Alitea

From Midgard Tales Wiki

Intro

Novice Druid

(1st Job)

Karnos

(2nd Job)

Alitea

(3rd / 4th Job)

Novice.gif Druid.png Karnos.png Alitea.png

Description

Max Level HP/SP Stats Bonus when Max Job Level

-

  • Base Max HP: 66700
  • Base Max SP: 3370

Str+12, Agi+10, Vit+6, Int+3, Dex+9, Luk+3

Pow+12, Sta+10, Wis+3, Spl+0, Con+8, Ctr+7

1st Job Skills

DR WEREWOLF.png Transform: Werewolf Max Level 1 Active (Toggle on/off) Supportive
- Target: Self
Range: Self
Cost: 10 SP
Sheds the human mask and awakens the intense soul of a Werewolf. After transforming, werewolf series skills can be used. Cannot be used while in Transform: Wereraptor, Truth of Ice, Truth of Wind or Truth of Earth state.
  • Level 1: MaxHP +10%
DR BLOOD HOWLING.png Blood Howling Max Level 5 Active Supportive
- Target: Self
Range: Self
Cost: 20/30/40/50/60 SP
Can only be used in Werewolf state. Roars to temporarily awaken combat senses.
  • Level 1: STR +2; LUK +2; HIT +10
  • Level 2: STR +4; LUK +4; HIT +20
  • Level 3: STR +6; LUK +6; HIT +30
  • Level 4: STR +8; LUK +8; HIT +40
  • Level 5: STR +10; LUK +10; HIT +50
DR ENRAGE WOLF.png Enrage Wolf Max Level 5 Active Supportive
- Target: Self
Range: Self
Cost: 60/70/80/90/100 SP
Can only be used in Werewolf state. The Werewolf's wildness intensifies, transforming into a predator. Increases the power of Werewolf series attack skills and melee physical damage for 300 seconds.
  • Level 1: Melee Physical Damage +2%
  • Level 2: Melee Physical Damage +4%
  • Level 3: Melee Physical Damage +6%
  • Level 4: Melee Physical Damage +8%
  • Level 5: Melee Physical Damage +10%
DR NOMERCY CLAW.png No Mercy Claw Max Level 10 Active Physical Melee
- Target: Self
Range: Self
Cost: 12/14/16/18/20/22/24/26/28/30 SP
Can only be used in Werewolf state. Inflicts melee physical damage 2 times to all enemies around you with ruthless claws. Damage is further increased when under the Enrage Wolf state. Damage is additionally increased according to the caster's Base Level and STR.
  • Level 1: ATK 80%/120%(Enrage) per Hit; AoE: 3x3 cells
  • Level 2: ATK 160%/240%(Enrage) per Hit; AoE: 3x3 cells
  • Level 3: ATK 240%/360%(Enrage) per Hit; AoE: 3x3 cells
  • Level 4: ATK 320%/480%(Enrage) per Hit; AoE: 3x3 cells
  • Level 5: ATK 400%/600%(Enrage) per Hit; AoE: 3x3 cells
  • Level 6: ATK 480%/720%(Enrage) per Hit; AoE: 5x5 cells
  • Level 7: ATK 560%/840%(Enrage) per Hit; AoE: 5x5 cells
  • Level 8: ATK 640%/960%(Enrage) per Hit; AoE: 5x5 cells
  • Level 9: ATK 720%/1080%(Enrage) per Hit; AoE: 5x5 cells
  • Level 10: ATK 800%/1200%(Enrage) per Hit; AoE: 5x5 cells
DR CRUEL BITE.png Cruel Bite Max Level 10 Active Physical Melee
- Target: Enemy
Range: 7 cells
Cost: 12/14/16/18/20/22/24/26/28/30 SP
Can only be used in Werewolf state. Instantly charges towards 1 enemy within 5 cells, inflicting melee physical damage 2 times. Damage is further increased when under the Enrage Wolf state. Damage is additionally increased according to the caster's Base Level and STR.
  • Level 1: ATK 60%/80%(Enrage) per Hit
  • Level 2: ATK 120%/160%(Enrage) per Hit
  • Level 3: ATK 180%/240%(Enrage) per Hit
  • Level 4: ATK 240%/320%(Enrage) per Hit
  • Level 5: ATK 300%/400%(Enrage) per Hit
  • Level 6: ATK 360%/480%(Enrage) per Hit
  • Level 7: ATK 420%/560%(Enrage) per Hit
  • Level 8: ATK 480%/640%(Enrage) per Hit
  • Level 9: ATK 540%/720%(Enrage) per Hit
  • Level 10: ATK 600%/800%(Enrage) per Hit
DR HUNGER.png Hunger Max Level 10 Active Physical Melee
- Target: Enemy
Range: 3 cells
Cost: 10% SP
Can only be used in Werewolf state. Consumes 10% SP to inflict melee physical damage to 1 target, then absorbs a portion of the damage as HP. HP absorption cannot exceed 100,000. Damage is further increased when under the Enrage Wolf state. Damage is additionally increased according to the caster's Base Level and STR. (Unaffected by SP consumption reduction effects.)
  • Level 1: ATK 80%/120%(Enrage); HP Absorption 1%
  • Level 2: ATK 160%/240%(Enrage); HP Absorption 1%
  • Level 3: ATK 240%/360%(Enrage); HP Absorption 2%
  • Level 4: ATK 320%/480%(Enrage); HP Absorption 2%
  • Level 5: ATK 400%/600%(Enrage); HP Absorption 3%
  • Level 6: ATK 480%/720%(Enrage); HP Absorption 3%
  • Level 7: ATK 560%/840%(Enrage); HP Absorption 4%
  • Level 8: ATK 640%/960%(Enrage); HP Absorption 4%
  • Level 9: ATK 720%/1080%(Enrage); HP Absorption 5%
  • Level 10: ATK 800%/1200%(Enrage); HP Absorption 5%
DR WERERAPTOR.png Transform: Wereraptor Max Level 1 Active Supportive
- Target: Self
Range: Self
Cost: 10 SP
Sheds the human mask and awakens the soul of a sky-soaring Wereraptor. After transforming, wereraptor series skills can be used. Cannot be used while in Transform: Werewolf, Truth of Ice, Truth of Wind or Truth of Earth state.
  • Level 1: Movement Speed (Stackable) +25%
DR PREENING.png Preening Max Level 5 Active Supportive
- Target: Self
Range: Self
Cost: 20/30/40/50/60 SP
Can only be used in Wereraptor state. Fixes feathers to temporarily become more agile.
  • Level 1: AGI +2; DEX +2; FLEE +10
  • Level 2: AGI +4; DEX +4; FLEE +20
  • Level 3: AGI +6; DEX +6; FLEE +30
  • Level 4: AGI +8; DEX +8; FLEE +40
