1]

126

120

MATK + 130.
Every 2 refine rate, MATK + 15, DEF + 15.
If refine rate is 7 or higher, increases all property magical damage by 5%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, S.MATK + 5, additional MATK + 25, DEF + 100.
If refine rate is 11 or higher, additional MATK + 35, reduces global cooldown by 5%.

[Bonus by grade]
[Grade D] SPL + 5, CON + 5, reduces global cooldown by 5%.
[Grade C] MATK + 3%, S.MATK + 5.
[Grade B] SPL + 5, CON + 5, increases all property magical damage by 10%.

480752.pngAzure Flame Mana Muffler [1] + 470421.pngAzure Flame Mana Shoes [1] = reduces variable casting time by 5%, reduces global cooldown by 5%,
if grade of each Azure Flame Mana (Armor / Muffler / Shoes) is A or higher, increases magical damage against all size and all property enemies by 5%.
490932.pngAzure Flame Mana Earring [1] + 490933.pngAzure Flame Mana Necklace [1] = MATK + 5%, increases all property magical damage by 10%, increases magical damage against all race monsters (except players) by 5%.
480752.png + 470421.png + 490932.png + 490933.png = MATK + 5%,
if grade of each Blue Flame Magical (Armor / Muffler / Shoes) is A or higher, increases magical damage against normal type enemies and boss type monsters by 5%.

480751.pngAzure Flame Mana Manteau [1]

92

120

MaxHP + 6000, MaxSP +200, HIT + 30, CRI + 5.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, POW + 5, CON + 5.
If refine rate is 10 or higher, reduces variable casting time by 5%.

[Bonus by grade]
[Grade D] Increases melee / long ranged physical damage by 10%.
[Grade C] ATK + 3%, P.ATK + 5.
[Grade B] ATK + 30, reduces variable casting time by 5%.

-

480752.pngAzure Flame Mana Muffler [1]

73

70

MaxHP + 5000, MaxSP +400, FLEE + 35.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, SPL + 5, CON + 5.
If refine rate is 10 or higher, reduces variable casting time by 5%.

[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] MATK + 3%, S.MATK + 5.
[Grade B] MATK + 30, reduces variable casting time by 5%.

-

470420.pngAzure Flame Mana Boots [1]

84

90

MaxHP + 5%, MaxSP + 5%, HIT + 30, CRI + 5.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases melee / long ranged physical damage by 7%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 10 or higher, DEF + 100, reduces global cooldown by 3%.

[Bonus by grade]
[Grade D] RES + 25, MRES + 25.
[Grade C] Reduces fixed casting time by 1 second.
[Grade B] P.ATK + 5, POW + 5, CON + 5.

-

470421.pngAzure Flame Mana Shoes [1]

67

50

MaxHP + 5%, MaxSP + 5%, FLEE + 35.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases all property magical damage by 7%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 10 or higher, DEF + 100, reduces global cooldown by 3%.

[Bonus by grade]
[Grade D] RES + 25, MRES + 25.
[Grade C] Reduces fixed casting time by 1 second.
[Grade B] S.MATK + 5, SPL + 5, CON + 5.

-

460147.pngAzure Flame Mana Shield [1]

230

400

RES + 25, MRES + 25.
Every 2 refine rate, DEF + 10, MDEF + 2.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, DEF + 50, MDEF + 10, reduces variable casting time by 10%.
If refine rate is 11 or higher, RES + 10, MRES + 10.

[Bonus by grade]
[Grade D] RES + 15, MRES + 15.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] DEF + 50, MDEF + 5.

-

490930.pngAzure Flame Mana Ring [1]

0

10

ATK + 7%, P.ATK + 5.
Increases attack speed (reduces delay after attack by 7%).

-

490931.pngAzure Flame Mana Brooch [1]

0

10

ATK + 7%, P.ATK + 3.
Reduces variable casting time by 5%.

490930.pngAzure Flame Mana Ring [1] = reduces variable casting time by 5%, reduces global cooldown by 5%, increases physical damage against all race monsters (except players) by 10%.

490932.pngAzure Flame Mana Earring [1]

0

10

MATK + 7%, S.MATK + 5.
Increases attack speed (reduces delay after attack by 7%).

-

490933.pngAzure Flame Mana Necklace [1]

0

10

MATK + 7%, S.MATK + 3.
Reduces variable casting time by 5%.

