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Details
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| 1
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Betelguese Playground
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- Talk to the gate at (84,144) in the Nightmare Garden. Only the party leader can open the run.
- This is not the Dimensional Library. The playground has no book there, this gate is its only way in.
- Reborn 5 and Base Level 285 are checked here. Lower characters are turned away.
- The gate stays unreadable until the Pre-Quest chain is finished.
- One character per account may enter each day.
- Opening the run is free, and only once per day.
- Stepping into an open run is free the first time.
- Re-entering a run you have already been inside costs 50,000,000 zeny.
- No healing item and no Token of Siegfried works inside. Bring a healer.
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| 2
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Betelguese
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- The party lands at (50,40) and Betelguese welcomes them in. The fight only starts from the statue at (49,51).
- Only the party leader can wake the statue.
- It speaks one of twelve lines, drawn at random on every run.
- Say Begin the game and the statue vanishes. The first shape rises in its place.
- Say no and the statue simply waits. Nothing is lost, and you can come back to it.
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| 3
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Betelguese Thunder Vortex Poison Vortex
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- The first shape rises at (49,51). 1 trillion HP and only 0.01% of your damage gets through it.
- Thunder Vortex opens with it. Eleven lanes sweep the arena from coordinate 30 to 69, all eleven at once on the first four formations and one at a time on the last four.
- A brush costs 5% of your max HP and stuns for 3 seconds.
- Poison Vortex joins 20 seconds later and then runs a wave every 20 seconds.
- Its waves rotate: a nine unit snake train, then a flower swept one petal at a time, then a carousel of nine units on a diamond ring.
- Poison does not touch your HP. A brush drains 5% of your max SP and poisons for 5 seconds.
- Neither vortex can be killed, taunted or outranged. They ignore every damage type.
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| 4
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Tick Tack Horse
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- The first shape falls. Every hazard stops and whatever is still walking is cleared, so the arena goes quiet.
- Three waves of Tick Tack Horse rise inside the 42 to 57 box: 3, then 6, then 9, ten seconds apart.
- The first wave waits five seconds before it spawns.
- Every mob in the playground takes only 0.1% of your damage.
- When the last horse falls the second shape stands on the hub as a talkable NPC for 30 seconds.
- It taunts at 7, 14 and 21 seconds, then steps aside and the real fight begins.
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| 5
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Betelguese Ocean Vortex Forest Vortex
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- The second shape rises at (49,51). 1.5 trillion HP and only 0.01% of your damage gets through it.
- Ocean Vortex opens with it and sweeps the same eleven lanes, reading them from the opposite end.
- A brush costs 20% of your max HP and freezes for 3 seconds.
- Forest Vortex joins 10 seconds later, then sends one wave every 15 seconds.
- It walks the poison's own snake, flower and carousel paths, mirrored.
- A brush costs 5% of your max HP.
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| 6
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Squid Bomb
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- The second shape falls and every hazard stops again.
- Three waves of Squid Bomb rise across the whole arena this time, not just the inner box: 5, then 10, then 15, ten seconds apart.
- The first wave waits five seconds before it spawns.
- When the last one falls the final shape stands on the hub for 30 seconds, taunts at 7, 14 and 21 seconds, then the real fight begins.
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| 7
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Betelguese Ghost Vortex Volcano Vortex
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- The final shape rises at (49,51). 5 trillion HP and only 0.01% of your damage gets through it.
- Ghost Vortex opens with it and sweeps the same eleven lanes the thunder used.
- A brush costs 15% of your max HP and silences for 5 seconds.
- Volcano Vortex joins 6 seconds later and works the 42 to 57 box in waves.
- A brush costs 15% of your max HP and burns for 4 seconds.
- The final shape is the MvP. It carries the playground's rare drops.
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| Tips
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Thunder Vortex
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- Every hazard tick is a percentage of your max HP or SP, so no amount of HP outlasts the arena. You move, or you lose it.
- A brush on its own cannot kill. It always leaves you at least 1 HP, but the stun, freeze, silence or poison it leaves behind can.
- Each phase opens with one hazard only and adds the second seconds later, so you get time to learn the first pattern.
- All six hazards ignore damage, knockback, taunt and range. Nothing you do removes them from the field.
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| Exit
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Betelguese Playground
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- The portal at (52,37) stays sealed for the whole run and only opens once the final shape is dead.
- Talk to it to confirm, and it drops the party back in the Nightmare Garden at (84,139).
- First clear: 10
Echo Scripture SSS+ and the Betelguese Playground achievement.
- Every run: 40 to 80
Chrono Coin SSS+ for the leader, 20 to 50 for members.
- The hunting quest is handed in at the gate in the Nightmare Garden, not here.
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