  • Level 5: AGI +10; DEX +10; FLEE +50
DR ENRAGE RAPTOR.png Enrage Raptor Max Level 5 Active Supportive
- Target: Self
Range: Self
Cost: 60/70/80/90/100 SP
Can only be used in Wereraptor state. The raptor's wildness intensifies, transforming into a sky hunter. Increases the power of raptor series attack skills and ranged physical damage for 300 seconds.
  • Level 1: Ranged Physical Damage +2%
  • Level 2: Ranged Physical Damage +4%
  • Level 3: Ranged Physical Damage +6%
  • Level 4: Ranged Physical Damage +8%
  • Level 5: Ranged Physical Damage +10%
DR SHOOTING FEATHER.png Shooting Feather Max Level 10 Active Physical  Ranged
- Target: Enemy
Range: 7 cells
Cost: 12/14/16/18/20/22/24/26/28/30 SP
Can only be used in Wereraptor state. Fires enhanced feathers at 1 target, inflicting ranged physical damage 2 times. Damage is further increased when under the Enrage Raptor state. Damage is additionally increased according to the caster's Base Level and DEX.
  • Level 1: ATK 20%/40%(Enrage) per Hit
  • Level 2: ATK 40%/80%(Enrage) per Hit
  • Level 3: ATK 60%/120%(Enrage) per Hit
  • Level 4: ATK 80%/160%(Enrage) per Hit
  • Level 5: ATK 100%/200%(Enrage) per Hit
  • Level 6: ATK 120%/240%(Enrage) per Hit
  • Level 7: ATK 140%/280%(Enrage) per Hit
  • Level 8: ATK 160%/320%(Enrage) per Hit
  • Level 9: ATK 180%/360%(Enrage) per Hit
  • Level 10: ATK 200%/400%(Enrage) per Hit
DR LOW FLIGHT.png Low Flight Max Level 10 Active Physical Ranged
- Target: Enemy
Range: 5/5/5/5/5/7/7/7/7/7 cells
Cost: 12/14/16/18/20/22/24/26/28/30 SP
Can only be used in Wereraptor state. Quickly flies low to instantly approach 1 target, then inflicts ranged physical damage 3 times to the target and surrounding enemies. Damage is further increased when under the Enrage Raptor effect. Damage is additionally increased according to the caster's Base Level and DEX.
  • Level 1: ATK 20%/40%(Enrage) per Hit; AoE: 3x3 cells; Range: 5 cells
  • Level 2: ATK 40%/80%(Enrage) per Hit; AoE: 3x3 cells; Range: 5 cells
  • Level 3: ATK 60%/120%(Enrage) per Hit; AoE: 3x3 cells; Range: 5 cells
  • Level 4: ATK 80%/160%(Enrage) per Hit; AoE: 5x5 cells; Range: 5 cells
  • Level 5: ATK 100%/200%(Enrage) per Hit; AoE: 5x5 cells; Range: 5 cells
  • Level 6: ATK 120%/240%(Enrage) per Hit; AoE: 5x5 cells; Range: 7 cells
  • Level 7: ATK 140%/280%(Enrage) per Hit; AoE: 5x5 cells; Range: 7 cells
  • Level 8: ATK 160%/320%(Enrage) per Hit; AoE: 7x7 cells; Range: 7 cells
  • Level 9: ATK 180%/360%(Enrage) per Hit; AoE: 7x7 cells; Range: 7 cells
  • Level 10: ATK 200%/400%(Enrage) per Hit; AoE: 7x7 cells; Range: 7 cells
DR FLICKING TONADO.png Flicking Tornado Max Level 10 Active Physical Ranged
- Target: Enemy
Range: 3 cells
Cost: 22/24/26/28/30/32/34/36/38/40 SP
Can only be used in Wereraptor state. Leaves a powerful whirlwind on 1 target, inflicting ranged physical damage to enemies within the surrounding area. After use, the caster retreats backwards in place. Damage is further increased when under the Enrage Raptor effect. Damage is additionally increased according to the caster's Base Level and DEX.
  • Level 1: ATK 100%/150%(Enrage); AoE: 3x3 cells; Retreat: 3 cells
  • Level 2: ATK 200%/300%(Enrage); AoE: 3x3 cells; Retreat: 3 cells
  • Level 3: ATK 300%/450%(Enrage); AoE: 3x3 cells; Retreat: 3 cells
  • Level 4: ATK 400%/600%(Enrage); AoE: 5x5 cells; Retreat: 3 cells
  • Level 5: ATK 500%/750%(Enrage); AoE: 5x5 cells; Retreat: 3 cells
  • Level 6: ATK 600%/900%(Enrage); AoE: 5x5 cells; Retreat: 5 cells
  • Level 7: ATK 700%/1050%(Enrage); AoE: 5x5 cells; Retreat: 5 cells
  • Level 8: ATK 800%/1200%(Enrage); AoE: 7x7 cells; Retreat: 5 cells
  • Level 9: ATK 900%/1350%(Enrage); AoE: 7x7 cells; Retreat: 5 cells
  • Level 10: ATK 1000%/1500%(Enrage); AoE: 7x7 cells; Retreat: 5 cells
DR BEASTY NOSE.png Beasty Nose Max Level 10 Passive
Effect only applies in Werewolf state. Attack speed increases by detecting enemies through a developed sense of smell.
  • Level 1: ASPD +1%
  • Level 2: ASPD +2%
  • Level 3: ASPD +3%
  • Level 4: ASPD +4%
  • Level 5: ASPD +5%
  • Level 6: ASPD +6%
  • Level 7: ASPD +7%
  • Level 8: ASPD +8%
  • Level 9: ASPD +9%
  • Level 10: ASPD +10%
DR SHARPE EYES.png Sharp Eyes Max Level 10 Passive
Effect only applies in Wereraptor state. Accuracy increases by accurately capturing weaknesses through sharp eyesight.
  • Level 1: HIT +5
  • Level 2: HIT +10
  • Level 3: HIT +15
  • Level 4: HIT +20
  • Level 5: HIT +25
  • Level 6: HIT +30
  • Level 7: HIT +35
  • Level 8: HIT +40
  • Level 9: HIT +45
  • Level 10: HIT +50
DR TRUTH OF ICE.png Truth of Ice Max Level 1 Active Supportive
- Target: Self
Range: Self
Cost: 10 SP
Mastery of the truth of ice increases Water elemental magic attack power and Water elemental related skill damage.
DR ICE TOTEM.png Ice Totem Max Level 10 Active Magical Water
- Target: Enemy
Range: 9 cells
Cost: 22/24/26/28/30/32/34/36/38/40 SP
Drops an ice totem on the target, inflicting Water elemental magic damage 2 times. When under the effect of Truth of Ice, damage increases according to the caster's Base Level and INT.
  • Level 1: MATK 100% per Hit
  • Level 2: MATK 200% per Hit
  • Level 3: MATK 300% per Hit