490932.pngAzure Flame Mana Earring [1] = reduces variable casting time by 5%, reduces global cooldown by 5%, increases magical damage against all race monsters (except players) by 10%.

450533.pngBlaze Mana Armor [1]

178

250

P.ATK + 5, ATK + 130.
Every 2 refine rate, ATK + 15, DEF + 15.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, P.ATK + 5, additional ATK + 25, DEF + 100.
If refine rate is 11 or higher, additional ATK + 35, reduces global cooldown by 5%.

[Bonus by grade]
[Grade D] POW + 5, CON + 5, reduces global cooldown by 5%.
[Grade C] ATK + 3%, P.ATK + 5.
[Grade B] POW + 5, CON + 5, increases melee and long ranged physical damage by 10%.
[Grade A] ATK + 7%, MaxHP + 5%.

480753.pngBlaze Mana Manteau [1] + 470422.pngBlaze Mana Boots [1] = MaxHP + 10%, reduces variable casting time by 10%, reduces global cooldown by 10%,
if grade of each Blaze Mana (Armor / Manteau / Boots) is A or higher, increases physical damage against all size and all property enemies by 15%.
490934.pngBlaze Mana Ring [1] + 490935.pngBlaze Mana Brooch [1] = ATK + 10%, increases melee and long ranged physical damage by 10%, increases physical damage against all race monsters (except players) by 15%.
480753.png + 470422.png + 490934.png + 490935.png = ATK + 5%, MaxHP + 5%,
if grade of each Blaze Mana (Armor / Manteau / Boots) is A or higher, increases physical damage against normal type enemies and boss type monsters by 15%.

450534.pngBlaze Mana Robe [1]

146

150

S.MATK + 5, MATK + 130.
Every 2 refine rate, MATK + 15, DEF + 15.
If refine rate is 7 or higher, increases all property magical damage by 5%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, S.MATK + 5, additional MATK + 25, DEF + 100.
If refine rate is 11 or higher, additional MATK + 35, reduces global cooldown by 5%.

[Bonus by grade]
[Grade D] SPL + 5, CON + 5, reduces global cooldown by 5%.
[Grade C] MATK + 3%, S.MATK + 5.
[Grade B] SPL + 5, CON + 5, increases all property magical damage by 10%.
[Grade A] MATK + 7%, MaxHP + 5%.

480754.pngBlaze Mana Muffler [1] + 470423.pngBlaze Mana Shoes [1] = MaxHP + 10%, reduces variable casting time by 10%, reduces global cooldown by 10%,
if grade of each Blaze Mana (Armor / Muffler / Shoes) is A or higher, increases magical damage against all size and all property enemies by 15%.
490936.pngBlaze Mana Earring [1] + 490937.pngBlaze Mana Necklace [1] = MATK + 10%, increases all property magical damage by 10%, increases magical damage against all race monsters (except players) by 15%.
480754.png + 470423.png + 490936.png + 490937.png = MATK + 5%, MaxHP + 5%,
if grade of each Blaze Mana (Armor / Muffler / Shoes) is A or higher, increases magical damage against normal type enemies and boss type monsters by 15%.

480753.pngBlaze Mana Manteau [1]

112

150

MaxHP + 6000, MaxSP +200, HIT + 30, CRI + 5.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, MaxSP + 3%, POW + 5, CON + 5.
If refine rate is 10 or higher, MaxHP + 3%, reduces variable casting time by 5%.

[Bonus by grade]
[Grade D] Increases melee / long ranged physical damage by 10%.
[Grade C] ATK + 3%, P.ATK + 5.
[Grade B] ATK + 30, reduces variable casting time by 5%.
[Grade A] ATK + 5%, MaxSP + 3%, reduces global cooldown by 5%.

-

480754.pngBlaze Mana Muffler [1]

93

90

MaxHP + 5000, MaxSP +400, FLEE + 35.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, MaxSP + 3%, SPL + 5, CON + 5.
If refine rate is 10 or higher, MaxHP + 3%, reduces variable casting time by 5%.

[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] MATK + 3%, S.MATK + 5.
[Grade B] MATK + 30, reduces variable casting time by 5%.
[Grade A] MATK + 5%, MaxSP + 3%, reduces global cooldown by 5%.

-

470422.pngBlaze Mana Boots [1]

104

110

MaxHP + 5%, MaxSP + 5%, HIT + 30, CRI + 5.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases melee / long ranged physical damage by 7%.
If refine rate is 9 or higher, P.ATK + 5, increases attack speed (reduces delay after attack by 7%).
If refine rate is 10 or higher, DEF + 100, reduces global cooldown by 3%.

