Airship Sabotage Operation

From Midgard Tales Wiki
Jump to: navigation, search

Summery

Airship Sabotage Operation
  • Airship Sabotage Operation
  • Entrance, inside Dimensional Library
  • Level 270+ to enter
  • Party Instance
  • Requires Episode 19.1 story
  • Resets at 04:00
  • 60 minutes instance time

The airship the Illusions fly cannot be broken. Its core is an intelligence that rebuilds itself forever and blows up a ten kilometre crater when it finally goes.

So do not break it. Get aboard under a forged ticket, walk the whole hull, and force the core into dormancy from the inside.

Hunting Quest

Objective Reward
Defeat Aquila 10 times inside the Airship Sabotage Operation.

Both forms count, so it takes five clears.

Only 1 character can do it per account on a 7 days Cool Down.

Unlock a new slot for another character for 500m zeny.

500 Chrono Coin SSS

10 Echo Scripture SSS

15 Netherglass

Guide

Step Image Details
1 Airship Management Doll
  • Step onto the marked spot at (32,53). Only the party leader triggers it.
  • The Airship Management Doll walks over from (46,55) and asks to see your ticket.
  • Pick Wait a moment to look around first, or Show a random note to hand over the forged ticket.
  • It does not recognise the ticket and walks off to verify it.
  • The airship calls a grade A freeloader alarm and every patrol starts hunting you.
  • From here nothing opens on its own. Each gate only reacts once the zone behind you is clear.
2 Broken Beta Guards
Broken Cleaner
Broken Cleaning Robot O
Broken Gardener Beta
  • Touch the warp at (53,74) to drop into Zone 2.
  • Four zones in a row: Zone 2 (53,86), Zone 3 (53,110), Zone 4 (139,24), Zone 5 (160,53).
  • Kill every mob in the zone. The alarm level rises and the next warp opens.
  • Touching a warp early only tells you warping is barred during active combat.
  • The spawn count climbs hard from zone to zone. Zone 2 is a warm up, Zone 5 is the wall.
  • The first mob of each zone is its Zone Key and carries 40% damage reduction. The rest carry 10%.
  • Every patrol also spawns with either a Dark or a Holy property change, so one damage type will not cover the pack.
  • Touching the warp at (160,117) after Zone 5 drops you at the core.
3 Aquila
  • Talk to Aquila at (160,166). Only the party leader can start it.
  • Pick I'll destroy this! Let's go! to summon it at (159,158).
  • Pick I'll just go back. and it drops you back at (31,54) with nothing.
  • It offers you one warning before the fight and no second one.
Boss Aquila
Stronger Aquila
  • Two forms back to back. 1.4B HP, then 1.7B HP on the second.
  • Both take only 0.1% of your damage.
  • The first form takes 10% less damage. The second starts at 50% and that is what the ether patterns are for.
  • At 90% HP of either form it calls 15 to 25 Broken Cleaning Robot O into the core room.
  • Those robots cannot be hit by melee, magic, ranged or misc attacks. They buff up with Aura Blade instead.
  • Ten seconds later they all fire Light of Sun and then self-destruct. Standing in the pile at that moment kills.
  • One of the two switches at (146,181) and (173,181) is the live dispatch signal. Pressing it wipes half the robots before they blow.
  • Only one of the two switches answers, and the notice does not tell you which.
  • At 80% HP the second form goes berserk and its attack range grows to 6 cells.
  • From there it alternates two ether patterns, roughly 30 seconds apart.
  • Yellow ether: it teleports anywhere in the core room, goes Berserk and two yellow ether spots light up at (173,161) and (146,161). Step on both to drop the Berserk.
  • Green ether: it hardens to 60% damage reduction and one to four green ether spots light up at (138,173), (138,146), (181,146) and (181,173). Step on all of them to bring it back down to 40%.
  • Ignoring the lit spots is what makes the second form drag on. Split up and clear them as they appear.
Exit Core Device
  • The Core Device opens at (160,160) once the second Aquila falls and the way out is active.
  • First time: 10 Echo Scripture SSS and the Airship Sabotage Operation achievement.
  • Every run: 40 to 60 Chrono Coin SSS for the leader, 20 to 30 for members.
  • Friday, Saturday and Sunday add 3 plus one per member Chrono Coin SSS, 2 Infinity Core per member and 15 to 30 Faint Magical Rune Stone.
  • Choose Back to Dimensional Library to collect and leave.

Monster

Name HP Def/Mdef/Res/Mres Rare Drops
Broken Gardener Beta 85000000 636/376/390/390 Infinity Core
Broken Gardener Beta Card
Broken Cleaner 95000000 644/382/390/390 Infinity Core
Broken Cleaner Card
Broken Beta Guards 105000000 622/410/390/390 Infinity Core
Broken Guard Beta Card
Broken Cleaning Robot O 85000000 375/703/390/390 Infinity Core
Broken Cleaning Robot Omega Card
Aquila 1400000000 656/412/450/450 Rift Engine SSS
Voidbreaker Key
Mystical Card Album
MvP Footprint D
Outer Galaxy Crystal
(MvP) Aquila Card
Stronger Aquila 1700000000 656/412/550/550 Rift Engine SSS
Voidbreaker Key
Mystical Card Album
MvP Footprint D
Outer Galaxy Crystal
(MvP) Aquila Card