  • Level 4: MATK 400% per Hit
  • Level 5: MATK 500% per Hit
  • Level 6: MATK 600% per Hit
  • Level 7: MATK 700% per Hit
  • Level 8: MATK 800% per Hit
  • Level 9: MATK 900% per Hit
  • Level 10: MATK 1000% per Hit
DR ICE CLOUD.png Ice Cloud Max Level 10 Active Magical Water
- Target: Enemy
Range: 9 cells
Cost: 32/34/36/38/40/42/44/46/48/50 SP
Creates an ice cloud on the target, inflicting Water elemental magic damage 4 times to the target and surrounding enemies. When under the effect of Truth of Ice, damage increases according to the caster's Base Level and INT.
  • Level 1: MATK 50% per Hit; AoE: 7x7 cells
  • Level 2: MATK 100% per Hit; AoE: 7x7 cells
  • Level 3: MATK 150% per Hit; AoE: 7x7 cells
  • Level 4: MATK 200% per Hit; AoE: 7x7 cells
  • Level 5: MATK 250% per Hit; AoE: 7x7 cells
  • Level 6: MATK 300% per Hit; AoE: 7x7 cells
  • Level 7: MATK 350% per Hit; AoE: 7x7 cells
  • Level 8: MATK 400% per Hit; AoE: 7x7 cells
  • Level 9: MATK 450% per Hit; AoE: 7x7 cells
  • Level 10: MATK 500% per Hit; AoE: 7x7 cells
DR TRUTH OF WIND.png Truth of Wind Max Level 1 Active Supportive
- Target: Self
Range: Self
Cost: 10 SP
Mastery of the truth of wind increases Wind elemental magic attack power and Wind elemental related skill damage.
DR CUTTING WIND.png Cutting Wind Max Level 10 Active Magical Wind
- Target: Enemy
Range: 9 cells
Cost: 22/24/26/28/30/32/34/36/38/40 SP
Blows sharp wind at the target, inflicting Wind elemental magic damage 2 times. When under the effect of Truth of Wind, hits increase to 4 times, and damage increases according to the caster's Base Level and INT.
  • Level 1: MATK 50% per Hit
  • Level 2: MATK 100% per Hit
  • Level 3: MATK 150% per Hit
  • Level 4: MATK 200% per Hit
  • Level 5: MATK 250% per Hit
  • Level 6: MATK 300% per Hit
  • Level 7: MATK 350% per Hit
  • Level 8: MATK 400% per Hit
  • Level 9: MATK 450% per Hit
  • Level 10: MATK 500% per Hit
DR WIND BOMB.png Wind Bomb Max Level 10 Active Magical Wind
- Target: Enemy
Range: 9 cells
Cost: 32/34/36/38/40/42/44/46/48/50 SP
Throws a wind sphere at the target, inflicting Wind elemental magic damage 4 times to the target and surrounding enemies. When under the effect of Truth of Wind, hits increase to 6 times, and damage increases according to the caster's Base Level and INT.
  • Level 1: MATK 50% per Hit; AoE: 7x7 cells
  • Level 2: MATK 100% per Hit; AoE: 7x7 cells
  • Level 3: MATK 150% per Hit; AoE: 7x7 cells
  • Level 4: MATK 200% per Hit; AoE: 7x7 cells
  • Level 5: MATK 250% per Hit; AoE: 7x7 cells
  • Level 6: MATK 300% per Hit; AoE: 7x7 cells
  • Level 7: MATK 350% per Hit; AoE: 7x7 cells
  • Level 8: MATK 400% per Hit; AoE: 7x7 cells
  • Level 9: MATK 450% per Hit; AoE: 7x7 cells
  • Level 10: MATK 500% per Hit; AoE: 7x7 cells
DR TRUTH OF EARTH.png Truth of Earth Max Level 1 Active Supportive
- Target: Self
Range: Self
Cost: 10 SP
Mastery of the truth of earth increases Earth elemental magic attack power and Earth elemental related skill damage.
DR EARTH FLOWER.png Earth Flower Max Level 10 Active Magical Earth
- Target: Enemy
Range: 9 cells
Cost: 11/12/13/14/15/16/17/18/19/20 SP
Blooms a flower on the target, inflicting Earth elemental magic damage. When under the effect of Truth of Earth, damage increases according to the caster's Base Level and INT.
  • Level 1: MATK 100%
  • Level 2: MATK 200%
  • Level 3: MATK 300%
  • Level 4: MATK 400%
  • Level 5: MATK 500%
  • Level 6: MATK 600%
  • Level 7: MATK 700%
  • Level 8: MATK 800%
  • Level 9: MATK 900%
  • Level 10: MATK 1000%
DR AROUND FLOWER.png Around Flower Max Level 10 Active Magical Earth
- Target: Self
Range: Self
Cost: 12/14/16/18/20/22/24/26/28/30 SP
Blooms flowers around yourself, inflicting Earth elemental magic damage to enemies. When under the effect of Truth of Earth, damage increases according to the caster's Base Level and INT.
  • Level 1: MATK 100%; AoE: 5x5 cells
  • Level 2: MATK 200%; AoE: 5x5 cells
  • Level 3: MATK 300%; AoE: 5x5 cells
  • Level 4: MATK 400%; AoE: 5x5 cells
  • Level 5: MATK 500%; AoE: 5x5 cells
  • Level 6: MATK 600%; AoE: 5x5 cells
  • Level 7: MATK 700%; AoE: 5x5 cells
  • Level 8: MATK 800%; AoE: 5x5 cells
  • Level 9: MATK 900%; AoE: 5x5 cells
  • Level 10: MATK 1000%; AoE: 5x5 cells
DR NATURE SHIELD.png Nature's Shield Max Level 10 Active Supportive
- Target: Self
Range: Self
Cost: 12/14/16/18/20/22/24/26/28/30 SP
Temporarily increases INT, VIT, DEF, and MDEF.
  • Level 1: DEF +10; INT/VIT/MDEF +1
  • Level 2: DEF +20; INT/VIT/MDEF +2
  • Level 3: DEF +30; INT/VIT/MDEF +3
  • Level 4: DEF +40; INT/VIT/MDEF +4
  • Level 5: DEF +50; INT/VIT/MDEF +5
  • Level 6: DEF +60; INT/VIT/MDEF +6
  • Level 7: DEF +70; INT/VIT/MDEF +7
  • Level 8: DEF +80; INT/VIT/MDEF +8
  • Level 9: DEF +90; INT/VIT/MDEF +9
  • Level 10: DEF +100; INT/VIT/MDEF +10
DR NATURE LOGIC.png Nature's Principle Max Level 10 Passive
Enlightenment of nature's principles increases your MATK.
  • Level 1: MATK +25
  • Level 2: MATK +30
  • Level 3: MATK +35
  • Level 4: MATK +40
  • Level 5: MATK +45
  • Level 6: MATK +50
  • Level 7: MATK +55
  • Level 8: MATK +60
  • Level 9: MATK +65
  • Level 10: MATK +70