[Bonus by grade]
[Grade D] RES + 25, MRES + 25.
[Grade C] Reduces fixed casting time by 1 second.
[Grade B] P.ATK + 5, POW + 5, CON + 5.
[Grade A] ATK + 7%, MHP + 3%, MSP + 3%.

-

470423.pngBlaze Mana Shoes [1]

87

65

MaxHP + 5%, MaxSP + 5%, FLEE + 35.
Every 2 refine rate, MaxHP + 150, DEF + 15.
If refine rate is 7 or higher, increases all property magical damage by 7%.
If refine rate is 9 or higher, S.MATK + 5, increases attack speed (reduces delay after attack by 7%).
If refine rate is 10 or higher, DEF + 100, reduces global cooldown by 3%.

[Bonus by grade]
[Grade D] RES + 25, MRES + 25.
[Grade C] Reduces fixed casting time by 1 second.
[Grade B] S.MATK + 5, SPL + 5, CON + 5.
[Grade A] MATK + 7%, MHP + 3%, MSP + 3%.

-

460148.pngBlaze Mana Shield [1]

255

500

RES + 25, MRES + 25.
Every 2 refine rate, DEF + 10, MDEF + 2.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, DEF + 50, MDEF + 10, reduces variable casting time by 10%.
If refine rate is 11 or higher, RES + 10, MRES + 10.

[Bonus by grade]
[Grade D] RES + 15, MRES + 15.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] DEF + 50, MDEF + 5.
[Grade A] MaxHP + 3%, MaxSP + 3%.

-

490934.pngBlaze Mana Ring [1]

0

10

ATK + 10%, P.ATK + 7.
MaxSP + 5%, increases attack speed (reduces delay after attack by 7%).

-

490935.pngBlaze Mana Brooch [1]

0

10

ATK + 10%, P.ATK + 3.
MaxHP + 5%, reduces variable casting time by 5%.

490934.pngBlaze Mana Ring [1] = reduces variable casting time by 7%, reduces global cooldown by 7%, increases physical damage against all race monsters (except players) by 15%.

490936.pngBlaze Mana Earring [1]

0

10

MATK + 10%, S.MATK + 7.
MaxSP + 5%, increases attack speed (reduces delay after attack by 7%).

-

490937.pngBlaze Mana Necklace [1]

0

10

MATK + 10%, S.MATK + 3.
MaxHP + 5%, reduces variable casting time by 5%.

490936.pngBlaze Mana Earring [1] = reduces variable casting time by 7%, reduces global cooldown by 7%, increases magical damage against all race monsters (except players) by 15%.

Card List

Name Position Description
300761.pngDragonclam Card

Headgear

S.MATK + 5.

Increases magical damage against poison property enemies by 7%.

If refine rate is 10 or higher, increases magical damage against poison property enemies by additional 8%.

4583.pngEngkanto Card = increases magical damage against poison property enemies by 18%.

300762.pngFlame Bull Card

Garment

Reduces damage taken from neutral property by 20%.
Increases melee physical damage by 20%.
Every 3 refine rate, increases hit physical damage by 5%.

300763.pngUrochs Card

Garment

HIT + 45, increases hit physical damage by 25%.
If base DEX is 120 or higher, Perfect Hit + 20.
If base CON is 100 or higher, increases hit physical damage by 30%.

300764.pngRogidogi Card

Headgear

P.ATK + 7.
Increases physical damage against poison property enemies by 12%.
If refine rate is 10 or higher, increases physical damage against poison property enemies by additional 8%.

4583.pngEngkanto Card = increases physical damage against poison property enemies by 15%.

300765.pngFire Cotton Card

Accessory (Left)

MATK + 5%, reduces variable casting time by 5%.

300776.pngAlpuring Card = S.MATK + 3, reduces variable casting time by 10%, reduces global cooldown by 4%.

300766.pngNamunse Card

Accessory (Left)

HIT + 15, increases long ranged physical damage by 7%.
300767.pngNamuni Card = increases hit physical damage by 10%.

300767.pngNamuni Card

Accessory (Right)

HIT + 15, increases long ranged physical damage by 8%.

