| Step
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Image
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Details
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| 1
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Airship Management Doll
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- Step onto the marked spot at (32,53). Only the party leader triggers it.
- The Airship Management Doll walks over from (46,55) and asks to see your ticket.
- Pick Wait a moment to look around first, or Show a random note to hand over the forged ticket.
- It does not recognise the ticket and walks off to verify it.
- The airship calls a grade A freeloader alarm and every patrol starts hunting you.
- From here nothing opens on its own. Each gate only reacts once the zone behind you is clear.
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| 2
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Broken Beta Guards Broken Cleaner Broken Cleaning Robot O Broken Gardener Beta
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- Touch the warp at (53,74) to drop into Zone 2.
- Four zones in a row: Zone 2 (53,86), Zone 3 (53,110), Zone 4 (139,24), Zone 5 (160,53).
- Kill every mob in the zone. The alarm level rises and the next warp opens.
- Touching a warp early only tells you warping is barred during active combat.
- The spawn count climbs hard from zone to zone. Zone 2 is a warm up, Zone 5 is the wall.
- The first mob of each zone is its Zone Key and carries 40% damage reduction. The rest carry 10%.
- Every patrol also spawns with either a Dark or a Holy property change, so one damage type will not cover the pack.
- Touching the warp at (160,117) after Zone 5 drops you at the core.
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| 3
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Aquila
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- Talk to Aquila at (160,166). Only the party leader can start it.
- Pick I'll destroy this! Let's go! to summon it at (159,158).
- Pick I'll just go back. and it drops you back at (31,54) with nothing.
- It offers you one warning before the fight and no second one.
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| Boss
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Aquila Stronger Aquila
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- Two forms back to back. 1.4B HP, then 1.7B HP on the second.
- Both take only 0.1% of your damage.
- The first form takes 10% less damage. The second starts at 50% and that is what the ether patterns are for.
- At 90% HP of either form it calls 15 to 25 Broken Cleaning Robot O into the core room.
- Those robots cannot be hit by melee, magic, ranged or misc attacks. They buff up with Aura Blade instead.
- Ten seconds later they all fire Light of Sun and then self-destruct. Standing in the pile at that moment kills.
- One of the two switches at (146,181) and (173,181) is the live dispatch signal. Pressing it wipes half the robots before they blow.
- Only one of the two switches answers, and the notice does not tell you which.
- At 80% HP the second form goes berserk and its attack range grows to 6 cells.
- From there it alternates two ether patterns, roughly 30 seconds apart.
- Yellow ether: it teleports anywhere in the core room, goes Berserk and two yellow ether spots light up at (173,161) and (146,161). Step on both to drop the Berserk.
- Green ether: it hardens to 60% damage reduction and one to four green ether spots light up at (138,173), (138,146), (181,146) and (181,173). Step on all of them to bring it back down to 40%.
- Ignoring the lit spots is what makes the second form drag on. Split up and clear them as they appear.
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| Exit
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Core Device
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- The Core Device opens at (160,160) once the second Aquila falls and the way out is active.
- First time: 10
Echo Scripture SSS and the Airship Sabotage Operation achievement.
- Every run: 40 to 60
Chrono Coin SSS for the leader, 20 to 30 for members.
- Friday, Saturday and Sunday add 3 plus one per member
Chrono Coin SSS, 2 Infinity Core per member and 15 to 30 Faint Magical Rune Stone.
- Choose Back to Dimensional Library to collect and leave.
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