2nd Job Skills

KR DOUBLE SLASH.png Double Slash Max Level 10 Active Physical Melee
- Target: Enemy
Range: 3 cells
Cost: 35/38/41/43/45/47/49/51/53/55 SP
Can only be used in Werewolf state. Fires two powerful intersecting strikes, inflicting melee physical damage 2 times to the target and surrounding enemies. Damage is additionally increased according to the caster's Base Level and STR.
  • Level 1: ATK 1200%/1600%(Enrage) per Hit; AoE: 3x3 cells
  • Level 2: ATK 1280%/1680%(Enrage) per Hit; AoE: 3x3 cells
  • Level 3: ATK 1360%/1760%(Enrage) per Hit; AoE: 3x3 cells
  • Level 4: ATK 1440%/1840%(Enrage) per Hit; AoE: 3x3 cells
  • Level 5: ATK 1520%/1920%(Enrage) per Hit; AoE: 5x5 cells
  • Level 6: ATK 1600%/2000%(Enrage) per Hit; AoE: 5x5 cells
  • Level 7: ATK 1680%/2080%(Enrage) per Hit; AoE: 5x5 cells
  • Level 8: ATK 1760%/2160%(Enrage) per Hit; AoE: 7x7 cells
  • Level 9: ATK 1840%/2240%(Enrage) per Hit; AoE: 7x7 cells
  • Level 10: ATK 1920%/2320%(Enrage) per Hit; AoE: 7x7 cells
KR NASTY SLASH.png Nasty Slash Max Level 5 Active Physical Melee
- Target: Enemy
Range: 3 cells
Cost: 30/33/36/38/40 SP
Can only be used in Werewolf state. Inflicts melee physical damage 2 times to the target and surrounding enemies with a vicious strike. After use, the caster moves 5 cells backwards in place. Damage is additionally increased according to the caster's Base Level and STR.
  • Level 1: ATK 1150%/1450%(Enrage) per Hit; AoE: 3x3 cells
  • Level 2: ATK 1200%/1500%(Enrage) per Hit; AoE: 3x3 cells
  • Level 3: ATK 1250%/1550%(Enrage) per Hit; AoE: 3x3 cells
  • Level 4: ATK 1300%/1600%(Enrage) per Hit; AoE: 5x5 cells
  • Level 5: ATK 1350%/1650%(Enrage) per Hit; AoE: 5x5 cells
KR CLAW WAVE.png Claw Wave Max Level 10 Active Physical Melee
- Target: Enemy
Range: 7 cells
Cost: 50/52/54/56/58/60/62/64/67/70 SP
Can only be used in Werewolf state. Creates sharp waves at the target location, inflicting melee physical damage 3 times to enemies within that area. Damage is additionally increased according to the caster's Base Level and STR.
  • Level 1: ATK 880%/1200%(Enrage) per Hit; AoE: 3x3 cells
  • Level 2: ATK 950%/1270%(Enrage) per Hit; AoE: 3x3 cells
  • Level 3: ATK 1020%/1340%(Enrage) per Hit; AoE: 3x3 cells
  • Level 4: ATK 1090%/1410%(Enrage) per Hit; AoE: 3x3 cells
  • Level 5: ATK 1160%/1480%(Enrage) per Hit; AoE: 5x5 cells
  • Level 6: ATK 1230%/1550%(Enrage) per Hit; AoE: 5x5 cells
  • Level 7: ATK 1300%/1620%(Enrage) per Hit; AoE: 5x5 cells
  • Level 8: ATK 1370%/1690%(Enrage) per Hit; AoE: 5x5 cells
  • Level 9: ATK 1440%/1760%(Enrage) per Hit; AoE: 7x7 cells
  • Level 10: ATK 1510%/1830%(Enrage) per Hit; AoE: 7x7 cells
KR CHOP CHOP.png Chop Chop Max Level 10 Active Physical Melee
- Target: Self
Range: Self
Cost: 8/8/8/9/9/9/9/10/10/10 SP
Can only be used in Werewolf state. Spins while shredding the surroundings, inflicting melee physical damage to all enemies around you. Damage is additionally increased according to the caster's Base Level and STR. Activates while the skill hotkey is held.
  • Level 1: ATK 740%/1140%(Enrage); AoE: Diamond shape (radius 2 cells)
  • Level 2: ATK 820%/1220%(Enrage); AoE: Diamond shape (radius 2 cells)
  • Level 3: ATK 900%/1300%(Enrage); AoE: Diamond shape (radius 2 cells)
  • Level 4: ATK 980%/1380%(Enrage); AoE: Diamond shape (radius 2 cells)
  • Level 5: ATK 1060%/1460%(Enrage); AoE: Diamond shape (radius 3 cells)
  • Level 6: ATK 1140%/1540%(Enrage); AoE: Diamond shape (radius 3 cells)
  • Level 7: ATK 1220%/1620%(Enrage); AoE: Diamond shape (radius 3 cells)
  • Level 8: ATK 1300%/1700%(Enrage); AoE: Diamond shape (radius 4 cells)
  • Level 9: ATK 1380%/1780%(Enrage); AoE: Diamond shape (radius 4 cells)
  • Level 10: ATK 1460%/1860%(Enrage); AoE: Diamond shape (radius 4 cells)
KR IRON HOWLING.png Iron Howling Max Level 5 Active Supportive
- Target: Self
Range: Self
Cost: 65/69/73/77/80 SP
Can only be used in Werewolf state. Roars to temporarily reduce all damage received.
  • Level 1: Physical/Magic Damage from enemies reduced by 10%; Duration: 2 seconds
  • Level 2: Physical/Magic Damage from enemies reduced by 15%; Duration: 2.5 seconds
  • Level 3: Physical/Magic Damage from enemies reduced by 20%; Duration: 3 seconds
  • Level 4: Physical/Magic Damage from enemies reduced by 25%; Duration: 3.5 seconds
  • Level 5: Physical/Magic Damage from enemies reduced by 30%; Duration: 4.5 seconds
KR SHARPEN GUST.png Sharpen Gust Max Level 10 Active Physical Ranged
- Target: Enemy
Range: 6 cells
Cost: 42/44/46/48/50/52/54/56/58/60 SP
Can only be used in Wereraptor state. Fires sharp gusts and feathers at 1 target, inflicting ranged physical damage 2 times to all enemies along the path. Damage is additionally increased according to the caster's Base Level and DEX.
  • Level 1: ATK 1000%/1550%(Enrage) per Hit; AoE: 3x7 cells
  • Level 2: ATK 1080%/1630%(Enrage) per Hit; AoE: 3x7 cells
  • Level 3: ATK 1160%/1710%(Enrage) per Hit; AoE: 3x7 cells
  • Level 4: ATK 1240%/1790%(Enrage) per Hit; AoE: 3x7 cells
  • Level 5: ATK 1320%/1870%(Enrage) per Hit; AoE: 3x7 cells
  • Level 6: ATK 1400%/1950%(Enrage) per Hit; AoE: 3x7 cells
  • Level 7: ATK 1480%/2030%(Enrage) per Hit; AoE: 3x7 cells
  • Level 8: ATK 1560%/2110%(Enrage) per Hit; AoE: 3x7 cells
  • Level 9: ATK 1640%/2190%(Enrage) per Hit; AoE: 3x7 cells
  • Level 10: ATK 1720%/2270%(Enrage) per Hit; AoE: 3x7 cells
KR SHARPEN HAIL.png Sharpen Hail Max Level 10 Active Physical Ranged
- Target: Enemy
Range: 7 cells
Cost: 55/59/63/67/71/75/79/83/87/90 SP
Can only be used in Wereraptor state. Rains sharp feather hail on 1 target and surrounding enemies, inflicting ranged physical damage 5 times. Damage is additionally increased according to the caster's Base Level and DEX.
  • Level 1: ATK 640%/940%(Enrage) per Hit; AoE: 5x5 cells
  • Level 2: ATK 680%/980%(Enrage) per Hit; AoE: 5x5 cells
  • Level 3: ATK 720%/1020%(Enrage) per Hit; AoE: 5x5 cells
  • Level 4: ATK 760%/1060%(Enrage) per Hit; AoE: 5x5 cells
  • Level 5: ATK 800%/1100%(Enrage) per Hit; AoE: 7x7 cells
  • Level 6: ATK 840%/1140%(Enrage) per Hit; AoE: 7x7 cells
  • Level 7: ATK 880%/1180%(Enrage) per Hit; AoE: 7x7 cells
  • Level 8: ATK 920%/1220%(Enrage) per Hit; AoE: 9x9 cells
  • Level 9: ATK 960%/1260%(Enrage) per Hit; AoE: 9x9 cells
  • Level 10: ATK 1000%/1300%(Enrage) per Hit; AoE: 9x9 cells
KR FEATHER SPRINKLE.png Feather Sprinkle Max Level 5 Active Physical Ranged
- Target: Self
Range: Self
Cost: 35/38/41/43/45 SP
Can only be used in Wereraptor state. Scatters countless feathers around, inflicting ranged physical damage 3 times to all enemies within range. Damage is additionally increased according to the caster's Base Level and DEX.