300768.pngDoodlehand Card

Weapon

Increases physical damage against fire property enemies and formless race monsters by 10%.
If level of compounded weapon is 5, increases physical damage against fire property enemies and formless race monsters by 10%.
300770.pngFingerhand Card = increases physical damage against fire property enemies, formless race monsters, medium and large size enemies by 10%,
if level of compounded weapon is 5 and the weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken or firearms, P.ATK + 7, increases physical damage against fire property enemies, formless race monsters, medium and large size enemies by additional 25%.
300772.pngMorbang Card = MaxHP + 3%, increases physical damage against fire property enemies and formless race monsters by 5%.

300769.pngFingerhand Card

Weapon

Increases magical damage against fire property enemies and formless race monsters by 10%.
If level of compounded weapon is 5, increases magical damage against fire property enemies and formless race monsters by 10%.
300771.pngSwifthand Card = increases magical damage against fire property enemies, formless race monsters, medium and large size enemies by 10%,
if level of compounded weapon is 5 and the weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken or firearms, S.MATK + 7, increases magical damage against fire property enemies, formless race monsters, medium and large size enemies by additional 25%.

300772.pngMorbang Card = MaxHP + 3%, increases magical damage against fire property enemies and formless race monsters by 5%.

300770.pngTinkerhand Card

Weapon

Increases physical damage against medium and large size enemies by 10%.
If level of compounded weapon is 5, increases physical damage against medium and large size enemies by 10%.
Morbang Card = MaxHP + 3%, increases physical damage against medium and large size enemies by 5%.

300771.pngSwifthand Card

Weapon

Increases magical damage against medium and large size enemies by 10%.
If level of compounded weapon is 5, increases magical damage against medium and large size enemies by 10%.

300772.pngMorbang Card = MaxHP + 3%, increases magical damage against medium and large size enemies by 5%.

300772.pngMorbang Card

Shield

MaxHP - 4%.
Reduces physical / magical damage taken from fire property enemies by 15%.
Reduces physical / magical damage taken from formless race monsters by 15%.
Reduces physical / magical damage taken from medium and large size enemies by 15%.

300773.pngFireclaw Card

Armor

MaxHP + 3%, MaxSP + 3%.
Every 2 refine rate, increases melee / long ranged physical damage by 3%.
If refine rate is 12 or higher, increases melee / long ranged physical damage by 10%.
300762.pngFlame Bull Card = increases hit physical damage by 8%.
300780.pngFolnir Myrk Card = increases hit physical damage by 8%.

300774.pngFlame Anima Card

Accessory (Right)

S.MATK + 15, ASPD + 3.
When dealing normal melee physical damage, has a 12% chance to auto-cast Crimson Arrow level 5, 4% chance to auto-cast Conflagration level 5.

300775.pngFrost Morbang Card

Accessory (Right)

Increases long ranged physical damage by 25%, MaxHP - 20%.
If the user's base DEX is 70 or higher, negates size penalty.
If the user's base level is 230 or higher, increases long ranged physical damage by additional 45%, VIT - 20.

300776.pngAlpuring Card

Accessory (Right)

MATK + 5%, reduces global cooldown by 4%, reduces variable casting time by 5%.

300777.pngSharp Wind Card

Headgear

P.ATK + 7.
Increases physical damage against undead property enemies by 12%,
If refine is 10 or higher, increases physical damage against undead property enemies by additional 8%.

300778.pngIce Needle Card

Accessory (Left)

HIT + 15, increases melee physical damage by 7%.
300779.pngFolnir Nilf Card = increases hit physical damage by 10%.

300779.pngFolnir Nilf Card

Accessory (Right)

HIT + 15, increases melee physical damage by 8%.

300780.pngFolnir Myrk Card

Garment

Reduces damage taken from neutral property by 20%.
Increases long ranged physical damage by 20%.
Every 3 refine rate, increases hit physical damage by 5%.

300781.pngFolnir Hre Card

Headgear

S.MATK + 5.
Increases magical damage against undead property enemies by 7%,
If refine is 10 or higher, increases magical damage against undead property enemies by additional 8%.

300782.pngFeeos Card

Shoes

Increases melee and long ranged physical damage by 20%.
MaxSP - 5%, reduces critical damage by 25%.

300783.pngPhantom Snapdragon Card

Armor

Increases physical damage against boss monsters by 40%, MaxSP - 35%.
If refine rate is 12 or higher, P.ATK + 15.
If the user's base level is 200 or higher, POW + 10, CON + 10.
If base POW is 90 or higher, ATK + 15%.