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Image
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Details
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| 1
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Buwaya's Cave
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- Click Buwaya's Cave at (104,146) inside the Dimensional Library. Level 250+ is required to read it.
- On a first visit the cloaked Guard at (102,146) steps out and explains the missing villagers. This gives the quest First time in Buwaya's Cave.
- The party leader picks Create instance Buwaya Cave, then every member picks Enter Buwaya Cave. Entering starts Devil in the Cave.
- While Devil in the Cave is running the book refuses to open. One
Voidbreaker Key clears it early.
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| 2
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Buwaya's Child Seaweed
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- The party lands at (35,57). The room holds 50 Buwaya's Child packed into the middle around (90,67) to (104,81), with six Seaweed patches at (73,81), (110,97), (59,63), (73,55), (103,69) and (108,45).
- Children take only 10% damage, so each 38,000,000 health bar is worth 380,000,000. Pull them in small groups instead of waking the whole room.
- Seaweed ignores every damage type and takes exactly 1 damage per hit, so 20 hits kill one. It casts Agility Down on players and heals the children around it.
- Nothing else advances the instance. The trigger is the 50th child dying.
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| 3
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Kidnapped Resident Kidnapped Resident
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- When the last child falls Buwaya shouts, and 5 seconds later the whole party is warped to (33,112) inside the treasure box. Nine pillars light up around it.
- The landing tile is a poison vent that pulses every other second: 50% of max HP and 50% of max SP, plus 60 seconds of Bleeding and Poison. Step off (33,112) immediately.
- Two Kidnapped Residents are waiting. The one at (29,110) tells you to strike the wall and spawns the weaknesses. The one at (36,110) gives ATK +45 and MATK +45 for 60 seconds.
- Both vanish after use and the weaknesses are only spawned once per run, so do not leave the box before they are dead.
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| 4
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Buwaya's Weakness
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- Two Buwaya's Weakness appear at (30,117) and (35,117), against the north wall of the box. That wall is flagged shootable on this server, so they can be hit through it.
- Each one has 5 HP and ignores every damage type, taking exactly 1 damage per hit whatever the attack. Five hits kill one.
- They never fight back and nothing else in the box has to die. Killing both opens a portal at (33,108).
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| 5
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Warp Portal Buwaya Ghost
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- Stepping into the portal at (33,108) warps the whole party back to (100,75).
- Buwaya starts talking the moment the weaknesses die: taunts at 3, 6, 9 and 12 seconds, then ten Buwaya Ghost at 15 seconds, then the real Buwaya at 30 seconds. The timer runs whether or not the party has left the box.
- The ghosts spawn in the middle at (79,83) to (107,67). They are on a clock, not a kill gate, and each 50,000,000 health bar is worth 500,000,000. Ignore them and save everything for the boss.
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| 6
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Buwaya
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- At 30 seconds Buwaya announces "Enough! I will deal with you myself!" and drops into the same area. It is Large, Dragon and Water 4, so Wind is the element to bring.
- It lists 380,000,000 HP but takes only 1% of incoming damage, so the real bar is 38 billion.
- Reflect Shield is kept up permanently on both attack and chase, so melee hits are sent back. Ranged and magic are safer.
- Under 30% health it heals itself and buffs its attack, so burst the last third instead of chipping it down.
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| Tips
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Seaweed
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- Fifty children at 380,000,000 effective health is the longest part of the run if the room is pulled at once. Work the edges and keep the pull to a handful.
- The children and the seaweed do almost no damage. The danger in the first room is the clock, not the mobs.
- Do not linger in the box after the weaknesses die. The clone timer has already started, so the ghosts and then the boss arrive on schedule.
- Leave the ghosts alive. Ten of them cost more time than they are worth and they vanish once the instance ends.
- Buwaya opens with Dragon Fear on the chase and again at 80% health, and strips weapon and armour with Weapon Breaker and Armor Brake. Storm Gust, Jupitel Thunder, Water Ball, Ice Breath and Vermilion are all in its pool.
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| Exit
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Guard
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- When Buwaya dies the Guard appears at (92,73) and tells the party to leave the way they came in.
- First clear completes First time in Buwaya's Cave, unlocks the Buwaya's Cave achievement and hands over 10
Echo Scripture SS.
- Back to library please. pays the party leader 10 to 30
Chrono Coin SS and other members 5 to 15.
- Thursday, Saturday and Sunday add 3 plus one per party member
Chrono Coin SS, 2 Infinity Core per party member and 5 to 15 Faint Magical Rune Stone.
- The exit drops the party back in the Dimensional Library at (104,142). I'm going to stay. keeps you in the cave.
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