  • Level 1: ATK 1100%/1490%(Enrage) per Hit; AoE: 5x5 cells
  • Level 2: ATK 1190%/1580%(Enrage) per Hit; AoE: 5x5 cells
  • Level 3: ATK 1280%/1670%(Enrage) per Hit; AoE: 5x5 cells
  • Level 4: ATK 1370%/1760%(Enrage) per Hit; AoE: 7x7 cells
  • Level 5: ATK 1460%/1850%(Enrage) per Hit; AoE: 7x7 cells
KR TYPHOON WING.png Typhoon Wing Max Level 10 Active Physical Ranged
- Target: Ground
Range: 5/5/5/5/5/5/5/6/6/6 cells
Cost: 30/33/36/39/42/45/48/52/56/60 SP
Can only be used in Wereraptor state. Creates a small typhoon at the target location, inflicting ranged physical damage 3 times to enemies in the area and knocking them back. Damage is additionally increased according to the caster's Base Level and DEX.
  • Level 1: ATK 600%/900%(Enrage) per Hit; Range: 5 cells; AoE: 5x5 cells; Knockback: 2 cells
  • Level 2: ATK 680%/980%(Enrage) per Hit; Range: 5 cells; AoE: 5x5 cells; Knockback: 2 cells
  • Level 3: ATK 760%/1060%(Enrage) per Hit; Range: 5 cells; AoE: 5x5 cells; Knockback: 2 cells
  • Level 4: ATK 840%/1140%(Enrage) per Hit; Range: 5 cells; AoE: 5x5 cells; Knockback: 2 cells
  • Level 5: ATK 920%/1220%(Enrage) per Hit; Range: 5 cells; AoE: 5x5 cells; Knockback: 3 cells
  • Level 6: ATK 1000%/1300%(Enrage) per Hit; Range: 5 cells; AoE: 7x7 cells; Knockback: 3 cells
  • Level 7: ATK 1080%/1380%(Enrage) per Hit; Range: 5 cells; AoE: 7x7 cells; Knockback: 3 cells
  • Level 8: ATK 1160%/1460%(Enrage) per Hit; Range: 6 cells; AoE: 7x7 cells; Knockback: 4 cells
  • Level 9: ATK 1240%/1540%(Enrage) per Hit; Range: 6 cells; AoE: 7x7 cells; Knockback: 4 cells
  • Level 10: ATK 1320%/1620%(Enrage) per Hit; Range: 6 cells; AoE: 7x7 cells; Knockback: 4 cells
KR WIND VEIL.png Wind Veil Max Level 5 Active Supportive
- Target: Self
Range: Self
Cost: 65/69/73/77/80 SP
Can only be used in Wereraptor state. Surrounds yourself with wind, temporarily reducing all damage received and increasing movement speed.
  • Level 1: Physical/Magic Damage from enemies reduced by 5%; Movement Speed +50%; Duration: 1.5 seconds
  • Level 2: Physical/Magic Damage from enemies reduced by 7%; Movement Speed +75%; Duration: 2 seconds
  • Level 3: Physical/Magic Damage from enemies reduced by 9%; Movement Speed +100%; Duration: 2.5 seconds
  • Level 4: Physical/Magic Damage from enemies reduced by 12%; Movement Speed +125%; Duration: 3 seconds
  • Level 5: Physical/Magic Damage from enemies reduced by 15%; Movement Speed +150%; Duration: 4 seconds
KR WOLF INSTINCT.png Wolf Instinct Max Level 10 Passive
Effect only applies in Werewolf state. Draws out inner instincts to increase damage dealt to enemies by size.
  • Level 1: Damage to each size enemy increased (Small: 1%, Medium: 1%, Large: 1%)
  • Level 2: Damage to each size enemy increased (Small: 2%, Medium: 1%, Large: 1%)
  • Level 3: Damage to each size enemy increased (Small: 3%, Medium: 3%, Large: 2%)
  • Level 4: Damage to each size enemy increased (Small: 4%, Medium: 3%, Large: 2%)
  • Level 5: Damage to each size enemy increased (Small: 5%, Medium: 5%, Large: 3%)
  • Level 6: Damage to each size enemy increased (Small: 6%, Medium: 5%, Large: 3%)
  • Level 7: Damage to each size enemy increased (Small: 7%, Medium: 7%, Large: 4%)
  • Level 8: Damage to each size enemy increased (Small: 8%, Medium: 7%, Large: 4%)
  • Level 9: Damage to each size enemy increased (Small: 9%, Medium: 8%, Large: 5%)
  • Level 10: Damage to each size enemy increased (Small: 10%, Medium: 8%, Large: 5%)
KR RAPTORIAL INSTINCT.png Raptorial Instinct Max Level 10 Passive
- Target: Self
Range: Self
Cost: Passive
Effect only applies in Wereraptor state. Draws out inner instincts to increase damage dealt to enemies by size.
  • Level 1: Damage to each size enemy increased (Small: 1%, Medium: 1%, Large: 1%)
  • Level 2: Damage to each size enemy increased (Small: 1%, Medium: 1%, Large: 2%)
  • Level 3: Damage to each size enemy increased (Small: 2%, Medium: 3%, Large: 3%)
  • Level 4: Damage to each size enemy increased (Small: 2%, Medium: 3%, Large: 4%)
  • Level 5: Damage to each size enemy increased (Small: 3%, Medium: 5%, Large: 5%)
  • Level 6: Damage to each size enemy increased (Small: 3%, Medium: 5%, Large: 6%)
  • Level 7: Damage to each size enemy increased (Small: 4%, Medium: 7%, Large: 7%)
  • Level 8: Damage to each size enemy increased (Small: 4%, Medium: 7%, Large: 8%)
  • Level 9: Damage to each size enemy increased (Small: 5%, Medium: 8%, Large: 9%)
  • Level 10: Damage to each size enemy increased (Small: 5%, Medium: 8%, Large: 10%)
KR ICE PILLAR.png Ice Pillar Max Level 10 Active Magical Water
- Target: Ground
Range: 7 cells
Cost: 40/44/48/52/55/58/61/64/67/70 SP
Drops a giant ice pillar at the target location, inflicting Water elemental magic damage 2 times and scattering ice mist. The ice pillar lasts for 7 seconds, scattering ice mist every second to inflict Water elemental magic damage to enemies within range and grant Water elemental enhancement to the skill user. When under the effect of Truth of Ice, the pillar's damage increases slightly.
  • Level 1: MATK 720% / 450%(Ice Mist); AoE: 3x3 cells; Ice Mist AoE: 7x7 cells
  • Level 2: MATK 840% / 500%(Ice Mist); AoE: 3x3 cells; Ice Mist AoE: 7x7 cells
  • Level 3: MATK 960% / 550%(Ice Mist); AoE: 3x3 cells; Ice Mist AoE: 7x7 cells
  • Level 4: MATK 1080% / 600%(Ice Mist); AoE: 3x3 cells; Ice Mist AoE: 7x7 cells
  • Level 5: MATK 1200% / 650%(Ice Mist); AoE: 3x3 cells; Ice Mist AoE: 9x9 cells
  • Level 6: MATK 1320% / 700%(Ice Mist); AoE: 3x3 cells; Ice Mist AoE: 9x9 cells
  • Level 7: MATK 1440% / 750%(Ice Mist); AoE: 3x3 cells; Ice Mist AoE: 9x9 cells
  • Level 8: MATK 1560% / 800%(Ice Mist); AoE: 5x5 cells; Ice Mist AoE: 9x9 cells
  • Level 9: MATK 1680% / 850%(Ice Mist); AoE: 5x5 cells; Ice Mist AoE: 9x9 cells
  • Level 10: MATK 1800% / 900%(Ice Mist); AoE: 5x5 cells; Ice Mist AoE: 9x9 cells
KR ICE SPLASH.png Ice Splash Max Level 10 Active Magical Water
- Target: Enemy
Range: 7 cells
Cost: 30/32/34/36/38/40/42/44/47/50 SP
Creates sharp ice blades from beneath 1 target's feet, inflicting Water elemental magic damage 3 times to the target and surrounding enemies. When under the effect of Truth of Ice, damage increases according to the caster's Base Level and INT.
  • Level 1: MATK 1140% per Hit; AoE: 5x5 cells
  • Level 2: MATK 1210% per Hit; AoE: 5x5 cells
  • Level 3: MATK 1280% per Hit; AoE: 5x5 cells
  • Level 4: MATK 1350% per Hit; AoE: 5x5 cells
  • Level 5: MATK 1420% per Hit; AoE: 5x5 cells
  • Level 6: MATK 1490% per Hit; AoE: 5x5 cells
  • Level 7: MATK 1560% per Hit; AoE: 7x7 cells
  • Level 8: MATK 1630% per Hit; AoE: 7x7 cells
  • Level 9: MATK 1700% per Hit; AoE: 7x7 cells
  • Level 10: MATK 1770% per Hit; AoE: 7x7 cells
KR THUNDERING FOCUS.png Thundering Focus Max Level 10 Active Magical Wind
- Target: Self
Range: Self
Cost: 15/16/17/18/19/20/21/22/23/25 SP
Releases lightning around yourself, inflicting Wind elemental magic damage 2 times and gaining Charge effect. If used while Overcharged, an enhanced skill is used and hits increase to 3 times. When under the effect of Truth of Wind, damage increases according to the caster's Base Level and INT.
  • Level 1: MATK 840% / 1420%(Enhanced) per Hit; AoE: 5x5 cells
  • Level 2: MATK 910% / 1490%(Enhanced) per Hit; AoE: 5x5 cells
  • Level 3: MATK 980% / 1560%(Enhanced) per Hit; AoE: 5x5 cells
  • Level 4: MATK 1050% / 1630%(Enhanced) per Hit; AoE: 5x5 cells
  • Level 5: MATK 1120% / 1700%(Enhanced) per Hit; AoE: 5x5 cells
  • Level 6: MATK 1190% / 1770%(Enhanced) per Hit; AoE: 5x5 cells
  • Level 7: MATK 1260% / 1840%(Enhanced) per Hit; AoE: 5x5 cells
  • Level 8: MATK 1330% / 1910%(Enhanced) per Hit; AoE: 5x5 cells
  • Level 9: MATK 1400% / 1980%(Enhanced) per Hit; AoE: 7x7 cells
  • Level 10: MATK 1470% / 2050%(Enhanced) per Hit; AoE: 7x7 cells
KR THUNDERING ORB.png Thundering Orb Max Level 10 Active Magical Wind
- Target: Ground
Range: 7 cells
Cost: 45/47/49/51/53/55/57/59/62/65 SP
Throws a spherical lightning at a designated cell, inflicting Wind elemental magic damage 3 times to the target and surrounding enemies and gaining Charge effect. If used while Overcharged, an enhanced skill is used and hits increase to 4 times. When under the effect of Truth of Wind, damage increases according to the caster's Base Level and INT.
  • Level 1: MATK 1400% / 1750%(Enhanced) per Hit; AoE: 7x7 cells
  • Level 2: MATK 1470% / 1850%(Enhanced) per Hit; AoE: 7x7 cells
  • Level 3: MATK 1540% / 1950%(Enhanced) per Hit; AoE: 7x7 cells
  • Level 4: MATK 1610% / 2050%(Enhanced) per Hit; AoE: 7x7 cells
  • Level 5: MATK 1680% / 2150%(Enhanced) per Hit; AoE: 7x7 cells
  • Level 6: MATK 1750% / 2250%(Enhanced) per Hit; AoE: 7x7 cells
  • Level 7: MATK 1820% / 2350%(Enhanced) per Hit; AoE: 7x7 cells
  • Level 8: MATK 1890% / 2450%(Enhanced) per Hit; AoE: 7x7 cells
  • Level 9: MATK 1960% / 2550%(Enhanced) per Hit; AoE: 7x7 cells
  • Level 10: MATK 2030% / 2650%(Enhanced) per Hit; AoE: 7x7 cells
KR THUNDERING CALL.png Thundering Call Max Level 10 Active Magical Wind
- Target: Enemy
Range: 7 cells
Cost: 53/56/59/62/65/68/71/74/77/80 SP
Drops powerful lightning on the target, inflicting Wind elemental magic damage 3 times to the target and surrounding enemies and gaining Charge effect. If used while Overcharged, an enhanced skill is used. When under the effect of Truth of Wind, damage increases according to the caster's Base Level and INT.
  • Level 1: MATK 5200% / 9500%(Enhanced) per Hit; AoE: 3x3 cells
  • Level 2: MATK 5400% / 10000%(Enhanced) per Hit; AoE: 3x3 cells
  • Level 3: MATK 5600% / 10500%(Enhanced) per Hit; AoE: 3x3 cells
  • Level 4: MATK 5800% / 11000%(Enhanced) per Hit; AoE: 3x3 cells
  • Level 5: MATK 6000% / 11500%(Enhanced) per Hit; AoE: 3x3 cells
  • Level 6: MATK 6200% / 12000%(Enhanced) per Hit; AoE: 3x3 cells
  • Level 7: MATK 6400% / 12500%(Enhanced) per Hit; AoE: 5x5 cells
  • Level 8: MATK 6600% / 13000%(Enhanced) per Hit; AoE: 5x5 cells
  • Level 9: MATK 6800% / 13500%(Enhanced) per Hit; AoE: 5x5 cells
  • Level 10: MATK 7000% / 14000%(Enhanced) per Hit; AoE: 5x5 cells
KR EARTH BUD.png Earth Bud / Ground Bloom Max Level 5 Passive Magical Earth
- Target: Self
Range: Self
Cost: Passive
Effect only applies in non-transformed state. Awakens the flow of earth to increase MHP and allows acquisition of Growth stacks. Ground Bloom skill is enhanced according to Earth Bud skill level.
  • Level 1: MHP +2%
  • Level 2: MHP +4%
  • Level 3: MHP +6%
  • Level 4: MHP +8%
  • Level 5: MHP +10%
KR EARTH DRILL.png Earth Drill Max Level 10 Active Magical Earth
- Target: Enemy
Range: 7 cells
Cost: 12/14/16/18/20/22/24/26/28/30 SP
Makes sharp spikes erupt from beneath 1 target's feet, inflicting Earth elemental magic damage and gaining Growth effect. If used while Growth Complete state, Ground Bloom skill is used. When under the effect of Truth of Earth, damage increases according to the caster's Base Level and INT.
  • Level 1: MATK 1510%
  • Level 2: MATK 1570%
  • Level 3: MATK 1630%
  • Level 4: MATK 1690%
  • Level 5: MATK 1750%
  • Level 6: MATK 1810%
  • Level 7: MATK 1870%
  • Level 8: MATK 1930%
  • Level 9: MATK 1990%
  • Level 10: MATK 2050%
KR EARTH STAMP.png Earth Stamp Max Level 10 Active Magical Earth
- Target: Ground
Range: 7 cells
Cost: 33/35/37/39/41/43/45/47/49/51 SP
Overturns the ground of a designated cell, inflicting Earth elemental magic damage 3 times to the target and surrounding enemies and gaining Growth effect. If used while Growth Complete state, Ground Bloom skill is used. When under the effect of Truth of Earth, damage increases according to the caster's Base Level and INT.
  • Level 1: MATK 1000% per Hit; AoE: 5x5 cells
  • Level 2: MATK 1070% per Hit; AoE: 5x5 cells
  • Level 3: MATK 1140% per Hit; AoE: 5x5 cells
  • Level 4: MATK 1210% per Hit; AoE: 5x5 cells
  • Level 5: MATK 1280% per Hit; AoE: 5x5 cells
  • Level 6: MATK 1350% per Hit; AoE: 5x5 cells
  • Level 7: MATK 1420% per Hit; AoE: 5x5 cells
  • Level 8: MATK 1490% per Hit; AoE: 7x7 cells
  • Level 9: MATK 1560% per Hit; AoE: 7x7 cells
  • Level 10: MATK 1630% per Hit; AoE: 7x7 cells
KR NATURE VIGOUR.png Nature's Vigor Max Level 5 Passive
Gains vigor from nature to increase MSP and SP natural recovery amount.
  • Level 1: MSP +2%; SP Natural Recovery +10%
  • Level 2: MSP +4%; SP Natural Recovery +20%
  • Level 3: MSP +6%; SP Natural Recovery +30%
  • Level 4: MSP +8%; SP Natural Recovery +40%
  • Level 5: MSP +10%; SP Natural Recovery +50%
KR NATURE PROTECTION.png Nature's Protection Max Level 5 Active Supportive
- Target: Self
Range: Self
Cost: 30/35/40/45/50 SP
Transforms yourself into a small World Tree for a short time, reducing all damage received and recovering HP and SP.
  • Level 1: Physical/Magic Damage from enemies reduced by 60%; 5% of MHP, 3% of MSP Recovery; Duration: 2 seconds
  • Level 2: Physical/Magic Damage from enemies reduced by 70%; 10% of MHP, 6% of MSP Recovery; Duration: 2 seconds
  • Level 3: Physical/Magic Damage from enemies reduced by 80%; 15% of MHP, 9% of MSP Recovery; Duration: 2 seconds
  • Level 4: Physical/Magic Damage from enemies reduced by 90%; 20% of MHP, 12% of MSP Recovery; Duration: 2 seconds
  • Level 5: Physical/Magic Damage from enemies reduced by 99%; 25% of MHP, 15% of MSP Recovery; Duration: 2 seconds

3rd / 4th Job Skills

AT PULSE OF MADNESS.png Pulse of Madness Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 20 / 30 / 40 / 50 / 60 SP
Can only be used in Werewolf state. Has a chance to gain Madness (stacks up to 3) which enhances Werewolf attack skills.
  • Level 1: Madness acquisition chance 20%
  • Level 2: Madness acquisition chance 30%
  • Level 3: Madness acquisition chance 40%
  • Level 4: Madness acquisition chance 50%
  • Level 5: Madness acquisition chance 60%
AT PRIMAL CLAW.png Primal Claw Max Level 5 Active Physical Melee / Critical
- Target: 1 Character
Range: 5 cells
Cost: 40 / 45 / 50 / 55 / 60 SP
Werewolf only. Charges up to 5 cells and attacks the target, also damaging enemies around the target. Enables Feral Claw for 5 seconds. Enhanced by Madness stage.
  • Level 1: ATK 1100% (Madness 1: 1900%)
  • Level 2: ATK 2050% (Madness 1: 2850%)
  • Level 3: ATK 3000% (Madness 1: 3800%)
  • Level 4: ATK 3950% (Madness 1: 4750%)
  • Level 5: ATK 4900% (Madness 1: 5700%)
AT FERAL CLAW.png Feral Claw Max Level 5 Active Physical Melee / Critical
- Target: Caster
Range: Self
Cost: 40 / 45 / 50 / 55 / 60 SP
Werewolf only. Usable after Primal Claw. Damages enemies around you and enables Alpha Claw for 5 seconds. Enhanced by Madness stage.
  • Level 1: ATK 1600% (Madness 1: 2400%)
  • Level 2: ATK 2750% (Madness 1: 3550%)
  • Level 3: ATK 3900% (Madness 1: 4700%)
  • Level 4: ATK 5050% (Madness 1: 5850%)
  • Level 5: ATK 6200% (Madness 1: 7000%)
AT ALPHA CLAW.png Alpha Claw Max Level 5 Active Physical Melee / Critical
- Target: Caster
Range: Self
Cost: 40 / 45 / 50 / 55 / 60 SP
Werewolf only. Usable after Feral Claw. Deals 2 hits and damages enemies around the target. Enhanced by Madness stage.
  • Level 1: ATK 2200% per hit (Madness 1: 3000%)
  • Level 2: ATK 3600% per hit (Madness 1: 4400%)
  • Level 3: ATK 5000% per hit (Madness 1: 5800%)
  • Level 4: ATK 6400% per hit (Madness 1: 7200%)
  • Level 5: ATK 7800% per hit (Madness 1: 8600%)
AT FRENZY FANG.png Frenzy Fang Max Level 5 Active Physical Melee / Critical
- Target: 1 Character
Range: 3 cells
Cost: 24 / 28 / 32 / 36 / 40 SP
Werewolf only. Strikes the target 2 times. Madness stage enhances hit count and damage.
  • Level 1: ATK 1000% per hit (Madness 1: 1750%)
  • Level 2: ATK 1250% per hit (Madness 1: 2000%)
  • Level 3: ATK 1500% per hit (Madness 1: 2250%)
  • Level 4: ATK 1750% per hit (Madness 1: 2500%)
  • Level 5: ATK 2000% per hit (Madness 1: 2750%)
AT SAVAGE LUNGE.png Savage Lunge Max Level 10 Active Physical Melee / Critical
- Target: 1 Character
Range: 9 cells
Cost: 12 / 14 / 16 / 18 / 20 / 22 / 24 / 26 / 28 / 30 SP
Werewolf only. Charges to the target and attacks. Deals more damage while under Enrage Wolf. Enhanced by Madness stage.
  • Level 1: ATK 7500% (Madness 1: 9000%)
  • Level 2: ATK 9000% (Madness 1: 10800%)
  • Level 3: ATK 10500% (Madness 1: 12600%)
  • Level 4: ATK 12000% (Madness 1: 14400%)
  • Level 5: ATK 13500% (Madness 1: 16200%)
  • Level 6: ATK 15000% (Madness 1: 18000%)
  • Level 7: ATK 16500% (Madness 1: 19800%)
  • Level 8: ATK 18000% (Madness 1: 21600%)
  • Level 9: ATK 19500% (Madness 1: 23400%)
  • Level 10: ATK 21000% (Madness 1: 27000%)
AT FLIP FLAP.png Flip Flap Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 20 / 30 / 40 / 50 / 60 SP
Wereraptor only. Increases ranged physical damage and CRI for the duration.
  • Level 1: Ranged physical +6%, CRI +3, duration 60s
  • Level 2: Ranged physical +12%, CRI +6, duration 120s
  • Level 3: Ranged physical +18%, CRI +9, duration 180s
  • Level 4: Ranged physical +24%, CRI +12, duration 240s
  • Level 5: Ranged physical +30%, CRI +15, duration 300s
AT PINION SHOT.png Pinion Shot Max Level 10 Active Physical Ranged / Critical
- Target: 1 Character
Range: 7 cells
Cost: 22 / 24 / 26 / 28 / 30 / 32 / 34 / 36 / 38 / 40 SP
Wereraptor only. Attacks the target and accumulates Zephyr Charge; can grant Zephyr Link. Apex Phase enhances damage (+30%).
  • Level 1: ATK 2450%
  • Level 2: ATK 4900%
  • Level 3: ATK 7350%
  • Level 4: ATK 9800%
  • Level 5: ATK 12250%
  • Level 6: ATK 14700%
  • Level 7: ATK 17150%
  • Level 8: ATK 19600%
  • Level 9: ATK 22050%
  • Level 10: ATK 24500%
AT QUILL SPEAR.png Quill Spear Max Level 10 Active Physical Ranged / Critical
- Target: 1 Character
Range: 7 cells
Cost: 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 SP
Wereraptor only. Attacks the target with quills and damages nearby enemies. Apex Phase enhances damage (+30%) and changes area.
  • Level 1: ATK 2050%
  • Level 2: ATK 4100%
  • Level 3: ATK 6150%
  • Level 4: ATK 8200%
  • Level 5: ATK 10250%
  • Level 6: ATK 12300%
  • Level 7: ATK 14350%
  • Level 8: ATK 16400%
  • Level 9: ATK 18450%
  • Level 10: ATK 20500%
AT TEMPEST FLAP.png Tempest Flag Max Level 10 Active Physical Ranged / Critical
- Target: 1 Character
Range: 7 cells
Cost: 32 / 34 / 36 / 38 / 40 / 42 / 44 / 46 / 48 / 50 SP
Wereraptor only. Creates a storm around the target and damages enemies. Apex Phase enhances damage (+30%) and increases hit count.
  • Level 1: ATK 1250% per hit
  • Level 2: ATK 2500% per hit
  • Level 3: ATK 3750% per hit
  • Level 4: ATK 5000% per hit
  • Level 5: ATK 6250% per hit
  • Level 6: ATK 7500% per hit
  • Level 7: ATK 8750% per hit
  • Level 8: ATK 10000% per hit
  • Level 9: ATK 11250% per hit
  • Level 10: ATK 12500% per hit
AT AERO SYNC.png Aero Sync Max Level 5 Active Supportive
- Target: 1 Character
Range: 7 cells
Cost: 42 / 44 / 46 / 48 / 50 SP
Wereraptor only. Can only be used while in Flip Flap state. Charges to a party member within 7 cells and applies Flip Flap at the caster’s max learned level.
  • Level 1: Duration 60 seconds
  • Level 2: Duration 120 seconds
  • Level 3: Duration 180 seconds
  • Level 4: Duration 240 seconds
  • Level 5: Duration 300 seconds
AT SIXTH SENSE.png Sixth Sense Max Level 5 Passive
Maximizes the sixth sense, enhancing combat ability.
  • Level 1: P.ATK +2, CRI +2
  • Level 2: P.ATK +4, CRI +4
  • Level 3: P.ATK +6, CRI +6
  • Level 4: P.ATK +8, CRI +8
  • Level 5: P.ATK +10, CRI +10
AT ALPHA PHASE.png (MT) Alpha Phase Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 60 / 70 / 80 / 90 / 100 SP
Werewolf only. Enables maximization of Madness (Stage 3) and grants RES piercing for the duration.
  • Level 1: Pierce RES 3%, duration 100 seconds
  • Level 2: Pierce RES 6%, duration 200 seconds
  • Level 3: Pierce RES 9%, duration 300 seconds
  • Level 4: Pierce RES 12%, duration 400 seconds
  • Level 5: Pierce RES 15%, duration 500 seconds
AT APEX PHASE.png (MT) Apex Phase Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 60 / 70 / 80 / 90 / 100 SP
Wereraptor only. Grants an enhancement state and RES piercing for the duration.
  • Level 1: Pierce RES 3%, duration 100 seconds
  • Level 2: Pierce RES 6%, duration 200 seconds
  • Level 3: Pierce RES 9%, duration 300 seconds
  • Level 4: Pierce RES 12%, duration 400 seconds
  • Level 5: Pierce RES 15%, duration 500 seconds
AT GLACIER MONOLITH.png Glacial Monolith Max Level 10 Active Magical Water
- Target: Ground
Range: 7 cells
Cost: 105 / 107 / 109 / 111 / 114 / 117 / 120 / 123 / 126 / 130 SP
Summons a Glacial Monolith that deals Water magic damage and creates a Monolith area. Using glacial skills near it triggers Glacial Nova. Range 7 cells.
  • Level 1: MATK 7100%, AoE 3x3, duration 10s
  • Level 2: MATK 7400%, AoE 3x3, duration 10s
  • Level 3: MATK 7700%, AoE 3x3, duration 11s
  • Level 4: MATK 8000%, AoE 3x3, duration 11s
  • Level 5: MATK 8300%, AoE 3x3, duration 12s
  • Level 6: MATK 8600%, AoE 3x3, duration 12s
  • Level 7: MATK 8900%, AoE 3x3, duration 13s
  • Level 8: MATK 9200%, AoE 5x5, duration 13s
  • Level 9: MATK 9500%, AoE 5x5, duration 14s
  • Level 10: MATK 9800%, AoE 5x5, duration 15s
AT GLACIER SHARD.png Glacial Shard Max Level 10 Active Magical Water
- Target: 1 Character
Range: 7 cells
Cost: 70 / 72 / 74 / 77 / 80 / 83 / 86 / 89 / 92 / 95 SP
Deals 3 hits of Water magic damage to the target and surrounding enemies. Range 7 cells.
  • Level 1: MATK 5500% per hit
  • Level 2: MATK 5800% per hit
  • Level 3: MATK 6100% per hit
  • Level 4: MATK 6400% per hit
  • Level 5: MATK 6700% per hit
  • Level 6: MATK 7000% per hit
  • Level 7: MATK 7300% per hit
  • Level 8: MATK 7600% per hit
  • Level 9: MATK 7900% per hit
  • Level 10: MATK 8200% per hit
AT GLACIER STOMP.png Glacial Stomp Max Level 5 Active Magical Water
- Target: Caster
Range: Self
Cost: 80 / 82 / 84 / 87 / 90 SP
Notes: Only usable within Glacial Monolith range
Teleports to the Glacial Monolith and deals 2 hits of Water magic damage in an area.
  • Level 1: MATK 6400% per hit, AoE 7x7
  • Level 2: MATK 6900% per hit, AoE 7x7
  • Level 3: MATK 7400% per hit, AoE 7x7
  • Level 4: MATK 7900% per hit, AoE 7x7
  • Level 5: MATK 8400% per hit, AoE 7x7
AT CHILLING BLAST.png Chilling Blast Max Level 5 Active Magical Water
- Target: Caster
Range: Self
Cost: 110 / 112 / 114 / 117 / 120 SP
Releases cold air around the caster, dealing Water magic damage to enemies in an area.
  • Level 1: MATK 8400%, AoE 9x9
  • Level 2: MATK 9900%, AoE 9x9
  • Level 3: MATK 11400%, AoE 9x9
  • Level 4: MATK 12900%, AoE 11x11
  • Level 5: MATK 14400%, AoE 11x11
AT ROARING CHARGE.png Roaring Charge Max Level 5 Active Magical Wind
- Target: Caster
Range: Self
Cost: 80 / 85 / 90 / 95 / 100 SP
Deals 2 hits of Wind magic damage to nearby enemies. Overcharged state uses an enhanced version (3 hits) and recovers more AP.
  • Level 1: MATK 8000% per hit (Enhanced 11500%), AoE 5x5
  • Level 2: MATK 8400% per hit (Enhanced 12000%), AoE 5x5
  • Level 3: MATK 8800% per hit (Enhanced 12500%), AoE 5x5
  • Level 4: MATK 9200% per hit (Enhanced 13000%), AoE 5x5
  • Level 5: MATK 9600% per hit (Enhanced 13500%), AoE 5x5
AT ROARING PIERCER.png Roaring Piercer Max Level 10 Active Magical Wind
- Target: 1 Character
Range: 8 cells
Cost: 100 / 101 / 102 / 104 / 106 / 108 / 111 / 114 / 117 / 120 SP
Throws a lightning spear, dealing 2 hits of Wind magic damage in an area. Overcharged state uses an enhanced version (3 hits).
  • Level 1: MATK 7050% per hit (Enhanced 11250%), AoE 5x9
  • Level 2: MATK 7800% per hit (Enhanced 12000%), AoE 5x9
  • Level 3: MATK 8550% per hit (Enhanced 12750%), AoE 5x9
  • Level 4: MATK 9300% per hit (Enhanced 13500%), AoE 5x9
  • Level 5: MATK 10050% per hit (Enhanced 14250%), AoE 5x9
  • Level 6: MATK 10800% per hit (Enhanced 15000%), AoE 5x9
  • Level 7: MATK 11550% per hit (Enhanced 15750%), AoE 5x9
  • Level 8: MATK 12300% per hit (Enhanced 16500%), AoE 5x9
  • Level 9: MATK 13050% per hit (Enhanced 17250%), AoE 5x9
  • Level 10: MATK 13350% per hit (Enhanced 18000%), AoE 5x9
AT FURIOS STORM.png Furious Storm Max Level 5 Active Magical Wind
- Target: Caster
Range: Self
Cost: 85 / 89 / 93 / 97 / 100 SP
Creates a lightning storm that deals Wind magic damage in a special area while the hotkey is held.
  • Level 1: MATK 7800%
  • Level 2: MATK 8200%
  • Level 3: MATK 8600%
  • Level 4: MATK 9000%
  • Level 5: MATK 9400%
AT TERRA HARVEST.png Terra Harvest Max Level 10 Active Magical Earth
- Target: 1 Character
Range: 7 cells
Cost: 80 / 81 / 82 / 84 / 86 / 88 / 91 / 94 / 97 / 100 SP
Creates an earth flower on the target, dealing Earth magic damage to enemies in an area. Grants Growth effects.
  • Level 1: MATK 18000%, AoE 5x5
  • Level 2: MATK 18500%, AoE 5x5
  • Level 3: MATK 19000%, AoE 5x5
  • Level 4: MATK 19500%, AoE 5x5
  • Level 5: MATK 20000%, AoE 5x5
  • Level 6: MATK 20500%, AoE 5x5
  • Level 7: MATK 21000%, AoE 5x5
  • Level 8: MATK 21500%, AoE 5x5
  • Level 9: MATK 22000%, AoE 5x5
  • Level 10: MATK 22500%, AoE 5x5
AT TERRA WAVE.png Terra Wave Max Level 10 Active Magical Earth
- Target: Ground
Range: 2 cells
Cost: 90 / 94 / 98 / 102 / 105 / 108 / 111 / 114 / 117 / 120 SP
Creates an earth wave on the ground, dealing Earth magic damage in an area. Grants Growth effects.
  • Level 1: MATK 12000%, AoE 3x12
  • Level 2: MATK 12300%, AoE 3x12
  • Level 3: MATK 12600%, AoE 3x12
  • Level 4: MATK 12900%, AoE 3x12
  • Level 5: MATK 13200%, AoE 3x12
  • Level 6: MATK 13500%, AoE 3x12
  • Level 7: MATK 13800%, AoE 3x12
  • Level 8: MATK 14100%, AoE 3x12
  • Level 9: MATK 14400%, AoE 3x12
  • Level 10: MATK 14700%, AoE 3x12
AT SOLID STOMP.png Solid Stomp Max Level 5 Active Magical Earth
- Target: Caster
Range: Self
Cost: 110 / 112 / 114 / 117 / 120 SP
Creates an earth shockwave around the caster, dealing Earth magic damage. Grants Growth effects and a buff (MaxHP recovery + damage reduction + Earth magic damage).
  • Level 1: MATK 10400%, damage reduction 3%, MaxHP recovery 1%, AoE 9x9
  • Level 2: MATK 11200%, damage reduction 6%, MaxHP recovery 2%, AoE 9x9
  • Level 3: MATK 12000%, damage reduction 9%, MaxHP recovery 3%, AoE 9x9
  • Level 4: MATK 12800%, damage reduction 12%, MaxHP recovery 4%, AoE 9x9
  • Level 5: MATK 13600%, damage reduction 15%, MaxHP recovery 5%, AoE 9x9
AT NATURE AID.png Nature's Aid Max Level 5 Passive
Receives nature’s aid to increase S.MATK.
  • Level 1: S.MATK +4
  • Level 2: S.MATK +8
  • Level 3: S.MATK +12
  • Level 4: S.MATK +16
  • Level 5: S.MATK +20
AT NATURE HARMONY.png Nature's Harmony Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 90 / 92 / 94 / 97 / 100 SP
Harmonizes with nature: increases Water/Wind/Earth magic damage and reduces those resistances for the duration.
  • Level 1: Element magic damage +30%, resistance -30%, duration 30s
  • Level 2: Element magic damage +60%, resistance -30%, duration 30s
  • Level 3: Element magic damage +90%, resistance -30%, duration 30s
  • Level 4: Element magic damage +120%, resistance -30%, duration 30s
  • Level 5: Element magic damage +150%, resistance -30%, duration 30s
AT GRAVITY HOLE.png Gravity Hole Max Level 5 Active Magical Neutral
- Target: Caster
Range: Self
Cost: 110 / 120 / 130 / 140 / 150 SP
Warps the dimension to deal Neutral magic damage in an area, pulling hit enemies and binding them for 1 second.
  • Level 1: MATK 5500%, AoE 13x13, max targets 6
  • Level 2: MATK 6000%, AoE 13x13, max targets 7
  • Level 3: MATK 6500%, AoE 13x13, max targets 8
  • Level 4: MATK 7000%, AoE 13x13, max targets 9
  • Level 5: MATK 7500%, AoE 13x13, max targets 10